Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.15 @ 12:11:47 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (249) 1245 Value Destroyed (7829) 7829 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (309) 309 TOTAL SCORE: 13523 Bonus ------- High Alert Combat Kills 309 Cogmind --------- Core Integrity 531/1000 Matter 300/300 Energy 81/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Titanium Leg Active Sensor Suite Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Cryofiber Web Coolant Network Huge Storage Unit High-capacity Matter Pod Matter Compressor Experimental Matter Compressor Improved Kinecellerator > --- WEAPON ----------- Gauss Rifle Gauss Rifle KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Light Angular Momentum Engine Light Antimatter Reactor Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg High-capacity Storage Unit High-capacity Matter Pod Active Sensor Suite Advanced System Restoration Module Advanced System Restoration Module Gauss Rifle Gauss Rifle Flak Gun KE Penetrator Heavy Flak Cannon Heavy Flak Cannon Proton Missile Launcher Plasma Sword PL-3XN's Ring of Power [Rating: 107] Favorites ----------- Power Cold Fusion Reactor Engine Heavy Ion Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Targeting Computer Device Coolant Network Storage Matter Compressor Processor Targeting Computer Hackware Improved System Shield Protection Propulsion Shielding Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Plasma Sword Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Slots Evolved 11 | . 1 2 2 2 2 2 . Power 1 | . . . 1 . . . . Propulsion 2 | . . . . . . 2 . Utility 6 | . 1 . 1 2 2 . . Weapon 2 | . . 2 . . . . . Parts Attached 119 | 7 9 8 6 2 73 12 2 Power 19 | 1 2 1 2 . 12 1 . Engine 15 | 1 2 1 2 . 9 . . Core 1 | . . . . . . 1 . Reactor 3 | . . . . . 3 . . Propulsion 20 | 2 . 2 1 . 10 5 . Treads . | . . . . . . . . Leg 20 | 2 . 2 1 . 10 5 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 34 | 2 2 . 1 2 24 3 . Device 14 | . . . 1 . 12 1 . Storage 11 | 1 1 . . . 7 2 . Processor 4 | 1 1 . . . 2 . . Hackware 1 | . . . . . 1 . . Protection 4 | . . . . 2 2 . . Artifact . | . . . . . . . . Weapon 46 | 2 5 5 2 . 27 3 2 Energy Gun 1 | . 1 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 24 | 2 . 1 1 . 17 2 1 Ballistic Cannon 18 | . 3 4 1 . 9 1 . Launcher 1 | . . . . . . . 1 Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 11 | . 1 1 . . 9 . . Parts Lost 43 | . . . 2 . 31 3 7 Power 6 | . . . . . 6 . . Propulsion 7 | . . . . . 2 3 2 Utility 18 | . . . . . 14 . 4 Weapon 12 | . . . 2 . 9 . 1 Highest Loss Streak 10 | . . . 1 . 10 1 6 To Critical Strikes 2 | . . . 1 . . . 1 Average Slot Usage (%) 93 | . 100 99 99 100 90 93 52 Engine 7 | . 12 10 16 14 6 2 . Reactor 3 | . . . . . 4 5 2 Leg 15 | . 25 19 16 14 11 21 11 Device 10 | . . . 8 7 13 15 9 Storage 18 | . 12 10 8 7 22 22 14 Processor 7 | . 25 20 16 14 3 . . Protection 2 | . . . . 14 4 . . Ballistic Gun 10 | . 10 . 1 7 12 16 7 Ballistic Cannon 14 | . 9 40 31 21 9 5 2 Peak Build Rating 107 | 7 14 20 25 26 104 105 107 Average Rating 64 | 5 9 17 24 25 77 101 61 On Entrance 35 | . 7 14 18 24 26 89 105 Naked Turns 11 | . . . . . . . 11 Heaviest Build 149 | 18 36 44 54 50 120 146 149 Greatest Support 80 | 20 20 23 28 28 40 80 80 Greatest Overweight (x) 7 | 2 1 2 2 1 7 2 1 Average Overweight (x) 1 | . . 1 1 1 2 1 . Largest Inventory Capacity 25 | 10 15 15 15 15 20 25 25 Average Capacity 17 | 8 11 15 15 15 19 20 16 Most Carried 23 | 5 15 15 15 12 20 22 23 Average Carried 15 | 2 9 12 13 11 16 19 14 Final Capacity 25 | 10 15 15 15 15 20 25 5 Final Carried 22 | 5 15 14 13 11 20 22 5 Class Distribution -------------------- 54% | Hacker-Gunner 25% | Scavenger-Gunner 12% | Hacker-Tank 6% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Hacker-Mutant | -5/Waste Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Matter Collected 9337 | 226 192 595 940 . 6333 942 109 Remotely . | . . . . . . . . Salvage Created 10995 | . 343 695 1008 . 8176 773 . Parts 511 | . 33 35 68 . 336 39 . Haulers Intercepted 15 | . 1 2 4 . 7 1 . Recyclers Shooed 11 | . . . . . 11 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Combat Hostiles Destroyed 160 | . 10 12 21 . 103 14 . Guns 74 | . 6 . 1 . 57 10 . Cannons 86 | . 4 12 20 . 46 4 . Classes Destroyed 20 | . 4 5 1 . 10 . . Worker 24 | . . 1 2 . 20 1 . Builder 16 | . . . 2 . 14 . . Tunneler 3 | . . . . . 3 . . Hauler 15 | . 1 2 4 . 7 1 . Recycler 29 | . . 4 3 . 22 . . Mechanic 3 | . . 1 . . 2 . . Operator 4 | . . 1 1 . 2 . . Watcher 14 | . 3 2 1 . 7 1 . Swarmer 35 | . 4 2 5 . 21 3 . Saboteur 1 | . . . . . 1 . . Grunt 66 | . 6 7 12 . 41 . . Brawler 5 | . . . . . 5 . . Duelist 1 | . . . . . 1 . . Protector 2 | . . . . . 2 . . Sentry 18 | . . 3 4 . 7 4 . Specialist 2 | . . . . . 2 . . Hunter 18 | . . . . . 15 3 . Programmer 10 | . . . . . 6 4 . Heavy 1 | . . . . . 1 . . Behemoth 1 | . . . . . 1 . . Best Kill Streak 15 | . 5 6 10 . 15 4 . Combat Bots Only 10 | . 4 4 5 . 10 3 . Max Kills in Single Turn 6 | . 1 2 2 . 6 1 . Gunslinging 1 | . . . . . 1 . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Hostile Shots Fired 1119 | . 88 30 42 . 844 100 15 Missed 353 | . 37 11 11 . 266 28 . Damage Taken 8494 | . 328 176 608 54 5938 903 487 Core 1225 | . 27 31 70 . 628 82 387 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 174 | . . . . 14 160 . . Ignored by Resistances 4914 | . 218 112 169 34 3580 538 263 Regen/Repaired (Parts) 89 | . . 89 . . . . . Core Remaining (%) 82 | 100 89 92 87 100 26 . . Volleys Fired 440 | . 48 24 44 . 276 36 12 Largest 4 | . 2 4 4 . 4 4 4 Hottest 164 | . 100 156 156 . 164 141 152 Shots Fired 1523 | . 95 93 174 . 977 144 40 Gun 849 | . 64 . 15 . 634 108 28 Cannon 670 | . 30 93 159 . 343 36 9 Launcher 3 | . . . . . . . 3 Special 1 | . 1 . . . . . . Kinetic 1498 | . 73 93 174 . 977 144 37 Thermal 22 | . 22 . . . . . . Explosive . | . . . . . . . . Electromagnetic 3 | . . . . . . . 3 Robot Hit Streak 51 | . 16 17 51 . 36 17 9 Robot Miss Streak 5 | . 2 1 1 . 5 4 1 Penetration Max 2 | . . . . . 2 1 1 Secondary Targets 9 | . 2 . . . 7 . . Max Gunslinging Chain 2 | . 1 . . . 2 . . Shots Hit Robots 1077 | . 78 53 106 . 713 92 35 Core Hits 589 | . 23 23 52 . 449 38 4 Critical Kills 4 | . . . . . 3 1 . Critical Parts Destroyed 18 | . . . 1 . 14 3 . Critical Strikes 46 | . 4 3 3 . 29 5 2 Burn 1 | . 1 . . . . . . Destroy 25 | . . . 1 . 18 4 2 Blast 20 | . 3 3 2 . 11 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 31224 | . 1115 1221 2189 . 23177 2466 1056 Guns 15270 | . 688 . 117 . 12093 1714 658 Cannons 15102 | . 427 1221 2069 . 10282 752 351 Explosions 792 | . . . . . 785 . 7 Melee . | . . . . . . . . Ramming 60 | . . . 3 . 17 . 40 Kinetic 30135 | . 878 1221 2186 . 22375 2466 1009 Thermal 921 | . 237 . . . 684 . . Explosive . | . . . . . . . . Electromagnetic 108 | . . . . . 101 . 7 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . 4 1 9 Average Corruption 1 | . . . . . 1 1 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 58 | . . . . . 53 2 3 Message Errors 13 | . . . . . 13 . . Matter Fused 21 | . . . . . 20 1 . Heat Flow Errors 11 | . . . . . 10 . 1 Energy Discharges 4 | . . . . . 3 . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . 2 . . Data Loss (major) 3 | . . . . . 2 1 . Weapon Failures 3 | . . . . . 3 . . Overload Shots . | . . . . . . . . Overflow Damage 1527 | . . 41 37 . 1415 34 . Projectiles 1209 | . . 41 37 . 1097 34 . Explosions 318 | . . . . . 318 . . Melee . | . . . . . . . . Knockbacks 133 | . 2 8 13 . 107 3 . Impact . | . . . . . . . . Kinetic 126 | . 2 8 13 . 101 2 . Secondary 7 | . . . . . 6 1 . Self-Inflicted Damage 146 | . . . . . 128 . 18 Shots 3 | . . . . . 3 . . Rammed 10 | . . . . . . . 10 Targets Rammed 14 | . . . 2 . 2 . 10 Kicked 4 | . . . 2 . 2 . . Crushed . | . . . . . . . . Highest Temperature 385 | . 195 385 118 . 228 . . Average Temperature 59 | . 48 101 30 . 37 . . Received Heat Transfer 2169 | . 207 78 162 . 1578 144 . Effects 3 | . . 3 . . . . . Energy Bleed 1 | . . 1 . . . . . Interference 1 | . . 1 . . . . . Short Circuit 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 2 . . Heat Transferred 1227 | . 777 . . . 450 . . Parts Sabotaged 4 | . . . . . 4 . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Peak Influence 786 | . 319 222 297 1 786 259 2 Initial 214 | . . 12 . 1 . 214 . Average 148 | . 119 55 109 1 220 93 . Maximum Alert Level 3 | . 1 1 1 . 3 1 . Low Security (%) 75 | 100 74 99 82 100 62 81 100 Level 1 13 | . 25 . 17 . 13 18 . Level 2 9 | . . . . . 20 . . Level 3 1 | . . . . . 3 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 53 | . 1 4 8 2 33 5 . Investigation 14 | . 1 3 2 . 6 2 . Extermination 9 | . . . . 1 6 2 . Reinforcement 13 | . . 1 2 1 9 . . Assault 3 | . . . . . 3 . . Garrison 14 | . . . 4 . 9 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . 1 . 3 . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Distress Signals 9 | . 1 . 1 . 7 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 208 | . 16 14 22 1 132 17 6 Peak Tracking Total 7 | . 5 4 3 1 7 4 6 Tactical Retreats 9 | . 1 . . . 6 2 . Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Traps Triggered 6 | . . . 1 1 2 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Machines Disabled 27 | . . 1 1 . 23 2 . Max in Single Turn 4 | . . 1 1 . 4 1 . Garrison Access 5 | . . . 1 . 3 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Machines Accessed 24 | . 2 5 4 . 9 4 . Terminals 16 | . 2 4 3 . 4 3 . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 2 . . Garrison Access 4 | . . . 1 . 2 1 . Total Hacks 74 | . 6 20 12 . 27 9 . Successful 44 | . 4 16 5 . 14 5 . Failed 30 | . 2 4 7 . 13 4 . Catastrophic 4 | . . 1 1 . 2 . . Database Lockouts . | . . . . . . . . Manual 1 | . . 1 . . . . . Terminals 55 | . 6 17 9 . 16 7 . Fabricators 1 | . . . . . 1 . . Repair Stations 3 | . . 3 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 7 | . . . . . 7 . . Garrison Access 8 | . . . 3 . 3 2 . Terminal Hacks 32 | . 4 13 4 . 7 4 . Record 8 | . 2 4 1 . . 1 . Robot Schematic 1 | . . . . . 1 . . Robot Analysis 1 | . . . . . 1 . . Prototype ID Bank 1 | . . . 1 . . . . Open DSF 1 | . . . . . . 1 . Machine Index 1 | . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . Fabricator Index 1 | . . . . . 1 . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 5 | . 1 3 1 . . . . Dispatch Records 2 | . . 1 . . 1 . . Patrol Status 1 | . . 1 . . . . . Assault Status 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Registered Components 2 | . . . 1 . . 1 . Zone Layout 4 | . . 1 . . 2 1 . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 3 | . . 3 . . . . . Scan Component 2 | . . 2 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . . 4 . . Insert Component 3 | . . . . . 3 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks 4 | . . . 1 . 2 1 . Seal Access 4 | . . . 1 . 2 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 21 | . 2 5 4 . 7 3 . Full Trace Events 17 | . 1 5 3 . 6 2 . Feedback Events 3 | . . . . . 3 . . Corruption 3 | . . . . . 3 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . Machine Destruction 2 | . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . 1 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Total Allies 2 | . . . . . 1 . 1 Largest Group 1 | . . . . . 1 . 1 Highest-Rated Group 31 | . . . . . 20 . 31 Highest-Rated Ally 31 | . . . . . 20 . 31 Total Orders . | . . . . . . . . Ally Attacks 13 | . . . . . . . 13 Total Damage 191 | . . . . . . . 191 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Turns Passed 10865 | 77 528 1224 1262 255 5196 2152 171 Spaces Moved 3952 | 65 245 431 563 134 1332 1028 154 Core 151 | 26 . . . . . . 125 Treads . | . . . . . . . . Legs 3801 | 39 245 431 563 134 1332 1028 29 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 190 50 Average Speed 225 | 95 140 256 194 190 298 191 75 Slowest Speed 610 | 150 190 260 260 190 610 260 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . Exploration Rate (%) 29 | 3 42 38 36 7 28 19 59 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 4 | . 1 . . . 3 . . Terrain Destroyed 235 | . 1 13 8 . 198 12 3 Melee . | . . . . . . . . Projectile 174 | . 1 13 8 . 137 12 3 AOE 60 | . . . . . 60 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Total 4832 | 76 334 491 623 135 1872 1121 180 Wait 208 | . 17 26 8 . 127 30 . Move 3946 | 64 244 430 562 133 1331 1028 154 Hop . | . . . . . . . . Pick Up 50 | 5 9 1 1 . 28 5 1 Fast Attach 36 | 7 4 1 . . 23 1 . Attach 42 | . 2 4 4 2 25 4 1 Detach 6 | . 3 . . . 2 . 1 Swap 41 | . 3 3 2 . 25 7 1 Drop 37 | . 4 2 . . 26 5 . Fire 440 | . 48 24 44 . 276 36 12 Melee . | . . . . . . . . Ram 10 | . . . . . . . 10 Kick 4 | . . . 2 . 2 . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . 5 . Rewire 7 | . . . . . 7 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 78 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Evolved 1 slot: Utility x1 289 | -10/Materials | Identified exit to Materials 289 | -10/Materials | Discovered exit to Materials (range 15) 315 | -10/Materials | Build established: Hacker-Mutant 355 | -10/Materials | Discovered exit to Materials (range 15) 606 | -10/Materials | Entered another Materials area 606 | -9/Materials | Evolved 2 slots: Weapon x2 913 | -9/Materials | Build established: Hacker-Gunner 1700 | -9/Materials | Repaired Aluminum Leg 1721 | -9/Materials | Identified exit to Materials 1721 | -9/Materials | Discovered exit to Materials (range 14) 1830 | -9/Materials | Entered another Materials area 1830 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1867 | -8/Materials | Garrison activated, responded to threat 1910 | -8/Materials | Met 7R-MNS 1977 | -8/Materials | Garrison activated, responded to threat 2296 | -8/Materials | Crushed by falling debris 3041 | -8/Materials | Identified exit to Factory 3041 | -8/Materials | Discovered exit to Factory (range 4) 3092 | -8/Materials | Entered Factory 3092 | -7/Factory | Evolved 2 slots: Utility x2 3093 | -7/Factory | Caught up to 7R-MNS 3319 | -7/Factory | Identified exit to Factory 3319 | -7/Factory | Discovered exit to Factory (range 15) 3347 | -7/Factory | Entered another Factory area 3347 | -6/Factory | Evolved 2 slots: Utility x2 4173 | -6/Factory | Garrison activated, responded to threat 4519 | -6/Factory | Lost 3 parts (1p2u) 4550 | -6/Factory | Spotted B-75 Beast 4560 | -6/Factory | Destroyed B-75 Beast 4724 | -6/Factory | Lost 6 parts (1p3u2w) 5028 | -6/Factory | Build established: Scavenger-Gunner 5156 | -6/Factory | Destroyed 8 combat bots 5198 | -6/Factory | Cargo convoy interrupted 5278 | -6/Factory | Found PL-3XN's Ring of Power 5282 | -6/Factory | Lost 10 parts (1p1n3u5w) 5390 | -6/Factory | Found Prototype Processor 5390 | -6/Factory | Identified Exp. Melee Analysis Suite 5504 | -6/Factory | Garrison activated, responded to threat 5641 | -6/Factory | Build established: Hacker-Gunner 6558 | -6/Factory | Build established: Hacker-Tank 6938 | -6/Factory | Garrison activated, responded to threat 7262 | -6/Factory | Garrison activated, responded to threat 7272 | -6/Factory | Core integrity fell below 50% 7331 | -6/Factory | Destroyed 8 combat bots 7547 | -6/Factory | First assault squad dispatched 7628 | -6/Factory | Garrison activated, responded to threat 7694 | -6/Factory | Destroyed 10 combat bots 7695 | -6/Factory | Lost 4 parts (2p1u1w) 8420 | -6/Factory | Build established: Hacker-Gunner 8496 | -6/Factory | Identified exit to Factory 8496 | -6/Factory | Discovered exit to Factory (range 10) 8539 | -6/Factory | Found Prototype Device 8543 | -6/Factory | Entered another Factory area 8543 | -5/Factory | Evolved 2 slots: Propulsion x2 8618 | -5/Factory | Identified exit to Factory 8618 | -5/Factory | Discovered exit to Factory (range 9) 8837 | -5/Factory | Build established: Scavenger-Gunner 9505 | -5/Factory | Garrison activated, responded to threat 10695 | -5/Factory | Sucked down chute 10695 | -5/Factory | Entered Waste 10696 | -5/Waste | Met a frightened Derelict 10710 | -5/Waste | EMP discharged 10748 | -5/Waste | Spotted C-40 Crusher 10763 | -5/Waste | Spotted C-40 Crusher 10778 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10781 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10784 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10787 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 10789 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10790 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10793 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10804 | -5/Waste | Spotted C-40 Crusher 10810 | -5/Waste | EMP discharged 10812 | -5/Waste | Spotted C-40 Crusher 10818 | -5/Waste | Spotted C-40 Crusher 10824 | -5/Waste | Lost 6 parts (2n3u1w) 10827 | -5/Waste | Spotted C-40 Crusher 10855 | -5/Waste | Crushed by Compactor (1 part destroyed) 10866 | -5/Waste | Self-destructed Last Messages --------------- 10796_ Matter Compressor crushed. 10796_ KE Penetrator crushed. 10798_ Imp. Titanium Leg crushed. 10798_ Lgt. Antimatter Reactor crushed. 10800_ ALERT: Foreign system detected. Charging EMP. 10800_ Plasma Sword crushed. 10801_ Angular Momentum Engine crushed. 10810_ System corrupted (+4). 10818_ System corrupted: Exp. Matter Compressor fused. 10852_ Broken Dispersion Rifle crushed. 10854_ Slammed into C-40 Crusher. 10855_ Exp. Matter Compressor crushed. 10856_ Slammed into C-40 Crusher. 10861_ 4 Matter crushed. 10863_ Slammed into C-40 Crusher. 10864_ Destabilizing: System corrupted (+1). 10865_ System corrupted: Energy discharge (-24). 10865_ Slammed into C-40 Crusher. 10865_ 2 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????? ???????# %#????????????????????? | | ???????????# #??????#CC %#????????????????????? | | ?????????### #??????#CCCC#?????????? ##???????? | | ?????????# #??????# @CC#?????????? ??????? | | ?????????# #??????#CCCC#????????? ??????? | | ?????????? #??????#CCCC#??????? ???????? | | ??????????? #??????# CC #??????# ????????? | | ???????????# #??????# CC #??????# #????????? | | #########??# #??????# CC #??????# #????????? | | #??# #??????# CC #??????# #????????? | | #??# #??????# #??????# #????????? | | #### ######## ######## ######## ? | | % ? | | | | " | | * * | | = % #### ######## ######## ###??????? | | #??# #??????# #??????# #????????? | | #??# #??????# #??????# #????????? | | ######"##??# #??????# #??????# #????????? | | ?????## #??# #??????# ######## #????????? | | ???????##?? #??????# #????????? | | ?????????? #??????# #????????? | | ?????????# #??????# #????????? | | ?????????# #??????# ! #????????? | | ?????????### #??????# ######## #????????? | | ???????????# #??????# #??????# #????????? | | ???????????# #??????# #??????# = #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 154 Energy Generation 33 Energy Capacity 490 Matter Stores 1400 Matter Capacity 1400 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 100 EM Shielding 2 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 10 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Imp. Titanium Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ Y-54 Guardian | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticDeuteriumLog Manual? 0 Play Time 01:14:53 Cumulative 1812.6 hours Start 2024.11.14 @ 13:16:06 End 2024.11.15 @ 12:11:47 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 990 Rogue 62 Adventurer 0 Explorer 928 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 76 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f8a6cc4-5ae9-47bb-b082-8a6fa3822df5