Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 02:04:24 Player: Some Pennies Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (188) 940 Value Destroyed (4938) 4938 Prototype IDs (51) 1020 Alien Tech Used (0) 0 Bonus (3161) 3161 TOTAL SCORE: 15359 Bonus ------- Unstable Evolution 2500 High Alert Combat Kills 218 Follower Combat Kills 729 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1186 Cogmind --------- Core Integrity 0/1000 Matter 280/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Flying (45) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Field Propulsion Drive > --- UTILITY (7) ------ Advanced Signal Interpreter > --- WEAPON (5) ------- Thunder Hammer > --- INVENTORY (5) ---- Improved Energy Well (400) YI-UF0's Bottomless Matter Pit (1500) Advanced Terrain Scan Processor Heavy Rocket Launcher Scatter Rocket Array Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Advanced Signal Interpreter Improved Hacking Suite Advanced Hacking Suite Improved System Shield Improved Corruption Screen > --- WEAPON ----------- Phase Cannon Cooled Plasma Cannon Impact Mace Chainsword Plasma Sword > --- INVENTORY -------- Field Propulsion Drive Improved Energy Well Zionite Biocell YI-UF0's Bottomless Matter Pit Advanced Terrain Scan Processor Zionite Weapon Casing Advanced System Shield Compact HERF Cannon Heavy Rocket Launcher Scatter Rocket Array [Rating: 98] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Cooled Airjet Flight Unit Makeshift Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Plasma Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 6 . . . . . . 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 1 | . . . 1 . . . . . . . . . . . Utility 5 | . . . 1 . . . 4 . . . . . . . Weapon 3 | . . . . . . . 2 . . . . . . 1 Parts Attached 256 | 8 21 12 22 10 23 4 53 . 34 5 . . 3 61 Power 24 | . 2 1 2 2 2 1 4 . 4 . . . . 6 Engine 11 | . 2 1 1 2 2 . 1 . 1 . . . . 1 Core 12 | . . . 1 . . 1 3 . 2 . . . . 5 Reactor 1 | . . . . . . . . . 1 . . . . . Propulsion 62 | 2 6 2 8 3 2 1 14 . 10 . . . 2 12 Treads 21 | 2 2 2 7 3 . . . . . . . . . 5 Leg 7 | . 4 . 1 . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . . Hover 21 | . . . . . . . 7 . 9 . . . 2 3 Flight 13 | . . . . . 2 1 7 . 1 . . . . 2 Utility 73 | 3 6 . 5 1 12 2 18 . 7 4 . . . 15 Device 27 | 2 3 . 2 . 3 1 9 . 3 1 . . . 3 Storage 15 | 1 3 . . . 2 . . . 1 2 . . . 6 Processor 10 | . . . . . 1 1 3 . 1 . . . . 4 Hackware 7 | . . . . . 1 . 4 . . . . . . 2 Protection 14 | . . . 3 1 5 . 2 . 2 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 97 | 3 7 9 7 4 7 . 17 . 13 1 . . 1 28 Energy Gun 18 | 3 2 . 4 1 . . 4 . 2 . . . 1 1 Energy Cannon 28 | . 2 4 1 1 . . 8 . 5 1 . . . 6 Ballistic Gun 21 | . 2 1 2 1 2 . 3 . 1 . . . . 9 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 12 | . . 4 . 1 1 . . . 1 . . . . 5 Special Weapon 2 | . 1 . . . 1 . . . . . . . . . Impact Weapon 10 | . . . . . 2 . 1 . 4 . . . . 3 Slashing Weapon 4 | . . . . . . . . . . . . . . 4 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . 1 . . . . . . . Unidentified Prototypes 22 | . . . 1 . 2 . 7 . 8 . . . . 4 Corrupted Parts 1 | . . . . . 1 . . . . . . . . . System Corruption 3 | . . . . . 3 . . . . . . . . . Parts Lost 47 | . 1 4 4 8 . . 3 . 3 . . . . 24 Power 9 | . . 1 1 2 . . . . . . . . . 5 Propulsion 13 | . . 2 2 3 . . 1 . 1 . . . . 4 Utility 11 | . . . 1 1 . . 1 . 2 . . . . 6 Weapon 14 | . 1 1 . 2 . . 1 . . . . . . 9 Highest Loss Streak 9 | . 1 2 1 7 . . 2 . 1 . . . . 9 To Critical Strikes 1 | . . . . 1 . . . . . . . . . . Average Slot Usage (%) 92 | . 96 99 99 94 94 98 87 86 79 80 80 73 75 76 Engine 7 | . 12 13 9 2 11 . 1 . . . . . . . Core 1 | . . . 1 4 . 10 4 6 5 . . . . 4 Treads 19 | . 27 27 32 32 23 . . . . . . . . 9 Hover 2 | . . . . . . . 7 20 18 13 13 13 13 2 Flight 2 | . . . . . 6 32 11 . . . . . . . Device 10 | . 14 14 13 11 9 10 9 . 4 8 6 6 6 2 Storage 10 | . 14 14 11 11 11 11 6 6 6 10 6 6 6 5 Processor 3 | . . . . . . 7 9 13 9 13 13 13 13 10 Hackware 5 | . . . . . 3 3 15 20 18 13 13 13 13 17 Protection 4 | . . . 8 10 6 . 3 6 4 . 6 6 6 . Energy Gun 3 | . 9 . 5 8 . . 2 . . 6 6 . 1 . Energy Cannon 5 | . 8 17 7 6 . . . . . . . . . . Ballistic Gun 7 | . 8 10 9 6 11 . 1 6 1 . . . . 7 Impact Weapon 2 | . . . . . 3 11 6 6 6 6 6 6 6 4 Special Melee Weapon 1 | . . . . . 3 11 3 . . . . . . . Peak Build Rating 98 | 8 15 16 21 21 28 27 64 56 72 74 70 67 73 98 Average Rating 30 | 6 11 14 18 19 20 26 52 55 55 70 70 67 69 72 On Entrance 38 | . 6 15 14 21 19 20 27 56 56 69 70 70 67 73 Naked Turns 1 | . . . . . . . . . . . . . . 1 Heaviest Build 98 | 10 96 96 98 95 96 19 36 25 41 37 28 25 29 46 Greatest Support 81 | 40 40 40 60 60 60 20 38 27 34 28 28 28 29 81 Greatest Overweight (x) 9 | 2 9 2 2 1 7 . 1 . 2 1 . . . 8 Average Overweight (x) . | . . 2 1 1 . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 10 10 10 10 10 10 10 10 10 Average Capacity 18 | 7 19 25 25 25 20 10 10 10 10 10 10 10 10 9 Most Carried 25 | 6 25 25 25 25 25 10 10 10 10 10 10 10 10 10 Average Carried 17 | 1 18 23 24 22 19 9 9 9 9 9 10 10 9 9 Final Capacity 25 | 8 25 25 25 25 10 10 10 10 10 10 10 10 10 5 Final Carried 25 | 6 25 22 25 23 10 10 10 10 10 10 10 10 10 5 Class Distribution -------------------- 37% | Mutant 32% | Scavenger-Mutant 25% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Matter Collected 6865 | 280 303 243 490 176 1730 40 603 . 986 96 48 . 41 1829 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7049 | 266 741 420 1681 464 . . 920 . 831 47 . . . 1679 Parts 369 | 24 69 33 109 15 . . 20 . 17 3 . . . 79 Haulers Intercepted 12 | . 1 . 4 . . . 3 . 3 . . . . 1 Recyclers Shooed 5 | . . . 1 . . . 1 . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . 1 5 . . . 2 . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 123 | . 14 19 28 14 . . 12 . 6 1 . . . 29 Melee 4 | . . . . . . . 1 . 1 . . . . 2 Guns 48 | . 10 2 18 2 . . 4 . . . . . . 12 Cannons 40 | . 4 8 10 6 . . 7 . 2 1 . . . 2 AOE 28 | . . 9 . 5 . . . . 2 . . . . 12 Classes Destroyed 17 | 3 7 . 1 2 . . 1 . . . . . . 3 Worker 14 | 2 2 . 2 . . . 1 . . . . . . 7 Builder 9 | . 3 2 1 . . . 1 . 1 . . . . 1 Tunneler 9 | 7 1 . . . . . . . 1 . . . . . Hauler 12 | . 1 . 4 . . . 3 . 3 . . . . 1 Recycler 12 | 1 1 1 2 1 . . 1 . 3 . . . . 2 Mechanic 1 | . 1 . . . . . . . . . . . . . Operator 3 | . 2 . 1 . . . . . . . . . . . Watcher 14 | . 2 . 5 . . . 4 . 1 . . . . 2 Swarmer 41 | . 3 14 7 . . . 9 . 4 . . . . 4 Saboteur 1 | . . . . . . . . . . . . . . 1 Grunt 41 | . 11 5 12 2 . . 1 . 2 . . . . 8 Sentry 9 | . . . 9 . . . . . . . . . . . Demolisher 2 | . . . . 2 . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . 1 Hunter 9 | . . . . . . . . . . . . . . 9 Programmer 9 | . . . . . . . 2 . . 1 . . . 6 Assembled 10 | . . . . 10 . . . . . . . . . . Best Kill Streak 10 | 5 6 5 7 4 . . 5 . 3 1 . . . 10 Combat Bots Only 9 | . 4 4 6 4 . . 3 . 2 1 . . . 9 Max Kills in Single Turn 5 | 1 5 4 2 2 . . 1 . 1 1 . . . 5 Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 5 | . . 3 . 2 . . . . 1 . . . . 5 Melee 1 | . . . . . . . 1 . 1 . . . . 1 Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Hostile Shots Fired 883 | . 101 78 135 50 . 3 102 . 98 2 10 . 12 292 Missed 286 | . 24 24 33 9 . 1 48 . 39 2 4 . 6 96 Damage Taken 9962 | . 890 541 1300 865 . . 828 . 1136 . 80 . 28 4294 Core 1795 | . 174 24 154 140 . . 79 . 184 . 22 . . 1018 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 525 | . . . . . 352 . . . 87 . . . . 86 Core Remaining (%) 53 | 100 . 20 . . . 26 . . . . . . 66 . Volleys Fired 392 | 15 58 37 102 42 1 . 29 . 15 1 1 . . 91 Largest 4 | 2 2 2 2 2 1 . 3 . 2 2 1 . . 4 Hottest 161 | 100 136 136 91 91 100 . 161 . 129 98 63 . . 150 Shots Fired 759 | 30 114 69 204 81 1 . 54 . 26 2 1 . . 177 Gun 514 | 30 91 18 137 56 . . 32 . 5 1 1 . . 143 Cannon 221 | . 22 43 67 22 . . 22 . 17 1 . . . 27 Launcher 22 | . . 8 . 3 . . . . 4 . . . . 7 Special 2 | . 1 . . . 1 . . . . . . . . . Kinetic 322 | . 32 18 95 26 . . 9 . 5 . . . . 137 Thermal 357 | 30 80 43 95 22 1 . 45 . 10 2 1 . . 28 Explosive 22 | . . 8 . 3 . . . . 4 . . . . 7 Electromagnetic 58 | . 2 . 14 30 . . . . 7 . . . . 5 Robot Hit Streak 13 | 7 9 10 12 8 . . 8 . 6 6 . . . 13 Robot Miss Streak 6 | 3 5 6 4 4 . . 6 . 3 . . . . 6 Penetration Max 1 | . . . . . . . . . . . . . . 1 Secondary Targets 7 | . 3 . 3 . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . 1 Shots Hit Robots 511 | 19 69 29 133 49 . . 59 . 35 2 . . . 116 Core Hits 298 | 11 36 29 54 28 . . 24 . 8 1 . . . 107 Critical Kills 5 | . . . . . . . . . 1 . . . . 4 Critical Parts Destroyed 9 | . . . 1 . . . 3 . 2 . . . . 3 Critical Strikes 22 | 3 2 . 2 . . . 3 . 4 . . . . 8 Burn 6 | 3 2 . 1 . . . . . . . . . . . Destroy 8 | . . . 1 . . . . . . . . . . 7 Smash 7 | . . . . . . . 3 . 4 . . . . . Sever 1 | . . . . . . . . . . . . . . 1 Melee Attacks 76 | . . . . . . . 33 . 32 . 1 . . 10 Impact 67 | . . . . . . . 31 . 32 . 1 . . 3 Slashing 7 | . . . . . . . . . . . . . . 7 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . . . 9 . 6 . . . . 1 Combat Hostiles 1 | . . . . . . . 1 . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . 1 Damage Inflicted 15930 | 237 1328 1282 2354 1396 . . 2069 . 2073 62 . . . 5129 Guns 5792 | 237 691 106 1451 576 . . 452 . 64 21 . . . 2194 Cannons 3420 | . 307 350 899 246 . . 495 . 386 41 . . . 696 Explosions 4118 | . 330 820 . 568 . . . . 418 . . . . 1982 Melee 2581 | . . . . . . . 1122 . 1205 . . . . 254 Ramming 19 | . . 6 4 6 . . . . . . . . . 3 Kinetic 3745 | . 236 106 951 172 . . 132 . 64 . . . . 2084 Thermal 4872 | 237 762 350 1259 559 . . 815 . 165 62 . . . 663 Explosive 3781 | . 306 820 . 255 . . . . 418 . . . . 1982 Electromagnetic 932 | . 24 . 140 404 . . . . 221 . . . . 143 Impact 2374 | . . . . . . . 1122 . 1205 . . . . 47 Slashing 207 | . . . . . . . . . . . . . . 207 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . 3 . 1 9 9 9 9 9 9 4 Average Corruption 6 | . . . . . 3 . 1 5 9 9 9 9 9 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . . . . 8 Effects 72 | . . . . . . . 2 2 34 11 2 3 8 10 Message Errors 20 | . . . . . . . . . 12 2 . 2 1 3 Matter Fused 21 | . . . . . . . . 1 10 2 1 1 3 3 Heat Flow Errors 9 | . . . . . . . 1 1 4 2 . . . 1 Energy Discharges 5 | . . . . . . . . . 4 1 . . . . Parts Rejected 2 | . . . . . . . . . 1 . . . 1 . Data Loss (minor) 8 | . . . . . . . 1 . 1 2 . . 3 1 Data Loss (major) 4 | . . . . . . . . . 1 2 1 . . . Misfires 2 | . . . . . . . . . 1 . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1281 | . 25 31 . 20 . . 563 . 528 . . . . 114 Projectiles 98 | . 3 5 . . . . 40 . 10 . . . . 40 Explosions 123 | . 22 26 . 20 . . . . 17 . . . . 38 Melee 1060 | . . . . . . . 523 . 501 . . . . 36 Knockbacks 10 | . . . . . . . 8 . 2 . . . . . Impact 9 | . . . . . . . 7 . 2 . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . 1 . . . . . . . Self-Inflicted Damage 226 | . 26 64 . 25 . . . . 40 . . . . 71 Shots 6 | . 1 2 . 1 . . . . 1 . . . . 1 Rammed 6 | . . 3 1 1 . . . . . . . . . 1 Targets Rammed 6 | . . 3 1 1 . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 303 | 48 181 144 24 12 . . 290 131 303 244 . . . 132 Average Temperature 60 | 22 58 73 6 9 . . 114 107 74 122 . . . 34 Received Heat Transfer 1879 | . 387 42 513 106 . . 117 . 315 . 21 . . 378 Effects 2 | . . . . . . . 2 . . . . . . . Interference 2 | . . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 15 | . . . . 2 . . 8 . 5 . . . . . Combat Hostiles 2 | . . . . 1 . . . . 1 . . . . . Parts Fried 27 | . . . 1 2 . . 14 . 9 . . . . 1 Impact Corruptions 35 | . . . . . . . 19 . 16 . . . . . Robots Melted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Melted 14 | 2 2 3 . . . . 2 . . . . . . 5 Heat Transferred 9248 | 925 2048 629 2479 694 . . 1303 . 250 87 . . . 833 Parts Sabotaged 4 | . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . 4 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Peak Influence 701 | 50 273 291 572 252 . . 550 192 701 . . . . 594 Initial 190 | . 32 23 47 190 . . 44 175 120 . . . . 9 Average 196 | 27 111 152 254 85 . . 335 180 298 . . . . 252 Maximum Alert Level 3 | . 1 1 2 1 . . 2 . 3 . . . . 2 Low Security (%) 56 | 100 91 64 34 71 . . 18 100 38 . . . . 46 Level 1 33 | . 8 35 50 28 . . 51 . 43 . . . . 28 Level 2 10 | . . . 15 . . . 29 . 17 . . . . 24 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 22 | . 5 1 2 . . . 5 . 2 . . . . 7 Investigation 5 | . 2 . 1 . . . 1 . . . . . . 1 Extermination 5 | . . . . . . . 3 . . . . . . 2 Reinforcement 11 | . 3 . 1 . . . 1 . 2 . . . . 4 Assault 1 | . . 1 . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . . . 2 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Distress Signals 12 | . 3 . 4 . . . 1 . 1 . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 267 | . 27 25 41 17 . 2 46 5 41 1 5 . 1 56 Peak Tracking Total 11 | . 5 4 5 5 . 1 6 5 8 1 5 . 1 11 Tactical Retreats 35 | . 1 3 3 1 . 1 12 . 9 . 1 . 1 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Traps Triggered 11 | . 2 . . . . . 2 . 4 . . . . 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Most Traps Carried 3 | . . . . 3 3 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Machines Disabled 11 | . 3 . . . . . . . 4 . . . . 4 Max in Single Turn 2 | . 2 . . . . . . . 1 . . . . 2 Garrison Access 2 | . . . . . . . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Machines Accessed 28 | . 6 . 5 . . . 5 . 4 1 1 4 . 2 Terminals 10 | . 5 . 4 . . . . . . . 1 . . . Fabricators 3 | . . . . . . . 1 . 1 . . . . 1 Repair Stations 2 | . . . . . . . . . 1 . . . . 1 Recycling Units 5 | . 1 . 1 . . . 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 2 . 1 . . . . . Total Hacks 98 | . 20 . 16 . . . 13 . 13 1 1 27 . 7 Successful 59 | . 9 . 7 . . . 5 . 5 1 1 27 . 4 Failed 39 | . 11 . 9 . . . 8 . 8 . . . . 3 Catastrophic 3 | . 2 . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 108 | . 12 . 14 . . . 52 . 15 . . . . 15 Terminals 31 | . 17 . 13 . . . . . . . 1 . . . Fabricators 3 | . . . . . . . 1 . 1 . . . . 1 Repair Stations 10 | . . . . . . . . . 4 . . . . 6 Recycling Units 16 | . 3 . 3 . . . 6 . 4 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . . 6 . 4 . . . . . Terminal Hacks 34 | . 4 . 1 . . . . . . 1 1 27 . . Record 12 | . . . . . . . . . . . 1 11 . . Part Schematic 11 | . . . . . . . . . . . . 11 . . Robot Schematic 2 | . . . . . . . . . . . . 2 . . Prototype ID Bank 6 | . 3 . . . . . . . . . . 3 . . Open Door 1 | . . . . . . . . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 . 1 . . . . 1 Network Status 2 | . . . . . . . . . 1 . . . . 1 Load Schematic 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 4 | . . . . . . . . . 2 . . . . 2 Scan Component 3 | . . . . . . . . . 1 . . . . 2 Repair 1 | . . . . . . . . . 1 . . . . . Recycling Unit Hacks 4 | . . . 1 . . . 2 . 1 . . . . . Retrieve Components 4 | . . . 1 . . . 2 . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . . . . Seal Access 2 | . . . . . . . 1 . 1 . . . . . Unauthorized Hacks 12 | . 5 . 5 . . . 1 . . . . . . 1 Terminals 9 | . 5 . 4 . . . . . . . . . . . Botnet 2 | . 1 . 1 . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . Skim 6 | . 4 . 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 Patch 1 | . . . . . . . . . . . . . . 1 Recycling Units 2 | . . . 1 . . . 1 . . . . . . . Tunnel 2 | . . . 1 . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 17 | . 6 . 4 . . . 4 . 2 . . . . 1 Full Trace Events 1 | . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . 3 . 5 . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 36 | . . . . . 14 . 11 . . . . 11 . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . Time 35 | . . . . . . . . . 35 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 12 | . . . 9 . . . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . . . parse_system 1 | . . . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Total Allies 22 | . . 1 . . 4 . 3 1 12 . . . . 1 Largest Group 4 | . . 1 . . 4 4 3 1 3 . . . . 1 Highest-Rated Group 211 | . . 31 . . 156 156 211 85 210 . . . . 28 Highest-Rated Ally 85 | . . 31 . . 40 40 85 85 70 . . . . 28 Zionite Dispatches 5 | . . . . . . . 2 . 2 . . . . 1 Heavy 1 | . . . . . . . 1 . . . . . . . Light 1 | . . . . . . . . . 1 . . . . . Recon 1 | . . . . . . . 1 . . . . . . . Fire 1 | . . . . . . . . . 1 . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders 6 | . . . . . . . 4 . . . . . . 2 STAY 1 | . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . 1 EXPLORE 2 | . . . . . . . 2 . . . . . . . RETURN 2 | . . . . . . . 2 . . . . . . . Ally Attacks 152 | . . 19 . . . 5 11 7 110 . . . . . Total Damage 3343 | . . 194 . . . 96 710 471 1872 . . . . . Kills 31 | . . 2 . . . 4 5 . 20 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . 2 . . . 1 1 . 1 . Drone Launches 4 | . . . . . . . 4 . . . . . . . Drone Recoveries 4 | . . . . . . . 4 . . . . . . . Decoded 0b10 Intel 2 | . . . . . . . 2 . . . . . . . Traps 1 | . . . . . . . 1 . . . . . . . Emergency Access 1 | . . . . . . . 1 . . . . . . . Zionite Intel Received 15 | . . . . . . . 12 . 1 . . . . 2 Branch Access 1 | . . . . . . . 1 . . . . . . . Emergency Access 1 | . . . . . . . 1 . . . . . . . Guard Positions 2 | . . . . . . . 1 . 1 . . . . . Component Stockpiles 1 | . . . . . . . 1 . . . . . . . Prototype Stockpiles 2 | . . . . . . . 1 . . . . . . 1 Prototype Schematics 1 | . . . . . . . 1 . . . . . . . Unaware Schematics 1 | . . . . . . . 1 . . . . . . . Unaware Analyses 2 | . . . . . . . 2 . . . . . . . Trap Installations 1 | . . . . . . . 1 . . . . . . . Depthwide Sectors/0 1 | . . . . . . . 1 . . . . . . . Depthwide Sectors/-1 2 | . . . . . . . 1 . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Turns Passed 14877 | 261 1846 2435 1670 1401 2514 265 1360 38 948 306 140 40 231 1422 Spaces Moved 10138 | 117 685 715 539 524 1311 455 2271 82 1423 383 239 78 431 885 Core 24 | 6 2 . . . 7 . . . . . . . . 9 Treads 3536 | 111 670 715 539 524 670 . . . . . . . . 307 Legs 97 | . 13 . . . . . . . . . . . . 84 Wheels . | . . . . . . . . . . . . . . . Hover 3821 | . . . . . . . 838 82 1423 383 239 78 431 347 Flight 2660 | . . . . . 634 455 1433 . . . . . . 138 Fastest Speed 35 | 50 160 320 240 240 52 42 35 45 42 51 51 51 51 45 Average Speed 119 | 157 230 320 240 240 151 42 45 45 47 73 51 51 51 108 Slowest Speed 500 | 160 500 320 320 240 400 52 142 45 191 106 51 51 51 450 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . 1 . 9 . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 64 | 6 95 95 58 92 86 65 62 93 31 64 52 73 63 25 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 25 | . . . 1 1 1 . 16 . . . . 1 1 4 Known Exits Taken 7 | . . . 1 . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . Scrap Searched 12 | . . 1 . 1 2 2 . . . 2 2 . 2 . Spaces Dug 19 | . 1 . . . . . 8 . 7 . 1 . . 2 Terrain Destroyed 321 | . 2 78 . 37 . . 15 . 69 . 1 . . 119 Melee 18 | . . . . . . . 8 . 7 . 1 . . 2 Projectile 19 | . 1 . . . . . 7 . 4 . . . . 7 AOE 284 | . 1 78 . 37 . . . . 58 . . . . 110 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Total 11995 | 160 838 785 716 584 1841 528 2504 83 1616 402 253 78 441 1166 Wait 831 | 15 34 17 19 2 474 63 54 . 57 9 13 . 4 70 Move 10098 | 116 684 714 538 523 1308 454 2253 81 1422 382 238 77 430 878 Hop 13 | . . . . . 1 . 9 . . . . . . 3 Pick Up 105 | 4 23 1 16 5 7 3 17 1 13 2 . . 2 11 Fast Attach 122 | 8 5 1 3 2 4 2 30 . 17 . . . 2 48 Attach 52 | . 4 4 6 6 4 1 7 . 10 1 . . . 9 Detach 32 | 2 4 . . . 2 . 9 . 6 1 . . . 8 Swap 82 | . 12 7 13 2 15 1 16 . 7 4 . . 1 4 Drop 168 | . 14 1 18 1 25 4 41 1 24 2 . 1 2 34 Fire 392 | 15 58 37 102 42 1 . 29 . 15 1 1 . . 91 Melee 75 | . . . . . . . 33 . 32 . 1 . . 9 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 6 | . . 3 1 1 . . . . . . . . . 1 Escape Stasis 19 | . . . . . . . 6 . 13 . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Waste -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: [*Ext]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 262 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 4) 977 | -10/Materials | Discovered new exit (range 12) 1281 | -10/Materials | Core integrity fell below 50% 1557 | -10/Materials | Discovered new exit (range 5) 1984 | -10/Materials | Discovered new exit (range 10) 2108 | -10/Materials | Entered Mines 2650 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2866 | -10/Mines | Met a Derelict testing a Signal Generator 3139 | -10/Mines | Discovered new exit (range 9) 4435 | -10/Mines | Discovered new exit (range 6) 4543 | -10/Mines | Entered Materials 4543 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4544 | -9/Materials | Identified exit to Mines 5202 | -9/Materials | Build established: Scavenger-Mutant 6213 | -9/Materials | Entered Mines 6261 | -9/Mines | Murdered YI-UF0 6274 | -9/Mines | Found Corrupted Prototype Storage 6361 | -9/Mines | Discovered new exit (range 11) 6718 | -9/Mines | Assembled infested the area 6723 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6755 | -9/Mines | Core integrity fell below 50% 6819 | -9/Mines | Lost 7 parts (1p3n1u2w) 7351 | -9/Mines | Found a hidden stash of uninstalled traps 7562 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7575 | -9/Mines | Discovered new exit (range 6) 7614 | -9/Mines | Entered Zion 7677 | -7/Zion | Identified YI-UF0's Bottomless Matter Pit 7691 | -7/Zion | System corruption cleaned by Quarantine Array 7933 | -7/Zion | Found Prototype Device 7934 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 8340 | -7/Zion | Met Imprinter 8376 | -7/Zion | Imprinted 8379 | -7/Zion | Declared Zion's savior 8787 | -7/Zion | Received a hallucinogenic algorithm 9303 | -7/Zion | Learned location of Data Miner (-6) 9523 | -7/Zion | Visited the Megawrench Repair Shop 9523 | -7/Zion | Megawrench repaired 3 parts 9624 | -7/Zion | Build established: Mutant 9994 | -7/Zion | Discovered new exit (range 15) 10128 | -7/Zion | Entered Proximity Caves 10128 | -6/Proximity Caves | Accompanied by 4 allies 10129 | -6/Proximity Caves | Identified exit to Factory 10162 | -6/Proximity Caves | Learned Factory interactive machine intel 10203 | -6/Proximity Caves | Spotted B-75 Beast 10347 | -6/Proximity Caves | Lost 3 allies 10393 | -6/Proximity Caves | Entered Factory 10393 | -6/Factory | Evolved 6 slots: Utility x4, Weapon x2 10394 | -6/Factory | Loaded intel: 52 interactive machine locations 10436 | -6/Factory | Build established: Scavenger-Mutant 10445 | -6/Factory | Discovered new exit (range 12) 10449 | -6/Factory | Retrieved Zion intel report: Branch Access 10449 | -6/Factory | Identified exit to Lower Caves 10458 | -6/Factory | Retrieved Zion intel report: Emergency Access 10459 | -6/Factory | Zion Recon squad teleported in 10541 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 10553 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 10626 | -6/Factory | Retrieved Zion intel report: Guard Positions 10627 | -6/Factory | Zion Heavy squad teleported in 10787 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 10798 | -6/Factory | Build established: Hacker-Mutant 10900 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 10951 | -6/Factory | Spotted B-75 Beast 10982 | -6/Factory | Discovered new exit (range 9) 11013 | -6/Factory | Retrieved Zion intel report: Trap Installations 11171 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 11321 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 11353 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 11370 | -6/Factory | Discovered new exit (range 16) 11417 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 11735 | -6/Factory | Discovered new exit (range 20) 11753 | -6/Factory | Sucked down chute 11753 | -6/Factory | Entered Waste 11753 | -6/Waste | Met up with 1 ally sucked down the chute earlier 11759 | -6/Waste | Spotted C-40 Crusher 11767 | -6/Waste | Spotted C-40 Crusher 11768 | -6/Waste | EMP discharged 11769 | -6/Waste | Spotted C-40 Crusher 11769 | -6/Waste | Spotted C-40 Crusher 11773 | -6/Waste | Spotted C-40 Crusher 11774 | -6/Waste | Spotted C-40 Crusher 11779 | -6/Waste | Discovered new exit (range 22) 11791 | -6/Waste | Entered Factory 11832 | -6/Factory | Repaired Cld. Airjet 12080 | -6/Factory | Allied Derelicts emerged from ambush trap array 12252 | -6/Factory | Lost 3 allies 12287 | -6/Factory | Zion Fire squad teleported in 12401 | -6/Factory | Discovered new exit (range 12) 12567 | -6/Factory | Retrieved Zion intel report: Guard Positions 12568 | -6/Factory | Zion Light squad teleported in 12606 | -6/Factory | Found Zio. Weapon Casing 12648 | -6/Factory | Lost 3 allies 12660 | -6/Factory | Discovered new exit (range 16) 12703 | -6/Factory | Allied Derelicts emerged from ambush trap array 12719 | -6/Factory | Discovered exit to Lower Caves (range 10) 12739 | -6/Factory | Entered Lower Caves 12740 | -6/Lower Caves | Encountered a Warlord checkpoint 12740 | -6/Lower Caves | Lost 3 allies 13022 | -6/Lower Caves | Learned Factory terminal intel 13043 | -6/Lower Caves | Discovered new exit (range 3) 13043 | -6/Lower Caves | Identified exit to Lower Caves 13045 | -6/Lower Caves | Entered another Lower Caves area 13046 | -6/Lower Caves | Encountered a Warlord checkpoint 13056 | -6/Lower Caves | Discovered new exit (range 13) 13061 | -6/Lower Caves | Identified exit to Factory 13079 | -6/Lower Caves | Learned 4 Factory zone layouts 13180 | -6/Lower Caves | Discovered new exit (range 11) 13184 | -6/Lower Caves | Identified exit to Data Miner 13185 | -6/Lower Caves | Entered Data Miner 13186 | -6/Data Miner | Discovered new exit (range 6) 13193 | -6/Data Miner | Met Data Miner 13204 | -6/Data Miner | Learned location of Section 7 (-2) 13204 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13213 | -6/Data Miner | Received God Mode back door access code from Data Miner 13224 | -6/Data Miner | Identified exit to Proximity Caves 13225 | -6/Data Miner | Entered Proximity Caves 13241 | -5/Proximity Caves | Spotted B-75 Beast 13453 | -5/Proximity Caves | Discovered exit to Factory (range 6) 13456 | -5/Proximity Caves | Entered Factory 13456 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 13458 | -5/Factory | Loaded intel: 27 terminal locations 13568 | -5/Factory | Zion Explosive Resupply teleported in 13575 | -5/Factory | Found Prototype Launcher 13575 | -5/Factory | Identified Scatter Rocket Array 14091 | -5/Factory | Lost 4 parts (1p2u1w) 14276 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 14312 | -5/Factory | Discovered new exit (range 16) 14421 | -5/Factory | Build established: Hacker-Gunner 14481 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 14523 | -5/Factory | Cargo convoy interrupted 14562 | -5/Factory | Destroyed 9 combat bots 14603 | -5/Factory | Lost 9 parts (2p3n1u3w) 14693 | -5/Factory | Terminal network hard line cut 14806 | -5/Factory | Released all parts (6) 14813 | -5/Factory | Core integrity fell below 50% 14845 | -5/Factory | Lost 8 parts (1n3u4w) 14852 | -5/Factory | Core integrity fell below 20% 14878 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14862_ Penetrated by Slug. 14864_ Slug penetrates Nuclear Reactor. 14864_ Slug penetrates Wall. 14867_ Slug penetrates Nuclear Reactor. 14867_ Penetrated by Slug. 14868_ Nuclear Reactor explodes. 14868_ H-66 Slayer destroyed. 14868_ P-70 Sage destroyed. 14868_ Penetrated by Slug. 14868_ Slug penetrates W-25 Informer. 14868_ H-66 Slayer destroyed. 14868_ K-01 Serf collects debris. 14871_ Nuclear Reactor explodes. 14871_ System corrupted: Matter fused (-5). 14871_ Nuclear Reactor explodes. 14871_ W-25 Informer destroyed. 14871_ P-70 Sage destroyed. 14871_ K-01 Serf collects debris. 14871_ U-05 Engineer builds a Wall. 14874_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ????????# #?????????# #????????????????????? | | ???????############## #????????????????????? | | ???????# # #????????????????????? | | ???????# # #????????????????????? | | ???????# # #????????????????????? | | ???????# # #????????????????????? | | ???????# + +????????????????????? | | ???????# # #????????????????????? | | ???????# # #????????????????????? | | ???????# # #????????????????????? | | ???????# # #????????????????????? | | ???????# # #????????????????????? | | ???????# # #????????????????????? | | ???????# # #????????????????????? | | ?????################ #????????????????????? | | ?????# # #????????????????????? | | ?????# # #??????????????????? # | | ?????# """ """ """ # #??????????#########/# | | ?????# """ """ """ # #??????????# # | | ?????# """ """ """ # #??????????# # | | ?????# # #??????????# " # | | ##???????#####+#### g #??????????# / | | ### ??????? A #??????????# # | | ?????? kk R R #??????????# # | | ?????? ############ # | | ?????? @ Ru R / [ # | | ?????? ########### # #=## | | ?????? #??????# ! [![%# | | ### ???????R #??????# [%%[!# | | # ???????#############+####??????# *[= # | | " # ???????????????????????????????# """ * | | " # ???????????????????????????????# """ | | " # ???????????????????????????????# """ | | S + ???????????????????????????????# * | | " # ???????????????????????????????# """% | | " # ???????????????????????????????# """[ | | " # ???????????????????????????????# """%[ | | # ???????????????????????????????# = | | ### ???????????????????????????????#### # | | ### ??????????????????????????????????# | | ??????????????????????????????????# | | ??????????????????????????????????#/##### | | ?????????????????????????????????? ???# ## | | ?????????????????????????????????? ???# #? | | ????????????????????????????????? ??+ #? | | ????????????????????????????????? ??# #? | | ???????????????????????????????????? ?# #? | | ???????????????????????????????????? ]]?# #? | | ??????????????????????????????????? ]] # #? | | ??????????????????????????????????? ]] # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 31 Energy Capacity 700 Matter Stores 300 Matter Capacity 1800 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Additional Mass Support 12 Corruption Block 15 Armor Coverage 400 Evasion (%) 73 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 26 Defensive Hacking 26 Item Schematics ----------------- Transmission Jammer | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Med. Reflective Plating | -7/Zion | Archive Prc. Grenade Launcher | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Antimissile System | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive S-27 Virus | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel G-47 Trooper | -6/Factory | Z-intel M-22 Extractor | -6/Factory | Z-intel L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Unstable Evolution Game ------ Seed HeartZioniteScrap Manual? 0 Play Time 02:12:24 Cumulative 255.1 hours Start 2024.08.25 @ 22:27:37 End 2024.08.26 @ 02:04:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 199 Rogue 194 Adventurer 5 Explorer 0 Win Type - Total 4 Types 2/0/2/0/0/0/0/0/0 Lore% 63 Gallery% 82 Achievement% 65 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85dac035-04a7-45a3-b7e2-743a09e712aa