Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 17:50:15 Player: pro100_Player Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (162) 810 Value Destroyed (4306) 4306 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2790) 2790 TOTAL SCORE: 11966 Bonus ------- High Alert Combat Kills 1206 Follower Combat Kills 1804 Friendly Fire -220 Cogmind --------- Core Integrity 0/850 Matter 238/300 Energy 158/160 System Corruption 6% Temperature Cool (6) Movement Hovering (58) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Combat Airjet Improved Antigrav System (fused) Improved Antigrav System VTOL Module Improved Cesium-ion Thruster > --- UTILITY (6) ------ Triangulator Enhanced Optical Array Core Analyzer Layered Medium Armor Plating Hacking Suite Improved Hacking Suite > --- WEAPON (3) ------- Heavy Plasma Cannon > --- INVENTORY (5) ---- Advanced Heat Sink Experimental Targeting Computer Layered Light Armor Plating Thermal Defense Suite Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads FC-Aluminum Exoskeleton > --- UTILITY ---------- Improved Thermal Generator Coolant Network Huge Storage Unit Enhanced Optical Array Improved Recalibrator > --- WEAPON ----------- Heavy Plasma Cannon Magnetic Acceleration Cannon Thermal Assault Construct/C > --- INVENTORY -------- Heavy Treads Heavy Treads Advanced Heat Sink Large Storage Unit Quantum Shading Machine Triangulator Advanced Signal Interpreter Experimental Targeting Computer Core Analyzer Advanced Kinecellerator Layered Medium Armor Plating Improved Hardlight Generator Hacking Suite Hacking Suite Hacking Suite System Shield Improved System Shield Cooled Plasma Rifle Advanced Assault Cannon Hellfire Missile Launcher Plasma Cutter Power Sword [Rating: 98] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Constructs Wheel Wheel Hover Unit Improved Antigrav System Flight Unit VTOL Module Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Light Armor Plating Weapon Constructs Energy Gun Advanced Beam Rifle Energy Cannon Constructs Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Low Slots Evolved 8 | . . 2 2 . . 4 . . . Power . | . . . . . . . . . . Propulsion 3 | . . 2 . . . 1 . . . Utility 4 | . . . 2 . . 2 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 132 | 7 11 14 12 27 5 5 5 41 5 Power 10 | 1 1 1 1 3 . . . 3 . Engine 8 | 1 1 1 1 3 . . . 1 . Core 2 | . . . . . . . . 2 . Reactor . | . . . . . . . . . . Propulsion 40 | 2 2 7 3 9 3 1 2 11 . Treads 28 | . . 6 3 9 3 1 2 4 . Leg . | . . . . . . . . . . Wheel 5 | 2 2 1 . . . . . . . Hover 5 | . . . . . . . . 5 . Flight 2 | . . . . . . . . 2 . Utility 44 | 2 1 1 4 6 1 3 3 18 5 Device 20 | 1 1 . . 1 1 1 3 9 3 Storage 5 | 1 . 1 1 . . . . 2 . Processor 3 | . . . 1 . . . . 2 . Hackware 3 | . . . . . . . . 3 . Protection 13 | . . . 2 5 . 2 . 2 2 Artifact . | . . . . . . . . . . Weapon 38 | 2 7 5 4 9 1 1 . 9 . Energy Gun 2 | . . . . 2 . . . . . Energy Cannon 6 | . . . 2 1 1 . . 2 . Ballistic Gun 11 | 2 5 2 1 . . . . 1 . Ballistic Cannon 8 | . . 1 1 2 . 1 . 3 . Launcher 8 | . 2 2 . 3 . . . 1 . Special Weapon 1 | . . . . 1 . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 2 1 Parts Lost 40 | . . 5 . 10 . . . 24 1 Power 4 | . . 1 . . . . . 3 . Propulsion 15 | . . 3 . 5 . . . 7 . Utility 11 | . . . . 3 . . . 8 . Weapon 10 | . . 1 . 2 . . . 6 1 Highest Loss Streak 11 | . . 3 . 5 . . . 11 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 88 | . 99 94 99 93 88 89 86 74 92 Engine 6 | . 14 9 9 9 9 3 1 3 . Core 1 | . . . . . . 1 4 1 6 Treads 23 | . . 37 36 32 29 25 20 11 . Leg 1 | . . . . . . . 3 4 . Wheel 1 | . 27 4 . . . . . . . Hover 1 | . . . . . . 3 2 2 20 Flight 1 | . . . . . 5 2 . . 13 Device 12 | . 14 11 9 9 9 12 25 16 5 Storage 7 | . 14 11 9 9 9 6 6 4 . Processor 4 | . . . 9 9 . . . 6 13 Hackware 1 | . . . . . . . . 2 13 Protection 4 | . . . 9 6 9 11 . . 6 Energy Gun 2 | . . . . 6 3 5 2 . . Energy Cannon 2 | . . . . 5 5 . 3 3 6 Ballistic Gun 3 | . 21 10 8 1 . . 4 . . Ballistic Cannon 6 | . . 2 5 1 2 12 7 11 . Launcher 2 | . 6 8 2 2 3 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 120 | 13 15 31 42 42 42 51 63 120 30 Greatest Support 157 | 20 20 86 90 89 84 82 157 157 36 Greatest Overweight (x) 4 | . 3 . . 1 . . . 4 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 15 15 15 15 15 15 25 5 Average Capacity 14 | 6 8 12 15 15 15 15 15 17 5 Most Carried 25 | 5 8 15 15 15 15 15 15 25 5 Average Carried 13 | 3 7 11 14 14 14 14 14 15 4 Final Capacity 15 | 8 8 15 15 15 15 15 15 5 5 Final Carried 15 | 5 8 15 15 15 15 15 15 5 5 Scrap Engine Consumption 153 | . . . . . 31 51 38 33 . Constructs Created 4 | . . . . . 3 1 . . . Constructs Modified 41 | . . . . . 5 7 16 13 . Class Distribution -------------------- 30% | Mutant 12% | Commander-Mutant 9% | Commander-Bomber 8% | Tank 8% | Commander-Tank 8% | Hacker-Mutant 7% | Scavenger-Mutant 4% | Commander-Construct 4% | Scavenger-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Bomber | -6/Factory Commander-Tank | -6/Waste Tank | -6/Factory Hacker-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Low Matter Collected 3685 | 222 106 647 351 608 96 258 56 1217 124 Remotely . | . . . . . . . . . . Salvage Created 6155 | 29 106 630 461 1368 399 544 303 2259 56 Parts 291 | 3 12 55 29 86 8 20 1 76 1 Haulers Intercepted 4 | . . 1 . 2 . . . 1 . Recyclers Shooed 13 | . . 1 3 3 . 1 . 5 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . 1 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Low Combat Hostiles Destroyed 93 | . 5 13 8 28 1 5 . 32 1 Melee 2 | . . . . . . . . 2 . Guns 16 | . 2 4 2 4 . 1 . 3 . Cannons 64 | . . 4 6 21 1 4 . 27 1 AOE 11 | . 3 5 . 3 . . . . . Classes Destroyed 17 | 1 3 6 2 . . . . 5 . Worker 24 | . . 5 3 2 . 2 . 12 . Builder 15 | . . 4 1 6 . . . 4 . Tunneler 1 | 1 . . . . . . . . . Hauler 4 | . . 1 . 2 . . . 1 . Recycler 15 | . 1 4 1 1 . 3 . 5 . Mechanic 1 | . . . . . . . . 1 . Operator 3 | . . 2 1 . . . . . . Watcher 5 | . . 1 1 2 . . . 1 . Swarmer 32 | . 3 6 2 7 . 4 . 9 1 Saboteur 1 | . . . . . . . . 1 . Grunt 36 | . 2 4 2 12 . . . 16 . Brawler 3 | . . . . . . . . 3 . Duelist 3 | . . . 1 . . 1 . 1 . Sentry 14 | . . 3 2 8 1 . . . . Specialist 1 | . . . . . . . . 1 . Hunter 2 | . . . 1 1 . . . . . Programmer 2 | . . . . . . . . 2 . Best Kill Streak 10 | 1 3 8 8 9 1 2 . 10 1 Combat Bots Only 4 | . 3 4 4 4 1 2 . 4 1 Max Kills in Single Turn 4 | 1 2 4 1 2 1 1 . 4 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 2 . 1 . . . . . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Low Hostile Shots Fired 694 | . 13 84 30 232 5 7 . 303 20 Missed 182 | . 5 27 8 62 . 3 . 66 11 Damage Taken 8665 | . 112 801 336 2273 70 79 . 4867 127 Core 1234 | . 15 60 . 296 . . . 849 14 Absorbed by Shields 55 | . . . . . . . . 55 . Reduced by Siege Mode 219 | . . . . . . . . 219 . Regen/Repaired (Parts) 244 | . . 98 . . 30 36 18 62 . Core Remaining (%) 81 | 100 94 85 . . 46 . . . . Volleys Fired 454 | 5 12 73 50 137 20 20 2 124 11 Largest 3 | 2 2 2 2 2 2 3 3 3 1 Hottest 217 | 40 50 59 75 136 123 131 122 217 90 Shots Fired 842 | 10 16 91 91 242 36 57 6 282 11 Gun 270 | 10 11 54 41 101 15 22 4 12 . Cannon 536 | . . 23 50 127 20 35 2 268 11 Launcher 35 | . 5 14 . 14 . . . 2 . Special 1 | . . . . . 1 . . . . Kinetic 445 | 10 11 77 85 51 15 29 2 165 . Thermal 358 | . . . 6 177 21 26 2 115 11 Explosive 35 | . 5 14 . 14 . . . 2 . Electromagnetic 4 | . . . . . . 2 2 . . Robot Hit Streak 21 | 6 6 17 8 10 20 11 9 21 3 Robot Miss Streak 9 | 1 5 6 7 9 2 4 . 6 2 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 469 | 8 6 53 43 126 32 34 4 159 4 Core Hits 284 | 2 10 45 21 59 16 27 3 99 2 Critical Kills 3 | . . . . 1 . . . 2 . Critical Parts Destroyed 2 | . . 1 . . . . . 1 . Critical Strikes 18 | . . 1 1 3 . 2 . 11 . Burn 3 | . . . . 2 . 1 . . . Meltdown 1 | . . . . . . . . 1 . Destroy 3 | . . 1 . 1 . . . 1 . Blast 10 | . . . 1 . . 1 . 8 . Smash 1 | . . . . . . . . 1 . Melee Attacks 12 | . . . . . . . . 12 . Impact 5 | . . . . . . . . 5 . Slashing 7 | . . . . . . . . 7 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13504 | 75 317 1633 814 3228 503 686 107 6015 126 Guns 2269 | 75 56 425 281 982 137 129 39 145 . Cannons 8774 | . . 286 533 1846 354 536 68 5025 126 Explosions 2266 | . 261 921 . 399 . . . 685 . Melee 76 | . . . . . . . . 76 . Ramming 107 | . . 1 . 1 . 21 . 84 . Kinetic 6145 | 75 56 711 789 723 137 394 68 3192 . Thermal 5447 | . . . 25 2105 366 264 17 2544 126 Explosive 1700 | . 261 921 . 399 . . . 119 . Electromagnetic 29 | . . . . . . 7 22 . . Impact 53 | . . . . . . . . 53 . Slashing 23 | . . . . . . . . 23 . Piercing . | . . . . . . . . . . Highest Corruption 6 | . 1 1 . . . . . 6 6 Average Corruption 2 | . 1 1 . . . . . 3 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 39 | . . 7 . . . . . 24 8 Message Errors 4 | . . 1 . . . . . 3 . Matter Fused 8 | . . 1 . . . . . 4 3 Heat Flow Errors 4 | . . 1 . . . . . 2 1 Energy Discharges 4 | . . . . . . . . 2 2 Parts Rejected 2 | . . 1 . . . . . 1 . Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . . 5 . Data Loss (major) 3 | . . 1 . . . . . 1 1 Misfires 5 | . . 2 . . . . . 3 . Alerts 1 | . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 404 | . . 23 18 10 . 9 . 315 29 Projectiles 218 | . . . 18 10 . 9 . 152 29 Explosions 133 | . . 23 . . . . . 110 . Melee 53 | . . . . . . . . 53 . Knockbacks 45 | . . 2 5 5 . 7 . 26 . Impact 1 | . . . . . . 1 . . . Kinetic 42 | . . 2 5 5 . 4 . 26 . Secondary 2 | . . . . . . 2 . . . Self-Inflicted Damage 156 | . 21 135 . . . . . . . Shots 6 | . 1 5 . . . . . . . Rammed 13 | . . . . 1 . 1 . 11 . Targets Rammed 16 | . . 1 . 1 . 2 . 12 . Kicked . | . . . . . . . . . . Crushed 3 | . . 1 . . . 1 . 1 . Highest Temperature 564 | . 15 104 90 234 198 18 . 564 292 Average Temperature 82 | . 7 23 23 44 51 9 . 123 154 Received Heat Transfer 2709 | . 39 240 72 1044 27 9 . 1257 21 Effects 10 | . . . . 3 . . . 7 . Shutdowns 1 | . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . 1 . Interference 4 | . . . . 3 . . . 1 . Matter Decay 1 | . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . 2 . Siege Activations 3 | . . . . . . . . 3 . Total Turns 76 | . . . . . . . . 76 . Longest Duration 46 | . . . . . . . . 46 . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted 3 | . . . . . . 2 . 1 . Combat Hostiles . | . . . . . . . . . . Parts Melted 26 | . . . . 13 2 2 . 9 . Heat Transferred 10492 | . . . 37 3515 1609 1591 37 3503 200 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Low Peak Influence 2137 | 5 190 455 213 687 266 555 160 2137 . Initial 223 | . 3 31 115 34 223 12 160 . . Average 436 | . 53 262 127 416 157 291 95 1048 . Maximum Alert Level 5 | . . 2 1 2 1 2 . 5 . Low Security (%) 44 | 100 100 18 82 15 64 31 100 18 . Level 1 25 | . . 70 17 34 35 44 . 5 . Level 2 16 | . . 10 . 50 . 23 . 21 . Level 3 . | . . . . . . . . 1 . Level 4 6 | . . . . . . . . 26 . Level 5 6 | . . . . . . . . 26 . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 30 | . . 2 . 5 . 2 . 21 . Investigation 3 | . . 1 . . . . . 2 . Extermination 3 | . . . . . . 1 . 2 . Reinforcement 12 | . . 1 . 2 . 1 . 8 . Assault 5 | . . . . . . . . 5 . Garrison 7 | . . . . 3 . . . 4 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . . 4 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Low Distress Signals 7 | . . 1 2 1 . 1 . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 224 | . 10 21 17 40 6 23 . 89 18 Peak Tracking Total 14 | . 4 5 4 6 3 4 . 14 6 Tactical Retreats 21 | . . . . 4 . 1 . 9 7 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Low Traps Triggered 7 | . 2 1 . . . 2 . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Low Machines Disabled 38 | . . 4 1 4 . . . 29 . Max in Single Turn 6 | . . 1 1 1 . . . 6 . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Low Machines Accessed 50 | . 5 4 8 4 11 4 . 14 . Terminals 28 | . 5 1 7 2 4 3 . 6 . Fabricators 2 | . . . . . . . . 2 . Repair Stations 3 | . . 1 . . . 1 . 1 . Recycling Units 11 | . . 1 . 1 7 . . 2 . Scanalyzers 4 | . . 1 1 . . . . 2 . Garrison Access 2 | . . . . 1 . . . 1 . Total Hacks 125 | . 15 9 29 8 28 8 . 28 . Successful 70 | . 6 7 20 5 15 2 . 15 . Failed 55 | . 9 2 9 3 13 6 . 13 . Catastrophic 9 | . . 1 . 1 2 1 . 4 . Database Lockouts . | . . . . . . . . . . Manual 15 | . 5 3 4 1 . . . 2 . Terminals 74 | . 15 4 23 4 12 6 . 10 . Fabricators 4 | . . . . . . . . 4 . Repair Stations 6 | . . 2 . . . 2 . 2 . Recycling Units 21 | . . 1 . 2 16 . . 2 . Scanalyzers 17 | . . 2 6 . . . . 9 . Garrison Access 3 | . . . . 2 . . . 1 . Terminal Hacks 38 | . 6 2 16 2 6 . . 6 . Record 3 | . . . 2 . . . . 1 . Part Schematic 1 | . . . . 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 . Branch Access Points 5 | . . . 2 1 1 . . 1 . Terminal Index 1 | . . . 1 . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . Alert Level 3 | . . . 3 . . . . . . Locate Traps 4 | . . 1 2 . . . . 1 . Dispatch Records 3 | . . . 1 . 1 . . 1 . Maintenance Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Hauler Manifests 3 | . 1 . 1 . 1 . . . . Registered Components 1 | . . . . . 1 . . . . Zone Layout 8 | . 3 1 2 . 1 . . 1 . Fabricator Hacks 2 | . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 4 | . . 2 . . . 2 . . . Scan Component 2 | . . 1 . . . 1 . . . Repair 2 | . . 1 . . . 1 . . . Recycling Unit Hacks 13 | . . 1 . 2 9 . . 1 . Report Inventory 5 | . . . . 1 4 . . . . Retrieve Components 8 | . . 1 . 1 5 . . 1 . Scanalyzer 12 | . . 2 4 . . . . 6 . Insert Component 5 | . . 1 1 . . . . 3 . Analyze 7 | . . 1 3 . . . . 3 . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . 1 . Used 1 | . . 1 . . . . . . . Hacking Detections 36 | . 5 1 6 4 6 4 . 10 . Full Trace Events 4 | . 1 1 . . . . . 2 . Feedback Events 2 | . 1 1 . . . . . . . Corruption 2 | . 1 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . 1 1 1 . . . 3 . Parts Built 1 | . . . . . . . . 1 . Authchips . | . . . . . . . . . . Time 62 | . . . . . . . . 62 . Total Part Build Rating 2 | . . . . . . . . 2 . Parts Repaired 2 | . . 1 . . . 1 . . . Time 45 | . . 26 . . . 19 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 29 | . . 1 . 9 12 . . 7 . Parts Scanalyzed 5 | . . 1 1 . . . . 3 . Part Schematics Acquired 5 | . . 1 1 . . . . 3 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . Programmers 4 | . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 5 | . . . . . 5 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Low Total Allies 36 | . . . . 10 5 . 21 . . Largest Group 24 | . . . . 10 15 15 24 18 . Highest-Rated Group 841 | . . . . 173 239 239 841 618 . Highest-Rated Ally 50 | . . . . 29 29 29 50 50 . Total Orders 1 | . . . . . . 1 . . . ROAM 1 | . . . . . . 1 . . . Ally Attacks 329 | . . . . . 26 156 . 147 . Total Damage 10172 | . . . . . 409 2032 . 7731 . Kills 72 | . . . . . 6 23 . 43 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Low Turns Passed 9134 | 75 459 880 944 1306 1291 897 670 2285 327 Spaces Moved 5290 | 57 404 465 467 487 714 451 417 1342 486 Core 198 | 4 1 . . . . . . 193 . Treads 3706 | . . 348 467 487 714 451 417 822 . Legs . | . . . . . . . . . . Wheels 573 | 53 403 117 . . . . . . . Hover 813 | . . . . . . . . 327 486 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 148 145 152 155 135 50 58 Average Speed 129 | 77 80 139 150 158 154 156 154 119 58 Slowest Speed 250 | 80 200 160 160 225 160 160 160 250 58 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 4 52 36 38 49 98 11 97 35 58 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 1 . . . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . Scrap Searched 2 | . . . . . . . . . 2 Spaces Dug 39 | . . . 5 18 . . . 11 5 Terrain Destroyed 345 | . 31 114 7 83 . 6 . 97 7 Melee 6 | . . . . . . . . 6 . Projectile 87 | . . . 7 29 . 6 . 38 7 AOE 252 | . 31 114 . 54 . . . 53 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Low Total 6779 | 77 520 604 624 760 865 605 439 1766 519 Wait 657 | . 83 31 69 83 73 106 4 193 15 Move 5282 | 56 403 464 466 486 713 451 416 1341 486 Hop . | . . . . . . . . . . Pick Up 90 | 8 7 16 11 6 . 10 3 28 1 Fast Attach 45 | 5 5 4 3 6 1 5 3 13 . Attach 41 | 2 1 6 2 5 . . . 23 2 Detach 6 | . . . . . 2 . . 3 1 Swap 46 | . 5 4 7 16 4 . 2 5 3 Drop 76 | 1 4 5 16 11 8 11 8 12 . Fire 454 | 5 12 73 50 137 20 20 2 124 11 Melee 12 | . . . . . . . . 12 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 16 | . . 1 . 1 . 2 . 12 . Escape Stasis . | . . . . . . . . . . Rewire 44 | . . . . . 43 . 1 . . Trap . | . . . . . . . . . . Miscellaneous 10 | . . . . 9 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 15) 192 | -10/Materials | Discovered new exit (range 17) 303 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 13) 535 | -10/Materials | Entered another Materials area 535 | -9/Materials | Evolved 2 slots: Propulsion x2 693 | -9/Materials | Lost 3 parts (2n1w) 757 | -9/Materials | Repaired Assault Rifle 891 | -9/Materials | Discovered new exit (range 15) 1415 | -9/Materials | Entered another Materials area 1415 | -8/Materials | Evolved 2 slots: Utility x2 1997 | -8/Materials | Identified exit to Storage 2353 | -8/Materials | Discovered new exit (range 12) 2359 | -8/Materials | Entered Storage 2473 | -8/Storage | Garrison activated, responded to threat 2530 | -8/Storage | Lost 3 parts (1n2u) 2589 | -8/Storage | Lost 5 parts (3n2w) 3007 | -8/Storage | Build established: Scavenger-Mutant 3088 | -8/Storage | Core integrity fell below 50% 3420 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3513 | -8/Storage | Identified exit to Recycling 3665 | -8/Storage | Entered Recycling 3665 | -8/Recycling | Accompanied by 10 allies 3666 | -8/Recycling | Found Scrap Engine 3734 | -8/Recycling | Build established: Commander-Mutant 4397 | -8/Recycling | Discovered new exit (range 13) 4840 | -8/Recycling | Build established: Commander-Construct 4956 | -8/Recycling | Entered Factory 4956 | -6/Factory | Accompanied by 15 allies 4956 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4969 | -6/Factory | Discovered new exit (range 15) 5289 | -6/Factory | Build established: Commander-Bomber 5376 | -6/Factory | Repaired Deuterium Engine 5753 | -6/Factory | Lost 3 allies 5853 | -6/Factory | Sucked down chute 5853 | -6/Factory | Entered Waste 5853 | -6/Waste | Met up with 1 ally sucked down the chute earlier 5854 | -6/Waste | Joined by Warlord forces that had cleared the area 5885 | -6/Waste | 3 allies followed down the chute 5898 | -6/Waste | Found Broken Adv. Powered Armor 6087 | -6/Waste | Found Prototype Processor 6165 | -6/Waste | Build established: Scavenger-Tank 6337 | -6/Waste | Discovered new exit (range 15) 6468 | -6/Waste | Build established: Commander-Tank 6523 | -6/Waste | Entered Factory 6523 | -6/Factory | Accompanied by 18 allies 6931 | -6/Factory | Garrison activated, responded to threat 6961 | -6/Factory | Lost 4 allies 7217 | -6/Factory | Build established: Tank 7376 | -6/Factory | Identified Exp. Targeting Computer 7573 | -6/Factory | First assault squad dispatched 7591 | -6/Factory | Cargo convoy interrupted 7623 | -6/Factory | Lost 7 allies 7716 | -6/Factory | Lost 5 allies 7797 | -6/Factory | Lost 3 parts (2u1w) 7886 | -6/Factory | Found Prototype Launcher 7889 | -6/Factory | Found Prototype Device 8060 | -6/Factory | Garrison activated, responded to threat 8377 | -6/Factory | Core integrity fell below 50% 8389 | -6/Factory | Identified exit to Lower Caves 8397 | -6/Factory | Spotted B-75 Beast 8404 | -6/Factory | Core integrity fell below 20% 8407 | -6/Factory | Lost 11 parts (1p3n4u3w) 8612 | -6/Factory | Lost 3 parts (2n1u) 8719 | -6/Factory | Build established: Hacker-Mutant 8731 | -6/Factory | Fabricated Mni. Grenade Launcher? 8808 | -6/Factory | Entered Lower Caves 8843 | -6/Lower Caves | Learned Factory emergency access door positions 8963 | -6/Lower Caves | Attracted the attention of an 0b10 base 9055 | -6/Lower Caves | Spotted B-75 Beast 9135 | -6/Lower Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 08928_ System corrupted: IFF burst signal emitted. 08952_ G-50 Soldier springs to life. 08979_ System corrupted: Matter fused (-6). 09005_ System corrupted: Heat flow error (+259). 09006_ S-27 Virus destroyed. 09034_ System corrupted: Matter fused (-6). 09055_ Searching scrap... 09055_ Found Lgt. Angular Momentum Engine. 09055_ Found Energy Filter. 09055_ Found Com. Battery. 09055_ Found 18 Matter. 09069_ Acquired 5 matter. 09069_ Acquired 20 matter. 09070_ Acquired 50 matter. 09076_ System corrupted: Energy discharge (-41). 09103_ Hvy. Hammer destroyed. 09116_ System corrupted: Matter fused (-8). 09135_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????#""" | | ????????????????????????????????????????????#"" | | ????????????????????????????????????????????# "## | | ????????????????????????????????????????????#### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ??????????????????????????????????????????????## | | ?????????????????????????????????????????????## | | ?????????????????????????????????????????????# | | ??????????????????????????????????????#??????# | | ????????????????????????????????????? #????# | | ?????????????????###???????????????? ???## | | ????????????????## ##?????????????# ???# | | ???????????????## ????????????? ????## | | ???????????????# ????????##? ??????## | | ???????????????# #??????? ## ?#???### # | | ?????????????????# ??????? #??## # | | ?????????????????# ?????? ???# # | | ?????????????????# ##??## ??????# | | ?????????????????????# @#### #????????## ## | | ?????????????????????## #?????????###### | | ??????????????????????# #????????####### | | ??????????????????????# # ##???###### | | ?????????????????? ## ###### | | ?????????????????## ### # | | ??????????????????# #?# ## | | ?????????????????# ?######## ####? | | ???????????????? ????????####### #???? | | ??????????????? ??????????????## #??? | | ?????????????? #### ???????????????## #??? | | ??????????????????# ????????????????####??? | | ??????????????????# ??????????????????????? | | ?????????????????? ??????????????????????? | | ??????????????????? ###h ??????????????????????? | | ??????????????????????# ??????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Energy Generation 19 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Utility Shielding 66 Evasion (%) 53 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Gauss Rifle | -8/Storage | Hacked Adv. Powered Armor | -6/Factory | Scanalyzed Quantum Shading Machine | -6/Factory | Scanalyzed Exp. Targeting Computer | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Mni. Grenade Launcher | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club A New Friend Backstab Just What I Needed Oh No You Don't! Safety First The More The Merrier We Are Legion \\IAMDERELICT Challenges ------------ None Game ------ Seed DispersionFieldEngine Manual? 0 Play Time 02:40:49 Cumulative 12.7 hours Start 2024.04.11 @ 13:11:12 End 2024.04.11 @ 17:50:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 89e74e8c-6f15-4ea9-b5dd-ec8246cf9c28