Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.12.24 @ 01:28:53 Player: Apothem Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (83) 415 Value Destroyed (1918) 1918 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (733) 733 TOTAL SCORE: 7646 Bonus ------- Follower Combat Kills 151 Met Imprinter 300 Was Imprinted 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 21/300 Energy 89/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Compact Matter Pod (0) Kinecellerator Precision Assault Rifle Rocket Array Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module Nuclear Pulse Thruster > --- UTILITY ---------- Coolant Injector Medium Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Bomb Factory No. 2 > --- WEAPON ----------- Autogun High-powered Shotgun > --- INVENTORY -------- Compact Matter Pod Weight Redist. System Improved Sensor Array Kinecellerator Improved Light Armor Plating Improved Focal Shield Improved Focal Shield Flak Gun Precision Assault Rifle Rocket Array [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Flight Unit VTOL Module Utility Weight Redist. System Device Weight Redist. System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Power Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee Slots Evolved 8 | . . 2 . 2 2 . . 2 . . . . Power 2 | . . 1 . . 1 . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . Utility 4 | . . . . 1 1 . . 2 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 145 | 5 4 18 9 10 13 1 37 26 1 10 6 5 Power 29 | 1 . 3 2 1 5 . 5 10 . 2 . . Engine 23 | 1 . 3 2 1 3 . 4 9 . . . . Core 6 | . . . . . 2 . 1 1 . 2 . . Reactor . | . . . . . . . . . . . . . Propulsion 34 | 2 1 4 3 5 3 . 13 1 1 1 . . Treads 2 | . . . . 1 1 . . . . . . . Leg 3 | . . 2 1 . . . . . . . . . Wheel 10 | 2 1 2 . 3 2 . . . . . . . Hover 1 | . . . . 1 . . . . . . . . Flight 18 | . . . 2 . . . 13 1 1 1 . . Utility 37 | 1 1 2 . 1 3 1 10 10 . 2 2 4 Device 22 | . . . . . 1 . 5 10 . 2 1 3 Storage 7 | 1 . 1 . . 1 . 3 . . . 1 . Processor 6 | . 1 1 . 1 1 . 2 . . . . . Hackware . | . . . . . . . . . . . . . Protection 2 | . . . . . . 1 . . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 45 | 1 2 9 4 3 2 . 9 5 . 5 4 1 Energy Gun 16 | 1 2 4 4 3 1 . 1 . . . . . Energy Cannon 3 | . . 2 . . . . 1 . . . . . Ballistic Gun 23 | . . 1 . . 1 . 7 5 . 5 3 1 Ballistic Cannon 2 | . . 2 . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 3 . 1 1 . 1 . . . 1 . Parts Lost 54 | . . 5 5 7 6 5 8 3 1 . . 14 Power 15 | . . 1 2 2 1 1 4 2 . . . 2 Propulsion 22 | . . 2 2 3 3 3 3 1 1 . . 4 Utility 7 | . . 1 . . . 1 . . . . . 5 Weapon 10 | . . 1 1 2 2 . 1 . . . . 3 Highest Loss Streak 13 | . . 4 2 6 2 5 2 2 1 . . 13 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 99 83 89 81 91 62 77 76 62 75 86 67 Engine 9 | . 14 20 18 11 12 5 7 9 . . . . Core 4 | . . . . . 4 5 3 2 6 12 13 9 Treads 1 | . . . . 4 6 4 . . . . . . Leg 2 | . . 2 19 9 . . . . . . . . Wheel 6 | . 28 18 6 7 21 11 . . . . . . Hover 1 | . . . . 4 . . 5 . . . . . Flight 11 | . . . . . . . 18 25 22 20 26 16 Device 10 | . . . . . 6 4 14 23 20 25 20 17 Storage 7 | . 14 11 11 9 7 4 5 6 6 6 7 5 Processor 9 | . 14 10 11 18 15 11 7 6 6 6 6 6 Energy Gun 7 | . 27 9 17 16 13 5 2 . . . . . Ballistic Gun 3 | . . . . . . 4 7 . . 2 11 10 Naked Turns 36 | . . . . . . 28 8 . . . . . Heaviest Build 57 | 10 12 34 34 32 51 46 32 25 16 28 57 57 Greatest Support 48 | 26 32 42 26 48 48 32 22 25 27 27 27 27 Greatest Overweight (x) 6 | . . 2 2 1 2 6 2 1 . 1 2 3 Average Overweight (x) . | . . . 1 . . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 10 10 10 10 10 Average Capacity 11 | 6 8 11 15 15 15 12 9 10 10 10 10 9 Most Carried 15 | 7 8 15 15 15 15 14 15 10 10 10 10 10 Average Carried 10 | 4 7 10 14 14 14 11 8 9 9 9 9 9 Final Capacity 15 | 8 8 15 15 15 15 5 10 10 10 10 10 5 Final Carried 15 | 7 8 15 15 15 14 5 10 10 9 9 10 4 Class Distribution -------------------- 55% | Scavenger-Mutant 24% | Mutant 19% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee Matter Collected 2222 | 230 60 426 186 60 163 . 647 83 41 246 48 32 Remotely . | . . . . . . . . . . . . . Salvage Created 2811 | . 102 514 308 538 490 . 596 83 . 148 . 32 Parts 168 | . 9 28 24 23 23 . 44 6 . 11 . . Haulers Intercepted 4 | . . 1 . 1 1 . 1 . . . . . Recyclers Shooed 3 | . . . . 1 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . 9 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 62 | . 5 8 13 7 3 . 13 3 . 7 . 3 Melee 1 | . . . . . . . . 1 . . . . Guns 49 | . 1 8 10 3 2 . 13 2 . 7 . 3 Cannons 1 | . . . 1 . . . . . . . . . AOE 11 | . 4 . 2 4 1 . . . . . . . Classes Destroyed 11 | . 2 6 . 1 . . 1 . . . . 1 Builder 2 | . . . . 2 . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . Hauler 4 | . . 1 . 1 1 . 1 . . . . . Recycler 10 | . . 2 . 3 4 . 1 . . . . . Watcher 7 | . . 3 . 1 . . 3 . . . . . Swarmer 37 | . 4 3 7 3 . . 10 3 . 7 . . Grunt 12 | . 1 2 6 2 1 . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . Sentry 8 | . . 2 . 2 2 . 2 . . . . . Programmer 1 | . . . . . . . 1 . . . . . Assembled 3 | . . . . . . . . . . . . 3 Best Kill Streak 10 | . 3 7 4 10 5 . 4 3 . 4 . 3 Combat Bots Only 5 | . 3 4 4 5 2 . 4 3 . 4 . 3 Max Kills in Single Turn 7 | . 3 1 3 7 1 . 2 1 . 2 . 2 Gunslinging 1 | . . . 1 . . . . . . 1 . 1 Exploded 4 | . 3 . 1 4 1 . . . . . . . Melee 1 | . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee Damage Taken 5453 | . 48 388 409 795 575 156 970 282 27 158 . 1645 Core 1564 | . 15 42 61 167 93 90 228 88 . 45 . 735 Absorbed by Shields 82 | . . . . . . . 82 . . . . . Redirected to Shielding 25 | . . . . . . 25 . . . . . . Regen/Repaired (Parts) 25 | . . 25 . . . . . . . . . . Core Remaining (%) 75 | 100 94 . 74 69 . . 41 . . . . . Volleys Fired 208 | . 7 29 27 24 31 1 64 7 . 14 . 4 Largest 2 | . 2 2 2 2 2 1 2 1 . 2 . 2 Hottest 107 | . 80 84 107 100 100 28 58 28 . 53 . 48 Shots Fired 355 | . 9 58 52 43 56 1 104 7 . 17 . 8 Gun 305 | . 9 29 32 43 56 1 103 7 . 17 . 8 Cannon 50 | . . 29 20 . . . 1 . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 173 | . . 34 10 . 6 1 90 7 . 17 . 8 Thermal 73 | . . . 10 24 25 . 14 . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 109 | . 9 24 32 19 25 . . . . . . . Robot Hit Streak 25 | . 5 18 12 19 25 9 21 8 . 12 . 6 Robot Miss Streak 5 | . 1 5 3 2 1 2 4 . . 1 . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 7 | . . . 2 1 . . 2 . . 1 . 1 Max Gunslinging Chain 1 | . . . 1 1 . . 1 . . 1 . 1 Shots Hit Robots 289 | . 8 43 42 37 51 1 79 7 . 14 . 7 Core Hits 148 | . 5 25 18 20 20 . 36 4 . 14 . 6 Critical Kills 1 | . . . . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . Critical Strikes 4 | . . . 1 . 1 . 1 . . 1 . . Burn 1 | . . . . . 1 . . . . . . . Destroy 2 | . . . . . . . 1 . . 1 . . Corrupt 1 | . . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6604 | . 253 945 895 1446 1045 22 1415 149 . 269 . 165 Guns 4376 | . 82 401 331 682 880 22 1406 143 . 269 . 160 Cannons 698 | . . 326 372 . . . . . . . . . Explosions 1501 | . 171 209 192 764 165 . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 29 | . . 9 . . . . 9 6 . . . 5 Kinetic 2624 | . . 365 208 . 134 22 1323 143 . 269 . 160 Thermal 2571 | . 171 209 356 1115 637 . 83 . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 1380 | . 82 362 331 331 274 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . 1 1 . . 10 10 1 1 1 1 . Average Corruption 5 | . . 1 1 . . 5 10 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 61 | . . 3 5 . . 3 46 1 1 2 . . Message Errors 17 | . . 1 1 . . 1 13 . . 1 . . Matter Fused 11 | . . 1 1 . . . 7 1 . 1 . . Heat Flow Errors 8 | . . . . . . 1 7 . . . . . Energy Discharges 11 | . . . 3 . . . 8 . . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . Data Loss (minor) 7 | . . 1 . . . . 5 . 1 . . . Data Loss (major) 3 | . . . . . . . 3 . . . . . Misfires 1 | . . . . . . . 1 . . . . . Alerts 1 | . . . . . . 1 . . . . . . Weapon Failures 1 | . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 236 | . . 10 12 208 6 . . . . . . . Projectiles 12 | . . . 12 . . . . . . . . . Explosions 224 | . . 10 . 208 6 . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 7 | . . 4 3 . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 6 | . . 3 3 . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . Self-Inflicted Damage 262 | . 4 49 31 107 62 . 4 3 . . . 2 Shots 8 | . 1 2 1 2 2 . . . . . . . Rammed 5 | . . 1 . . . . 1 2 . . . 1 Targets Rammed 5 | . . 1 . . . . 1 2 . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 361 | . 36 219 298 153 361 199 216 . . 8 . 166 Average Temperature 84 | . 15 66 96 60 124 114 67 . . 4 . 78 Received Heat Transfer 1646 | . 6 120 201 243 243 . 186 . . . . 647 Effects 6 | . . 1 . . 5 . . . . . . . Shutdowns 3 | . . . . . 3 . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . 1 . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . . . . 4 1 . 1 . . . . . Heat Transferred 3981 | . 250 300 496 1353 1249 . 333 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 11 | . 2 3 2 2 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee Peak Influence 387 | . 149 343 335 387 231 30 252 151 . . . . Initial 150 | . . 53 43 73 150 30 9 16 . . . . Average 118 | . 50 138 226 198 127 15 91 51 . . . . Maximum Alert Level 1 | . . 1 1 1 1 . 1 . . . . . Low Security (%) 76 | 100 100 82 28 54 75 100 85 100 . . . . Level 1 23 | . . 17 71 45 24 . 14 . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . . 2 . 1 . . 3 3 . . . . Investigation 2 | . . 1 . . . . 1 . . . . . Extermination 1 | . . . . . . . 1 . . . . . Reinforcement 6 | . . 1 . 1 . . 1 3 . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee Distress Signals 3 | . . 1 . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 123 | . 8 11 17 15 5 5 26 10 6 8 . 12 Peak Tracking Total 11 | . 4 4 4 10 3 5 4 5 3 4 . 11 Tactical Retreats 11 | . . . 3 1 . . 1 3 3 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee Traps Triggered 7 | . . 1 . . 1 . 4 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Fabricated Traps 2 | . . . . . . . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee Machines Disabled 1 | . . . . 1 . . . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee Machines Accessed 20 | . 1 3 . 1 7 . 3 3 . 1 1 . Terminals 8 | . . 1 . 1 2 . 1 3 . . . . Fabricators 1 | . . . . . 1 . . . . . . . Repair Stations 2 | . . 1 . . . . 1 . . . . . Recycling Units 4 | . 1 1 . . 2 . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . Total Hacks 59 | . 1 8 . 2 18 . 13 8 . 1 8 . Successful 45 | . 1 6 . . 14 . 12 3 . 1 8 . Failed 14 | . . 2 . 2 4 . 1 5 . . . . Catastrophic 1 | . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 11 | . . . . . . . . . . . 11 . Terminals 23 | . . 1 . 2 10 . 2 8 . . . . Fabricators 1 | . . . . . 1 . . . . . . . Repair Stations 6 | . . 5 . . . . 1 . . . . . Recycling Units 8 | . 1 2 . . 5 . . . . . . . Scanalyzers 10 | . . . . . . . 10 . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . Terminal Hacks 22 | . . . . . 9 . 1 3 . 1 8 . Record 6 | . . . . . 6 . . . . . . . Part Schematic 8 | . . . . . . . . . . . 8 . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . 1 . . . . Alert Level 3 | . . . . . 1 . . 2 . . . . Locate Traps 1 | . . . . . . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . Repair Station Hacks 5 | . . 4 . . . . 1 . . . . . Scan Component 2 | . . 2 . . . . . . . . . . Repair 2 | . . 2 . . . . . . . . . . Refit 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks 5 | . 1 2 . . 2 . . . . . . . Recycle Component 1 | . . 1 . . . . . . . . . . Report Inventory 4 | . 1 1 . . 2 . . . . . . . Scanalyzer 10 | . . . . . . . 10 . . . . . Insert Component 4 | . . . . . . . 4 . . . . . Analyze 6 | . . . . . . . 6 . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . . . . Seal Access 2 | . . . . . 2 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . 1 2 . 1 3 . 2 3 . . . . Full Trace Events 2 | . . . . 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 3 . . . 8 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . . . . Time 52 | . . 52 . . . . . . . . . . Parts Recycled 1 | . . 1 . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 4 . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee Total Allies 5 | . . . . 1 . . . . . . 4 . Largest Group 4 | . . . . 1 1 1 . . . . 4 . Highest-Rated Group 155 | . . . . 16 16 15 . . . . 155 . Highest-Rated Ally 40 | . . . . 16 16 15 . . . . 40 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 39 | . . . . 17 14 6 . . . . . 2 Total Damage 513 | . . . . 216 190 86 . . . . . 21 Kills 4 | . . . . 2 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . 2 2 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee Turns Passed 5919 | 41 246 531 551 396 756 159 1394 465 254 246 615 265 Spaces Moved 5910 | 36 218 298 261 177 598 169 1023 949 731 600 670 180 Core 153 | 15 . . . . . 63 26 . . . . 49 Treads 10 | . . . . 7 3 . . . . . . . Legs 285 | . . 9 194 82 . . . . . . . . Wheels 1384 | 21 218 289 67 88 595 106 . . . . . . Hover 391 | . . . . . . . 391 . . . . . Flight 3687 | . . . . . . . 606 949 731 600 670 131 Fastest Speed 26 | 50 90 93 105 100 100 50 26 26 27 27 27 35 Average Speed 73 | 73 94 112 169 149 105 91 72 27 28 33 89 136 Slowest Speed 350 | 100 100 190 260 250 240 350 192 106 30 110 187 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . 3 5 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 43 32 45 21 14 74 22 15 75 76 64 44 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . . . 2 . Known Exits Taken 5 | . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . Scrap Searched 9 | . . . 2 . . . . . . 5 2 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 52 | . 6 6 9 24 7 . . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 52 | . 6 6 9 24 7 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Zio Dee Total 7158 | 48 249 436 318 263 668 170 1582 1141 774 631 686 192 Wait 628 | . 12 56 15 43 1 . 342 116 43 . . . Move 5883 | 35 217 297 260 176 598 168 1016 938 730 599 669 180 Hop 8 | . . . . . . . 3 5 . . . . Pick Up 102 | 8 6 23 3 5 12 . 31 7 . 2 5 . Fast Attach 54 | 4 . 4 4 5 7 . 17 8 . 3 2 . Attach 54 | 1 2 7 1 4 3 . 11 8 1 7 4 5 Detach 19 | . . . . . . . 7 7 . 5 . . Swap 38 | . 2 8 4 1 3 1 9 10 . . . . Drop 81 | . 3 11 4 1 13 . 25 15 . 1 6 2 Fire 208 | . 7 29 27 24 31 1 64 7 . 14 . 4 Melee . | . . . . . . . . . . . . . Ram 5 | . . 1 . . . . 1 2 . . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 74 | . . . . . . . 56 18 . . . . Rewire 4 | . . . . 4 . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -6/Deep Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 42 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 7) 257 | -10/Materials | Discovered new exit (range 7) 288 | -10/Materials | Entered another Materials area 288 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 288 | -9/Materials | Discovered new exit (range 9) 315 | -9/Materials | Build established: Mutant 327 | -9/Materials | Repaired EM Pulse Gun 355 | -9/Materials | Repaired EM Pulse Gun 467 | -9/Materials | Lost 4 parts (1p2n1u) 654 | -9/Materials | Discovered new exit (range 18) 819 | -9/Materials | Entered Mines 988 | -9/Mines | Build established: Scavenger-Mutant 1344 | -9/Mines | Discovered new exit (range 11) 1370 | -9/Mines | Entered Materials 1370 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1651 | -8/Materials | Lost 6 parts (2p3n1w) 1714 | -8/Materials | Discovered new exit (range 17) 1766 | -8/Materials | Entered Factory 1766 | -7/Factory | Accompanied by 1 ally 1766 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2522 | -7/Factory | Sucked down chute 2522 | -7/Factory | Entered Waste 2535 | -7/Waste | 1 allies followed down the chute 2537 | -7/Waste | EMP discharged 2545 | -7/Waste | Spotted C-40 Crusher 2547 | -7/Waste | Spotted C-40 Crusher 2613 | -7/Waste | Spotted C-40 Crusher 2616 | -7/Waste | Spotted C-40 Crusher 2637 | -7/Waste | EMP discharged 2637 | -7/Waste | System corruption reached 10% 2639 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2646 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2649 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2653 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2656 | -7/Waste | Spotted C-40 Crusher 2675 | -7/Waste | Spotted C-40 Crusher 2675 | -7/Waste | Discovered new exit (range 12) 2681 | -7/Waste | Entered Factory 2684 | -7/Factory | Lost 5 parts (1p3n1u) 2931 | -7/Factory | Build established: Mutant 3082 | -7/Factory | Found Rocket Array 3091 | -7/Factory | Found Rocket Array 3097 | -7/Factory | Found Rocket Array 3785 | -7/Factory | Core integrity fell below 50% 4071 | -7/Factory | Discovered new exit (range 16) 4075 | -7/Factory | Identified exit to Factory 4075 | -7/Factory | Entered another Factory area 4075 | -6/Factory | Evolved 2 slots: Utility x2 4517 | -6/Factory | Discovered new exit (range 16) 4521 | -6/Factory | Identified exit to Lower Caves 4540 | -6/Factory | Entered Lower Caves 4602 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4660 | -6/Lower Caves | Build established: Scavenger-Sprinter 4665 | -6/Lower Caves | Encountered a Warlord checkpoint 4670 | -6/Lower Caves | Learned location of 1 exit from Factory 4671 | -6/Lower Caves | Identified exit to Lower Caves 4794 | -6/Lower Caves | Entered another Lower Caves area 4895 | -6/Lower Caves | Encountered a Warlord checkpoint 4978 | -6/Lower Caves | Spotted B-75 Beast 5017 | -6/Lower Caves | Discovered new exit (range 10) 5022 | -6/Lower Caves | Identified exit to Zion 5026 | -6/Lower Caves | Learned location of 1 exit from Factory 5040 | -6/Lower Caves | Entered Zion 5046 | -6/Zion | Learned location of Extension (-5) 5072 | -6/Zion | System corruption cleaned by Quarantine Array 5089 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5116 | -6/Zion | Identified exit to Deep Caves 5153 | -6/Zion | Found Prototype Device 5179 | -6/Zion | Identified Bomb Factory No. 2 5447 | -6/Zion | Build established: Scavenger-Mutant 5451 | -6/Zion | Imprinted 5453 | -6/Zion | Declared Zion's savior 5620 | -6/Zion | Opened final containment barrier to the Deep Caves 5648 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 5655 | -6/Zion | Entered Deep Caves 5655 | -6/Deep Caves | Accompanied by 4 allies 5843 | -6/Deep Caves | Attacked by Z-Imprinter 5862 | -6/Deep Caves | Z-Facility disabled 5891 | -6/Deep Caves | Core integrity fell below 50% 5907 | -6/Deep Caves | Core integrity fell below 20% 5920 | -6/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 05680_ Bomb Factory No. 2 fabricates Dirty Bomb Trap. 05833_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 05843_ Dropped Bomb Factory No. 2. 05851_ Adv. Weight Redist. System destroyed. 05858_ Lgt. Nuclear Core destroyed. 05862_ VTOL Module destroyed. 05862_ Z-Facility disabled. 05872_ Nuclear Pulse Thruster destroyed. 05874_ Hpw. Shotgun destroyed. 05878_ Autogun destroyed. 05880_ Coolant Injector destroyed. 05883_ Weight Redist. System destroyed. 05883_ VTOL Module destroyed. 05888_ Dropped Med. Storage Unit. 05890_ Flak Gun destroyed. 05899_ Imp. Light Armor Plating destroyed. 05902_ Imp. Focal Shield destroyed. 05919_ Slammed into CC-LWS(o). Map ----- +----------------------------------------------------+ | ??????#???????###############????????????????????? | | ??????# ???#### ##???????????????????? | | ??????# ??## #???????????????????? | | ####??# ?## ###?##?##?????######? | | # #?# ## ## # #???### ## | | ## ##### # | | # | | ? | | #? | | #? | | """ """"""z ## | | """""""""""""" # | | """"""""""""""z | | """""""""""""" | | """"""""""" Iz | | """""""""""""z | | """""?"""""""" # | | """""?"""""""" ## | | """""""""""""" #? | | """"""""" " " ## | | """""""""o o # | | """""""" # | | """""""""o # | | """"""""" ## | | ! """"?"""""" ## | | ! """"?""""""""@ # | | """""" o # | | """""" """ ## | | """""" """"" ##? | | """"" """"""" ##? | | """" """"""" ## | | """" """"""" ! # | | " "" """"" # | | """ """ ## | | """" #? | | """""""""" #? | | """" """ # | | # | | | | ? | | ? | | ? | | ?? | | ##### ?? | | ### ### ####???### #### ??? | | ??# ??## ##?????????#####???# ??? | | ??####???### #####???????????????????????? | | ???????????###########???????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 35 Energy Capacity 1030 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 1 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Weight Redist. System | -7/Factory | Scanalyzed Reaction Control System | -7/Factory | Scanalyzed Arm. Wheel | -7/Factory | Scanalyzed Phasing Sabre | -6/Zion | Free Ripper | -6/Zion | Free Flamer | -6/Zion | Free Battle Cannon | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Riot Gun | -6/Zion | Free Beamcaster | -6/Zion | Free Battle Rifle | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Signs Are For Wimps Challenges ------------ None Game ------ Seed TrapCloakingMembrane Manual? 0 Play Time 01:33:39 Cumulative 139.1 hours Start 2022.05.30 @ 20:09:34 End 2022.12.24 @ 01:28:53 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 91 Rogue 0 Adventurer 91 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e82789cb-af91-4d58-8674-0a1a01d793e2