Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 17:50:15

Player: pro100_Player

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (162)     810
Value Destroyed (4306)     4306
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (2790)               2790
              TOTAL SCORE: 11966

 Bonus
-------
High Alert Combat Kills    1206
Follower Combat Kills      1804
Friendly Fire              -220

 Cogmind 
---------
Core Integrity             0/850
Matter                     238/300
Energy                     158/160
System Corruption          6%
Temperature                Cool (6)
Movement                   Hovering (58)
Location                   -6/Lower Caves

 Parts 
-------
>              --- POWER (1) --------
         Light Nuclear Core
>              --- PROPULSION (5) ---
        Combat Airjet
      Improved Antigrav System (fused)
      Improved Antigrav System
               VTOL Module
      Improved Cesium-ion Thruster
>              --- UTILITY (6) ------
               Triangulator
      Enhanced Optical Array
               Core Analyzer
       Layered Medium Armor Plating
               Hacking Suite
      Improved Hacking Suite
>              --- WEAPON (3) -------
         Heavy Plasma Cannon
>              --- INVENTORY (5) ----
      Advanced Heat Sink
  Experimental Targeting Computer
       Layered Light Armor Plating
               Thermal Defense Suite
    Long-range Missile Launcher

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
>              --- PROPULSION -------
      Improved Heavy Treads
      Improved Heavy Treads
               FC-Aluminum Exoskeleton
>              --- UTILITY ----------
      Improved Thermal Generator
               Coolant Network
               Huge Storage Unit
      Enhanced Optical Array
      Improved Recalibrator
>              --- WEAPON -----------
         Heavy Plasma Cannon
               Magnetic Acceleration Cannon
               Thermal Assault Construct/C
>              --- INVENTORY --------
         Heavy Treads
         Heavy Treads
      Advanced Heat Sink
         Large Storage Unit
               Quantum Shading Machine
               Triangulator
      Advanced Signal Interpreter
  Experimental Targeting Computer
               Core Analyzer
      Advanced Kinecellerator
       Layered Medium Armor Plating
      Improved Hardlight Generator
               Hacking Suite
               Hacking Suite
               Hacking Suite
               System Shield
      Improved System Shield
        Cooled Plasma Rifle
      Advanced Assault Cannon
               Hellfire Missile Launcher
               Plasma Cutter
               Power Sword
[Rating: 98]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Constructs
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Constructs
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Constructs
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Constructs
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Was Fac Low 
Slots Evolved              8    | .   .   2   2   .   .   4   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   1   .   .   .   
  Utility                  4    | .   .   .   2   .   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   
Parts Attached             132  | 7   11  14  12  27  5   5   5   41  5   
  Power                    10   | 1   1   1   1   3   .   .   .   3   .   
    Engine                 8    | 1   1   1   1   3   .   .   .   1   .   
    Core                   2    | .   .   .   .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               40   | 2   2   7   3   9   3   1   2   11  .   
    Treads                 28   | .   .   6   3   9   3   1   2   4   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | 2   2   1   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   5   .   
    Flight                 2    | .   .   .   .   .   .   .   .   2   .   
  Utility                  44   | 2   1   1   4   6   1   3   3   18  5   
    Device                 20   | 1   1   .   .   1   1   1   3   9   3   
    Storage                5    | 1   .   1   1   .   .   .   .   2   .   
    Processor              3    | .   .   .   1   .   .   .   .   2   .   
    Hackware               3    | .   .   .   .   .   .   .   .   3   .   
    Protection             13   | .   .   .   2   5   .   2   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   7   5   4   9   1   1   .   9   .   
    Energy Gun             2    | .   .   .   .   2   .   .   .   .   .   
    Energy Cannon          6    | .   .   .   2   1   1   .   .   2   .   
    Ballistic Gun          11   | 2   5   2   1   .   .   .   .   1   .   
    Ballistic Cannon       8    | .   .   1   1   2   .   1   .   3   .   
    Launcher               8    | .   2   2   .   3   .   .   .   1   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   2   1   
Parts Lost                 40   | .   .   5   .   10  .   .   .   24  1   
  Power                    4    | .   .   1   .   .   .   .   .   3   .   
  Propulsion               15   | .   .   3   .   5   .   .   .   7   .   
  Utility                  11   | .   .   .   .   3   .   .   .   8   .   
  Weapon                   10   | .   .   1   .   2   .   .   .   6   1   
  Highest Loss Streak      11   | .   .   3   .   5   .   .   .   11  1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   99  94  99  93  88  89  86  74  92  
  Engine                   6    | .   14  9   9   9   9   3   1   3   .   
  Core                     1    | .   .   .   .   .   .   1   4   1   6   
  Treads                   23   | .   .   37  36  32  29  25  20  11  .   
  Leg                      1    | .   .   .   .   .   .   .   3   4   .   
  Wheel                    1    | .   27  4   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   3   2   2   20  
  Flight                   1    | .   .   .   .   .   5   2   .   .   13  
  Device                   12   | .   14  11  9   9   9   12  25  16  5   
  Storage                  7    | .   14  11  9   9   9   6   6   4   .   
  Processor                4    | .   .   .   9   9   .   .   .   6   13  
  Hackware                 1    | .   .   .   .   .   .   .   .   2   13  
  Protection               4    | .   .   .   9   6   9   11  .   .   6   
  Energy Gun               2    | .   .   .   .   6   3   5   2   .   .   
  Energy Cannon            2    | .   .   .   .   5   5   .   3   3   6   
  Ballistic Gun            3    | .   21  10  8   1   .   .   4   .   .   
  Ballistic Cannon         6    | .   .   2   5   1   2   12  7   11  .   
  Launcher                 2    | .   6   8   2   2   3   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             120  | 13  15  31  42  42  42  51  63  120 30  
  Greatest Support         157  | 20  20  86  90  89  84  82  157 157 36  
  Greatest Overweight (x)  4    | .   3   .   .   1   .   .   .   4   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   15  15  15  15  15  15  25  5   
  Average Capacity         14   | 6   8   12  15  15  15  15  15  17  5   
  Most Carried             25   | 5   8   15  15  15  15  15  15  25  5   
  Average Carried          13   | 3   7   11  14  14  14  14  14  15  4   
  Final Capacity           15   | 8   8   15  15  15  15  15  15  5   5   
  Final Carried            15   | 5   8   15  15  15  15  15  15  5   5   
Scrap Engine Consumption   153  | .   .   .   .   .   31  51  38  33  .   
  Constructs Created       4    | .   .   .   .   .   3   1   .   .   .   
  Constructs Modified      41   | .   .   .   .   .   5   7   16  13  .   

 Class Distribution 
--------------------
 30% | Mutant
 12% | Commander-Mutant
  9% | Commander-Bomber
  8% | Tank
  8% | Commander-Tank
  8% | Hacker-Mutant
  7% | Scavenger-Mutant
  4% | Commander-Construct
  4% | Scavenger-Skirmisher
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Commander-Mutant | -8/Recycling
 Commander-Bomber | -6/Factory
   Commander-Tank | -6/Waste
             Tank | -6/Factory
    Hacker-Mutant | -6/Lower Caves

 Resources                      | -11  -10  -9   -8   -8   -8   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Was  Fac  Low  
Matter Collected           3685 | 222  106  647  351  608  96   258  56   1217 124  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            6155 | 29   106  630  461  1368 399  544  303  2259 56   
  Parts                    291  | 3    12   55   29   86   8    20   1    76   1    
Haulers Intercepted        4    | .    .    1    .    2    .    .    .    1    .    
Recyclers Shooed           13   | .    .    1    3    3    .    1    .    5    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      1    | .    .    .    .    .    .    .    .    .    1    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Was Fac Low 
Combat Hostiles Destroyed  93   | .   5   13  8   28  1   5   .   32  1   
  Melee                    2    | .   .   .   .   .   .   .   .   2   .   
  Guns                     16   | .   2   4   2   4   .   1   .   3   .   
  Cannons                  64   | .   .   4   6   21  1   4   .   27  1   
  AOE                      11   | .   3   5   .   3   .   .   .   .   .   
Classes Destroyed          17   | 1   3   6   2   .   .   .   .   5   .   
  Worker                   24   | .   .   5   3   2   .   2   .   12  .   
  Builder                  15   | .   .   4   1   6   .   .   .   4   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   1   .   2   .   .   .   1   .   
  Recycler                 15   | .   1   4   1   1   .   3   .   5   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   
  Operator                 3    | .   .   2   1   .   .   .   .   .   .   
  Watcher                  5    | .   .   1   1   2   .   .   .   1   .   
  Swarmer                  32   | .   3   6   2   7   .   4   .   9   1   
  Saboteur                 1    | .   .   .   .   .   .   .   .   1   .   
  Grunt                    36   | .   2   4   2   12  .   .   .   16  .   
  Brawler                  3    | .   .   .   .   .   .   .   .   3   .   
  Duelist                  3    | .   .   .   1   .   .   1   .   1   .   
  Sentry                   14   | .   .   3   2   8   1   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   
  Hunter                   2    | .   .   .   1   1   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           10   | 1   3   8   8   9   1   2   .   10  1   
  Combat Bots Only         4    | .   3   4   4   4   1   2   .   4   1   
Max Kills in Single Turn   4    | 1   2   4   1   2   1   1   .   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   2   .   1   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Was  Fac  Low  
Hostile Shots Fired        694   | .    13   84   30   232  5    7    .    303  20   
  Missed                   182   | .    5    27   8    62   .    3    .    66   11   
Damage Taken               8665  | .    112  801  336  2273 70   79   .    4867 127  
  Core                     1234  | .    15   60   .    296  .    .    .    849  14   
  Absorbed by Shields      55    | .    .    .    .    .    .    .    .    55   .    
  Reduced by Siege Mode    219   | .    .    .    .    .    .    .    .    219  .    
  Regen/Repaired (Parts)   244   | .    .    98   .    .    30   36   18   62   .    
Core Remaining (%)         81    | 100  94   85   .    .    46   .    .    .    .    
Volleys Fired              454   | 5    12   73   50   137  20   20   2    124  11   
  Largest                  3     | 2    2    2    2    2    2    3    3    3    1    
  Hottest                  217   | 40   50   59   75   136  123  131  122  217  90   
Shots Fired                842   | 10   16   91   91   242  36   57   6    282  11   
  Gun                      270   | 10   11   54   41   101  15   22   4    12   .    
  Cannon                   536   | .    .    23   50   127  20   35   2    268  11   
  Launcher                 35    | .    5    14   .    14   .    .    .    2    .    
  Special                  1     | .    .    .    .    .    1    .    .    .    .    
  Kinetic                  445   | 10   11   77   85   51   15   29   2    165  .    
  Thermal                  358   | .    .    .    6    177  21   26   2    115  11   
  Explosive                35    | .    5    14   .    14   .    .    .    2    .    
  Electromagnetic          4     | .    .    .    .    .    .    2    2    .    .    
  Robot Hit Streak         21    | 6    6    17   8    10   20   11   9    21   3    
  Robot Miss Streak        9     | 1    5    6    7    9    2    4    .    6    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           469   | 8    6    53   43   126  32   34   4    159  4    
  Core Hits                284   | 2    10   45   21   59   16   27   3    99   2    
  Critical Kills           3     | .    .    .    .    1    .    .    .    2    .    
  Critical Parts Destroyed 2     | .    .    1    .    .    .    .    .    1    .    
  Critical Strikes         18    | .    .    1    1    3    .    2    .    11   .    
    Burn                   3     | .    .    .    .    2    .    1    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    1    .    
    Destroy                3     | .    .    1    .    1    .    .    .    1    .    
    Blast                  10    | .    .    .    1    .    .    1    .    8    .    
    Smash                  1     | .    .    .    .    .    .    .    .    1    .    
Melee Attacks              12    | .    .    .    .    .    .    .    .    12   .    
  Impact                   5     | .    .    .    .    .    .    .    .    5    .    
  Slashing                 7     | .    .    .    .    .    .    .    .    7    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13504 | 75   317  1633 814  3228 503  686  107  6015 126  
  Guns                     2269  | 75   56   425  281  982  137  129  39   145  .    
  Cannons                  8774  | .    .    286  533  1846 354  536  68   5025 126  
  Explosions               2266  | .    261  921  .    399  .    .    .    685  .    
  Melee                    76    | .    .    .    .    .    .    .    .    76   .    
  Ramming                  107   | .    .    1    .    1    .    21   .    84   .    
  Kinetic                  6145  | 75   56   711  789  723  137  394  68   3192 .    
  Thermal                  5447  | .    .    .    25   2105 366  264  17   2544 126  
  Explosive                1700  | .    261  921  .    399  .    .    .    119  .    
  Electromagnetic          29    | .    .    .    .    .    .    7    22   .    .    
  Impact                   53    | .    .    .    .    .    .    .    .    53   .    
  Slashing                 23    | .    .    .    .    .    .    .    .    23   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    1    1    .    .    .    .    .    6    6    
  Average Corruption       2     | .    1    1    .    .    .    .    .    3    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  39    | .    .    7    .    .    .    .    .    24   8    
    Message Errors         4     | .    .    1    .    .    .    .    .    3    .    
    Matter Fused           8     | .    .    1    .    .    .    .    .    4    3    
    Heat Flow Errors       4     | .    .    1    .    .    .    .    .    2    1    
    Energy Discharges      4     | .    .    .    .    .    .    .    .    2    2    
    Parts Rejected         2     | .    .    1    .    .    .    .    .    1    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    .    5    .    
    Data Loss (major)      3     | .    .    1    .    .    .    .    .    1    1    
    Misfires               5     | .    .    2    .    .    .    .    .    3    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            404   | .    .    23   18   10   .    9    .    315  29   
  Projectiles              218   | .    .    .    18   10   .    9    .    152  29   
  Explosions               133   | .    .    23   .    .    .    .    .    110  .    
  Melee                    53    | .    .    .    .    .    .    .    .    53   .    
Knockbacks                 45    | .    .    2    5    5    .    7    .    26   .    
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    
  Kinetic                  42    | .    .    2    5    5    .    4    .    26   .    
  Secondary                2     | .    .    .    .    .    .    2    .    .    .    
Self-Inflicted Damage      156   | .    21   135  .    .    .    .    .    .    .    
  Shots                    6     | .    1    5    .    .    .    .    .    .    .    
  Rammed                   13    | .    .    .    .    1    .    1    .    11   .    
Targets Rammed             16    | .    .    1    .    1    .    2    .    12   .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    1    .    .    .    1    .    1    .    
Highest Temperature        564   | .    15   104  90   234  198  18   .    564  292  
  Average Temperature      82    | .    7    23   23   44   51   9    .    123  154  
  Received Heat Transfer   2709  | .    39   240  72   1044 27   9    .    1257 21   
  Effects                  10    | .    .    .    .    3    .    .    .    7    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    
    Interference           4     | .    .    .    .    3    .    .    .    1    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    1    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    2    .    
Siege Activations          3     | .    .    .    .    .    .    .    .    3    .    
  Total Turns              76    | .    .    .    .    .    .    .    .    76   .    
  Longest Duration         46    | .    .    .    .    .    .    .    .    46   .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    2    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    1    .    
Robots Melted              3     | .    .    .    .    .    .    2    .    1    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             26    | .    .    .    .    13   2    2    .    9    .    
  Heat Transferred         10492 | .    .    .    37   3515 1609 1591 37   3503 200  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -6   -6   -6   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Was  Fac  Low  
Peak Influence             2137 | 5    190  455  213  687  266  555  160  2137 .    
  Initial                  223  | .    3    31   115  34   223  12   160  .    .    
  Average                  436  | .    53   262  127  416  157  291  95   1048 .    
Maximum Alert Level        5    | .    .    2    1    2    1    2    .    5    .    
  Low Security (%)         44   | 100  100  18   82   15   64   31   100  18   .    
  Level 1                  25   | .    .    70   17   34   35   44   .    5    .    
  Level 2                  16   | .    .    10   .    50   .    23   .    21   .    
  Level 3                  .    | .    .    .    .    .    .    .    .    1    .    
  Level 4                  6    | .    .    .    .    .    .    .    .    26   .    
  Level 5                  6    | .    .    .    .    .    .    .    .    26   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          30   | .    .    2    .    5    .    2    .    21   .    
  Investigation            3    | .    .    1    .    .    .    .    .    2    .    
  Extermination            3    | .    .    .    .    .    .    1    .    2    .    
  Reinforcement            12   | .    .    1    .    2    .    1    .    8    .    
  Assault                  5    | .    .    .    .    .    .    .    .    5    .    
  Garrison                 7    | .    .    .    .    3    .    .    .    4    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    1    .    .    .    4    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Fac Was Fac Low 
Distress Signals           7    | .   .   1   2   1   .   1   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              224  | .   10  21  17  40  6   23  .   89  18  
  Peak Tracking Total      14   | .   4   5   4   6   3   4   .   14  6   
  Tactical Retreats        21   | .   .   .   .   4   .   1   .   9   7   

 Traps                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Was Fac Low 
Traps Triggered            7    | .   2   1   .   .   .   2   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Sto Rec Fac Was Fac Low 
Machines Disabled          38   | .   .   4   1   4   .   .   .   29  .   
  Max in Single Turn       6    | .   .   1   1   1   .   .   .   6   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Fac Was Fac Low 
Machines Accessed          50   | .   5   4   8   4   11  4   .   14  .   
  Terminals                28   | .   5   1   7   2   4   3   .   6   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   
  Repair Stations          3    | .   .   1   .   .   .   1   .   1   .   
  Recycling Units          11   | .   .   1   .   1   7   .   .   2   .   
  Scanalyzers              4    | .   .   1   1   .   .   .   .   2   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   1   .   
Total Hacks                125  | .   15  9   29  8   28  8   .   28  .   
  Successful               70   | .   6   7   20  5   15  2   .   15  .   
  Failed                   55   | .   9   2   9   3   13  6   .   13  .   
    Catastrophic           9    | .   .   1   .   1   2   1   .   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   5   3   4   1   .   .   .   2   .   
  Terminals                74   | .   15  4   23  4   12  6   .   10  .   
  Fabricators              4    | .   .   .   .   .   .   .   .   4   .   
  Repair Stations          6    | .   .   2   .   .   .   2   .   2   .   
  Recycling Units          21   | .   .   1   .   2   16  .   .   2   .   
  Scanalyzers              17   | .   .   2   6   .   .   .   .   9   .   
  Garrison Access          3    | .   .   .   .   2   .   .   .   1   .   
Terminal Hacks             38   | .   6   2   16  2   6   .   .   6   .   
  Record                   3    | .   .   .   2   .   .   .   .   1   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     5    | .   .   .   2   1   1   .   .   1   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   1   .   .   .   .   
  Alert Level              3    | .   .   .   3   .   .   .   .   .   .   
  Locate Traps             4    | .   .   1   2   .   .   .   .   1   .   
  Dispatch Records         3    | .   .   .   1   .   1   .   .   1   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   1   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              8    | .   3   1   2   .   1   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       4    | .   .   2   .   .   .   2   .   .   .   
  Scan Component           2    | .   .   1   .   .   .   1   .   .   .   
  Repair                   2    | .   .   1   .   .   .   1   .   .   .   
Recycling Unit Hacks       13   | .   .   1   .   2   9   .   .   1   .   
  Report Inventory         5    | .   .   .   .   1   4   .   .   .   .   
  Retrieve Components      8    | .   .   1   .   1   5   .   .   1   .   
Scanalyzer                 12   | .   .   2   4   .   .   .   .   6   .   
  Insert Component         5    | .   .   1   1   .   .   .   .   3   .   
  Analyze                  7    | .   .   1   3   .   .   .   .   3   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   .   .   .   .   1   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   .   
Hacking Detections         36   | .   5   1   6   4   6   4   .   10  .   
  Full Trace Events        4    | .   1   1   .   .   .   .   .   2   .   
  Feedback Events          2    | .   1   1   .   .   .   .   .   .   .   
    Corruption             2    | .   1   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   1   1   1   .   .   .   3   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   62   | .   .   .   .   .   .   .   .   62  .   
  Total Part Build Rating  2    | .   .   .   .   .   .   .   .   2   .   
Parts Repaired             2    | .   .   1   .   .   .   1   .   .   .   
  Time                     45   | .   .   26  .   .   .   19  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     29   | .   .   1   .   9   12  .   .   7   .   
Parts Scanalyzed           5    | .   .   1   1   .   .   .   .   3   .   
  Part Schematics Acquired 5    | .   .   1   1   .   .   .   .   3   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Sto Rec Fac Was Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   4   .   
  Programmers              4    | .   .   .   .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   5   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -8   -8   -8   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Was  Fac  Low  
Total Allies               36    | .    .    .    .    10   5    .    21   .    .    
  Largest Group            24    | .    .    .    .    10   15   15   24   18   .    
  Highest-Rated Group      841   | .    .    .    .    173  239  239  841  618  .    
  Highest-Rated Ally       50    | .    .    .    .    29   29   29   50   50   .    
Total Orders               1     | .    .    .    .    .    .    1    .    .    .    
  ROAM                     1     | .    .    .    .    .    .    1    .    .    .    
Ally Attacks               329   | .    .    .    .    .    26   156  .    147  .    
  Total Damage             10172 | .    .    .    .    .    409  2032 .    7731 .    
  Kills                    72    | .    .    .    .    .    6    23   .    43   .    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Was Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Was  Fac  Low  
Turns Passed               9134 | 75   459  880  944  1306 1291 897  670  2285 327  
Spaces Moved               5290 | 57   404  465  467  487  714  451  417  1342 486  
  Core                     198  | 4    1    .    .    .    .    .    .    193  .    
  Treads                   3706 | .    .    348  467  487  714  451  417  822  .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   573  | 53   403  117  .    .    .    .    .    .    .    
  Hover                    813  | .    .    .    .    .    .    .    .    327  486  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   148  145  152  155  135  50   58   
  Average Speed            129  | 77   80   139  150  158  154  156  154  119  58   
  Slowest Speed            250  | 80   200  160  160  225  160  160  160  250  58   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 4    52   36   38   49   98   11   97   35   58   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    1    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    1    .    .    .    .    
Scrap Searched             2    | .    .    .    .    .    .    .    .    .    2    
Spaces Dug                 39   | .    .    .    5    18   .    .    .    11   5    
Terrain Destroyed          345  | .    31   114  7    83   .    6    .    97   7    
  Melee                    6    | .    .    .    .    .    .    .    .    6    .    
  Projectile               87   | .    .    .    7    29   .    6    .    38   7    
  AOE                      252  | .    31   114  .    54   .    .    .    53   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Was  Fac  Low  
Total                      6779 | 77   520  604  624  760  865  605  439  1766 519  
  Wait                     657  | .    83   31   69   83   73   106  4    193  15   
  Move                     5282 | 56   403  464  466  486  713  451  416  1341 486  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  90   | 8    7    16   11   6    .    10   3    28   1    
  Fast Attach              45   | 5    5    4    3    6    1    5    3    13   .    
  Attach                   41   | 2    1    6    2    5    .    .    .    23   2    
  Detach                   6    | .    .    .    .    .    2    .    .    3    1    
  Swap                     46   | .    5    4    7    16   4    .    2    5    3    
  Drop                     76   | 1    4    5    16   11   8    11   8    12   .    
  Fire                     454  | 5    12   73   50   137  20   20   2    124  11   
  Melee                    12   | .    .    .    .    .    .    .    .    12   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    16   | .    .    1    .    1    .    2    .    12   .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   44   | .    .    .    .    .    43   .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            10   | .    .    .    .    9    1    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage
-8/Recycling
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Discovered new exit (range 15)
   76 | -11/Scrapyard  | Entered Materials
  164 | -10/Materials  | Discovered new exit (range 15)
  192 | -10/Materials  | Discovered new exit (range 17)
  303 | -10/Materials  | Build established: Mutant
  493 | -10/Materials  | Discovered new exit (range 13)
  535 | -10/Materials  | Entered another Materials area
  535 | -9/Materials   | Evolved 2 slots: Propulsion x2
  693 | -9/Materials   | Lost 3 parts (2n1w)
  757 | -9/Materials   | Repaired Assault Rifle
  891 | -9/Materials   | Discovered new exit (range 15)
 1415 | -9/Materials   | Entered another Materials area
 1415 | -8/Materials   | Evolved 2 slots: Utility x2
 1997 | -8/Materials   | Identified exit to Storage
 2353 | -8/Materials   | Discovered new exit (range 12)
 2359 | -8/Materials   | Entered Storage
 2473 | -8/Storage     | Garrison activated, responded to threat
 2530 | -8/Storage     | Lost 3 parts (1n2u)
 2589 | -8/Storage     | Lost 5 parts (3n2w)
 3007 | -8/Storage     | Build established: Scavenger-Mutant
 3088 | -8/Storage     | Core integrity fell below 50%
 3420 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
 3513 | -8/Storage     | Identified exit to Recycling
 3665 | -8/Storage     | Entered Recycling
 3665 | -8/Recycling   | Accompanied by 10 allies
 3666 | -8/Recycling   | Found Scrap Engine
 3734 | -8/Recycling   | Build established: Commander-Mutant
 4397 | -8/Recycling   | Discovered new exit (range 13)
 4840 | -8/Recycling   | Build established: Commander-Construct
 4956 | -8/Recycling   | Entered Factory
 4956 | -6/Factory     | Accompanied by 15 allies
 4956 | -6/Factory     | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 4969 | -6/Factory     | Discovered new exit (range 15)
 5289 | -6/Factory     | Build established: Commander-Bomber
 5376 | -6/Factory     | Repaired Deuterium Engine
 5753 | -6/Factory     | Lost 3 allies
 5853 | -6/Factory     | Sucked down chute
 5853 | -6/Factory     | Entered Waste
 5853 | -6/Waste       | Met up with 1 ally sucked down the chute earlier
 5854 | -6/Waste       | Joined by Warlord forces that had cleared the area
 5885 | -6/Waste       | 3 allies followed down the chute
 5898 | -6/Waste       | Found Broken Adv. Powered Armor
 6087 | -6/Waste       | Found Prototype Processor
 6165 | -6/Waste       | Build established: Scavenger-Tank
 6337 | -6/Waste       | Discovered new exit (range 15)
 6468 | -6/Waste       | Build established: Commander-Tank
 6523 | -6/Waste       | Entered Factory
 6523 | -6/Factory     | Accompanied by 18 allies
 6931 | -6/Factory     | Garrison activated, responded to threat
 6961 | -6/Factory     | Lost 4 allies
 7217 | -6/Factory     | Build established: Tank
 7376 | -6/Factory     | Identified Exp. Targeting Computer
 7573 | -6/Factory     | First assault squad dispatched
 7591 | -6/Factory     | Cargo convoy interrupted
 7623 | -6/Factory     | Lost 7 allies
 7716 | -6/Factory     | Lost 5 allies
 7797 | -6/Factory     | Lost 3 parts (2u1w)
 7886 | -6/Factory     | Found Prototype Launcher
 7889 | -6/Factory     | Found Prototype Device
 8060 | -6/Factory     | Garrison activated, responded to threat
 8377 | -6/Factory     | Core integrity fell below 50%
 8389 | -6/Factory     | Identified exit to Lower Caves
 8397 | -6/Factory     | Spotted B-75 Beast
 8404 | -6/Factory     | Core integrity fell below 20%
 8407 | -6/Factory     | Lost 11 parts (1p3n4u3w)
 8612 | -6/Factory     | Lost 3 parts (2n1u)
 8719 | -6/Factory     | Build established: Hacker-Mutant
 8731 | -6/Factory     | Fabricated Mni. Grenade Launcher?
 8808 | -6/Factory     | Entered Lower Caves
 8843 | -6/Lower Caves | Learned Factory emergency access door positions
 8963 | -6/Lower Caves | Attracted the attention of an 0b10 base
 9055 | -6/Lower Caves | Spotted B-75 Beast
 9135 | -6/Lower Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
08928_ System corrupted: IFF burst signal
  emitted.
08952_ G-50 Soldier springs to life. <x4>
08979_ System corrupted: Matter fused (-6).
09005_ System corrupted: Heat flow error (+259).
09006_ S-27 Virus destroyed.
09034_ System corrupted: Matter fused (-6).
09055_ Searching scrap...
09055_ Found Lgt. Angular Momentum Engine.
09055_ Found Energy Filter.
09055_ Found Com. Battery.
09055_ Found 18 Matter.
09069_ Acquired 5 matter.
09069_ Acquired 20 matter.
09070_ Acquired 50 matter.
09076_ System corrupted: Energy discharge (-41).
09103_ Hvy. Hammer destroyed.
09116_ System corrupted: Matter fused (-8).
09135_ Penetrated by Slug.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????????????????#""    |
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| ?????????????????#         ?########         ####? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           127
Energy Generation          19
Energy Capacity            730
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             375
Utility Shielding          66
Evasion (%)                53
Core Analysis              6
Recoil Reduction           5
Offensive Hacking          22
Defensive Hacking          10

 Item Schematics 
-----------------
   Mni. Grenade Launcher | -9/Materials | Scanalyzed
        Carbon-fiber Leg | -8/Materials | Scanalyzed
             Gauss Rifle | -8/Storage   | Hacked
      Adv. Powered Armor | -6/Factory   | Scanalyzed
 Quantum Shading Machine | -6/Factory   | Scanalyzed
 Exp. Targeting Computer | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Mni. Grenade Launcher | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
A New Friend
Backstab
Just What I Needed
Oh No You Don't!
Safety First
The More The Merrier
We Are Legion
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              DispersionFieldEngine
  Manual?         0
Play Time         02:40:49
  Cumulative      12.7 hours
  Start           2024.04.11 @ 13:11:12
  End             2024.04.11 @ 17:50:15
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 89e74e8c-6f15-4ea9-b5dd-ec8246cf9c28