Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 00:41:38 Player: Kafouille Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (218) 1090 Value Destroyed (6922) 6922 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1825) 1825 TOTAL SCORE: 13977 Bonus ------- High Alert Combat Kills 1100 Follower Combat Kills 222 Met Imprinter 300 Was Imprinted 300 Friendly Fire -97 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Weapon Cycler Thermal Shield Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Compact Battery Makeshift Light Armor Plating Hacking Drone Bay > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Improved Deuterium Engine Carbon-fiber Leg Weapon Cycler Improved Medium Armor Plating Medium Reactive Plating Thermal Shield Field Laser Phase Cannon Improved Proton Missile Launcher CR-A16's Pointy Stick [Rating: 72] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Slots Evolved 8 | . . 2 2 . 2 . . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . 1 . . 1 . . . . Utility 3 | . . 1 . . 1 . . . 1 Weapon 2 | . . . 2 . . . . . . Parts Attached 167 | 6 14 20 27 22 30 4 4 1 39 Power 20 | 1 4 3 1 1 2 . . 1 7 Engine 15 | 1 3 3 1 1 1 . . 1 4 Core 5 | . 1 . . . 1 . . . 3 Reactor . | . . . . . . . . . . Propulsion 38 | 2 2 6 6 6 6 . 2 . 8 Treads 11 | . . . 3 6 . . . . 2 Leg 27 | 2 2 6 3 . 6 . 2 . 6 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 53 | 1 4 5 5 7 13 4 2 . 12 Device 22 | . 2 2 3 2 3 2 1 . 7 Storage 7 | 1 1 . . 1 1 1 . . 2 Processor 1 | . . 1 . . . . . . . Hackware . | . . . . . . . . . . Protection 23 | . 1 2 2 4 9 1 1 . 3 Artifact . | . . . . . . . . . . Weapon 56 | 2 4 6 15 8 9 . . . 12 Energy Gun 29 | 2 3 3 8 4 5 . . . 4 Energy Cannon 4 | . 1 . . 1 . . . . 2 Ballistic Gun 11 | . . 1 3 1 3 . . . 3 Ballistic Cannon 7 | . . 2 3 1 1 . . . . Launcher 5 | . . . 1 1 . . . . 3 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 2 1 1 1 . 1 . 2 Parts Lost 63 | . 3 5 1 12 9 2 . 1 30 Power 10 | . 1 1 . 1 1 . . 1 5 Propulsion 20 | . . 3 . 5 2 . . . 10 Utility 20 | . 1 1 1 3 3 2 . . 9 Weapon 13 | . 1 . . 3 3 . . . 6 Highest Loss Streak 13 | . 2 3 1 9 4 1 . 1 13 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 95 | . 97 98 96 89 95 99 100 99 86 Engine 7 | . 10 10 9 8 5 7 7 6 6 Core 1 | . 3 . . . 1 . . . 3 Treads 6 | . . . 19 23 7 . . . 4 Leg 20 | . 28 32 7 . 19 30 30 30 14 Device 10 | . 9 9 7 8 11 7 7 15 13 Storage 10 | . 14 11 9 9 9 10 14 7 8 Protection 7 | . 3 10 8 8 7 9 7 7 7 Energy Gun 20 | . 27 16 15 14 20 30 30 30 12 Energy Cannon 1 | . . . . 3 2 . . . 3 Ballistic Gun 1 | . . . 3 . . . . . 7 Ballistic Cannon 3 | . . 4 13 5 2 . . . . Launcher 1 | . . . . 5 3 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 78 | 12 21 31 45 47 58 64 45 42 78 Greatest Support 75 | 20 20 30 66 66 71 35 75 75 75 Greatest Overweight (x) 6 | . 1 2 1 1 2 1 1 . 6 Average Overweight (x) . | . . . . . . 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 9 Most Carried 10 | 5 8 10 10 10 10 10 10 10 10 Average Carried 8 | 2 7 8 9 6 8 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 8 10 10 7 10 10 10 10 3 Class Distribution -------------------- 37% | Tank 33% | Scavenger-Tank 16% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Tank | -8/Storage Tank | -7/Factory Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Matter Collected 4120 | 185 229 347 701 882 725 66 31 20 934 Remotely . | . . . . . . . . . . Salvage Created 9531 | . 637 1292 1484 840 1998 281 . 288 2711 Parts 433 | . 30 63 83 49 87 14 . 19 88 Haulers Intercepted 21 | . 2 5 4 5 3 . . . 2 Recyclers Shooed 8 | . 1 2 1 . 4 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . 14 . 18 . Prevented 1 | . . . . . . . . 1 . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Combat Hostiles Destroyed 145 | . 13 26 25 18 21 5 . 8 29 Guns 93 | . 12 23 11 8 7 5 . 8 19 Cannons 39 | . . 3 13 10 8 . . . 5 AOE 5 | . . . . . 3 . . . 2 Classes Destroyed 19 | . 5 5 3 2 2 . . 1 1 Worker 7 | . . 2 . 1 3 . . . 1 Builder 12 | . . . 6 1 3 . . . 2 Tunneler 1 | . . 1 . . . . . . . Hauler 21 | . 2 5 4 5 3 . . . 2 Recycler 18 | . . 1 3 . 11 . . . 3 Operator 4 | . 1 1 2 . . . . . . Drone 2 | . . . . . . . . 2 . Watcher 15 | . 3 5 2 2 3 . . . . Swarmer 24 | . 3 11 3 . 4 . . 3 . Grunt 71 | . 10 9 12 7 6 3 . 2 22 Brawler 6 | . . 1 . 1 . 1 . . 3 Duelist 2 | . . . . . . . . . 2 Sentry 19 | . . 5 5 4 3 1 . 1 . Demolisher 1 | . . . . 1 . . . . . Specialist 4 | . . . 4 . . . . . . Hunter 6 | . . . 1 . 4 . . . 1 Programmer 4 | . . . . . 3 . . . 1 Heavy 1 | . . . . . 1 . . . . Assembled 5 | . . . . 5 . . . . . Best Kill Streak 18 | . 5 6 18 9 5 4 . 3 5 Combat Bots Only 6 | . 5 4 5 6 4 4 . 3 4 Max Kills in Single Turn 2 | . 1 2 2 2 1 1 . 1 2 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . . . . . 1 . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Hostile Shots Fired 1133 | . 88 185 107 142 234 86 . 28 263 Missed 345 | . 23 57 38 30 72 38 . 11 76 Damage Taken 11552 | . 723 1345 859 2034 1852 376 . 243 4120 Core 1642 | . 154 131 75 179 146 80 . 19 858 Absorbed by Shields 172 | . . . . . 172 . . . . Redirected to Shielding 63 | . 11 . . 44 8 . . . . Ignored by Resistances 533 | . . . . . 50 42 . . 441 Regen/Repaired (Parts) 64 | . 64 . . . . . . . . Core Remaining (%) 64 | 100 38 67 . 53 . . . 65 . Volleys Fired 528 | . 70 107 75 55 112 6 . 14 89 Largest 4 | . 2 2 4 3 4 4 . 4 4 Hottest 222 | . 100 100 222 203 216 80 . 80 204 Shots Fired 1422 | . 139 213 254 137 295 24 . 56 304 Gun 1045 | . 139 182 133 66 220 24 . 56 225 Cannon 352 | . . 31 121 70 56 . . . 74 Launcher 25 | . . . . 1 19 . . . 5 Special . | . . . . . . . . . . Kinetic 452 | . . 44 158 69 62 . . . 119 Thermal 945 | . 139 169 96 67 214 24 . 56 180 Explosive . | . . . . . . . . . . Electromagnetic 25 | . . . . 1 19 . . . 5 Robot Hit Streak 28 | . 11 10 20 13 12 10 . 8 28 Robot Miss Streak 9 | . 8 8 9 5 3 2 . 3 5 Penetration Max 2 | . . . . 1 . . . . 2 Secondary Targets 5 | . . 3 . . . 1 . 1 . Max Gunslinging Chain 1 | . . 1 . . . 1 . 1 . Shots Hit Robots 850 | . 83 125 143 80 178 16 . 30 195 Core Hits 413 | . 34 60 75 39 69 11 . 13 112 Critical Kills 14 | . . . . . . . . . 14 Critical Parts Destroyed 13 | . . . 1 . . . . . 12 Critical Strikes 71 | . 5 10 7 4 10 1 . 4 30 Burn 36 | . 5 10 2 2 9 1 . 4 3 Meltdown 2 | . . . . . . . . . 2 Destroy 26 | . . . 1 . . . . . 25 Blast 7 | . . . 4 2 1 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17705 | . 1101 1835 2960 2456 4089 304 . 665 4295 Guns 11034 | . 1101 1480 1673 981 2655 304 . 665 2175 Cannons 5297 | . . 322 1275 1475 836 . . . 1389 Explosions 1294 | . . . . . 570 . . . 724 Melee . | . . . . . . . . . . Ramming 80 | . . 33 12 . 28 . . . 7 Kinetic 4753 | . . 398 1632 1450 708 . . . 565 Thermal 11674 | . 1101 1404 1316 1006 2860 304 . 665 3018 Explosive . | . . . . . . . . . . Electromagnetic 1198 | . . . . . 493 . . . 705 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 19 | . 1 . . 19 3 3 3 . 13 Average Corruption 4 | . 1 . . 18 1 3 3 . 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 97 | . 13 . . 28 15 14 1 . 26 Message Errors 24 | . 5 . . 6 4 3 . . 6 Matter Fused 22 | . 2 . . 7 2 5 . . 6 Heat Flow Errors 10 | . 2 . . 5 . 1 . . 2 Energy Discharges 12 | . 2 . . 2 3 2 . . 3 Parts Rejected 2 | . . . . 1 1 . . . . Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 14 | . 2 . . 2 3 2 1 . 4 Data Loss (major) 5 | . . . . 2 1 1 . . 1 Alerts 3 | . . . . 1 1 . . . 1 Weapon Failures 4 | . . . . 2 . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 173 | . . 6 12 79 63 . . . 13 Projectiles 103 | . . 6 12 79 . . . . 6 Explosions 70 | . . . . . 63 . . . 7 Melee . | . . . . . . . . . . Knockbacks 21 | . . 8 2 9 2 . . . . Impact 1 | . . 1 . . . . . . . Kinetic 17 | . . 5 2 8 2 . . . . Secondary 3 | . . 2 . 1 . . . . . Self-Inflicted Damage 632 | . . . . . 243 . . . 389 Shots 14 | . . . . . 4 . . . 10 Rammed 3 | . . . 2 . 1 . . . . Targets Rammed 14 | . . 6 2 . 5 . . . 1 Kicked 11 | . . 6 . . 4 . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 522 | . 407 309 522 449 463 196 . . 445 Average Temperature 109 | . 89 65 131 113 162 36 . . 114 Received Heat Transfer 3375 | . 339 330 207 581 446 72 . 69 1331 Effects 37 | . 2 2 6 4 18 . . . 5 Shutdowns 11 | . 1 . 2 2 5 . . . 1 Energy Bleed 7 | . 1 2 . . . . . . 4 Interference 7 | . . . 1 2 4 . . . . Matter Decay 1 | . . . . . 1 . . . . Short Circuit 4 | . . . . . 4 . . . . Damage (major) 7 | . . . 3 . 4 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . Robots Melted 10 | . 1 1 1 . 3 . . . 4 Combat Hostiles 8 | . 1 . 1 . 3 . . . 3 Parts Melted 62 | . 10 15 5 4 13 . . 3 12 Heat Transferred 27978 | . 3626 4921 3394 2371 6232 666 . 1591 5177 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 3 Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Peak Influence 956 | . 292 469 817 626 782 . . . 956 Initial 338 | . . 27 197 297 147 . . . 338 Average 435 | . 113 290 489 425 524 . . . 650 Maximum Alert Level 3 | . 1 2 3 2 3 . . . 3 Low Security (%) 19 | 100 89 20 1 . 10 . . . . Level 1 28 | . 10 62 42 44 19 . . . 7 Level 2 35 | . . 17 39 55 41 . . . 57 Level 3 16 | . . . 16 . 27 . . . 35 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 38 | . 3 2 7 . 12 . . . 14 Investigation 4 | . 2 . 1 . . . . . 1 Extermination 5 | . . . . . 3 . . . 2 Reinforcement 20 | . 1 2 4 . 8 . . . 5 Assault 7 | . . . . . 1 . . . 6 Garrison 2 | . . . 2 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 5 | . . . . . 3 . . . 2 Haulers Reinforced 2 | . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Distress Signals 8 | . . 1 3 1 . . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 240 | . 23 42 38 32 32 6 . 11 56 Peak Tracking Total 13 | . 4 5 6 13 4 4 . 3 8 Tactical Retreats 15 | . 1 4 1 . 1 1 . . 7 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Traps Triggered 9 | . 3 . . 3 . . . . 3 Indirectly 3 | . . . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Machines Disabled 41 | . 1 2 2 1 21 . . . 14 Max in Single Turn 5 | . 1 1 1 1 5 . . . 3 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Machines Accessed 21 | . 3 3 5 3 4 . . . 3 Terminals 15 | . 2 2 4 3 3 . . . 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations 1 | . 1 . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 2 | . . 1 1 . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 50 | . 6 14 12 8 5 . . . 5 Successful 28 | . 3 9 9 3 2 . . . 2 Failed 22 | . 3 5 3 5 3 . . . 3 Catastrophic 3 | . . . 1 1 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . . . . . . . 2 . 9 Terminals 25 | . 4 4 5 8 3 . . . 1 Fabricators 3 | . . . . . . . . . 3 Repair Stations 2 | . 2 . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . Scanalyzers 17 | . . 10 7 . . . . . . Garrison Access 1 | . . . . . . . . . 1 Terminal Hacks 10 | . 1 1 3 3 2 . . . . Record 1 | . . . . . 1 . . . . Robot Schematic 1 | . . . . . 1 . . . . Prototype ID Bank 4 | . 1 1 1 1 . . . . . Locate Traps 1 | . . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . . Maintenance Status 1 | . . . 1 . . . . . . Registered Components 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 14 | . . 8 6 . . . . . . Insert Component 7 | . . 4 3 . . . . . . Analyze 7 | . . 4 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 13 | . 2 2 3 2 3 . . . 1 Full Trace Events 2 | . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 1 . 2 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 35 | . . 4 3 . . . 15 . 13 Parts Built 2 | . . . . . . . . . 2 Authchips . | . . . . . . . . . . Time 95 | . . . . . . . . . 95 Total Part Build Rating 10 | . . . . . . . . . 10 Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 7 | . . 4 3 . . . . . . Part Schematics Acquired 7 | . . 4 3 . . . . . . Parts Damaged 1 | . . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Total Allies 4 | . . . . . . . 4 . . Largest Group 4 | . . . . . . . 4 3 3 Highest-Rated Group 154 | . . . . . . . 154 115 111 Highest-Rated Ally 39 | . . . . . . . 39 39 38 Total Orders . | . . . . . . . . . . Ally Attacks 41 | . . . . . . . . 18 23 Total Damage 1249 | . . . . . . . . 394 855 Kills 7 | . . . . . . . . 3 4 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 1 . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . 2 Zionite Intel Received 1 | . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Turns Passed 11764 | 75 1238 1494 1209 1018 2199 749 1368 558 1856 Spaces Moved 6078 | 56 776 830 508 487 1040 369 753 373 886 Core 11 | 10 . . . . . . . . 1 Treads 1386 | . . . 368 487 346 . . . 185 Legs 4681 | 46 776 830 140 . 694 369 753 373 700 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 145 120 195 127 127 123 Average Speed 152 | 107 120 125 156 154 169 195 174 127 160 Slowest Speed 350 | 120 190 260 225 240 320 195 195 127 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 4 90 41 40 61 28 73 76 64 13 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 196 | . . 1 14 28 91 . . . 62 Melee . | . . . . . . . . . . Projectile 76 | . . 1 14 28 7 . . . 26 AOE 117 | . . . . . 84 . . . 33 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Total 7451 | 71 942 1070 742 618 1274 387 807 423 1117 Wait 395 | . 59 68 77 32 39 6 42 31 41 Move 6069 | 55 775 829 507 486 1039 368 752 372 886 Hop . | . . . . . . . . . . Pick Up 157 | 10 14 22 22 16 30 2 3 3 35 Fast Attach 23 | . 1 2 9 . 2 . 2 . 7 Attach 84 | 6 3 7 7 16 14 3 . 1 27 Detach 6 | . . . 1 1 . 1 . . 3 Swap 60 | . 10 11 11 6 14 1 2 . 5 Drop 115 | . 10 18 31 6 19 . 6 2 23 Fire 528 | . 70 107 75 55 112 6 . 14 89 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 11 | . . 6 . . 4 . . . 1 Crush 3 | . . . 2 . 1 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves (discovered 2 exits: Low / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Low x2]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 13) 442 | -10/Materials | Discovered new exit (range 8) 676 | -10/Materials | Core integrity fell below 50% 923 | -10/Materials | Discovered new exit (range 15) 1215 | -10/Materials | Repaired Med. Laser 1314 | -10/Materials | Entered another Materials area 1314 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1913 | -9/Materials | Build established: Scavenger-Mutant 1963 | -9/Materials | Lost 3 parts (2n1u) 2178 | -9/Materials | Discovered new exit (range 11) 2755 | -9/Materials | Discovered new exit (range 16) 2808 | -9/Materials | Entered another Materials area 2808 | -8/Materials | Evolved 2 slots: Weapon x2 3256 | -8/Materials | Build established: Tank 3534 | -8/Materials | Garrison activated, responded to threat 3638 | -8/Materials | Garrison activated, responded to threat 3748 | -8/Materials | Discovered new exit (range 4) 4017 | -8/Materials | Entered Storage 4378 | -8/Storage | Assembled infested ambush trap array 4405 | -8/Storage | System corruption reached 10% 4477 | -8/Storage | Lost 9 parts (1p3n2u3w) 4633 | -8/Storage | Discovered new exit (range 14) 5035 | -8/Storage | Entered Factory 5035 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5061 | -7/Factory | Build established: Scavenger-Tank 5743 | -7/Factory | Lost 4 parts (2n1u1w) 6006 | -7/Factory | Build established: Tank 6646 | -7/Factory | Discovered new exit (range 15) 6991 | -7/Factory | Discovered new exit (range 16) 7073 | -7/Factory | First assault squad dispatched 7234 | -7/Factory | Entered Lower Caves 7235 | -7/Lower Caves | Encountered a Warlord checkpoint 7422 | -7/Lower Caves | Spotted B-75 Beast 7614 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7665 | -7/Lower Caves | Identified exit to Lower Caves 7964 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7983 | -7/Lower Caves | Entered Zion 8071 | -7/Zion | System corruption cleaned by Quarantine Array 8138 | -7/Zion | Build established: Scavenger-Tank 8197 | -7/Zion | Found CR-A16's Pointy Stick 8235 | -7/Zion | Learned location of Extension (-4) 8702 | -7/Zion | Imprinted 8704 | -7/Zion | Declared Zion's savior 8953 | -7/Zion | Received a hallucinogenic algorithm 9298 | -7/Zion | Discovered new exit (range 16) 9311 | -7/Zion | Given the Hacking Drone Bay 9314 | -7/Zion | Found Prototype Device 9335 | -7/Zion | Identified Hacking Drone Bay 9351 | -7/Zion | Entered Proximity Caves 9351 | -6/Proximity Caves | Accompanied by 3 allies 9508 | -6/Proximity Caves | Spotter reported a threat 9549 | -6/Proximity Caves | Learned 8 Factory zone layouts 9565 | -6/Proximity Caves | Spotter reported a threat 9643 | -6/Proximity Caves | Build established: Tank 9891 | -6/Proximity Caves | Discovered new exit (range 7) 9909 | -6/Proximity Caves | Entered Factory 9909 | -6/Factory | Accompanied by 3 allies 9909 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9990 | -6/Factory | Build established: Scavenger-Tank 10144 | -6/Factory | Lost 3 allies 10361 | -6/Factory | Discovered new exit (range 11) 10609 | -6/Factory | First assault squad dispatched 10687 | -6/Factory | Lost 5 parts (2n1u2w) 10955 | -6/Factory | Discovered new exit (range 6) 10988 | -6/Factory | Retrieved Zion intel report: Component Schematics 11114 | -6/Factory | Lost 3 parts (2n1u) 11451 | -6/Factory | Fabricated Imp. Medium Treads? 11507 | -6/Factory | Terminal network hard line cut 11646 | -6/Factory | Core integrity fell below 50% 11744 | -6/Factory | System corruption reached 10% 11759 | -6/Factory | Core integrity fell below 20% 11765 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 11747_ Carbon-fiber Leg destroyed. 11748_ M-28 Smith repairs Wheel. 11749_ Carbon-fiber Leg destroyed. 11749_ M-28 Smith repairs L-41 Fighter. 11751_ R-10 Processor collects Hvy. Laser. 11751_ M-28 Smith fits Backup Propulsion III on L-41 Fighter. 11752_ U-05 Engineer builds a Wall. 11753_ M-28 Smith repairs Carbon-fiber Leg. 11753_ Carbon-fiber Leg destroyed. 11754_ Plasma Rifle destroyed. 11754_ Adv. Heat Sink destroyed. 11754_ U-05 Engineer builds a Door. 11756_ Lgt. Angular Momentum Engine destroyed. 11756_ System corrupted by crushing effect (+3). 11756_ Knocked back. 11758_ M-28 Smith repairs B-48 Gladiator. 11758_ Critical hit (Burn: +37). 11764_ P-60 Hacker resets B-48 Gladiator, system corruption cleaned. 11765_ M-28 Smith repairs L-41 Fighter. 11765_ Door malfunctions. Map ----- +----------------------------------------------------+ | ????????????? #?????????????????????? | | ????????????? ##############????????? | | ????????????? # #????????? | | ????????????? # """ """ !#????????? | | ????????????? # """ """ #????????? | | ???????????????# """ """ #????????? | | ??#########+####] [ #????????? | | ??# ]# """ """ #????????? | | ??# # """ """ #????????? | | ??# ]] + """ """ #????????? | | ??# ]] # #????????? | | ??# # | #????????? | | ??# # | #????????? | | ??# *! # |[ #????????? | | ??# %= ##############????????? | | ??# ! # #????????? | | ??# ^ # """"""" #????????? | | ??# # """"""" #????????? | | ??# # """"""" #????????? | | #?# # """"""" #????????? | | ### # #????????? | | [[ # ! #????????? | | ]=% # #????????? | | =!* # " " g #????????? | | %==# "G ! g[b #????????? | | %% [[ # " * mml@ #????????? | | ###"F ""# [# i!% p #????????? | | #?#"""""# !%#####+###/#####???????? | | #?#"""""# =% %% = #???????? | | #?####### % % % #???????? | | #?????# #% % ! #???????? | | ######### % #???????? | | # ## % #???????? | | #" " #####+########## #???????? | | #"" " ## % #????# ###?????? | | #"" " ## % #????# #?????? | | #"" " ##"""" #????# #?????? | | #"" " ##"""" #????# #?????? | | #"T " ##"""" #????# #?????? | | #"" " ##"""" #????# #?????? | | ##"" " ##"""" #??######+#######??? | | ?#"" " ##"""" #??# #??? | | ?#"" ## #??# "" "" #??? | | ?#" ! !######+####??# "" "" #??? | | ?# #????# ####### """ """ #??? | | ###+#####????# # # """ """ #??? | | # #??????# # + """ """ #??? | | # ######## # # #??? | | T + # #??? | | # ##### ##+####### #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Resistance: TH 20 Resistance: EM 15 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Gauss Rifle | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Force Booster | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Recalibrator | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Lgt. Angular Momentum Engine | -6/Factory | Z-intel VSS Leg | -6/Factory | Z-intel Med. Battery | -6/Factory | Z-intel Com. Matter Pod | -6/Factory | Z-intel Shock Absorption System | -6/Factory | Z-intel Transmission Jammer | -6/Factory | Z-intel Imp. Medium Treads | -6/Factory | Z-intel Adv. Melee Analysis Suite | -6/Factory | Z-intel Imp. Trap Scanner | -6/Factory | Z-intel Stasis Canceller | -6/Factory | Z-intel Imp. Shield Generator | -6/Factory | Z-intel Focal Shield | -6/Factory | Z-intel Huge Storage Unit | -6/Factory | Z-intel Robot Schematics ------------------ L-31 Rogue | -7/Factory | Hacked Y-54 Guardian | -7/Zion | Archive C-17 Slicer | -7/Zion | Archive Fabricated ------------ Imp. Medium Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key I'm Back, Baby! Just What I Needed Please Form A Line Robot Respite Serviceable Loadout The One Treasure Hunter Challenges ------------ None Game ------ Seed GuidedZioniteProjector Manual? 0 Play Time 02:31:13 Cumulative 12.0 hours Start 2024.04.08 @ 06:12:55 End 2024.04.13 @ 00:41:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a1420e7-6087-4a4d-9ef8-7a95060b1fd6