Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.19 @ 12:34:07 Player: KudzuControl Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (58) 290 Value Destroyed (1416) 1416 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2886 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Melee Analysis Suite Armor Integrity Analyzer > --- WEAPON (2) ------- Scythe Scythe > --- INVENTORY (8) ---- Improved Ion Engine Experimental Sensor Array Improved Terrain Scanner Seismic Analyzer Small Laser Beam Rifle Particle Cannon Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Melee Analysis Suite Armor Integrity Analyzer Light Armor Plating > --- WEAPON ----------- Scythe Scythe > --- INVENTORY -------- Light Ion Engine Experimental Sensor Array Improved Terrain Scanner Seismic Analyzer Small Laser Beam Rifle Particle Cannon Heavy Assault Rifle [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 68 | 7 19 10 32 Power 9 | 1 2 2 4 Engine 9 | 1 2 2 4 Core . | . . . . Reactor . | . . . . Propulsion 17 | 2 7 2 6 Treads 6 | . 2 2 2 Leg 11 | 2 5 . 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 15 | 2 3 . 10 Device 7 | 2 . . 5 Storage 2 | . 2 . . Processor 4 | . 1 . 3 Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 27 | 2 7 6 12 Energy Gun 9 | 1 4 2 2 Energy Cannon 1 | . . . 1 Ballistic Gun 7 | 1 2 2 2 Ballistic Cannon 2 | . . . 2 Launcher 5 | . 1 2 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 3 | . . . 3 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 15 | . . 1 14 Power 3 | . . 1 2 Propulsion 4 | . . . 4 Utility 2 | . . . 2 Weapon 6 | . . . 6 Highest Loss Streak 7 | . . 1 7 Average Slot Usage (%) 96 | . 99 100 92 Engine 12 | . 14 14 10 Treads 6 | . . 8 10 Leg 16 | . 26 19 7 Device 4 | . 2 . 9 Storage 12 | . 12 14 11 Processor 15 | . 12 14 18 Protection 1 | . . . 3 Energy Gun 10 | . 21 11 2 Ballistic Gun 9 | . 6 14 8 Launcher 1 | . . 2 . Slashing Weapon 2 | . . . 5 Naked Turns . | . . . . Heaviest Build 24 | 8 17 16 24 Greatest Support 43 | 20 20 40 43 Greatest Overweight (x) 6 | . 1 . 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 4 8 8 8 Average Capacity 7 | 4 7 8 8 Most Carried 8 | 2 8 8 8 Average Carried 6 | . 6 7 6 Final Capacity 8 | 4 8 8 8 Final Carried 8 | . 7 7 8 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1247 | 277 212 189 569 Remotely . | . . . . Salvage Created 1812 | 66 621 207 918 Parts 116 | 8 29 20 59 Haulers Intercepted 2 | . 2 . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 47 | 1 11 11 24 Melee 2 | . . . 2 Guns 24 | . 9 8 7 Cannons 11 | . . . 11 AOE 10 | 1 2 3 4 Classes Destroyed 9 | 2 3 . 4 Worker 1 | . . . 1 Builder 1 | . . . 1 Tunneler 1 | 1 . . . Hauler 2 | . 2 . . Recycler 1 | . . . 1 Watcher 5 | . 3 . 2 Swarmer 18 | . 2 9 7 Grunt 24 | 1 9 2 12 Sentry 5 | . . . 5 Best Kill Streak 8 | 1 3 3 8 Combat Bots Only 5 | 1 3 3 5 Max Kills in Single Turn 3 | 1 2 2 3 Gunslinging . | . . . . Exploded 2 | 1 2 2 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 2701 | 11 400 308 1982 Core 511 | 11 19 67 414 Absorbed by Shields . | . . . . Core Remaining (%) 78 | 95 . 61 . Volleys Fired 150 | 7 50 24 69 Largest 2 | 2 2 2 2 Hottest 100 | 60 90 85 100 Shots Fired 268 | 14 96 45 113 Gun 207 | 14 96 38 59 Cannon 45 | . . . 45 Launcher 16 | . . 7 9 Special . | . . . . Kinetic 125 | 7 25 21 72 Thermal 64 | . 19 17 28 Explosive 16 | . . 7 9 Electromagnetic 63 | 7 52 . 4 Robot Hit Streak 14 | 3 14 4 10 Robot Miss Streak 6 | 2 3 5 6 Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 155 | 8 51 18 78 Core Hits 90 | 5 27 13 45 Critical Hits 7 | . . . 7 Critical Kills 4 | . . . 4 Critical Parts Destroyed 3 | . . . 3 Melee Attacks 21 | . . . 21 Impact . | . . . . Slashing 21 | . . . 21 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks 1 | . . . 1 Damage Inflicted 3049 | 141 719 323 1866 Guns 1245 | 87 658 212 288 Cannons 512 | . . . 512 Explosions 762 | 54 61 111 536 Melee 530 | . . . 530 Ramming . | . . . . Kinetic 510 | 32 52 47 379 Thermal 825 | 54 185 165 421 Explosive 647 | . . 111 536 Electromagnetic 537 | 55 482 . . Impact . | . . . . Slashing 530 | . . . 530 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 108 | . . . 108 Projectiles . | . . . . Explosions 82 | . . . 82 Melee 26 | . . . 26 Knockbacks 2 | . . . 2 Impact . | . . . . Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage 170 | . . 59 111 Shots 6 | . . 2 4 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 255 | 46 255 140 242 Average Temperature 63 | 23 73 66 51 Received Heat Transfer 684 | 6 156 . 522 Effects 1 | . 1 . . Energy Bleed 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . 2 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 1 1 . Heat Transferred 1841 | 150 470 407 814 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | 1 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 301 | 25 301 292 286 Initial 47 | . 16 47 19 Average 129 | 12 138 102 154 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 74 | 100 78 86 60 Level 1 25 | . 21 13 39 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 4 . 2 Investigation 3 | . 2 . 1 Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 3 | . 2 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 84 | 1 28 13 42 Peak Tracking Total 6 | 1 5 3 6 Tactical Retreats 4 | . . 2 2 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 4 | . 3 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 1 | . 1 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 5 | . 2 . 3 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 15 | . 7 . 8 Terminals 9 | . 4 . 5 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 4 | . 2 . 2 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 52 | . 26 . 26 Successful 33 | . 18 . 15 Failed 19 | . 8 . 11 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 33 | . 15 . 18 Fabricators . | . . . . Repair Stations 6 | . 6 . . Recycling Units 11 | . 5 . 6 Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 20 | . 10 . 10 Record 4 | . 1 . 3 Prototype ID Bank 2 | . 1 . 1 Branch Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Locate Traps 2 | . 1 . 1 Disarm Traps 2 | . 2 . . Maintenance Status 4 | . 1 . 3 Hauler Manifests 1 | . 1 . . Zone Layout 3 | . 1 . 2 Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 3 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Refit 1 | . 1 . . Recycling Unit Hacks 9 | . 5 . 4 Recycle Component 1 | . 1 . . Process 3 | . 3 . . Report Inventory 3 | . 1 . 2 Retrieve Components 2 | . . . 2 Scanalyzer 1 | . . . 1 Insert Component 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 7 . 6 Full Trace Events 6 | . 6 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled 1 | . 1 . . Recycled Matter 172 | . 172 . . Retrieved Matter . | . . . . Retrieved Components 6 | . . . 6 Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 3567 | 133 955 1096 1383 Spaces Moved 2095 | 76 614 731 674 Core 27 | 16 . . 11 Treads 583 | . 22 143 418 Legs 1485 | 60 592 588 245 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 133 | 105 121 127 154 Slowest Speed 350 | 120 160 160 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 62 | 5 88 98 57 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug 48 | . . 48 . Terrain Destroyed 136 | . 5 86 45 Melee . | . . . . Projectile 5 | . . . 5 AOE 131 | . 5 86 40 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 2576 | 116 727 852 881 Wait 165 | 20 17 78 50 Move 2092 | 75 613 730 674 Hop . | . . . . Pick Up 50 | 7 18 3 22 Fast Attach 7 | . 1 2 4 Attach 23 | 7 4 . 12 Detach . | . . . . Swap 38 | . 14 8 16 Drop 32 | . 10 7 15 Fire 150 | 7 50 24 69 Melee 19 | . . . 19 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 53 | -11/Scrapyard | Discovered new exit (range 8) 134 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 525 | -10/Materials | Repaired Aluminum Leg? 616 | -10/Materials | Discovered new exit (range 11) 956 | -10/Materials | Discovered new exit (range 9) 1089 | -10/Materials | Entered Mines 1096 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1256 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1259 | -10/Mines | Found Prototype Device 1299 | -10/Mines | Build established: Scavenger-Mutant 1335 | -10/Mines | Discovered new exit (range 8) 1456 | -10/Mines | Learned Materials garrison access intel 1461 | -10/Mines | Discovered new exit (range 3) 1532 | -10/Mines | Learned location of Storage (-7) 1590 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1663 | -10/Mines | Learned location of Zion (-7) 2185 | -10/Mines | Entered Materials 2185 | -9/Materials | Evolved 2 slots: Utility x2 2575 | -9/Materials | Discovered new exit (range 15) 2707 | -9/Materials | Lost 7 parts (1p2n1u3w) 2776 | -9/Materials | Lost 3 parts (3w) 2821 | -9/Materials | Identified exit to Mines 3299 | -9/Materials | Discovered new exit (range 16) 3319 | -9/Materials | Core integrity fell below 50% 3324 | -9/Materials | Build established: Mutant 3348 | -9/Materials | Identified Exp. Sensor Array 3562 | -9/Materials | Core integrity fell below 20% 3568 | -9/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) Dropped Scythe. W-16 Scout sends out distress signal. Scythe follow-up attack on G-34 Mercenary. G-34 Mercenary destroyed. Acquired 20 matter. R-06 Scavenger collects Heat Sink. Dropped Lgt. Ion Engine. Acquired Ion Engine. K-01 Serf cleans the Material Compactor. Terminal unresponsive. Material Compactor disabled. T-07 Excavator is excavating. Aluminum Leg destroyed. Lgt. Armor Plating severed. L-31 Rogue destroyed. Destroyed Imp. Ion Engine. Aluminum Leg destroyed. Ion Engine destroyed. 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