Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.21 @ 22:17:01 Player: Drosophila Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (2475) 2475 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 5527 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 119/700 Matter 204/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Cryofiber Web Trap Scanner Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Particle Charger Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Recalibrator Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Cryofiber Web Improved Cooling System Large Storage Unit Core Analyzer Kinecellerator Hacking Suite > --- WEAPON ----------- Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Armored Huge Wheel Cryofiber Web Trap Scanner Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Particle Charger Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Tractor Beam Recalibrator [Rating: 46] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Reactive Plating Weapon Assault Cannon Energy Gun Shock Rifle Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 4 | . . . 2 . 2 Weapon 1 | . . . . 1 . Parts Attached 60 | 5 9 7 8 16 15 Power 11 | . 3 1 2 3 2 Engine 9 | . 1 1 2 3 2 Core 2 | . 2 . . . . Reactor . | . . . . . . Propulsion 14 | 2 3 2 1 4 2 Treads 2 | 2 . . . . . Leg . | . . . . . . Wheel 12 | . 3 2 1 4 2 Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 3 1 3 5 7 Device 12 | . 2 . 3 1 6 Storage 3 | 1 1 . . 1 . Processor 1 | . . . . . 1 Hackware 1 | . . . . 1 . Protection 3 | . . 1 . 2 . Artifact . | . . . . . . Weapon 15 | 2 . 3 2 4 4 Energy Gun 1 | . . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 . 2 . . 1 Ballistic Cannon 9 | . . . 2 4 3 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 20 | . . 1 . 3 16 Power 3 | . . . . 1 2 Propulsion 6 | . . 1 . 2 3 Utility 7 | . . . . . 7 Weapon 4 | . . . . . 4 Highest Loss Streak 14 | . . 1 . 2 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 85 99 99 85 88 Engine 6 | . 2 9 11 6 6 Core 1 | . 2 4 . . . Treads 3 | . 15 . . . . Wheel 16 | . 12 27 22 15 14 Device 12 | . 8 4 22 9 20 Storage 10 | . 14 14 11 9 7 Processor 1 | . . . . . 4 Hackware 4 | . . . . 8 7 Protection 5 | . . 9 11 9 3 Energy Gun 1 | . . 9 4 . . Ballistic Gun 8 | . 28 17 4 . . Ballistic Cannon 15 | . . . 12 26 22 Peak Build Rating 46 | 5 10 16 21 28 46 Average Rating 23 | 4 6 13 20 24 41 On Entrance 13 | . 5 10 16 20 28 Naked Turns . | . . . . . . Heaviest Build 58 | 9 20 33 38 53 58 Greatest Support 40 | 40 40 32 32 32 38 Greatest Overweight (x) 17 | . 1 1 1 17 7 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 8 10 10 10 15 15 Average Capacity 12 | 7 8 10 10 14 15 Most Carried 15 | 5 10 10 10 15 15 Average Carried 11 | 2 5 9 9 13 14 Final Capacity 15 | 8 10 10 10 15 15 Final Carried 15 | 3 10 9 10 15 11 Class Distribution -------------------- 41% | Mutant 36% | Hacker-Tank 18% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2651 | 200 272 163 154 803 1059 Remotely 333 | . . . . . 333 Salvage Created 2541 | . 363 135 170 764 1109 Parts 148 | . 23 9 10 47 59 Haulers Intercepted 7 | . 2 . 1 2 2 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 56 | . 7 7 4 16 22 Guns 16 | . 7 7 . . 2 Cannons 39 | . . . 4 16 19 AOE 1 | . . . . . 1 Classes Destroyed 14 | . 4 . 2 3 5 Worker 5 | . . . 1 2 2 Builder 4 | . . . . 2 2 Tunneler 1 | . . . . . 1 Hauler 7 | . 2 . 1 2 2 Recycler 7 | . . . . 1 6 Watcher 10 | . 2 . 2 4 2 Swarmer 17 | . 3 6 2 . 6 Grunt 26 | . 4 1 1 10 10 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 5 | . . . 1 4 . Specialist 1 | . . . . . 1 Hunter 3 | . . . . 2 1 Programmer 2 | . . . . . 2 Best Kill Streak 12 | . 6 3 6 3 12 Combat Bots Only 5 | . 5 3 4 3 5 Max Kills in Single Turn 3 | . 1 2 1 2 3 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 476 | . 41 39 17 72 307 Missed 161 | . 8 8 6 15 124 Damage Taken 3744 | . 248 191 60 734 2511 Core 740 | . 11 42 14 92 581 Absorbed by Shields 38 | . . . 24 14 . Ignored by Resistances 1120 | . 81 66 27 218 728 Core Remaining (%) 89 | 100 . 78 96 83 . Volleys Fired 184 | . 28 14 13 52 77 Largest 3 | . 2 2 2 3 3 Hottest 140 | . 40 75 78 127 140 Shots Fired 453 | . 56 28 26 149 194 Gun 102 | . 56 28 . . 18 Cannon 351 | . . . 26 149 176 Launcher . | . . . . . . Special . | . . . . . . Kinetic 447 | . 56 22 26 149 194 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 6 | . . 6 . . . Robot Hit Streak 18 | . 17 18 5 13 16 Robot Miss Streak 3 | . 2 3 2 3 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 300 | . 46 18 15 89 132 Core Hits 127 | . 21 8 8 40 50 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 20 | . 1 . . 6 13 Destroy 2 | . 1 . . . 1 Blast 18 | . . . . 6 12 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6810 | . 564 258 361 2055 3572 Guns 1085 | . 564 258 . . 263 Cannons 5591 | . . . 361 2055 3175 Explosions 134 | . . . . . 134 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 6630 | . 564 212 361 2055 3438 Thermal 134 | . . . . . 134 Explosive . | . . . . . . Electromagnetic 46 | . . 46 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . . 7 Message Errors 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Misfires 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 191 | . . . . 66 125 Projectiles 118 | . . . . 66 52 Explosions 73 | . . . . . 73 Melee . | . . . . . . Knockbacks 68 | . . . 3 26 39 Impact . | . . . . . . Kinetic 61 | . . . 3 22 36 Secondary 7 | . . . . 4 3 Self-Inflicted Damage 42 | . . . . . 42 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 446 | . 2 198 246 446 155 Average Temperature 93 | . 2 76 92 109 47 Received Heat Transfer 1248 | . 108 30 24 513 573 Effects 3 | . . . . 3 . Shutdowns 1 | . . . . 1 . Interference 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 1 . . Heat Transferred 100 | . . . . . 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 431 | . 221 111 174 345 431 Initial 124 | . . 11 19 62 124 Average 140 | . 66 72 60 197 191 Maximum Alert Level 2 | . 1 . . 1 2 Low Security (%) 72 | 100 81 100 100 53 65 Level 1 26 | . 18 . . 46 33 Level 2 . | . . . . . 1 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . . 1 1 2 8 Investigation 5 | . . 1 . 2 2 Extermination 1 | . . . . . 1 Reinforcement 3 | . . . 1 . 2 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 4 | . 1 . 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | . 16 7 13 30 38 Peak Tracking Total 8 | . 7 3 8 4 8 Tactical Retreats 6 | . . . . 2 4 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 3 | . 1 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 7 | . . . 1 2 4 Max in Single Turn 1 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 22 | . 4 1 3 8 6 Terminals 17 | . 4 . 3 6 4 Fabricators 2 | . . . . . 2 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Total Hacks 62 | . 9 1 5 31 16 Successful 37 | . 4 1 2 22 8 Failed 25 | . 5 . 3 9 8 Catastrophic 7 | . 3 . 1 1 2 Database Lockouts . | . . . . . . Manual 26 | . 5 . 3 15 3 Terminals 42 | . 9 . 5 18 10 Fabricators 6 | . . . . . 6 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 13 | . . . . 13 . Garrison Access . | . . . . . . Terminal Hacks 15 | . 4 1 2 4 4 Record 1 | . . . . . 1 Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . 1 . . . Open DSF 1 | . . . . . 1 Level Access Points 1 | . . . . 1 . Branch Access Points 1 | . 1 . . . . Emergency Access Points 2 | . 2 . . . . Fabricator Index 1 | . . . . . 1 Repair Station Index 1 | . . . . 1 . Maintenance Status 1 | . 1 . . . . Recall Investigation 2 | . . . . 1 1 Registered Prototypes 1 | . . . . 1 . Fabricator Hacks 4 | . . . . . 4 Load Schematic 2 | . . . . . 2 Build 2 | . . . . . 2 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 13 | . . . . 13 . Insert Component 6 | . . . . 6 . Analyze 7 | . . . . 7 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . . . . 5 . Terminals 5 | . . . . 5 . Botnet 4 | . . . . 4 . Operators 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 2 . 2 8 6 Full Trace Events 4 | . . . . 2 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . 6 . Parts Built 3 | . . . . . 3 Authchips . | . . . . . . Time 85 | . . . . . 85 Total Part Build Rating 8 | . . . . . 8 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . . . 6 . Part Schematics Acquired 6 | . . . . 6 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 4148 | 68 831 514 313 1180 1242 Spaces Moved 2675 | 43 522 363 219 622 906 Core 53 | 11 . . . 40 2 Treads 280 | 32 248 . . . . Legs . | . . . . . . Wheels 2342 | . 274 363 219 582 904 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 100 95 95 Average Speed 121 | 131 128 110 114 147 104 Slowest Speed 900 | 160 160 115 115 900 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 4 70 77 26 47 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 59 | . . . . 16 43 Melee . | . . . . . . Projectile 36 | . . . . 16 20 AOE 23 | . . . . . 23 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3213 | 54 624 449 256 773 1057 Wait 201 | . 49 55 8 49 40 Move 2670 | 42 521 362 218 621 906 Hop . | . . . . . . Pick Up 55 | 7 13 4 4 18 9 Fast Attach 13 | 1 3 2 2 3 2 Attach 27 | 4 2 1 2 9 9 Detach 6 | . . . 1 5 . Swap 20 | . 4 4 4 4 4 Drop 37 | . 4 7 4 12 10 Fire 184 | . 28 14 13 52 77 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 325 | -10/Materials | Identified exit to Mines 375 | -10/Materials | Discovered new exit (range 5) 900 | -10/Materials | Entered Mines 1013 | -10/Mines | Discovered new exit (range 8) 1038 | -10/Mines | Met a Derelict shopkeep closing up shop 1180 | -10/Mines | Discovered new exit (range 14) 1414 | -10/Mines | Entered Materials 1414 | -9/Materials | Evolved 2 slots: Utility x2 1723 | -9/Materials | Discovered new exit (range 5) 1727 | -9/Materials | Entered another Materials area 1727 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1729 | -8/Materials | Discovered new exit (range 13) 2079 | -8/Materials | Build established: Hacker-Tank 2771 | -8/Materials | Identified exit to Factory 2907 | -8/Materials | Entered Factory 2907 | -7/Factory | Evolved 2 slots: Utility x2 3202 | -7/Factory | Fabricated Cld. Ion Engine (x1) 3478 | -7/Factory | Fabricated Cryofiber Web? 3613 | -7/Factory | Build established: Hacker-Gunner 3928 | -7/Factory | Garrison activated, responded to threat 4091 | -7/Factory | Cargo convoy interrupted 4116 | -7/Factory | Core integrity fell below 50% 4147 | -7/Factory | Core integrity fell below 20% 4149 | -7/Factory | Self-destructed Last Messages --------------- 04127_ X-57 Shotgunner destroyed. 04128_ K-01 Serf collects debris. 04128_ M-28 Smith repairs M-28 Smith. 04129_ Penetrated by Slug. 04131_ Arm. Huge Wheel destroyed. 04132_ K-01 Serf collects debris. 04133_ M-28 Smith repairs Lgt. Ion Engine. 04133_ H-55 Commando destroyed. 04135_ K-01 Serf collects debris. 04135_ Imp. Deuterium Engine destroyed. 04138_ K-01 Serf collects debris. 04139_ Penetrated by Slug. 04141_ K-01 Serf collects debris. 04144_ Penetrated by Slug. 04144_ K-01 Serf collects debris. 04145_ Enh. Autogun destroyed. 04147_ Slug penetrates Wall. 04147_ K-01 Serf collects debris. 04148_ M-28 Smith repairs Kinecellerator. 04148_ K-01 Serf destroyed. 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"#?######## """ """ # | | ????????????= % #????????## % # | | ???????????? % #?????????# "%" """ """ # | | ???????????? #?????????# """ """ """ # | | ???????????? #?????????# """ """ """ # | | ???????????? #?????????# ?"" "?" """ # | | ???????????? #?????????? ??? ?? ? # | | ???????????? #???????????? ???? "?? "?" # | | ???????????? ] #????????????????? ??? ??" # | | ???????????? ?????????????????????? ??" [# | | ???????????? ?????????????????????? ??? # | | ?????????????? ?????????????????????????? # | | ???????????????#####?????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Cld. Ion Engine | -8/Materials | Scanalyzed Com. Wheel | -8/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Scanalyzed Cryofiber Web | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Trap Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. Ion Engine | x1 | -7/Factory Cryofiber Web | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorGodStick Manual? 0 Play Time 01:00:12 Cumulative 28.7 hours Start 2025.01.21 @ 21:14:36 End 2025.01.21 @ 22:17:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 37 Rogue 26 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9d3a4aa-8733-4a5d-b970-9da9c6b36cba