Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.14 @ 19:44:07 Player: LILITH Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (117) 585 Value Destroyed (3845) 3845 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (31) 31 TOTAL SCORE: 9001 Bonus ------- High Alert Combat Kills 31 Cogmind --------- Core Integrity 0/1150 Matter 167/300 Energy 91/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Core Analyzer Improved Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Power Amplifier Improved Cooling System Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Armor Integrity Analyzer Matter Filter Long-range Tractor Beam > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- F-cell Engine Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Matter Compressor Matter Compressor Advanced Terrain Scanner Advanced Terrain Scanner Terrain Scan Processor Core Analyzer Armor Integrity Analyzer Weapon Cycler Field Recycling Unit Improved Remote Datajack [Rating: 84] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Improved Utility Shielding Weapon Enhanced Autogun Energy Gun Beam Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 . . 1 . . Utility 6 | . . . 1 1 1 2 1 Weapon 3 | . . 1 1 1 . . . Parts Attached 90 | 5 1 10 9 13 29 9 14 Power 9 | 1 . . . 3 1 1 3 Engine 6 | 1 . . . 3 . . 2 Core 3 | . . . . . 1 1 1 Reactor . | . . . . . . . . Propulsion 25 | 2 . 3 1 4 8 . 7 Treads . | . . . . . . . . Leg 25 | 2 . 3 1 4 8 . 7 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 40 | . 1 3 7 3 16 6 4 Device 29 | . . 3 5 2 10 5 4 Storage 6 | . 1 . 2 1 2 . . Processor 4 | . . . . . 3 1 . Hackware . | . . . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 16 | 2 . 4 1 3 4 2 . Energy Gun 1 | . . 1 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 2 . 3 1 2 1 . . Ballistic Cannon 6 | . . . . 1 3 2 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 1 1 1 . 1 Parts Lost 16 | . . . 1 . 4 1 10 Power 2 | . . . . . . . 2 Propulsion 6 | . . . 1 . . . 5 Utility 2 | . . . . . 1 . 1 Weapon 6 | . . . . . 3 1 2 Highest Loss Streak 5 | . . . 1 . 2 1 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 82 100 99 100 98 91 70 Engine 5 | . 14 11 9 7 1 . . Core 2 | . . . . . 4 4 4 Leg 25 | . 28 33 27 23 25 23 16 Device 16 | . . 11 17 23 13 21 20 Storage 7 | . 11 11 9 7 6 5 3 Processor 5 | . . . . . 12 11 7 Ballistic Gun 22 | . 28 26 36 36 18 6 . Ballistic Cannon 7 | . . . . 1 13 15 16 Naked Turns 93 | . . . . . . . 93 Heaviest Build 70 | 6 16 23 27 51 58 69 70 Greatest Support 75 | 20 20 33 33 55 73 70 75 Greatest Overweight (x) 3 | . . . . 1 . . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 5 10 10 15 15 25 15 15 Average Capacity 12 | 5 8 10 10 13 15 15 12 Most Carried 15 | 4 10 10 10 15 15 15 15 Average Carried 12 | . 7 9 9 12 14 14 12 Final Capacity 15 | 5 10 10 10 15 15 15 5 Final Carried 15 | . 10 10 10 15 15 15 2 Class Distribution -------------------- 41% | Gunner 26% | Skirmisher 21% | Scavenger-Gunner 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Skirmisher | -5/Factory Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 4121 | 217 31 463 629 324 1552 440 465 Remotely 2142 | . . . 629 . 718 440 355 Salvage Created 4012 | . 228 580 908 366 1465 358 107 Parts 234 | . 15 43 58 20 69 22 7 Haulers Intercepted 5 | . 1 . 3 . 1 . . Recyclers Shooed 7 | . . . . . 4 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 81 | . 5 18 16 6 29 5 2 Guns 61 | . 5 18 16 6 15 1 . Cannons 20 | . . . . . 14 4 2 Classes Destroyed 14 | . 2 6 2 2 2 . . Worker 4 | . . . . . 2 2 . Builder 8 | . . 1 1 . 4 2 . Tunneler 3 | . . . 1 . 1 1 . Hauler 5 | . 1 . 3 . 1 . . Recycler 2 | . . 1 . . . 1 . Operator 2 | . . . 1 . 1 . . Watcher 12 | . . 2 2 3 2 . 3 Swarmer 25 | . . 11 6 . 7 1 . Grunt 31 | . 5 3 7 3 12 1 . Brawler 1 | . . . . . 1 . . Duelist 1 | . . 1 . . . . . Sentry 10 | . . 3 3 1 3 . . Hunter 4 | . . . . 1 1 2 . Programmer 9 | . . . . 1 5 1 2 Best Kill Streak 8 | . 2 8 6 3 5 4 2 Combat Bots Only 7 | . 2 7 5 2 5 3 1 Max Kills in Single Turn 3 | . 1 2 3 1 2 2 1 Gunslinging 1 | . . . 1 . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 693 | . 16 48 33 32 189 71 304 Missed 263 | . 4 13 11 14 75 29 117 Damage Taken 5134 | . 118 346 217 191 1417 522 2323 Core 1416 | . 22 55 37 13 117 13 1159 Absorbed by Shields 49 | . . . . . . . 49 Ignored by Resistances 1484 | . 37 99 64 55 418 146 665 Regen/Repaired (Parts) 136 | . . . . . 136 . . Core Remaining (%) 93 | 100 91 86 93 98 86 98 . Volleys Fired 207 | . 16 37 33 18 63 24 16 Largest 5 | . 2 3 4 5 5 5 4 Hottest 238 | . 40 96 98 149 202 238 210 Shots Fired 763 | . 32 111 132 90 284 59 55 Gun 560 | . 32 111 132 84 181 20 . Cannon 203 | . . . . 6 103 39 55 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 748 | . 32 96 132 90 284 59 55 Thermal 15 | . . 15 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 26 | . 12 26 21 16 24 17 14 Robot Miss Streak 5 | . 3 3 3 3 3 2 5 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 1 2 5 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 483 | . 24 70 80 53 179 44 33 Core Hits 213 | . 14 30 39 19 79 22 10 Critical Kills 2 | . . 1 . 1 . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . Critical Strikes 13 | . 1 1 . 2 6 . 3 Destroy 4 | . 1 1 . 1 1 . . Blast 9 | . . . . 1 5 . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9897 | . 256 1179 1422 770 4172 1127 971 Guns 6169 | . 246 1172 1381 703 2308 359 . Cannons 3492 | . . . . 39 1799 683 971 Explosions 43 | . . . . . 43 . . Melee . | . . . . . . . . Ramming 193 | . 10 7 41 28 22 85 . Kinetic 9456 | . 246 967 1381 742 4107 1042 971 Thermal 205 | . . 205 . . . . . Explosive . | . . . . . . . . Electromagnetic 43 | . . . . . 43 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . 2 . . 5 1 10 Average Corruption 3 | . . 1 . . 3 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 40 | . . 2 . . 35 . 3 Message Errors 7 | . . . . . 6 . 1 Matter Fused 7 | . . 1 . . 5 . 1 Heat Flow Errors 8 | . . . . . 8 . . Energy Discharges 2 | . . . . . 2 . . Parts Rejected 2 | . . . . . 1 . 1 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 9 | . . 1 . . 8 . . Misfires 2 | . . . . . 2 . . Alerts 1 | . . . . . 1 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 169 | . . . . 8 111 26 24 Projectiles 161 | . . . . . 111 26 24 Explosions . | . . . . . . . . Melee 8 | . . . . 8 . . . Knockbacks 44 | . . . . 1 19 13 11 Impact 3 | . . . . . 2 1 . Kinetic 36 | . . . . 1 15 10 10 Secondary 5 | . . . . . 2 2 1 Self-Inflicted Damage 15 | . . . . . 15 . . Shots 1 | . . . . . 1 . . Rammed . | . . . . . . . . Targets Rammed 25 | . 1 3 6 1 3 11 . Kicked 25 | . 1 3 6 1 3 11 . Crushed . | . . . . . . . . Highest Temperature 488 | . 27 133 370 64 488 271 48 Average Temperature 82 | . 12 46 80 28 122 85 22 Received Heat Transfer 906 | . 120 141 153 48 363 81 . Effects 8 | . . . . . 8 . . Shutdowns 3 | . . . . . 3 . . Energy Bleed 1 | . . . . . 1 . . Interference 4 | . . . . . 4 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 518 | . . 518 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 444 | . 176 444 440 204 380 205 162 Initial 159 | . . . 159 111 25 93 . Average 149 | . 68 172 290 83 185 88 25 Maximum Alert Level 2 | . . 2 2 1 1 1 . Low Security (%) 66 | 100 100 67 26 96 42 94 100 Level 1 27 | . . 17 51 3 57 5 . Level 2 5 | . . 14 22 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 1 2 1 4 4 3 2 Investigation 3 | . 1 1 . . 1 . . Extermination 8 | . . . . 2 3 1 2 Reinforcement 6 | . . 1 1 2 . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 12 | . 1 3 2 2 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 142 | . 9 27 25 10 42 12 17 Peak Tracking Total 6 | . 3 5 6 3 6 3 6 Tactical Retreats 7 | . . 2 . 1 2 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 12 | . 1 3 . 1 4 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 12 | . . 1 . . 7 . 4 Max in Single Turn 2 | . . 1 . . 2 . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 12 | . 3 2 4 . 1 1 1 Terminals 10 | . 2 2 4 . . 1 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 22 | . 4 5 8 . 2 1 2 Successful 18 | . 2 5 7 . 2 1 1 Failed 4 | . 2 . 1 . . . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 11 | . 4 2 5 . . . . Terminals 19 | . 3 5 8 . . 1 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . . 3 3 . . 1 1 Record 2 | . . 2 . . . . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . Transport Status 1 | . . . 1 . . . . Extermination Status 1 | . . . . . . . 1 Zone Layout 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . 2 2 4 . . . . Terminals 7 | . 1 2 4 . . . . Botnet 7 | . 1 2 4 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Recyclers 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 4 | . . . 2 . 1 . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 22 | . . . . . 22 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . Programmers 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 6944 | 40 466 769 1126 1019 1974 908 642 Spaces Moved 4842 | 34 334 516 829 698 1322 603 506 Core 168 | 14 . . . . . . 154 Treads . | . . . . . . . . Legs 4674 | 20 334 516 829 698 1322 603 352 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 125 50 Average Speed 120 | 91 120 120 120 126 123 125 103 Slowest Speed 200 | 120 120 120 120 193 125 125 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 60 55 65 19 37 17 13 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 45 | . . . . 2 23 4 16 Melee . | . . . . . . . . Projectile 45 | . . . . 2 23 4 16 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 5601 | 43 371 616 919 799 1557 704 592 Wait 272 | . 7 24 17 43 103 43 35 Move 4835 | 33 333 515 828 697 1321 602 506 Hop . | . . . . . . . . Pick Up 107 | 5 12 15 14 17 22 11 11 Fast Attach 1 | . . . . . . . 1 Attach 44 | 5 1 3 5 2 10 5 13 Detach 5 | . . . . . 1 . 4 Swap 46 | . . 7 5 11 19 4 . Drop 59 | . 1 12 11 10 15 4 6 Fire 207 | . 16 37 33 18 63 24 16 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 25 | . 1 3 6 1 3 11 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 6) 466 | -10/Materials | Discovered new exit (range 9) 507 | -10/Materials | Entered another Materials area 507 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 796 | -9/Materials | Build established: Gunner 939 | -9/Materials | Destroyed 7 combat bots 956 | -9/Materials | Discovered new exit (range 16) 1081 | -9/Materials | Discovered new exit (range 13) 1246 | -9/Materials | Discovered new exit (range 11) 1276 | -9/Materials | Entered another Materials area 1276 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1424 | -8/Materials | Met 7R-MNS 1471 | -8/Materials | Discovered new exit (range 3) 1997 | -8/Materials | Discovered new exit (range 16) 2060 | -8/Materials | Build established: Scavenger-Gunner 2402 | -8/Materials | Entered Factory 2402 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2403 | -7/Factory | Caught up to 7R-MNS 2978 | -7/Factory | Discovered new exit (range 7) 3421 | -7/Factory | Cargo convoy interrupted 3421 | -7/Factory | Entered another Factory area 3421 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3422 | -6/Factory | Caught up to 7R-MNS 3578 | -6/Factory | Build established: Gunner 4527 | -6/Factory | Discovered new exit (range 11) 4538 | -6/Factory | Identified exit to Factory 4963 | -6/Factory | Build established: Skirmisher 5136 | -6/Factory | Repaired Imp. Titanium Leg? 5311 | -6/Factory | Build established: Gunner 5384 | -6/Factory | Discovered exit to Factory (range 7) 5395 | -6/Factory | Entered another Factory area 5395 | -5/Factory | Evolved 2 slots: Utility x2 5710 | -5/Factory | Build established: Skirmisher 5738 | -5/Factory | Discovered new exit (range 4) 5742 | -5/Factory | Identified exit to Factory 6303 | -5/Factory | Entered another Factory area 6303 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6810 | -4/Factory | Released all parts (11) 6835 | -4/Factory | Lost 5 parts (1p1n1u2w) 6857 | -4/Factory | Discovered new exit (range 16) 6926 | -4/Factory | Released all parts (4) 6930 | -4/Factory | Core integrity fell below 50% 6942 | -4/Factory | Core integrity fell below 20% 6944 | -4/Factory | System corruption reached 10% 6945 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06936_ Penetrated by Slug. 06938_ K-01 Serf collects debris. 06939_ Slug penetrates P-70 Sage. 06939_ K-01 Serf destroyed. 06939_ Penetrated by Slug. 06939_ Slug penetrates Wall. 06941_ Penetrated by Slug. 06941_ Slug penetrates Wall. 06942_ Penetrated by Slug. 06942_ Slug penetrates Wall. 06942_ Penetrated by Slug. 06942_ Slug penetrates Wall. 06942_ Slug penetrates H-77 Assassin. 06942_ Slug penetrates Wall. 06943_ Wall collapses. 06943_ Penetrated by Slug. 06943_ Slug penetrates Neutrino Reactor. 06943_ Slug penetrates H-77 Assassin. [Achievement: System Compromised] 06945_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | """ #?"""" # = #??######??????? | | ##### +?"""" # #??????????????? | | ????#^ """ #?"""" ### ! ###??????????????? | | ????# """ #? #?# #????????????????? | | ##### """ ########"#?# #????????????????? | | # " " # "#?# ##???????????????? | | "" # # """ "??# "#############???? | | G" +* + """ "??# # #???? | | " # # """ #??# " """ """" #???? | | # ###T#### # =#??# " """ """" #???? | | # #?###??# #?#######?## !" """" """" #???? | | #####+######## ###########" # """ """" #???? | | # # = " """" """" #???? | | # = # " """" """" #???? | | # # # """" """" #???? | | # """ """ # ##############"" #???? | | + """ """ # #???????????# ##=! = #???? | | # """ """ # ###############;]! #???? | | # # # !%[+ /]* = = "#??? | | # ! """ """ + # !h! ;##"#############??? | | # """ """ # # h!!#####??????????????? | | # """ """ # # h! #??????????????????? | | #! # # pph#??????????????????? | | # ! # # #??????????????????? | | ############## # #??????????????????? | | # @ #??????????????????? | | # = #??????????????????? | | !!! # !=!= #??????????????????? | | !!! # % #??????????????????? | | !!! #??????????????????? | | """ ######;#######??????????????????? | | """ [[##? #???????????????????????? | | """ [ # """ #???????????????????????? | | # """ #???????????????????????? | | + """ #???????????????????????? | | ############# # #???????????????????????? | | ### # # #???????????????????????? | | + ### ###?######???????????????????????? | | ### #?# #????????????????????????????????? | | ??# #?# #????????????????????????????????? | | ??# #?# #????????????????????????????????? | | ### #?# #????????????????????????????????? | | ## ?### ##########???????????????????????? | | #?? ???# # #???????????????????????? | | #####+###### " # """ #???????????????????????? | | "T + """ #???????????????????????? | | ##### # """ #???????????????????????? | | ##### # ]#???????????????????????? | | ######## ! #???????????????????????? | | #??????########???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 27 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 30 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Cycling 30 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Oops Quantum Hacking System Compromised True Hacker Challenges ------------ None Game ------ Seed AnalysisActuatorCorpse Manual? 0 Play Time 01:49:27 Cumulative 8.9 hours Start 2024.05.06 @ 21:59:05 End 2024.05.14 @ 19:44:07 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c6350f7-87ce-4b10-af75-fad7aa6fb8d8