Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.01 @ 23:21:54 // Winter2019/RPGLIKE

Player: kasaphescent

Result: Destroyed by L-61 Swordsman with Power Sword

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (14)       2800
Robots Destroyed (106)     530
Value Destroyed (3907)     3907
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (2430)               2430
              TOTAL SCORE: 14247

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    630
Aligned with FarCom        300
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/800
Matter                     172/300
Energy                     350/350
System Corruption          2%
Temperature                Cool (0)
Movement                   Flying (37)
Location                   -2/Testing

 Parts 
-------
>          --- POWER (1) --------
           Quantum Reactor
>          --- PROPULSION (4) ---
           Field Propulsion Array
           Impulse Thruster Array
>          --- UTILITY (6) ------
  Advanced Cooling System
  Enhanced Optical Array
           Nanoactuators
  Improved Stasis Canceller
  Improved Transmission Jammer
   Layered Medium Armor Plating
>          --- WEAPON (2) -------
           Longsword +1
  Enhanced Force Lance
>          --- INVENTORY (4) ----
           Protomatter-11
     Light Particle Reactor
           Micro-nuke Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Particle Reactor
>          --- PROPULSION -------
           Field Propulsion Array
           Impulse Thruster Array
>          --- UTILITY ----------
  Advanced Cooling System
  Enhanced Optical Array
           Quantum Capacitor
           Nanoactuators
  Improved Transmission Jammer
>          --- WEAPON -----------
           Longsword +1
  Enhanced Force Lance
>          --- INVENTORY --------
     Light Particle Reactor
     Heavy Neutron Cannon
           Micro-nuke Launcher
           Gravity Flail
[Rating: 93]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Improved VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved VTOL Module
Utility                    Compact Matter Pod
  Device                   Advanced Cooling System
  Storage                  Compact Matter Pod
  Processor                Enhanced Optical Array
  Protection               Improved Light Armor Plating
Weapon                     Longsword +1
  Energy Gun               Arc Projector
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Gravity Flail
  Slashing Weapon          Longsword +1
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -2  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Tes 
Slots Evolved              9    | 4   .   .   .   1   .   .   2   1   1   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   1   .   .   2   1   1   .   .   .   .   .   
  Weapon                   1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             72   | 8   7   11  1   .   1   5   7   8   5   3   5   5   4   2   
  Power                    8    | 1   .   2   .   .   .   .   .   1   2   .   .   1   1   .   
    Engine                 3    | 1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   
  Propulsion               19   | 5   4   1   .   .   .   .   3   1   1   .   2   1   1   .   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | 2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 13   | .   3   1   .   .   .   .   3   1   1   .   2   1   1   .   
  Utility                  21   | .   1   2   1   .   1   1   2   4   1   2   2   2   2   .   
    Device                 12   | .   1   1   .   .   .   .   2   2   .   2   2   1   1   .   
    Storage                2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   2   6   .   .   .   4   2   2   1   1   1   1   .   2   
    Energy Gun             5    | .   .   .   .   .   .   1   1   2   1   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          8    | 2   .   4   .   .   .   2   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   2   .   .   .   1   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   .   .   .   .   1   1   1   .   1   1   .   .   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   95  86  100 88  98  100 100 100 100 100 88  76  81  84  
  Engine                   4    | .   12  12  12  11  11  11  9   2   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   6   7   7   7   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   7   7   7   
  Flight                   29   | .   .   45  50  44  44  44  36  35  32  30  25  15  15  15  
  Device                   19   | .   9   6   .   .   .   .   16  18  24  23  29  30  30  30  
  Storage                  5    | .   .   .   12  11  11  11  9   8   7   7   .   .   .   .   
  Processor                4    | .   .   .   .   .   .   .   .   .   8   15  7   7   7   7   
  Protection               3    | .   .   .   .   .   9   11  9   8   .   .   .   .   4   7   
  Energy Gun               2    | .   .   .   .   .   .   .   5   8   7   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   7   4   .   .   .   
  Ballistic Gun            4    | .   1   11  25  22  22  19  6   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   21  7   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          5    | .   .   .   .   .   .   .   7   8   7   7   7   7   7   7   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   2   7   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             51   | 7   12  16  16  15  16  19  21  29  23  28  32  34  48  51  
  Greatest Support         60   | 16  20  21  21  26  26  26  32  33  33  33  56  60  60  60  
  Greatest Overweight (x)  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | .   .   2   2   2   3   3   4   4   4   4   4   4   4   4   
  Average Capacity         3    | .   .   1   2   2   2   3   3   4   4   4   4   4   4   4   
  Most Carried             4    | .   .   2   2   2   3   3   4   4   4   4   4   4   4   4   
  Average Carried          3    | .   .   1   2   1   2   3   3   3   3   3   3   3   3   3   
  Final Capacity           4    | .   .   2   2   2   3   3   4   4   4   4   4   4   4   4   
  Final Carried            4    | .   .   2   2   2   3   3   4   4   4   4   4   4   4   3   

 Class Distribution 
--------------------
 63% | Sprinter
 34% | Mutant

 Dominant Class 
----------------
   Mutant | -10/Materials
 Sprinter | -9/Materials
 Sprinter | -9/Mines
 Sprinter | -9/Exiles
 Sprinter | -8/Mines
 Sprinter | -8/Materials
 Sprinter | -8/Storage
 Sprinter | -7/Factory
 Sprinter | -6/Factory
 Sprinter | -5/Factory
 Sprinter | -4/Factory
   Mutant | -3/Research
   Mutant | -2/Research
   Mutant | -2/Testing

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -8   -7   -6   -5   -4   -3   -2   -2   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Fac  Fac  Res  Res  Tes  
Matter Collected           1444 | 280  93   304  230  .    .    119  118  53   47   60   50   50   40   .    
  Remotely                 93   | .    93   .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4541 | .    82   345  .    .    .    258  463  58   145  236  582  1524 373  475  
  Parts                    247  | .    8    36   .    .    .    13   37   2    5    23   23   70   18   12   
Haulers Intercepted        7    | .    1    1    .    .    .    .    1    .    1    .    1    2    .    .    
Recyclers Shooed           2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -2  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Tes 
Combat Hostiles Destroyed  60   | .   2   11  .   .   .   6   7   .   .   5   5   13  5   6   
  Melee                    30   | .   .   .   .   .   .   .   5   .   .   4   4   12  5   .   
  Guns                     7    | .   .   2   .   .   .   3   2   .   .   .   .   .   .   .   
  Cannons                  6    | .   2   2   .   .   .   .   .   .   .   1   1   .   .   .   
  AOE                      16   | .   .   7   .   .   .   3   .   .   .   .   .   .   .   6   
Classes Destroyed          15   | .   3   5   .   .   .   .   2   .   .   1   .   1   .   3   
  Worker                   13   | .   1   2   .   .   .   .   3   2   .   .   2   3   .   .   
  Builder                  5    | .   .   1   .   .   .   .   1   .   .   1   .   2   .   .   
  Hauler                   7    | .   1   1   .   .   .   .   1   .   1   .   1   2   .   .   
  Recycler                 4    | .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 7    | .   .   .   .   .   .   .   1   1   1   2   1   1   .   .   
  Watcher                  8    | .   .   2   .   .   .   1   1   .   .   .   2   1   1   .   
  Swarmer                  11   | .   .   8   .   .   .   3   .   .   .   .   .   .   .   .   
  Grunt                    25   | .   2   1   .   .   .   1   4   .   .   .   .   8   4   5   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   20   | .   .   2   .   .   .   2   2   .   .   4   5   4   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           12   | .   2   12  .   .   .   3   4   2   1   2   4   6   4   7   
  Combat Bots Only         6    | .   2   5   .   .   .   3   2   .   .   2   2   3   4   6   
Max Kills in Single Turn   4    | .   1   3   .   .   .   2   1   1   1   1   1   1   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   2   .   .   .   .   .   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -8   -7   -6   -5   -4   -3   -2   -2   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Fac  Fac  Res  Res  Tes  
Damage Taken               3502  | .    32   171  .    .    .    74   153  .    .    451  346  746  220  1309 
  Core                     2684  | .    24   143  .    .    .    58   116  .    .    388  269  635  144  907  
  Absorbed by Shields      531   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    531  
  Redirected to Core       1958  | .    24   101  .    .    .    27   70   .    .    219  269  398  144  706  
Core Remaining (%)         98    | 100  100  .    .    .    87   .    100  100  100  100  100  100  .    .    
Volleys Fired              91    | .    12   29   .    .    .    14   13   1    1    13   2    .    .    6    
  Largest                  2     | .    2    2    .    .    .    2    2    1    1    1    1    .    .    1    
  Hottest                  98    | .    70   58   .    .    .    46   78   55   55   98   98   .    .    49   
Shots Fired                139   | .    24   46   .    .    .    27   19   1    1    13   2    .    .    6    
  Gun                      71    | .    .    24   .    .    .    26   19   1    1    .    .    .    .    .    
  Cannon                   56    | .    24   17   .    .    .    .    .    .    .    13   2    .    .    .    
  Launcher                 12    | .    .    5    .    .    .    1    .    .    .    .    .    .    .    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  97    | .    24   41   .    .    .    26   6    .    .    .    .    .    .    .    
  Thermal                  15    | .    .    .    .    .    .    .    .    .    .    13   2    .    .    .    
  Explosive                12    | .    .    5    .    .    .    1    .    .    .    .    .    .    .    6    
  Electromagnetic          15    | .    .    .    .    .    .    .    13   1    1    .    .    .    .    .    
  Robot Hit Streak         12    | .    9    4    .    .    .    7    5    .    .    8    10   .    .    12   
  Robot Miss Streak        6     | .    1    6    .    .    .    2    2    .    .    2    .    .    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Shots Hit Robots           257   | .    17   20   .    .    .    18   33   5    2    31   40   68   17   6    
  Core Hits                149   | .    4    20   .    .    .    11   17   2    2    12   16   30   10   25   
  Critical Hits            12    | .    1    .    .    .    .    .    2    .    .    1    2    5    1    .    
  Critical Kills           5     | .    .    .    .    .    .    .    2    .    .    .    .    2    1    .    
  Critical Parts Destroyed 5     | .    1    .    .    .    .    .    .    .    .    .    1    3    .    .    
Melee Attacks              279   | .    .    .    .    .    .    .    28   19   13   32   55   83   32   17   
  Impact                   14    | .    .    .    .    .    .    .    .    .    .    .    2    12   .    .    
  Slashing                 196   | .    .    .    .    .    .    .    28   19   13   32   53   40   9    2    
  Piercing                 69    | .    .    .    .    .    .    .    .    .    .    .    .    31   23   15   
  Sneak Attacks            34    | .    .    .    .    .    .    .    7    3    2    1    4    14   2    1    
    Combat Hostiles        7     | .    .    .    .    .    .    .    2    .    .    .    .    3    2    .    
  Follow-up Attacks        12    | .    .    .    .    .    .    .    .    .    .    .    1    7    4    .    
Damage Inflicted           15971 | .    298  842  .    .    .    561  1955 571  288  1452 2295 4355 871  2483 
  Guns                     618   | .    .    170  .    .    .    303  145  .    .    .    .    .    .    .    
  Cannons                  816   | .    298  158  .    .    .    .    .    .    .    294  66   .    .    .    
  Explosions               2985  | .    .    514  .    .    .    258  .    .    .    .    .    .    .    2213 
  Melee                    11552 | .    .    .    .    .    .    .    1810 571  288  1158 2229 4355 871  270  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  993   | .    298  328  .    .    .    303  64   .    .    .    .    .    .    .    
  Thermal                  360   | .    .    .    .    .    .    .    .    .    .    294  66   .    .    .    
  Explosive                2985  | .    .    514  .    .    .    258  .    .    .    .    .    .    .    2213 
  Electromagnetic          81    | .    .    .    .    .    .    .    81   .    .    .    .    .    .    .    
  Impact                   379   | .    .    .    .    .    .    .    .    .    .    .    30   349  .    .    
  Slashing                 7849  | .    .    .    .    .    .    .    1810 571  288  1158 2199 1656 167  .    
  Piercing                 3324  | .    .    .    .    .    .    .    .    .    .    .    .    2350 704  270  
Highest Corruption         2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    
  Average Corruption       1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1434  | .    .    73   .    .    .    .    533  172  .    45   212  357  .    42   
  Projectiles              6     | .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               109   | .    .    67   .    .    .    .    .    .    .    .    .    .    .    42   
  Melee                    1319  | .    .    .    .    .    .    .    533  172  .    45   212  357  .    .    
Knockbacks                 2     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      65    | .    .    65   .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        208   | .    54   41   2    1    1    21   208  .    200  .    64   .    .    .    
  Average Temperature      21    | .    24   13   1    1    1    7    119  .    123  .    51   .    .    .    
  Received Heat Transfer   608   | .    18   9    .    .    .    27   90   .    .    72   63   102  45   182  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         550   | .    .    .    .    .    .    .    .    .    .    450  100  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -8   -7   -6   -5   -4   -3   -2   -2   
-------                    Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Fac  Fac  Res  Res  Tes  
Peak Influence             2313 | .    77   401  156  .    .    273  289  608  263  423  581  524  506  2313 
  Initial                  293  | .    .    32   156  .    .    .    115  123  205  128  207  231  293  284  
  Average                  332  | .    44   193  156  .    .    108  164  290  234  251  351  384  371  1813 
Maximum Alert Level        5    | .    .    2    .    .    .    1    1    2    1    2    2    2    2    5    
  Low Security (%)         36   | 100  100  52   100  .    100  82   66   59   .    21   .    .    .    .    
  Level 1                  40   | .    .    44   .    .    .    17   33   6    100  70   62   57   74   .    
  Level 2                  17   | .    .    3    .    .    .    .    .    34   .    8    37   42   25   .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   
Squads Dispatched          17   | .    1    .    .    .    .    .    .    1    .    2    .    1    .    12   
  Investigation            3    | .    1    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            2    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Assault                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -2  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Tes 
Distress Signals           4    | .   1   1   .   .   .   .   .   .   .   .   1   1   .   .   
Communications Jammed      35   | .   .   .   .   .   .   .   11  .   .   .   .   1   .   23  
  Distress Signals         35   | .   .   .   .   .   .   .   11  .   .   .   .   1   .   23  
Times Spotted              151  | .   4   14  .   .   .   5   14  2   .   11  11  19  5   66  
  Peak Tracking Total      33   | .   3   6   .   .   .   1   3   1   .   6   3   5   1   33  
  Tactical Retreats        8    | .   .   .   .   .   .   .   2   .   .   1   .   2   .   3   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -2  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Tes 
Traps Triggered            7    | .   1   .   .   .   .   .   .   1   3   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             9    | .   .   .   .   .   .   5   .   .   .   4   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -2  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Tes 
Machines Disabled          21   | .   .   4   .   .   .   3   .   .   2   1   2   .   .   9   
  Max in Single Turn       2    | .   .   2   .   .   .   2   .   .   1   1   1   .   .   2   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   2   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -2  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Tes 
Machines Accessed          42   | .   2   3   .   1   .   4   7   6   6   6   3   2   2   .   
  Terminals                31   | .   2   3   .   .   .   4   6   2   3   4   3   2   2   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   2   2   .   .   .   .   
Total Hacks                94   | .   5   7   .   1   .   14  14  14  10  17  6   3   3   .   
  Successful               47   | .   3   4   .   1   .   7   7   6   5   9   2   2   1   .   
  Failed                   47   | .   2   3   .   .   .   7   7   8   5   8   4   1   2   .   
    Catastrophic           9    | .   .   2   .   .   .   .   2   2   1   1   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   55   | .   4   7   .   1   .   9   9   4   5   6   6   2   2   .   
  Terminals                75   | .   5   7   .   .   .   14  13  6   5   13  6   3   3   .   
  Fabricators              11   | .   .   .   .   .   .   .   .   8   3   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   .   2   4   .   .   .   .   
Terminal Hacks             13   | .   1   1   .   1   .   3   2   1   .   3   .   1   .   .   
  Record                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   1   .   .   .   2   .   .   .   1   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reprogram Traps          2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   1   .   2   1   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   1   .   2   1   .   .   .   .   
Unauthorized Hacks         25   | .   2   3   .   .   .   4   4   2   1   5   2   1   1   .   
  Terminals                25   | .   2   3   .   .   .   4   4   2   1   5   2   1   1   .   
    Assimilate             3    | .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   
    Botnet                 22   | .   2   3   .   .   .   4   3   2   1   4   1   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   .   .   1   1   1   .   .   1   .   .   
  Used                     2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
Hacking Detections         36   | .   2   3   .   .   .   4   6   5   4   5   3   2   2   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Matter                 402  | .   .   .   .   .   .   .   .   190 212 .   .   .   .   .   
    Time                   100  | .   .   .   .   .   .   .   .   47  53  .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -2  
------------               Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -2  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Tes 
Total Allies               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   31  31  31  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  31  .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -2  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Tes 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  -8  -8  -7  -6  -5  -4  -3  -2  -2  
-------------              Run  | Scr Mat Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Res Tes 
Turns Passed               4290 | 68  149 220 107 152 65  272 685 459 202 333 480 606 271 221 
Spaces Moved               5960 | 63  106 357 321 220 201 261 469 999 474 571 560 527 420 411 
  Core                     3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   161  | 60  101 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   5796 | .   5   357 321 220 201 261 469 999 474 571 560 527 420 411 
  Fastest Speed            27   | 50  37  31  31  31  31  31  27  27  27  27  27  37  37  37  
  Average Speed            32   | 79  82  32  31  31  31  31  27  27  27  27  30  37  37  37  
  Slowest Speed            100  | 100 90  37  31  31  31  31  31  27  27  27  37  37  37  37  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            9    | .   .   .   2   .   4   .   .   .   .   1   .   .   1   1   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       35   | 4   28  34  75  60  60  31  62  28  16  25  25  15  15  54  
  Regions Visited          14
    Branch Regions         5
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Unknown Exits Taken      12   | 1   1   1   1   1   1   1   1   1   .   .   1   1   1   .   
Scrap Searched             2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Spaces Dug                 108  | .   .   9   .   .   .   33  5   13  2   11  11  8   9   7   
Terrain Destroyed          221  | .   .   46  .   .   .   52  5   13  2   12  11  8   9   63  
  Melee                    65   | .   .   .   .   .   .   .   5   13  2   10  11  8   9   7   
  Projectile               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  AOE                      154  | .   .   46  .   .   .   52  .   .   .   .   .   .   .   56  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -8   -7   -6   -5   -4   -3   -2   -2   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Fac  Fac  Res  Res  Tes  
Total                      7983 | 78   143  414  326  303  198  423  977  1171 537  718  841  889  509  456  
  Wait                     1395 | 7    8    8    6    82   .    141  441  126  33   54   193  236  46   14   
  Move                     5929 | 62   105  356  316  219  193  260  468  998  473  568  559  526  417  409  
  Hop                      8    | .    .    .    2    .    3    .    .    .    .    1    .    .    1    1    
  Pick Up                  20   | .    .    1    .    1    1    .    2    2    1    2    2    6    2    .    
  Fast Attach              52   | 7    7    7    .    .    1    2    5    5    5    1    3    5    4    .    
  Attach                   1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Detach                   6    | .    .    1    .    .    .    .    .    .    .    .    2    2    1    .    
  Swap                     19   | 1    .    4    1    .    .    3    2    3    .    2    1    .    .    2    
  Drop                     65   | 1    9    5    1    1    .    3    4    9    3    5    8    10   5    1    
  Fire                     91   | .    12   29   .    .    .    14   13   1    1    13   2    .    .    6    
  Melee                    254  | .    .    .    .    .    .    .    28   19   13   32   53   71   23   15   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            38   | .    .    .    .    .    .    .    .    8    8    18   .    .    .    4    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            105  | .    2    3    .    .    .    .    14   .    .    22   17   33   10   4    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory (discovered 2 exits: *Res / [*Upp])
-3/Research
-2/Research
-2/Testing (discovered 1 exit: [*Acc])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   28 | -11/Scrapyard | Upgraded with Propulsion slot (x3)
   28 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   69 | -11/Scrapyard | Entered Materials
  170 | -10/Materials | Discovered new exit (range 8)
  218 | -10/Materials | Entered another Materials area
  220 | -9/Materials  | Reached level 2
  326 | -9/Materials  | Discovered new exit (range 14)
  398 | -9/Materials  | Reached level 3
  438 | -9/Materials  | Entered Mines
  470 | -9/Mines      | Discovered new exit (range 16)
  507 | -9/Mines      | Learned Materials emergency access door positions
  515 | -9/Mines      | Discovered new exit (range 6)
  529 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  529 | -9/Mines      | Discovered new exit (range 5)
  532 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  545 | -9/Mines      | Entered Exiles
  545 | -9/Exiles     | Accompanied by 1 ally
  552 | -9/Exiles     | Upgraded with Utility slot (x1)
  553 | -9/Exiles     | Met 8R-AWN
  558 | -9/Exiles     | Met EX-HEX
  567 | -9/Exiles     | Met EX-BIN
  571 | -9/Exiles     | Aligned with FarCom system
  571 | -9/Exiles     | Given EX-Vault access code
  578 | -9/Exiles     | Opened EX-Vault
  582 | -9/Exiles     | Found Longsword +1
  589 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  598 | -9/Exiles     | Met EX-DEC
  611 | -9/Exiles     | Discovered new exit (range 14)
  697 | -9/Exiles     | Left Exiles lab with Longsword +1
  697 | -9/Exiles     | Entered Mines
  697 | -8/Mines      | Accompanied by 1 ally
  699 | -8/Mines      | Reached level 4
  730 | -8/Mines      | Build established: Sprinter
  757 | -8/Mines      | Discovered new exit (range 13)
  762 | -8/Mines      | Entered Materials
  764 | -8/Materials  | Reached level 5
  993 | -8/Materials  | Discovered new exit (range 15)
 1034 | -8/Materials  | Entered Storage
 1036 | -8/Storage    | Reached level 6
 1037 | -8/Storage    | Upgraded with Utility slot (x1)
 1153 | -8/Storage    | Upgraded with Utility slot (x1)
 1668 | -8/Storage    | Reached level 7
 1718 | -8/Storage    | Discovered new exit (range 4)
 1719 | -8/Storage    | Entered Factory
 1721 | -7/Factory    | Reached level 8
 1769 | -7/Factory    | Fabricated Fission Core?
 1868 | -7/Factory    | Discovered new exit (range 8)
 2018 | -7/Factory    | Local fabrication network quarantined
 2120 | -7/Factory    | Upgraded with Utility slot (x1)
 2137 | -7/Factory    | Discovered new exit (range 19)
 2178 | -7/Factory    | Entered another Factory area
 2180 | -6/Factory    | Reached level 9
 2335 | -6/Factory    | Discovered new exit (range 10)
 2371 | -6/Factory    | Upgraded with Utility slot (x1)
 2379 | -6/Factory    | Identified exit to Factory
 2380 | -6/Factory    | Entered another Factory area
 2382 | -5/Factory    | Reached level 10
 2450 | -5/Factory    | Reached level 11
 2545 | -5/Factory    | Discovered new exit (range 9)
 2547 | -5/Factory    | Identified exit to Factory
 2625 | -5/Factory    | Discovered exit to Factory (range 18)
 2713 | -5/Factory    | Entered another Factory area
 2715 | -4/Factory    | Reached level 12
 2757 | -4/Factory    | Found Quantum Capacitor
 2952 | -4/Factory    | Discovered new exit (range 5)
 3016 | -4/Factory    | Reached level 13
 3124 | -4/Factory    | Spotted B-86 Titan
 3187 | -4/Factory    | Discovered new exit (range 11)
 3193 | -4/Factory    | Entered Research
 3195 | -3/Research   | Reached level 14
 3230 | -3/Research   | Found Prototype Processor
 3230 | -3/Research   | Identified Exp. Signal Interpreter
 3368 | -3/Research   | Build established: Mutant
 3438 | -3/Research   | Reached level 15
 3563 | -3/Research   | Spotted B-86 Titan
 3563 | -3/Research   | Found Enh. Force Lance
 3647 | -3/Research   | Discovered new exit (range 17)
 3799 | -3/Research   | Entered another Research area
 3801 | -2/Research   | Reached level 16
 3801 | -2/Research   | Reached level 17
 4068 | -2/Research   | Discovered new exit (range 5)
 4070 | -2/Research   | Entered Testing
 4071 | -2/Testing    | Reached level 18
 4071 | -2/Testing    | Maximum security lockdown engaged
 4072 | -2/Testing    | Reached level 19
 4101 | -2/Testing    | Spotted Striker
 4117 | -2/Testing    | Spotted Striker
 4230 | -2/Testing    | Reached level 20
 4237 | -2/Testing    | Core integrity fell below 50%
 4276 | -2/Testing    | Discovered new exit (range 5)
 4278 | -2/Testing    | Spotted Executioner
 4279 | -2/Testing    | Spotted Investigator
 4283 | -2/Testing    | Scanned by Researcher
 4284 | -2/Testing    | Core integrity fell below 20%
 4289 | -2/Testing    | Destroyed Investigator
 4291 | -2/Testing    | Destroyed by L-61 Swordsman with Power Sword

 Last Messages 
---------------
04289_ W-44 Eye distress signal jammed.
04289_ W-44 Eye stasis bubble strength at 86.
04289_ M-36 Artificer stasis bubble strength at 180.
04289_ Penetrated by Slug.
04289_ Held in stasis.
04289_ Investigator is analyzing...
04289_ E-15 Imp stasis bubble strength at 160.
04289_ E-15 Imp stasis bubble strength at 145.
04289_ Investigator destroyed.
04289_ Y-72 Warden stasis bubble strength at 140.
04290_ W-44 Eye distress signal jammed.
04290_ M-36 Artificer stasis bubble strength at 170.
04290_ G-73 Enforcer stasis bubble strength at 16.
04290_ E-15 Imp stasis bubble strength at 155.
04290_ E-15 Imp stasis bubble strength at 140.
04290_ Y-72 Warden stasis bubble strength at 170.
04291_ P-80 Master resets G-73 Enforcer, system corruption cleaned.
04291_ W-44 Eye distress signal jammed.
04291_ W-44 Eye stasis bubble strength at 67.
04291_ M-36 Artificer stasis bubble strength at 160.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?????????????????????????????????????????????????? |
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| ????????????????????####+###########?????????????? |
| ????????????????????#     p        +?????????????? |
| ????????????????????#     e mp h   #?????????????? |
| ????????????????????# YYYYb g      +?????????????? |
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| ???????o               #### E "    #?????????????? |
| ???????                ####   """  #?????????????? |
| ???????                   + w""""  #?????????????? |
| ???????                ####C """"  #?????????????? |
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| ??????????????????????????#lg     !#?????????????? |
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|  ????????h????????????????#             +    #???? |
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|   #####+#########?????    #             #????????? |
|                 #??????   #     !       #????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           86
Energy Generation          45
Energy Capacity            350
Matter Stores              450
Matter Capacity            450
Sight Range                22
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             225
Resistance: KI             5
Resistance: TH             5
Resistance: EX             5
Weapon Shielding           33
Melee Speed Boost          30
Evasion (%)                64
Recoil Reduction           2
Stasis Canceling           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Fission Core | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -9   -9   -8   -8   -8   -7   -6   -5   -4   -3   -2   -2   
---------                  Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Sto  Fac  Fac  Fac  Fac  Res  Res  Tes  
Levels Raised              19    | .    .    2    .    .    1    1    2    1    1    2    2    2    2    3    
  XP Earned                32747 | 3000 285  3125 500  350  500  2510 2070 1700 1755 2978 2564 4016 2741 4653 
  XP Spent                 18060 | 2900 .    1600 .    1260 750  .    3900 1400 1700 800  1050 2700 .    .    
Upgrades                   37    | 4    .    7    .    6    1    .    9    1    1    1    1    6    .    .    
  Propulsion Slot          3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             5     | .    .    .    .    1    .    .    2    1    1    .    .    .    .    .    
  Weapon Slot              1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           4     | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Heat Dissipation         5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
  Energy Generation        4     | .    .    1    .    .    .    .    1    .    .    1    1    .    .    .    
  Mass Support             2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       4     | .    .    2    .    .    1    .    1    .    .    .    .    .    .    .    
  Melee Accuracy           6     | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  KI Resistance %          1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  TH Resistance %          1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  EX Resistance %          1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        1047  | .    30   14   .    .    .    .    186  .    .    201  142  244  135  95   
  Integrity Restored       2241  | .    32   42   .    .    .    .    306  .    .    457  350  738  220  96   
    Core                   1873  | .    24   42   .    .    .    .    275  .    .    388  269  635  144  96   
    Parts                  368   | .    8    .    .    .    .    .    31   .    .    69   81   103  76   .    
Protomatter Decayed        94    | .    19   .    .    .    .    .    .    .    .    46   29   .    .    .    

 Game 
------
Seed              DroneWeaponRegenerator
  Manual?         0
Play Time         01:20:48
  Cumulative      5.4 hours
  Start           2021.12.01 @ 18:53:53
  End             2021.12.01 @ 23:21:54
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          14
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8136ae96-c839-41a1-8098-15dce23bf43a