Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 00:15:11 Player: Millea Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (102) 510 Value Destroyed (2625) 2625 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (2138) 2138 TOTAL SCORE: 12073 Bonus ------- High Alert Combat Kills 172 Follower Combat Kills 666 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1000 Matter 237/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter Improved Hacking Suite > --- WEAPON (2) ------- Makeshift Spear > --- INVENTORY (5) ---- Stasis Canceller Transmission Jammer Experimental Utility Shielding Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Triangulator Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Experimental Utility Shielding Advanced Remote Shield Improved Hacking Suite > --- WEAPON ----------- Coil Gun Plasma Sword > --- INVENTORY -------- Enhanced Nuclear Core Transmission Jammer Hardened Medium Armor Plating System Shield Precision Grenade Launcher [Rating: 84] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Cooled VTOL Module Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Cooled VTOL Module Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Experimental Utility Shielding Weapon Plasma Sword Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon CPS Tube Impact Weapon Heavy Mace Slashing Weapon Plasma Sword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Slots Evolved 10 | . . 2 2 2 . . . 2 . . . . 2 . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 2 2 . . . . . . . . . . . . . . . . Utility 6 | . . . . 2 . . . 2 . . . . 2 . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 155 | 6 16 15 15 8 1 44 7 6 . 2 . 4 4 2 13 2 2 2 6 Power 15 | 1 1 1 1 3 . 4 1 . . . . . 1 . 1 . . . 1 Engine 11 | 1 1 1 1 3 . 3 . . . . . . . . . . . . 1 Core 4 | . . . . . . 1 1 . . . . . 1 . 1 . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 45 | 2 5 5 9 . . 15 2 1 . . . . . . 3 . 1 . 2 Treads 4 | 2 . 2 . . . . . . . . . . . . . . . . . Leg 8 | . 5 3 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . 2 . . . . . . . . . . . . . Flight 31 | . . . 9 . . 13 2 1 . . . . . . 3 . 1 . 2 Utility 44 | 1 4 4 1 2 1 11 2 4 . . . . 3 2 8 1 . . . Device 19 | . 2 . . 1 . 2 2 2 . . . . 2 2 6 . . . . Storage 2 | 1 1 . . . . . . . . . . . . . . . . . . Processor 6 | . . . . 1 1 1 . 2 . . . . . . 1 . . . . Hackware 9 | . . . 1 . . 5 . . . . . . 1 . 1 1 . . . Protection 8 | . 1 4 . . . 3 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 51 | 2 6 5 4 3 . 14 2 1 . 2 . 4 . . 1 1 1 2 3 Energy Gun 5 | . . 2 . . . 1 1 . . . . . . . . 1 . . . Energy Cannon 3 | . 2 1 . . . . . . . . . . . . . . . . . Ballistic Gun 10 | 2 4 2 . . . . . 1 . . . . . . 1 . . . . Ballistic Cannon 3 | . . . . . . 3 . . . . . . . . . . . . . Launcher 12 | . . . 2 1 . 4 1 . . 1 . 2 . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . Impact Weapon 4 | . . . 2 2 . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . 6 . . . 1 . 2 . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . 2 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . 6 3 . . . . . . 1 . . . . . Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . . . . . System Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . Parts Lost 46 | . 3 5 6 . 5 6 4 . . . . 1 . . 1 . 1 . 14 Power 5 | . 1 2 1 . . 1 . . . . . . . . . . . . . Propulsion 26 | . . 2 5 . 4 3 3 . . . . 1 . . . . . . 8 Utility 8 | . . . . . 1 . 1 . . . . . . . 1 . . . 5 Weapon 7 | . 2 1 . . . 2 . . . . . . . . . . 1 . 1 Highest Loss Streak 5 | . 3 2 3 . 5 4 3 . . . . 1 . . 1 . 1 . 4 To Critical Strikes 1 | . . 1 . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 91 98 69 84 20 67 97 92 100 100 100 93 90 94 91 90 89 99 30 Engine 2 | . 14 10 2 4 1 2 . . . . . . . . . . . . . Core 3 | . . . . . . . 7 6 6 6 6 6 5 5 4 5 5 5 . Treads 2 | . 10 12 7 . . . . . . . . . . . . . . . . Leg 4 | . 17 31 8 . . . . . . . . . . . . . . . . Flight 23 | . . . 22 46 8 19 45 37 40 40 40 33 29 29 28 29 29 35 5 Device 12 | . 4 1 . 7 2 3 15 21 20 20 20 20 23 23 22 23 23 23 3 Storage 2 | . 14 11 9 7 1 . . . . . . . . . . . . . . Processor 8 | . . . . 7 3 . . 11 13 13 13 13 11 11 13 17 17 17 12 Hackware 4 | . . . 2 7 2 22 . . . . . . 2 5 4 4 5 5 5 Protection 4 | . 3 9 5 . . 2 14 6 6 6 6 6 5 5 2 . . . . Energy Cannon 1 | . 11 6 . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . 15 14 . . . . . 1 6 6 6 6 5 5 4 . . . . Slashing Weapon 3 | . . . . . . 5 7 6 6 5 6 5 5 5 5 5 . . . Naked Turns 46 | . . . . . 31 15 . . . . . . . . . . . . . Heaviest Build 37 | 14 29 37 34 24 24 21 18 20 20 20 20 23 27 27 27 26 26 25 25 Greatest Support 40 | 40 40 40 40 24 24 37 29 30 30 30 30 30 27 27 27 27 31 31 31 Greatest Overweight (x) 3 | . 1 1 3 . 1 1 . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 7 | 6 8 15 15 15 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 6 8 15 15 14 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 6 | 3 7 13 14 12 7 4 4 4 5 5 5 5 4 4 4 4 4 5 4 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 8 15 13 14 5 4 5 5 5 5 5 5 4 5 5 5 5 5 4 Class Distribution -------------------- 29% | Scout 24% | Mutant 17% | Ninja 5% | Scavenger-Mutant 4% | Hacker-Mutant 4% | Scavenger-Sprinter 4% | Hacker-Sprinter 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Mutant | -7/Waste Hacker-Mutant | -7/Factory Commander-Sprinter | -7/Storage Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Infiltrator-Ninja | -5/Factory Infiltrator-Ninja | -5/Waste Ninja | -5/Factory Ninja | -5/Upper Caves Scout | -5/Upper Caves Ninja | -5/Warlord Mutant | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Matter Collected 2424 | 255 159 475 99 74 . 427 377 50 20 33 . 7 146 . 121 123 20 . 38 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 3323 | . 310 1014 212 137 . 433 403 41 . . . 70 334 . 253 . . . 116 Parts 200 | . 16 66 16 7 . 30 17 4 . . . 11 13 . 8 . . . 12 Haulers Intercepted 8 | . . . . . . . 3 . . . . . 3 . 2 . . . . Recyclers Shooed 3 | . . 3 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . 3 . . 4 . . . 1 2 . 6 Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Combat Hostiles Destroyed 72 | . 6 20 10 3 . 10 4 . . . . 8 . . . . . . 11 Melee 11 | . 1 . . . . 4 4 . . . . 1 . . . . . . 1 Guns 22 | . 3 15 4 . . . . . . . . . . . . . . . . Cannons 9 | . 2 5 . . . 2 . . . . . . . . . . . . . AOE 30 | . . . 6 3 . 4 . . . . . 7 . . . . . . 10 Classes Destroyed 14 | . 3 4 1 1 . 3 1 . . . . . . . . . . . 1 Worker 5 | . . . 1 1 . 2 . 1 . . . . . . . . . . . Tunneler 2 | . . . . 1 . 1 . . . . . . . . . . . . . Hauler 8 | . . . . . . . 3 . . . . . 3 . 2 . . . . Recycler 5 | . 1 3 . . . 1 . . . . . . . . . . . . . Mechanic 2 | . 1 . . 1 . . . . . . . . . . . . . . . Operator 4 | . . 2 . . . . 1 1 . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . 1 Watcher 4 | . . 2 . . . . . . . . . . 1 . 1 . . . . Swarmer 33 | . . 6 6 3 . . . . . . . 8 . . . . . . 10 Cutter 5 | . . . . . . 5 . . . . . . . . . . . . . Grunt 20 | . 6 8 3 . . 2 1 . . . . . . . . . . . . Sentry 9 | . . 6 1 . . . 2 . . . . . . . . . . . . Hunter 2 | . . . . . . 1 1 . . . . . . . . . . . . Programmer 2 | . . . . . . 2 . . . . . . . . . . . . . Best Kill Streak 10 | . 6 4 3 3 . 5 5 2 . . . 4 4 . 2 . . . 10 Combat Bots Only 10 | . 6 4 3 3 . 5 2 . . . . 4 . . . . . . 10 Max Kills in Single Turn 3 | . 1 2 3 1 . 2 1 1 . . . 3 1 . 1 . . . 3 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 1 . 2 . . . . . 3 . . . . . . 3 Melee 1 | . 1 . . . . 1 1 . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Hostile Shots Fired 592 | . 81 114 59 9 5 122 46 . . 4 . 16 3 . 8 1 12 . 112 Missed 231 | . 12 40 24 5 . 61 23 . . 1 . 9 2 . 6 . 5 . 43 Damage Taken 5825 | . 746 978 616 62 215 1029 361 . . 80 . 106 . . 77 20 139 . 1396 Core 1886 | . 96 64 107 16 205 311 33 . . 18 . 29 . . 52 . 22 . 933 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 97 | . . . . . . 63 12 . . 9 . 13 . . . . . . . Regen/Repaired (Parts) 224 | . . 82 . . . 50 . . . . . . . . 92 . . . . Core Remaining (%) 73 | 100 61 84 80 . . . 19 . . . . 94 . . . . . . . Volleys Fired 168 | . 33 73 25 4 . 17 . . . 1 . 6 . . 1 . 1 . 7 Largest 2 | . 2 2 2 1 . 2 . . . 1 . 1 . . 1 . 1 . 1 Hottest 126 | . 80 126 126 30 . 96 . . . 36 . 36 . . 30 . . . 36 Shots Fired 279 | . 56 144 35 4 . 21 . . . 1 . 6 . . 2 1 2 . 7 Gun 179 | . 33 106 32 . . 4 . . . . . . . . 2 1 1 . . Cannon 74 | . 23 38 . . . 13 . . . . . . . . . . . . . Launcher 25 | . . . 3 4 . 4 . . . 1 . 6 . . . . . . 7 Special 1 | . . . . . . . . . . . . . . . . . 1 . . Kinetic 144 | . 33 96 . . . 13 . . . . . . . . 2 . . . . Thermal 103 | . 23 48 32 . . . . . . . . . . . . . . . . Explosive 25 | . . . 3 4 . 4 . . . 1 . 6 . . . . . . 7 Electromagnetic 6 | . . . . . . 4 . . . . . . . . . 1 1 . . Robot Hit Streak 25 | . 14 10 22 23 . 25 . . . . . 5 . . 6 . 1 . 2 Robot Miss Streak 3 | . 2 3 1 . . 1 . . . . . . . . 1 . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 4 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 255 | . 44 96 30 4 . 24 29 2 . . . 5 5 . 9 . 3 . 4 Core Hits 123 | . 9 38 17 5 . 19 5 1 . . . 9 3 . 2 . . . 15 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . . Critical Strikes 12 | . 1 . . . . 4 4 . . . . . . . 2 . . . 1 Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . Blast 2 | . . . . . . 2 . . . . . . . . . . . . . Sever 8 | . . . . . . 2 4 . . . . . . . 2 . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 121 | . . . 7 5 . 17 40 3 1 5 . 1 8 . 16 5 4 . 9 Impact 12 | . . . 7 5 . . . . . . . . . . . . . . . Slashing 100 | . . . . . . 17 40 3 1 5 . 1 8 . 16 5 4 . . Piercing 9 | . . . . . . . . . . . . . . . . . . . 9 Sneak Attacks 21 | . . . . 2 . 4 7 1 . . . 1 3 . 2 . . . 1 Combat Hostiles 2 | . . . . . . . . . . . . 1 . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 9836 | . 696 1560 890 598 . 1374 1722 141 . . . 883 375 . 593 . 103 . 901 Guns 1983 | . 344 1083 480 . . 55 . . . . . . . . 21 . . . . Cannons 1033 | . 341 471 . . . 221 . . . . . . . . . . . . . Explosions 2695 | . . . 410 319 . 312 . . . . . 811 . . . . . . 843 Melee 4108 | . . . . 279 . 786 1722 141 . . . 72 375 . 572 . 103 . 58 Ramming 17 | . 11 6 . . . . . . . . . . . . . . . . . Kinetic 1506 | . 344 920 . . . 221 . . . . . . . . 21 . . . . Thermal 1455 | . 341 634 480 . . . . . . . . . . . . . . . . Explosive 2619 | . . . 410 319 . 236 . . . . . 811 . . . . . . 843 Electromagnetic 131 | . . . . . . 131 . . . . . . . . . . . . . Impact 279 | . . . . 279 . . . . . . . . . . . . . . . Slashing 3771 | . . . . . . 786 1722 141 . . . 72 375 . 572 . 103 . . Piercing 58 | . . . . . . . . . . . . . . . . . . . 58 Highest Corruption 10 | . . . . . 8 10 10 . . . . . . 8 8 8 9 9 . Average Corruption 8 | . . . . . 8 8 10 . . . . . . 8 8 8 8 9 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked 13 | . . . . . . 13 . . . . . . . . . . . . . Effects 98 | . . . . . 2 35 15 . . . . . . 1 23 18 4 . . Message Errors 30 | . . . . . . 10 5 . . . . . . . 8 7 . . . Matter Fused 22 | . . . . . . 9 3 . . . . . . . 7 3 . . . Heat Flow Errors 10 | . . . . . 1 2 1 . . . . . . . 2 2 2 . . Energy Discharges 15 | . . . . . 1 4 3 . . . . . . 1 2 3 1 . . Parts Rejected 1 | . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 11 | . . . . . . 5 2 . . . . . . . 3 1 . . . Data Loss (major) 2 | . . . . . . 1 . . . . . . . . . 1 . . . Misfires 3 | . . . . . . . . . . . . . . . 1 1 1 . . Alerts 1 | . . . . . . 1 . . . . . . . . . . . . . Misdirections 1 | . . . . . . . 1 . . . . . . . . . . . . Weapon Failures 2 | . . . . . . 2 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 820 | . . 6 15 141 . 160 166 60 . . . 37 64 . 58 . 1 . 112 Projectiles 24 | . . 6 . . . 18 . . . . . . . . . . . . . Explosions 78 | . . . 15 . . . . . . . . 37 . . . . . . 26 Melee 718 | . . . . 141 . 142 166 60 . . . . 64 . 58 . 1 . 86 Knockbacks 2 | . . . . 1 . 1 . . . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . 1 . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 138 | . . . 61 . . 47 . . . . . . . . . . . . 30 Shots 5 | . . . 2 . . 2 . . . . . . . . . . . . 1 Rammed 6 | . 5 . 1 . . . . . . . . . . . . . . . . Targets Rammed 8 | . 6 1 1 . . . . . . . . . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 300 | . 214 300 141 25 72 241 219 81 139 162 89 110 . . 174 182 239 206 45 Average Temperature 55 | . 105 55 41 6 13 66 70 32 43 41 47 47 . . 60 53 116 76 18 Received Heat Transfer 1736 | . 420 210 225 . . 246 234 . . 52 . . . . . 9 . . 340 Effects 2 | . 2 . . . . . . . . . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . 5 . . . . . . . . . . . . . . . Impact Corruptions 5 | . . . . 5 . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 2 2 . . . . . . . . . . . . . . . . . Heat Transferred 3034 | . 703 1295 1036 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Peak Influence 1052 | . 148 423 515 332 131 583 1052 476 . . . . 201 100 131 . . . . Initial 476 | . . . 178 172 116 46 265 476 . . . . 132 70 70 . . . . Average 240 | . 89 252 317 235 90 261 700 262 . . . . 159 87 95 . . . . Maximum Alert Level 3 | . . 2 2 1 . 2 3 2 . . . . 1 . . . . . . Low Security (%) 50 | 100 100 34 8 52 100 36 . 9 . . . . 86 100 100 . . . . Level 1 39 | . . 62 73 47 . 51 22 87 . . . . 13 . . . . . . Level 2 6 | . . 2 18 . . 12 13 3 . . . . . . . . . . . Level 3 4 | . . . . . . . 64 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . 2 4 2 2 . 7 6 1 . . . . 2 . 3 . . . . Investigation 15 | . 1 2 1 2 . 3 1 1 . . . . 2 . 2 . . . . Extermination 1 | . . . . . . 1 . . . . . . . . . . . . . Reinforcement 13 | . 1 2 1 . . 3 5 . . . . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . 3 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Distress Signals 10 | . 1 2 1 . . 1 5 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 206 | . 13 30 22 10 6 35 27 5 . 2 . 9 4 2 7 3 7 . 24 Peak Tracking Total 17 | . 8 5 7 5 6 9 6 3 . 3 . 5 2 2 7 4 6 . 17 Tactical Retreats 33 | . . 2 1 1 . 10 2 1 . 2 . 2 . . 2 2 1 . 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Traps Triggered 14 | . 3 1 1 1 . 2 . . . . . . 1 . 5 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . 4 . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . 2 . . . . . . . . . . . 2 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Machines Disabled 11 | . . 1 . 1 . 4 2 1 . 1 . . . . 1 . . . . Max in Single Turn 4 | . . 1 . 1 . 4 1 1 . 1 . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Machines Accessed 60 | . 2 5 5 3 . 17 5 4 1 . 4 . 3 . 7 1 . 3 . Terminals 32 | . 2 4 3 3 . 7 5 3 . . . . 2 . 3 . . . . Fabricators 5 | . . . . . . 4 . 1 . . . . . . . . . . . Repair Stations 4 | . . 1 . . . 1 . . . . . . . . 2 . . . . Recycling Units 4 | . . . . . . 2 . . . . . . . . 2 . . . . Scanalyzers 5 | . . . 2 . . 2 . . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . Total Hacks 217 | . 6 20 23 10 . 75 7 10 1 . 30 . 12 . 18 1 . 4 . Successful 129 | . 4 9 16 3 . 42 2 4 1 . 30 . 6 . 7 1 . 4 . Failed 87 | . 2 11 6 7 . 33 5 6 . . . . 6 . 11 . . . . Catastrophic 16 | . . . 1 . . 7 3 1 . . . . 1 . 3 . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . Manual 74 | . 5 14 6 4 . 29 2 1 . . . . 7 . 6 . . . . Terminals 101 | . 6 17 11 10 . 29 7 8 . . . . 7 . 6 . . . . Fabricators 14 | . . . . . . 12 . 2 . . . . . . . . . . . Repair Stations 12 | . . 3 . . . 2 . . . . . . . . 7 . . . . Recycling Units 16 | . . . . . . 11 . . . . . . . . 5 . . . . Scanalyzers 35 | . . . 12 . . 18 . . . . . . 5 . . . . . . Garrison Access 3 | . . . . . . 3 . . . . . . . . . . . . . Terminal Hacks 63 | . 4 5 4 1 . 5 2 4 1 . 30 . 1 . 1 1 . 4 . Record 13 | . . . . . . . . . . . 11 . . . . . . 2 . Part Schematic 14 | . . 1 . . . 2 . . . . 10 . 1 . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . Robot Analysis 7 | . 3 2 1 . . 1 . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . . . . . 1 . . . 3 . . . . . . . . Open Door 5 | . . . . . . . 1 . 1 . . . . . . 1 . 2 . Level Access Points 2 | . . . 1 . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . 1 . . . . . . . . . . . . . Terminal Index 2 | . . . . 1 . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . Unreport Threat 3 | . . . . . . 1 . 2 . . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . 8 . . . . . . . . . . . . . Load Schematic 4 | . . . . . . 4 . . . . . . . . . . . . . Build 4 | . . . . . . 4 . . . . . . . . . . . . . Repair Station Hacks 8 | . . 2 . . . 2 . . . . . . . . 4 . . . . Scan Component 4 | . . 1 . . . 1 . . . . . . . . 2 . . . . Repair 4 | . . 1 . . . 1 . . . . . . . . 2 . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . . . . Scanalyzer 28 | . . . 11 . . 13 . . . . . . 4 . . . . . . Insert Component 14 | . . . 6 . . 6 . . . . . . 2 . . . . . . Analyze 14 | . . . 5 . . 7 . . . . . . 2 . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 19 | . . 2 1 2 . 11 . . . . . . 1 . 2 . . . . Terminals 11 | . . 2 1 2 . 5 . . . . . . 1 . . . . . . Assimilate 2 | . . . . 1 . 1 . . . . . . . . . . . . . Botnet 9 | . . 2 1 1 . 4 . . . . . . 1 . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . Recompile 1 | . . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . 5 . . . . . . . . 2 . . . . Reject 3 | . . . . . . 2 . . . . . . . . 1 . . . . Recyclers 1 | . . . . . . 1 . . . . . . . . . . . . . Mask 3 | . . . . . . 2 . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 2 4 5 3 . 13 3 4 . . . . 3 . 6 . . . . Full Trace Events 13 | . . 2 1 2 . 2 1 1 . . . . 2 . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . 1 5 . . 7 . . . . 10 . 2 . . . . . . Parts Built 4 | . . . . . . 4 . . . . . . . . . . . . . Authchips 1 | . . . . . . 1 . . . . . . . . . . . . . Time 278 | . . . . . . 278 . . . . . . . . . . . . . Total Part Build Rating 15 | . . . . . . 15 . . . . . . . . . . . . . Parts Repaired 4 | . . 1 . . . 1 . . . . . . . . 2 . . . . Time 246 | . . 26 . . . 88 . . . . . . . . 132 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . . . . . . . . . Parts Scanalyzed 13 | . . . 5 . . 6 . . . . . . 2 . . . . . . Part Schematics Acquired 11 | . . . 5 . . 5 . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 1 . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Total Allies 16 | . . . . 1 1 1 10 1 . 2 . . . . . . . . . Largest Group 10 | . . . . 1 2 1 10 1 . 2 . . . . . . . . . Highest-Rated Group 173 | . . . . 10 41 26 173 32 . 45 . . . . . . . . . Highest-Rated Ally 32 | . . . . 10 31 26 29 32 . 25 . . . . . . . . . Total Orders 4 | . . . . . . 4 . . . . . . . . . . . . . STAY 2 | . . . . . . 2 . . . . . . . . . . . . . FOLLOW 2 | . . . . . . 2 . . . . . . . . . . . . . Ally Attacks 135 | . . . . . . . 125 3 . 7 . . . . . . . . . Total Damage 2215 | . . . . . . . 1820 123 . 272 . . . . . . . . . Kills 19 | . . . . . . . 18 1 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Robot Analysis Total 7 | . 3 2 1 . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . . 1 . 1 . . . 1 1 . 1 Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Turns Passed 9090 | 112 420 1081 437 199 60 1045 331 164 734 1347 18 288 112 27 765 650 123 186 991 Spaces Moved 10228 | 58 202 492 319 282 119 1942 598 374 653 954 84 385 283 91 1025 841 365 718 443 Core 127 | 2 . . . . 62 28 . . . . . . . . . . . . 35 Treads 423 | 56 44 238 85 . . . . . . . . . . . . . . . . Legs 418 | . 158 254 6 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 9260 | . . . 228 282 57 1914 598 374 653 954 84 385 283 91 1025 841 365 718 408 Fastest Speed 20 | 50 120 120 24 24 24 23 20 21 21 21 21 21 25 25 25 25 21 21 20 Average Speed 35 | 156 140 150 65 24 40 33 20 22 21 21 21 23 25 25 25 25 24 21 27 Slowest Speed 330 | 160 190 240 330 24 114 104 24 24 21 28 21 25 25 25 28 25 25 21 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 49 | . . . 5 1 4 20 4 1 . . . . 1 . 8 . 2 2 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 42 55 41 10 93 35 69 13 78 73 69 55 11 80 26 83 64 85 79 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . . . . 1 1 . . . . 1 . . . Known Exits Taken 11 | . . . 1 . . . 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . . . . . . . . . . . Scrap Searched 15 | . . . . . . . . . 3 6 . . . . . 2 1 . 3 Spaces Dug 107 | . . . 20 22 . 20 4 . 1 17 . . 1 . 4 5 . . 13 Terrain Destroyed 234 | . . . 36 36 . 36 4 . 1 17 . 45 1 . 4 5 . . 49 Melee 35 | . . . 6 1 . 2 4 . 1 4 . . 1 . 4 5 . . 7 Projectile 4 | . . . . . . 4 . . . . . . . . . . . . . AOE 195 | . . . 30 35 . 30 . . . 13 . 45 . . . . . . 42 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Total 15126 | 77 278 697 495 400 127 2265 740 448 1247 2089 83 571 312 94 1496 1271 389 750 1297 Wait 4247 | 8 6 69 116 97 9 220 89 61 594 1089 . 176 14 . 403 422 13 31 830 Move 10122 | 57 201 491 309 280 113 1902 590 371 652 953 83 384 281 90 1009 840 361 714 441 Hop 40 | . . . 4 1 1 19 3 1 . . . . 1 . 7 . 1 1 1 Pick Up 92 | 6 9 27 8 1 1 20 4 3 . . . . 2 1 5 1 3 . 1 Fast Attach 71 | 6 6 6 2 1 1 25 5 2 . . . . . 1 11 1 1 2 1 Attach 51 | . 4 4 12 5 . 14 2 2 . . . . 3 . 1 . 1 . 3 Detach 18 | . 1 . 6 4 . 4 1 . . . . . . . . . 1 . 1 Swap 33 | . 6 5 1 2 . 5 . 2 . 2 . 4 1 1 1 1 . . 2 Drop 80 | . 6 21 4 . 2 22 6 2 . . . . 2 1 6 1 3 2 2 Fire 168 | . 33 73 25 4 . 17 . . . 1 . 6 . . 1 . 1 . 7 Melee 120 | . . . 7 5 . 17 40 3 1 5 . 1 8 . 16 5 4 . 8 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . . . . . . . . Crush 7 | . 6 . 1 . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . . . . . . . 36 . . . . Rewire 40 | . . . . . . . . 1 . 39 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 6 exits: Fac x4 / *Upp / [Ext]) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Lost 3 parts (1p2w) 302 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 15) 533 | -10/Materials | Entered another Materials area 533 | -9/Materials | Evolved 2 slots: Propulsion x2 718 | -9/Materials | Repaired Beam Cannon 837 | -9/Materials | Discovered new exit (range 6) 950 | -9/Materials | Discovered new exit (range 8) 1133 | -9/Materials | Discovered new exit (range 8) 1455 | -9/Materials | Build established: Scavenger-Mutant 1518 | -9/Materials | Discovered new exit (range 14) 1614 | -9/Materials | Entered another Materials area 1614 | -8/Materials | Evolved 2 slots: Propulsion x2 1849 | -8/Materials | Lost 3 parts (3n) 1857 | -8/Materials | Build established: Mutant 1938 | -8/Materials | Central database locked down 1942 | -8/Materials | Identified exit to Factory 2051 | -8/Materials | Entered Factory 2051 | -7/Factory | Evolved 2 slots: Utility x2 2250 | -7/Factory | Sucked down chute 2250 | -7/Factory | Entered Waste 2251 | -7/Waste | Met a frightened Derelict 2258 | -7/Waste | Spotted C-40 Crusher 2259 | -7/Waste | Spotted C-40 Crusher 2260 | -7/Waste | Spotted C-40 Crusher 2263 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2265 | -7/Waste | 1 allies followed down the chute 2265 | -7/Waste | EMP discharged 2265 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2273 | -7/Waste | Spotted C-40 Crusher 2274 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2279 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2288 | -7/Waste | Spotted C-40 Crusher 2288 | -7/Waste | Spotted C-40 Crusher 2305 | -7/Waste | Discovered new exit (range 10) 2310 | -7/Waste | Lost 5 parts (4n1u) 2310 | -7/Waste | Entered Factory 2578 | -7/Factory | Fabricated Imp. VTOL Module (x1) 2619 | -7/Factory | Build established: Hacker-Mutant 2667 | -7/Factory | Fabricated Imp. VTOL Module? 2716 | -7/Factory | Repaired Broken Cld. VTOL Module? 2716 | -7/Factory | Core integrity fell below 50% 2758 | -7/Factory | Lost 4 parts (2n2w) 3024 | -7/Factory | Build established: Hacker-Sprinter 3068 | -7/Factory | Cargo convoy interrupted 3082 | -7/Factory | Fabricated Triangulator (x1) 3254 | -7/Factory | Fabricated Cld. VTOL Module? 3264 | -7/Factory | Discovered new exit (range 13) 3277 | -7/Factory | Identified exit to Factory 3311 | -7/Factory | System corruption reached 10% 3348 | -7/Factory | Discovered new exit (range 5) 3355 | -7/Factory | Entered Storage 3419 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3511 | -7/Storage | Lost 3 allies 3609 | -7/Storage | Lost 3 allies 3661 | -7/Storage | Core integrity fell below 20% 3677 | -7/Storage | Lost 3 allies 3684 | -7/Storage | Discovered exit to Factory (range 6) 3686 | -7/Storage | Entered Factory 3686 | -6/Factory | Evolved 2 slots: Utility x2 3695 | -6/Factory | Lost 3 parts (2n1u) 3823 | -6/Factory | Discovered new exit (range 14) 3850 | -6/Factory | Identified exit to Lower Caves 3850 | -6/Factory | Entered Lower Caves 3990 | -6/Lower Caves | Discovered new exit (range 15) 4011 | -6/Lower Caves | Build established: Scout 4150 | -6/Lower Caves | Identified exit to Lower Caves 4584 | -6/Lower Caves | Entered another Lower Caves area 5104 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 5584 | -6/Lower Caves | Discovered new exit (range 15) 5587 | -6/Lower Caves | Encountered a Warlord checkpoint 5931 | -6/Lower Caves | Identified exit to Data Miner 5931 | -6/Lower Caves | Entered Data Miner 5931 | -6/Data Miner | Discovered new exit (range 6) 5935 | -6/Data Miner | Met Data Miner 5939 | -6/Data Miner | Learned location of Section 7 (-2) 5939 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5943 | -6/Data Miner | Received God Mode back door access code from Data Miner 5949 | -6/Data Miner | Identified exit to Proximity Caves 5949 | -6/Data Miner | Entered Proximity Caves 6003 | -5/Proximity Caves | Learned Factory terminal intel 6194 | -5/Proximity Caves | Spotted B-75 Beast 6220 | -5/Proximity Caves | Discovered new exit (range 7) 6222 | -5/Proximity Caves | Identified exit to Factory 6237 | -5/Proximity Caves | Entered Factory 6237 | -5/Factory | Evolved 2 slots: Utility x2 6238 | -5/Factory | Loaded intel: 28 terminal locations 6347 | -5/Factory | Spotted B-75 Beast 6349 | -5/Factory | Manually triggered Chute Trap 6349 | -5/Factory | Sucked down chute 6349 | -5/Factory | Entered Waste 6351 | -5/Waste | Spotted C-40 Crusher 6355 | -5/Waste | Spotted C-40 Crusher 6355 | -5/Waste | Spotted C-40 Crusher 6358 | -5/Waste | Spotted C-40 Crusher 6359 | -5/Waste | Spotted C-40 Crusher 6359 | -5/Waste | Spotted C-40 Crusher 6364 | -5/Waste | EMP discharged 6367 | -5/Waste | Discovered new exit (range 13) 6375 | -5/Waste | Identified exit to Factory 6376 | -5/Waste | Entered Factory 6568 | -5/Factory | Discovered new exit (range 14) 6684 | -5/Factory | Repaired Cld. VTOL Module 6747 | -5/Factory | Repaired Imp. Cloaking Device? 6870 | -5/Factory | Identified exit to Factory 6871 | -5/Factory | Spotted B-75 Beast 7137 | -5/Factory | Discovered new exit (range 10) 7139 | -5/Factory | Identified exit to Upper Caves 7141 | -5/Factory | Entered Upper Caves 7472 | -5/Upper Caves | Build established: Ninja 7625 | -5/Upper Caves | Discovered new exit (range 5) 7626 | -5/Upper Caves | Identified exit to Upper Caves 7691 | -5/Upper Caves | Learned location of Armory (-3) 7791 | -5/Upper Caves | Entered another Upper Caves area 7826 | -5/Upper Caves | Learned Factory security intel 7875 | -5/Upper Caves | Discovered new exit (range 10) 7878 | -5/Upper Caves | Identified exit to Warlord 7881 | -5/Upper Caves | Encountered a Warlord checkpoint 7914 | -5/Upper Caves | Entered Warlord 7922 | -5/Warlord | System corruption cleaned by Quarantine Array 8020 | -5/Warlord | Visited the Vortex Lab 8024 | -5/Warlord | Warlord's base attacked by MAIN.C 8038 | -5/Warlord | Met Warlord 8091 | -5/Warlord | Opened side exit 8098 | -5/Warlord | Discovered new exit (range 14) 8100 | -5/Warlord | Identified exit to Proximity Caves 8100 | -5/Warlord | Entered Proximity Caves 8142 | -4/Proximity Caves | Learned 4 Research zone layouts 8145 | -4/Proximity Caves | Destroyed 10 combat bots 8145 | -4/Proximity Caves | Spotted B-86 Titan 8160 | -4/Proximity Caves | Lost 3 parts (2n1u) 8206 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8252 | -4/Proximity Caves | Lost 4 parts (3n1u) 8336 | -4/Proximity Caves | Core integrity fell below 50% 8345 | -4/Proximity Caves | Lost 4 parts (3n1u) 8368 | -4/Proximity Caves | Core integrity fell below 20% 8392 | -4/Proximity Caves | Lost 3 parts (2u1w) 8648 | -4/Proximity Caves | Build established: Mutant 9091 | -4/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 08361_ Adv. Terrain Scan Processor destroyed. 08364_ The unstable cave ceiling collapses. 08364_ G-73 Enforcer crushed by falling debris. 08366_ The unstable cave ceiling collapses. 08366_ G-73 Enforcer crushed by falling debris. 08366_ G-73 Enforcer system corrupted by crushing effect. 08367_ The unstable cave ceiling collapses. 08367_ G-73 Enforcer crushed by falling debris. 08371_ The unstable cave ceiling collapses. 08371_ G-73 Enforcer crushed by falling debris. 08374_ The unstable cave ceiling collapses. 08374_ G-73 Enforcer crushed by falling debris. 08374_ G-73 Enforcer system corrupted by crushing effect. 08375_ G-73 Enforcer system terminally corrupted. 08376_ Critical hit (Burn: +37). 08381_ The unstable cave ceiling collapses. 08381_ G-67 Veteran crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#####????????#########???????????????? | | ???????????## ##??????## ###?????????????? | | ####?????### #?????## ##????????????? | | #????## ####### #????????????? | | #????# ## ## ##???????????? | | # ###### ### ### #???????????? | | # #?# ## #???????????? | | #?# ##?# #???????????? | | #?# ### ###?????????? | | #?## ## ##????????? | | #?## ## #????????? | | # ### ### #????????? | | ##### ## @ #####????????? | | ????## ## #???????????? | | ?????# #### ### ##??????????? | | ?????# #??## #?# ##?????????? | | ????? ???##g ##### ##????????? | | ???? # ????## ####### #????????? | | ???? #????# #### ## #### ## #????????? | | ???#?# ##### ### #??##### #????????? | | ?????# ## ##??### ##????????? | | ?????## #?## ##?????????? | | ??????# ### ##??????????? | | ??????# * ####???????????? | | ??????### ### ##### ##??????????????? | | ????????# ??###????# ##??????????????? | | ????????# ?????????# #??????????????? | | ???????? ??????????# #??????????????? | | ??????????? ???????????# ##?????????????? | | ???????????????????????# ### ##????????????? | | ???????????????????????###?# #????????????? | | ???????????????????????????## #????????????? | | ????????????????????????????#### ##???????????? | | ???????????????????????????????# ###?????????? | | ??????????????????????????????## #?????????? | | ?????????????????????????????## ####?????????? | | ????????????????????????????### ##????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Cloak Strength 3 Additional Mass Support 12 Armor Coverage 225 Utility Shielding 90 Evasion (%) 66 Recoil Reduction 2 Offensive Hacking 12 Defensive Hacking 30 Authchip Count 1 Item Schematics ----------------- Flight Unit | -9/Materials | Hacked Hacking Suite | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Imp. VTOL Module | -7/Factory | Hacked Lgt. Armored Exoskeleton | -7/Factory | Hacked Cld. VTOL Module | -7/Factory | Scanalyzed Great Axe | -7/Factory | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Scanalyzed Reaction Control System | -7/Factory | Scanalyzed Imp. Grenade Launcher | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Imp. Remote Force Field | -6/Data Miner | Free Cld. Cesium-ion Thruster | -5/Factory | Hacked Enh. Nuclear Core | -5/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory Imp. VTOL Module | x1 | -7/Factory Triangulator | x1 | -7/Factory | Preloaded Cld. VTOL Module | x1 | -7/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyTransmissionOptics Manual? 0 Play Time 01:48:11 Cumulative 213.9 hours Start 2024.04.16 @ 22:25:26 End 2024.04.17 @ 00:15:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 171 Rogue 171 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 79 Achievement% 64 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1c46c80-0dd7-49db-a330-b2f5c4c8649d