Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.20 @ 22:04:27 Player: Lazz Result: Destroyed self via exploding Energy Cycler Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (189) 945 Value Destroyed (8422) 8422 Prototype IDs (225) 4500 Alien Tech Used (1) 200 Bonus (7796) 7796 TOTAL SCORE: 30763 Bonus ------- High Alert Combat Kills 992 Follower Combat Kills 1963 Entered DSFs 500 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Pursued by Intercept 500 Friendly Fire -59 Cogmind --------- Core Integrity 0/1600 Matter 57/300 Energy 13/100 System Corruption 32% Temperature Cool (12) Movement Hovering (40) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (9) ------ Advanced Signal Interpreter > --- WEAPON (5) ------- Hardcell Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Leg Biometal Leg High-density Centrium Leg Q-thruster Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Experimental Optical Array Advanced Signal Interpreter Advanced Signal Interpreter Energy Filter Improved Focal Shield > --- WEAPON ----------- Enhanced Nova Cannon Core Cannon > --- INVENTORY -------- Micro Antimatter Reactor Light Quantum Reactor Coolant Network Terrain Scan Processor Advanced Shield Generator Hardcell Cannon Improved Plasma Cutter Power Sword [Rating: 180] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Q-thruster Utility Improved Terrain Scan Processor Device Improved Sensor Array Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mass Driver Launcher Fusion Bomb Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Greatsword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Res Tes Res Qua Acc Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 . 2 2 . 2 . 2 Power 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 Propulsion 6 | . . . . . 1 . . . . 1 . . . . 1 . 1 1 . . . 1 Utility 7 | . . . 2 . . . . . . . . . . . 1 . 1 1 . 2 . . Weapon 3 | . . . . 2 . . . . . 1 . . . . . . . . . . . . Parts Attached 203 | 8 . . 14 7 10 7 3 9 2 9 6 . 3 3 4 10 19 4 4 40 11 30 Power 30 | 1 . . 2 1 1 . . . 1 2 . . . . 1 2 5 . 1 4 2 7 Engine 8 | 1 . . 2 1 1 . . . . 1 . . . . 1 . . . . . . 1 Core 6 | . . . . . . . . . 1 1 . . . . . 2 1 . . . . 1 Reactor 16 | . . . . . . . . . . . . . . . . . 4 . 1 4 2 5 Propulsion 74 | 2 . . 4 2 2 2 1 2 1 6 1 . 1 1 1 3 7 2 2 16 5 13 Treads 17 | 2 . . 4 2 2 2 . . . . . . . . . . . . 1 3 . 1 Leg 25 | . . . . . . . . 2 1 6 1 . . . . 1 . 1 . 10 1 2 Wheel 7 | . . . . . . . 1 . . . . . . . 1 . . . . 1 4 . Hover 21 | . . . . . . . . . . . . . 1 1 . 2 7 1 1 2 . 6 Flight 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Utility 50 | 2 . . 4 2 5 1 . 3 . . 3 . . 1 2 1 6 2 . 12 1 5 Device 27 | 1 . . 1 . 3 1 . 1 . . . . . 1 2 . 6 1 . 5 1 4 Storage 5 | 1 . . 1 1 . . . . . . . . . . . . . . . 2 . . Processor 13 | . . . 1 . 2 . . 2 . . 1 . . . . 1 . 1 . 4 . 1 Hackware 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Protection 4 | . . . 1 1 . . . . . . 2 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 49 | 3 . . 4 2 2 4 2 4 . 1 2 . 2 1 . 4 1 . 1 8 3 5 Energy Gun 5 | 2 . . 1 . . . . . . . . . . . . . . . . 2 . . Energy Cannon 5 | . . . . . . . . . . . . . . . . . . . . 3 1 1 Ballistic Gun 17 | 1 . . 3 2 1 3 1 1 . . . . . . . . . . . 3 2 . Ballistic Cannon 8 | . . . . . . . 1 . . . . . . . . 4 1 . . . . 2 Launcher 4 | . . . . . . 1 . . . . . . 1 . . . . . 1 . . 1 Special Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 1 . . 2 . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 1 . . . . 1 1 . . . . . . . 1 Piercing Weapon 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 3 . . . 1 2 . . 1 . . . . 1 3 . 1 2 1 . Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . 3 . . System Corruption 21 | . . . . . . . . . . . . . . . . . . . . 21 . . Parts Lost 122 | . . . 4 . 2 4 9 . . . 4 1 7 4 . . 9 3 15 17 15 28 Power 21 | . . . 1 . . . 2 . . . 2 . . . . . 2 1 2 3 1 7 Propulsion 40 | . . . . . . 3 2 . . . . . 4 1 . . 2 . 7 6 6 9 Utility 27 | . . . 1 . 1 . . . . . 1 . 1 . . . 3 . 4 3 5 8 Weapon 34 | . . . 2 . 1 1 5 . . . 1 1 2 3 . . 2 2 2 5 3 4 Highest Loss Streak 15 | . . . 2 . 1 3 6 . . . 4 1 7 3 . . 6 3 6 5 10 15 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Average Backups 10 | 1 2 2 6 12 14 13 11 12 15 14 5 5 3 3 5 5 4 3 4 12 9 6 Power . | . . . . 1 1 1 . . . . . . . . . . . . . . . . Propulsion . | . . . 3 3 1 . . . . . . . . . . . . . . 4 1 . Utility 5 | . 1 1 . 2 7 7 7 9 10 9 3 2 2 2 2 2 2 2 2 4 5 2 Weapon 3 | . 1 1 2 4 5 5 4 2 5 4 2 3 1 1 2 2 1 . . 2 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 18 | . . . 1 1 3 . . 1 . 1 5 . . . 1 . 2 . . . . 3 Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Utility 8 | . . . . . . . . 1 . . 5 . . . . . . . . . . 2 Weapon 8 | . . . . 1 3 . . . . 1 . . . . 1 . 2 . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 83 | . 100 100 96 99 99 94 75 79 91 89 86 86 69 43 50 83 91 93 60 85 79 46 Engine 6 | . 14 14 10 9 15 15 10 7 7 6 . . . . 2 1 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 4 8 3 4 7 6 Treads 8 | . 28 28 22 18 22 17 9 . . . . . . . . . . . . 5 . 1 Leg 7 | . . . . . . . . 11 16 23 26 26 14 . . . 1 1 2 16 15 4 Wheel 1 | . . . . . . . . 7 5 . . . . . 2 5 1 . . 1 8 . Hover 3 | . . . . . . . . . . . . . 2 4 5 14 25 30 23 2 . 3 Device 6 | . 14 14 18 11 6 7 7 2 . . . . . 1 11 11 14 20 10 6 9 8 Storage 5 | . 14 14 11 9 7 7 7 7 7 6 . . . . . . . . . 4 4 2 Processor 16 | . . . 10 9 14 15 15 20 23 20 22 20 20 20 14 14 13 12 14 19 20 10 Energy Gun 1 | . 14 14 8 . . . . . . . . . . . . . . . . 3 2 . Ballistic Gun 11 | . 14 14 13 35 29 29 24 3 . . . . . . . . . . . 6 2 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . 19 17 13 . . . 2 Impact Weapon 2 | . . . . . . . . 5 7 6 19 20 17 4 . . . . . . . . Slashing Weapon 2 | . . . . . . . . 5 7 6 . . 4 10 11 5 5 4 3 . . . Piercing Weapon 2 | . . . . . . . . 5 7 13 13 13 4 1 . . . . . . . . Peak Build Rating 180 | 7 7 7 19 29 38 39 35 47 51 65 65 59 58 44 48 93 126 135 113 173 155 180 Average Rating 55 | 6 7 7 14 27 34 35 29 40 49 57 58 58 50 34 43 77 111 132 90 130 131 88 On Entrance 46 | . 7 7 7 19 29 37 35 23 46 51 65 59 55 44 40 38 93 125 113 30 97 47 Avg Prop Armor Cover (%) 11 | . . . . . 7 . . 7 13 . 22 19 17 . 7 3 4 4 13 13 2 13 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 129 | 13 13 13 26 49 57 53 50 39 43 49 50 17 23 12 15 52 75 76 32 129 114 121 Greatest Support 218 | 40 40 40 40 40 60 60 40 40 55 70 69 15 49 20 11 39 78 75 63 218 130 88 Greatest Overweight (x) 11 | . . . . 1 1 2 11 3 4 . 1 1 1 3 1 5 1 1 1 8 2 3 Average Overweight (x) . | . . . . . . . 2 1 3 . . . . . . 1 . . . . . . Largest Inventory Capacity 20 | 8 8 8 10 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 20 20 20 Average Capacity 12 | 7 8 8 8 14 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 18 20 13 Most Carried 20 | 2 2 4 10 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 20 16 13 Average Carried 10 | 1 2 2 6 12 14 14 12 12 15 14 5 5 3 3 4 5 4 3 4 12 9 7 Final Capacity 20 | 8 8 8 10 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 20 20 5 Final Carried 17 | 2 2 4 10 15 14 15 11 15 15 15 5 5 3 5 5 5 5 3 5 17 13 . Class Distribution -------------------- 28% | Skirmisher 18% | Mutant 15% | Derelict-Gladiator 9% | Gladiator 6% | Messiah-Gunner 4% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scientist-Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Derelict-Gladiator | -7/Zion Derelict-Gladiator | -6/Proximity Caves Derelict-Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Data Miner Gladiator | -5/Proximity Caves Derelict-Assassin | -5/Factory Messiah-Assassin | -5/DSF Gunner | -4/Factory Assassin | -3/Research Mutant | -3/Testing Scavenger-Gunner | -2/Research Messiah-Gunner | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Res Tes Res Qua Acc Matter Collected 5837 | 328 9 39 377 210 729 474 254 100 20 110 45 . 73 82 10 270 622 105 150 1196 58 576 Remotely 106 | . . . . . 106 . . . . . . . . . . . . . . . . . Salvage Created 8760 | 217 32 146 942 385 845 455 339 . 84 276 275 . 135 97 10 345 379 . 80 2766 63 889 Parts 406 | 18 2 11 49 28 41 14 10 . 3 12 9 . 2 2 3 5 20 . 8 134 5 30 Haulers Intercepted 5 | . . . 3 . 1 . . . . . . . . . . . . . . 1 . . Recyclers Shooed 7 | . . . . . . . 1 . . . . . . . . . . . . 2 1 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . 12 9 . 13 . 6 . . 2 . . . . . . . . Prevented 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 139 | . 1 3 17 11 15 12 5 . 2 4 4 . 4 4 . 4 8 . 2 29 2 12 Melee 16 | . . . . . . . . . 2 4 4 . 2 3 . . . . 1 . . . Guns 70 | . 1 3 17 11 15 8 5 . . . . . . . . . . . . 10 . . Cannons 44 | . . . . . . . . . . . . . . . . 4 8 . . 18 2 12 AOE 7 | . . . . . . 4 . . . . . . 2 . . . . . 1 . . . Classes Destroyed 18 | 3 1 2 3 . 2 . 1 . 1 . 1 . . . . 1 2 . . . . 1 Worker 11 | 1 . . 2 1 . . . . . 1 . . . . . . 1 . . 5 . . Builder 12 | . . 1 . 1 . . . . . . . . . . 1 . . . . 7 1 1 Tunneler 8 | 7 . . . . . . . . . . . . . . . . 1 . . . . . Hauler 5 | . . . 3 . 1 . . . . . . . . . . . . . . 1 . . Recycler 7 | 1 . 1 . . . . . . . . . . . . . . . . . 3 . 2 Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 5 | . . . 2 . 1 . . . . . . . . . . . . . . 1 . 1 Swarmer 21 | . . 3 . 6 . 1 . . 1 . 2 . . 4 . . . . . 4 . . Cutter 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Grunt 64 | . 1 . 15 4 9 8 4 . . 3 1 . . . . 3 5 . . 8 . 3 Brawler 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . Sentry 9 | . . . 2 1 1 1 . . . . 1 . . . . . 1 . . 1 . 1 Specialist 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Hunter 7 | . . . . . . . 1 . . 1 . . . . . . 1 . . 2 2 . Programmer 24 | . . . . . 4 . . . . . . . . . . . . . 1 12 . 7 Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Enhanced Grunt 4 | . . . . . . . . . . . . . 4 . . . . . . . . . Tracker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Packrat 3 | . . . . . . . 2 . . . 1 . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 11 | 2 1 3 7 11 2 5 2 . 1 3 3 . 5 4 1 2 4 . 1 11 1 4 Combat Bots Only 9 | . 1 3 5 9 2 5 2 . 1 3 3 . 4 4 . 2 3 . 1 6 1 4 Max Kills in Single Turn 3 | 1 1 1 2 2 1 2 1 . 1 2 2 . 1 1 1 1 2 . 1 3 1 2 Gunslinging 1 | . . . 1 . . 1 . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . . . . . 1 . . . . . 1 . . . Melee 2 | . . . . . . . . . 1 2 2 . 1 1 . . . . 1 . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . Data Miner (-6/Data Miner) NK-0LA (-3/Testing) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Res Tes Res Qua Acc Hostile Shots Fired 1461 | . 4 14 108 37 127 64 45 . 17 9 34 34 31 55 . 5 117 16 167 179 103 295 Missed 484 | . 1 3 34 12 40 16 7 . 6 3 8 14 7 12 . . 59 7 75 46 28 106 Hits 977 | . 3 11 74 25 87 48 38 . 11 6 26 20 24 43 . 5 58 9 92 133 75 189 Projectile 977 | . 3 11 74 25 87 48 38 . 11 6 26 20 24 43 . 5 58 9 92 133 75 189 AOE 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Critical Strikes 43 | . . . . . 2 3 3 . . 1 3 1 . 2 . . 4 . 3 10 3 8 Part Disruptions 7 | . . . . . 1 . . . . . . . . . . . . . 1 2 . 3 Damage Taken 21311 | 12 31 87 872 310 1126 824 590 . 304 153 554 380 1080 679 . 158 1506 350 2395 3219 1872 4809 Core 4355 | . . . 126 25 74 101 88 . 64 18 64 58 301 315 . . 217 . 807 248 352 1497 Absorbed by Shields 147 | . . . . . . . . . . . . . . . . . . . . . . 147 Ignored by Resistances 157 | . . . . . . . . . . . . . . . . . . . . . . 157 Regen/Repaired (Parts) 103 | . . . . 103 . . . . . . . . . . . . . . . . . . Core Remaining (%) 68 | 100 . 100 68 95 . . . . 53 . . . . 11 . 100 81 . 37 . 43 . Volleys Fired 377 | 16 3 13 59 14 52 17 17 . . . . . 10 . . 5 24 5 2 70 21 49 Largest 5 | 2 2 2 2 4 4 4 4 . . . . . 1 . . 4 4 3 1 5 1 2 Hottest 420 | 70 70 70 70 92 100 108 101 . . . . . 39 . . 188 188 141 30 393 300 420 Shots Fired 1004 | 32 5 26 118 56 203 65 44 . . . . . 10 . . 20 86 15 2 233 21 68 Gun 684 | 32 5 26 118 56 202 61 44 . . . . . . . . . . . . 140 . . Cannon 296 | . . . . . . . . . . . . . . . . 20 86 15 . 93 21 61 Launcher 23 | . . . . . . 4 . . . . . . 10 . . . . . 2 . . 7 Special 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Kinetic 755 | 16 3 13 85 56 202 61 44 . . . . . . . . 20 86 15 . 111 . 43 Thermal 213 | 15 2 13 33 . 1 . . . . . . . . . . . . . . 110 21 18 Explosive 23 | . . . . . . 4 . . . . . . 10 . . . . . 2 . . 7 Electromagnetic 13 | 1 . . . . . . . . . . . . . . . . . . . 12 . . Robot Hit Streak 32 | 11 6 8 17 7 13 12 10 . . . . . 8 . . 7 8 2 2 28 32 7 Robot Miss Streak 8 | 1 . 1 4 2 3 8 3 . . . . . 1 . . 3 3 3 1 4 3 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . . 1 1 1 Secondary Targets 15 | . . . 8 2 1 3 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 696 | 20 4 19 90 28 138 51 33 . 10 6 17 5 12 7 1 10 46 7 5 143 9 35 Core Hits 340 | 9 2 7 45 19 38 41 19 . 1 5 5 1 18 3 . 7 21 2 3 76 2 16 Critical Kills 10 | . . . . . . . . . . . 1 . . . . . . . . 4 2 3 Critical Parts Destroyed 18 | . . . . 1 . . . . . . . . . 1 . . . . . 2 9 5 Critical Strikes 56 | 3 . . 5 1 . . . . 3 . 1 . 1 1 . 2 8 . 1 8 11 11 Burn 8 | 3 . . 5 . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Destroy 25 | . . . . 1 . . . . . . . . . . . . . . . 5 11 8 Blast 12 | . . . . . . . . . . . . . . . . 2 7 . . . . 3 Corrupt 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Smash 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . Sever 5 | . . . . . . . . . 3 . . . . . . . 1 . 1 . . . Impale 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Melee Attacks 129 | . . . . . . . . . 12 13 22 6 13 10 3 . 30 1 11 . . 8 Impact 23 | . . . . . . . . . . 2 16 1 1 3 . . . . . . . . Slashing 86 | . . . . . . . . . 8 9 . . 9 7 3 . 30 1 11 . . 8 Piercing 20 | . . . . . . . . . 4 2 6 5 3 . . . . . . . . . Sneak Attacks 8 | . . . . . . . . . . 1 3 . 1 . 1 . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 19 | . . . . . . . . . 4 2 6 3 2 2 . . . . . . . . Damage Inflicted 25181 | 299 55 243 1216 453 2234 1257 566 . 444 367 756 177 1552 323 96 415 2026 246 444 6158 2420 3434 Guns 8620 | 252 55 243 1216 453 2234 866 566 . . . . . . . . . . . . 2735 . . Cannons 11486 | . . . . . . . . . . . . . . . . 415 1560 246 . 3411 2420 3434 Explosions 2235 | 47 . . . . . 391 . . . . . . 1312 . . . 235 . 250 . . . Melee 2819 | . . . . . . . . . 444 367 756 177 240 323 96 . 231 . 185 . . . Ramming 21 | . . . . . . . . . . . . . . . . . . . 9 12 . . Kinetic 11042 | 102 28 129 840 453 2234 866 566 . . . . . . . . 415 1560 246 . 2179 . 1424 Thermal 9094 | 182 27 114 376 . . . . . . . . . . . . . 107 . . 3858 2420 2010 Explosive 2081 | . . . . . . 391 . . . . . . 1312 . . . 128 . 250 . . . Electromagnetic 124 | 15 . . . . . . . . . . . . . . . . . . . 109 . . Impact 661 | . . . . . . . . . . 59 512 44 . 46 . . . . . . . . Slashing 1570 | . . . . . . . . . 324 274 . . 183 277 96 . 231 . 185 . . . Piercing 588 | . . . . . . . . . 120 34 244 133 57 . . . . . . . . . Highest Corruption 38 | . 1 1 1 . 3 3 3 3 . . . . . . . . . . 14 34 38 32 Average Corruption 6 | . 1 1 1 . 1 3 3 3 . . . . . . . . . . 6 25 35 16 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 149 | . 1 1 2 . 17 21 26 . . . . . . . . . . . 6 37 15 23 Message Errors 25 | . . 1 . . 4 6 6 . . . . . . . . . . . 1 2 1 4 Matter Fused 31 | . . . . . 2 5 8 . . . . . . . . . . . . 6 3 7 Heat Flow Errors 11 | . . . . . 1 1 3 . . . . . . . . . . . 1 3 . 2 Energy Discharges 19 | . . . . . 1 . 3 . . . . . . . . . . . 2 6 4 3 Parts Rejected 4 | . . . . . 1 . . . . . . . . . . . . . . 1 1 1 Parts Fused 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 18 | . . . 2 . 3 4 4 . . . . . . . . . . . 1 4 . . Data Loss (major) 9 | . . . . . 1 2 2 . . . . . . . . . . . . 2 1 1 Misfires 8 | . . . . . 1 2 . . . . . . . . . . . . . 2 2 1 Misdirections 5 | . . . . . . . . . . . . . . . . . . . 1 1 1 2 Weapon Failures 18 | . 1 . . . 2 1 . . . . . . . . . . . . . 10 2 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2170 | . . . . . . . . . 43 . 34 . 78 93 74 . 192 1 . 120 825 710 Projectiles 1670 | . . . . . . . . . . . . . . . . . 14 1 . 120 825 710 Explosions 62 | . . . . . . . . . . . . . 15 . . . 47 . . . . . Melee 438 | . . . . . . . . . 43 . 34 . 63 93 74 . 131 . . . . . Knockbacks 23 | . . . . . . . . . . . . 1 . . . 2 13 . . 1 . 6 Impact 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Kinetic 21 | . . . . . . . . . . . . . . . . 2 12 . . 1 . 6 Secondary 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 754 | 12 . . . . 39 . . . . . . . . . . . 258 . 214 . . 231 Shots 10 | 1 . . . . 1 . . . . . . . . . . . 3 . 1 . . 4 Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 430 | 27 24 45 78 70 112 204 316 . . 18 8 . . . . 78 301 331 261 376 79 430 Average Temperature 72 | 10 14 17 21 31 24 68 111 . . 18 8 . . . . 36 77 122 69 93 50 145 Received Heat Transfer 2957 | . 18 . 444 81 477 450 279 . 83 48 108 198 . 66 . 36 159 27 . 153 225 105 Effects 16 | . . . . . . . 1 . . . . . . . . . 3 6 . 1 . 5 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Interference 10 | . . . . . . . . . . . . . . . . . 3 4 . . . 3 Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Damage (minor) 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Parts Fried 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . Impact Corruptions 4 | . . . . . . . . . . . 3 . . 1 . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Parts Melted 23 | 3 . 1 6 . . . . . . 3 . . . . . . . . . 10 . . Heat Transferred 5687 | 629 74 333 1443 . . . . . . . . . . . . . 100 . . 2997 . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Res Tes Res Qua Acc Maximum Alert Level 3 | . . . 1 1 1 . . . . . . . . . . . 2 1 . 3 2 2 Low Security (%) 59 | 100 100 100 81 41 83 . . . . 100 . . . . 100 100 16 . 100 39 . 15 Level 1 22 | . . . 18 58 16 . . . . . . . . . . . 70 100 . 8 . 29 Level 2 13 | . . . . . . . . . . . . . . . . . 12 . . 18 100 55 Level 3 5 | . . . . . . . . . . . . . . . . . . . . 34 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1006 | 10 31 60 237 273 299 . . . . 125 . . . . 23 177 533 303 141 1006 616 543 Initial 537 | . . 7 17 82 95 . . . . . . . . . 21 . 92 274 141 . 537 286 Average 202 | 1 11 20 78 162 73 . . . . 36 . . . . 5 66 285 262 74 459 573 364 Influence Increases 6874 | 45 63 80 447 390 488 260 120 . 412 268 80 . 20 180 23 197 859 119 150 1612 211 850 Destroy 0b10 Robot/C 3540 | . 20 60 340 220 300 240 100 . 200 140 80 . 20 80 . 140 200 40 80 860 40 380 Destroy 0b10 Robot/NC 275 | 45 . 10 35 10 10 . . . . 10 . . . . 10 . 15 5 . 90 5 30 Destroy Leader 730 | . . 10 70 50 94 20 20 . 30 30 . . . 10 . 20 50 20 . 194 10 102 Allied During Kill 495 | . . . . . . . . . 182 51 . . . . 4 20 20 8 4 153 . 53 Successful Hack 61 | . 12 . . 4 16 . . . . . . . . . 5 . . . . . . 24 Disable Machine 420 | . . . . 15 30 . . . . 30 . . . . . 15 165 30 30 30 60 15 Destroy Structure 768 | . 1 . 2 1 23 . . . . 7 . . . . 4 2 244 16 36 135 96 201 Partial Spotted 30 | . . . . . . . . . . . . . . . . . 15 . . 15 . . Lose Combat Pursuer 555 | . 30 . . 90 15 . . . . . . . . 90 . . 150 . . 135 . 45 Influence Decreases 6454 | 45 42 56 296 376 405 553 120 . 412 166 182 . 20 145 58 20 513 389 403 655 690 908 Entered New Map 1491 | . . 14 28 114 115 109 . . . . 39 . . . 14 . 85 249 112 . 420 192 Time Decay 3556 | 45 42 42 228 262 270 404 68 . 333 115 63 . 10 115 44 . 278 110 166 465 110 386 Lost Part 1077 | . . . 40 . 20 40 52 . . . 40 . 10 30 . . 90 30 125 170 150 280 Lost Ally 330 | . . . . . . . . . 79 51 40 . . . . 20 60 . . 20 10 50 Squads Dispatched 33 | . . . 1 2 9 . . . . 1 . . . . . 1 3 1 1 9 1 4 Investigation 6 | . . . . 1 1 . . . . . . . . . . . 1 . . 2 1 . Extermination 11 | . . . . . 3 . . . . 1 . . . . . . 1 . 1 3 . 2 Reinforcement 12 | . . . 1 1 2 . . . . . . . . . . 1 1 1 . 3 . 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Intercept 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Res Tes Res Qua Acc Distress Signals 14 | . 1 . 4 . 1 . . . . . . . . . . . 2 . . 2 . 4 Communications Jammed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Distress Signals 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Times Spotted 275 | . 5 3 22 21 20 12 5 . 5 7 5 4 4 14 . 5 31 5 9 53 11 34 Peak Tracking Total 11 | . 4 3 6 8 4 5 3 . 1 3 5 4 4 4 . 3 11 1 5 5 6 8 Tactical Retreats 25 | . 2 . . 4 1 . . . . . . . . 4 . . 4 . . 9 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Res Tes Res Qua Acc Traps Triggered 7 | . . . 1 2 1 . . . . . . . . . . 1 . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Res Tes Res Qua Acc Machines Disabled 30 | . . . . 1 2 1 . . . 2 . . . . . 1 11 2 3 2 4 1 Max in Single Turn 5 | . . . . 1 1 1 . . . . . . . . . 1 5 1 2 1 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Res Tes Res Qua Acc Machines Accessed 18 | . 3 . 1 1 3 . . . . . . . 4 . 1 . 1 1 1 . . 2 Terminals 7 | . 3 . . . 1 . . . . . . . . . 1 . 1 . . . . 1 Fabricators 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . . . . . . . . . . . 1 . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Total Hacks 63 | . 6 . 6 2 7 . . . . . . . 31 . 2 . 2 2 1 . . 4 Successful 46 | . 3 . 5 2 2 . . . . . . . 31 . 1 . 1 . . . . 1 Failed 17 | . 3 . 1 . 5 . . . . . . . . . 1 . 1 2 1 . . 3 Catastrophic 4 | . . . . . 2 . . . . . . . . . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 57 | . 6 . . . 4 . . . . 10 . . . . 8 . 10 3 3 2 3 8 Terminals 14 | . 6 . . . 2 . . . . . . . . . 2 . 2 . . . . 2 Fabricators 5 | . . . . . 5 . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 6 . . . . . . . . . . . . . . . 1 . . 2 Garrison Access 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Terminal Hacks 36 | . 2 . . . 1 . . . . . . . 31 . 1 . 1 . . . . . Record 11 | . . . . . . . . . . . . . 11 . . . . . . . . . Part Schematic 12 | . . . . . . . . . . . . . 12 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 5 . . . . . . . . . . . . . . . . . . 1 Retrieve Study 6 | . . . 5 . . . . . . . . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 1 . 1 1 3 . . . . . . . . . 1 . 1 1 1 . . 2 Full Trace Events 3 | . 1 . . . 1 . . . . . . . . . . . 1 . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 3 . . . . 5 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . 14 . . . . 12 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . 5 . . . . . . . . . . . . . . . . . . 1 Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Time 51 | . . . . 51 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Res Tes Res Qua Acc Total Allies 29 | . . . . . . . . 11 . 3 1 . . . 5 . 3 1 . 1 . 4 Largest Group 11 | . . . . . . . . 11 11 9 2 1 . . 5 5 4 1 1 1 . 2 Highest-Rated Group 435 | . . . . . . . . 340 340 435 140 30 . . 380 380 373 146 146 269 . 269 Highest-Rated Ally 269 | . . . . . . . . 42 42 70 70 30 . . 85 85 96 146 146 269 . 269 Zionite Dispatches 10 | . . . . . . . . . . 2 . . . . 2 . 1 1 . 1 . 3 Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Light 3 | . . . . . . . . . . 1 . . . . 1 . 1 . . . . . Recon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Experimental 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Hero 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 3 | . . . . . . . . . . . . . . . 1 . . . . . 1 1 DROP 1 | . . . . . . . . . . . . . . . . . . . . . . 1 EXPLORE 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . Ally Attacks 253 | . . . . . . . . . 53 36 5 7 . . 2 18 25 14 36 29 . 28 Total Damage 9948 | . . . . . . . . . 757 650 82 71 . . 28 902 783 592 450 2856 . 2777 Kills 48 | . . . . . . . . . 8 4 . . . . 1 3 3 3 2 15 . 9 Allies Corrupted 4 | . . . . . . . . . . 1 . 1 . . . . . . . 1 . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Res Tes Res Qua Acc Active Infowar (turns) 11474 | 297 134 127 711 560 1401 1218 1263 523 . . 438 411 210 336 160 143 616 220 378 1264 237 827 Optics 5240 | . . . . . . . . . . . 438 411 210 336 160 143 616 220 378 1264 237 827 Sensors 4584 | . . . . . 1243 1218 1263 523 . . . . . . . . . 169 168 . . . Terrain 1691 | . . . 711 560 158 . . . . . . . . . 72 121 69 . . . . . Seismic 1181 | 297 134 127 448 175 . . . . . . . . . . . . . . . . . . Jamming 467 | . . . . . . . . . . . . . . . 37 121 309 . . . . . Robot Analysis Total 154 | . 2 . . . . . . . . . . . 152 . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 2 . . . . 2 . . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . 3 . . . . . 2 . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Intel Received 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . Main Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Res Tes Res Qua Acc Turns Passed 14313 | 374 134 127 711 560 1749 1272 1263 1478 837 407 521 411 210 336 160 143 616 220 378 1264 237 905 Spaces Moved 7584 | 184 71 48 218 218 619 588 382 1007 438 235 304 213 180 379 145 81 646 193 276 621 132 406 Core 125 | 3 . . . . . . 71 . . . . . . 51 . . . . . . . . Treads 2375 | 181 71 48 218 218 619 588 293 . . . . . . . . . . . . 94 . 45 Legs 2057 | . . . . . . . . 498 89 235 304 213 69 . . 1 . . . 359 132 157 Wheels 1005 | . . . . . . . 18 509 349 . . . . . 38 24 . . . 67 . . Hover 1954 | . . . . . . . . . . . . . 111 328 107 56 646 193 276 101 . 136 Flight 68 | . . . . . . . . . . . . . . . . . . . . . . 68 Fastest Speed 33 | 50 160 160 160 160 160 163 125 125 125 120 120 120 60 60 60 95 40 33 45 61 112 40 Average Speed 138 | 158 160 160 160 198 162 188 270 132 137 128 148 188 87 72 69 123 58 77 64 137 118 167 Slowest Speed 600 | 160 160 160 160 200 200 240 600 210 140 133 190 190 190 200 120 260 133 105 110 320 260 301 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 31 | . . . . . . . . . . . . . . . . . 2 . 1 . 3 25 Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 Exploration Rate (%) 37 | 8 22 12 25 29 17 75 52 90 61 7 57 46 83 61 6 84 15 7 42 21 18 15 Regions Visited 22 Branch Regions 11 Pre-discovered Areas 39 | . . . . . . . . 2 . 10 . . 27 . . . . . . . . . Known Exits Taken 13 | . . . . . 1 1 1 1 1 1 . . . 1 1 . 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . . . 1 1 1 . . . . . . . . . Scrap Searched 16 | . . 1 . . . 4 2 3 . . 2 . . 4 . . . . . . . . Spaces Dug 63 | . . . . . . . . . . 4 . . 2 . 2 . 26 . 6 3 6 14 Terrain Destroyed 576 | 2 . . . . 20 32 . . . 4 . . 49 . 2 1 130 5 19 23 109 180 Melee 48 | . . . . . . . . . . 4 . . 2 . 2 . 26 . 6 . . 8 Projectile 219 | . . . . . . . . . . . . . . . . 1 38 5 . 22 109 44 AOE 308 | 2 . . . . 20 32 . . . . . . 47 . . . 66 . 13 . . 128 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac DSF Fac Res Tes Res Qua Acc Total 10380 | 232 86 72 464 311 1231 710 575 1148 658 328 348 215 202 427 197 108 763 249 450 871 191 544 Wait 1905 | 21 13 10 153 58 528 93 169 118 208 58 14 . . 36 40 11 23 44 156 104 21 27 Move 7560 | 183 70 47 217 217 618 587 381 1006 437 234 303 212 179 378 144 80 645 192 275 620 130 405 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 74 | 3 . 2 9 10 8 2 1 6 1 4 1 . . 3 1 . 6 . . 13 1 3 Fast Attach 131 | 7 . . 7 . 3 1 1 9 2 4 2 . 1 2 5 10 13 1 3 34 4 22 Attach 64 | 1 . . 3 3 4 3 5 1 . 1 3 . 2 1 . . 2 3 . 7 8 17 Detach 13 | . . . 1 . 1 1 . 1 . . . . . . . . . 1 1 1 1 5 Swap 52 | . . . 5 5 9 6 . . . 6 1 . 1 . . . 6 1 1 8 1 2 Drop 90 | 1 . . 10 4 8 . 1 7 2 12 3 . . . 4 2 14 1 . 13 3 5 Fire 377 | 16 3 13 59 14 52 17 17 . . . . . 10 . . 5 24 5 2 70 21 49 Melee 102 | . . . . . . . . . 8 9 13 3 9 7 3 . 30 1 11 . . 8 Ram 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Rewire 8 | . . . . . . . . . . . 8 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / DSF) -5/DSF -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 16) 375 | -11/Scrapyard | Entered Materials 376 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 7) 509 | -10/Materials | Entered Mines 577 | -10/Mines | Discovered new exit (range 6) 636 | -10/Mines | Entered Materials 636 | -9/Materials | Evolved 2 slots: Utility x2 1050 | -9/Materials | Build established: Scientist-Mutant 1316 | -9/Materials | Discovered new exit (range 16) 1347 | -9/Materials | Entered another Materials area 1347 | -8/Materials | Evolved 2 slots: Weapon x2 1592 | -8/Materials | Destroyed 9 combat bots 1659 | -8/Materials | Build established: Skirmisher 1817 | -8/Materials | Repaired Cld. Ion Engine 1848 | -8/Materials | Discovered new exit (range 13) 1907 | -8/Materials | Entered Factory 1907 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2000 | -7/Factory | Discovered new exit (range 15) 2080 | -7/Factory | Identified exit to Factory 3054 | -7/Factory | Identified exit to Lower Caves 3315 | -7/Factory | Garrison activated, responded to threat 3656 | -7/Factory | Entered Lower Caves 3685 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4135 | -7/Lower Caves | Lost 3 parts (2n1w) 4630 | -7/Lower Caves | Discovered new exit (range 8) 4642 | -7/Lower Caves | Identified exit to Lower Caves 4928 | -7/Lower Caves | Entered another Lower Caves area 4956 | -7/Lower Caves | Discovered exit to Factory (range 11) 5460 | -7/Lower Caves | Lost 3 parts (2p1w) 5760 | -7/Lower Caves | Lost 6 parts (2n4w) 5999 | -7/Lower Caves | Build established: Mutant 6175 | -7/Lower Caves | Discovered new exit (range 12) 6190 | -7/Lower Caves | Identified exit to Zion 6191 | -7/Lower Caves | Entered Zion 6233 | -7/Zion | System corruption cleaned by Quarantine Array 6253 | -7/Zion | Discovered new exit (range 15) 6321 | -7/Zion | Found Prototype Device 6321 | -7/Zion | Identified Phasing AFG 6584 | -7/Zion | Gained Derelict followers 6625 | -7/Zion | Given A8's code to call for help 6693 | -7/Zion | Found CR-A16's Pointy Stick 6783 | -7/Zion | Gained Derelict followers 6953 | -7/Zion | Met Imprinter 6978 | -7/Zion | Imprinted 6981 | -7/Zion | Declared Zion's savior 7007 | -7/Zion | Build established: Derelict-Gladiator 7576 | -7/Zion | Identified exit to Proximity Caves 7669 | -7/Zion | Entered Proximity Caves 7669 | -6/Proximity Caves | Accompanied by 11 allies 7671 | -6/Proximity Caves | Learned location of 1 exit from Factory 8282 | -6/Proximity Caves | Spotted B-75 Beast 8322 | -6/Proximity Caves | Destroyed B-75 Beast 8445 | -6/Proximity Caves | Discovered exit to Factory (range 15) 8458 | -6/Proximity Caves | Learned Factory emergency access door positions 8506 | -6/Proximity Caves | Entered Factory 8506 | -6/Factory | Accompanied by 6 allies 8506 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8507 | -6/Factory | Identified exit to Lower Caves 8563 | -6/Factory | Zion Light squad teleported in 8740 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 8741 | -6/Factory | Zion Recon squad teleported in 8809 | -6/Factory | Lost 5 allies 8842 | -6/Factory | Discovered exit to Lower Caves (range 15) 8913 | -6/Factory | Entered Lower Caves 8913 | -6/Lower Caves | Accompanied by 2 allies 8916 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8976 | -6/Lower Caves | Lost 4 parts (2p1u1w) 9235 | -6/Lower Caves | Encountered a Warlord checkpoint 9253 | -6/Lower Caves | Build established: Gladiator 9413 | -6/Lower Caves | Discovered new exit (range 6) 9434 | -6/Lower Caves | Entered another Lower Caves area 9434 | -6/Lower Caves | Accompanied by 1 ally 9507 | -6/Lower Caves | Discovered new exit (range 16) 9788 | -6/Lower Caves | Discovered new exit (range 18) 9845 | -6/Lower Caves | Entered Data Miner 9845 | -6/Data Miner | Discovered new exit (range 6) 9860 | -6/Data Miner | Met Data Miner 9891 | -6/Data Miner | Learned location of Section 7 (-2) 9891 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9923 | -6/Data Miner | Received God Mode back door access code from Data Miner 9932 | -6/Data Miner | Destroyed Data Miner 9935 | -6/Data Miner | Interfaced with the Data Conduit 9974 | -6/Data Miner | Core integrity fell below 50% 10008 | -6/Data Miner | Lost 7 parts (4n1u2w) 10055 | -6/Data Miner | Entered Proximity Caves 10148 | -5/Proximity Caves | Learned 4 Factory zone layouts 10152 | -5/Proximity Caves | Spotted B-75 Beast 10164 | -5/Proximity Caves | Core integrity fell below 20% 10194 | -5/Proximity Caves | Lost 3 parts (3w) 10215 | -5/Proximity Caves | Identified exit to Factory 10391 | -5/Proximity Caves | Entered Factory 10391 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10392 | -5/Factory | Identified exit to Upper Caves 10393 | -5/Factory | Loaded intel: 296 machine locations 10404 | -5/Factory | Zion Heavy squad teleported in 10423 | -5/Factory | Zion Light squad teleported in 10537 | -5/Factory | Identified exit to DSF 10551 | -5/Factory | Entered DSF 10551 | -5/DSF | Accompanied by 5 allies 10552 | -5/DSF | Loaded intel: 3 machine locations 10587 | -5/DSF | Additional patrols routed to DSF 10618 | -5/DSF | Lost 3 allies 10646 | -5/DSF | Discovered new exit (range 15) 10694 | -5/DSF | Entered Factory 10694 | -4/Factory | Accompanied by 1 ally 10694 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10695 | -4/Factory | Loaded intel: 265 machine locations 10717 | -4/Factory | Zion Light squad teleported in 10987 | -4/Factory | Retrieved Zion intel report: Main Access 10987 | -4/Factory | Identified exit to Research 10997 | -4/Factory | Enhanced Grunt threateningly warped into view 11003 | -4/Factory | Enhanced Grunt threateningly warped into view 11003 | -4/Factory | Enhanced Grunt threateningly warped into view 11036 | -4/Factory | Lost 6 parts (2p1n1u2w) 11265 | -4/Factory | Spotted B-86 Titan 11310 | -4/Factory | Entered Research 11310 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11311 | -3/Research | Loaded intel: 120 machine locations 11346 | -3/Research | Zion hero teleported in (NK-0LA) 11489 | -3/Research | Spotted B-86 Titan 11493 | -3/Research | Discovered new exit (range 18) 11502 | -3/Research | Allies destroyed B-86 Titan 11527 | -3/Research | Identified exit to Testing 11530 | -3/Research | Entered Testing 11530 | -3/Testing | Accompanied by 1 ally (NK-0LA) 11531 | -3/Testing | Loaded intel: 86 machine locations 11553 | -3/Testing | Lost 3 parts (1p2w) 11694 | -3/Testing | P-80 Master assimilated allied NK-0LA 11763 | -3/Testing | Spotted Striker 11764 | -3/Testing | Spotted Striker 11789 | -3/Testing | Lost 4 parts (1p2n1u) 11839 | -3/Testing | Lost 3 parts (2n1u) 11846 | -3/Testing | System corruption reached 10% 11846 | -3/Testing | Found Prototype Launcher 11846 | -3/Testing | Identified Z-bomb Delivery System 11848 | -3/Testing | Destroyed NK-0LA 11897 | -3/Testing | Discovered new exit (range 14) 11898 | -3/Testing | Core integrity fell below 50% 11908 | -3/Testing | Identified exit to Research 11908 | -3/Testing | Entered Research 11908 | -2/Research | Evolved 2 slots: Utility x2 11909 | -2/Research | Loaded intel: 113 machine locations 11917 | -2/Research | Zion Experimental squad teleported in 11926 | -2/Research | Lost 6 parts (1p3n2w) 11997 | -2/Research | Build established: Mutant 12373 | -2/Research | Build established: Scavenger-Gunner 12548 | -2/Research | Intercept squad dispatched 12555 | -2/Research | Spotted Tracker 12555 | -2/Research | Spotted Tracker 12557 | -2/Research | Destroyed Tracker 12559 | -2/Research | Allies destroyed Tracker 12600 | -2/Research | Spotted Combat Programmer 12602 | -2/Research | Spotted Combat Programmer 12608 | -2/Research | Destroyed Combat Programmer 12639 | -2/Research | System corruption reached 10% 12857 | -2/Research | Discovered new exit (range 11) 12857 | -2/Research | Spotted B-90 Cyclops 12953 | -2/Research | Build established: Messiah-Gunner 13106 | -2/Research | System corruption reached 30% 13143 | -2/Research | Lost 3 parts (2n1u) 13157 | -2/Research | Terminal network hard line cut 13164 | -2/Research | Discovered new exit (range 5) 13171 | -2/Research | Identified exit to Quarantine 13172 | -2/Research | Entered Quarantine 13173 | -2/Quarantine | Loaded intel: 79 machine locations 13192 | -2/Quarantine | Found Alien Energy Cannon 13192 | -2/Quarantine | Identified Core Cannon 13202 | -2/Quarantine | Lost 5 parts (1p1n1u2w) 13294 | -2/Quarantine | Crushed by falling debris 13325 | -2/Quarantine | Lost 4 parts (2n2w) 13363 | -2/Quarantine | Discovered new exit (range 14) 13397 | -2/Quarantine | Core integrity fell below 50% 13407 | -2/Quarantine | Identified exit to Access 13409 | -2/Quarantine | Entered Access 13409 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 13410 | -1/Access | Loaded intel: 111 machine locations 13437 | -1/Access | Lost 10 parts (1p4n4u1w) 13482 | -1/Access | Zion Experimental squad teleported in 13681 | -1/Access | Build established: Mutant 13732 | -1/Access | Spotted B-99 Colossus 13752 | -1/Access | Allies destroyed B-99 Colossus 13851 | -1/Access | System corruption reached 10% 13883 | -1/Access | Zion Demo squad teleported in 13891 | -1/Access | P-80 Master assimilated allied BD-IR4(d) 13965 | -1/Access | Lost 15 parts (4p6n4u1w) 14029 | -1/Access | Found Fusion Bomb Launcher 14235 | -1/Access | Crushed by falling debris 14236 | -1/Access | Crushed by falling debris 14237 | -1/Access | System corruption reached 30% 14263 | -1/Access | Spotted B-99 Colossus 14263 | -1/Access | Spotted B-99 Colossus 14272 | -1/Access | Core integrity fell below 50% 14281 | -1/Access | Zion Hover Resupply teleported in 14293 | -1/Access | Core integrity fell below 20% 14314 | -1/Access | Energy Cycler disabled 14314 | -1/Access | Destroyed self via exploding Energy Cycler Last Messages --------------- 14293_ Slug penetrates Door. 14294_ Slug penetrates Terminal. 14295_ Acquired Cld. Linear Gravjet. 14295_ Penetrated by Slug. 14295_ Slug penetrates Terminal. 14296_ Penetrated by Slug. 14296_ Slug penetrates Terminal. 14297_ Acquired Lgt. Angular Momentum Engine. 14297_ Slug penetrates Terminal. 14297_ Penetrated by Slug. 14299_ Nuclear Core destroyed. 14299_ Lgt. Angular Momentum Engine destroyed. 14300_ Terminal collapses. 14301_ Slug penetrates Wall. 14301_ Slug penetrates Y-72 Warden. 14306_ System corrupted: Matter fused (-6). 14312_ Slug penetrates Wall. 14314_ ALERT: Power surge detected, dispatching additional patrols. 14314_ Energy Cycler explodes. Map ----- +----------------------------------------------------+ | #?????????????????? ???????? | | #?????????????????? ???????? | | #?????????????????? ???????? | | #???""G""?????????? ???????? | | #????"?"??????????? ???????? | | #????"?"??????????? ???????? | | #?????????????????? ???????? | | #?????????????????? ???????? | | #?????????????????? ????????? | | ##????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ?????????????????????????????? | | #????????????????????????????? | | #?###????????????????????????? | | ### ######???????????????????? | | # #???????????######### | | # #???????????# # | | + #???????????# # | | # #???????????# # | | # # ?????????# # | | # # ????????# # | | # !! # ###+#### # | | # ! # # # | | " % # + @ # | | " % # + # | | " % # # # | | " % = ########### # # | | " =% #?????????# # # | | " = % #?????????# # # | | " === #?????????# # # | | # "%! ########### # # | | # + # # | | # % ############# # | | ##########???????????######### | | #????????????????????????????? | | #????????????????????????????? | | +????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | ?????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 65 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 14 Armor Coverage 400 Resistance: KI 25 Phase Shifting 10 Evasion (%) 78 Targeting Accuracy 24 Melee Accuracy 8 Armor Integrity Analysis 40 Recoil Reduction 3 Matter Filtering 50 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Weapon Cycler | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Great Axe | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Adv. Shield Generator | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Adv. Point Defense System | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Y-54 Guardian | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Cld. Ion Engine | 6% | -8/Materials Studied --------- Imp. Ion Engine | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Q-thruster | -1/Access | Hacked Alien Tech Used ----------------- Core Cannon Achievements -------------- Coming In Hot Sniper Unlimited Data Challenges ------------ None Game ------ Seed CompanionZeronetWartreads Manual? 0 Play Time 02:00:42 Cumulative 273.6 hours Start 2026.08.20 @ 17:46:38 End 2026.08.20 @ 22:04:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 352 Rogue 352 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/0/1/0/0/0/0/0/0 Lore% 80 Gallery% 66 Achievement% 55 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5b9179e-e856-4dcd-aae7-c01d8d43aa57