Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 20:32:44 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (186) 930 Value Destroyed (6221) 6221 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (2042) 2042 TOTAL SCORE: 15633 Bonus ------- High Alert Combat Kills 526 Follower Combat Kills 616 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 980/1150 Matter 240/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Movement Walking (113) Location -4/Factory Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (5) --- Myomer Leg Zionite Composite Leg II Zionite Composite Leg II > --- UTILITY (10) ----- Large Storage Unit Large Storage Unit Makeshift Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Core Analyzer Makeshift Transmission Jammer Improved Medium Armor Plating > --- WEAPON (3) ------- Chainsword Phasing Sabre CR-A16's Behemoth Slayer > --- INVENTORY (16) --- Micro Fission Core Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Zionite Composite Leg II Advanced Armor Integrity Analyzer Microactuators Zionite Weapon Casing EM Shield Force Field Force Field Force Field Force Field System Restoration Module Precision Grenade Launcher Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Zionite Composite Leg II Zionite Composite Leg II > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Signal Interpreter Improved Melee Analysis Suite Core Analyzer Microactuators Makeshift Transmission Jammer Zionite Heavy Carapace Improved Medium Armor Plating > --- WEAPON ----------- Chainsword Phasing Sabre CR-A16's Behemoth Slayer > --- INVENTORY -------- Micro Fission Core Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Zionite Composite Leg II Makeshift Sensor Array Advanced Armor Integrity Analyzer Zionite Weapon Casing Heavy Reflective Plating EM Shield System Restoration Module Precision Grenade Launcher Precision Grenade Launcher [Rating: 106] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Makeshift Sensor Array Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Layered Light Armor Plating Weapon Greatsword Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Slashing Weapon Greatsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 . . . . 2 2 Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . . 2 1 . . . . . . . . . . . Utility 8 | . . 2 . 1 . . . . 2 . . . . 2 1 Weapon 1 | . . . . . . . . . . . . . . . 1 Parts Attached 273 | 7 5 30 38 50 16 8 6 4 3 6 7 3 10 37 43 Power 17 | 1 . 1 6 3 . . . 2 . . 1 . . 2 1 Engine 9 | 1 . 1 4 . . . . 2 . . 1 . . . . Core 7 | . . . 2 3 . . . . . . . . . 2 . Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 74 | 2 1 11 12 20 5 2 5 1 . 1 . . . 7 7 Treads 10 | 2 1 7 . . . . . . . . . . . . . Leg 64 | . . 4 12 20 5 2 5 1 . 1 . . . 7 7 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 117 | 2 1 4 4 22 5 5 1 1 3 3 5 1 3 25 32 Device 77 | 1 . 1 1 9 3 3 . 1 2 3 4 1 3 22 23 Storage 6 | 1 1 2 1 1 . . . . . . . . . . . Processor 4 | . . 1 . 2 . . . . . . . . . 1 . Hackware . | . . . . . . . . . . . . . . . . Protection 30 | . . . 2 10 2 2 1 . 1 . 1 . . 2 9 Artifact . | . . . . . . . . . . . . . . . . Weapon 65 | 2 3 14 16 5 6 1 . . . 2 1 2 7 3 3 Energy Gun 6 | 2 . 2 2 . . . . . . . . . . . . Energy Cannon 4 | . . . 4 . . . . . . . . . . . . Ballistic Gun 16 | . 3 9 4 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 15 | . . 3 4 1 3 . . . . 1 . 1 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 21 | . . . 2 4 3 1 . . . 1 1 1 4 2 2 Piercing Weapon 3 | . . . . . . . . . . . . . 2 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 1 . . . . . . . . . . 1 3 Parts Lost 15 | . 1 . 10 1 . . . . . . . . . . 3 Power 3 | . . . 3 . . . . . . . . . . . . Propulsion 8 | . . . 5 1 . . . . . . . . . . 2 Utility 3 | . . . 2 . . . . . . . . . . . 1 Weapon 1 | . 1 . . . . . . . . . . . . . . Highest Loss Streak 3 | . 1 . 3 1 . . . . . . . . . . 2 Average Slot Usage (%) 93 | . 100 97 97 92 91 94 92 92 93 93 93 93 93 88 91 Engine 3 | . 14 11 6 2 . . . 6 6 6 6 6 6 2 . Core 3 | . . . 2 4 7 7 7 . . . . . . 2 2 Treads 1 | . 28 14 . . . . . . . . . . . . . Leg 31 | . . 7 35 37 38 38 38 38 33 33 33 33 33 28 25 Device 8 | . 6 9 8 4 6 6 2 6 13 13 13 13 13 11 14 Storage 15 | . 21 22 22 15 15 15 15 15 13 13 13 13 13 11 10 Processor 12 | . . 10 . 14 15 15 15 15 13 13 13 13 13 16 15 Protection 3 | . . . 3 2 . . 4 . 6 6 6 6 6 5 5 Ballistic Gun 2 | . 13 15 4 2 . . . . . . . . . . . Slashing Weapon 5 | . . . 3 5 6 7 7 7 6 6 6 6 5 4 7 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 85 | 13 17 44 58 59 48 49 47 51 57 57 63 63 63 77 85 Greatest Support 126 | 40 40 40 50 80 75 70 90 85 85 85 85 85 85 100 126 Greatest Overweight (x) 2 | . . 2 1 1 . . . . . . . . . 1 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 8 16 20 20 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 7 13 18 16 16 16 16 16 16 16 16 16 16 16 16 Most Carried 20 | 5 8 16 20 19 16 16 16 16 15 16 16 16 16 16 16 Average Carried 15 | 2 6 12 17 15 15 15 15 16 14 15 15 15 15 15 14 Final Capacity 20 | 6 8 16 20 16 16 16 16 16 16 16 16 16 16 16 16 Final Carried 20 | 4 7 16 20 16 16 16 16 16 15 16 16 16 16 16 16 Class Distribution -------------------- 43% | Gladiator 23% | Scavenger-Gladiator 16% | Scavenger-Mutant 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gladiator | -7/Factory Scavenger-Gladiator | -7/Lower Caves Scavenger-Gladiator | -7/Lower Caves Gladiator | -7/Zion Gladiator | -6/Proximity Caves Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Data Miner Gladiator | -5/Proximity Caves Gladiator | -5/Factory Gladiator | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Matter Collected 3365 | 270 49 554 490 528 216 110 56 34 30 40 100 . 103 364 421 Remotely 75 | 42 33 . . . . . . . . . . . . . . Salvage Created 7811 | 100 292 1131 1899 1260 168 218 . . 30 64 183 . 132 906 1428 Parts 431 | 2 20 93 95 72 8 7 . . 3 2 7 . 10 44 68 Haulers Intercepted 12 | . 1 4 5 1 . . . . . . . . . 1 . Recyclers Shooed 6 | . 1 1 1 1 . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . 7 6 . 5 . 7 11 . 9 . . Prevented 10 | . . . . . . . . 5 . 5 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 140 | . 8 26 38 22 3 4 . . 1 1 3 . 6 9 19 Melee 75 | . . . 17 19 3 4 . . 1 1 3 . 1 9 17 Guns 24 | . 5 18 1 . . . . . . . . . . . . Cannons 12 | . . . 12 . . . . . . . . . . . . AOE 27 | . 3 7 8 3 . . . . . . . . 4 . 2 Classes Destroyed 16 | 1 4 4 2 2 . . . . . . . . 1 . 2 Worker 9 | . . 4 2 3 . . . . . . . . . . . Builder 10 | . 1 6 3 . . . . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . Hauler 12 | . 1 4 5 1 . . . . . . . . . 1 . Recycler 10 | 1 1 . 2 2 . . . . . . . . . 2 2 Mechanic 1 | . . . . . . . . . . . . . . . 1 Watcher 3 | . . . 2 1 . . . . . . . . . . . Swarmer 40 | . 7 13 9 3 . . . . 1 . . . 5 . 2 Grunt 54 | . 1 7 21 12 3 3 . . . . 2 . . 1 4 Brawler 4 | . . . 2 . . . . . . . 1 . . . 1 Duelist 4 | . . 1 . 2 . 1 . . . . . . . . . Sentry 16 | . . 5 6 1 . . . . . . . . . 2 2 Hunter 6 | . . . . 2 . . . . . 1 . . . 1 2 Programmer 14 | . . . . 2 . . . . . . . . . 5 7 Behemoth 1 | . . . . . . . . . . . . . 1 . . Z-Heavy 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 10 | 1 4 10 10 5 3 3 . . 1 1 2 . 5 3 3 Combat Bots Only 7 | . 3 6 7 3 3 3 . . 1 1 2 . 5 2 2 Max Kills in Single Turn 4 | 1 2 4 3 3 1 1 . . 1 1 1 . 2 1 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . 2 2 2 2 . . . . . . . . 2 . 2 Melee 1 | . . . 1 1 1 1 . . 1 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Damage Taken 8225 | . 264 993 2054 1469 48 219 . 78 27 88 31 . 255 825 1874 Core 810 | . 26 150 334 39 . 14 . . . 28 . . 15 34 170 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 81 | 100 89 62 39 . . . . 92 . . . . 94 96 . Volleys Fired 160 | 3 16 65 64 3 6 . . . . . . . 3 . . Largest 2 | 2 2 2 2 1 1 . . . . . . . 1 . . Hottest 136 | 80 80 90 136 33 33 . . . . . . . 33 . . Shots Fired 283 | 6 32 123 110 3 6 . . . . . . . 3 . . Gun 170 | 6 32 116 16 . . . . . . . . . . . . Cannon 80 | . . . 80 . . . . . . . . . . . . Launcher 33 | . . 7 14 3 6 . . . . . . . 3 . . Special . | . . . . . . . . . . . . . . . . Kinetic 76 | . 8 64 4 . . . . . . . . . . . . Thermal 91 | 3 8 . 80 . . . . . . . . . . . . Explosive 27 | . . 7 8 3 6 . . . . . . . 3 . . Electromagnetic 89 | 3 16 52 18 . . . . . . . . . . . . Robot Hit Streak 21 | 2 6 21 16 4 . . . . . . . . 1 . . Robot Miss Streak 5 | 3 3 3 5 1 . . . . . . . . 1 . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 4 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . Shots Hit Robots 427 | 2 19 97 122 56 6 6 . 2 1 2 5 . 4 34 71 Core Hits 254 | 2 14 61 73 35 3 5 . 1 1 1 4 . 8 15 31 Critical Hits 19 | . . 1 7 3 . . . . . . 1 . . 1 6 Critical Kills 9 | . . 1 4 . . . . . . . . . . 1 3 Critical Parts Destroyed 10 | . . . 3 3 . . . . . . 1 . . . 3 Melee Attacks 418 | . . . 76 88 27 11 4 4 4 3 22 . 9 46 124 Impact . | . . . . . . . . . . . . . . . . Slashing 400 | . . . 76 88 27 11 4 4 4 3 22 . 3 46 112 Piercing 18 | . . . . . . . . . . . . . 6 . 12 Sneak Attacks 24 | . . . 4 7 1 . . . . . . . . 6 6 Combat Hostiles 4 | . . . 1 . 1 . . . . . . . . . 2 Follow-up Attacks 11 | . . . . . . . . . . . . . . . 11 Damage Inflicted 19521 | 28 462 2684 4518 3934 415 263 . 79 49 105 239 . 327 2349 4069 Guns 1611 | 23 190 1240 158 . . . . . . . . . . . . Cannons 1129 | . . . 1129 . . . . . . . . . . . . Explosions 3678 | . 258 1412 1393 382 . . . . . . . . 233 . . Melee 13049 | . . . 1835 3552 415 263 . 79 49 105 239 . 94 2349 4069 Ramming 54 | 5 14 32 3 . . . . . . . . . . . . Kinetic 852 | . 24 775 53 . . . . . . . . . . . . Thermal 1447 | 10 280 . 1157 . . . . . . . . . . . . Explosive 3129 | . . 1412 1102 382 . . . . . . . . 233 . . Electromagnetic 990 | 13 144 465 368 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 12636 | . . . 1835 3552 415 263 . 79 49 105 239 . . 2349 3750 Piercing 413 | . . . . . . . . . . . . . 94 . 319 Highest Corruption 4 | . . . . 2 2 2 2 . . . . . . 1 4 Average Corruption 1 | . . . . 1 2 2 2 . . . . . . 1 2 Corruption Purged 8 | . . . . . . . . . . . . . . 1 7 Effects 40 | . . . . 12 13 9 . . . . . . . . 6 Message Errors 19 | . . . . 6 5 5 . . . . . . . . 3 Heat Flow Errors 5 | . . . . 2 1 2 . . . . . . . . . Energy Discharges 7 | . . . . . 5 1 . . . . . . . . 1 Data Loss (minor) 8 | . . . . 3 2 1 . . . . . . . . 2 Targeting Errors 1 | . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1640 | . 7 121 172 470 57 . . 4 . 22 . . 2 362 423 Projectiles 7 | . . . 7 . . . . . . . . . . . . Explosions 182 | . 7 121 51 1 . . . . . . . . 2 . . Melee 1451 | . . . 114 469 57 . . 4 . 22 . . . 362 423 Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 174 | . 68 32 74 . . . . . . . . . . . . Shots 9 | . 2 1 6 . . . . . . . . . . . . Rammed 7 | 1 2 4 . . . . . . . . . . . . . Targets Rammed 9 | 1 2 5 1 . . . . . . . . . . . . Kicked 2 | . . 1 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 363 | 36 120 2 363 212 209 237 . . . . . . . . . Average Temperature 93 | 18 41 2 108 93 106 111 . . . . . . . . . Received Heat Transfer 1803 | . 6 249 891 318 27 90 . . . 9 . . 18 63 132 Effects 3 | . . . 3 . . . . . . . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . Parts Fried 2 | . . . 1 . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 8 | . . . 7 . . . . . . . . . . 1 . Heat Transferred 2410 | 25 350 . 2035 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 3 . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Peak Influence 947 | 5 290 590 947 371 . . . . 168 . . . . 163 298 Initial 273 | . 3 37 238 273 . . . . 25 . . . . . 39 Average 230 | 1 127 315 653 192 . . . . 137 . . . . 52 113 Maximum Alert Level 3 | . 1 2 3 1 . . . . . . . . . . 1 Low Security (%) 59 | 100 86 38 . 51 . . . . 100 . . . . 100 80 Level 1 22 | . 13 15 17 48 . . . . . . . . . . 19 Level 2 8 | . . 46 21 . . . . . . . . . . . . Level 3 8 | . . . 60 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 4 8 7 . . . . . . . . . 1 6 Investigation 7 | . 1 2 1 3 . . . . . . . . . . . Extermination 9 | . . . . 3 . . . . . . . . . 1 5 Reinforcement 8 | . . 2 4 1 . . . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . 1 1 . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Distress Signals 13 | . 2 4 4 2 . . . . . . . . . . 1 Communications Jammed 19 | . . . . . . . . . . . . . . 1 18 Distress Signals 18 | . . . . . . . . . . . . . . . 18 Times Spotted 260 | . 13 47 60 49 6 5 . 4 5 5 4 . 10 12 40 Peak Tracking Total 8 | . 4 8 6 6 3 4 . 4 3 4 3 . 5 2 5 Tactical Retreats 37 | . . 7 9 13 1 1 . . . 1 1 . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Traps Triggered 7 | . . 2 1 2 . . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Disabled 12 | . 3 2 3 4 . . . . . . . . . . . Max in Single Turn 1 | . 1 1 1 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Accessed 35 | . 2 2 5 14 1 . 1 . . . . 4 . 3 3 Terminals 13 | . 1 2 3 7 . . . . . . . . . . . Fabricators 5 | . . . . 3 . . . . . . . . . 1 1 Repair Stations 6 | . . . 2 3 . . . . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 Garrison Access 3 | . . . . 1 . . . . . . . . . 1 1 Total Hacks 103 | . 4 5 20 31 1 . 6 . . . . 26 . 6 4 Successful 61 | . 1 1 9 13 1 . 6 . . . . 26 . 1 3 Failed 42 | . 3 4 11 18 . . . . . . . . . 5 1 Catastrophic 12 | . 1 1 2 6 . . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 70 | . 4 3 10 11 . . . . 11 . . . . 24 7 Terminals 37 | . 3 5 14 15 . . . . . . . . . . . Fabricators 11 | . . . . 8 . . . . . . . . . 2 1 Repair Stations 14 | . . . 6 7 . . . . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . 2 Garrison Access 5 | . . . . 1 . . . . . . . . . 3 1 Terminal Hacks 43 | . . 1 6 3 1 . 6 . . . . 26 . . . Record 12 | . . . 1 . . . . . . . . 11 . . . Part Schematic 14 | . . . . 1 . . 6 . . . . 7 . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . Prototype ID Bank 5 | . . 1 1 . . . . . . . . 3 . . . Open Door 1 | . . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . Unreport Threat 3 | . . . 2 1 . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 5 | . . . . 4 . . . . . . . . . 1 . Load Schematic 3 | . . . . 2 . . . . . . . . . 1 . Build 2 | . . . . 2 . . . . . . . . . . . Repair Station Hacks 7 | . . . 3 4 . . . . . . . . . . . Scan Component 5 | . . . 2 3 . . . . . . . . . . . Repair 2 | . . . 1 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . 1 Unauthorized Hacks 3 | . 1 . . 2 . . . . . . . . . . . Terminals 1 | . . . . 1 . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . . Download 1 | . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 25 | . 1 2 4 14 . . . . . . . . . 3 1 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . 2 . . 6 . . . . 7 . . 1 Parts Built 4 | . . . . 4 . . . . . . . . . . . Matter 336 | . . . . 336 . . . . . . . . . . . Time 84 | . . . . 84 . . . . . . . . . . . Total Part Build Rating 16 | . . . . 16 . . . . . . . . . . . Parts Repaired 2 | . . . 1 1 . . . . . . . . . . . Time 82 | . . . 38 44 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . 4 Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total Allies 10 | . . . . . . . 4 . 2 . . . 1 1 2 Largest Group 6 | . . . . . . . 4 4 6 4 . . 1 1 2 Highest-Rated Group 236 | . . . . . . . 152 152 236 154 . . 94 27 206 Highest-Rated Ally 103 | . . . . . . . 40 40 42 42 . . 94 27 103 Zionite Dispatches 4 | . . . . . . . . . 1 . . . . 2 1 Heavy 1 | . . . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . 1 . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . 1 . Total Orders 2 | . . . . . . . . . . . . . . 1 1 DROP 1 | . . . . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . . . . . 1 Ally Attacks 76 | . . . . . . . . 23 11 23 . . 7 . 12 Total Damage 2455 | . . . . . . . . 591 239 538 . . 299 . 788 Kills 17 | . . . . . . . . 5 4 5 . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . 1 . 1 2 . 2 2 . 1 . . Drone Launches 2 | . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . 2 . . . . 5 . Main Access 1 | . . . . . . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . . 1 . . . . . . Component Stockpiles 2 | . . . . . . . . . 1 . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . 2 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Turns Passed 14589 | 109 465 1071 1248 2420 1124 760 1736 644 381 522 541 109 518 1268 1673 Spaces Moved 8157 | 54 208 434 488 1390 682 447 1336 325 242 366 354 82 347 703 699 Core 3 | 3 . . . . . . . . . . . . . . . Treads 529 | 51 208 270 . . . . . . . . . . . . . Legs 7625 | . . 164 488 1390 682 447 1336 325 242 366 354 82 347 703 699 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 122 122 122 128 128 128 128 128 128 124 116 Average Speed 129 | 153 160 172 142 123 122 122 125 128 128 128 128 128 128 126 122 Slowest Speed 180 | 160 160 180 150 150 126 122 128 128 128 128 128 128 128 157 157 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 30 47 55 46 65 53 87 54 9 59 41 69 65 19 26 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 7 | . 1 . . . . . 2 . . 1 1 1 1 . . Known Exits Taken 11 | . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . Scrap Searched 21 | . . . . . 3 2 4 1 . 3 6 . 2 . . Spaces Dug 189 | . . 24 9 19 68 4 1 2 3 1 17 . 8 9 24 Terrain Destroyed 301 | . 3 51 46 30 94 4 1 2 3 1 17 . 16 9 24 Melee 107 | . . . 6 16 20 4 1 2 3 1 17 . 4 9 24 Projectile . | . . . . . . . . . . . . . . . . AOE 194 | . 3 51 40 14 74 . . . . . . . 12 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total 11256 | 70 312 642 821 1931 916 639 1393 545 306 413 401 86 407 1019 1355 Wait 1923 | 1 66 42 100 322 170 168 42 210 57 35 10 . 26 196 478 Move 8143 | 54 207 433 487 1389 681 446 1335 324 241 365 353 81 346 702 699 Hop . | . . . . . . . . . . . . . . . . Pick Up 150 | 5 8 32 28 25 3 2 3 . 1 2 4 1 7 16 13 Fast Attach 49 | 6 2 5 11 9 4 . . 1 . . 1 . . 6 4 Attach 58 | 1 1 4 9 5 5 1 . . 2 2 1 2 6 7 12 Detach 5 | . . . . 1 2 . . . . . . . . 1 1 Swap 166 | . 2 21 18 36 7 7 6 3 1 4 5 1 4 24 27 Drop 198 | . 8 35 27 53 11 4 3 3 . 2 5 1 7 21 18 Fire 160 | 3 16 65 64 3 6 . . . . . . . 3 . . Melee 396 | . . . 76 88 27 11 4 4 4 3 22 . 8 46 103 Ram . | . . . . . . . . . . . . . . . . Kick 2 | . . 1 1 . . . . . . . . . . . . Crush 6 | . 2 4 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 5) 575 | -10/Materials | Entered another Materials area 575 | -9/Materials | Evolved 2 slots: Utility x2 890 | -9/Materials | Discovered new exit (range 15) 1619 | -9/Materials | Discovered new exit (range 15) 1646 | -9/Materials | Entered another Materials area 1646 | -8/Materials | Evolved 2 slots: Propulsion x2 1717 | -8/Materials | Build established: Scavenger-Mutant 1947 | -8/Materials | Garrison activated, responded to threat 1994 | -8/Materials | Lost 3 parts (1p1n1u) 2116 | -8/Materials | Destroyed 7 combat bots 2511 | -8/Materials | Build established: Hauler-Mutant 2710 | -8/Materials | Core integrity fell below 50% 2813 | -8/Materials | Discovered new exit (range 10) 2830 | -8/Materials | Build established: Scavenger-Mutant 2869 | -8/Materials | Repaired Katana 2894 | -8/Materials | Entered Factory 2894 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3237 | -7/Factory | Fabricated Greatsword (x2) 3287 | -7/Factory | Fabricated Greatsword (x2) 3525 | -7/Factory | Build established: Scavenger-Gladiator 4071 | -7/Factory | Repaired Greatsword 4185 | -7/Factory | Discovered new exit (range 12) 4197 | -7/Factory | Identified exit to Storage 4319 | -7/Factory | Build established: Gladiator 4929 | -7/Factory | Discovered new exit (range 7) 5033 | -7/Factory | Identified exit to Factory 5222 | -7/Factory | Identified exit to Lower Caves 5306 | -7/Factory | Build established: Scavenger-Gladiator 5314 | -7/Factory | Entered Lower Caves 6404 | -7/Lower Caves | Discovered new exit (range 9) 6412 | -7/Lower Caves | Identified exit to Lower Caves 6438 | -7/Lower Caves | Entered another Lower Caves area 7182 | -7/Lower Caves | Discovered new exit (range 15) 7196 | -7/Lower Caves | Identified exit to Zion 7198 | -7/Lower Caves | Entered Zion 7250 | -7/Zion | System corruption cleaned by Quarantine Array 7364 | -7/Zion | Discovered new exit (range 10) 7451 | -7/Zion | Learned location of Armory (-3) 7501 | -7/Zion | Learned location of Warlord (-5) 7522 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7548 | -7/Zion | Found CR-A16's Pointy Stick 7849 | -7/Zion | Learned Factory trap positions 8166 | -7/Zion | Visited the Megawrench Repair Shop 8166 | -7/Zion | Megawrench repaired 10 parts 8172 | -7/Zion | Build established: Gladiator 8379 | -7/Zion | Identified exit to Proximity Caves 8617 | -7/Zion | Imprinted 8619 | -7/Zion | Declared Zion's savior 8934 | -7/Zion | Entered Proximity Caves 8934 | -6/Proximity Caves | Accompanied by 4 allies 8997 | -6/Proximity Caves | Learned Factory terminal intel 9555 | -6/Proximity Caves | Discovered exit to Factory (range 10) 9566 | -6/Proximity Caves | Learned location of 1 exit from Factory 9578 | -6/Proximity Caves | Entered Factory 9578 | -6/Factory | Accompanied by 4 allies 9578 | -6/Factory | Evolved 2 slots: Utility x2 9579 | -6/Factory | Identified exit to Factory 9580 | -6/Factory | Loaded intel: 106 trap records 9581 | -6/Factory | Loaded intel: 20 terminal locations 9657 | -6/Factory | Retrieved Zion intel report: Branch Access 9657 | -6/Factory | Identified exit to Lower Caves 9724 | -6/Factory | Discovered exit to Factory (range 9) 9893 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 9894 | -6/Factory | Zion Hacker squad teleported in 9959 | -6/Factory | Entered Lower Caves 9959 | -6/Lower Caves | Accompanied by 4 allies 10418 | -6/Lower Caves | Identified exit to Lower Caves 10481 | -6/Lower Caves | Entered another Lower Caves area 10573 | -6/Lower Caves | Learned Factory security intel 10689 | -6/Lower Caves | Encountered a Warlord checkpoint 11017 | -6/Lower Caves | Discovered new exit (range 4) 11021 | -6/Lower Caves | Identified exit to Data Miner 11022 | -6/Lower Caves | Entered Data Miner 11022 | -6/Data Miner | Discovered new exit (range 6) 11047 | -6/Data Miner | Met Data Miner 11072 | -6/Data Miner | Learned location of Section 7 (-2) 11072 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11093 | -6/Data Miner | Received God Mode back door access code from Data Miner 11125 | -6/Data Miner | Identified exit to Proximity Caves 11131 | -6/Data Miner | Entered Proximity Caves 11178 | -5/Proximity Caves | Spotted B-75 Beast 11180 | -5/Proximity Caves | Escorted by Enhanced Grunt 11184 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 11186 | -5/Proximity Caves | Destroyed B-75 Beast 11642 | -5/Proximity Caves | Discovered exit to Factory (range 5) 11646 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11649 | -5/Proximity Caves | Entered Factory 11649 | -5/Factory | Evolved 2 slots: Utility x2 11751 | -5/Factory | Zion Melee Resupply teleported in 11773 | -5/Factory | Found Hvy. Reflective Plating 11783 | -5/Factory | Found Hvy. Reflective Plating 11785 | -5/Factory | Found Hvy. Reflective Plating 11899 | -5/Factory | Retrieved Zion intel report: Main Access 11899 | -5/Factory | Identified exit to Factory 12083 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 12243 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 12252 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 12832 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 12833 | -5/Factory | Zion Recon squad teleported in 12917 | -5/Factory | Entered another Factory area 12917 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 13882 | -4/Factory | Zion Heavy squad teleported in 13988 | -4/Factory | P-70 Sage assimilated allied Z-Drone 14016 | -4/Factory | P-70 Sage assimilated allied AH-1PF(Z) 14038 | -4/Factory | Found Prototype Protection 14040 | -4/Factory | Found Prototype Protection 14045 | -4/Factory | Identified Zio. Heavy Carapace 14047 | -4/Factory | Identified Zio. Weapon Casing 14311 | -4/Factory | Build established: Scavenger-Mutant 14340 | -4/Factory | Terminal network hard line cut 14590 | -4/Factory | Self-destructed Last Messages --------------- 14458_ U-05 Engineer lays Concrete. 14459_ W-44 Eye distress signal jammed. 14460_ U-05 Engineer lays Concrete. 14461_ W-44 Eye distress signal jammed. 14542_ ALERT: Rogue bot located, Programmers report to Factory Zone 9L. 14547_ System corrupted: Component data lost. 14553_ System Restoration Module purges 1% of system corruption (0%). 14580_ U-05 Engineer builds a Wall. 14587_ Fusion Modulator explodes. 14587_ Myomer Leg destroyed. 14587_ U-05 Engineer destroyed. 14587_ P-70 Sage destroyed. 14587_ Fusion Modulator explodes. 14587_ U-05 Engineer destroyed. 14587_ S-27 Virus destroyed. 14587_ Flexi-carbon Leg destroyed. 14587_ S-27 Virus destroyed. 14587_ U-05 Engineer destroyed. 14588_ Penetrated by Slug. 14588_ U-05 Engineer builds a Wall. 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A ????????????? | | ?????????????????###### #########????????????? | | ??????????Y???????????# k#????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????w?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1425 Resistance: KI 20 Resistance: TH 25 Resistance: EM 25 Melee Speed Boost 40 Phase Shifting 5 Evasion (%) 45 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- Imp. Melee Analysis Suite | -7/Factory | Hacked Greatsword | -7/Factory | Downloaded Phasing Sabre | -7/Zion | Free Ripper | -7/Zion | Free Slug Cannon | -7/Zion | Free Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Barrage Gun | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Flexi-carbon Leg | -4/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Greatsword | x2 | -7/Factory | Preloaded Greatsword | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressFlakTendrils Manual? 0 Play Time 01:25:09 Cumulative 635.0 hours Start 2020.10.04 @ 19:08:11 End 2020.10.04 @ 20:32:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 969 Rogue 969 Adventurer 0 Explorer 0 Win Type - Total 60 Types 38/1/7/11/3/0/0/0/0 Lore% 94 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2ce45c3c-5641-4b53-b0ad-d682356c52da