Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 00:46:53 Player: Hinzy Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (105) 525 Value Destroyed (3144) 3144 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (187) 187 TOTAL SCORE: 7276 Bonus ------- High Alert Combat Kills 16 Entered Garrisons 200 Friendly Fire -29 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 92/100 System Corruption 57% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Melee Analysis Suite Core Analyzer Core Analyzer Heavy Laser Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Weight Redist. System Advanced ECM Suite Hacking Suite > --- WEAPON ----------- EM Pulse Cannon Autogun Remote Datajack > --- INVENTORY -------- Improved Ion Engine Signal Interpreter Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Beam Rifle Improved Medium Laser Autogun Improved Proton Missile Launcher Remote Datajack Remote Datajack [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Hacking Suite Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Was Fac Low Slots Evolved 6 | . . . 2 2 . 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . Utility 3 | . . . 1 2 . . . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 162 | 10 14 6 29 14 12 37 5 13 22 Power 17 | 2 1 1 4 . 1 2 1 2 3 Engine 14 | 2 1 . 3 . 1 2 1 2 2 Core 3 | . . 1 1 . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 53 | 2 7 2 8 6 5 14 . 3 6 Treads 25 | . 5 2 8 5 2 3 . . . Leg 18 | 2 2 . . . . 9 . 2 3 Wheel 7 | . . . . 1 1 2 . . 3 Hover 1 | . . . . . . . . 1 . Flight 2 | . . . . . 2 . . . . Utility 40 | 2 1 . 9 4 3 7 2 5 7 Device 20 | . . . 2 3 3 4 1 4 3 Storage 7 | 2 1 . 3 . . 1 . . . Processor 6 | . . . 1 1 . 1 . 1 2 Hackware 3 | . . . 1 . . 1 1 . . Protection 4 | . . . 2 . . . . . 2 Artifact . | . . . . . . . . . . Weapon 52 | 4 5 3 8 4 3 14 2 3 6 Energy Gun 16 | 1 . 1 4 2 1 4 . 2 1 Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 14 | 3 1 1 2 1 1 4 1 . . Ballistic Cannon 7 | . 2 1 1 1 1 . . . 1 Launcher 5 | . . . . . . 1 1 1 2 Special Weapon 6 | . 2 . . . . 4 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . Unidentified Prototypes 4 | . . . 1 1 . 2 . . . Corrupted Parts 7 | . . . 1 1 . 1 1 1 2 System Corruption 32 | . . . 1 2 . 3 5 1 20 Parts Lost 45 | . . 1 5 4 1 6 4 6 18 Power 6 | . . . 2 . . 1 . 1 2 Propulsion 18 | . . . 1 1 1 3 3 1 8 Utility 10 | . . . . 2 . 1 1 1 5 Weapon 11 | . . 1 2 1 . 1 . 3 3 Highest Loss Streak 9 | . . 1 2 3 1 2 4 6 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 83 | . 99 99 98 92 93 86 73 66 59 Engine 6 | . 14 7 2 9 9 6 6 6 1 Core 1 | . . 6 8 . . . . . . Treads 11 | . 16 28 32 25 14 1 . . . Leg 6 | . 12 . . . . 12 21 13 6 Wheel 1 | . . . . . 3 5 . . 1 Device 11 | . . . 3 15 24 17 9 12 13 Storage 10 | . 28 28 11 9 9 7 4 . . Processor 5 | . . . 7 8 2 3 4 5 12 Hackware 5 | . . . 5 9 9 7 7 7 7 Energy Gun 5 | . 4 6 10 5 3 5 4 2 3 Ballistic Gun 3 | . 6 4 5 1 3 7 4 . . Ballistic Cannon 5 | . 12 14 2 7 10 . . . 5 Special Weapon 2 | . 5 2 . . . 5 7 4 . Peak Build Rating 39 | 7 8 11 19 28 31 39 35 36 39 Average Rating 21 | 6 7 9 15 17 25 29 26 27 28 On Entrance 16 | . 7 8 11 14 23 26 32 15 29 Naked Turns . | . . . . . . . . . . Heaviest Build 44 | 17 24 26 41 39 43 43 44 28 24 Greatest Support 60 | 20 40 40 60 60 60 46 45 28 28 Greatest Overweight (x) 14 | . . . 1 11 14 1 1 1 4 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 10 5 5 Average Capacity 9 | 7 8 10 14 15 15 12 8 5 5 Most Carried 15 | 7 8 10 15 15 13 13 10 4 5 Average Carried 7 | 4 7 8 11 13 10 10 7 1 2 Final Capacity 15 | 8 10 10 15 15 15 10 5 5 5 Final Carried 15 | 7 8 8 15 11 11 10 4 . 5 Class Distribution -------------------- 43% | Mutant 36% | Scavenger-Mutant 13% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Fac Was Fac Low Matter Collected 3323 | 324 259 251 477 230 274 771 . 77 660 Remotely . | . . . . . . . . . . Salvage Created 3411 | 185 256 168 1001 436 236 891 . 23 215 Parts 196 | 11 25 9 71 20 11 42 . 1 6 Haulers Intercepted 6 | . 1 . 2 1 . 2 . . . Recyclers Shooed 3 | . 1 . . . . 2 . . . Parts Field Recycled 15 | . . . . . . 15 . . . Retrieved Matter 42 | . . . . . . 42 . . . Parts Self-Destructed 10 | . . . . . . . . . 10 Prevented 4 | . . . . . . . . . 4 Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Was Fac Low Combat Hostiles Destroyed 75 | . 10 7 21 7 10 12 . 2 6 Melee 4 | . . . 1 . . . . . 3 Guns 31 | . . 1 16 2 . 10 . 2 . Cannons 37 | . 10 6 4 5 10 2 . . . AOE 2 | . . . . . . . . . 2 Classes Destroyed 16 | 3 4 . 3 1 . 2 . . 3 Worker 4 | 1 . . . . . 3 . . . Builder 2 | . . . 1 1 . . . . . Tunneler 4 | 4 . . . . . . . . . Hauler 6 | . 1 . 2 1 . 2 . . . Recycler 5 | 1 . . . 1 . 3 . . . Minesweeper 1 | . . . . . . . . . 1 Mechanic 1 | . . . . . . 1 . . . Operator 2 | . . . 1 1 . . . . . Watcher 5 | . 2 . 1 . . 2 . . . Swarmer 21 | . 6 3 4 . 3 4 . . 1 Grunt 41 | . 4 4 11 5 6 7 . 2 2 Brawler 1 | . . . . . . . . . 1 Duelist 1 | . . . . . . . . . 1 Sentry 7 | . . . 6 1 . . . . . Hunter 2 | . . . . 1 1 . . . . Programmer 2 | . . . . . . 1 . . 1 Best Kill Streak 7 | 2 4 3 5 7 4 4 . 1 3 Combat Bots Only 4 | . 4 3 4 4 4 4 . 1 3 Max Kills in Single Turn 2 | 1 1 1 1 1 1 2 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 Melee 1 | . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Fac Was Fac Low Hostile Shots Fired 677 | . 59 51 96 46 58 143 4 57 163 Missed 167 | . 10 10 21 15 14 33 1 10 53 Damage Taken 6918 | . 411 420 901 493 531 1749 127 576 1710 Core 1059 | . 51 57 96 74 61 175 77 47 421 Absorbed by Shields 134 | . . . . . . . . 134 . Core Remaining (%) 76 | 100 . 56 76 . 75 . . . . Volleys Fired 398 | 20 44 20 67 53 34 105 5 17 33 Largest 2 | 2 2 2 2 2 2 2 2 1 2 Hottest 135 | 60 135 135 110 81 96 121 93 65 104 Shots Fired 608 | 37 68 35 108 80 63 150 11 17 39 Gun 366 | 37 . 12 100 29 9 129 11 15 24 Cannon 208 | . 58 20 8 51 54 11 . . 6 Launcher 10 | . . . . . . . . 1 9 Special 24 | . 10 3 . . . 10 . 1 . Kinetic 352 | 22 58 32 43 53 55 77 6 . 6 Thermal 110 | . 10 3 41 1 . 17 5 9 24 Explosive 9 | . . . . . . . . . 9 Electromagnetic 126 | 15 . . 24 26 8 46 . 7 . Robot Hit Streak 22 | 7 7 6 18 10 4 22 6 3 4 Robot Miss Streak 5 | 3 5 3 3 2 5 5 4 2 4 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . 4 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 387 | 25 28 20 88 45 30 101 10 11 29 Core Hits 191 | 9 13 10 38 20 15 56 7 10 13 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 15 | . 2 1 3 . 3 2 . . 4 Burn 4 | . . . 3 . . . . . 1 Destroy 1 | . . . . . . 1 . . . Blast 8 | . 2 1 . . 3 . . . 2 Corrupt 1 | . . . . . . 1 . . . Sever 1 | . . . . . . . . . 1 Melee Attacks 29 | . . . 10 . . . . . 19 Impact . | . . . . . . . . . . Slashing 19 | . . . . . . . . . 19 Piercing . | . . . . . . . . . . Sneak Attacks 8 | . . . 8 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 Damage Inflicted 7550 | 275 602 279 1298 831 794 1866 194 265 1146 Guns 3763 | 268 . 62 1131 290 . 1442 194 174 202 Cannons 2469 | . 524 186 150 486 794 219 . . 110 Explosions 635 | . . . . 55 . 133 . 26 421 Melee 399 | . . . . . . . . . 399 Ramming 188 | 7 6 7 17 . . 72 . 65 14 Kinetic 3801 | 151 524 248 511 486 794 852 125 . 110 Thermal 1284 | . 72 24 433 55 . 335 69 94 202 Explosive 421 | . . . . . . . . . 421 Electromagnetic 1457 | 117 . . 337 290 . 607 . 106 . Impact . | . . . . . . . . . . Slashing 399 | . . . . . . . . . 399 Piercing . | . . . . . . . . . . Highest Corruption 57 | . 2 2 1 2 2 3 35 36 57 Average Corruption 19 | . 2 2 1 2 2 3 22 35 39 Corruption Purged 5 | . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . Effects 172 | . 7 8 1 6 7 1 17 21 104 Message Errors 35 | . 1 2 1 2 . . 1 4 24 Matter Fused 38 | . 2 2 . . 1 . 3 8 22 Heat Flow Errors 22 | . 2 3 . 1 1 . 2 1 12 Energy Discharges 18 | . 1 . . . 2 . 1 1 13 Parts Rejected 2 | . . . . . . . 1 . 1 Parts Fused 3 | . . . . . . . . . 3 Data Loss (minor) 21 | . . 1 . 1 . . 1 3 15 Data Loss (major) 12 | . . . . 2 1 . 3 . 6 Misfires 6 | . . . . . 2 . 1 . 3 Alerts 1 | . . . . . . . . . 1 Misdirections 8 | . . . . . . . 4 3 1 Weapon Failures 6 | . 1 . . . . 1 . 1 3 Overload Shots . | . . . . . . . . . . Overflow Damage 119 | . 5 11 . 44 14 16 . . 29 Projectiles 62 | . 5 11 . 22 14 . . . 10 Explosions 57 | . . . . 22 . 16 . . 19 Melee . | . . . . . . . . . . Knockbacks 28 | . 4 4 . 11 9 . . . . Impact . | . . . . . . . . . . Kinetic 26 | . 4 4 . 10 8 . . . . Secondary 2 | . . . . 1 1 . . . . Self-Inflicted Damage 80 | . . . . 38 . 38 . . 4 Shots 3 | . . . . 1 . 1 . . 1 Rammed 48 | . 3 5 6 . . 32 . . 2 Targets Rammed 80 | 4 3 5 6 . . 32 . 24 6 Kicked 32 | 4 . . . . . . . 24 4 Crushed . | . . . . . . . . . . Highest Temperature 414 | 40 261 233 414 161 237 132 238 118 208 Average Temperature 79 | 16 69 60 125 48 110 32 69 44 59 Received Heat Transfer 2158 | . 72 117 366 171 198 594 . 376 264 Effects 2 | . . . 2 . . . . . . Matter Decay 1 | . . . 1 . . . . . . Short Circuit 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 8 | 2 . . 1 1 . 4 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 4 | . . . 1 . . 1 . . 2 Heat Transferred 3027 | . 150 50 1295 100 . 507 185 222 518 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . 2 Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 . 2 . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Was Fac Low Peak Influence 433 | 30 311 174 433 338 346 238 29 55 . Initial 181 | . 19 62 19 149 86 181 14 . . Average 123 | 10 119 76 180 217 258 97 11 13 . Maximum Alert Level 2 | . 1 . 2 1 1 1 . . . Low Security (%) 77 | 100 71 100 59 59 23 91 100 100 . Level 1 21 | . 28 . 27 40 76 8 . . . Level 2 1 | . . . 12 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 1 . 5 1 . 4 . . . Investigation 6 | . 1 . 4 . . 1 . . . Extermination 2 | . . . . . . 2 . . . Reinforcement 3 | . . . 1 1 . 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Was Fac Low Distress Signals 9 | . 1 . 4 4 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 126 | . 13 7 31 17 10 26 6 3 13 Peak Tracking Total 8 | . 6 3 8 5 3 4 6 3 7 Tactical Retreats 7 | . . . 4 . . 1 . 1 1 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Was Fac Low Traps Triggered 4 | . 2 . . . . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . Installed 5 | . . . . . . . . . 5 Triggered 1 | . . . . . . . . . 1 Most Traps Carried 4 | . . . . . . . . . 4 Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Fac Was Fac Low Machines Disabled 4 | . 1 . 1 1 1 . . . . Max in Single Turn 1 | . 1 . 1 1 1 . . . . Garrison Relay 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Was Fac Low Machines Accessed 16 | . 4 . 6 2 . 2 . 1 1 Terminals 11 | . 3 . 5 1 . 1 . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 47 | . 8 . 25 6 . 6 . 1 1 Successful 24 | . 2 . 15 3 . 3 . . 1 Failed 23 | . 6 . 10 3 . 3 . 1 . Catastrophic 2 | . . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 8 | . 1 . 4 2 . . . 1 . Terminals 36 | . 7 . 21 4 . 3 . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 1 . . . . 3 . . . Scanalyzers 4 | . . . 4 . . . . . . Garrison Access 2 | . . . . 2 . . . . . Terminal Hacks 11 | . . . 8 1 . 1 . . 1 Record 1 | . . . . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 1 | . . . . . . . . . 1 Alert Level 3 | . . . 3 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Maintenance Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . . . Zone Layout 2 | . . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . 2 . . . Report Inventory 2 | . 1 . . . . 1 . . . Retrieve Components 1 | . . . . . . 1 . . . Scanalyzer 4 | . . . 4 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 3 | . . . 3 . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . . Unlock Access 1 | . . . . 1 . . . . . Coupler Status 1 | . . . . 1 . . . . . Unauthorized Hacks 4 | . 1 . 3 . . . . . . Terminals 4 | . 1 . 3 . . . . . . Botnet 4 | . 1 . 3 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 13 | . 2 . 6 2 . 2 . 1 . Full Trace Events 7 | . 1 . 5 . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked 8 | . . . 2 . . 5 . 1 . Non-combat 6 | . . . 2 . . 3 . 1 . Combat 2 | . . . . . . 2 . . . Robot Hacks Applied 11 | . . . 2 . . 8 . 1 . parse_system 3 | . . . . . . 3 . . . no_distress 3 | . . . 1 . . 1 . 1 . find_chute 2 | . . . . . . 2 . . . find_fabricator 1 | . . . . . . 1 . . . find_dsf 1 | . . . . . . 1 . . . find_recycling 1 | . . . 1 . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . Machine Destruction 4 | . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Fac Was Fac Low Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 2 . . . . . . Highest-Rated Group 42 | . . 42 42 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 6 | . . . 6 . . . . . . Total Damage 62 | . . . 62 . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Fac Was Fac Low Turns Passed 8144 | 225 904 783 914 466 607 1708 255 379 1903 Spaces Moved 4447 | 126 433 428 380 158 294 1056 185 220 1167 Core 484 | 8 . . . 2 1 . . . 473 Treads 1351 | . 244 428 380 155 140 4 . . . Legs 1605 | 118 189 . . . . 399 185 219 495 Wheels 1004 | . . . . 1 151 653 . . 199 Hover 1 | . . . . . . . . 1 . Flight 2 | . . . . . 2 . . . . Fastest Speed 50 | 50 120 160 160 115 100 80 120 120 50 Average Speed 135 | 115 142 160 160 165 144 111 124 120 137 Slowest Speed 840 | 120 160 160 240 600 840 240 190 130 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 6 67 82 41 14 39 13 75 4 82 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . . . . . . 1 Known Exits Taken 2 | . . . . 1 . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 4 | . . 1 . . . . . . 3 Spaces Dug 6 | . 6 . . . . . . . . Terrain Destroyed 124 | . 6 2 . 5 . 7 . . 104 Melee . | . . . . . . . . . . Projectile 11 | . 6 2 . 2 . . . . 1 AOE 113 | . . . . 3 . 7 . . 103 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Was Fac Low Total 5885 | 167 630 484 570 286 416 1419 199 310 1404 Wait 581 | . 122 18 43 45 57 142 4 35 115 Move 4439 | 125 432 427 379 157 293 1056 184 219 1167 Hop . | . . . . . . . . . . Pick Up 56 | 6 6 3 12 2 5 9 . . 13 Fast Attach 82 | 8 2 2 10 7 5 22 . 7 19 Attach 36 | 1 2 . 7 7 2 6 2 6 3 Detach 43 | 2 1 . 10 7 7 9 1 1 5 Swap 48 | 1 10 4 12 1 5 11 3 1 . Drop 80 | . 8 5 14 7 8 27 . . 11 Fire 398 | 20 44 20 67 53 34 105 5 17 33 Melee 28 | . . . 10 . . . . . 18 Ram 4 | . . . . . . 2 . . 2 Kick 32 | 4 . . . . . . . 24 4 Crush 44 | . 3 5 6 . . 30 . . . Escape Stasis . | . . . . . . . . . . Rewire 9 | . . . . . . . . . 9 Trap 5 | . . . . . . . . . 5 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Garrison -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 226 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 549 | -10/Materials | Discovered new exit (range 7) 1074 | -10/Materials | Discovered new exit (range 14) 1130 | -10/Materials | Entered Mines 1420 | -10/Mines | Discovered new exit (range 12) 1725 | -10/Mines | Learned Materials trap positions 1843 | -10/Mines | Discovered new exit (range 13) 1879 | -10/Mines | Learned location of Storage (-8) 1913 | -10/Mines | Entered Materials 1913 | -9/Materials | Accompanied by 2 allies 1913 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1914 | -9/Materials | Loaded intel: 17 trap records 1918 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2224 | -9/Materials | Build established: Scavenger-Mutant 2417 | -9/Materials | Discovered new exit (range 21) 2827 | -9/Materials | Entered another Materials area 2827 | -8/Materials | Evolved 2 slots: Utility x2 3153 | -8/Materials | Lost 3 parts (1n2u) 3291 | -8/Materials | Identified exit to Garrison 3293 | -8/Materials | Entered Garrison 3315 | -8/Garrison | Triggered checkpoint 3393 | -8/Garrison | Triggered checkpoint 3423 | -8/Garrison | Triggered checkpoint 3575 | -8/Garrison | Triggered checkpoint 3694 | -8/Garrison | Garrison Relay disabled 3818 | -8/Garrison | Discovered new exit (range 10) 3900 | -8/Garrison | Entered Factory 3900 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4620 | -7/Factory | Build established: Gunner 4993 | -7/Factory | Build established: Scavenger-Gunner 5608 | -7/Factory | Sucked down chute 5608 | -7/Factory | Entered Waste 5621 | -7/Waste | Spotted C-40 Crusher 5623 | -7/Waste | EMP discharged 5623 | -7/Waste | System corruption reached 10% 5645 | -7/Waste | Spotted C-40 Crusher 5692 | -7/Waste | Spotted C-40 Crusher 5705 | -7/Waste | Spotted C-40 Crusher 5709 | -7/Waste | Spotted C-40 Crusher 5719 | -7/Waste | Spotted C-40 Crusher 5723 | -7/Waste | EMP discharged 5763 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5763 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5766 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5797 | -7/Waste | Lost 4 parts (3n1u) 5823 | -7/Waste | EMP discharged 5823 | -7/Waste | System corruption reached 30% 5840 | -7/Waste | Discovered new exit (range 16) 5863 | -7/Waste | Entered Factory 6080 | -7/Factory | Build established: Mutant 6198 | -7/Factory | Lost 6 parts (1p1n1u3w) 6236 | -7/Factory | Discovered new exit (range 6) 6241 | -7/Factory | Identified exit to Lower Caves 6242 | -7/Factory | Entered Lower Caves 6432 | -7/Lower Caves | Learned location of Zion (-7) 6444 | -7/Lower Caves | Build established: Scavenger-Mutant 6482 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6550 | -7/Lower Caves | Lost 5 parts (3n1u1w) 6650 | -7/Lower Caves | Core integrity fell below 50% 6945 | -7/Lower Caves | Build established: Mutant 7688 | -7/Lower Caves | Encountered a Warlord checkpoint 8015 | -7/Lower Caves | Build established: Scavenger-Mutant 8095 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8132 | -7/Lower Caves | Core integrity fell below 20% 8145 | -7/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- repair. 08123_ Y-64 Sentinel suffers critical hit (Blast). 08124_ Lgt. Nuclear Core fries itself beyond repair. 08128_ Imp. Light Armor Plating destroyed. 08129_ Carbon-fiber Leg destroyed. 08131_ Adv. Assault Cannon destroyed. 08131_ Penetrated by Slug. 08134_ Aluminum Leg fries itself beyond repair. 08134_ Slug penetrates Wall. 08136_ Mak. Power Source destroyed. 08136_ Critical hit (Burn: +37). 08136_ Penetrated by Slug. 08141_ System corrupted: Energy discharge (-21). 08142_ Mak. Axe destroyed. 08144_ Slammed into S-27 Virus. 08144_ Adv. Hacking Suite destroyed. 08144_ System corrupted by crushing effect (+4). 08145_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#######?????????????###???????????????????????? | | ???#// ! #?????????????# ???????????????????????? | | ???#// %#?????????????# #???????????????????????? | | ???#/ **#?????????????# #???????????????????????? | | ???## !&##?????###?????# #??????#????????????????? | | ??### &#?????## #?????# #???? "#????????????????? | | ?## # ##???## #?????#!#### "#?????######?????? | | ?# #X# ##### ###;###s# g "# ???## #?????? | | ?## #### # @b #???# ??# #?????? | | ??## ### % ##### ### #?????? | | ???# ## ### ####%Y ! ####??? | | ??## ##?#####??##### !% ##?? | | ??# ##?????#???????## ## #?? | | ??# #### ##### ?????????# ### #?? | | ?## #??# ????????# #??# ### | | ## #??# ####????# #??# | | # ##?# #?### #??## | | # ### ### ?# #???##### | | ### ##???#### ## #??????## | | #???????# #??????# #### # | | #???????# ##??????# #????? | | ##### ####????## ##????### #????? | | #######???# ## ####??#### #???## ##????? | | ####???????# ##????## #???# #?????? | | ## ###????# #####?# ##???# #?????? | | # #???## #?# ##????## ##?????? | | # #???# ### ##????## ##?????? | | # ###### ## #?????# #####?? | | # ## ## #?????# #?? | | # ## ### ### #?????## #?# | | ## " ## #?# #????#### #### | | ## ## " ## ### #???## ## | | #?## "" # ## #??## ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 14 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key GoHome() Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed BehemothTransmissionTendrils Manual? 0 Play Time 02:10:45 Cumulative 14.0 hours Start 2024.11.09 @ 22:30:14 End 2024.11.10 @ 00:46:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b680b15-6f6b-490c-90f1-49b8b0db9b04