Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.17 @ 03:16:51 Player: Lolterzard Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (84) 420 Value Destroyed (1636) 1636 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4096 Bonus ------- None Cogmind --------- Core Integrity 116/550 Matter 64/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (410) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Cooling System Huge Storage Unit Shield Generator Medium Laser Assault Rifle Light Assault Rifle Heavy Assault Rifle Autogun Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Datajack Improved Datajack Mining Laser Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Hardened Medium Armor Plating Improved Light Armor Plating Tractor Beam > --- WEAPON ----------- Autogun Improved Light Cannon Rocket Launcher > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Light Treads Light Treads Armored Treads Cooling System Huge Storage Unit Shield Generator Shield Generator Medium Laser Assault Rifle Light Assault Rifle Heavy Assault Rifle Autogun Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Datajack Improved Datajack Mining Laser [Rating: 26] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 45 | 9 9 2 2 6 17 Power 7 | 1 3 . . . 3 Engine 4 | 1 1 . . . 2 Core 3 | . 2 . . . 1 Reactor . | . . . . . . Propulsion 10 | 4 . . 1 2 3 Treads 8 | 2 . . 1 2 3 Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 3 . 1 2 5 Device 5 | 1 . . 1 1 2 Storage 4 | 1 2 . . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . 1 . . . 3 Artifact . | . . . . . . Weapon 15 | 2 3 2 . 2 6 Energy Gun 1 | . 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 1 . . . 2 Ballistic Cannon 5 | . . 2 . 1 2 Launcher 3 | . 1 . . . 2 Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 . . . 1 Parts Lost 26 | . 4 . . 3 19 Power 2 | . 1 . . . 1 Propulsion 7 | . . . . 2 5 Utility 7 | . 1 . . . 6 Weapon 10 | . 2 . . 1 7 Highest Loss Streak 8 | . 2 . . 3 8 To Critical Strikes . | . . . . . . Average Backups 18 | 4 17 19 18 20 21 Power 1 | . 1 2 2 2 2 Propulsion 3 | 2 4 3 2 1 . Utility 5 | . 6 6 5 5 4 Weapon 7 | . 4 8 9 10 11 Tool/Special . | . . . . . . Unused Backups 18 | . 3 . . . 15 Power 4 | . 1 . . . 3 Propulsion 4 | . 2 . . . 2 Utility 4 | . . . . . 4 Weapon 4 | . . . . . 4 Tool/Special 2 | . . . . . 2 Average Slot Usage (%) 98 | . 99 100 99 98 95 Engine 8 | . 6 14 11 11 3 Core 4 | . 7 . . . 5 Treads 27 | . 27 28 32 31 25 Device 7 | . 4 . 11 11 15 Storage 12 | . 14 14 11 11 9 Protection 10 | . 9 14 11 11 9 Energy Gun 2 | . 5 . . . . Ballistic Gun 10 | . 22 . . . 1 Ballistic Cannon 13 | . . 27 22 21 22 Peak Build Rating 26 | 7 12 14 16 16 26 Average Rating 14 | 5 10 13 15 15 21 On Entrance 10 | . 7 12 14 16 16 Avg Prop Armor Cover (%) 12 | 12 . . . . . Naked Turns . | . . . . . . Heaviest Build 111 | 15 54 59 60 100 111 Greatest Support 62 | 40 40 40 60 60 62 Greatest Overweight (x) 4 | 4 1 1 . 4 4 Average Overweight (x) . | 2 . 1 . . 1 Largest Inventory Capacity 25 | 8 20 20 20 25 25 Average Capacity 20 | 7 19 20 20 23 25 Most Carried 25 | 7 20 20 20 21 25 Average Carried 18 | 4 17 19 18 20 21 Final Capacity 25 | 8 20 20 20 25 25 Final Carried 20 | 6 19 20 20 19 18 Class Distribution -------------------- 79% | Mutant 19% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 2078 | 326 611 103 92 318 628 Remotely 423 | . . . . . 423 Salvage Created 2251 | 123 1024 86 162 231 625 Parts 146 | 11 64 2 10 21 38 Haulers Intercepted 5 | . 2 . . . 3 Recyclers Shooed 6 | . 5 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 46 | . 12 2 5 16 11 Guns 12 | . 12 . . . . Cannons 29 | . . 2 5 16 6 AOE 5 | . . . . . 5 Classes Destroyed 11 | 3 6 . . 1 1 Worker 13 | 2 5 . 1 . 5 Builder 7 | . 3 . . . 4 Tunneler 4 | 1 1 . . 2 . Hauler 5 | . 2 . . . 3 Recycler 7 | 1 4 1 . . 1 Operator 2 | . 1 . 1 . . Watcher 1 | . 1 . . . . Swarmer 13 | . 3 . . 10 . Grunt 29 | . 9 2 5 5 8 Sentry 3 | . . . . . 3 Assembled 1 | . . . . 1 . Best Kill Streak 7 | 2 5 2 2 7 4 Combat Bots Only 6 | . 3 2 2 6 3 Max Kills in Single Turn 2 | 1 1 1 1 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 354 | . 86 12 10 78 168 Missed 87 | . 25 4 4 11 43 Hits 267 | . 61 8 6 67 125 Projectile 267 | . 61 8 6 67 125 Critical Strikes 9 | . . . . 1 8 Damage Taken 4483 | . 659 126 70 815 2813 Core 642 | . 90 44 21 53 434 Absorbed by Shields 16 | . . . . . 16 Regen/Repaired (Parts) 257 | . 257 . . . . Core Remaining (%) 75 | 100 . 46 . 81 . Volleys Fired 228 | 6 108 9 15 38 52 Largest 3 | 2 2 2 2 2 3 Hottest 100 | 40 70 66 66 100 99 Shots Fired 491 | 12 214 18 30 74 143 Gun 240 | 12 212 . . . 16 Cannon 233 | . . 18 30 73 112 Launcher 17 | . 2 . . . 15 Special 1 | . . . . 1 . Kinetic 448 | 12 187 18 30 73 128 Thermal 26 | . 25 . . 1 . Explosive 17 | . 2 . . . 15 Electromagnetic . | . . . . . . Robot Hit Streak 11 | 4 11 4 4 5 8 Robot Miss Streak 5 | 1 4 3 3 5 5 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 260 | 8 127 10 14 30 71 Core Hits 128 | 5 52 4 8 18 41 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 15 | . 4 1 2 2 6 Burn 2 | . 2 . . . . Destroy 2 | . 2 . . . . Blast 11 | . . 1 2 2 6 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5163 | 98 1549 225 294 693 2304 Guns 1756 | 98 1513 . . . 145 Cannons 2406 | . . 225 294 685 1202 Explosions 981 | . 33 . . . 948 Melee . | . . . . . . Ramming 20 | . 3 . . 8 9 Kinetic 3986 | 98 1337 225 294 685 1347 Thermal 176 | . 176 . . . . Explosive 981 | . 33 . . . 948 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 13 | . . . 3 1 9 Projectiles 13 | . . . 3 1 9 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 23 | . . 3 3 3 14 Impact . | . . . . . . Kinetic 23 | . . 3 3 3 14 Secondary . | . . . . . . Self-Inflicted Damage 214 | . . . . . 214 Shots 6 | . . . . . 6 Rammed 3 | . 1 . . 1 1 Targets Rammed 3 | . 1 . . 1 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 349 | . 205 183 36 198 349 Average Temperature 61 | . 36 92 12 52 92 Received Heat Transfer 1257 | . 288 69 39 78 783 Effects 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 666 | . 666 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 1 | . . . . 1 . Low Security (%) 98 | 100 100 100 100 73 100 Level 1 1 | . . . . 26 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 251 | 10 108 43 75 251 126 Initial 68 | . . . . 17 68 Average 34 | 2 30 2 30 131 42 Influence Increases 1542 | 20 472 56 177 359 458 Destroy 0b10 Robot/C 900 | . 240 40 100 300 220 Destroy 0b10 Robot/NC 195 | 20 85 5 10 10 65 Destroy Leader 182 | . 56 10 20 30 66 Successful Hack 30 | . 24 . . . 6 Disable Machine 75 | . 15 . 30 . 30 Destroy Structure 100 | . 22 1 2 4 71 Lose Combat Pursuer 60 | . 30 . 15 15 . Influence Decreases 1497 | 20 469 59 131 229 589 Entered New Map 140 | . . 3 . 29 108 Time Decay 1130 | 20 429 56 131 170 324 Lost Part 227 | . 40 . . 30 157 Squads Dispatched 8 | . 2 . 1 1 4 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 8 | . 2 . 1 1 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . . . 1 3 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 7 | . 5 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 30 2 8 18 19 Peak Tracking Total 7 | . 7 2 4 7 5 Tactical Retreats 4 | . 1 . 1 2 . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 5 | . 1 . 2 . 2 Max in Single Turn 1 | . 1 . 1 . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 10 | . 9 . . . 1 Terminals 6 | . 6 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 17 | . 15 . . . 2 Successful 12 | . 10 . . . 2 Failed 5 | . 5 . . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 8 . . . . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 5 | . 5 . . . . Branch Access Points 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . . 2 Seal Access 1 | . . . . . 1 Coupler Status 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 7 . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . 4 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 2312 | 42 688 . 350 352 880 Seismic 2312 | 42 688 . 350 352 880 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 5094 | 143 2155 968 352 354 1122 Spaces Moved 1825 | 57 749 372 189 103 355 Core 46 | 46 . . . . . Treads 1779 | 11 749 372 189 103 355 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 160 160 235 Average Speed 226 | 184 232 240 160 209 244 Slowest Speed 490 | 250 240 240 160 480 490 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 39 | 5 96 76 14 19 29 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 3 | . . 2 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 107 | . 22 1 2 7 75 Melee . | . . . . . . Projectile 19 | . . 1 2 7 9 AOE 88 | . 22 . . . 66 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2337 | 81 955 429 209 163 500 Wait 166 | . 52 46 2 12 54 Move 1820 | 56 748 371 188 102 355 Hop . | . . . . . . Pick Up 48 | 7 23 1 2 1 14 Fast Attach 11 | 7 2 . . . 2 Attach 23 | 2 4 . 2 3 12 Detach 2 | 2 . . . . . Swap 19 | . 8 2 . 5 4 Drop 17 | 1 9 . . 1 6 Fire 228 | 6 108 9 15 38 52 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . 1 . . 1 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / [*Sto]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 144 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 16) 534 | -10/Materials | Discovered new exit (range 7) 714 | -10/Materials | Discovered new exit (range 14) 1033 | -10/Materials | Discovered new exit (range 13) 1049 | -10/Materials | Identified exit to Mines 1885 | -10/Materials | Discovered new exit (range 16) 2246 | -10/Materials | Repaired Lgt. Treads 2273 | -10/Materials | Repaired Lgt. Treads 2299 | -10/Materials | Entered Mines 2308 | -10/Mines | Met a Derelict bent on vengeance 2802 | -10/Mines | Core integrity fell below 50% 2999 | -10/Mines | Discovered new exit (range 7) 3124 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3267 | -10/Mines | Entered Materials 3267 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3371 | -9/Materials | Discovered new exit (range 16) 3619 | -9/Materials | Entered Mines 3696 | -9/Mines | Learned location of 1 exit from Materials 3701 | -9/Mines | Found DCF Scrap (13 items) 3762 | -9/Mines | Excavation squad dispatched 3762 | -9/Mines | A large section of the Mines collapsed 3860 | -9/Mines | Crushed by falling debris 3904 | -9/Mines | Lost 3 parts (2n1w) 3959 | -9/Mines | Discovered new exit (range 5) 3973 | -9/Mines | Entered Materials 3973 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3974 | -8/Materials | Identified exit to Factory 4055 | -8/Materials | Discovered new exit (range 4) 4343 | -8/Materials | Build established: Tank 4891 | -8/Materials | Lost 4 parts (1n1u2w) 5033 | -8/Materials | Lost 4 parts (1n3u) 5058 | -8/Materials | Core integrity fell below 50% 5095 | -8/Materials | Self-destructed Last Messages --------------- 05077_ U-05 Engineer lays Concrete. 05079_ Penetrated by Slug. 05079_ Hvy. Ion Engine destroyed. 05079_ U-05 Engineer lays Concrete. 05080_ Penetrated by Slug. 05080_ Acquired 33 matter. 05080_ U-05 Engineer lays Concrete. 05082_ G-47 Trooper destroyed. 05083_ Penetrated by Slug. 05083_ Adv. Treads destroyed. 05083_ U-05 Engineer builds a Wall. 05084_ Acquired 42 matter. 05086_ Penetrated by Slug. 05087_ U-05 Engineer builds a Wall. 05089_ Penetrated by Slug. 05091_ U-05 Engineer builds a Wall. 05092_ Penetrated by Slug. 05095_ Slug penetrates Wall. 05095_ Mni. Grenade Launcher destroyed. 05095_ U-05 Engineer builds a Wall. 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""" #?????????????????? | | ??##!! *# " #?? #?????????????????? | | ???#!! ########## ###????????????????? | | ???##### /! #????????????????? | | ???????#^ !! # ###??????????????? | | ???????# ! ##???#??????????? | | ???????# # ##?# #??????????? | | ???????# % = # ## #?????????? | | ???????# =%[ ??????????? | | ???????# [ [ ???????????? | | ???????## ### ## ## #??????????????? | | ????????# #?# # #??????????????? | | ?????####+### h #??????????????? | | ?????# # @ # #??????????????? | | ?????# # H % ##??????????????????? | | ?????# """ + #???????????????????? | | ?????# """ # !!;#??????????????????? | | ?????# """ # # ![##??????????????????? | | ?????# #### !![#???????????????????? | | ?????########??# % ;#??????????????????? | | ???????????????#;##;#;####??????????????????? | | ???????????????##?#####?????????????????????? | | ????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 1% | -10/Materials Lgt. Treads | 15% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothLightningMonowheel Manual? 0 Play Time 00:26:00 Cumulative 32.2 hours Start 2026.06.17 @ 02:50:35 End 2026.06.17 @ 03:16:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5bdb9b6c-859f-422a-868b-6a5480379d6b