Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 00:44:41 Player: DrZettl Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (191) 955 Value Destroyed (6179) 6179 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (704) 704 TOTAL SCORE: 10538 Bonus ------- High Alert Combat Kills 704 Cogmind --------- Core Integrity 0/700 Matter 116/300 Energy 157/160 System Corruption 7% Temperature Cool (9) Movement Flying (29) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Cesium-ion Thruster Cooled VTOL Module Cooled VTOL Module > --- UTILITY (6) ------ Disposable Heat Sink Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer System Shield > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (5) ---- Light Nuclear Core Advanced ECM Suite Improved Light Armor Plating Flak Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Improved Cesium-ion Thruster > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Kinecellerator Hardened Medium Armor Plating System Restoration Module > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Recoil Stabilizer Advanced ECM Suite Gauss Rifle Advanced Assault Cannon Gauss Cannon Mini Assault Cannon Heavy Missile Launcher Precision Grenade Launcher [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Medium Laser Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 4 | . . . 1 1 2 Weapon 1 | . . . . 1 . Parts Attached 218 | 8 12 5 45 63 85 Power 30 | 1 3 1 6 6 13 Engine 20 | 1 3 1 6 3 6 Core 10 | . . . . 3 7 Reactor . | . . . . . . Propulsion 66 | 2 4 2 20 20 18 Treads 22 | 1 2 1 9 7 2 Leg 8 | . . . 4 3 1 Wheel 23 | 1 2 1 4 9 6 Hover 1 | . . . . . 1 Flight 12 | . . . 3 1 8 Utility 56 | 2 3 . 9 15 27 Device 26 | 1 . . 2 7 16 Storage 6 | 1 2 . 1 1 1 Processor 7 | . 1 . 1 . 5 Hackware 1 | . . . . . 1 Protection 16 | . . . 5 7 4 Artifact . | . . . . . . Weapon 66 | 3 2 2 10 22 27 Energy Gun 7 | 2 . . 3 1 1 Energy Cannon . | . . . . . . Ballistic Gun 39 | 1 2 2 4 15 15 Ballistic Cannon 9 | . . . 3 2 4 Launcher 11 | . . . . 4 7 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 10 | . . . 1 3 6 Parts Lost 59 | . 2 . 18 13 26 Power 5 | . 1 . 2 . 2 Propulsion 21 | . 1 . 8 5 7 Utility 16 | . . . 4 3 9 Weapon 17 | . . . 4 5 8 Highest Loss Streak 12 | . 1 . 9 4 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 99 100 97 95 91 Engine 7 | . 13 14 10 7 3 Core 1 | . . . . 1 3 Treads 9 | . 14 14 19 9 3 Wheel 11 | . 14 14 11 15 8 Flight 1 | . . . . . 2 Device 9 | . . . 3 11 15 Storage 9 | . 14 14 11 9 6 Processor 10 | . 14 14 8 9 11 Protection 6 | . . . 9 5 8 Ballistic Gun 18 | . 24 28 10 19 19 Ballistic Cannon 3 | . . . 9 4 1 Naked Turns . | . . . . . . Heaviest Build 61 | 12 27 30 45 53 61 Greatest Support 44 | 10 20 10 40 30 44 Greatest Overweight (x) 8 | 1 2 2 8 4 8 Average Overweight (x) 1 | . . 2 2 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 8 15 15 15 13 Most Carried 15 | 6 15 15 15 15 15 Average Carried 13 | 3 8 15 13 14 13 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 5 15 15 13 15 5 Class Distribution -------------------- 32% | Mutant 19% | Gunner 14% | Scavenger-Tank 14% | Scavenger-Mutant 8% | Scavenger-Gunner 3% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 6036 | 220 472 98 1078 1782 2386 Remotely 19 | . . . . . 19 Salvage Created 7417 | 128 535 173 1801 2213 2567 Parts 435 | 12 40 14 107 148 114 Haulers Intercepted 14 | . 2 . 4 4 4 Recyclers Shooed 5 | . . 1 1 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 144 | . 14 4 42 41 43 Melee 1 | . . . 1 . . Guns 99 | . 14 4 20 28 33 Cannons 24 | . . . 20 2 2 AOE 20 | . . . 1 11 8 Classes Destroyed 16 | 2 5 . 4 4 1 Worker 12 | . 1 2 1 3 5 Builder 5 | . . . . 4 1 Tunneler 5 | 2 . . 1 . 2 Hauler 14 | . 2 . 4 4 4 Recycler 9 | 1 . . 1 3 4 Mechanic 1 | . . . 1 . . Watcher 7 | . 1 . 2 3 1 Swarmer 23 | . 6 2 4 4 7 Grunt 75 | . 8 2 28 21 16 Brawler 5 | . . . 1 . 4 Duelist 2 | . . . 1 1 . Protector 3 | . . . . 1 2 Sentry 18 | . . . 8 4 6 Specialist 8 | . . . . 8 . Hunter 3 | . . . . 2 1 Programmer 7 | . . . . . 7 Best Kill Streak 10 | 3 4 2 5 9 10 Combat Bots Only 8 | . 4 2 5 8 7 Max Kills in Single Turn 3 | 1 2 1 2 3 3 Gunslinging 1 | . 1 . . 1 1 Exploded 2 | . . . 1 2 2 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 10585 | . 553 121 2649 3103 4159 Core 1506 | . 106 35 363 293 709 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 49 | . . . 49 . . Core Remaining (%) 49 | 100 . 43 9 46 . Volleys Fired 536 | 11 79 12 167 124 143 Largest 3 | 2 2 2 2 3 3 Hottest 119 | 70 70 40 78 119 115 Shots Fired 1177 | 17 155 24 314 317 350 Gun 950 | 17 155 24 186 278 290 Cannon 201 | . . . 128 27 46 Launcher 26 | . . . . 12 14 Special . | . . . . . . Kinetic 1102 | 11 141 24 287 303 336 Thermal 17 | 1 14 . . 2 . Explosive 26 | . . . . 12 14 Electromagnetic 32 | 5 . . 27 . . Robot Hit Streak 46 | 6 12 5 33 11 46 Robot Miss Streak 5 | 2 3 2 5 4 4 Penetration Max . | . . . . . . Secondary Targets 18 | . 1 2 4 4 7 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 769 | 10 101 16 215 181 246 Core Hits 384 | 5 35 10 86 114 134 Critical Kills 8 | . 4 . 1 2 1 Critical Parts Destroyed 7 | . 1 1 . 3 2 Critical Strikes 24 | . 5 1 8 6 4 Destroy 15 | . 5 1 1 5 3 Blast 8 | . . . 6 1 1 Corrupt 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 15857 | 97 863 171 3218 4283 7225 Guns 10469 | 97 863 171 1339 2899 5100 Cannons 2810 | . . . 1758 380 672 Explosions 2486 | . . . 111 955 1420 Melee . | . . . . . . Ramming 92 | . . . 10 49 33 Kinetic 12835 | 57 776 171 2819 3240 5772 Thermal 249 | 12 87 . 111 39 . Explosive 2252 | . . . . 955 1297 Electromagnetic 429 | 28 . . 278 . 123 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . 2 9 Average Corruption 3 | . . . . 1 4 Corruption Purged 10 | . . . . . 10 Corruption Blocked . | . . . . . . Effects 83 | . . . . 21 62 Message Errors 20 | . . . . 6 14 Matter Fused 15 | . . . . 5 10 Heat Flow Errors 9 | . . . . 3 6 Energy Discharges 17 | . . . . 5 12 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 9 | . . . . 1 8 Data Loss (major) 1 | . . . . . 1 Misfires 6 | . . . . 1 5 Weapon Failures 5 | . . . . . 5 Overload Shots . | . . . . . . Overflow Damage 16 | . . . . 8 8 Projectiles 3 | . . . . . 3 Explosions 10 | . . . . 5 5 Melee 3 | . . . . 3 . Knockbacks 24 | . . . 15 4 5 Impact 1 | . . . 1 . . Kinetic 22 | . . . 13 4 5 Secondary 1 | . . . 1 . . Self-Inflicted Damage 319 | . . . 40 84 195 Shots 8 | . . . 1 3 4 Rammed 17 | . . . 5 6 6 Targets Rammed 18 | . . . 6 6 6 Kicked . | . . . . . . Crushed 1 | . . . 1 . . Highest Temperature 282 | 30 160 30 273 232 282 Average Temperature 55 | 12 40 4 51 31 77 Received Heat Transfer 3462 | . 231 60 1086 801 1284 Effects 3 | . . . 2 . 1 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 620 | 37 259 . 250 74 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 1189 | 15 256 224 614 703 1189 Initial 302 | . 9 99 9 259 302 Average 282 | 4 109 137 256 337 343 Maximum Alert Level 4 | . 1 1 2 3 4 Low Security (%) 48 | 100 73 81 43 25 50 Level 1 29 | . 26 18 39 42 21 Level 2 14 | . . . 16 28 13 Level 3 5 | . . . . 3 11 Level 4 1 | . . . . . 2 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 42 | . 3 . 9 12 18 Investigation 16 | . 2 . 6 3 5 Extermination 4 | . . . . . 4 Reinforcement 14 | . 1 . 3 8 2 Assault 3 | . . . . 1 2 Garrison 5 | . . . . . 5 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . . 1 2 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 17 | . 1 . 8 7 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 220 | . 26 5 58 61 70 Peak Tracking Total 8 | . 5 3 7 7 8 Tactical Retreats 13 | . 1 . 4 2 6 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 6 | . 1 . 2 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 29 | . . 1 2 2 24 Max in Single Turn 8 | . . 1 1 1 8 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 38 | . 7 . 12 6 13 Terminals 21 | . 5 . 7 3 6 Fabricators 2 | . . . . . 2 Repair Stations 2 | . . . 2 . . Recycling Units 8 | . 2 . 1 2 3 Scanalyzers 4 | . . . 2 1 1 Garrison Access 1 | . . . . . 1 Total Hacks 99 | . 22 . 22 17 38 Successful 53 | . 13 . 15 10 15 Failed 46 | . 9 . 7 7 23 Catastrophic 7 | . . . 1 . 6 Database Lockouts . | . . . . . . Manual 53 | . 12 . 15 8 18 Terminals 56 | . 17 . 12 9 18 Fabricators 5 | . . . . . 5 Repair Stations 5 | . . . 5 . . Recycling Units 21 | . 5 . 1 5 10 Scanalyzers 10 | . . . 4 3 3 Garrison Access 2 | . . . . . 2 Terminal Hacks 14 | . 5 . 2 4 3 Alert Level 5 | . 2 . 1 1 1 Unreport Threat 5 | . . . 1 2 2 Registered Components 1 | . 1 . . . . Zone Layout 3 | . 2 . . 1 . Fabricator Hacks 3 | . . . . . 3 Load Schematic 2 | . . . . . 2 Build 1 | . . . . . 1 Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 10 | . 3 . 1 2 4 Report Inventory 9 | . 2 . 1 2 4 Retrieve Components 1 | . 1 . . . . Scanalyzer 7 | . . . 2 3 2 Insert Component 3 | . . . 1 1 1 Analyze 4 | . . . 1 2 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 17 | . 5 . 8 1 3 Terminals 11 | . 5 . 4 . 2 Assimilate 2 | . . . 2 . . Botnet 9 | . 5 . 2 . 2 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Mechanics 2 | . . . 2 . . Recycling Units 2 | . . . . 1 1 Tunnel 2 | . . . . 1 1 Scanalyzers 2 | . . . 2 . . Extract 2 | . . . 2 . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 29 | . 5 . 5 6 13 Full Trace Events 13 | . 2 . 3 4 4 Feedback Events 2 | . . . . 1 1 Corruption 2 | . . . . 1 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . . . 5 1 1 Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 134 | . . . . . 134 Total Part Build Rating 4 | . . . . . 4 Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed 3 | . . . 1 1 1 Part Schematics Acquired 3 | . . . 1 1 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 9218 | 81 1081 501 1929 1918 3708 Spaces Moved 5917 | 46 679 399 836 978 2979 Core 2 | 1 . . 1 . . Treads 368 | . 180 . 102 86 . Legs 39 | . . . 12 27 . Wheels 4532 | 45 499 399 721 865 2003 Hover . | . . . . . . Flight 976 | . . . . . 976 Fastest Speed 29 | 50 80 110 100 95 29 Average Speed 108 | 82 113 110 137 125 93 Slowest Speed 565 | 95 160 110 450 320 565 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 11 | . . . . . 11 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 58 | 3 87 70 73 55 60 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . . . 1 1 Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 14 | . . . . . 14 Terrain Destroyed 132 | . . . 6 61 65 Melee . | . . . . . . Projectile 26 | . . . 4 3 19 AOE 106 | . . . 2 58 46 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 7748 | 70 867 445 1323 1444 3599 Wait 874 | . 74 21 220 229 330 Move 5891 | 45 678 398 835 977 2958 Hop 10 | . . . . . 10 Pick Up 71 | 6 14 2 18 10 21 Fast Attach 87 | 6 4 . 18 26 33 Attach 44 | 1 2 . 14 7 20 Detach 10 | . 1 . 3 . 6 Swap 87 | 1 6 5 13 30 32 Drop 120 | . 9 7 29 35 40 Fire 536 | 11 79 12 167 124 143 Melee . | . . . . . . Ram 11 | . . . . 5 6 Kick . | . . . . . . Crush 7 | . . . 6 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -7/Factory (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Discovered new exit (range 18) 304 | -10/Materials | Discovered new exit (range 5) 317 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 18) 939 | -10/Materials | Discovered new exit (range 17) 1033 | -10/Materials | Discovered new exit (range 3) 1098 | -10/Materials | Build established: Scavenger-Mutant 1163 | -10/Materials | Entered Mines 1174 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1462 | -10/Mines | Core integrity fell below 50% 1498 | -10/Mines | Build established: Mutant 1619 | -10/Mines | Discovered new exit (range 10) 1651 | -10/Mines | Learned Materials terminal intel 1664 | -10/Mines | Entered Materials 1664 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1665 | -9/Materials | Loaded intel: 12 terminal locations 1721 | -9/Materials | Repaired Imp. Ion Engine 2328 | -9/Materials | Build established: Scavenger-Mutant 2341 | -9/Materials | Discovered new exit (range 18) 2462 | -9/Materials | Core integrity fell below 50% 2568 | -9/Materials | Lost 9 parts (1p4n1u3w) 2946 | -9/Materials | Discovered new exit (range 9) 3162 | -9/Materials | Build established: Mutant 3193 | -9/Materials | Discovered new exit (range 7) 3348 | -9/Materials | Core integrity fell below 20% 3549 | -9/Materials | Discovered new exit (range 7) 3593 | -9/Materials | Identified exit to Materials 3593 | -9/Materials | Entered another Materials area 3593 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3987 | -8/Materials | Lost 4 parts (1n1u2w) 5086 | -8/Materials | Destroyed 8 combat bots 5193 | -8/Materials | First assault squad dispatched 5296 | -8/Materials | Discovered new exit (range 13) 5313 | -8/Materials | Identified exit to Factory 5397 | -8/Materials | Core integrity fell below 50% 5417 | -8/Materials | Destroyed 8 combat bots 5417 | -8/Materials | Lost 4 parts (2n2u) 5511 | -8/Materials | Entered Factory 5511 | -7/Factory | Evolved 2 slots: Utility x2 5794 | -7/Factory | Build established: Scavenger-Tank 6913 | -7/Factory | Build established: Scavenger-Skirmisher 7037 | -7/Factory | Lost 4 parts (1p1n1u1w) 7066 | -7/Factory | Discovered new exit (range 9) 7084 | -7/Factory | Identified exit to Factory 7248 | -7/Factory | Lost 3 parts (1n2u) 7316 | -7/Factory | Fabricated Prc. Assault Rifle? 7482 | -7/Factory | Build established: Gunner 8126 | -7/Factory | Discovered exit to Factory (range 16) 8311 | -7/Factory | Garrison activated, responded to threat 8469 | -7/Factory | Lost 3 parts (1u2w) 8711 | -7/Factory | First assault squad dispatched 8822 | -7/Factory | Core integrity fell below 50% 8835 | -7/Factory | Core integrity fell below 20% 8851 | -7/Factory | Destroyed 7 combat bots 8871 | -7/Factory | Lost 12 parts (1p4n3u4w) 9183 | -7/Factory | Discovered exit to Factory (range 15) 9219 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 09183_ EXIT=FOUND: FACTORY 09189_ K-01 Serf cleans the Power Conduit. 09191_ System corrupted: FCS attempts to trigger Mni. Assault Cannon. 09191_ System corrupted: Mni. Assault Cannon misfires. 09191_ T-07 Excavator knocked back. 09192_ Acquired 2 matter. 09193_ A-02 Transporter destroyed. 09194_ Critical hit (Burn: +37). 09195_ G-47 Trooper knocked back. 09211_ Connecting with Terminal... >>Alert(Check) Current Alert Level: 3-U >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 1 system. Awaiting botnet instructions. 09216_ Slug penetrates Wall. 09219_ VK