Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.31 @ 09:45:55 Player: Fedop Result: Destroyed by P-60 Hacker with Backup Laser III Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (111) 555 Value Destroyed (2827) 2827 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 5814 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 0/700 Matter 4/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Large Storage Unit Hardened Light Armor Plating Hacking Suite Chainsword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Targeting Computer Core Analyzer Improved Medium Armor Plating System Restoration Module > --- WEAPON ----------- Plasma Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Armored Treads Armored Treads Armored Treads Armored Treads Medium Treads Improved Heat Sink Coolant Injector Large Storage Unit Large Battery Compact Matter Pod Armor Integrity Analyzer Recoil Stabilizer Hardened Light Armor Plating Hacking Suite Heavy Ion Cannon Gauss Rifle Flak Cannon Advanced Assault Cannon Chainsword [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Impact Weapon Flail Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 4 | . . . 2 2 Weapon 1 | . . 1 . . Parts Attached 69 | 7 5 20 18 19 Power 11 | 1 1 2 2 5 Engine 7 | 1 1 2 . 3 Core 4 | . . . 2 2 Reactor . | . . . . . Propulsion 20 | 2 1 8 8 1 Treads 16 | 2 1 4 8 1 Leg . | . . . . . Wheel 4 | . . 4 . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 2 2 3 6 8 Device 6 | 1 1 . 2 2 Storage 3 | 1 1 1 . . Processor 6 | . . 1 2 3 Hackware 2 | . . 1 . 1 Protection 4 | . . . 2 2 Artifact . | . . . . . Weapon 17 | 2 1 7 2 5 Energy Gun 4 | . . 3 1 . Energy Cannon 3 | . 1 . 1 1 Ballistic Gun 4 | 2 . 2 . . Ballistic Cannon 5 | . . 1 . 4 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 23 | . 2 9 6 6 Power 4 | . 1 2 . 1 Propulsion 9 | . 1 4 2 2 Utility 4 | . . . 2 2 Weapon 6 | . . 3 2 1 Highest Loss Streak 8 | . 2 8 2 3 To Critical Strikes . | . . . . . Average Backups 14 | . 6 16 18 19 Power 1 | . . 1 1 1 Propulsion 2 | . . 2 4 4 Utility 6 | . 2 10 8 8 Weapon 3 | . 2 2 4 5 Tool/Special . | . . . . . Unused Backups 36 | . . 7 9 20 Power 2 | . . . 2 . Propulsion 11 | . . 4 4 3 Utility 14 | . . 2 2 10 Weapon 9 | . . 1 1 7 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 98 93 96 96 Engine 6 | . 13 10 . . Core 3 | . . . 8 5 Treads 23 | . 26 13 26 22 Wheel 2 | . . 16 . . Device 8 | . 14 1 7 5 Storage 10 | . 14 11 9 6 Processor 9 | . . 3 12 19 Hackware 1 | . . 5 . 3 Protection 2 | . . . 4 5 Energy Gun 3 | . . 12 9 1 Energy Cannon 7 | . 9 3 5 8 Ballistic Gun 8 | . 18 9 2 . Ballistic Cannon 5 | . . 3 9 11 Peak Build Rating 48 | 7 9 15 32 48 Average Rating 22 | 5 7 12 22 42 On Entrance 12 | . 7 9 13 32 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 74 | 14 31 52 65 74 Greatest Support 76 | 40 40 60 76 68 Greatest Overweight (x) 14 | . 8 14 3 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 Average Capacity 17 | 7 12 19 20 19 Most Carried 20 | 2 15 20 20 20 Average Carried 14 | . 6 16 18 19 Final Capacity 20 | 8 15 20 20 5 Final Carried 20 | 2 15 18 20 5 Class Distribution -------------------- 42% | Mutant 42% | Gunner 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2572 | 244 527 445 621 735 Remotely . | . . . . . Salvage Created 3605 | 23 1170 648 864 900 Parts 217 | 6 79 38 38 56 Haulers Intercepted 5 | . 2 . 1 2 Recyclers Shooed 7 | . 2 5 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 67 | . 17 11 16 23 Guns 22 | . 12 8 2 . Cannons 42 | . 5 2 14 21 AOE 1 | . . . . 1 Classes Destroyed 13 | 1 8 1 1 2 Worker 8 | . 4 1 2 1 Builder 8 | . 3 1 1 3 Tunneler 4 | 2 1 . . 1 Hauler 5 | . 2 . 1 2 Recycler 11 | . 3 5 1 2 Operator 3 | . 2 . . 1 Watcher 5 | . 3 . 1 1 Swarmer 20 | . 3 6 . 11 Grunt 32 | . 14 . 11 7 Duelist 1 | . . . 1 . Sentry 11 | . . 5 4 2 Hunter 2 | . . . . 2 Programmer 1 | . . . . 1 Best Kill Streak 8 | 2 7 7 5 8 Combat Bots Only 6 | . 5 6 5 4 Max Kills in Single Turn 2 | 1 2 2 1 2 Gunslinging 1 | . . 1 . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 567 | . 84 103 85 295 Missed 168 | . 22 23 17 106 Hits 399 | . 62 80 68 189 Melee 2 | . . . 2 . Projectile 397 | . 62 80 66 189 Critical Strikes 4 | . . 2 2 . Damage Taken 5072 | . 690 835 1098 2449 Core 1047 | . 82 150 111 704 Absorbed by Shields . | . . . . . Redirected to Shielding 29 | . . . 29 . Core Remaining (%) 77 | 100 67 62 79 . Volleys Fired 260 | 6 98 43 48 65 Largest 3 | 2 2 3 3 3 Hottest 185 | 40 80 181 154 185 Shots Fired 616 | 12 196 95 127 186 Gun 282 | 12 141 76 53 . Cannon 334 | . 55 19 74 186 Launcher . | . . . . . Special . | . . . . . Kinetic 365 | 12 141 30 61 121 Thermal 251 | . 55 65 66 65 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 18 | 3 12 14 18 10 Robot Miss Streak 4 | 3 4 4 3 4 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 397 | 6 122 62 94 113 Core Hits 168 | 2 51 22 42 51 Critical Kills 2 | . 1 . . 1 Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 16 | . 1 6 4 5 Burn 6 | . . 5 1 . Meltdown 1 | . . . . 1 Destroy 1 | . 1 . . . Blast 7 | . . . 3 4 Smash 1 | . . 1 . . Melee Attacks 1 | . . 1 . . Impact 1 | . . 1 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7700 | 66 1574 970 1899 3191 Guns 2356 | 66 1060 699 531 . Cannons 5264 | . 514 252 1368 3130 Explosions 61 | . . . . 61 Melee 19 | . . 19 . . Ramming . | . . . . . Kinetic 4218 | 66 1060 295 901 1896 Thermal 3463 | . 514 656 998 1295 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 19 | . . 19 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 1 . 5 Average Corruption 4 | . . 1 . 4 Corruption Purged 6 | . . . . 6 Corruption Blocked . | . . . . . Effects 25 | . . 1 . 24 Message Errors 6 | . . . . 6 Matter Fused 6 | . . 1 . 5 Heat Flow Errors 2 | . . . . 2 Energy Discharges 4 | . . . . 4 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 103 | . 9 19 . 75 Projectiles 84 | . 9 . . 75 Explosions . | . . . . . Melee 19 | . . 19 . . Knockbacks 32 | . . . 7 25 Impact . | . . . . . Kinetic 29 | . . . 6 23 Secondary 3 | . . . 1 2 Self-Inflicted Damage 127 | . . . . 127 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 508 | . 279 482 508 336 Average Temperature 117 | . 56 170 153 108 Received Heat Transfer 1356 | . 306 162 549 339 Effects 19 | . . 8 11 . Shutdowns 7 | . . 4 3 . Interference 7 | . . . 7 . Matter Decay 2 | . . 1 1 . Short Circuit 1 | . . 1 . . Damage (minor) 2 | . . 2 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 3 | . . 3 . . Impact Corruptions 1 | . . 1 . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 12 | . . 9 3 . Heat Transferred 7252 | . 1073 1924 1998 2257 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . . 1 2 Low Security (%) 85 | 100 100 100 45 78 Level 1 13 | . . . 54 19 Level 2 . | . . . . 2 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 443 | 5 135 75 306 443 Initial 98 | . . 38 . 98 Average 85 | . 37 22 172 136 Influence Increases 2306 | 10 562 333 530 871 Destroy 0b10 Robot/C 1340 | . 340 220 320 460 Destroy 0b10 Robot/NC 220 | 10 90 35 30 55 Destroy Leader 340 | . 80 70 84 106 Successful Hack 76 | . 19 6 . 51 Disable Machine 75 | . . . . 75 Destroy Structure 60 | . 3 2 6 49 Lose Combat Pursuer 195 | . 30 . 90 75 Influence Decreases 1863 | 10 471 422 314 646 Entered New Map 175 | . . 53 2 120 Time Decay 1477 | 10 451 298 252 466 Lost Part 211 | . 20 71 60 60 Squads Dispatched 14 | . 4 . 3 7 Investigation 4 | . 3 . . 1 Extermination 3 | . . . . 3 Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison 4 | . . . 3 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 10 | . 1 1 7 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 123 | . 28 18 26 51 Peak Tracking Total 15 | . 5 10 7 15 Tactical Retreats 10 | . 1 . 4 5 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 8 | . 6 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 6 | . 1 . . 5 Max in Single Turn 4 | . 1 . . 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 18 | . 6 3 1 8 Terminals 13 | . 6 1 . 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . 1 . 1 Scanalyzers 2 | . . 1 . 1 Garrison Access 1 | . . . 1 . Total Hacks 47 | . 14 10 2 21 Successful 21 | . 7 5 . 9 Failed 23 | . 6 4 2 11 Catastrophic 6 | . 1 1 . 4 Database Lockouts 3 | . 1 1 . 1 Manual 29 | . 15 4 . 10 Terminals 34 | . 14 3 . 17 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 7 | . . 4 . 3 Scanalyzers 4 | . . 3 . 1 Garrison Access 2 | . . . 2 . Terminal Hacks 9 | . 4 . . 5 Part Schematic 1 | . 1 . . . Robot Schematic 1 | . . . . 1 Robot Analysis 4 | . 2 . . 2 Prototype ID Bank 2 | . 1 . . 1 Locate Traps 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer 2 | . . 2 . . Retrieve Study 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 3 2 . 4 Terminals 6 | . 3 1 . 2 Botnet 6 | . 3 1 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . 1 . 2 Reject 1 | . . . . 1 Mask 2 | . . 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 16 | . 6 3 1 6 Full Trace Events 2 | . . 1 . 1 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . . . . 1 Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . 1 . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . 2 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2253 | 35 1934 142 142 . Seismic 2253 | 35 1934 142 142 . Robot Analysis Total 4 | . 2 . . 2 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5443 | 115 1934 823 666 1905 Spaces Moved 2533 | 53 910 453 244 873 Core 66 | 4 1 3 . 58 Treads 2190 | 49 909 173 244 815 Legs . | . . . . . Wheels 277 | . . 277 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 105 160 50 Average Speed 166 | 151 164 135 183 181 Slowest Speed 750 | 160 450 750 410 246 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 4 98 33 22 29 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 55 | . . . 7 48 Melee . | . . . . . Projectile 27 | . . . 7 20 AOE 28 | . . . . 28 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3245 | 73 1155 591 370 1056 Wait 235 | 6 124 38 14 53 Move 2529 | 52 909 452 243 873 Hop . | . . . . . Pick Up 68 | 2 14 19 18 15 Fast Attach 40 | 7 4 10 7 12 Attach 26 | . 2 8 9 7 Detach 15 | . . 4 5 6 Swap 17 | . 3 2 7 5 Drop 54 | . 1 14 19 20 Fire 260 | 6 98 43 48 65 Melee 1 | . . 1 . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 16) 801 | -10/Materials | Discovered new exit (range 14) 1174 | -10/Materials | Discovered new exit (range 12) 1209 | -10/Materials | Central database locked down 1970 | -10/Materials | Discovered new exit (range 10) 1984 | -10/Materials | Discovered new exit (range 10) 2050 | -10/Materials | Entered another Materials area 2050 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2408 | -9/Materials | Lost 8 parts (2p3n3w) 2596 | -9/Materials | Discovered new exit (range 3) 2707 | -9/Materials | Build established: Scavenger-Gunner 2776 | -9/Materials | Discovered new exit (range 16) 2841 | -9/Materials | Central database locked down 2873 | -9/Materials | Entered another Materials area 2873 | -8/Materials | Evolved 2 slots: Utility x2 3085 | -8/Materials | Garrison activated, responded to threat 3482 | -8/Materials | Discovered new exit (range 8) 3539 | -8/Materials | Entered Factory 3539 | -7/Factory | Evolved 2 slots: Utility x2 4120 | -7/Factory | Build established: Gunner 4847 | -7/Factory | Central database locked down 5216 | -7/Factory | Lost 3 parts (2n1w) 5404 | -7/Factory | Garrison activated, responded to threat 5412 | -7/Factory | Released all parts (13) 5413 | -7/Factory | Cargo convoy interrupted 5416 | -7/Factory | Core integrity fell below 50% 5421 | -7/Factory | Core integrity fell below 20% 5444 | -7/Factory | Destroyed by P-60 Hacker with Backup Laser III Last Messages --------------- 05412_ Released System Restoration Module. 05412_ Released Deuterium Engine. 05412_ C-45 Heavy ARC bursts open, deploying its payload. 05412_ X-67 Chaingunner unfolds itself. 05412_ H-55 Commando unfolds itself. 05412_ P-60 Hacker unfolds itself. 05412_ Acquired Armor Integrity Analyzer. 05413_ ALERT: Cargo convoy interrupted, initiating access lockdown. 05415_ P-60 Hacker resets A-27 Freighter, system corruption cleaned. 05415_ Slug penetrates Wall. 05416_ Dropped Hvy. Ion Cannon. 05416_ Penetrated by Slug. 05417_ Acquired Hrd. Light Armor Plating. 05418_ M-28 Smith repairs P-60 Hacker. 05418_ Slug penetrates Wall. 05418_ S-27 Virus destroyed. 05420_ M-28 Smith fits Backup Laser III on P-60 Hacker. 05433_ T-07 Excavator is excavating. 05441_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 6J. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????########??????????????????????????? | | ??????????????# ! !#????????????????????????? | | ??????????????# #????????????????????????? | | ??????????????# """ """ #????????????????????????? | | ??????????????# """ """ #????????????????????????? | | ???????######## """ """ #????????????????????????? | | ???????# + "" "" #????????????????????????? | | ???????# ###### "" "" #????????????????????????? | | ?????### ###??# #????????????????????????? | | ?????# ########+#####????????????????????????? | | ?????# p #############???????????????? | | ?????# @ Y ????????? | | ?????# /p #############???????????????? | | ?????# ## ####+###???????????????????????????? | | ?????## ## #??????????????????????????????????? | | ??????# ##??#??????????????????????????????????? | | ####??# #??????????????????????????????????????? | | ?# #??????????????????????????????????????? | | "" ?# #??????????????????????????????????????? | | "" !# #??????????????????????????????????????? | | "" # #??????????????????????????????????????? | | ! + #??????????????????????????????????????? | | "" # #??????????????????????????????????????? | | "" # #????????????????? ????????????????????? | | "" ! ?# #?????????? ???? ????????????????????? | | ?# #????????? ??? ????????????????????? | | ####??# #???????# ? """ """???????????????????? | | ??????# #####???# = """ """ #?????????????????? | | ?????## #"#"##### """ """ ??????????????????? | | ?????# # #?????????????????? | | ?????# # =""" #?????????????????? | | ?????# # "" [%""" #?????????????????? | | ?????# + "G ! """???????????????????? | | ?????# # "" % % ????????????????????? | | ?????# #? ]!! ?????????????????????? | | ?????# ####!##"#??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 15 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ H-55 Commando | -7/Factory | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumOpticalDrillbomb Manual? 0 Play Time 00:58:59 Cumulative 123.5 hours Start 2026.08.30 @ 08:57:01 End 2026.08.31 @ 09:45:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 46 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1a35372-d978-48e8-8ecc-adf2e1f8c287