Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 20:32:44

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (186)     930
Value Destroyed (6221)     6221
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (2042)               2042
              TOTAL SCORE: 15633

 Bonus
-------
High Alert Combat Kills    526
Follower Combat Kills      616
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             980/1150
Matter                     240/300
Energy                     170/170
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (113)
Location                   -4/Factory

 Parts 
-------
>           --- POWER (1) --------
      Light Antimatter Reactor
>           --- PROPULSION (5) ---
            Myomer Leg
    Zionite Composite Leg II
    Zionite Composite Leg II
>           --- UTILITY (10) -----
      Large Storage Unit
      Large Storage Unit
  Makeshift Sensor Array
   Advanced Signal Interpreter
   Improved Melee Analysis Suite
            Core Analyzer
  Makeshift Transmission Jammer
   Improved Medium Armor Plating
>           --- WEAPON (3) -------
            Chainsword
            Phasing Sabre
            CR-A16's Behemoth Slayer
>           --- INVENTORY (16) ---
      Micro Fission Core
            Flexi-carbon Leg
            Flexi-carbon Leg
            Flexi-carbon Leg
    Zionite Composite Leg II
   Advanced Armor Integrity Analyzer
            Microactuators
    Zionite Weapon Casing
            EM Shield
            Force Field
            Force Field
            Force Field
            Force Field
            System Restoration Module
  Precision Grenade Launcher
  Precision Grenade Launcher

 Peak State 
------------
>           --- POWER ------------
      Light Antimatter Reactor
>           --- PROPULSION -------
            Flexi-carbon Leg
            Myomer Leg
            Myomer Leg
    Zionite Composite Leg II
    Zionite Composite Leg II
>           --- UTILITY ----------
      Large Storage Unit
      Large Storage Unit
   Advanced Signal Interpreter
   Improved Melee Analysis Suite
            Core Analyzer
            Microactuators
  Makeshift Transmission Jammer
    Zionite Heavy Carapace
   Improved Medium Armor Plating
>           --- WEAPON -----------
            Chainsword
            Phasing Sabre
            CR-A16's Behemoth Slayer
>           --- INVENTORY --------
      Micro Fission Core
            Flexi-carbon Leg
            Flexi-carbon Leg
            Flexi-carbon Leg
            Flexi-carbon Leg
            Flexi-carbon Leg
    Zionite Composite Leg II
  Makeshift Sensor Array
   Advanced Armor Integrity Analyzer
    Zionite Weapon Casing
      Heavy Reflective Plating
            EM Shield
            System Restoration Module
  Precision Grenade Launcher
  Precision Grenade Launcher
[Rating: 106]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Makeshift Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Melee Analysis Suite
  Protection               Layered Light Armor Plating
Weapon                     Greatsword
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Greatsword
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Slots Evolved              12   | .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   2   .   1   .   .   .   .   2   .   .   .   .   2   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             273  | 7   5   30  38  50  16  8   6   4   3   6   7   3   10  37  43  
  Power                    17   | 1   .   1   6   3   .   .   .   2   .   .   1   .   .   2   1   
    Engine                 9    | 1   .   1   4   .   .   .   .   2   .   .   1   .   .   .   .   
    Core                   7    | .   .   .   2   3   .   .   .   .   .   .   .   .   .   2   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               74   | 2   1   11  12  20  5   2   5   1   .   1   .   .   .   7   7   
    Treads                 10   | 2   1   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    64   | .   .   4   12  20  5   2   5   1   .   1   .   .   .   7   7   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  117  | 2   1   4   4   22  5   5   1   1   3   3   5   1   3   25  32  
    Device                 77   | 1   .   1   1   9   3   3   .   1   2   3   4   1   3   22  23  
    Storage                6    | 1   1   2   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             30   | .   .   .   2   10  2   2   1   .   1   .   1   .   .   2   9   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | 2   3   14  16  5   6   1   .   .   .   2   1   2   7   3   3   
    Energy Gun             6    | 2   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          16   | .   3   9   4   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               15   | .   .   3   4   1   3   .   .   .   .   1   .   1   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        21   | .   .   .   2   4   3   1   .   .   .   1   1   1   4   2   2   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   1   3   
Parts Lost                 15   | .   1   .   10  1   .   .   .   .   .   .   .   .   .   .   3   
  Power                    3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   1   .   3   1   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     93   | .   100 97  97  92  91  94  92  92  93  93  93  93  93  88  91  
  Engine                   3    | .   14  11  6   2   .   .   .   6   6   6   6   6   6   2   .   
  Core                     3    | .   .   .   2   4   7   7   7   .   .   .   .   .   .   2   2   
  Treads                   1    | .   28  14  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      31   | .   .   7   35  37  38  38  38  38  33  33  33  33  33  28  25  
  Device                   8    | .   6   9   8   4   6   6   2   6   13  13  13  13  13  11  14  
  Storage                  15   | .   21  22  22  15  15  15  15  15  13  13  13  13  13  11  10  
  Processor                12   | .   .   10  .   14  15  15  15  15  13  13  13  13  13  16  15  
  Protection               3    | .   .   .   3   2   .   .   4   .   6   6   6   6   6   5   5   
  Ballistic Gun            2    | .   13  15  4   2   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          5    | .   .   .   3   5   6   7   7   7   6   6   6   6   5   4   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             85   | 13  17  44  58  59  48  49  47  51  57  57  63  63  63  77  85  
  Greatest Support         126  | 40  40  40  50  80  75  70  90  85  85  85  85  85  85  100 126 
  Greatest Overweight (x)  2    | .   .   2   1   1   .   .   .   .   .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 6   8   16  20  20  16  16  16  16  16  16  16  16  16  16  16  
  Average Capacity         15   | 5   7   13  18  16  16  16  16  16  16  16  16  16  16  16  16  
  Most Carried             20   | 5   8   16  20  19  16  16  16  16  15  16  16  16  16  16  16  
  Average Carried          15   | 2   6   12  17  15  15  15  15  16  14  15  15  15  15  15  14  
  Final Capacity           20   | 6   8   16  20  16  16  16  16  16  16  16  16  16  16  16  16  
  Final Carried            20   | 4   7   16  20  16  16  16  16  16  15  16  16  16  16  16  16  

 Class Distribution 
--------------------
 43% | Gladiator
 23% | Scavenger-Gladiator
 16% | Scavenger-Mutant
  9% | Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -9/Materials
    Scavenger-Mutant | -8/Materials
 Scavenger-Gladiator | -7/Factory
 Scavenger-Gladiator | -7/Lower Caves
 Scavenger-Gladiator | -7/Lower Caves
           Gladiator | -7/Zion
           Gladiator | -6/Proximity Caves
           Gladiator | -6/Factory
           Gladiator | -6/Lower Caves
           Gladiator | -6/Lower Caves
           Gladiator | -6/Data Miner
           Gladiator | -5/Proximity Caves
           Gladiator | -5/Factory
           Gladiator | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  
Matter Collected           3365 | 270  49   554  490  528  216  110  56   34   30   40   100  .    103  364  421  
  Remotely                 75   | 42   33   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7811 | 100  292  1131 1899 1260 168  218  .    .    30   64   183  .    132  906  1428 
  Parts                    431  | 2    20   93   95   72   8    7    .    .    3    2    7    .    10   44   68   
Haulers Intercepted        12   | .    1    4    5    1    .    .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           6    | .    1    1    1    1    .    .    .    .    .    .    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      45   | .    .    .    .    .    7    6    .    5    .    7    11   .    9    .    .    
  Prevented                10   | .    .    .    .    .    .    .    .    5    .    5    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Combat Hostiles Destroyed  140  | .   8   26  38  22  3   4   .   .   1   1   3   .   6   9   19  
  Melee                    75   | .   .   .   17  19  3   4   .   .   1   1   3   .   1   9   17  
  Guns                     24   | .   5   18  1   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  12   | .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      27   | .   3   7   8   3   .   .   .   .   .   .   .   .   4   .   2   
Classes Destroyed          16   | 1   4   4   2   2   .   .   .   .   .   .   .   .   1   .   2   
  Worker                   9    | .   .   4   2   3   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  10   | .   1   6   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   1   4   5   1   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 10   | 1   1   .   2   2   .   .   .   .   .   .   .   .   .   2   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  40   | .   7   13  9   3   .   .   .   .   1   .   .   .   5   .   2   
  Grunt                    54   | .   1   7   21  12  3   3   .   .   .   .   2   .   .   1   4   
  Brawler                  4    | .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   1   
  Duelist                  4    | .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   16   | .   .   5   6   1   .   .   .   .   .   .   .   .   .   2   2   
  Hunter                   6    | .   .   .   .   2   .   .   .   .   .   1   .   .   .   1   2   
  Programmer               14   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   5   7   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Z-Heavy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           10   | 1   4   10  10  5   3   3   .   .   1   1   2   .   5   3   3   
  Combat Bots Only         7    | .   3   6   7   3   3   3   .   .   1   1   2   .   5   2   2   
Max Kills in Single Turn   4    | 1   2   4   3   3   1   1   .   .   1   1   1   .   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   2   2   2   .   .   .   .   .   .   .   .   2   .   2   
  Melee                    1    | .   .   .   1   1   1   1   .   .   1   1   1   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  
Damage Taken               8225  | .    264  993  2054 1469 48   219  .    78   27   88   31   .    255  825  1874 
  Core                     810   | .    26   150  334  39   .    14   .    .    .    28   .    .    15   34   170  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81    | 100  89   62   39   .    .    .    .    92   .    .    .    .    94   96   .    
Volleys Fired              160   | 3    16   65   64   3    6    .    .    .    .    .    .    .    3    .    .    
  Largest                  2     | 2    2    2    2    1    1    .    .    .    .    .    .    .    1    .    .    
  Hottest                  136   | 80   80   90   136  33   33   .    .    .    .    .    .    .    33   .    .    
Shots Fired                283   | 6    32   123  110  3    6    .    .    .    .    .    .    .    3    .    .    
  Gun                      170   | 6    32   116  16   .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   80    | .    .    .    80   .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 33    | .    .    7    14   3    6    .    .    .    .    .    .    .    3    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  76    | .    8    64   4    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  91    | 3    8    .    80   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                27    | .    .    7    8    3    6    .    .    .    .    .    .    .    3    .    .    
  Electromagnetic          89    | 3    16   52   18   .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | 2    6    21   16   4    .    .    .    .    .    .    .    .    1    .    .    
  Robot Miss Streak        5     | 3    3    3    5    1    .    .    .    .    .    .    .    .    1    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           427   | 2    19   97   122  56   6    6    .    2    1    2    5    .    4    34   71   
  Core Hits                254   | 2    14   61   73   35   3    5    .    1    1    1    4    .    8    15   31   
  Critical Hits            19    | .    .    1    7    3    .    .    .    .    .    .    1    .    .    1    6    
  Critical Kills           9     | .    .    1    4    .    .    .    .    .    .    .    .    .    .    1    3    
  Critical Parts Destroyed 10    | .    .    .    3    3    .    .    .    .    .    .    1    .    .    .    3    
Melee Attacks              418   | .    .    .    76   88   27   11   4    4    4    3    22   .    9    46   124  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 400   | .    .    .    76   88   27   11   4    4    4    3    22   .    3    46   112  
  Piercing                 18    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    12   
  Sneak Attacks            24    | .    .    .    4    7    1    .    .    .    .    .    .    .    .    6    6    
    Combat Hostiles        4     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    2    
  Follow-up Attacks        11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
Damage Inflicted           19521 | 28   462  2684 4518 3934 415  263  .    79   49   105  239  .    327  2349 4069 
  Guns                     1611  | 23   190  1240 158  .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  1129  | .    .    .    1129 .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3678  | .    258  1412 1393 382  .    .    .    .    .    .    .    .    233  .    .    
  Melee                    13049 | .    .    .    1835 3552 415  263  .    79   49   105  239  .    94   2349 4069 
  Ramming                  54    | 5    14   32   3    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  852   | .    24   775  53   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1447  | 10   280  .    1157 .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                3129  | .    .    1412 1102 382  .    .    .    .    .    .    .    .    233  .    .    
  Electromagnetic          990   | 13   144  465  368  .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 12636 | .    .    .    1835 3552 415  263  .    79   49   105  239  .    .    2349 3750 
  Piercing                 413   | .    .    .    .    .    .    .    .    .    .    .    .    .    94   .    319  
Highest Corruption         4     | .    .    .    .    2    2    2    2    .    .    .    .    .    .    1    4    
  Average Corruption       1     | .    .    .    .    1    2    2    2    .    .    .    .    .    .    1    2    
  Corruption Purged        8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    
  Effects                  40    | .    .    .    .    12   13   9    .    .    .    .    .    .    .    .    6    
    Message Errors         19    | .    .    .    .    6    5    5    .    .    .    .    .    .    .    .    3    
    Heat Flow Errors       5     | .    .    .    .    2    1    2    .    .    .    .    .    .    .    .    .    
    Energy Discharges      7     | .    .    .    .    .    5    1    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      8     | .    .    .    .    3    2    1    .    .    .    .    .    .    .    .    2    
    Targeting Errors       1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1640  | .    7    121  172  470  57   .    .    4    .    22   .    .    2    362  423  
  Projectiles              7     | .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               182   | .    7    121  51   1    .    .    .    .    .    .    .    .    2    .    .    
  Melee                    1451  | .    .    .    114  469  57   .    .    4    .    22   .    .    .    362  423  
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      174   | .    68   32   74   .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    9     | .    2    1    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   7     | 1    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             9     | 1    2    5    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        363   | 36   120  2    363  212  209  237  .    .    .    .    .    .    .    .    .    
  Average Temperature      93    | 18   41   2    108  93   106  111  .    .    .    .    .    .    .    .    .    
  Received Heat Transfer   1803  | .    6    249  891  318  27   90   .    .    .    9    .    .    18   63   132  
  Effects                  3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    .    .    7    .    .    .    .    .    .    .    .    .    .    1    .    
  Heat Transferred         2410  | 25   350  .    2035 .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Peak Influence             947  | 5   290 590 947 371 .   .   .   .   168 .   .   .   .   163 298 
  Initial                  273  | .   3   37  238 273 .   .   .   .   25  .   .   .   .   .   39  
  Average                  230  | 1   127 315 653 192 .   .   .   .   137 .   .   .   .   52  113 
Maximum Alert Level        3    | .   1   2   3   1   .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         59   | 100 86  38  .   51  .   .   .   .   100 .   .   .   .   100 80  
  Level 1                  22   | .   13  15  17  48  .   .   .   .   .   .   .   .   .   .   19  
  Level 2                  8    | .   .   46  21  .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  8    | .   .   .   60  .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   1   4   8   7   .   .   .   .   .   .   .   .   .   1   6   
  Investigation            7    | .   1   2   1   3   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            9    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   5   
  Reinforcement            8    | .   .   2   4   1   .   .   .   .   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Distress Signals           13   | .   2   4   4   2   .   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   18  
  Distress Signals         18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  
Times Spotted              260  | .   13  47  60  49  6   5   .   4   5   5   4   .   10  12  40  
  Peak Tracking Total      8    | .   4   8   6   6   3   4   .   4   3   4   3   .   5   2   5   
  Tactical Retreats        37   | .   .   7   9   13  1   1   .   .   .   1   1   .   .   .   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Traps Triggered            7    | .   .   2   1   2   .   .   .   .   .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Machines Disabled          12   | .   3   2   3   4   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Machines Accessed          35   | .   2   2   5   14  1   .   1   .   .   .   .   4   .   3   3   
  Terminals                13   | .   1   2   3   7   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   1   
  Repair Stations          6    | .   .   .   2   3   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   
Total Hacks                103  | .   4   5   20  31  1   .   6   .   .   .   .   26  .   6   4   
  Successful               61   | .   1   1   9   13  1   .   6   .   .   .   .   26  .   1   3   
  Failed                   42   | .   3   4   11  18  .   .   .   .   .   .   .   .   .   5   1   
    Catastrophic           12   | .   1   1   2   6   .   .   .   .   .   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   70   | .   4   3   10  11  .   .   .   .   11  .   .   .   .   24  7   
  Terminals                37   | .   3   5   14  15  .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              11   | .   .   .   .   8   .   .   .   .   .   .   .   .   .   2   1   
  Repair Stations          14   | .   .   .   6   7   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison Access          5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   1   
Terminal Hacks             43   | .   .   1   6   3   1   .   6   .   .   .   .   26  .   .   .   
  Record                   12   | .   .   .   1   .   .   .   .   .   .   .   .   11  .   .   .   
  Part Schematic           14   | .   .   .   .   1   .   .   6   .   .   .   .   7   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Prototype ID Bank        5    | .   .   1   1   .   .   .   .   .   .   .   .   3   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   
  Load Schematic           3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Build                    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   3   4   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         3    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Download               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   1   2   4   14  .   .   .   .   .   .   .   .   .   3   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   2   .   .   6   .   .   .   .   7   .   .   1   
  Parts Built              4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 336  | .   .   .   .   336 .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   84  .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  16   | .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     82   | .   .   .   38  44  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Total Allies               10   | .   .   .   .   .   .   .   4   .   2   .   .   .   1   1   2   
  Largest Group            6    | .   .   .   .   .   .   .   4   4   6   4   .   .   1   1   2   
  Highest-Rated Group      236  | .   .   .   .   .   .   .   152 152 236 154 .   .   94  27  206 
  Highest-Rated Ally       103  | .   .   .   .   .   .   .   40  40  42  42  .   .   94  27  103 
Zionite Dispatches         4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recon                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hacker                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Melee Resupply           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  DROP                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Ally Attacks               76   | .   .   .   .   .   .   .   .   23  11  23  .   .   7   .   12  
  Total Damage             2455 | .   .   .   .   .   .   .   .   591 239 538 .   .   299 .   788 
  Kills                    17   | .   .   .   .   .   .   .   .   5   4   5   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   .   .   .   1   .   1   2   .   2   2   .   1   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     7    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Component Stockpiles     2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  
Turns Passed               14589 | 109  465  1071 1248 2420 1124 760  1736 644  381  522  541  109  518  1268 1673 
Spaces Moved               8157  | 54   208  434  488  1390 682  447  1336 325  242  366  354  82   347  703  699  
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   529   | 51   208  270  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     7625  | .    .    164  488  1390 682  447  1336 325  242  366  354  82   347  703  699  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  120  120  122  122  122  128  128  128  128  128  128  124  116  
  Average Speed            129   | 153  160  172  142  123  122  122  125  128  128  128  128  128  128  126  122  
  Slowest Speed            180   | 160  160  180  150  150  126  122  128  128  128  128  128  128  128  157  157  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 4    30   47   55   46   65   53   87   54   9    59   41   69   65   19   26   
  Regions Visited          15
    Branch Regions         8
  Pre-discovered Areas     7     | .    1    .    .    .    .    .    2    .    .    1    1    1    1    .    .    
  Known Exits Taken        11    | .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             21    | .    .    .    .    .    3    2    4    1    .    3    6    .    2    .    .    
Spaces Dug                 189   | .    .    24   9    19   68   4    1    2    3    1    17   .    8    9    24   
Terrain Destroyed          301   | .    3    51   46   30   94   4    1    2    3    1    17   .    16   9    24   
  Melee                    107   | .    .    .    6    16   20   4    1    2    3    1    17   .    4    9    24   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      194   | .    3    51   40   14   74   .    .    .    .    .    .    .    12   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -4   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Fac  
Total                      11256 | 70   312  642  821  1931 916  639  1393 545  306  413  401  86   407  1019 1355 
  Wait                     1923  | 1    66   42   100  322  170  168  42   210  57   35   10   .    26   196  478  
  Move                     8143  | 54   207  433  487  1389 681  446  1335 324  241  365  353  81   346  702  699  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  150   | 5    8    32   28   25   3    2    3    .    1    2    4    1    7    16   13   
  Fast Attach              49    | 6    2    5    11   9    4    .    .    1    .    .    1    .    .    6    4    
  Attach                   58    | 1    1    4    9    5    5    1    .    .    2    2    1    2    6    7    12   
  Detach                   5     | .    .    .    .    1    2    .    .    .    .    .    .    .    .    1    1    
  Swap                     166   | .    2    21   18   36   7    7    6    3    1    4    5    1    4    24   27   
  Drop                     198   | .    8    35   27   53   11   4    3    3    .    2    5    1    7    21   18   
  Fire                     160   | 3    16   65   64   3    6    .    .    .    .    .    .    .    3    .    .    
  Melee                    396   | .    .    .    76   88   27   11   4    4    4    3    22   .    8    46   103  
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6     | .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory

 History 
---------
  Turn | Location           | Event
    22 | -11/Scrapyard      | Discovered new exit (range 16)
   110 | -11/Scrapyard      | Entered Materials
   332 | -10/Materials      | Build established: Mutant
   514 | -10/Materials      | Discovered new exit (range 5)
   575 | -10/Materials      | Entered another Materials area
   575 | -9/Materials       | Evolved 2 slots: Utility x2
   890 | -9/Materials       | Discovered new exit (range 15)
  1619 | -9/Materials       | Discovered new exit (range 15)
  1646 | -9/Materials       | Entered another Materials area
  1646 | -8/Materials       | Evolved 2 slots: Propulsion x2
  1717 | -8/Materials       | Build established: Scavenger-Mutant
  1947 | -8/Materials       | Garrison activated, responded to threat
  1994 | -8/Materials       | Lost 3 parts (1p1n1u)
  2116 | -8/Materials       | Destroyed 7 combat bots
  2511 | -8/Materials       | Build established: Hauler-Mutant
  2710 | -8/Materials       | Core integrity fell below 50%
  2813 | -8/Materials       | Discovered new exit (range 10)
  2830 | -8/Materials       | Build established: Scavenger-Mutant
  2869 | -8/Materials       | Repaired Katana
  2894 | -8/Materials       | Entered Factory
  2894 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3237 | -7/Factory         | Fabricated Greatsword (x2)
  3287 | -7/Factory         | Fabricated Greatsword (x2)
  3525 | -7/Factory         | Build established: Scavenger-Gladiator
  4071 | -7/Factory         | Repaired Greatsword
  4185 | -7/Factory         | Discovered new exit (range 12)
  4197 | -7/Factory         | Identified exit to Storage
  4319 | -7/Factory         | Build established: Gladiator
  4929 | -7/Factory         | Discovered new exit (range 7)
  5033 | -7/Factory         | Identified exit to Factory
  5222 | -7/Factory         | Identified exit to Lower Caves
  5306 | -7/Factory         | Build established: Scavenger-Gladiator
  5314 | -7/Factory         | Entered Lower Caves
  6404 | -7/Lower Caves     | Discovered new exit (range 9)
  6412 | -7/Lower Caves     | Identified exit to Lower Caves
  6438 | -7/Lower Caves     | Entered another Lower Caves area
  7182 | -7/Lower Caves     | Discovered new exit (range 15)
  7196 | -7/Lower Caves     | Identified exit to Zion
  7198 | -7/Lower Caves     | Entered Zion
  7250 | -7/Zion            | System corruption cleaned by Quarantine Array
  7364 | -7/Zion            | Discovered new exit (range 10)
  7451 | -7/Zion            | Learned location of Armory (-3)
  7501 | -7/Zion            | Learned location of Warlord (-5)
  7522 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  7548 | -7/Zion            | Found CR-A16's Pointy Stick
  7849 | -7/Zion            | Learned Factory trap positions
  8166 | -7/Zion            | Visited the Megawrench Repair Shop
  8166 | -7/Zion            | Megawrench repaired 10 parts
  8172 | -7/Zion            | Build established: Gladiator
  8379 | -7/Zion            | Identified exit to Proximity Caves
  8617 | -7/Zion            | Imprinted
  8619 | -7/Zion            | Declared Zion's savior
  8934 | -7/Zion            | Entered Proximity Caves
  8934 | -6/Proximity Caves | Accompanied by 4 allies
  8997 | -6/Proximity Caves | Learned Factory terminal intel
  9555 | -6/Proximity Caves | Discovered exit to Factory (range 10)
  9566 | -6/Proximity Caves | Learned location of 1 exit from Factory
  9578 | -6/Proximity Caves | Entered Factory
  9578 | -6/Factory         | Accompanied by 4 allies
  9578 | -6/Factory         | Evolved 2 slots: Utility x2
  9579 | -6/Factory         | Identified exit to Factory
  9580 | -6/Factory         | Loaded intel: 106 trap records
  9581 | -6/Factory         | Loaded intel: 20 terminal locations
  9657 | -6/Factory         | Retrieved Zion intel report: Branch Access
  9657 | -6/Factory         | Identified exit to Lower Caves
  9724 | -6/Factory         | Discovered exit to Factory (range 9)
  9893 | -6/Factory         | Retrieved Zion intel report: Component Stockpiles
  9894 | -6/Factory         | Zion Hacker squad teleported in
  9959 | -6/Factory         | Entered Lower Caves
  9959 | -6/Lower Caves     | Accompanied by 4 allies
 10418 | -6/Lower Caves     | Identified exit to Lower Caves
 10481 | -6/Lower Caves     | Entered another Lower Caves area
 10573 | -6/Lower Caves     | Learned Factory security intel
 10689 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11017 | -6/Lower Caves     | Discovered new exit (range 4)
 11021 | -6/Lower Caves     | Identified exit to Data Miner
 11022 | -6/Lower Caves     | Entered Data Miner
 11022 | -6/Data Miner      | Discovered new exit (range 6)
 11047 | -6/Data Miner      | Met Data Miner
 11072 | -6/Data Miner      | Learned location of Section 7 (-2)
 11072 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 11093 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 11125 | -6/Data Miner      | Identified exit to Proximity Caves
 11131 | -6/Data Miner      | Entered Proximity Caves
 11178 | -5/Proximity Caves | Spotted B-75 Beast
 11180 | -5/Proximity Caves | Escorted by Enhanced Grunt
 11184 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
 11186 | -5/Proximity Caves | Destroyed B-75 Beast
 11642 | -5/Proximity Caves | Discovered exit to Factory (range 5)
 11646 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 11649 | -5/Proximity Caves | Entered Factory
 11649 | -5/Factory         | Evolved 2 slots: Utility x2
 11751 | -5/Factory         | Zion Melee Resupply teleported in
 11773 | -5/Factory         | Found Hvy. Reflective Plating
 11783 | -5/Factory         | Found Hvy. Reflective Plating
 11785 | -5/Factory         | Found Hvy. Reflective Plating
 11899 | -5/Factory         | Retrieved Zion intel report: Main Access
 11899 | -5/Factory         | Identified exit to Factory
 12083 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
 12243 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 12252 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 12832 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 12833 | -5/Factory         | Zion Recon squad teleported in
 12917 | -5/Factory         | Entered another Factory area
 12917 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 13882 | -4/Factory         | Zion Heavy squad teleported in
 13988 | -4/Factory         | P-70 Sage assimilated allied Z-Drone
 14016 | -4/Factory         | P-70 Sage assimilated allied AH-1PF(Z)
 14038 | -4/Factory         | Found Prototype Protection
 14040 | -4/Factory         | Found Prototype Protection
 14045 | -4/Factory         | Identified Zio. Heavy Carapace
 14047 | -4/Factory         | Identified Zio. Weapon Casing
 14311 | -4/Factory         | Build established: Scavenger-Mutant
 14340 | -4/Factory         | Terminal network hard line cut
 14590 | -4/Factory         | Self-destructed

 Last Messages 
---------------
14458_ U-05 Engineer lays Concrete.
14459_ W-44 Eye distress signal jammed. <x3>
14460_ U-05 Engineer lays Concrete.
14461_ W-44 Eye distress signal jammed. <x5>
14542_ ALERT: Rogue bot located, Programmers report to Factory Zone 9L.
14547_ System corrupted: Component data lost.
14553_ System Restoration Module purges 1% of system corruption (0%).
14580_ U-05 Engineer builds a Wall. <x2>
14587_ Fusion Modulator explodes.
14587_ Myomer Leg destroyed.
14587_ U-05 Engineer destroyed.
14587_ P-70 Sage destroyed.
14587_ Fusion Modulator explodes.
14587_ U-05 Engineer destroyed.
14587_ S-27 Virus destroyed.
14587_ Flexi-carbon Leg destroyed.
14587_ S-27 Virus destroyed. <x2>
14587_ U-05 Engineer destroyed. <x2>
14588_ Penetrated by Slug.
14588_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
| ???????+                             !             |
| ?????????#######+##################                |
| ??????????????     ???????       ?#                |
| ?????????????#      #????? """   ?#        ####### |
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| ?????????????#      #????# """    #        #       |
| ?????????????########????? """    #        #       |
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| ?????????????????????????#######??#                |
| ??????????????????????????????????#                |
| ??????????????????????????????????#                |
| ???????????????????????????????###########         |
| ???????????????????????????????#         #         |
| ??????????????????????????######         +         |
| ????????????????????????###    #  *      ######### |
| ????????????????????##### #p####!        #???????? |
| ????????????????????#     ; ; # ##########???????? |
| ????????????????????#;;;;;;;;;#########??????????? |
| ???????????????????##;        ;  =    ???????????? |
| ???????????????????# ;!              ????????????? |
| ???????????????????# !||        """""????????????? |
| ???????????????????#  %*        """""" ??????????? |
| ???????????????????#     @=%[   """"""???????????? |
| ???????????????????##   |     ; """"""???????????? |
| ????????????????????# u =     ;       ???????????? |
| ???????????????????  ;      %=;        #?????????? |
| ?????????????????    #   h    ;        #?????????? |
| ???????????????     ?#;;;;;;;#;##+#####??????????? |
| ????????????p      ??       s u  ?????????k?h????? |
| ????????????      ??              ???????????????? |
| ?????????????    ??                ??????????????? |
| ?????????????   ???                 ?????????????? |
| ?????????????? ???            A      ????????????? |
| ?????????????????######     #########????????????? |
| ??????????Y???????????#    k#????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          21
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           22
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             1425
Resistance: KI             20
Resistance: TH             25
Resistance: EM             25
Melee Speed Boost          40
Phase Shifting             5
Evasion (%)                45
Melee Accuracy             6
Core Analysis              6
Recoil Reduction           2
Salvage Targeting          1

 Item Schematics 
-----------------
 Imp. Melee Analysis Suite | -7/Factory    | Hacked
                Greatsword | -7/Factory    | Downloaded
             Phasing Sabre | -7/Zion       | Free
                    Ripper | -7/Zion       | Free
               Slug Cannon | -7/Zion       | Free
             Battle Cannon | -7/Zion       | Free
               Enh. Flamer | -7/Zion       | Free
               Barrage Gun | -7/Zion       | Free
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cmb. Gravmag System | -6/Data Miner | Free
  Exp. Cesium-ion Thruster | -6/Data Miner | Free
   Exp. Targeting Computer | -6/Data Miner | Free
           Cloaking Device | -6/Data Miner | Free
             Kinetic Spear | -6/Data Miner | Free
          Flexi-carbon Leg | -4/Factory    | Scanalyzed

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
 Greatsword | x2 | -7/Factory | Preloaded
 Greatsword | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FortressFlakTendrils
  Manual?         0
Play Time         01:25:09
  Cumulative      635.0 hours
  Start           2020.10.04 @ 19:08:11
  End             2020.10.04 @ 20:32:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          969
  Rogue           969
  Adventurer      0
  Explorer        0
Win Type          -
  Total           60
  Types           38/1/7/11/3/0/0/0/0
Lore%             94
Gallery%          94
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2ce45c3c-5641-4b53-b0ad-d682356c52da