Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.04 @ 20:35:27 Player: JACKBOI Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (2262) 2262 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (492) 492 TOTAL SCORE: 6429 Bonus ------- High Alert Combat Kills 492 Cogmind --------- Core Integrity 0/850 Matter 283/300 Energy 125/125 System Corruption 8% Temperature Cool (18) Movement Core (750) Ox14 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Heat Sink High-capacity Storage Unit Machine Analyzer Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Heat Sink Melee Analysis Suite Kinecellerator System Shield Authchip [Propulsion] Authchip [Device] Authchip [Storage] Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Battery Machine Analyzer Advanced Visual Processing Unit Recoil Stabilizer EM Disruption Field > --- WEAPON ----------- High-powered Shock Rifle Heavy Laser Heavy Machine Gun > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Melee Analysis Suite Kinecellerator Cloaking Device System Shield Authchip [Propulsion] Authchip [Device] Authchip [Storage] Shock Rifle Heavy EM Shotgun Heavy Laser Minigun Minigun [Rating: 61] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Heavy Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Slots Evolved 8 | . . 2 2 . . 4 Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility 5 | . . 2 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 108 | 7 9 11 20 9 8 44 Power 29 | 1 3 3 6 2 2 12 Engine 27 | 1 3 3 6 2 2 10 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 26 | 3 3 4 3 1 . 12 Treads 2 | 2 . . . . . . Leg 16 | . 3 2 . . . 11 Wheel 3 | 1 . . 1 1 . . Hover 1 | . . . . . . 1 Flight 4 | . . 2 2 . . . Utility 23 | 1 1 1 6 1 3 10 Device 14 | . . 1 4 . 1 8 Storage 3 | 1 1 . . . . 1 Processor 3 | . . . 1 . 2 . Hackware . | . . . . . . . Protection 3 | . . . 1 1 . 1 Artifact . | . . . . . . . Weapon 30 | 2 2 3 5 5 3 10 Energy Gun 15 | 1 2 . 1 4 1 6 Energy Cannon . | . . . . . . . Ballistic Gun 10 | 1 . 3 1 . 1 4 Ballistic Cannon . | . . . . . . . Launcher 4 | . . . 2 1 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . Corrupted Parts 1 | . . . . . . 1 System Corruption 1 | . . . . . . 1 Parts Lost 36 | . 5 1 . . . 30 Power 7 | . 1 . . . . 6 Propulsion 9 | . 2 . . . . 7 Utility 7 | . . . . . . 7 Weapon 13 | . 2 1 . . . 10 Highest Loss Streak 20 | . 5 1 . . . 20 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 84 | . 76 76 88 83 87 87 Engine 14 | . 13 11 18 18 18 11 Treads 1 | . 9 . . . . . Leg 9 | . 16 18 . . . 14 Wheel 5 | . . . 1 11 18 2 Flight 4 | . . 3 21 6 . . Device 10 | . . 3 9 9 14 14 Storage 13 | . 16 22 16 9 9 10 Processor 7 | . . . 8 6 7 13 Protection 1 | . . . 1 5 2 1 Energy Gun 8 | . 15 7 . 15 9 9 Ballistic Gun 5 | . 3 10 2 1 6 6 Slashing Weapon 1 | . . . 7 . . . Naked Turns . | . . . . . . . Heaviest Build 90 | 11 49 57 71 71 74 90 Greatest Support 55 | 40 40 20 28 44 44 55 Greatest Overweight (x) 29 | 1 2 11 4 2 1 29 Average Overweight (x) 1 | . . 2 3 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 7 10 20 20 20 20 20 Most Carried 20 | 4 6 11 19 20 20 20 Average Carried 13 | 2 4 6 14 18 17 17 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 4 6 11 18 19 20 7 Class Distribution -------------------- 48% | Mutant 16% | Scavenger-Gunner 14% | Scavenger-Mutant 12% | Gladiator 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gladiator | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 ----------- Run | Scr Mat Mat Mat Sto Rec Fac Matter Collected 1687 | 215 165 170 218 192 137 590 Remotely . | . . . . . . . Salvage Created 3029 | . 306 257 242 458 237 1529 Parts 153 | . 16 18 10 26 19 64 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 3 | . . 1 . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Combat Hostiles Destroyed 54 | . 6 5 6 9 8 20 Melee 3 | . . . 3 . . . Guns 40 | . 6 5 1 6 3 19 AOE 10 | . . . 2 3 5 . Classes Destroyed 12 | . 2 2 . 4 1 3 Worker 4 | . 1 . . . . 3 Tunneler 1 | . . 1 . . . . Hauler 1 | . . . . 1 . . Recycler 6 | . . . . 1 3 2 Drone 8 | . . . . . 8 . Watcher 1 | . . . . 1 . . Swarmer 3 | . . . . 3 . . Grunt 31 | . 6 2 5 4 . 14 Brawler 1 | . . . . . . 1 Sentry 7 | . . 3 1 2 . 1 Hunter 1 | . . . . . . 1 Programmer 3 | . . . . . . 3 Best Kill Streak 8 | . 5 3 2 7 8 6 Combat Bots Only 5 | . 3 2 2 5 3 5 Max Kills in Single Turn 2 | . 1 1 1 2 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 2 1 . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -------- Run | Scr Mat Mat Mat Sto Rec Fac Damage Taken 5684 | . 1013 148 421 424 73 3605 Core 1268 | . 242 16 114 41 . 855 Absorbed by Shields . | . . . . . . . Redirected to Shielding 61 | . . . 17 44 . . Regen/Repaired (Parts) 24 | . . . 24 . . . Core Remaining (%) 67 | 100 3 96 . . 71 . Volleys Fired 177 | . 40 19 11 21 20 66 Largest 3 | . 2 2 2 2 2 3 Hottest 159 | . 90 63 92 125 73 159 Shots Fired 354 | . 61 35 16 42 25 175 Gun 340 | . 61 35 12 40 17 175 Cannon . | . . . . . . . Launcher 14 | . . . 4 2 8 . Special . | . . . . . . . Kinetic 125 | . 14 25 3 1 7 75 Thermal 146 | . 47 10 9 37 . 43 Explosive 14 | . . . 4 2 8 . Electromagnetic 69 | . . . . 2 10 57 Robot Hit Streak 19 | . 13 12 18 19 2 19 Robot Miss Streak 7 | . 3 2 . 2 7 3 Penetration Max . | . . . . . . . Secondary Targets 9 | . 3 . . . . 6 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 265 | . 38 29 24 31 8 135 Core Hits 133 | . 16 12 10 17 15 63 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . 1 . 2 3 . 2 Burn 6 | . 1 . . 3 . 2 Sever 2 | . . . 2 . . . Melee Attacks 10 | . . . 10 . . . Impact . | . . . . . . . Slashing 10 | . . . 10 . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5988 | . 474 400 918 804 574 2818 Guns 4527 | . 474 391 200 520 140 2802 Cannons . | . . . . . . . Explosions 916 | . . . 194 284 427 11 Melee 524 | . . . 524 . . . Ramming 21 | . . 9 . . 7 5 Kinetic 1665 | . 143 304 48 16 . 1154 Thermal 1775 | . 331 87 152 482 . 723 Explosive 916 | . . . 194 284 427 11 Electromagnetic 1087 | . . . . 22 140 925 Impact . | . . . . . . . Slashing 524 | . . . 524 . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . . 8 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . . 4 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 102 | . . . 47 13 42 . Projectiles . | . . . . . . . Explosions 55 | . . . . 13 42 . Melee 47 | . . . 47 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 231 | . 69 . 20 . 74 68 Shots 5 | . 1 . 1 . 2 1 Rammed 2 | . 1 . . . 1 . Targets Rammed 4 | . 1 1 . . 1 1 Kicked 2 | . . 1 . . . 1 Crushed . | . . . . . . . Highest Temperature 315 | . 189 27 75 168 . 315 Average Temperature 73 | . 95 12 22 47 . 78 Received Heat Transfer 2979 | . 714 84 369 135 . 1677 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 3 | . . . . . . 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . 2 1 . 4 . 2 Heat Transferred 4207 | . 907 200 296 1295 . 1509 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Peak Influence 1128 | . 260 298 125 354 433 1128 Initial 983 | . . 93 34 45 116 983 Average 386 | . 136 154 50 237 307 893 Maximum Alert Level 4 | . 1 1 . 1 2 4 Low Security (%) 40 | 100 64 69 100 28 10 . Level 1 23 | . 35 30 . 71 56 . Level 2 9 | . . . . . 33 12 Level 3 21 | . . . . . . 71 Level 4 4 | . . . . . . 15 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . 1 . 1 . 5 Investigation 4 | . . . . 1 . 3 Extermination 1 | . . . . . . 1 Reinforcement 2 | . . 1 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered 2 | . . . . . . 2 Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Distress Signals 5 | . 1 2 . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 12 8 6 11 15 31 Peak Tracking Total 9 | . 5 3 3 4 3 9 Tactical Retreats 2 | . . . . . . 2 Traps | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 ---------- Run | Scr Mat Mat Mat Sto Rec Fac Machines Disabled 10 | . 2 . . . 6 2 Max in Single Turn 2 | . 2 . . . 2 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Machines Accessed 16 | . . 2 2 2 8 2 Terminals 10 | . . 2 1 2 4 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 5 | . . . . . 4 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 49 | . . 7 7 5 24 6 Successful 34 | . . 4 4 4 19 3 Failed 15 | . . 3 3 1 5 3 Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 3 | . . . . 3 . . Terminals 33 | . . 7 5 5 13 3 Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 14 | . . . . . 11 3 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 19 | . . 4 2 4 8 1 Record 10 | . . 3 1 2 3 1 Part Schematic 2 | . . . . 1 1 . Robot Analysis 2 | . . . . 1 1 . Prototype ID Bank 2 | . . . . . 2 . Branch Access Points 2 | . . . 1 . 1 . Hauler Manifests 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 13 | . . . . . 11 2 Recycle Component 3 | . . . . . 3 . Process 4 | . . . . . 3 1 Retrieve Matter 3 | . . . . . 2 1 Retrieve Components 3 | . . . . . 3 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . . 2 2 3 6 2 Full Trace Events 8 | . . . 1 1 4 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled 3 | . . . . . 3 . Recycled Matter 306 | . . . . . 106 200 Retrieved Matter 282 | . . . . . 82 200 Retrieved Components 3 | . . . . . 3 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 ------------ Run | Scr Mat Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -------- Run | Scr Mat Mat Mat Sto Rec Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 ------- Run | Scr Mat Mat Mat Sto Rec Fac Robot Analysis Total 2 | . . . . 1 1 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 ------------- Run | Scr Mat Mat Mat Sto Rec Fac Turns Passed 3165 | 79 342 502 502 251 539 950 Spaces Moved 1336 | 45 146 151 148 137 409 300 Core 13 | 8 1 . . . . 4 Treads 80 | 36 44 . . . . . Legs 481 | . 101 133 . . . 247 Wheels 651 | 1 . . 56 137 409 48 Hover 1 | . . . . . . 1 Flight 110 | . . 18 92 . . . Fastest Speed 50 | 50 120 260 130 115 115 115 Average Speed 171 | 144 155 277 241 122 115 194 Slowest Speed 1500 | 160 260 805 309 130 115 1500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 4 28 18 12 27 76 8 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 264 | . 54 . 57 40 92 21 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 264 | . 54 . 57 40 92 21 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 --------- Run | Scr Mat Mat Mat Sto Rec Fac Total 1881 | 56 198 200 260 177 452 538 Wait 157 | . . 7 44 . . 106 Move 1330 | 44 145 150 147 136 408 300 Hop . | . . . . . . . Pick Up 44 | 4 3 6 12 3 8 8 Fast Attach 27 | 7 1 4 1 4 2 8 Attach 38 | . 4 1 11 1 1 20 Detach 12 | . . 2 8 . 2 . Swap 43 | . 4 6 8 4 5 16 Drop 39 | 1 . 4 8 8 5 13 Fire 177 | . 40 19 11 21 20 66 Melee 10 | . . . 10 . . . Ram 1 | . . . . . 1 . Kick 2 | . . 1 . . . 1 Crush 1 | . 1 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Core integrity fell below 50% 260 | -10/Materials | Lost 5 parts (1p2n2w) 302 | -10/Materials | Core integrity fell below 20% 306 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 15) 422 | -10/Materials | Entered another Materials area 422 | -9/Materials | Evolved 2 slots: Utility x2 703 | -9/Materials | Discovered new exit (range 14) 924 | -9/Materials | Entered another Materials area 924 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1172 | -8/Materials | Repaired Heat Sink 1269 | -8/Materials | Build established: Gladiator 1335 | -8/Materials | Identified exit to Storage 1426 | -8/Materials | Entered Storage 1668 | -8/Storage | Build established: Mutant 1672 | -8/Storage | Used back door to open Recycling access 1672 | -8/Storage | Discovered new exit (range 5) 1677 | -8/Storage | Entered Recycling 1702 | -8/Recycling | Spotter reported a threat 1794 | -8/Recycling | Spotter reported a threat 1809 | -8/Recycling | Spotter reported a threat 1812 | -8/Recycling | Spotter reported a threat 1832 | -8/Recycling | Spotter reported a threat 1853 | -8/Recycling | Spotter reported a threat 1855 | -8/Recycling | Spotter reported a threat 1908 | -8/Recycling | Spotter reported a threat 1985 | -8/Recycling | Spotter reported a threat 2025 | -8/Recycling | Spotter reported a threat 2125 | -8/Recycling | Build established: Scavenger-Mutant 2150 | -8/Recycling | Discovered new exit (range 11) 2216 | -8/Recycling | Entered Factory 2216 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 2566 | -6/Factory | Search patrols dispatched 2716 | -6/Factory | Build established: Scavenger-Gunner 2916 | -6/Factory | Search patrols dispatched 2991 | -6/Factory | Lost 3 parts (2u1w) 3064 | -6/Factory | Lost 4 parts (2p1n1w) 3130 | -6/Factory | Core integrity fell below 50% 3151 | -6/Factory | Core integrity fell below 20% 3166 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03138_ K-01 Serf collects debris. 03139_ R-10 Processor collects Com. Wheel. 03141_ System corrupted: Heat flow error (+240). 03141_ K-01 Serf collects debris. 03146_ K-01 Serf destroyed. 03147_ Chain reaction triggered in Lgt. Ion Engine. 03147_ K-01 Serf destroyed. 03147_ P-60 Hacker destroyed. 03147_ Adv. Heat Sink destroyed. 03147_ Critical hit (Burn: +37). 03150_ Acquired Lgt. Ion Engine. 03151_ R-10 Processor collects Wheel. 03153_ Acquired 13 matter. 03155_ R-10 Processor collects Terrain Scan Processor. 03158_ Acquired Gravmag System. 03158_ Critical hit (Burn: +37). 03160_ Carbon-fiber Leg destroyed. 03162_ Acquired Imp. Heat Sink. 03163_ Gravmag System destroyed. 03164_ Critical hit (Burn: +37). 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Heavy Armor Plating | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseNodeSystem Manual? 0 Play Time 00:33:23 Cumulative 105.4 hours Start 2022.07.04 @ 19:46:34 End 2022.07.04 @ 20:35:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 0 Adventurer 28 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 53 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b6798d5-75f9-4dec-a81a-db2fef1763d7