Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.30 @ 09:44:59 Player: Sandwich Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (1352) 1352 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3152 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 82/300 Energy 160/160 System Corruption 9% Temperature Cool (0) Movement Treading (220) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads > --- UTILITY (5) ------ Improved Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (22) --- Light Treads Aluminum Leg Improved Cooling System Large Storage Unit Large Storage Unit Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Grenade Launcher Spear Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Assault Rifle Assault Rifle Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Improved Cooling System Improved Cooling System Improved Cooling System Large Storage Unit Large Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Pulse Rifle Pulse Rifle Pulse Rifle Pulse Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Spear [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 1 2 Weapon 1 | . . 1 . Parts Attached 43 | 6 7 3 27 Power 5 | 1 1 . 3 Engine 3 | 1 . . 2 Core 2 | . 1 . 1 Reactor . | . . . . Propulsion 8 | 2 . . 6 Treads 4 | . . . 4 Leg 2 | . . . 2 Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 14 | 1 4 2 7 Device 4 | . . . 4 Storage 4 | 1 2 1 . Processor . | . . . . Hackware . | . . . . Protection 6 | . 2 1 3 Artifact . | . . . . Weapon 16 | 2 2 1 11 Energy Gun 7 | 2 . . 5 Energy Cannon . | . . . . Ballistic Gun 8 | . 2 1 5 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 24 | . 2 . 22 Power 3 | . . . 3 Propulsion 6 | . . . 6 Utility 3 | . . . 3 Weapon 12 | . 2 . 10 Highest Loss Streak 10 | . 1 . 10 Average Slot Usage (%) 93 | . 95 99 90 Engine 4 | . 9 . 3 Core 5 | . 4 11 4 Treads 4 | . . . 9 Wheel 14 | . 28 22 3 Device 4 | . . . 8 Storage 25 | . 22 25 27 Protection 6 | . 1 7 8 Energy Gun 5 | . 14 . 2 Ballistic Gun 20 | . 13 32 20 Naked Turns . | . . . . Heaviest Build 70 | 12 41 59 70 Greatest Support 40 | 26 26 26 40 Greatest Overweight (x) 4 | . 1 2 4 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 22 | 6 16 22 22 Average Capacity 18 | 5 13 17 22 Most Carried 22 | 5 16 22 22 Average Carried 15 | 2 12 16 18 Final Capacity 22 | 6 16 22 22 Final Carried 22 | 5 16 22 10 Class Distribution -------------------- 34% | Hauler-Tank 33% | Mutant 12% | Hauler-Mutant 10% | Tank 8% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Hauler-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 990 | 260 88 34 608 Remotely . | . . . . Salvage Created 1389 | . 180 34 1175 Parts 73 | . 9 2 62 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 32 | . 4 1 27 Guns 28 | . 4 1 23 AOE 4 | . . . 4 Classes Destroyed 7 | . 1 . 6 Worker 2 | . . . 2 Builder 2 | . . . 2 Swarmer 3 | . . . 3 Grunt 22 | . 4 1 17 Brawler 2 | . . . 2 Duelist 1 | . . . 1 Sentry 4 | . . . 4 Best Kill Streak 10 | . 2 1 10 Combat Bots Only 9 | . 2 1 9 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3555 | . 275 21 3259 Core 624 | . 45 11 568 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 82 97 . Volleys Fired 115 | . 16 3 96 Largest 3 | . 2 3 3 Hottest 106 | . 80 60 106 Shots Fired 278 | . 32 9 237 Gun 272 | . 32 9 231 Cannon . | . . . . Launcher 6 | . . . 6 Special . | . . . . Kinetic 204 | . 11 9 184 Thermal 52 | . 5 . 47 Explosive 6 | . . . 6 Electromagnetic 16 | . 16 . . Robot Hit Streak 21 | . 6 4 21 Robot Miss Streak 5 | . 3 4 5 Penetration Max . | . . . . Secondary Targets 8 | . 1 . 7 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 192 | . 17 5 170 Core Hits 79 | . 9 2 68 Critical Hits 2 | . . . 2 Critical Kills . | . . . . Critical Parts Destroyed 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3570 | . 224 51 3295 Guns 2554 | . 224 51 2279 Cannons . | . . . . Explosions 1016 | . . . 1016 Melee . | . . . . Ramming . | . . . . Kinetic 1828 | . 79 51 1698 Thermal 1045 | . 22 . 1023 Explosive 574 | . . . 574 Electromagnetic 123 | . 123 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . 2 5 Average Corruption 4 | . . 2 5 Corruption Purged . | . . . . Effects 22 | . . 1 21 Message Errors 2 | . . 1 1 Matter Fused 3 | . . . 3 Heat Flow Errors 2 | . . . 2 Energy Discharges 3 | . . . 3 Parts Rejected 1 | . . . 1 Data Loss (major) 1 | . . . 1 Targeting Errors 9 | . . . 9 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 227 | . . . 227 Projectiles . | . . . . Explosions 227 | . . . 227 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 227 | . . . 227 Shots 7 | . . . 7 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 334 | . 127 9 334 Average Temperature 86 | . 54 6 145 Received Heat Transfer 1416 | . 135 12 1269 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1558 | . 50 . 1508 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 380 | . 136 102 380 Average Influence 138 | . 66 59 221 Maximum Alert Level 1 | . . . 1 Low Security (%) 66 | 100 100 100 32 Level 1 33 | . . . 67 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 1 1 6 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . 1 1 3 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 9 2 40 Peak Tracking Total 8 | . 2 1 8 Tactical Retreats 4 | . . . 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 3 1 1 Terminals 5 | . 3 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . 11 1 4 Successful 9 | . 7 . 2 Failed 7 | . 4 1 2 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 11 | . 8 1 2 Terminals 16 | . 11 1 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 4 . 1 Branch Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Maintenance Status 1 | . 1 . . Recall Reinforcements 1 | . . . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 3 . 1 Terminals 4 | . 3 . 1 Botnet 4 | . 3 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 1 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1222 | 54 364 204 600 Spaces Moved 650 | 46 279 176 149 Core 2 | 2 . . . Treads 73 | . . . 73 Legs 17 | . . . 17 Wheels 558 | 44 279 176 59 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 100 110 Average Speed 111 | 88 96 102 158 Slowest Speed 220 | 90 100 110 220 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 23 | 4 51 22 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 55 | . . . 55 Melee . | . . . . Projectile . | . . . . AOE 55 | . . . 55 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 918 | 56 342 193 327 Wait 59 | . 20 . 39 Move 647 | 45 278 175 149 Hop . | . . . . Pick Up 43 | 5 16 10 12 Fast Attach 11 | 6 3 . 2 Attach 27 | . 2 2 23 Detach 1 | . . . 1 Swap 5 | . 2 1 2 Drop 10 | . 5 2 3 Fire 115 | . 16 3 96 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 15) 322 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 10) 407 | -10/Materials | Identified exit to Mines 419 | -10/Materials | Entered another Materials area 419 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 620 | -9/Materials | Discovered new exit (range 4) 623 | -9/Materials | Entered another Materials area 623 | -8/Materials | Evolved 2 slots: Utility x2 837 | -8/Materials | Destroyed 9 combat bots 844 | -8/Materials | Lost 3 parts (1p1n1w) 967 | -8/Materials | Garrison activated, responded to threat 1069 | -8/Materials | Lost 3 parts (1u2w) 1086 | -8/Materials | Destroyed 9 combat bots 1087 | -8/Materials | Core integrity fell below 50% 1112 | -8/Materials | Core integrity fell below 20% 1129 | -8/Materials | Lost 10 parts (1p2n2u5w) 1224 | -8/Materials | Crushed by falling debris 1224 | -8/Materials | Smashed by cave-in Last Messages --------------- 01185_ U-05 Engineer builds a Wall. 01187_ U-05 Engineer lays Concrete. 01188_ Acquired 2 matter. 01188_ U-05 Engineer builds a Wall. 01195_ Acquired 65 matter. 01196_ U-05 Engineer lays Concrete. 01199_ U-05 Engineer builds a Wall. 01201_ Acquired 13 matter. 01203_ Acquired 24 matter. 01203_ U-05 Engineer builds a Wall. 01206_ Acquired 24 matter. 01208_ U-05 Engineer builds a Wall. 01214_ U-05 Engineer lays Concrete. 01215_ Y-45 Defender destroyed. 01215_ U-05 Engineer lays Concrete. 01223_ Acquired Lgt. Treads. 01224_ The unstable cave ceiling collapses. 01224_ Crushed by falling debris. 01224_ Lgt. Treads destroyed. 01224_ System corrupted by crushing effect (+4). 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T ????????? | | ??????????????????????# ??????? #???????? | | ??????????????????????# #######???????? ?#???????? | | ??????????????????????w ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingHelicalTrap Manual? 0 Play Time 00:18:41 Cumulative 137.2 hours Start 2020.08.30 @ 09:32:25 End 2020.08.30 @ 09:44:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 191 Rogue 148 Adventurer 3 Explorer 40 Win Type - Total 2 Types 1/1/0/0/0/0/0 Lore% 51 Gallery% 74 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b60243a-8350-41e3-884e-d7e7a987cf9e