Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.04 @ 21:50:32 Player: PhenomPhear Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (16) 80 Value Destroyed (279) 279 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-956) -956 TOTAL SCORE: 3143 Bonus ------- Friendly Fire -956 Cogmind --------- Core Integrity 677/850 Matter 280/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Launcher Guidance Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit YI-UF0's Bottomless Matter Pit (113) Improved System Restoration Module Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Improved VTOL Module > --- UTILITY ---------- Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Improved Targeting Computer System Shield > --- WEAPON ----------- Great Maul > --- INVENTORY -------- Flight Unit Medium Storage Unit YI-UF0's Bottomless Matter Pit Assault Cannon [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Wheel Armored Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Advanced Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Weapon Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 3 | . . 1 . 1 . . . 1 Utility 4 | . . 1 . 1 1 . . 1 Weapon . | . . . . . . . . . Parts Attached 46 | 6 7 2 5 16 6 . 1 3 Power 7 | 1 1 . . 1 2 . 1 1 Engine 6 | 1 1 . . 1 1 . 1 1 Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 11 | 2 2 1 . 4 2 . . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 3 | 2 . 1 . . . . . . Hover . | . . . . . . . . . Flight 8 | . 2 . . 4 2 . . . Utility 13 | 1 2 1 2 4 1 . . 2 Device 3 | . 1 1 . 1 . . . . Storage 3 | 1 . . 1 1 . . . . Processor 5 | . 1 . . 2 . . . 2 Hackware 1 | . . . . . 1 . . . Protection 1 | . . . 1 . . . . . Artifact . | . . . . . . . . . Weapon 15 | 2 2 . 3 7 1 . . . Energy Gun 3 | 2 1 . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | . 1 . 1 3 . . . . Ballistic Cannon 2 | . . . . 2 . . . . Launcher 1 | . . . . 1 . . . . Special Weapon 2 | . . . 2 . . . . . Impact Weapon 2 | . . . . 1 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . Parts Lost 28 | . 2 . 1 11 3 . 9 2 Power 6 | . 1 . . 1 1 . 2 1 Propulsion 9 | . . . . 3 2 . 4 . Utility 7 | . . . 1 3 . . 2 1 Weapon 6 | . 1 . . 4 . . 1 . Highest Loss Streak 10 | . 2 . 1 10 3 . 9 2 Average Slot Usage (%) 80 | . 78 98 97 71 84 84 61 37 Engine 6 | . 7 11 11 5 4 . . 4 Core 1 | . . . . . 5 7 3 . Wheel 6 | . 15 10 11 2 . . . . Flight 20 | . 12 22 22 23 27 30 18 . Device 10 | . 3 21 19 5 7 7 7 6 Storage 1 | . 6 . . 1 . . . . Processor 13 | . 5 11 11 12 23 23 16 19 Hackware 2 | . . . . . 5 7 7 6 Energy Gun 6 | . 19 11 11 2 . . . . Ballistic Gun 2 | . 7 11 . 2 . . . . Ballistic Cannon 1 | . . . . 7 1 . . . Special Weapon 2 | . . . 10 . . . . . Impact Weapon 2 | . . . . 3 7 7 5 . Naked Turns . | . . . . . . . . . Heaviest Build 16 | 10 10 8 8 14 16 10 10 14 Greatest Support 20 | 20 20 8 8 14 19 19 19 3 Greatest Overweight (x) 4 | 1 . . . 2 1 . 2 4 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 3 3 4 4 4 4 4 3 Average Carried 3 | . 1 3 3 3 3 3 4 3 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 Final Carried 4 | 1 3 3 4 4 4 4 4 3 Class Distribution -------------------- 78% | Mutant 18% | Scavenger-Sprinter 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Matter Collected 737 | 230 29 . 123 207 128 . 20 . Remotely . | . . . . . . . . . Salvage Created 530 | . 66 . 120 166 128 . 50 . Parts 23 | . 4 . 2 9 5 . 3 . Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 10 | . 3 . . 7 . . . . Guns 5 | . 2 . . 3 . . . . Cannons 3 | . . . . 3 . . . . AOE 2 | . 1 . . 1 . . . . Classes Destroyed 8 | . 2 . . 3 2 . 1 . Worker 2 | . 1 . . . . . 1 . Tunneler 1 | . . . . . . . 1 . Hauler 1 | . . . . . 1 . . . Recycler 1 | . . . . . 1 . . . Swarmer 6 | . 3 . . 3 . . . . Grunt 1 | . . . . 1 . . . . Sentry 2 | . . . . 2 . . . . Hunter 1 | . . . . 1 . . . . Best Kill Streak 6 | . 2 . . 6 1 . 2 . Combat Bots Only 6 | . 2 . . 6 . . . . Max Kills in Single Turn 2 | . 1 . 1 2 1 . 1 . Gunslinging 1 | . . . . 1 . . . . Exploded 1 | . 1 . . 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Damage Taken 2878 | . 242 . 313 1210 266 . 554 293 Core 1248 | . 33 . 192 427 81 . 342 173 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 59 | 100 86 . 52 22 . . 39 . Volleys Fired 90 | . 25 . 50 15 . . . . Largest 2 | . 2 . 1 2 . . . . Hottest 100 | . 80 . 100 88 . . . . Shots Fired 111 | . 35 . 51 25 . . . . Gun 67 | . 35 . 15 17 . . . . Cannon 6 | . . . . 6 . . . . Launcher 2 | . . . . 2 . . . . Special 36 | . . . 36 . . . . . Kinetic 34 | . 11 . . 23 . . . . Thermal 41 | . 5 . 36 . . . . . Explosive 2 | . . . . 2 . . . . Electromagnetic 34 | . 19 . 15 . . . . . Robot Hit Streak 7 | . 5 . 5 7 . . . . Robot Miss Streak 7 | . 7 . 2 5 . . . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 58 | . 16 . 10 19 11 . 2 . Core Hits 23 | . 7 . 2 11 2 . 1 . Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 31 | . . . . 7 22 . 2 . Impact 31 | . . . . 7 22 . 2 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . 2 . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1288 | . 155 . 128 414 394 . 197 . Guns 362 | . 114 . 128 120 . . . . Cannons 91 | . . . . 91 . . . . Explosions 187 | . 41 . . 146 . . . . Melee 639 | . . . . 57 394 . 188 . Ramming 9 | . . . . . . . 9 . Kinetic 272 | . 61 . . 211 . . . . Thermal 51 | . 51 . . . . . . . Explosive 146 | . . . . 146 . . . . Electromagnetic 171 | . 43 . 128 . . . . . Impact 639 | . . . . 57 394 . 188 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . 5 . . 10 10 . Average Corruption 8 | . . . 5 . . 10 10 . Corruption Purged . | . . . . . . . . . Effects 6 | . . . 2 . . . 4 . Message Errors 1 | . . . . . . . 1 . Matter Fused 1 | . . . . . . . 1 . Misfires 1 | . . . 1 . . . . . Misdirections 2 | . . . . . . . 2 . Targeting Errors 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 127 | . 13 . . . 37 . 77 . Projectiles . | . . . . . . . . . Explosions 13 | . 13 . . . . . . . Melee 114 | . . . . . 37 . 77 . Knockbacks 3 | . . . . . 2 . 1 . Impact 3 | . . . . . 2 . 1 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 28 | . 24 . . . . . 4 . Shots 1 | . 1 . . . . . . . Rammed 1 | . . . . . . . 1 . Targets Rammed 1 | . . . . . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 97 | . 97 . 80 13 . . . . Average Temperature 29 | . 56 . 24 8 . . . . Received Heat Transfer 471 | . . . . 243 36 . 78 114 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . Impact Corruptions 4 | . . . . . 1 . 3 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 75 | . 75 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Peak Influence 169 | . 110 46 17 166 169 104 114 38 Average Influence 64 | . 73 46 14 80 118 84 89 37 Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . . . . 1 2 . . . Investigation 1 | . . . . . 1 . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . . 1 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Distress Signals 1 | . . . . . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 64 | . 8 6 . 11 13 4 15 7 Peak Tracking Total 13 | . 3 8 . 7 7 4 13 7 Tactical Retreats 7 | . . . . 2 3 . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Traps Triggered 2 | . . . . . 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . 4 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Machines Disabled 1 | . 1 . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Machines Accessed 16 | . 5 1 . 2 5 . 2 1 Terminals 10 | . 3 1 . 1 4 . 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 1 1 Recycling Units 4 | . 2 . . 1 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 41 | . 12 2 . 4 16 . 4 3 Successful 18 | . 5 2 . 3 5 . 2 1 Failed 23 | . 7 . . 1 11 . 2 2 Catastrophic 2 | . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . Manual 8 | . . 1 . 3 2 . 2 . Terminals 30 | . 8 2 . 3 14 . 3 . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . . . 1 3 Recycling Units 7 | . 4 . . 1 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . 3 1 . . 3 . 1 . Part Schematic 1 | . . . . . 1 . . . Prototype ID Bank 3 | . 1 1 . . 1 . . . Level Access Points 1 | . . . . . 1 . . . Disarm Traps 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 Scan Component 1 | . . . . . . . . 1 Recycling Unit Hacks 4 | . 2 . . 1 1 . . . Retrieve Components 4 | . 2 . . 1 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . . 1 . 2 1 . 1 . Terminals 5 | . . 1 . 2 1 . 1 . Track 2 | . . 1 . . . . 1 . Assimilate 2 | . . . . 1 1 . . . Disrupt 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 5 . . 1 5 . 2 1 Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 7 | . 3 . . 3 1 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Total Allies 2 | . . . . . 1 1 . . Largest Group 1 | . . . . . 1 1 . . Highest-Rated Group 31 | . . . . . 10 31 . . Highest-Rated Ally 31 | . . . . . 10 31 . . Total Orders . | . . . . . . . . . Ally Attacks 10 | . . . . . . 10 . . Total Damage 149 | . . . . . . 149 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Turns Passed 1225 | 37 159 115 261 228 207 37 100 81 Spaces Moved 1459 | 38 183 98 134 313 390 91 159 53 Core 114 | 16 . . . 3 . . 42 53 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 60 | 22 24 . . 14 . . . . Hover . | . . . . . . . . . Flight 1285 | . 159 98 134 296 390 91 117 . Fastest Speed 29 | 50 37 37 42 32 29 31 31 50 Average Speed 43 | 71 44 41 42 38 33 31 44 144 Slowest Speed 250 | 100 80 42 42 150 117 31 150 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 5 | . 3 . . 1 . . 1 . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 22 | 4 31 12 20 23 13 89 8 1 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 5 | . 1 1 1 1 . . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 40 | . . . 36 1 3 . . . Terrain Destroyed 59 | . 2 . 36 18 3 . . . Melee 4 | . . . . 1 3 . . . Projectile 38 | . . . 36 2 . . . . AOE 17 | . 2 . . 15 . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Total 1786 | 44 223 170 215 376 421 99 182 56 Wait 138 | . 5 71 23 23 . 7 9 . Move 1443 | 37 176 97 133 310 390 90 157 53 Hop 5 | . 3 . . 1 . . 1 . Pick Up 9 | 1 3 . 2 1 1 1 . . Fast Attach 36 | 6 6 2 1 14 4 . 1 2 Attach 6 | . 1 . 1 2 1 . . 1 Detach 2 | . . . 1 1 . . . . Swap 4 | . . . 3 . 1 . . . Drop 10 | . 4 . 1 2 2 1 . . Fire 90 | . 25 . 50 15 . . . . Melee 31 | . . . . 7 22 . 2 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 12 | . . . . . . . 12 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: Fac x4 / [*Low]) -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 38 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 13) 173 | -10/Materials | Identified exit to Materials 197 | -10/Materials | Entered another Materials area 197 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 200 | -9/Materials | Discovered new exit (range 16) 282 | -9/Materials | Identified exit to Mines 301 | -9/Materials | Build established: Mutant 307 | -9/Materials | Discovered new exit (range 16) 312 | -9/Materials | Entered Mines 313 | -9/Mines | Learned location of Storage (-9) 512 | -9/Mines | Crushed by falling debris 525 | -9/Mines | Discovered new exit (range 8) 525 | -9/Mines | Learned location of 1 exit from Materials 531 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 562 | -9/Mines | Destroyed YI-UF0 567 | -9/Mines | Found Prototype Storage 568 | -9/Mines | Identified YI-UF0's Bottomless Matter Pit 573 | -9/Mines | Identified exit to Materials 573 | -9/Mines | Entered Materials 573 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 574 | -8/Materials | Identified exit to Factory 675 | -8/Materials | Core integrity fell below 50% 692 | -8/Materials | Lost 10 parts (1p3n3u3w) 799 | -8/Materials | Discovered exit to Factory (range 9) 801 | -8/Materials | Entered Factory 801 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 811 | -7/Factory | Identified exit to Factory 965 | -7/Factory | Lost 3 parts (1p2n) 993 | -7/Factory | Discovered new exit (range 5) 1008 | -7/Factory | Sucked down chute 1008 | -7/Factory | Entered Waste 1009 | -7/Waste | Met a frightened Derelict 1010 | -7/Waste | Spotted C-40 Crusher 1012 | -7/Waste | Spotted C-40 Crusher 1015 | -7/Waste | Spotted C-40 Crusher 1023 | -7/Waste | EMP discharged 1023 | -7/Waste | System corruption reached 10% 1026 | -7/Waste | Spotted C-40 Crusher 1033 | -7/Waste | Discovered new exit (range 16) 1033 | -7/Waste | Spotted C-40 Crusher 1045 | -7/Waste | Identified exit to Factory 1045 | -7/Waste | Entered Factory 1134 | -7/Factory | Core integrity fell below 50% 1140 | -7/Factory | Discovered exit to Factory (range 8) 1145 | -7/Factory | Entered another Factory area 1145 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1160 | -6/Factory | Lost 9 parts (2p4n2u1w) 1226 | -6/Factory | Self-destructed Last Messages --------------- 01126_ K-01 Serf collects debris. 01126_ R-06 Scavenger collects Wheel. 01129_ Great Maul destroyed. 01133_ U-05 Engineer lays Concrete. 01140_ EXIT=FOUND: FACTORY 01145_ Slammed into Y-54 Guardian. PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=FACTORY GOAL=ESCAPE 01151_ Connecting with Repair Station... >>Scan(Broken Imp. System Restoration Module) Scanning Broken Imp. System Restoration Module... Ready to Repair: Broken Imp. System Restoration Module Rating: 7 Time: 43 01153_ Acquired Adv. Targeting Computer. 01160_ Acquired Angular Momentum Engine. 01221_ System Shield destroyed. 01223_ Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ?????? ?????????????????????????? | | ?????????????????????? ??#?? ???????????????????? | | ???????????????? ?????????#?????# ? ?????????????? | | ??????????????#????#######??????#????????????????? | | ?????????????#?###?# ????? ?????????????????? | | ?????????????#?#???# ??????????????????????? | | ??????????##?##???## ???? ?????????????????? | | ?????????#?#???#?#?# ? ?? ??? ??????????????? | | ??????##?#???###?#?# ?? ???????? ???????????? | | ?????????? ? ??# #?#########+#???????????? | | ????????? ?? ? ? # #? #???????????? | | ???#??# ? ? ? # # #?#? ???????? | | ?????##? ? ?? # # #???????????? | | ??????? ???""?"?" # # s +???????????? | | ??#???# ?? """?""" + g @ #??? ???????? | | ????##? ???"?? ""? #gg # s s +? ?????????? | | ????#?? ? ??? ?#g # ##??????????? | | ????### ?? "???"""?# # #???????????? | | #?##??? ??""? ??" # # t #? ?? ?????? | | #????#? ?? ?"? "???# # ? # ? ????????? | | ?###?#?? ? ?? ?# # ? #???"???????? | | ???##??####?##???#?# #?? # "????????? | | ?##???############## # # ?????????? | | ?##??## # #############?? ? ??????? | | #??#??# "" # #?#??#??##?#???""???????? | | ??#?### """# ###??#?#####?? "????????? | | #?##?## R"# ##??#???#####? ?"???????? | | ???##?# """# ##? ??? ###? ? ???????? | | ####?## + #?#? ? #??#?? ????????? | | #??#??# # ### ? ???#??#??#??????? | | ??##?## """"""""" # ### ?? #?###?#????????? | | ###??## # #?#? ? ??####?????????? | | ???#?## """"""""" ########? ? #???##?????????? | | ????#?# #####???#??#+#####??#?????????? | | ???##?# #??#####?? ? ? ????????????? | | ??#?#?##############?#?##?#?? ??? ? ??????????? | | ##?##??#### ? ###??##### ? ??????????????? | | ?#?????###? ?"????#?#?##??#? ?? ????? ?? ????????? | | ????#???###?""""?#? ? ? ?? ?????? ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 50 Energy Generation 19 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 1 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Launcher Accuracy 20 Defensive Hacking 10 Item Schematics ----------------- Adv. Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionThermalRifle Manual? 0 Play Time 00:23:27 Cumulative 1053.1 hours Start 2020.05.04 @ 21:27:34 End 2020.05.04 @ 21:50:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 641 Rogue 641 Adventurer 0 Explorer 0 Win Type - Total 18 Types 10/1/4/3/0/0/0 Lore% 89 Gallery% 94 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5faefde-f33d-4713-979c-9690b6d2dc0d