Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.01 @ 19:33:24 Player: cd4337 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (115) 575 Value Destroyed (3788) 3788 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (306) 306 TOTAL SCORE: 9389 Bonus ------- High Alert Combat Kills 6 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Reinforced Deuterium Engine Compact Battery (160) Weapon Cycler Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Small Storage Unit Improved Signal Interpreter Seismic Detector Armor Integrity Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Gatling Laser Heavy Machine Gun Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Reinforced Deuterium Engine Fission Core Heat Sink Sensor Array Weapon Cycler Heavy Machine Gun Advanced Assault Cannon [Rating: 53] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Advanced Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Upp Slots Evolved 10 | . . 2 2 2 . . . 2 2 . Power 1 | . . . . . . . . 1 . . Propulsion 1 | . . . . . . . . . 1 . Utility 6 | . . 2 1 1 . . . 1 1 . Weapon 2 | . . . 1 1 . . . . . . Parts Attached 87 | 6 2 21 23 15 1 . . 11 5 3 Power 13 | 1 . 4 2 2 . . . 3 1 . Engine 10 | 1 . 4 1 2 . . . 2 . . Core 3 | . . . 1 . . . . 1 1 . Reactor . | . . . . . . . . . . . Propulsion 18 | 2 . 7 4 1 1 . . . 2 1 Treads 2 | . . 2 . . . . . . . . Leg 12 | . . 3 4 1 1 . . . 2 1 Wheel 4 | 2 . 2 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 27 | 1 1 5 9 6 . . . 4 1 . Device 17 | . 1 4 5 3 . . . 3 1 . Storage 3 | 1 . . 2 . . . . . . . Processor 2 | . . . 1 . . . . 1 . . Hackware . | . . . . . . . . . . . Protection 5 | . . 1 1 3 . . . . . . Artifact . | . . . . . . . . . . . Weapon 29 | 2 1 5 8 6 . . . 4 1 2 Energy Gun 7 | 1 . 1 3 2 . . . . . . Energy Cannon 4 | . 1 1 . . . . . 1 . 1 Ballistic Gun 15 | 1 . 2 5 3 . . . 2 1 1 Ballistic Cannon 3 | . . 1 . 1 . . . 1 . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 52 | . 1 10 10 4 1 . . 16 2 8 Power 5 | . . 1 1 . . . . 2 1 . Propulsion 11 | . . 3 2 . 1 . . 2 . 3 Utility 15 | . . 2 2 2 . . . 6 . 3 Weapon 21 | . 1 4 5 2 . . . 6 1 2 Highest Loss Streak 10 | . 1 3 3 2 1 . . 10 2 6 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 6 | 2 2 4 6 7 7 7 7 7 3 3 Power 2 | . 1 2 2 3 3 3 3 3 1 1 Propulsion . | . . . . 1 . . . . . . Utility 2 | . . . 2 3 4 4 4 2 1 1 Weapon . | . . 1 . . . . . 1 . 1 Tool/Special . | . . . . . . . . . . . Unused Backups 2 | . . 1 . . . . . . . 1 Power . | . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 1 | . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 90 97 93 96 99 100 100 87 38 35 Engine 6 | . 14 11 6 5 7 7 7 7 . . Core 1 | . . . 2 1 . . . 2 4 . Treads 1 | . . 2 9 . . . . . . . Leg 11 | . . 11 8 14 14 15 15 7 7 11 Wheel 2 | . 28 6 . . . . . . . . Device 22 | . 4 32 27 22 23 23 23 20 7 8 Storage 6 | . 14 4 8 7 7 7 7 5 . . Processor 5 | . . . . 7 7 7 7 12 11 10 Protection 4 | . . 6 3 5 7 7 7 4 . . Energy Gun 9 | . 14 2 6 15 15 15 15 5 . . Energy Cannon 2 | . 3 8 4 . . . . 1 . . Ballistic Gun 8 | . 10 4 9 12 7 7 7 9 4 . Ballistic Cannon 3 | . . 5 5 . 7 7 7 5 . . Peak Build Rating 53 | 6 7 17 32 44 43 41 42 53 33 35 Average Rating 31 | 2 6 11 22 40 42 41 41 46 25 25 On Entrance 24 | . 6 7 17 32 43 41 41 42 11 26 Avg Prop Armor Cover (%) 6 | . . 6 . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 57 | 14 16 21 33 43 42 42 42 57 15 11 Greatest Support 60 | 26 26 44 44 33 33 28 28 28 40 60 Greatest Overweight (x) 14 | 1 . 6 1 1 2 1 1 14 4 3 Average Overweight (x) . | . . . . . 1 1 1 2 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 7 | 6 8 6 7 8 8 8 8 7 5 5 Most Carried 8 | 5 6 6 8 8 8 7 8 8 5 4 Average Carried 6 | 2 2 4 6 7 7 7 7 7 3 3 Final Capacity 8 | 8 8 5 8 8 8 8 8 5 5 5 Final Carried 8 | 1 6 5 8 8 7 7 8 4 5 3 Class Distribution -------------------- 44% | Scavenger-Tank 17% | Mutant 11% | Scavenger-Mutant 7% | Scavenger-Gunner 7% | Skirmisher 5% | Scavenger-Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Upp Matter Collected 2865 | 198 112 317 737 590 182 . 209 181 . 339 Remotely . | . . . . . . . . . . . Salvage Created 4108 | . 352 920 1250 930 110 . 187 299 . 60 Parts 211 | . 21 45 68 48 3 . 8 15 . 3 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 5 | . 1 . 2 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . 3 . 7 . . 8 Prevented 1 | . . . . . . . 1 . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Upp Combat Hostiles Destroyed 92 | . 8 18 28 15 3 . 7 11 . 2 Guns 59 | . 6 8 18 13 2 . 6 5 . 1 Cannons 31 | . 2 10 9 1 1 . 1 6 . 1 AOE 1 | . . . 1 . . . . . . . Classes Destroyed 14 | . 3 4 4 2 . . 1 . . . Worker 4 | . . . 3 1 . . . . . . Builder 2 | . . . 2 . . . . . . . Tunneler 2 | . . . . 2 . . . . . . Recycler 7 | . 1 . 2 4 . . . . . . Operator 1 | . . . 1 . . . . . . . Drone 2 | . . . . . . . 2 . . . Watcher 7 | . . 3 2 1 . . . 1 . . Swarmer 28 | . 3 . 9 3 . . 2 9 . 2 Grunt 32 | . 5 8 13 4 2 . . . . . Brawler 2 | . . 1 . 1 . . . . . . Duelist 2 | . . 2 . . . . . . . . Sentry 17 | . . 7 5 2 1 . 1 1 . . Hunter 1 | . . . 1 . . . . . . . Programmer 8 | . . . . 5 . . 2 1 . . Best Kill Streak 9 | . 4 4 9 4 3 . 3 4 . 2 Combat Bots Only 5 | . 3 4 5 3 3 . 3 4 . 2 Max Kills in Single Turn 4 | . 2 1 4 2 1 . 1 1 . 1 Gunslinging 1 | . . . . 1 . . . . . . Exploded 1 | . . . 1 . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Upp Hostile Shots Fired 791 | . 28 86 175 87 24 . 44 151 39 157 Missed 240 | . 9 17 52 22 3 . 16 44 20 57 Hits 551 | . 19 69 123 65 21 . 28 107 19 100 Melee 10 | . . 9 . 1 . . . . . . Projectile 541 | . 19 60 123 64 21 . 28 107 19 100 Critical Strikes 19 | . . 4 8 3 . . . . 2 2 Damage Taken 8242 | . 300 1110 1663 960 197 . 325 1561 435 1691 Core 1860 | . 72 228 122 106 60 . 31 229 87 925 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 151 | . . 50 . 101 . . . . . . Core Remaining (%) 72 | 100 71 43 77 . . . 71 73 . . Volleys Fired 300 | . 24 61 102 48 5 . 16 29 1 14 Largest 4 | . 2 2 3 4 3 . 4 4 1 1 Hottest 215 | . 100 101 154 213 148 . 213 215 23 81 Shots Fired 767 | . 48 124 253 157 16 . 63 91 1 14 Gun 538 | . 34 71 155 152 11 . 48 55 1 11 Cannon 229 | . 14 53 98 5 5 . 15 36 . 3 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 441 | . 10 62 170 74 10 . 32 71 1 11 Thermal 274 | . 14 62 83 78 5 . 15 17 . . Explosive . | . . . . . . . . . . . Electromagnetic 52 | . 24 . . 5 1 . 16 3 . 3 Robot Hit Streak 21 | . 8 21 19 21 9 . 13 6 . 7 Robot Miss Streak 28 | . 3 3 6 8 2 . 28 7 3 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . 1 . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . Shots Hit Robots 457 | . 28 86 147 107 12 . 29 40 . 8 Core Hits 250 | . 12 35 68 86 10 . 19 13 . 7 Critical Kills 3 | . . 1 1 . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 14 | . . 2 4 2 1 . 1 1 . 3 Burn 4 | . . . 2 2 . . . . . . Destroy 5 | . . 1 1 . . . . . . 3 Blast 4 | . . 1 1 . 1 . . 1 . . Corrupt 1 | . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8782 | . 407 1210 2955 2146 252 . 604 1078 . 130 Guns 5537 | . 302 464 1320 2087 165 . 474 656 . 69 Cannons 2792 | . 105 746 1184 59 87 . 130 422 . 59 Explosions 451 | . . . 451 . . . . . . . Melee . | . . . . . . . . . . . Ramming 2 | . . . . . . . . . . 2 Kinetic 4418 | . 63 439 1570 940 178 . 296 863 . 69 Thermal 3849 | . 105 771 1385 1131 74 . 226 157 . . Explosive . | . . . . . . . . . . . Electromagnetic 513 | . 239 . . 75 . . 82 58 . 59 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . 1 5 . 6 6 6 8 11 . . Average Corruption 5 | . 1 3 . 5 6 6 7 10 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 167 | . 3 27 . 43 31 7 29 27 . . Message Errors 41 | . . 6 . 13 6 3 7 6 . . Matter Fused 41 | . 1 8 . 10 10 1 5 6 . . Heat Flow Errors 20 | . . 4 . 4 3 . 5 4 . . Energy Discharges 18 | . 1 4 . 6 2 . 4 1 . . Parts Rejected 1 | . . . . 1 . . . . . . Parts Fused 1 | . . 1 . . . . . . . . Data Loss (minor) 21 | . 1 1 . 4 5 2 5 3 . . Data Loss (major) 7 | . . . . 2 . 1 . 4 . . Misfires 8 | . . 2 . 2 2 . 1 1 . . Alerts 5 | . . 1 . 1 2 . 1 . . . Misdirections 2 | . . . . . . . . 2 . . Weapon Failures 2 | . . . . . 1 . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 144 | . 15 10 98 . . . 3 . . 18 Projectiles 68 | . 15 10 22 . . . 3 . . 18 Explosions 76 | . . . 76 . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 11 | . . . 8 1 1 . . 1 . . Impact . | . . . . . . . . . . . Kinetic 11 | . . . 8 1 1 . . 1 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . . . 1 Shots . | . . . . . . . . . . . Rammed 2 | . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 506 | . 81 266 172 500 222 . 506 207 . . Average Temperature 82 | . 36 56 44 97 92 . 178 65 . . Received Heat Transfer 1641 | . 141 339 747 138 81 . 24 18 72 81 Effects 9 | . . . . 4 . . 5 . . . Shutdowns 1 | . . . . . . . 1 . . . Energy Bleed 1 | . . . . 1 . . . . . . Interference 4 | . . . . . . . 4 . . . Matter Decay 1 | . . . . 1 . . . . . . Short Circuit 2 | . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 8 | . . 1 1 5 . . 1 . . . Heat Transferred 7515 | . 222 1535 2298 2512 175 . 475 298 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Upp Maximum Alert Level 2 | . . . 1 . . . . 2 . . Low Security (%) 74 | 100 100 100 50 100 . . . 3 100 . Level 1 19 | . . . 49 . . . . 57 . . Level 2 6 | . . . . . . . . 38 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 600 | . 134 180 350 189 . . . 600 62 . Initial 600 | . . 49 22 149 . . . 600 62 . Average 129 | . 26 98 150 48 . . . 384 15 . Influence Increases 3362 | . 236 575 848 481 60 . 130 922 . 110 Destroy 0b10 Robot/C 1800 | . 160 360 560 300 60 . 100 220 . 40 Destroy 0b10 Robot/NC 125 | . 5 15 50 40 . . 10 5 . . Destroy Leader 474 | . 30 136 144 92 . . 20 42 . 10 Successful Hack 21 | . 9 3 6 3 . . . . . . Disable Machine 135 | . . 30 60 . . . . 45 . . Destroy Structure 42 | . 2 1 28 1 . . . 10 . . Advance Influence 600 | . . . . . . . . 600 . . Partial Spotted 15 | . . 15 . . . . . . . . Lose Combat Pursuer 150 | . 30 15 . 45 . . . . . 60 Influence Decreases 3362 | . 118 639 572 622 249 . 130 794 128 110 Entered New Map 419 | . . 69 32 181 71 . . . 66 . Time Decay 2307 | . 118 470 440 431 168 . 130 434 62 54 Search Patrol Dispatched 200 | . . . . . . . . 200 . . Lost Part 436 | . . 100 100 10 10 . . 160 . 56 Squads Dispatched 15 | . . 4 6 3 . . . 2 . . Investigation 2 | . . 2 . . . . . . . . Extermination 5 | . . . . 3 . . . 2 . . Reinforcement 4 | . . 2 2 . . . . . . . Assault . | . . . . . . . . . . . Garrison 4 | . . . 4 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . 2 . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Upp Distress Signals 8 | . 2 3 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 146 | . 12 25 40 22 3 . 11 17 2 14 Peak Tracking Total 7 | . 3 3 6 3 3 . 3 4 2 7 Tactical Retreats 8 | . 2 1 . 2 . . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Upp Traps Triggered 6 | . 2 1 1 . . . . 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Upp Machines Disabled 9 | . . 2 4 . . . . 3 . . Max in Single Turn 2 | . . 1 2 . . . . 2 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Upp Machines Accessed 26 | . 5 4 4 6 . 4 1 2 . . Terminals 14 | . 5 2 2 3 . . 1 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . 1 1 2 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . 1 . 1 . . . 1 . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 86 | . 7 22 8 12 . 31 2 4 . . Successful 57 | . 2 15 2 4 . 31 2 1 . . Failed 27 | . 5 7 6 7 . . . 2 . . Catastrophic 7 | . 2 1 3 . . . . 1 . . Database Lockouts 2 | . . . . 1 . . . 1 . . Manual 18 | . 6 2 3 5 . 2 . . . . Terminals 24 | . 7 5 3 5 . . 2 2 . . Fabricators . | . . . . . . . . . . . Repair Stations 8 | . . 3 2 3 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 20 | . . 14 . 4 . . . 2 . . Garrison Access 3 | . . . 3 . . . . . . . Terminal Hacks 36 | . 2 1 . . . 31 2 . . . Record 13 | . . . . . . 11 2 . . . Part Schematic 10 | . . . . . . 10 . . . . Robot Schematic 7 | . . . . . . 7 . . . . Prototype ID Bank 3 | . . . . . . 3 . . . . Level Access Points 1 | . 1 . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 5 | . . 2 1 2 . . . . . . Scan Component 3 | . . 1 1 1 . . . . . . Repair 2 | . . 1 . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 15 | . . 12 . 2 . . . 1 . . Insert Component 3 | . . 3 . . . . . . . . Analyze 3 | . . 3 . . . . . . . . Retrieve Study 9 | . . 6 . 2 . . . 1 . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Coupler Status 1 | . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 4 4 4 4 . . 1 1 . . Full Trace Events 3 | . 1 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . 7 . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 13 | . . 3 . . . 10 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 9 | . . 6 . 2 . . . 1 . . Parts Repaired 2 | . . 1 . 1 . . . . . . Time 64 | . . 26 . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 6 | . . . . 6 . . . . . . Programmers 6 | . . . . 6 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Upp Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Upp Active Infowar (turns) 7752 | . . 1190 1380 2077 1030 211 839 1025 . . Sensors 2129 | . . 213 1379 537 . . . . . . Structural 958 | . . 958 . . . . . . . . Seismic 7752 | . . 1190 1380 2077 1030 211 839 1025 . . ECM 16 | . . . . 16 . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Upp Turns Passed 9132 | 38 549 1192 1380 2077 1030 211 839 1062 289 465 Spaces Moved 4058 | 35 319 491 619 772 516 112 390 324 162 318 Core 270 | 20 . 1 . . . . . 56 30 163 Treads 377 | . . 94 283 . . . . . . . Legs 2874 | . . 193 336 772 516 112 390 268 132 155 Wheels 537 | 15 319 203 . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 90 120 120 190 190 190 50 130 50 Average Speed 157 | 74 90 136 134 158 190 190 190 272 152 93 Slowest Speed 750 | 100 90 350 225 195 260 190 190 750 250 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 3 56 49 55 22 78 74 67 10 6 53 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 1 . . . . Known Exits Taken 8 | . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . Scrap Searched 5 | . . . . . 1 . 1 . . 3 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 59 | . . 1 40 1 . . 4 12 . 1 Melee . | . . . . . . . . . . . Projectile 22 | . . 1 4 1 . . 4 12 . . AOE 36 | . . . 36 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Upp Total 6190 | 46 532 899 969 1522 552 111 446 439 203 471 Wait 1661 | . 181 301 203 673 31 . 40 68 31 133 Move 4048 | 34 318 490 618 771 515 111 389 323 161 318 Hop . | . . . . . . . . . . . Pick Up 55 | 6 7 17 13 2 . . 1 3 5 1 Fast Attach 24 | 1 . 2 8 10 . . . 2 1 . Attach 43 | 5 2 14 10 . 1 . . 4 4 3 Detach . | . . . . . . . . . . . Swap 28 | . . 6 8 8 . . . 6 . . Drop 29 | . . 8 7 10 . . . 4 . . Fire 300 | . 24 61 102 48 5 . 16 29 1 14 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves (discovered 2 exits: [*Low] / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Ext) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 3) 519 | -10/Materials | Identified exit to Materials 575 | -10/Materials | Discovered new exit (range 15) 588 | -10/Materials | Entered another Materials area 588 | -9/Materials | Evolved 2 slots: Utility x2 589 | -9/Materials | Discovered new exit (range 15) 668 | -9/Materials | Lost 3 parts (2n1w) 858 | -9/Materials | Repaired Lgt. Assault Rifle 960 | -9/Materials | Build established: Scavenger-Mutant 1044 | -9/Materials | Lost 3 parts (1p1u1w) 1100 | -9/Materials | Discovered new exit (range 13) 1187 | -9/Materials | Core integrity fell below 50% 1725 | -9/Materials | Discovered new exit (range 15) 1780 | -9/Materials | Entered another Materials area 1780 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2088 | -8/Materials | Build established: Scavenger-Tank 2368 | -8/Materials | Garrison activated, responded to threat 2475 | -8/Materials | Garrison activated, responded to threat 2689 | -8/Materials | Lost 3 parts (3w) 3033 | -8/Materials | Build established: Scavenger-Skirmisher 3127 | -8/Materials | Discovered new exit (range 10) 3158 | -8/Materials | Identified exit to Factory 3160 | -8/Materials | Entered Factory 3160 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3285 | -7/Factory | Discovered new exit (range 5) 3290 | -7/Factory | Identified exit to Storage 3387 | -7/Factory | Build established: Skirmisher 3479 | -7/Factory | Repaired Carbon-fiber Leg 3920 | -7/Factory | Central database locked down 3997 | -7/Factory | Build established: Scavenger-Tank 5173 | -7/Factory | Discovered new exit (range 8) 5213 | -7/Factory | Identified exit to Lower Caves 5237 | -7/Factory | Entered Lower Caves 5721 | -7/Lower Caves | Encountered a Warlord checkpoint 6037 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6214 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6217 | -7/Lower Caves | Discovered new exit (range 10) 6265 | -7/Lower Caves | Identified exit to Data Miner 6267 | -7/Lower Caves | Entered Data Miner 6267 | -7/Data Miner | Discovered new exit (range 6) 6281 | -7/Data Miner | Identified exit to Proximity Caves 6319 | -7/Data Miner | Met Data Miner 6368 | -7/Data Miner | Learned location of Section 7 (-2) 6368 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6400 | -7/Data Miner | Received God Mode back door access code from Data Miner 6478 | -7/Data Miner | Entered Proximity Caves 6481 | -6/Proximity Caves | Spotter reported a threat 6481 | -6/Proximity Caves | Spotter reported a threat 6617 | -6/Proximity Caves | Spotter reported a threat 6642 | -6/Proximity Caves | Spotter reported a threat 6707 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6798 | -6/Proximity Caves | Learned Factory emergency access door positions 7306 | -6/Proximity Caves | Discovered new exit (range 7) 7315 | -6/Proximity Caves | Identified exit to Factory 7317 | -6/Proximity Caves | Entered Factory 7317 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7318 | -6/Factory | Identified exit to Extension 7528 | -6/Factory | Central database locked down 7628 | -6/Factory | Build established: Scavenger-Gunner 7637 | -6/Factory | Discovered new exit (range 8) 7656 | -6/Factory | Identified exit to Factory 7667 | -6/Factory | Search patrols dispatched 7821 | -6/Factory | System corruption reached 10% 8017 | -6/Factory | Search patrols dispatched 8069 | -6/Factory | Lost 3 parts (1p1n1u) 8142 | -6/Factory | Discovered exit to Factory (range 12) 8292 | -6/Factory | Build established: Gunner 8379 | -6/Factory | Entered another Factory area 8379 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8408 | -5/Factory | Lost 10 parts (1p5u4w) 8618 | -5/Factory | Discovered new exit (range 13) 8667 | -5/Factory | Identified exit to Upper Caves 8668 | -5/Factory | Entered Upper Caves 8689 | -5/Upper Caves | Build established: Mutant 8892 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9085 | -5/Upper Caves | Lost 6 parts (2n2u2w) 9097 | -5/Upper Caves | Core integrity fell below 50% 9120 | -5/Upper Caves | Core integrity fell below 20% 9133 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 09030_ Imp. Titanium Leg destroyed. 09041_ Destroyed Unknown Flight Unit. 09051_ Imp. Weapon Cycler destroyed. 09054_ Lrn. Proton Cannon destroyed. 09056_ S-27 Virus destroyed. 09056_ Acquired 78 matter. 09063_ Acquired 4 matter. 09096_ Penetrated by Slug. 09115_ Slammed into S-27 Virus. 09115_ Slug penetrates Wall. 09116_ S-27 Virus destroyed. 09116_ Slammed into S-27 Virus. 09116_ Destabilizing: Core damaged (-30). 09119_ Penetrated by Slug. 09121_ Lgt. Nuclear Core fries itself beyond repair. 09121_ Slug penetrates Wall. 09121_ Armor Integrity Analyzer destroyed. 09122_ Slug penetrates Wall. 09133_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#####??????????????????????????? | | ?????????????????## ##?????????????????????????? | | ?????????????????# ^ ##????????????????????????? | | ?????????????????# g ^#????????????????????????? | | ?????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ?????????????????### ###??????????????????????? | | ?????????????????# ## ##?????????????????????? | | ????????????????## ########??????????????? | | ????????????????# @ ????????? | | ???????????????## ????????? | | ???????????????# ##### ????????? | | ???????????????# #??????? ?????????? | | ??????????????# ### #????????????????????? | | ?????????????# ??#s ##???????????????????? | | ?????????????# ???## s #???????????????????? | | ?????????????# #????## #???????????????????? | | ?????????????###??????##s ##???????????????????? | | ??????????????????????## ###????????????????????? | | ??????????????????????# ##??????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #####???????????????????? | | ??????????????????????# ## ##?###??????????????? | | ??????????????????##### ### #??????????????? | | ?????????????????## #### ##?????????????? | | ????????????????## #??# ##????????????? | | ????????????????# #### #????????????? | | ????????????????## ##%[ #????????????? | | ?????????????????##### =%########?????????? | | ?????????????????????# % ##### #?????????? | | ????????????????????# ### ## ###???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 30 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Particle Cannon | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 37% | -9/Materials Carbon-fiber Leg | 8% | -7/Factory Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Particle Cannon | -9/Materials | Hacked Sml. Laser | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Rnf. Deuterium Engine | -7/Factory | Hacked Gatling Laser | -7/Factory | Hacked Lgt. Angular Momentum Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Deductive Reasoning I Spy I'm Back, Baby! Look Less Dangerous Next Time Suspicious The Oracle Challenges ------------ None Game ------ Seed MatterPiercelightThrower Manual? 0 Play Time 01:17:55 Cumulative 19.4 hours Start 2026.09.01 @ 17:41:47 End 2026.09.01 @ 19:33:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd5ad348-222b-4efb-89e9-e7d5d1709a6c