Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.11 @ 10:35:33 Player: LU-1G1 Result: Destroyed by as-76360 with Assembled Focal Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (1583) 1583 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1060) 1060 TOTAL SCORE: 4888 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 37 Destroyed Z-Imprinter 1000 Friendly Fire -12 Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Zionite Metafield Generator Improved Utility Shielding Makeshift Hacking Suite Zionite Laser-M CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Hover Unit Zionite Glidesys II Zionite Glidesys II > --- UTILITY ---------- Small Storage Unit Zionite Metafield Generator Makeshift Hacking Suite > --- WEAPON ----------- Zionite Laser-M Zionite Laser-M > --- INVENTORY -------- Zionite Biocell Improved Utility Shielding Zionite Light Carapace Makeshift Hacking Suite Makeshift Hacking Suite Shock Bomb Launcher Mini Grenade Launcher CR-A16's Pointy Stick [Rating: 54] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Hover Unit Zionite Glidesys II Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Makeshift Salvage Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Utility Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 70 | 6 4 2 23 . 8 27 Power 6 | 1 . . 1 . 1 3 Engine 5 | 1 . . 1 . 1 2 Core . | . . . . . . . Reactor 1 | . . . . . . 1 Propulsion 18 | 2 . 1 9 . . 6 Treads 14 | 2 . 1 9 . . 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover 3 | . . . . . . 3 Flight 1 | . . . . . . 1 Utility 26 | 1 1 . 7 . 3 14 Device 7 | . . . 3 . 1 3 Storage 6 | 1 1 . 1 . . 3 Processor 2 | . . . 1 . 1 . Hackware 2 | . . . . . . 2 Protection 9 | . . . 2 . 1 6 Artifact . | . . . . . . . Weapon 20 | 2 3 1 6 . 4 4 Energy Gun 11 | 1 2 1 3 . 2 2 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 1 . 2 . . . Ballistic Cannon . | . . . . . . . Launcher 5 | . . . 1 . 2 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 13 | . . . 2 . 3 8 Parts Lost 19 | . 1 1 4 . . 13 Power 2 | . . . . . . 2 Propulsion 9 | . . 1 3 . . 5 Utility 4 | . . . . . . 4 Weapon 4 | . 1 . 1 . . 2 Highest Loss Streak 9 | . 1 1 1 . . 9 Average Slot Usage (%) 96 | . 84 84 97 . 99 98 Engine 11 | . 14 14 11 . 11 10 Treads 29 | . 28 27 32 . 33 17 Hover 2 | . . . . . . 12 Device 7 | . . . 9 . 11 5 Storage 11 | . 14 14 11 . 11 11 Processor 3 | . . . . . 9 8 Protection 5 | . . . 10 . 1 5 Energy Gun 19 | . 14 14 18 . 21 21 Ballistic Gun 3 | . 13 14 3 . . . Naked Turns . | . . . . . . . Heaviest Build 100 | 13 48 48 100 97 97 98 Greatest Support 63 | 40 40 40 62 60 60 63 Greatest Overweight (x) 6 | . 1 2 2 1 1 6 Average Overweight (x) . | . . 1 1 1 1 . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 Average Capacity 21 | 7 13 20 24 25 25 17 Most Carried 25 | 2 14 20 25 25 25 25 Average Carried 20 | 1 9 15 23 25 24 17 Final Capacity 25 | 8 20 20 25 25 25 5 Final Carried 25 | 2 13 20 25 25 25 5 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Min Mat Min Zio Dee Matter Collected 1038 | 178 154 45 381 . 80 200 Remotely . | . . . . . . . Salvage Created 2136 | . 388 185 1482 . . 81 Parts 117 | . 20 11 85 . . 1 Haulers Intercepted 5 | . . . 5 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 42 | . 9 4 27 . . 2 Guns 38 | . 8 4 24 . . 2 AOE 3 | . . . 3 . . . Classes Destroyed 11 | . 2 . 7 . . 2 Worker 3 | . . . 3 . . . Hauler 5 | . . . 5 . . . Recycler 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 6 | . 1 . 5 . . . Swarmer 5 | . . . 5 . . . Grunt 30 | . 9 4 17 . . . Duelist 1 | . . . 1 . . . Sentry 4 | . . . 4 . . . Z-Light 1 | . . . . . . 1 Assembled 1 | . . . . . . 1 Best Kill Streak 5 | . 2 2 5 . . 1 Combat Bots Only 5 | . 2 2 5 . . 1 Max Kills in Single Turn 2 | . 1 1 2 . . 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Damage Taken 3034 | . 347 265 1257 . . 1165 Core 481 | . 43 10 143 . . 285 Absorbed by Shields . | . . . . . . . Core Remaining (%) 89 | 100 . 78 . . . . Volleys Fired 205 | 1 53 13 113 . . 25 Largest 2 | 2 2 2 2 . . 2 Hottest 146 | 70 70 60 112 . . 146 Shots Fired 399 | 2 106 26 217 . . 48 Gun 395 | 2 106 26 215 . . 46 Cannon . | . . . . . . . Launcher 4 | . . . 2 . . 2 Special . | . . . . . . . Kinetic 146 | 1 53 13 79 . . . Thermal 229 | 1 40 6 136 . . 46 Explosive . | . . . . . . . Electromagnetic 24 | . 13 7 2 . . 2 Robot Hit Streak 11 | 2 11 5 9 . . 4 Robot Miss Streak 5 | . 4 2 3 . . 5 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . 3 . . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 226 | 2 65 16 129 . . 14 Core Hits 96 | 1 21 9 61 . . 4 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 12 | . 2 . 7 . . 3 Burn 12 | . 2 . 7 . . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3168 | 22 680 244 1918 . . 304 Guns 2963 | 22 680 188 1786 . . 287 Cannons . | . . . . . . . Explosions 198 | . . 56 125 . . 17 Melee . | . . . . . . . Ramming 7 | . . . 7 . . . Kinetic 763 | 9 243 62 449 . . . Thermal 2100 | 13 349 114 1337 . . 287 Explosive 56 | . . . 56 . . . Electromagnetic 242 | . 88 68 69 . . 17 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 142 | . . 41 101 . . . Shots 2 | . . 1 1 . . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 413 | 30 286 103 144 . . 413 Average Temperature 82 | 18 85 58 29 . . 172 Received Heat Transfer 990 | . 192 111 447 . . 240 Effects 2 | . . . . . . 2 Energy Bleed 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 13 | . 2 . 8 . . 3 Heat Transferred 5381 | 37 1184 175 3469 . . 516 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Peak Influence 548 | . 275 137 548 196 . . Initial 196 | . . 47 . 196 . . Average 198 | . 99 94 250 196 . . Maximum Alert Level 2 | . 1 . 2 . . . Low Security (%) 53 | 100 86 100 33 100 . . Level 1 35 | . 13 . 49 . . . Level 2 11 | . . . 16 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 3 . 7 . . . Investigation 7 | . 2 . 5 . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Distress Signals 8 | . 4 . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 82 | . 20 4 51 . . 7 Peak Tracking Total 6 | . 6 2 5 . . 3 Tactical Retreats 6 | . 3 . 3 . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Traps Triggered 3 | . 1 1 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Min Mat Min Zio Dee Machines Disabled 5 | . . . 4 . . 1 Max in Single Turn 3 | . . . 3 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Machines Accessed 7 | . 1 1 5 . . . Terminals 3 | . . . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 1 1 13 . . . Successful 8 | . 1 1 6 . . . Failed 7 | . . . 7 . . . Catastrophic 3 | . . . 3 . . . Database Lockouts . | . . . . . . . Manual 19 | . 1 . 13 . 5 . Terminals 9 | . . . 9 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 1 . 4 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . . 1 4 . . . Part Schematic 2 | . . . 2 . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . 2 . . . Tunnel 3 | . 1 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . 3 . . . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 107 | . . . . . 107 107 Highest-Rated Ally 31 | . . . . . 31 31 Total Orders . | . . . . . . . Ally Attacks 109 | . . . . . . 109 Total Damage 1006 | . . . . . . 1006 Kills 9 | . . . . . . 9 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Min Mat Min Zio Dee Turns Passed 6762 | 73 758 464 2627 6 1741 1093 Spaces Moved 2648 | 41 286 157 850 3 658 653 Core 20 | 5 . . . . . 15 Treads 2203 | 36 286 157 850 3 658 213 Legs . | . . . . . . . Wheels . | . . . . . . . Hover 425 | . . . . . . 425 Flight . | . . . . . . . Fastest Speed 50 | 50 160 260 160 260 260 50 Average Speed 217 | 146 197 260 256 260 260 126 Slowest Speed 520 | 160 260 360 360 260 260 520 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 4 39 41 57 4 82 76 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 6 | . 1 . 2 . 3 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 3 | . . . . . 3 . Spaces Dug 2 | . . . . . . 2 Terrain Destroyed 37 | . . 2 22 . . 13 Melee . | . . . . . . . Projectile 13 | . . . . . . 13 AOE 24 | . . 2 22 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Total 3294 | 49 387 189 1097 2 692 878 Wait 255 | . 29 12 67 . 11 136 Move 2642 | 40 285 156 849 2 657 653 Hop . | . . . . . . . Pick Up 47 | 2 12 6 19 . 4 4 Fast Attach 42 | 6 2 . 12 . 7 15 Attach 11 | . 1 1 3 . . 6 Detach 1 | . 1 . . . . . Swap 17 | . 1 1 8 . 1 6 Drop 73 | . 3 . 25 . 12 33 Fire 205 | 1 53 13 113 . . 25 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -7/Zion -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 3) 780 | -10/Materials | Discovered new exit (range 12) 832 | -10/Materials | Entered Mines 1094 | -10/Mines | Discovered new exit (range 15) 1168 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1296 | -10/Mines | Entered Materials 1296 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3533 | -9/Materials | Discovered new exit (range 9) 3614 | -9/Materials | Identified exit to Materials 3649 | -9/Materials | Identified exit to Mines 3923 | -9/Materials | Entered Mines 3924 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3929 | -9/Mines | Entered Zion 4044 | -7/Zion | Given the Hacking Drone Bay 4050 | -7/Zion | Found Prototype Device 4050 | -7/Zion | Identified Hacking Drone Bay 4373 | -7/Zion | Found CR-A16's Pointy Stick 4750 | -7/Zion | Found Prototype Launcher 4750 | -7/Zion | Identified Gui. Missile Launcher 4978 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5059 | -7/Zion | Learned Factory stockpile data 5194 | -7/Zion | Learned location of Armory (-3) 5508 | -7/Zion | Gained Derelict followers 5605 | -7/Zion | Opened final containment barrier to the Deep Caves 5649 | -7/Zion | Discovered new exit (range 3) 5649 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5670 | -7/Zion | Entered Deep Caves 5670 | -7/Deep Caves | Accompanied by 4 allies 6196 | -7/Deep Caves | Attacked by Z-Imprinter 6205 | -7/Deep Caves | Core integrity fell below 50% 6214 | -7/Deep Caves | Allies destroyed Z-Imprinter 6248 | -7/Deep Caves | Lost 4 parts (1p2n1u) 6283 | -7/Deep Caves | Found Prototype Device 6283 | -7/Deep Caves | Identified Zio. Metafield Generator 6327 | -7/Deep Caves | Found Prototype Protection 6327 | -7/Deep Caves | Identified Zio. Weapon Casing 6474 | -7/Deep Caves | Z-Facility disabled 6559 | -7/Deep Caves | Build established: Scavenger-Mutant 6629 | -7/Deep Caves | Discovered new exit (range 6) 6750 | -7/Deep Caves | Spotted as-76360 6758 | -7/Deep Caves | Core integrity fell below 20% 6763 | -7/Deep Caves | Destroyed by as-76360 with Assembled Focal Cannon Last Messages --------------- 06564_ Destroyed Asb. F-torch. 06579_ as-41425 destroyed. 06629_ EXIT=FOUND 06748_ Dropped Zio. Laser-M. 06750_ Zio. Glidesys II destroyed. 06750_ Mak. Power Source destroyed. 06751_ as-76360: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 06753_ Dropped Zio. Biocell. 06754_ Extracted 64 energy. 06754_ Zio. Light Carapace destroyed. 06756_ Extracted 56 energy. 06757_ Hover Unit destroyed. 06758_ Extracted 55 energy. 06760_ Mni. Grenade Launcher destroyed. 06760_ Shock Bomb Launcher destroyed. 06762_ Dropped Sml. Storage Unit. 06762_ Extracted 26 energy. 06763_ Acquired Zio. Biocell. 06763_ Zio. Biocell destroyed. 06763_ Mak. Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????? ??????????????????????#####???## | | ??????????? ????????????????????### #### | | ??????????? ????????????????#### ## | | ?????????? #?????????????### | | ?????????? ???###??????# | | ?????????" #??# #?????## ## ## # | | ????????? ?# #????## ### ##### # | | ?????????"" ?# #???## ###?# #???# # | | ????????"G ## #??## ##???# #???## | | ????????" # ####;##????# #????## | | ????????" s [##???### ##????### | | ????????# g ###???## #??????## | | ?????????" !@ ##????## #???????# | | ?????????" / ;##?????# #???????# | | ?????????" b #?????# ##??????# | | ?????????" ####?????# ###???? | | ?????????" ?????????# ###????# | | ????????? ?????????# #??????### # | | ????????? h ?????????# #????????####? | | ????????? = ????????## #????????????? | | ?????????? ???????## #????????????? | | ?????????? = ????????# #????????????? | | ??????????? ????????# ######???????? | | ??????????? = = ????????## ## ##??????? | | ?????????????* =?????????## #??????? | | ??????????????? ??????????## ##?????? | | ?????????????????? ????????????## ## #?????? | | ?????????????????????????????????###### ##???## | | ??????????????????????????????????????# #?### | | ?????????????????????????????????????## ### | | ????????????????????????????????????## | | ??????????????????? ???????????##### | | ??????????????????? [ ????????## ### | | ?????????????????? | ?????## ####?## | | ?????????????????? ???# ##????## | | ????????????????? ## ####????## | | ????????????????? ##?????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 27 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 400 Utility Shielding 66 Evasion (%) 54 Recoil Reduction 3 Salvage Targeting 4 Offensive Hacking 11 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Hacked Huge Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveUltimateFalx Manual? 0 Play Time 00:33:23 Cumulative 427.1 hours Start 2021.09.11 @ 10:00:34 End 2021.09.11 @ 10:35:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 418 Rogue 203 Adventurer 112 Explorer 103 Win Type - Total 30 Types 21/0/6/2/0/0/0/1/0 Lore% 87 Gallery% 92 Achievement% 76 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc6a810e-9e42-4576-8380-d5d41ea420b7