Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.28 @ 21:40:07 Player: Red Box Result: Destroyed by as-71709 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (136) 680 Value Destroyed (4713) 4713 Prototype IDs (61) 1220 Alien Tech Used (1) 200 Bonus (3238) 3238 TOTAL SCORE: 15251 Bonus ------- Follower Combat Kills 1226 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Friendly Fire -388 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 450/890 System Corruption 0% Temperature Cool (18) Movement Walking (190) Ox1 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY (8) ------ Experimental Heat Sink Experimental Heat Sink High-capacity Storage Unit Zionite Biocell Zionite Weapon Casing Zionite Weapon Casing Light Regenerative Plating > --- WEAPON (3) ------- Zionite Laser-S Zionite Laser-S Disruptor Cannon > --- INVENTORY (20) --- Fission Core Zionite Light DM Reactor Enhanced Flexi-carbon Leg Experimental Heat Sink Improved Reaction Control System Cooled Pulse Rifle Zionite Laser-M Zionite Laser-M Heavy Ion Cannon Neutron Cannon Antimatter Cannon Advanced EMP Blaster Scatter Rocket Array Dirty Datajack (20) Powered Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink High-capacity Storage Unit Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Zionite Light Carapace Light Regenerative Plating > --- WEAPON ----------- Zionite Laser-S Zionite Laser-S Disruptor Cannon > --- INVENTORY -------- Fission Core Zionite Light DM Reactor Improved Carbon-fiber Leg Enhanced Flexi-carbon Leg Experimental Heat Sink Zionite Biocell Improved Reaction Control System Cooled Pulse Rifle Zionite Laser-M Zionite Laser-M Heavy Ion Cannon Neutron Cannon Antimatter Cannon Advanced EMP Blaster Scatter Rocket Array Dirty Datajack Powered Hammer [Rating: 95] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Regenerative Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Disruptor Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Impact Weapon Powered Hammer Slashing Weapon Makeshift Axe Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 4 . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . Utility 6 | . . . . . 2 . 2 . . . . 2 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . Parts Attached 310 | 6 33 . . 1 17 28 41 10 15 1 27 51 20 14 18 28 Power 20 | 1 4 . . . 1 3 1 . 2 . 3 1 . 1 1 2 Engine 17 | 1 4 . . . 1 3 1 . 2 . 2 1 . . 1 1 Core 1 | . . . . . . . . . . . . . . 1 . . Reactor 2 | . . . . . . . . . . . 1 . . . . 1 Propulsion 48 | 2 9 . . . 1 4 6 . 3 . 2 9 5 2 3 2 Treads 3 | . 1 . . . . 2 . . . . . . . . . . Leg 27 | 2 4 . . . . . . . . . 1 9 4 2 3 2 Wheel 18 | . 4 . . . 1 2 6 . 3 . 1 . 1 . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 117 | 1 8 . . . 8 5 14 7 1 . 12 25 8 6 8 14 Device 61 | . 1 . . . 4 1 9 2 1 . 8 15 5 5 6 4 Storage 10 | 1 4 . . . . . . . . . . . 1 . . 4 Processor 7 | . 2 . . . 1 . 1 1 . . . 1 . 1 . . Hackware 1 | . . . . . 1 . . . . . . . . . . . Protection 38 | . 1 . . . 2 4 4 4 . . 4 9 2 . 2 6 Artifact . | . . . . . . . . . . . . . . . . . Weapon 125 | 2 12 . . 1 7 16 20 3 9 1 10 16 7 5 6 10 Energy Gun 61 | . 6 . . . . 5 12 3 4 1 4 8 3 2 4 9 Energy Cannon 2 | . . . . . . . . . . . 1 . . . . 1 Ballistic Gun 14 | 2 . . . . 5 5 1 . . . . . . . 1 . Ballistic Cannon 4 | . 2 . . 1 1 . . . . . . . . . . . Launcher 12 | . . . . . . 2 1 . . . 4 2 2 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 20 | . 2 . . . . . 4 . 4 . . 6 1 2 1 . Slashing Weapon 7 | . . . . . 1 4 2 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 5 | . 2 . . . . . . . 1 . 1 . 1 . . . Unidentified Prototypes 18 | . . . . . . 3 2 . 1 . 3 1 . . 1 7 Corrupted Parts 6 | . . . . . . . . . . . 2 . 1 . 3 . System Corruption 37 | . . . . . . . . . . . 9 . 4 . 24 . Parts Lost 32 | . 3 . . . . 2 . 1 . . . 9 2 5 . 10 Power 5 | . 3 . . . . . . . . . . 1 . 1 . . Propulsion 5 | . . . . . . . . . . . . 2 . 1 . 2 Utility 18 | . . . . . . 1 . 1 . . . 5 2 3 . 6 Weapon 4 | . . . . . . 1 . . . . . 1 . . . 2 Highest Loss Streak 6 | . 1 . . . . 1 . 1 . . . 6 1 3 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 94 100 100 100 99 99 94 86 81 78 83 94 95 98 99 93 Engine 6 | . 12 14 14 14 9 9 7 7 7 7 6 6 6 . 2 5 Treads 2 | . . 14 14 14 9 8 . . . . . . . . . . Leg 12 | . 16 . . . . . . . . . 1 24 24 24 25 24 Wheel 8 | . 11 14 14 14 18 18 17 15 14 14 14 . . . . . Device 13 | . 10 . . . . . 16 7 7 7 7 17 21 24 29 15 Storage 8 | . 14 14 14 14 9 9 7 7 7 7 7 6 6 6 6 8 Processor 6 | . . . . . 8 9 7 14 14 14 14 9 6 5 . . Hackware 1 | . . . . . 8 9 5 . . . . . . . . . Protection 10 | . . 14 14 14 8 8 7 9 7 7 10 9 10 12 13 20 Energy Gun 15 | . 17 . . . . 15 20 22 18 14 19 14 17 14 13 15 Ballistic Gun 1 | . 3 . . . 16 7 . . . . . . . . . . Ballistic Cannon 2 | . 5 28 28 28 6 . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . 1 . 3 7 . 2 . 3 3 . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 102 | 10 56 56 56 57 68 67 80 81 84 81 86 102 99 93 88 88 Greatest Support 82 | 20 26 16 16 16 32 44 44 40 56 56 56 82 70 69 69 67 Greatest Overweight (x) 5 | 1 5 3 3 3 2 2 1 2 2 1 1 2 1 1 1 1 Average Overweight (x) 1 | . 1 3 3 3 1 1 1 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | 5 15 20 19 19 19 19 19 19 19 20 19 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 Class Distribution -------------------- 34% | Mutant 22% | Scavenger-Mutant 12% | Gunner 10% | Scavenger-Tank 5% | Skirmisher 5% | Tank 5% | Commander-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Commander-Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Mutant | -6/Factory Tank | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Tank | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 4341 | 278 366 . 74 98 . 572 437 137 76 . 424 616 448 243 285 287 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5360 | 105 613 . . 79 . 1065 775 366 198 . 595 633 685 228 . 18 Parts 259 | 3 30 . . 6 . 70 47 17 8 . 24 21 22 11 . . Haulers Intercepted 8 | . 2 . . . . 4 1 . . . 1 . . . . . Recyclers Shooed 3 | . 1 . . . . 1 . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 103 | . . . . . . . . 22 7 . 45 . 22 7 . . Prevented 13 | . . . . . . . . . . . 8 . 5 . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 115 | . 12 . . 3 . 11 12 10 5 . 13 21 18 9 . 1 Guns 77 | . 12 . . . . 10 8 10 5 . 11 6 13 1 . 1 Cannons 3 | . . . . 3 . . . . . . . . . . . . AOE 29 | . . . . . . 1 4 . . . 2 11 4 7 . . Classes Destroyed 18 | 2 5 . . . . 1 4 2 . . 2 2 . . . . Worker 3 | . 1 . . . . 2 . . . . . . . . . . Builder 2 | . . . . . . . 2 . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . Hauler 8 | . 2 . . . . 4 1 . . . 1 . . . . . Recycler 5 | 1 . . . 1 . 2 1 . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . . Watcher 10 | . 3 . . . . 1 6 . . . . . . . . . Swarmer 32 | . 3 . . 3 . . 4 . . . 5 . 10 7 . . Grunt 40 | . 9 . . . . 2 4 6 2 . 4 5 8 . . . Brawler 1 | . . . . . . . . . . . 1 . . . . . Duelist 3 | . . . . . . . . 1 1 . . 1 . . . . Protector 1 | . . . . . . . . . . . 1 . . . . . Sentry 13 | . . . . . . 9 1 . . . 2 . . 1 . . Demolisher 1 | . . . . . . . . . . . . 1 . . . . Hunter 2 | . . . . . . . 1 . 1 . . . . . . . Programmer 11 | . . . . . . . 3 1 1 . . 5 . 1 . . Thief 2 | . . . . . . . . 2 . . . . . . . . Assembled 10 | . . . . . . . . . . . . 9 . . . 1 Best Kill Streak 9 | 1 3 . . 3 . 3 5 4 3 . 3 9 4 7 . 1 Combat Bots Only 9 | . 2 . . 3 . 3 4 4 3 . 3 9 4 7 . 1 Max Kills in Single Turn 7 | 1 2 . . 1 . 3 5 2 1 . 2 7 4 4 . 1 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . Exploded 7 | . . . . . . 1 4 . . . 2 7 3 4 . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 9916 | . 734 . . 85 . 710 309 470 431 . 873 2498 1242 674 . 1890 Core 1259 | . 210 . . 16 . . 21 32 . . 105 219 66 64 . 526 Absorbed by Shields 515 | . . . . . . . . . . . 69 110 178 158 . . Redirected to Shielding 126 | . . . . . . . . . . . . . . . . 126 Regen/Repaired (Parts) 803 | . . . . . . 167 . . . . . 359 115 40 . 122 Core Remaining (%) 71 | 100 . . . 9 . 100 . . . . 77 . . . . . Volleys Fired 346 | 9 72 . . 11 9 36 22 16 23 . 27 25 20 31 . 45 Largest 3 | 2 2 . . 2 1 3 3 3 3 . 3 3 3 3 . 3 Hottest 240 | 40 115 . . 74 39 168 240 170 170 . 200 216 137 201 . 201 Shots Fired 779 | 18 144 . . 22 9 89 65 41 37 . 70 61 58 62 . 103 Gun 715 | 18 136 . . . . 89 64 41 37 . 63 55 54 60 . 98 Cannon 44 | . 8 . . 22 9 . . . . . . . . . . 5 Launcher 20 | . . . . . . . 1 . . . 7 6 4 2 . . Special . | . . . . . . . . . . . . . . . . . Kinetic 145 | 18 64 . . 22 9 32 . . . . . . . . . . Thermal 555 | . 80 . . . . 3 64 41 37 . 63 55 54 60 . 98 Explosive 6 | . . . . . . . 1 . . . 1 1 1 2 . . Electromagnetic 73 | . . . . . . 54 . . . . 6 5 3 . . 5 Robot Hit Streak 41 | 5 11 . . 5 . 23 15 23 41 . 17 38 11 5 . 11 Robot Miss Streak 8 | 1 2 . . 5 . 3 6 3 1 . 5 8 2 3 . 8 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 14 | . . . . . . 1 . 3 . . 3 1 6 . . . Max Gunslinging Chain 1 | . . . . . . 1 . 1 . . 1 1 1 . . . Shots Hit Robots 504 | 13 95 . . 11 . 66 51 41 21 . 68 54 45 13 . 26 Core Hits 371 | 5 33 . . 4 . 39 50 36 25 . 86 43 30 15 . 5 Critical Kills 1 | . . . . . . . 1 . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 1 . . . . . 1 1 . . . Critical Strikes 15 | . 4 . . . . 1 2 2 . . . 5 1 . . . Burn 11 | . 4 . . . . . 1 2 . . . 4 . . . . Destroy 1 | . . . . . . 1 . . . . . . . . . . Smash 3 | . . . . . . . 1 . . . . 1 1 . . . Melee Attacks 174 | . 4 . . . 4 34 15 . 57 . 3 30 6 7 14 . Impact 126 | . 4 . . . . . 12 . 55 . . 30 4 7 14 . Slashing 41 | . . . . . 4 34 3 . . . . . . . . . Piercing 7 | . . . . . . . . . 2 . 3 . 2 . . . Sneak Attacks 6 | . . . . . . 1 3 . 1 . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 13494 | 112 1167 . . 204 . 1304 1588 1195 468 . 2192 2512 1440 679 . 633 Guns 9330 | 112 1073 . . . . 1091 1029 1195 465 . 1391 1230 827 319 . 598 Cannons 333 | . 94 . . 204 . . . . . . . . . . . 35 Explosions 3301 | . . . . . . 143 329 . . . 791 1163 515 360 . . Melee 530 | . . . . . . 70 230 . 3 . 10 119 98 . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 1008 | 112 388 . . 204 . 304 . . . . . . . . . . Thermal 8112 | . 779 . . . . 158 1029 1195 465 . 1391 1351 827 319 . 598 Explosive 1676 | . . . . . . . 329 . . . 235 507 245 360 . . Electromagnetic 2168 | . . . . . . 772 . . . . 556 535 270 . . 35 Impact 443 | . . . . . . . 230 . . . . 119 94 . . . Slashing 70 | . . . . . . 70 . . . . . . . . . . Piercing 17 | . . . . . . . . . 3 . 10 . 4 . . . Highest Corruption 39 | . . . . . . 1 1 1 . . 9 13 17 29 39 . Average Corruption 12 | . . . . . . 1 1 1 . . 5 6 15 17 31 . Corruption Purged 4 | . . . . . . . 2 1 . . . 1 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 216 | . . . . . . . 3 3 . . . 49 64 95 2 . Message Errors 47 | . . . . . . . . . . . . 13 13 21 . . Matter Fused 60 | . . . . . . . 2 1 . . . 11 23 22 1 . Heat Flow Errors 25 | . . . . . . . . . . . . 3 9 13 . . Energy Discharges 27 | . . . . . . . . . . . . 6 7 13 1 . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . Data Loss (minor) 31 | . . . . . . . . 2 . . . 7 5 17 . . Data Loss (major) 11 | . . . . . . . 1 . . . . 2 4 4 . . Misfires 3 | . . . . . . . . . . . . 1 . 2 . . Alerts 4 | . . . . . . . . . . . . 2 1 1 . . Misdirections 1 | . . . . . . . . . . . . . . 1 . . Weapon Failures 6 | . . . . . . . . . . . . 3 2 1 . . Overload Shots 26 | . . . . . . . . 10 7 . . . . 5 . 4 Effects 3 | . . . . . . . . 1 1 . . . . 1 . . Heat Surge 1 | . . . . . . . . 1 . . . . . . . . Short Circuit 2 | . . . . . . . . . 1 . . . . 1 . . Overflow Damage 247 | . 4 . . 15 . . 121 . . . 7 51 49 . . . Projectiles 19 | . 4 . . 15 . . . . . . . . . . . . Explosions 19 | . . . . . . . 4 . . . 7 1 7 . . . Melee 209 | . . . . . . . 117 . . . . 50 42 . . . Knockbacks 6 | . 2 . . 4 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 5 | . 1 . . 4 . . . . . . . . . . . . Secondary 1 | . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 227 | . . . . . . 51 13 . . . 15 46 78 24 . . Shots 11 | . . . . . . 1 1 . . . 2 2 4 1 . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 357 | . 258 . . 145 . 176 357 159 81 . 345 327 274 257 . 3 Average Temperature 77 | . 66 . . 63 . 44 92 35 30 . 109 76 101 93 . 3 Received Heat Transfer 2344 | . 387 . . . . 198 45 198 45 . 237 400 484 47 . 303 Effects 7 | . . . . . . . . . . . . 1 5 1 . . Energy Bleed 3 | . . . . . . . . . . . . . 2 1 . . Interference 4 | . . . . . . . . . . . . 1 3 . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . . . . . 2 . . . . Parts Fried 16 | . 2 . . . . 3 5 . . . 1 5 . . . . Impact Corruptions 6 | . . . . . . . 3 . . . . 2 1 . . . Robots Melted 3 | . . . . . . . . . . . . 2 . 1 . . Combat Hostiles 3 | . . . . . . . . . . . . 2 . 1 . . Parts Melted 30 | . 6 . . . . . 7 2 . . . 10 4 1 . . Heat Transferred 13180 | . 2405 . . . . 87 2045 1560 529 . 1440 2293 1480 470 . 871 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 361 | 10 212 78 . 90 57 300 361 . . . . 285 . . . . Initial 254 | . 6 78 . . 35 . 119 . . . . 254 . . . . Average 115 | 4 85 78 . 41 34 62 215 . . . . 128 . . . . Maximum Alert Level 1 | . 1 . . . . 1 1 . . . . 1 . . . . Low Security (%) 77 | 100 94 100 . 100 100 91 33 . . . . 81 . . . . Level 1 22 | . 5 . . . . 8 66 . . . . 18 . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 2 . . . . . 7 . . . 1 7 . . . . Investigation 5 | . 1 . . . . . 2 . . . . 2 . . . . Extermination 8 | . . . . . . . 4 . . . . 4 . . . . Reinforcement 3 | . 1 . . . . . 1 . . . . 1 . . . . Assault 1 | . . . . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 8 | . 3 . . . . 1 4 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 208 | . 25 . . 6 . 20 29 10 8 . 35 32 23 7 . 13 Peak Tracking Total 8 | . 3 . . 4 . 5 5 4 3 . 8 8 8 4 . 3 Tactical Retreats 17 | . 2 . . 2 . 6 . . 2 . 1 1 1 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 7 | . 1 . . . . 3 1 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts 14 | . 14 . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . 6 . . . . . . . . . Reprogrammed 7 | . 1 . . . . . 6 . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 9 | . 1 . . . . 2 1 . . . 1 . . . . 4 Max in Single Turn 1 | . 1 . . . . 1 1 . . . 1 . . . . 1 Garrison Access 1 | . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 59 | . 9 . 2 . 2 11 20 2 1 4 . 7 1 . . . Terminals 31 | . 6 . . . 2 9 9 . . . . 4 1 . . . Fabricators 4 | . . . . . . . 3 . . . . 1 . . . . Repair Stations 5 | . 1 . . . . 1 2 . . . . 1 . . . . Recycling Units 6 | . 2 . . . . 1 3 . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . 1 . . . . Total Hacks 207 | . 27 . 2 . 9 50 62 6 1 29 . 16 5 . . . Successful 126 | . 17 . 2 . 7 29 24 6 1 29 . 6 5 . . . Failed 81 | . 10 . . . 2 21 38 . . . . 10 . . . . Catastrophic 10 | . 1 . . . . 4 3 . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 76 | . 10 . 1 . 8 25 22 . . . . 3 . . 7 . Terminals 116 | . 16 . . . 9 42 36 . . . . 8 5 . . . Fabricators 10 | . . . . . . . 7 . . . . 3 . . . . Repair Stations 11 | . 3 . . . . 4 2 . . . . 2 . . . . Recycling Units 22 | . 8 . . . . 4 10 . . . . . . . . . Scanalyzers 6 | . . . . . . . 6 . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . . . 3 . . . . Terminal Hacks 87 | . 10 . 2 . 3 19 11 6 1 29 . 1 5 . . . Record 22 | . . . 1 . . . . 5 . 11 . . 5 . . . Part Schematic 13 | . . . . . . 2 . . . 11 . . . . . . Robot Schematic 7 | . . . . . . 3 . . . 4 . . . . . . Robot Analysis 12 | . 4 . . . 2 5 1 . . . . . . . . . Prototype ID Bank 11 | . 3 . . . 1 2 2 . . 3 . . . . . . Open Door 3 | . . . . . . 1 . 1 1 . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . Terminal Index 3 | . 1 . . . . . 1 . . . . 1 . . . . Alert Level 3 | . . . . . . 3 . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . Locate Traps 7 | . 2 . . . . 2 3 . . . . . . . . . Disarm Traps 1 | . . . . . . . 1 . . . . . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . Build 2 | . . . . . . . 1 . . . . 1 . . . . Repair Station Hacks 7 | . 1 . . . . 4 . . . . . 2 . . . . Scan Component 4 | . 1 . . . . 2 . . . . . 1 . . . . Repair 3 | . . . . . . 2 . . . . . 1 . . . . Recycling Unit Hacks 6 | . 2 . . . . 1 3 . . . . . . . . . Retrieve Components 6 | . 2 . . . . 1 3 . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 19 | . 4 . . . 4 5 5 . . . . 1 . . . . Terminals 13 | . 2 . . . 4 4 3 . . . . . . . . . Track 2 | . . . . . 1 . 1 . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . Botnet 7 | . 1 . . . 2 3 1 . . . . . . . . . Operators 3 | . 1 . . . 1 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . 1 2 . . . . . . . . . Reject 4 | . 1 . . . . 1 2 . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . Jam 1 | . . . . . . . . . . . . 1 . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . Hacking Detections 49 | . 9 . . . 2 11 20 . . . . 7 . . . . Full Trace Events 2 | . . . . . . . 1 . . . . 1 . . . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . 3 . . . 4 . . . . . . Robots Built 2 | . . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 49 | . . . . . . . 49 . . . . . . . . . Total Robot Build Rating 4 | . . . . . . . 4 . . . . . . . . . Part Schematics Acquired 15 | . . . . . . 2 2 . . 11 . . . . . . Parts Built 1 | . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . 76 . . . . Total Part Build Rating 5 | . . . . . . . . . . . . 5 . . . . Parts Repaired 3 | . . . . . . 2 . . . . . 1 . . . . Time 153 | . . . . . . 83 . . . . . 70 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 34 | . 12 . . . . 9 13 . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . 4 . . . . 4 . . . . Programmers 8 | . . . . . . . 4 . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 21 | . . . . . . 10 3 . 1 . 4 . . . 2 1 Largest Group 11 | . . . . . . 10 11 1 1 . 3 1 . . 2 3 Highest-Rated Group 311 | . . . . . . 173 187 26 85 . 211 30 . . 192 311 Highest-Rated Ally 119 | . . . . . . 29 29 26 85 . 96 30 . . 96 119 Total Orders 27 | . . . . . . 2 24 . . . 1 . . . . . STAY 13 | . . . . . . 1 12 . . . . . . . . . FOLLOW 13 | . . . . . . 1 12 . . . . . . . . . GUARD 1 | . . . . . . . . . . . 1 . . . . . Ally Attacks 199 | . . . . . . 15 61 . . . 56 . . . . 67 Total Damage 6784 | . . . . . . 204 628 . . . 1763 . . . . 4189 Kills 41 | . . . . . . 2 4 . . . 16 . . . . 19 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total 12 | . 4 . . . 2 5 1 . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 1 . . . 1 2 . 2 . 1 2 1 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 25641 | 113 1958 302 610 754 615 2471 2799 1413 1580 101 1531 2732 1406 2166 2757 2333 Spaces Moved 13982 | 58 1000 209 419 454 204 962 2075 1085 1115 83 944 1216 625 1023 1403 1107 Core 15 | 15 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 5922 | 43 512 . . . . . . . . . . 1209 625 1023 1403 1107 Wheels 8045 | . 488 209 419 454 204 962 2075 1085 1115 83 944 7 . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 145 145 145 115 111 110 110 110 115 110 125 190 190 190 120 Average Speed 147 | 112 145 145 145 145 116 115 110 120 119 115 113 189 190 190 190 180 Slowest Speed 260 | 120 190 145 145 145 130 130 111 125 125 115 115 260 190 190 190 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 68 | 4 98 53 89 65 11 91 48 96 93 69 97 19 70 96 87 73 Regions Visited 16 Branch Regions 12 Pre-discovered Areas 8 | . . . 1 2 . . . . . 1 1 . 1 1 1 . Known Exits Taken 2 | . . . . . . . 1 . . . . 1 . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . Scrap Searched 19 | . . . . 2 . . . 4 3 . 3 . 1 3 3 . Spaces Dug 199 | . 4 . . . 8 29 8 . 61 . . 23 . 16 3 47 Terrain Destroyed 446 | . 4 . . . 8 34 40 . 61 . 36 63 53 96 3 48 Melee 129 | . 4 . . . 4 29 8 . 53 . . 23 . 5 3 . Projectile 71 | . . . . . 4 . . . 8 . . . . 11 . 48 AOE 246 | . . . . . . 5 32 . . . 36 40 53 80 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Total 18051 | 88 1366 208 422 530 564 2213 2505 1158 1235 88 1345 1535 791 1173 1471 1359 Wait 2842 | 8 173 . . 58 324 1128 285 32 12 5 309 165 106 85 17 135 Move 13965 | 57 999 208 418 453 203 961 2074 1084 1114 82 943 1215 624 1021 1402 1107 Hop . | . . . . . . . . . . . . . . . . . Pick Up 166 | 8 39 . 2 3 4 11 26 6 6 . 7 22 5 7 7 13 Fast Attach 94 | 6 6 . . . 1 4 13 4 2 . 10 12 8 3 4 21 Attach 68 | . 11 . . . 4 5 7 1 2 . 4 17 2 4 5 6 Detach 14 | . 3 . . . 1 2 . . . . . 4 . . 3 1 Swap 149 | . 16 . . 1 12 19 21 5 12 1 13 22 10 7 9 1 Drop 203 | . 29 . 2 4 2 13 42 10 7 . 19 18 10 7 10 30 Fire 346 | 9 72 . . 11 9 36 22 16 23 . 27 25 20 31 . 45 Melee 174 | . 4 . . . 4 34 15 . 57 . 3 30 6 7 14 . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . 5 . 1 . . Rewire 10 | . . . . . . . . . . . 10 . . . . . Trap 14 | . 14 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: [*Fac x2] / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 12) 114 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Core integrity fell below 50% 344 | -10/Materials | Build established: Mutant 649 | -10/Materials | Build established: Scavenger-Mutant 671 | -10/Materials | Discovered new exit (range 8) 737 | -10/Materials | Discovered new exit (range 3) 1023 | -10/Materials | Discovered new exit (range 8) 1542 | -10/Materials | Core integrity fell below 20% 1696 | -10/Materials | Discovered new exit (range 14) 1765 | -10/Materials | Discovered new exit (range 15) 1850 | -10/Materials | Build established: Mutant 2072 | -10/Materials | Entered Mines 2106 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2107 | -10/Mines | Discovered new exit (range 5) 2162 | -10/Mines | Learned Materials trap positions 2288 | -10/Mines | Assembled infested the area 2374 | -10/Mines | Entered Exiles 2409 | -10/Exiles | Met 8R-AWN 2434 | -10/Exiles | Met EX-HEX 2541 | -10/Exiles | Met EX-DEC 2567 | -10/Exiles | Visited The Gauntlet 2743 | -10/Exiles | Learned location of Zion (-6) 2775 | -10/Exiles | Met EX-BIN 2795 | -10/Exiles | Aligned with FarCom system 2796 | -10/Exiles | Given EX-Vault access code 2830 | -10/Exiles | Opened EX-Vault 2839 | -10/Exiles | Found Cloak of Protection 2870 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2972 | -10/Exiles | Discovered new exit (range 10) 2984 | -10/Exiles | Left Exiles lab with Cloak of Protection 2984 | -10/Exiles | Entered Mines 3006 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3189 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3223 | -9/Mines | Learned location of Storage (-8) 3239 | -9/Mines | Discovered new exit (range 5) 3738 | -9/Mines | Entered Materials 3738 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3739 | -8/Materials | Loaded intel: 14 trap records 3813 | -8/Materials | Discovered new exit (range 4) 4353 | -8/Materials | Entered Storage 5105 | -8/Storage | Build established: Skirmisher 5795 | -8/Storage | Build established: Mutant 6571 | -8/Storage | Found Prototype Launcher 6571 | -8/Storage | Identified Scatter Rocket Array 6618 | -8/Storage | Discovered new exit (range 16) 6625 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6725 | -8/Storage | Repaired Hvy. Ion Engine 6757 | -8/Storage | Repaired Med. Armor Plating 6824 | -8/Storage | Entered Factory 6824 | -7/Factory | Accompanied by 9 allies 6824 | -7/Factory | Evolved 2 slots: Utility x2 7478 | -7/Factory | Fabricated Y-45 Defender (x2) 7562 | -7/Factory | Build established: Commander-Gunner 8009 | -7/Factory | Identified exit to Lower Caves 8333 | -7/Factory | Build established: Commander-Mutant 8728 | -7/Factory | Discovered new exit (range 8) 9072 | -7/Factory | Discovered new exit (range 15) 9191 | -7/Factory | Build established: Mutant 9623 | -7/Factory | Entered Lower Caves 9623 | -7/Lower Caves | Accompanied by 1 ally 9940 | -7/Lower Caves | Encountered a Warlord checkpoint 10036 | -7/Lower Caves | Learned Factory stockpile data 10041 | -7/Lower Caves | Build established: Gunner 10044 | -7/Lower Caves | Learned Extension trap positions 10737 | -7/Lower Caves | Discovered new exit (range 12) 11036 | -7/Lower Caves | Entered another Lower Caves area 11269 | -7/Lower Caves | Discovered new exit (range 16) 11652 | -7/Lower Caves | Learned Factory emergency access door positions 11753 | -7/Lower Caves | Learned 4 Factory zone layouts 12025 | -7/Lower Caves | Found Alien Artifact 12025 | -7/Lower Caves | Identified Core Expander 12025 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 12123 | -7/Lower Caves | Spotted B-75 Beast 12299 | -7/Lower Caves | Build established: Mutant 12472 | -7/Lower Caves | Discovered new exit (range 15) 12616 | -7/Lower Caves | Entered Data Miner 12616 | -7/Data Miner | Discovered new exit (range 6) 12638 | -7/Data Miner | Met Data Miner 12667 | -7/Data Miner | Learned location of Section 7 (-2) 12667 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12685 | -7/Data Miner | Received God Mode back door access code from Data Miner 12717 | -7/Data Miner | Entered Proximity Caves 12886 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12998 | -6/Proximity Caves | Build established: Gunner 13051 | -6/Proximity Caves | Escorted by Enhanced Grunt 13425 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13478 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13733 | -6/Proximity Caves | Discovered new exit (range 8) 13930 | -6/Proximity Caves | Spotted B-75 Beast 13961 | -6/Proximity Caves | Allies destroyed B-75 Beast 14236 | -6/Proximity Caves | Build established: Mutant 14248 | -6/Proximity Caves | Entered Factory 14248 | -6/Factory | Accompanied by 1 ally 14248 | -6/Factory | Evolved 2 slots: Utility x2 14249 | -6/Factory | Identified exit to Lower Caves 14419 | -6/Factory | Discovered exit to Lower Caves (range 4) 14436 | -6/Factory | Discovered new exit (range 15) 14554 | -6/Factory | Build established: Tank 14930 | -6/Factory | Found Prototype Processor 14930 | -6/Factory | Identified Exp. Targeting Computer 15203 | -6/Factory | Discovered new exit (range 13) 15214 | -6/Factory | Build established: Mutant 15515 | -6/Factory | Fabricated Lgt. Regenerative Plating? 15821 | -6/Factory | Assembled infested ambush trap array 15837 | -6/Factory | Repaired Cld. Pulse Rifle? 15862 | -6/Factory | System corruption reached 10% 15871 | -6/Factory | Destroyed 9 combat bots 15892 | -6/Factory | Lost 3 parts (1p2u) 16176 | -6/Factory | Build established: Skirmisher 16679 | -6/Factory | Lost 6 parts (2n3u1w) 16893 | -6/Factory | Build established: Mutant 16980 | -6/Factory | Entered Lower Caves 17086 | -6/Lower Caves | Learned Factory garrison access intel 17140 | -6/Lower Caves | Attracted the attention of an 0b10 base 17408 | -6/Lower Caves | Learned Extension emergency access door positions 17408 | -6/Lower Caves | Learned location of 1 exit from Research 17408 | -6/Lower Caves | Learned location of Armory (-4) 17858 | -6/Lower Caves | Discovered new exit (range 11) 18169 | -6/Lower Caves | Build established: Tank 18386 | -6/Lower Caves | Entered another Lower Caves area 18566 | -6/Lower Caves | Discovered new exit (range 14) 18657 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 18734 | -6/Lower Caves | Learned Factory trap positions 18788 | -6/Lower Caves | Encountered a Warlord checkpoint 18975 | -6/Lower Caves | Build established: Scavenger-Mutant 19030 | -6/Lower Caves | Spotted B-75 Beast 19933 | -6/Lower Caves | Destroyed 7 combat bots 20286 | -6/Lower Caves | Discovered new exit (range 18) 20428 | -6/Lower Caves | Crushed by falling debris 20459 | -6/Lower Caves | Lost 3 parts (1n2u) 20552 | -6/Lower Caves | Entered Zion 20554 | -6/Zion | System corruption reached 30% 20607 | -6/Zion | System corruption cleaned by Quarantine Array 20633 | -6/Zion | System corruption cleaned by Quarantine Array 20786 | -6/Zion | Discovered new exit (range 14) 21005 | -6/Zion | Build established: Scavenger-Tank 21297 | -6/Zion | Given A8's code to call for help 21571 | -6/Zion | Learned 12 Factory zone layouts 21769 | -6/Zion | Discovered new exit (range 4) 21772 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 22000 | -6/Zion | Build established: Scavenger-Mutant 22000 | -6/Zion | Learned location of Quarantine (-2) 22102 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 22333 | -6/Zion | Found Prototype Device 22333 | -6/Zion | Identified Phasing AFG 22894 | -6/Zion | Rebuked by Imprinter 23268 | -6/Zion | Opened final containment barrier to the Deep Caves 23273 | -6/Zion | Enhanced Grunt warped into view, answering call for help 23277 | -6/Zion | Enhanced Grunt warped into view, answering call for help 23309 | -6/Zion | Entered Deep Caves 23309 | -6/Deep Caves | Accompanied by 2 allies 23311 | -6/Deep Caves | Met 5H-AD0 23632 | -6/Deep Caves | Build established: Scavenger-Tank 23702 | -6/Deep Caves | Z-Facility disabled 23746 | -6/Deep Caves | Attacked by Z-Imprinter 23753 | -6/Deep Caves | Allies destroyed Z-Imprinter 23797 | -6/Deep Caves | Found Prototype Protection 23797 | -6/Deep Caves | Identified Zio. Weapon Casing 25016 | -6/Deep Caves | Spotted as-71709 25029 | -6/Deep Caves | Core integrity fell below 50% 25048 | -6/Deep Caves | Core integrity fell below 20% 25078 | -6/Deep Caves | Lost 3 parts (3u) 25092 | -6/Deep Caves | Discovered new exit (range 9) 25206 | -6/Deep Caves | Found Zio. Weapon Casing 25373 | -6/Deep Caves | Build established: Scavenger-Mutant 25417 | -6/Deep Caves | Found Zio. Weapon Casing 25638 | -6/Deep Caves | Exposed GOLEM chamber 25642 | -6/Deep Caves | Destroyed by as-71709 with Assembled Focal Cannon Last Messages --------------- 25034_ Reflective Plating destroyed. 25044_ Zio. Light Carapace destroyed. 25047_ Zio. Biocell destroyed. 25080_ Dropped Cld. Pulse Rifle. 25084_ Dropped Imp. Focal Shield. 25092_ EXIT=FOUND 25130_ Zio. Laser-S destroyed. 25200_ Carbon-fiber Leg destroyed. 25206_ Acquired Zio. Weapon Casing. 25215_ The unstable cave ceiling collapses. 25389_ Extracted 9 energy. 25392_ Acquired Zio. Light Carapace. 25402_ Acquired 30 matter. 25406_ Acquired 10 matter. 25414_ Acquired Zio. Light Carapace. 25417_ Acquired Zio. Weapon Casing. 25425_ Acquired 20 matter. 25632_ Zio. Light Carapace destroyed. 25632_ Arm. Leg destroyed. 25635_ Zio. Light Carapace destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????""?????????????????????????????????????? | | ????????" ???????????????????????#######??????? | | ?????????" ????????????????????## ##?##### | | ????????""" ???????????????????# ### | | ????????" ????###??????????## ## | | ????????" ?#?# #?????????## ## | | ????????"" # # ####??##### | | ????????" #*;#;#### ;# | | ?????????" !=%!@; ; [ ### | | ????????" !%*; ; ; ##?## | | ??????????" !!; # ### ### !"#??# | | ????????"G ;; #####"# #?## ##?? | | ????????" ; ;###"### #??# ##? | | ????????" ##?####??## #? | | ????????# ] ###?????????## ## | | ????????"" ##????????????## # | | ?????????" ###??????????????## | | ?????????" ??????????????????## | | ?????????" #???????????????????# | | ?????????" #???????????????????## | | ????????? ! l#????????????????????# | | ?????????? ????????????????????# | | ???????????? ????????????????????# | | ????????????? ????????????????????# | | ?????????????? * ????????????????????# | | ????????????????? ?????????????????????? | | ??????????????????????????????????????????# | | ??????????????????????????????????????????## | | ???????????????????????????????????????????## | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 27 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 5 Power Amplification 30 Armor Coverage 950 Resistance: KI 25 Resistance: TH 10 Resistance: EM 25 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 1 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- Lyr. Medium Armor Plating | -8/Storage | Hacked Hcp. Storage Unit | -8/Storage | Hacked Arm. Huge Wheel | -7/Factory | Scanalyzed Hyb. Deuterium Engine | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Magnetic Acceleration Cannon | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Imp. Heavy Treads | -7/Data Miner | Free Robot Schematics ------------------ H-55 Commando | -8/Storage | Hacked O-24 Administrator | -8/Storage | Hacked W-16 Scout | -8/Storage | Hacked G-50 Soldier | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Y-45 Defender | x2 | -7/Factory | Preloaded Lgt. Regenerative Plating | x1 | -6/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed BattleGravmagCloak Manual? 0 Play Time 03:57:35 Cumulative 384.7 hours Start 2023.01.28 @ 16:29:50 End 2023.01.28 @ 21:40:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 304 Rogue 304 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 64 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8750de81-1585-4d49-a5d3-de371f467e93