Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.08 @ 08:15:12

Player: thingamajigger

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (38)      190
Value Destroyed (946)      946
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (32)                 32
              TOTAL SCORE: 3488

 Bonus
-------
High Alert Combat Kills    13
Aligned with FarCom        300
Friendly Fire              -281

 Cogmind 
---------
Core Integrity             56/400
Matter                     56/300
Energy                     10/100
System Corruption          0%
Temperature                Cool (194)
Movement                   Core (400) Ox7
Location                   -9/Exiles

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
  Improved Power Shielding
>          --- WEAPON (2) -------
           Firepult
>          --- INVENTORY (4) ----
           Ion Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Power Shielding
     Light Armor Plating
>          --- WEAPON -----------
           Firepult
>          --- INVENTORY --------
           Beamcaster
           Rocket Launcher
[Rating: 33]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Improved Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             47   | 6   1   7   5   9   19  
  Power                    3    | 1   .   .   .   2   .   
    Engine                 2    | 1   .   .   .   1   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   .   .   1   3   .   
    Treads                 6    | 2   .   .   1   3   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 1   1   3   2   1   5   
    Device                 2    | .   .   1   .   1   .   
    Storage                8    | 1   1   2   1   .   3   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   1   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   25   | 2   .   4   2   3   14  
    Energy Gun             1    | 1   .   .   .   .   .   
    Energy Cannon          8    | .   .   1   1   .   6   
    Ballistic Gun          6    | 1   .   .   1   1   3   
    Ballistic Cannon       4    | .   .   1   .   1   2   
    Launcher               5    | .   .   2   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 17   | .   .   .   .   8   9   
  Power                    3    | .   .   .   .   2   1   
  Propulsion               6    | .   .   .   .   3   3   
  Utility                  3    | .   .   .   .   1   2   
  Weapon                   5    | .   .   .   .   2   3   
  Highest Loss Streak      7    | .   .   .   .   4   7   
Average Slot Usage (%)     92   | .   96  100 91  95  86  
  Engine                   6    | .   14  14  11  2   .   
  Core                     5    | .   .   .   .   7   10  
  Treads                   29   | .   28  28  25  31  31  
  Device                   5    | .   .   .   .   6   10  
  Storage                  19   | .   24  28  22  22  9   
  Protection               4    | .   .   .   11  2   4   
  Energy Gun               1    | .   14  .   .   .   .   
  Energy Cannon            1    | .   .   1   3   .   1   
  Ballistic Gun            6    | .   14  .   1   11  8   
  Ballistic Cannon         6    | .   .   13  11  8   1   
  Launcher                 4    | .   .   12  5   2   .   
  Special Melee Weapon     1    | .   .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             90   | 12  28  39  52  49  90  
  Greatest Support         60   | 40  40  40  60  60  60  
  Greatest Overweight (x)  1    | .   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 24   | 6   12  14  16  16  24  
  Average Capacity         15   | 5   10  13  15  16  17  
  Most Carried             22   | 2   5   13  16  16  22  
  Average Carried          12   | 1   3   12  14  14  13  
  Final Capacity           16   | 6   12  14  16  16  4   
  Final Carried            16   | 2   5   13  16  16  1   

 Class Distribution 
--------------------
 55% | Mutant
 44% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Scr Mat Min Mat Min Exi 
Matter Collected           1364 | 272 .   171 159 362 400 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            837  | 89  .   82  259 404 3   
  Parts                    64   | 1   .   11  25  27  .   
Haulers Intercepted        1    | .   .   .   1   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  38   | .   .   8   5   23  2   
  Guns                     6    | .   .   .   1   5   .   
  Cannons                  11   | .   .   2   4   5   .   
  AOE                      21   | .   .   6   .   13  2   
Classes Destroyed          9    | 1   .   2   3   3   .   
  Worker                   1    | .   .   .   .   1   .   
  Hauler                   1    | .   .   .   1   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Watcher                  2    | .   .   .   2   .   .   
  Swarmer                  15   | .   .   6   .   9   .   
  Grunt                    11   | .   .   2   1   8   .   
  Sentry                   4    | .   .   .   4   .   .   
  Demolisher               2    | .   .   .   .   2   .   
  Assembled                7    | .   .   .   .   5   2   
  Thug                     1    | .   .   .   .   1   .   
Best Kill Streak           8    | 1   .   3   2   8   2   
  Combat Bots Only         8    | .   .   3   2   8   2   
Max Kills in Single Turn   5    | 1   .   3   1   5   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 5    | .   .   3   .   5   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               2531 | .    40   134  291  985  1081 
  Core                     401  | .    20   37   11   72   261  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         88   | 100  .    77   .    .    .    
Volleys Fired              113  | 4    1    5    24   30   49   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  250  | 60   60   77   104  67   250  
Shots Fired                201  | 8    2    9    41   52   89   
  Gun                      75   | 8    2    .    2    22   41   
  Cannon                   94   | .    .    4    38   22   30   
  Launcher                 32   | .    .    5    1    8    18   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  130  | 4    1    4    23   44   54   
  Thermal                  39   | 4    1    .    17   .    17   
  Explosive                32   | .    .    5    1    8    18   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         17   | 7    9    14   17   11   7    
  Robot Miss Streak        7    | .    .    1    7    5    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           175  | 7    2    8    28   37   93   
  Core Hits                97   | 2    .    15   23   44   13   
  Critical Hits            1    | .    .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              27   | .    .    .    .    .    27   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            17   | .    .    .    .    .    17   
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3563 | 80   22   488  490  1519 964  
  Guns                     882  | 80   22   .    26   228  526  
  Cannons                  1073 | .    .    106  464  248  255  
  Explosions               1608 | .    .    382  .    1043 183  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1646 | 34   10   106  275  476  745  
  Thermal                  331  | 46   12   .    215  .    58   
  Explosive                1586 | .    .    382  .    1043 161  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            172  | .    .    41   19   43   69   
  Projectiles              19   | .    .    .    19   .    .    
  Explosions               153  | .    .    41   .    43   69   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 14   | .    .    2    5    3    4    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  13   | .    .    2    4    3    4    
  Secondary                1    | .    .    .    1    .    .    
Self-Inflicted Damage      252  | .    .    27   .    214  11   
  Shots                    8    | .    .    1    .    6    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        276  | .    .    30   273  14   276  
  Average Temperature      76   | .    .    13   79   8    94   
  Received Heat Transfer   146  | .    .    .    99   47   .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    3    .    
  Heat Transferred         581  | 100  25   .    333  .    123  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             409  | 5   97  222 149 409 .   
  Initial                  37   | .   3   37  .   14  .   
  Average                  95   | 1   58  74  56  183 .   
Maximum Alert Level        2    | .   .   1   .   2   .   
  Low Security (%)         88   | 100 100 88  100 73  .   
  Level 1                  9    | .   .   11  .   20  .   
  Level 2                  1    | .   .   .   .   6   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   1   1   .   
  Investigation            2    | .   .   .   1   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           2    | .   1   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              61   | .   4   8   10  35  4   
  Peak Tracking Total      9    | .   2   3   3   9   7   
  Tactical Retreats        2    | .   1   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            3    | .   1   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   4    | .   .   .   .   .   4   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   5   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          11   | .   .   3   .   6   2   
  Max in Single Turn       3    | .   .   2   .   3   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          15   | .   7   1   4   1   2   
  Terminals                9    | .   5   .   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                49   | .   30  1   12  4   2   
  Successful               25   | .   14  1   6   2   2   
  Failed                   23   | .   15  .   6   2   .   
    Catastrophic           2    | .   .   .   1   1   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   39   | .   29  .   5   4   1   
  Terminals                39   | .   27  .   8   4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          6    | .   2   .   4   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             15   | .   8   1   2   2   2   
  Record                   2    | .   .   .   .   1   1   
  Robot Analysis           6    | .   4   .   1   1   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   1   .   .   
  Retrieve Components      2    | .   1   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         8    | .   5   .   3   .   .   
  Terminals                5    | .   3   .   2   .   .   
    Track                  2    | .   1   .   1   .   .   
    Botnet                 1    | .   1   .   .   .   .   
    Operators              2    | .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
    Mechanics              1    | .   1   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   
    Recyclers              2    | .   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   6   .   3   1   .   
  Full Trace Events        2    | .   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              8    | .   .   .   .   .   8   
  Non-combat               3    | .   .   .   .   .   3   
  Combat                   5    | .   .   .   .   .   5   
Robot Hacks Applied        8    | .   .   .   .   .   8   
  parse_system             8    | .   .   .   .   .   8   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               5    | .   .   .   .   5   .   
  Largest Group            3    | .   .   .   .   3   .   
  Highest-Rated Group      41   | .   .   .   .   41  .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   22  .   
  Total Damage             126  | .   .   .   .   126 .   
  Kills                    4    | .   .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       6    | .   4   .   1   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               6417 | 112  382  1283 1237 1146 2257 
Spaces Moved               3453 | 61   233  756  639  637  1127 
  Core                     9    | 7    .    .    .    .    2    
  Treads                   3444 | 54   233  756  639  637  1125 
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  50   
  Average Speed            167  | 147  160  160  174  162  173  
  Slowest Speed            180  | 160  160  160  180  180  180  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       63   | 5    46   101  46   94   91   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    1    
  Known Exits Taken        2    | .    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    .    1    .    1    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 48   | .    .    .    1    14   33   
Terrain Destroyed          242  | .    .    32   14   78   118  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               11   | .    .    .    2    .    9    
  AOE                      231  | .    .    32   12   78   109  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  
Total                      3889 | 72   240  821  729  695  1332 
  Wait                     125  | .    3    37   24   11   50   
  Move                     3448 | 60   232  755  638  636  1127 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  68   | 2    3    11   20   7    25   
  Fast Attach              24   | 6    1    2    2    3    10   
  Attach                   9    | .    .    .    1    5    3    
  Detach                   1    | .    .    .    .    .    1    
  Swap                     14   | .    .    5    2    1    6    
  Drop                     55   | .    .    6    18   2    29   
  Fire                     113  | 4    1    5    24   30   49   
  Melee                    27   | .    .    .    .    .    27   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     5    | .    .    .    .    .    5    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: [*Mat] / *Min x2 / *Sto x2)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
  113 | -11/Scrapyard | Entered Materials
  174 | -10/Materials | Identified exit to Mines
  312 | -10/Materials | Build established: Mutant
  452 | -10/Materials | Central database locked down
  495 | -10/Materials | Entered Mines
  519 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  622 | -10/Mines     | Discovered new exit (range 15)
  640 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1346 | -10/Mines     | Discovered new exit (range 16)
 1778 | -10/Mines     | Entered Materials
 1778 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1910 | -9/Materials  | Identified exit to Mines
 1910 | -9/Materials  | Identified exit to Storage
 2599 | -9/Materials  | Discovered new exit (range 5)
 3015 | -9/Materials  | Entered Mines
 3044 | -9/Mines      | Destroyed 8 combat bots
 3100 | -9/Mines      | Discovered new exit (range 5)
 3283 | -9/Mines      | Assembled infested the area
 3366 | -9/Mines      | Lost 4 parts (1p1u2w)
 3375 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3654 | -9/Mines      | Discovered new exit (range 6)
 3726 | -9/Mines      | Found a hidden stash of uninstalled traps
 3731 | -9/Mines      | Build established: Scavenger-Mutant
 4154 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4154 | -9/Mines      | Discovered new exit (range 5)
 4161 | -9/Mines      | Entered Exiles
 4205 | -9/Exiles     | Met 8R-AWN
 4232 | -9/Exiles     | Met EX-HEX
 4412 | -9/Exiles     | Met EX-DEC
 4462 | -9/Exiles     | Learned location of Zion (-6)
 4908 | -9/Exiles     | Visited The Gauntlet
 5201 | -9/Exiles     | Met EX-BIN
 5236 | -9/Exiles     | Aligned with FarCom system
 5237 | -9/Exiles     | Given EX-Vault access code
 5279 | -9/Exiles     | Opened EX-Vault
 5295 | -9/Exiles     | Found Firepult
 5298 | -9/Exiles     | Found Cloak of Protection
 5302 | -9/Exiles     | Found Chronowheel
 5341 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 5849 | -9/Exiles     | Discovered new exit (range 14)
 6192 | -9/Exiles     | Attacked by the Exiles
 6375 | -9/Exiles     | Core integrity fell below 50%
 6388 | -9/Exiles     | Lost 7 parts (1p3n2u1w)
 6415 | -9/Exiles     | Core integrity fell below 20%
 6418 | -9/Exiles     | Self-destructed

 Last Messages 
---------------
06383_ HV Slug penetrates Earth. <x2>
06387_ HV Slug penetrates Machine. <x2>
06387_ Penetrated by HV Slug.
06387_ HV Slug penetrates Earth.
06389_ The unstable cave ceiling collapses.
06391_ Penetrated by HV Slug.
06391_ HV Slug penetrates Earth. <x3>
06396_ Penetrated by HV Slug. <x3>
06400_ Critical hit.
06400_ Imp. Assault Rifle destroyed.
06400_ Penetrated by HV Slug. <x2>
06404_ Critical hit.
06404_ Hvy. Assault Rifle destroyed.
06404_ Penetrated by HV Slug.
06406_ Acquired Firepult.
06409_ Penetrated by HV Slug.
06409_ HV Slug penetrates Wall. <x2>
06414_ Penetrated by HV Slug. <x2>
06414_ HV Slug penetrates Earth.
06418_ Penetrated by HV Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            66
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WardroneCloakingScanner
  Manual?         0
Play Time         00:27:47
  Cumulative      91.1 hours
  Start           2021.08.04 @ 19:31:27
  End             2021.08.08 @ 08:15:12
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          155
  Rogue           143
  Adventurer      4
  Explorer        8
Win Type          -
  Total           6
  Types           5/0/0/1/0/0/0/0/0
Lore%             60
Gallery%          78
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 957ba7af-7445-4f6d-bf81-2cad5db4bcbf