Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.03.28 @ 17:55:10 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (484) 2420 Value Destroyed (20093) 20093 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (2955) 2955 TOTAL SCORE: 32528 Bonus ------- High Alert Combat Kills 548 Follower Combat Kills 307 Entered Garrisons 800 Used RIF Installer 1000 Met Data Miner 300 Cogmind --------- Core Integrity 972/1150 Matter 21/700 Energy 387/595 System Corruption 0% Temperature Cool (0) Movement Walking (187) Ox1 Location -4/Factory Parts ------- > --- POWER (3) -------- Micro Nuclear Core Enhanced Fission Core Fusion Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Biometal Leg > --- UTILITY (9) ------ Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Large Matter Pod Matter Compressor Experimental Signal Interpreter Improved Target Analyzer > --- WEAPON (4) ------- Advanced KE Penetrator Flak Cannon Heavy Flak Cannon Enhanced Gauss Cannon > --- INVENTORY (25) --- Neutrino Core Micro Fission Core Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg Thunder Leg Gauss Rifle Hypervelocity Coil Gun Railgun Advanced KE Penetrator Advanced KE Penetrator Advanced KE Penetrator Flak Cannon Hardcell Cannon Grenade Launcher Long-range Missile Launcher Remote Datajack Powered Hammer Thunder Hammer Peak State ------------ > --- POWER ------------ Reinforced Fission Core Fusion Reactor Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg Thunder Leg Thunder Leg Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit High-capacity Matter Pod Matter Compressor Improved Trap Scanner Advanced Terrain Scanner > --- WEAPON ----------- Hardcell Cannon Hardcell Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Micro Nuclear Core Neutrino Core Fusion Reactor Fusion Reactor Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg Large Matter Pod Improved Target Analyzer Gauss Rifle Gauss Rifle KE Penetrator KE Penetrator Hypervelocity Coil Gun Railgun Railgun Flak Cannon Flak Cannon Heavy Flak Cannon Enhanced Gauss Cannon Hardcell Cannon Grenade Launcher Long-range Missile Launcher Remote Datajack Powered Hammer [Rating: 110] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility High-capacity Matter Pod Device Advanced Heat Sink Storage High-capacity Matter Pod Processor Advanced Targeting Computer Protection Experimental Power Shielding Weapon Advanced Assault Cannon Energy Gun Autobeam Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Impact Weapon Thunder Hammer Piercing Weapon Spear Build | -11 -10 -10 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Slots Evolved 13 | . 1 . . 6 . . . . . . 2 . 2 . . . 2 Power 2 | . . . . 1 . . . . . . 1 . . . . . . Propulsion 2 | . . . . 2 . . . . . . . . . . . . . Utility 7 | . 1 . . 2 . . . . . . . . 2 . . . 2 Weapon 2 | . . . . 1 . . . . . . 1 . . . . . . Parts Attached 194 | 7 9 2 2 22 2 32 . 1 . 1 34 14 12 11 18 11 16 Power 37 | 1 1 . . 6 1 8 . . . . 7 2 2 2 3 1 3 Engine 16 | 1 1 . . 2 1 1 . . . . 5 2 1 1 . . 1 Core 18 | . . . . 4 . 7 . . . . 2 . 1 1 1 1 1 Reactor 3 | . . . . . . . . . . . . . . . 2 . 1 Propulsion 50 | 2 3 . 2 6 . 7 . . . . 9 1 2 3 6 3 6 Treads . | . . . . . . . . . . . . . . . . . . Leg 50 | 2 3 . 2 6 . 7 . . . . 9 1 2 3 6 3 6 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 47 | 2 4 . . 4 1 6 . . . 1 10 2 4 1 4 6 2 Device 29 | 1 2 . . 1 1 5 . . . 1 6 1 3 1 2 4 1 Storage 9 | 1 1 . . 1 . 1 . . . . 3 . . . 1 1 . Processor 7 | . 1 . . 2 . . . . . . . 1 1 . . 1 1 Hackware . | . . . . . . . . . . . . . . . . . . Protection 2 | . . . . . . . . . . . 1 . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 60 | 2 1 2 . 6 . 11 . 1 . . 8 9 4 5 5 1 5 Energy Gun 2 | 1 . . . 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 21 | 1 . 2 . 4 . 2 . . . . 5 4 . . . 1 2 Ballistic Cannon 31 | . 1 . . 1 . 9 . 1 . . 3 4 4 5 2 . 1 Launcher 2 | . . . . . . . . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . 1 . . 2 . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 1 . . . . . . 3 . . . 3 . 3 Parts Lost 73 | . 2 3 . 2 5 13 . 1 . . 7 10 . 4 8 7 11 Power 19 | . 1 . . . 2 3 . . . . 3 4 . . 2 1 3 Propulsion 18 | . . 2 . . 1 5 . . . . 1 2 . 2 2 2 1 Utility 16 | . 1 . . 1 2 3 . . . . . 1 . 2 2 3 1 Weapon 20 | . . 1 . 1 . 2 . 1 . . 3 3 . . 2 1 6 Highest Loss Streak 10 | . 1 2 . 1 4 1 . 1 . . 2 3 . 3 3 3 10 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Backups 19 | 1 6 11 15 12 14 18 23 24 24 24 24 21 24 24 23 23 22 Power 2 | . . . 1 . . 3 5 5 4 4 4 1 1 2 1 3 2 Propulsion 1 | . 1 2 1 . . . 1 1 1 1 2 2 2 2 1 4 6 Utility 1 | . 1 3 4 1 . . . . 1 1 3 4 2 1 2 1 . Weapon 12 | . 1 5 9 10 13 14 17 17 17 17 13 11 17 17 17 14 12 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 13 | . . 1 . 1 . 2 . . . . 1 . . . 3 . 5 Power 2 | . . . . . . . . . . . 1 . . . 1 . . Propulsion 1 | . . . . . . . . . . . . . . . . . 1 Utility . | . . . . . . . . . . . . . . . . . . Weapon 9 | . . 1 . 1 . 2 . . . . . . . . 2 . 3 Tool/Special 1 | . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 97 | . 99 99 100 90 97 97 92 92 100 100 99 98 99 99 99 96 87 Engine 7 | . 11 12 12 10 . 3 . . 7 7 13 10 5 5 4 . . Core 6 | . . . . 2 14 9 7 7 7 7 4 6 11 11 10 5 9 Leg 24 | . 25 24 25 23 29 26 28 28 28 28 24 24 22 21 21 20 19 Device 13 | . 18 12 12 10 7 12 14 14 14 14 11 7 11 14 17 14 11 Storage 13 | . 12 12 12 10 12 14 14 14 14 14 11 12 11 11 14 21 17 Processor 7 | . 5 12 12 10 12 8 7 7 7 7 6 10 11 11 5 . 5 Ballistic Gun 7 | . 12 15 25 13 12 2 . . . . 12 5 6 . . 4 12 Ballistic Cannon 14 | . 8 8 . . 5 18 21 21 21 21 11 17 15 22 21 15 6 Peak Build Rating 110 | 7 10 14 15 63 63 60 46 46 48 49 76 75 90 101 110 109 109 Average Rating 60 | 5 8 11 14 42 60 50 46 45 48 48 71 65 88 96 100 101 96 On Entrance 52 | . 7 10 14 15 63 59 46 46 46 48 49 75 67 90 99 109 98 Avg Prop Armor Cover (%) 4 | . 8 . 8 . 4 4 . . . . 3 3 8 2 3 . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 183 | 19 30 31 30 55 61 127 110 110 115 115 142 142 140 165 183 182 153 Greatest Support 97 | 20 20 20 23 93 93 77 66 66 66 66 80 71 79 79 89 97 91 Greatest Overweight (x) 4 | . 2 1 2 3 . 3 1 1 1 1 3 3 3 3 4 3 2 Average Overweight (x) 1 | . . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 10 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 8 12 15 15 15 15 21 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 3 10 15 15 15 15 25 24 25 24 25 25 25 25 25 25 25 25 Average Carried 19 | 1 6 11 15 12 14 18 23 24 24 24 24 21 24 24 23 23 22 Final Capacity 25 | 10 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 10 15 15 15 13 23 24 25 24 25 25 23 25 25 24 21 22 Class Distribution -------------------- 31% | Hacker-Gunner 18% | Scientist-Gunner 17% | Scavenger-Gunner 17% | Hacker-Skirmisher 15% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -9/Recycling Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Garrison Scientist-Gunner | -7/Factory Scientist-Gunner | -7/Lower Caves Scientist-Gunner | -7/Lower Caves Scientist-Gunner | -7/Data Miner Scientist-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -5/Garrison Hacker-Gunner | -5/Factory Hacker-Skirmisher | -5/Garrison Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Sub Rec Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Matter Collected 16865 | 192 473 408 30 754 582 2535 186 78 . 156 3379 1069 1067 1008 3038 990 920 Remotely 819 | . . . . 440 379 . . . . . . . . . . . . Salvage Created 16811 | . 883 345 48 1450 395 2844 126 27 . 24 3822 854 943 362 2538 880 1270 Parts 706 | . 45 28 3 61 15 154 3 . . . 154 35 17 8 103 43 37 Haulers Intercepted 17 | . 2 . . 3 . . . . . . 5 . 1 . 5 . 1 Recyclers Shooed 28 | . 2 . 1 2 . . . . . . 8 . 6 . 3 . 6 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 325 | . 14 12 1 23 12 70 5 2 . 3 48 27 10 16 35 29 18 Melee 7 | . . . . . . . . . . . . . 1 . . 6 . Guns 93 | . 11 8 1 20 8 9 . . . . 17 5 1 . . 2 11 Cannons 207 | . 1 4 . 2 4 61 5 2 . 3 31 20 5 16 34 17 2 AOE 7 | . 2 . . . . . . . . . . . . . . . 5 Classes Destroyed 21 | . 7 2 1 4 . 2 1 . . . 1 2 . 1 . . . Worker 35 | . 1 . . 1 . 12 . . . . 3 . 2 . 12 . 4 Builder 30 | . 2 . . 2 . 8 . . . . 4 . . . 10 . 4 Tunneler 2 | . . . . 1 . 1 . . . . . . . . . . . Hauler 17 | . 2 . . 3 . . . . . . 5 . 1 . 5 . 1 Recycler 48 | . 4 . . 5 . 8 . . . . 14 . 5 . 8 . 4 Mechanic 3 | . . . . 1 . . . . . . 2 . . . . . . Operator 3 | . . . . . . 1 . . . . 1 . . . 1 . . Turret 2 | . . 2 . . . . . . . . . . . . . . . Watcher 19 | . 3 . . 4 . 3 . . . . 6 . . . . 1 2 Swarmer 51 | . 2 4 . 6 . 8 2 . . . 6 . . 3 4 12 4 Cutter 6 | . . . . . . . . . . . . 6 . . . . . Grunt 140 | . 12 . . 10 2 40 2 2 . . 17 11 6 5 14 9 10 Brawler 4 | . . . . . . . . . . . 1 . . 1 1 . 1 Duelist 10 | . . . . . . 3 . . . . . . . 5 . 2 . Sentry 41 | . . . 1 2 8 9 1 . . 1 7 7 . . 4 1 . Specialist 1 | . . . . . . . . . . . . . . 1 . . . Hunter 22 | . . . . 3 . 3 . . . 2 6 . 1 1 4 . 2 Programmer 40 | . . . . 2 2 7 . . . . 11 2 3 . 8 5 . Behemoth 2 | . . . . . . . . . . . . 1 . . . . 1 Subdweller 8 | . . 8 . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . 1 . . . . . . . . . . Best Kill Streak 14 | . 7 5 1 10 6 9 5 2 . 3 5 5 6 7 11 10 14 Combat Bots Only 10 | . 3 3 1 8 6 6 5 2 . 3 5 5 5 7 4 10 7 Max Kills in Single Turn 4 | . 2 1 1 2 1 2 1 1 . 1 2 1 2 1 3 2 4 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . 1 Exploded 1 | . 1 . . . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Rec Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Hostile Shots Fired 2322 | . 84 82 . 136 197 395 12 4 . 36 343 352 74 89 177 185 156 Missed 753 | . 27 32 . 47 65 126 4 . . 14 133 116 21 21 51 49 47 Hits 1569 | . 57 50 . 89 132 269 8 4 . 22 210 236 53 68 126 136 109 Melee 15 | . . . . . . 3 . . . . . 5 . 1 . 6 . Projectile 1554 | . 57 50 . 89 132 266 8 4 . 22 210 231 53 67 126 130 109 AOE 4 | . . . . . . . . . . . . 2 . . . . 2 Critical Strikes 51 | . 2 . . 3 1 5 . . . 1 5 4 2 7 7 7 7 Actively Blocked 1 | . . . . . . . . . . . . . 1 . . . . Part Disruptions 2 | . . . . . . 1 . . . . 1 . . . . . . Damage Taken 15561 | . 483 437 . 679 619 2315 72 42 . 190 1793 1805 570 1288 2034 1645 1589 Core 1894 | . 84 142 . 58 82 264 . . . 30 179 163 29 436 121 128 178 Absorbed by Shields 7 | . . . . . . . . . . . . 7 . . . . . Redirected to Shielding 94 | . . . . . . . . . . . . . 53 41 . . . Ignored by Resistances 9102 | . 311 272 . 442 443 1449 44 25 . 118 1122 1152 346 551 916 970 941 Regen/Repaired (Parts) 647 | . . . . 33 . . . . . . 214 . . . 400 . . Core Remaining (%) 46 | 100 . . 9 . . . . . . 38 . 59 . . . 28 . Volleys Fired 811 | . 86 34 2 57 28 158 8 3 . 6 135 60 25 37 91 39 42 Largest 4 | . 2 2 2 3 3 3 3 3 . 3 4 4 4 4 4 4 4 Hottest 220 | . 60 60 55 96 96 120 117 114 . 114 153 154 176 220 220 220 183 Shots Fired 2645 | . 168 68 4 189 83 461 24 9 . 18 525 231 71 143 356 141 154 Gun 903 | . 112 43 4 182 54 71 . . . . 250 64 4 . . 38 81 Cannon 1731 | . 56 25 . 7 29 390 24 9 . 18 275 167 67 143 356 103 62 Launcher 11 | . . . . . . . . . . . . . . . . . 11 Special . | . . . . . . . . . . . . . . . . . . Kinetic 2555 | . 142 68 4 136 83 461 24 9 . 18 525 231 71 143 356 141 143 Thermal 53 | . . . . 53 . . . . . . . . . . . . . Explosive 11 | . . . . . . . . . . . . . . . . . 11 Electromagnetic 26 | . 26 . . . . . . . . . . . . . . . . Robot Hit Streak 68 | . 20 24 7 32 30 58 15 25 . 16 68 31 32 13 25 11 17 Robot Miss Streak 11 | . 1 1 . 11 3 5 3 1 . 3 4 3 4 7 2 3 7 Penetration Max 2 | . . . . . . 2 . . . . 1 . 1 . . 1 1 Secondary Targets 11 | . . 2 . 3 . . . . . . . . . . . 1 5 Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . 1 1 Autonomous 53 | . . . . 53 . . . . . . . . . . . . . Shots Hit Robots 1858 | . 131 57 4 155 55 327 15 7 . 17 377 159 62 79 210 94 109 Core Hits 1233 | . 47 23 2 126 64 212 23 12 . 25 261 71 79 60 97 31 100 Critical Kills 23 | . . 1 . . . 15 . . . . 3 . . . . 1 3 Critical Parts Destroyed 34 | . . . . 2 . 11 . . . . 6 1 3 . . 6 5 Critical Strikes 123 | . 3 1 . 2 1 42 . . . . 20 12 3 5 12 12 10 Destroy 48 | . . 1 . 2 . 26 . . . . 9 . . . . 2 8 Blast 66 | . 3 . . . 1 16 . . . . 11 11 . 5 12 5 2 Smash 9 | . . . . . . . . . . . . 1 3 . . 5 . Melee Attacks 51 | . . . . . . . . . . . . 19 6 . . 26 . Impact 51 | . . . . . . . . . . . . 19 6 . . 26 . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 54967 | . 1702 879 66 2915 1483 10110 506 273 . 381 9612 4231 1917 2601 9215 3987 5089 Guns 14020 | . 828 530 66 2638 1015 1381 . . . . 4355 1030 139 . . 544 1494 Cannons 35360 | . 728 349 . 168 468 8337 422 273 . 381 5018 2544 1468 2601 8810 2313 1480 Explosions 2801 | . 135 . . 61 . 115 . . . . 163 . . . 255 . 2072 Melee 2034 | . . . . . . . . . . . . 623 281 . . 1130 . Ramming 752 | . 11 . . 48 . 277 84 . . . 76 34 29 . 150 . 43 Kinetic 48280 | . 1266 879 66 1996 1483 9718 422 273 . 381 9373 3574 1607 2601 8810 2857 2974 Thermal 1381 | . 135 . . 810 . 115 . . . . 163 . . . 158 . . Explosive 2227 | . . . . 61 . . . . . . . . . . 94 . 2072 Electromagnetic 293 | . 290 . . . . . . . . . . . . . 3 . . Impact 2034 | . . . . . . . . . . . . 623 281 . . 1130 . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . 1 3 4 4 4 4 4 2 3 1 1 6 10 . Average Corruption 2 | . . . . 1 2 2 4 4 4 4 1 2 1 1 2 8 . Corruption Purged 3 | . . . . . . 3 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 287 | . . . . 4 15 71 13 4 5 7 43 21 2 5 50 47 . Message Errors 50 | . . . . . 2 11 4 . 1 2 12 5 . . 4 9 . Matter Fused 88 | . . . . 2 4 19 6 4 . 2 12 7 . 1 15 16 . Heat Flow Errors 26 | . . . . . 2 10 1 . 1 . 2 1 . 1 6 2 . Energy Discharges 32 | . . . . . 3 6 1 . . . 5 . . 1 9 7 . Parts Rejected 6 | . . . . . . 2 . . . . 1 . . . 2 1 . Parts Fused 3 | . . . . . . . . . 1 . 1 . . . 1 . . Data Loss (minor) 33 | . . . . . 1 11 1 . . 1 4 5 1 . 5 4 . Data Loss (major) 16 | . . . . 1 . 5 . . 2 1 2 . . . 3 2 . Misfires 9 | . . . . 1 1 2 . . . . 1 2 1 . . 1 . Alerts 8 | . . . . . . 3 . . . 1 1 1 . . 1 1 . Weapon Failures 16 | . . . . . 2 2 . . . . 2 . . 2 4 4 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1674 | . 15 . . 19 . 236 30 . . . 124 115 124 3 360 550 98 Projectiles 844 | . 15 . . 19 . 218 21 . . . 46 8 1 3 337 173 3 Explosions 177 | . . . . . . . . . . . 78 . . . 5 . 94 Melee 653 | . . . . . . 18 9 . . . . 107 123 . 18 377 1 Knockbacks 340 | . 7 5 . . 1 97 8 3 . . 55 11 28 28 54 25 18 Impact 13 | . . . . . . 2 . . . . 1 . 3 . . 7 . Kinetic 303 | . 7 5 . . 1 87 8 3 . . 53 10 24 25 49 15 16 Secondary 24 | . . . . . . 8 . . . . 1 1 1 3 5 3 2 Self-Inflicted Damage 282 | . 20 . . . . 31 . . . . 81 . . . 82 35 33 Shots 8 | . 1 . . . . 1 . . . . 2 . . . 2 1 1 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 75 | . 2 . . 5 . 26 12 . . . 7 4 3 . 14 . 2 Kicked 75 | . 2 . . 5 . 26 12 . . . 7 4 3 . 14 . 2 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 822 | . 76 . 14 436 430 358 157 . 105 . 455 457 215 822 496 572 30 Average Temperature 110 | . 23 . 10 160 143 99 104 . 57 . 75 99 72 184 131 159 7 Received Heat Transfer 6198 | . 387 174 . 240 327 1146 63 36 . 18 555 1032 126 431 603 621 439 Effects 102 | . . . . 8 10 9 . . . . 7 7 . 21 22 18 . Shutdowns 39 | . . . . 4 3 . . . . . 3 3 . 6 9 11 . Energy Bleed 16 | . . . . 2 . 2 . . . . 1 1 . 3 5 2 . Interference 25 | . . . . 2 . 7 . . . . 2 . . 5 6 3 . Matter Decay 7 | . . . . . 1 . . . . . . 2 . 2 1 1 . Short Circuit 5 | . . . . . 1 . . . . . 1 1 . 1 1 . . Damage (minor) 3 | . . . . . 1 . . . . . . . . 1 . 1 . Damage (major) 5 | . . . . . 4 . . . . . . . . 1 . . . Damage (core) 2 | . . . . . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . 1 . . . . 2 . . . . . 2 3 . 3 4 . Combat Hostiles 10 | . . . . . . . . . . . . 2 3 . 1 4 . Parts Fried 15 | . . . . . . 1 1 . . . . . 4 . 5 4 . Impact Corruptions 34 | . . . . . . 2 1 . . . . 6 4 . 4 16 1 Robots Melted 1 | . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . Parts Melted 4 | . . . . 3 . . . . . . 1 . . . . . . Heat Transferred 3225 | . 100 . . 2825 . 100 . . . . 100 . . . 100 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Maximum Alert Level 3 | . . . . 1 1 2 . . . . . 3 1 1 . 3 1 Low Security (%) 77 | 100 100 . 100 94 34 75 . . . . 100 19 81 46 100 24 . Level 1 13 | . . . . 5 65 13 . . . . . 22 18 53 . 35 100 Level 2 5 | . . . . . . 10 . . . . . 31 . . . 21 . Level 3 3 | . . . . . . . . . . . . 26 . . . 18 . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 831 | . 87 . 35 251 314 513 . . . . 94 764 297 347 138 831 387 Initial 324 | . . . 35 251 75 120 . . . . . 38 297 8 135 . 324 Average 114 | . 7 . 2 60 217 107 . . . . 13 449 96 221 32 389 309 Influence Increases 10520 | . 510 175 44 1003 404 2249 100 50 . 70 1723 826 224 379 1334 901 528 Destroy 0b10 Robot/C 5850 | . 280 120 20 460 280 1420 100 40 . 60 1000 405 150 240 570 435 270 Destroy 0b10 Robot/NC 738 | . 60 . . 85 . 170 . . . . 175 . 32 . 152 4 60 Destroy Leader 1292 | . 80 10 . 114 30 358 . 10 . 10 342 32 42 32 154 24 54 Allied During Kill 12 | . . . . . 9 . . . . . 2 . . . 1 . . Successful Hack 351 | . 30 . 24 41 15 56 . . . . 85 16 . . 60 8 16 Disable Machine 141 | . . . . 16 . 32 . . . . 24 . . 3 45 3 18 Anti-Garrison Action 656 | . . . . . 50 . . . . . . 265 . 76 . 265 . Destroy Structure 837 | . . . . 7 20 93 . . . . 65 48 . 28 340 126 110 Advance Influence 250 | . . . . 250 . . . . . . . . . . . . . Lose Combat Pursuer 393 | . 60 45 . 30 . 120 . . . . 30 60 . . 12 36 . Influence Decreases 10153 | . 510 75 138 869 235 2558 100 50 . 70 1651 134 972 48 1681 70 992 Entered New Map 1552 | . . . 65 5 65 189 . . . . . 34 467 8 212 . 507 Time Decay 7782 | . 495 75 73 844 . 2276 100 50 . 70 1554 . 505 . 1365 . 375 Lost Part 607 | . 15 . . 20 50 93 . . . . 45 100 . 40 64 70 110 Lost Ally 212 | . . . . . 120 . . . . . 52 . . . 40 . . Squads Dispatched 86 | . 3 . . 11 . 27 . . . . 23 . 3 . 13 . 6 Investigation 39 | . 3 . . 6 . 13 . . . . 8 . 1 . 5 . 3 Extermination 26 | . . . . 2 . 7 . . . . 10 . 1 . 6 . . Reinforcement 13 | . . . . 1 . 3 . . . . 5 . . . 1 . 3 Assault . | . . . . . . . . . . . . . . . . . . Garrison 8 | . . . . 2 . 4 . . . . . . 1 . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . 1 . . . 2 . 1 Construction Impeded 6 | . . . . . . 2 . . . . 2 . . . . . 2 Haulers Reinforced 4 | . . . . . . . . . . . 2 . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Rec Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Distress Signals 22 | . 4 . . . . 5 . . . . 4 . 1 . 2 3 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 423 | . 25 19 1 27 13 88 5 2 . 3 68 29 13 18 50 33 29 Peak Tracking Total 9 | . 5 6 1 7 6 6 5 2 . 2 4 6 7 4 5 7 9 Tactical Retreats 24 | . 4 1 . 2 . 8 . . . . 1 4 . . 1 3 . Traps | -11 -10 -10 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Traps Triggered 32 | . 1 . . 2 2 7 . . . . 5 6 . 5 . 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Sub Rec Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Machines Disabled 56 | . . 1 . 4 1 8 . . . . 6 5 . 3 15 7 6 Max in Single Turn 4 | . . 1 . 2 1 4 . . . . 2 1 . 1 3 2 2 Garrison Access 2 | . . . . . . 2 . . . . . . . . . . . Garrison Relay 11 | . . . . . 1 . . . . . . 4 . 2 . 4 . Phase Generator 1 | . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Rec Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Machines Accessed 67 | . 8 . 5 8 2 14 . . 4 . 11 2 2 . 6 2 3 Terminals 40 | . 8 . 5 4 2 7 . . . . 6 2 1 . 2 2 1 Fabricators 6 | . . . . 1 . 2 . . . . 1 . . . 1 . 1 Repair Stations 7 | . . . . 1 . 1 . . . . 3 . . . 2 . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . 1 . 2 . . . . . . . . . . 1 Garrison Access 6 | . . . . 1 . 2 . . . . 1 . 1 . 1 . . Total Hacks 249 | . 44 . 21 26 2 56 . . 29 . 30 4 5 . 18 2 12 Successful 173 | . 28 . 18 15 2 39 . . 29 . 21 2 2 . 12 2 3 Failed 76 | . 16 . 3 11 . 17 . . . . 9 2 3 . 6 . 9 Catastrophic 10 | . 2 . . 2 . 3 . . . . 1 . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 4 | . . . . . . 1 . . 3 . . . . . . . . Terminals 158 | . 44 . 21 16 2 36 . . . . 18 4 4 . 6 2 5 Fabricators 18 | . . . . 3 . 6 . . . . 3 . . . 3 . 3 Repair Stations 22 | . . . . 2 . 4 . . . . 8 . . . 8 . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . . 4 . 8 . . . . . . . . . . 4 Garrison Access 6 | . . . . 1 . 2 . . . . 1 . 1 . 1 . . Terminal Hacks 131 | . 28 . 18 8 2 25 . . 29 . 11 2 1 . 3 2 2 Record 43 | . 8 . 7 2 . 13 . . 11 . 2 . . . . . . Part Schematic 15 | . . . 2 2 . 2 . . 9 . . . . . . . . Robot Schematic 7 | . . . . . . 1 . . 6 . . . . . . . . Robot Analysis 3 | . 1 . 1 . . 1 . . . . . . . . . . . Prototype ID Bank 9 | . 1 . 1 1 . 1 . . 3 . 2 . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . . . . . Branch Access Points 3 | . 1 . . 1 . . . . . . 1 . . . . . . Emergency Access Points 7 | . 1 . 1 . 1 2 . . . . . 1 . . . 1 . Terminal Index 1 | . . . . . . . . . . . 1 . . . . . . Locate Traps 11 | . 4 . . 1 . 1 . . . . 2 . 1 . 1 . 1 Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . Dispatch Records 4 | . 3 . . . . 1 . . . . . . . . . . . Maintenance Status 5 | . 1 . 1 1 . 1 . . . . . . . . 1 . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . . . . Reinforcement Status 2 | . 2 . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . 1 . . . . . . . . . . . Registered Components 2 | . 1 . 1 . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 8 | . 1 . 2 . . 1 . . . . 2 . . . 1 . 1 Garrison Registry 1 | . . . . . . . . . . . . 1 . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 9 | . . . . 1 . 3 . . . . 2 . . . 2 . 1 Load Schematic 7 | . . . . 1 . 3 . . . . 1 . . . 1 . 1 Build 2 | . . . . . . . . . . . 1 . . . 1 . . Repair Station Hacks 16 | . . . . 2 . 1 . . . . 7 . . . 6 . . Scan Component 10 | . . . . 1 . 1 . . . . 4 . . . 4 . . Repair 6 | . . . . 1 . . . . . . 3 . . . 2 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . 3 . 8 . . . . . . . . . . . Retrieve Study 11 | . . . . 3 . 8 . . . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 . 2 . . . . 1 . 1 . 1 . . Unlock Access 4 | . . . . 1 . . . . . . 1 . 1 . 1 . . Seal Access 2 | . . . . . . 2 . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 55 | . 8 . 5 7 1 12 . . . . 9 1 2 . 5 2 3 Full Trace Events 47 | . 8 . 5 6 . 12 . . . . 6 1 1 . 5 . 3 Feedback Events 2 | . . . . 1 . . . . . . . . . . 1 . . Corruption 2 | . . . . 1 . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . 1 . . 6 . . . . . . . . Robots Built 5 | . . . . . . . . . . . 3 . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . . Time 88 | . . . . . . . . . . . 44 . . . 44 . . Total Robot Build Rating 20 | . . . . . . . . . . . 12 . . . 8 . . Part Schematics Acquired 15 | . . . 2 2 . 2 . . 9 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 11 | . . . . 3 . 8 . . . . . . . . . . . Parts Repaired 6 | . . . . 1 . . . . . . 3 . . . 2 . . Time 170 | . . . . 13 . . . . . . 98 . . . 59 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Sub Rec Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Used RIF Installer 2 | . . . . . 1 . . . . . . 1 . . . . . Threat Obfuscator 1 | . . . . . . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 44 | . . . . . 3 . . . . . . 14 . 8 . 19 . Machine Destruction 41 | . . . . . 3 . . . . . . 14 . 8 . 16 . Programmers 3 | . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . 6 . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Rec Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Total Allies 12 | . . . . . 7 . . . . . 3 . . . 2 . . Largest Group 6 | . . . . . 6 1 . . . . 3 . . . 2 . . Highest-Rated Group 120 | . . . . . 120 39 . . . . 60 . . . 64 . . Highest-Rated Ally 39 | . . . . . 39 39 . . . . 20 . . . 32 . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 42 | . . . . . 13 10 . . . . 11 . . . 8 . . Total Damage 1201 | . . . . . 337 147 . . . . 320 . . . 397 . . Kills 10 | . . . . . 2 3 . . . . 2 . . . 3 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Rec Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Active Infowar (turns) 14711 | 41 2381 757 812 1059 . . . . . . 3469 414 757 814 3082 1125 . Optics 2320 | . . . . . . . . . . . . . 688 814 818 . . Sensors 5031 | . 1261 . . . . . . . . . 3469 301 . . . . . Terrain 3355 | . . . . . . . . . . . . . 757 601 896 1101 . Structural 5050 | 41 2381 757 812 1059 . . . . . . . . . . . . . Traps 5834 | . . . . . . . . . . . 1199 113 . 623 3070 829 . Robot Analysis Total 3 | . 1 . 1 . . 1 . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Sub Rec Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Turns Passed 26060 | 66 2381 757 812 1459 597 5250 730 263 173 293 4916 1719 758 814 3082 1479 511 Spaces Moved 11082 | 53 992 340 423 672 368 2577 319 139 96 151 1888 707 338 291 1003 569 156 Core 15 | 15 . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 11067 | 38 992 340 423 672 368 2577 319 139 96 151 1888 707 338 291 1003 569 156 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 108 125 123 181 181 181 181 181 186 185 185 175 172 176 Average Speed 186 | 100 168 190 190 152 125 175 181 181 181 181 189 189 187 227 250 215 186 Slowest Speed 400 | 120 260 190 260 315 130 340 181 181 181 181 327 330 330 300 400 295 246 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . 2 . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . 2 . . Exploration Rate (%) 39 | 4 95 26 50 22 41 41 46 26 70 30 46 70 8 47 22 60 4 Regions Visited 17 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . . . Known Exits Taken 13 | 1 1 1 1 1 . 1 1 1 1 1 1 . 1 . 1 . . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . Scrap Searched 7 | . . . . . . . 2 1 . 4 . . . . . . . Spaces Dug 18 | . . . . . . 3 . . . . 6 . . 4 5 . . Terrain Destroyed 538 | . . . . 6 . 108 1 . . . 84 3 . 13 181 75 67 Melee . | . . . . . . . . . . . . . . . . . . Projectile 231 | . . . . . . 64 1 . . . 35 3 . 13 78 24 13 AOE 307 | . . . . 6 . 44 . . . . 49 . . . 103 51 54 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Rec Fac Gar Fac Low Low Dat Pro Fac Gar Fac Gar Fac Gar Fac Total 14452 | 62 1546 387 428 993 440 2919 444 144 96 157 2887 912 398 357 1330 685 267 Wait 1807 | . 445 . . 213 4 96 . . . . 771 67 1 7 160 11 32 Move 11061 | 52 991 339 422 671 366 2576 318 138 95 150 1887 705 337 289 1002 567 156 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 68 | 3 9 9 . 8 . 11 1 2 . . 2 5 2 3 9 . 4 Fast Attach 79 | 7 1 . . 8 1 10 . . . . 23 4 3 . 10 4 8 Attach 92 | . 4 3 . 9 2 9 . 1 1 . 10 14 2 4 12 10 11 Detach 21 | . . . . . . 2 . . . . 3 5 . . 3 4 4 Swap 111 | . 4 1 2 11 . 19 . . . 1 21 6 13 9 12 6 6 Drop 97 | . 4 1 2 11 1 12 . . . . 28 3 6 8 16 3 2 Fire 811 | . 86 34 2 57 28 158 8 3 . 6 135 60 25 37 91 39 42 Melee 51 | . . . . . . . . . . . . 19 6 . . 26 . Ram . | . . . . . . . . . . . . . . . . . . Kick 75 | . 2 . . 5 . 26 12 . . . 7 4 3 . 14 . 2 Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 35 | . . . . . . . . . . . . 20 . . . 15 . Rewire 144 | . . . . . 38 . 105 . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory (discovered 5 exits: *Fac x2 / Low x2 / Gar) -7/Garrison -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Low x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Garrison -5/Factory (discovered 2 exits: *Upp / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 15) 67 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Evolved 1 slot: Utility x1 316 | -10/Materials | Build established: Hacker-Mutant 564 | -10/Materials | Identified exit to Mines 580 | -10/Materials | Identified exit to Materials 580 | -10/Materials | Discovered exit to Materials (range 16) 983 | -10/Materials | Discovered exit to Materials (range 15) 1256 | -10/Materials | Discovered exit to Materials (range 14) 2434 | -10/Materials | Identified exit to Subcaves 2434 | -10/Materials | Discovered exit to Subcaves (range 8) 2448 | -10/Materials | Entered Subcaves 2449 | -10/Subcaves | Approached by a straggling Scientist 2595 | -10/Subcaves | Identified exit to Materials 2595 | -10/Subcaves | Discovered exit to Materials (range 13) 2602 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2603 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2664 | -10/Subcaves | Core integrity fell below 50% 2884 | -10/Subcaves | Learned location of 2 exits from Materials 2938 | -10/Subcaves | A Subdweller sparked back to life 2938 | -10/Subcaves | A Subdweller sparked back to life 2938 | -10/Subcaves | A Subdweller sparked back to life 2958 | -10/Subcaves | Core integrity fell below 20% 2974 | -10/Subcaves | Found Prototype Processor 3130 | -10/Subcaves | Identified exit to Recycling 3130 | -10/Subcaves | Discovered exit to Recycling (range 12) 3205 | -10/Subcaves | Entered Recycling 3917 | -9/Recycling | Identified exit to Factory 3917 | -9/Recycling | Discovered exit to Factory (range 16) 4017 | -9/Recycling | Entered Factory 4017 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4019 | -7/Factory | Identified Rainbow Chip 4020 | -7/Factory | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 4337 | -7/Factory | Identified exit to Factory 4337 | -7/Factory | Discovered exit to Factory (range 10) 4529 | -7/Factory | Build established: Hacker-Gunner 4905 | -7/Factory | Identified exit to Lower Caves 5299 | -7/Factory | Repaired Lgt. Ion Engine 5331 | -7/Factory | Garrison activated, responded to threat 5379 | -7/Factory | Discovered exit to Factory (range 12) 5384 | -7/Factory | Destroyed 8 combat bots 5474 | -7/Factory | Identified exit to Garrison 5476 | -7/Factory | Entered Garrison 5536 | -7/Garrison | Triggered checkpoint 5566 | -7/Garrison | Triggered checkpoint 5654 | -7/Garrison | Installed Relay Interface Framework 5681 | -7/Garrison | Garrison Relay disabled 5776 | -7/Garrison | Triggered checkpoint 5784 | -7/Garrison | Triggered checkpoint 5904 | -7/Garrison | Lost 5 allies 5958 | -7/Garrison | Lost 4 parts (2p1n1u) 6012 | -7/Garrison | Identified exit to Factory 6012 | -7/Garrison | Discovered exit to Factory (range 14) 6063 | -7/Garrison | Rescued a captive Derelict 6073 | -7/Garrison | Entered Factory 6073 | -7/Factory | Accompanied by 1 ally 7389 | -7/Factory | Discovered exit to Factory (range 16) 7434 | -7/Factory | Discovered exit to Factory (range 16) 7489 | -7/Factory | Garrison activated, responded to threat 8877 | -7/Factory | Build established: Scientist-Gunner 9591 | -7/Factory | Discovered exit to Lower Caves (range 7) 10864 | -7/Factory | Core integrity fell below 50% 11249 | -7/Factory | Discovered exit to Lower Caves (range 16) 11323 | -7/Factory | Entered Lower Caves 11597 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12037 | -7/Lower Caves | Identified exit to Lower Caves 12037 | -7/Lower Caves | Discovered exit to Lower Caves (range 9) 12053 | -7/Lower Caves | Entered another Lower Caves area 12232 | -7/Lower Caves | Encountered a Warlord checkpoint 12291 | -7/Lower Caves | Identified exit to Data Miner 12291 | -7/Lower Caves | Discovered exit to Data Miner (range 15) 12316 | -7/Lower Caves | Entered Data Miner 12317 | -7/Data Miner | Identified exit to Proximity Caves 12317 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 12352 | -7/Data Miner | Met Data Miner 12392 | -7/Data Miner | Learned location of Section 7 (-2) 12392 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12424 | -7/Data Miner | Received God Mode back door access code from Data Miner 12489 | -7/Data Miner | Entered Proximity Caves 12580 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12695 | -6/Proximity Caves | Learned Factory emergency access door positions 12782 | -6/Proximity Caves | Entered Factory 12782 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 13679 | -6/Factory | Build established: Scavenger-Gunner 15691 | -6/Factory | Fabricated B-48 Gladiator (x3) 15769 | -6/Factory | Lost 3 allies 15854 | -6/Factory | Incoming investigation squad redirected 16279 | -6/Factory | Build established: Hacker-Skirmisher 16379 | -6/Factory | Repaired Broken Flexi-carbon Leg 16484 | -6/Factory | Repaired Angular Momentum Engine 17042 | -6/Factory | Repaired Hcp. Matter Pod 17510 | -6/Factory | Build established: Hacker-Gunner 17625 | -6/Factory | Identified exit to Lower Caves 17696 | -6/Factory | Identified exit to Garrison 17698 | -6/Factory | Entered Garrison 17724 | -6/Garrison | Triggered checkpoint 17737 | -6/Garrison | Expanded RIF knowledge: Threat Obfuscation 17825 | -6/Garrison | Garrison Relay disabled 17978 | -6/Garrison | Spotted B-75 Beast 17980 | -6/Garrison | Triggered checkpoint 18030 | -6/Garrison | Destroyed B-75 Beast 18052 | -6/Garrison | Lost 3 parts (1p1u1w) 18105 | -6/Garrison | Triggered checkpoint 18378 | -6/Garrison | Triggered checkpoint 18419 | -6/Garrison | Garrison Relay disabled 18454 | -6/Garrison | Identified exit to Factory 18454 | -6/Garrison | Discovered exit to Factory (range 8) 18668 | -6/Garrison | Build established: Scavenger-Gunner 18738 | -6/Garrison | Triggered checkpoint 18775 | -6/Garrison | Garrison Relay disabled 18814 | -6/Garrison | Discovered exit to Factory (range 14) 18842 | -6/Garrison | Discovered exit to Factory (range 8) 18842 | -6/Garrison | Discovered exit to Factory (range 37) 18842 | -6/Garrison | Discovered exit to Factory (range 66) 18940 | -6/Garrison | Triggered checkpoint 19187 | -6/Garrison | Triggered checkpoint 19295 | -6/Garrison | Garrison Relay disabled 19417 | -6/Garrison | Entered Factory 19417 | -5/Factory | Evolved 2 slots: Utility x2 19758 | -5/Factory | Build established: Hacker-Skirmisher 20115 | -5/Factory | Garrison activated, responded to threat 20173 | -5/Factory | Identified exit to Garrison 20175 | -5/Factory | Entered Garrison 20266 | -5/Garrison | Destroyed 7 combat bots 20354 | -5/Garrison | Garrison Relay disabled 20575 | -5/Garrison | Triggered checkpoint 20589 | -5/Garrison | Garrison Relay disabled 20693 | -5/Garrison | Triggered checkpoint 20700 | -5/Garrison | Triggered checkpoint 20753 | -5/Garrison | Triggered checkpoint 20768 | -5/Garrison | Triggered checkpoint 20808 | -5/Garrison | Lost 3 parts (2n1u) 20952 | -5/Garrison | Identified exit to Factory 20952 | -5/Garrison | Discovered exit to Factory (range 13) 20959 | -5/Garrison | Spotted B-86 Titan 20989 | -5/Garrison | Entered Factory 21074 | -5/Factory | Build established: Hacker-Gunner 21896 | -5/Factory | Incoming investigation squad redirected 22635 | -5/Factory | Identified exit to Upper Caves 22635 | -5/Factory | Discovered exit to Upper Caves (range 15) 22667 | -5/Factory | Core integrity fell below 50% 22813 | -5/Factory | Incoming investigation squad redirected 22827 | -5/Factory | Fabricated Y-54 Guardian (x2) 22941 | -5/Factory | Repaired Rnf. Fission Core 22979 | -5/Factory | Repaired Hardcell Cannon 23171 | -5/Factory | Crushed by falling debris 23202 | -5/Factory | Lost 3 parts (1n2u) 23487 | -5/Factory | Build established: Hacker-Skirmisher 23538 | -5/Factory | Crushed by falling debris 23899 | -5/Factory | Garrison activated, responded to threat 24069 | -5/Factory | Identified exit to Garrison 24071 | -5/Factory | Entered Garrison 24141 | -5/Garrison | Triggered checkpoint 24158 | -5/Garrison | Heavy support dispatched to Factory 24202 | -5/Garrison | Garrison Relay disabled 24429 | -5/Garrison | Phase Generator disabled 24663 | -5/Garrison | Triggered checkpoint 24790 | -5/Garrison | Identified exit to Factory 24790 | -5/Garrison | Discovered exit to Factory (range 14) 24887 | -5/Garrison | Triggered checkpoint 24951 | -5/Garrison | Triggered checkpoint 25082 | -5/Garrison | Garrison Relay disabled 25210 | -5/Garrison | System corruption reached 10% 25241 | -5/Garrison | Destroyed 10 combat bots 25243 | -5/Garrison | Lost 3 parts (1p1n1u) 25293 | -5/Garrison | Triggered checkpoint 25417 | -5/Garrison | Garrison Relay disabled 25429 | -5/Garrison | Triggered checkpoint 25470 | -5/Garrison | Discovered exit to Factory (range 12) 25481 | -5/Garrison | Garrison Relay disabled 25550 | -5/Garrison | Entered Factory 25550 | -4/Factory | Evolved 2 slots: Utility x2 25642 | -4/Factory | Build established: Scavenger-Gunner 25663 | -4/Factory | Incoming investigation squad redirected 25805 | -4/Factory | Spotted B-86 Titan 25845 | -4/Factory | Destroyed B-86 Titan 25884 | -4/Factory | Destroyed 7 combat bots 25884 | -4/Factory | Lost 10 parts (2p1n1u6w) 26055 | -4/Factory | Found Prototype Processor 26055 | -4/Factory | Identified Exp. Signal Interpreter 26061 | -4/Factory | Self-destructed Last Messages --------------- off. 26048_ G-67 Veteran destroyed. 26048_ Destroyed Welding Torch. 26048_ U-05 Engineer knocked back. 26049_ K-01 Serf collects debris. 26050_ K-01 Serf distress signal alerts nearby ally. 26050_ U-05 Engineer builds a Wall. 26051_ K-01 Serf collects debris. 26052_ U-05 Engineer distress signal alerts nearby ally. 26053_ K-01 Serf collects debris. 26055_ Acquired Prototype Processor. 26055_ Identified Exp. Signal Interpreter. 26056_ K-01 Serf collects debris. 26059_ Acquired Prototype Power Core. 26059_ Identified Enh. Fission Core. 26059_ K-01 Serf collects debris. 26059_ R-10 Processor collects Enh. Fission Core. Map ----- +----------------------------------------------------+ | ?????????????????????# #^ # #??? | | ?????????????????????########### # #??? | | ?????^??????????????????????# # ^ # #??? | | ?????????????????????????#### #T ##########??? | | ?????????^?????????????### ## #???????????? | | ???????^??????????????## # # #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# #???????????? | | ??????????????????????# [ #???????????? | | ??????????????????????# # #???????????? | | ???????????""?????????# [ #???????????? | | ???????"""""" #?????# # +???????????? | | ???????"""""" #????#" # #???????????? | | ???????"""""" #???## #u #???????????? | | ??????? ^ #???# #u #???????????? | | ???????^ ###########+###; #?????? | | ??????? "" ! u # ???? | | ?????? Y" % % # #?????????? | | ????? "" ###?????????? | | ????? k ###?????????? | | ????? g ###?????????? | | ??????? #####+###g % # #????????? | | ??????? ## # ## #????????? | | ??????? ## # R ! # #???????? | | ??????? ## # !k ## ##???????? | | ??????? ## + @ % k k # ???????? | | ??????? ## # ""T" %!%%= % # """???????? | | ??????? ## #% """"" Agg! t # """??????? | | ???????#### ############!%#g # "????????? | | ??????????# #??????### # % # "????????? | | ??????????# #????????###### %% # ?????????? | | ??????????# #??????????? # + ??????????? | | ??????????# #??????????? # # ??????????? | | ??????????# ############### "???????????? | | ??????????# ## # #???????????? | | ??????????######### # #???????????? | | ??????????????????# # #???????????? | | ??????????????????# """ """ + #???????????? | | ??????????????????# """ """ # #???????????? | | ??????????????????# """ """ + #???????????? | | ??????????????????# # #???????????? | | ??????????????????# """ """ # #???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 55 Energy Capacity 700 Matter Stores 500 Matter Capacity 900 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 55 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 90 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 6 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Imp. Field Recycling Unit | -9/Recycling | Hacked Titanium Leg | -9/Recycling | Hacked Imp. Lightning Gun | -7/Factory | Hacked Adv. Assault Cannon | -7/Factory | Hacked Disruptor Cannon | -7/Factory | Hacked Imp. Corruption Screen | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked A-15 Conveyor | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ B-48 Gladiator | x3 | -6/Factory Y-54 Guardian | x2 | -5/Factory Repaired ---------- Lgt. Ion Engine | 17% | -7/Factory Flexi-carbon Leg | 17% | -6/Factory | Broken Angular Momentum Engine | 21% | -6/Factory Hcp. Matter Pod | 28% | -6/Factory Rnf. Fission Core | 17% | -5/Factory Hardcell Cannon | 7% | -5/Factory Studied --------- Adv. Assault Cannon | -7/Factory | Hacked Imp. Aluminum Leg | -7/Factory | Hacked Aluminum Leg | -7/Factory | Hacked Carbon-fiber Leg | -7/Factory | Hacked Rnf. Deuterium Engine | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Imp. Titanium Leg | -7/Factory | Hacked Titanium Leg | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Lgt. Nuclear Core | -7/Factory | Hacked Flak Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterPiercelightShotgun Manual? 0 Play Time 02:42:40 Cumulative 2343.6 hours Start 2026.03.24 @ 18:58:14 End 2026.03.28 @ 17:55:10 Sessions 13 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1116 Rogue 62 Adventurer 0 Explorer 1054 Win Type - Total 13 Types 13/0/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 69 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7afb7523-47ca-443b-9d44-24206f769c38