Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.13 @ 17:39:30 Player: CVD-b335 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (4) 20 Value Destroyed (140) 140 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1760 Bonus ------- None Cogmind --------- Core Integrity 482/550 Matter 246/300 Energy 12/265 System Corruption 0% Temperature Cool (0) Movement Hovering (120) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Hover Unit > --- UTILITY (4) ------ Small Storage Unit Advanced Weight Redist. System Advanced Terrain Scanner Improved Propulsion Shielding > --- WEAPON (2) ------- Heavy Laser Axe > --- INVENTORY (6) ---- Improved Ion Engine Wheel Compact Wheel Improved Sensor Array Targeting Computer Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Hover Unit Improved Hover Unit > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Advanced Terrain Scanner Improved Propulsion Shielding > --- WEAPON ----------- Heavy Laser Axe > --- INVENTORY -------- Improved Ion Engine Wheel Compact Wheel Improved Sensor Array Targeting Computer Mini Grenade Launcher [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Maneuvering Thrusters Device Maneuvering Thrusters Storage Small Storage Unit Protection Improved Propulsion Shielding Weapon Light Assault Rifle Energy Gun Heavy Laser Ballistic Gun Light Assault Rifle Slashing Weapon Axe Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 17 | . 2 11 4 Power 1 | . . 1 . Engine 1 | . . 1 . Core . | . . . . Reactor . | . . . . Propulsion 5 | . 2 3 . Treads . | . . . . Leg . | . . . . Wheel 2 | . 2 . . Hover 2 | . . 2 . Flight 1 | . . 1 . Utility 7 | . . 5 2 Device 6 | . . 5 1 Storage . | . . . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 4 | . . 2 2 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 2 | . . 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . . . 1 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . . 1 Average Slot Usage (%) 88 | . 83 93 75 Engine 11 | . 14 11 9 Wheel 11 | . 23 11 . Hover 10 | . . 10 18 Device 21 | . . 27 21 Storage 11 | . 14 11 9 Protection 1 | . . . 5 Ballistic Gun 20 | . 28 22 5 Slashing Weapon 1 | . . . 6 Naked Turns . | . . . . Heaviest Build 21 | 11 11 17 21 Greatest Support 29 | 20 20 29 23 Greatest Overweight (x) 1 | . . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | . 6 6 6 Average Capacity 6 | . 6 6 6 Most Carried 6 | . 6 6 6 Average Carried 5 | . 5 5 5 Final Capacity 6 | 6 6 6 6 Final Carried 6 | 6 6 6 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 361 | 200 28 133 . Remotely . | . . . . Salvage Created 179 | . 46 133 . Parts 15 | . 3 12 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 3 | . 1 2 . Guns 3 | . 1 2 . Classes Destroyed 3 | . 1 2 . Watcher 1 | . . 1 . Grunt 1 | . 1 . . Sentry 2 | . . 2 . Best Kill Streak 2 | . 1 2 . Combat Bots Only 1 | . 1 1 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 438 | . 12 242 184 Core 86 | . . 18 68 Absorbed by Shields . | . . . . Core Remaining (%) 98 | 100 100 95 . Volleys Fired 21 | . 4 16 1 Largest 2 | . 2 2 1 Hottest 69 | . 40 43 69 Shots Fired 41 | . 8 32 1 Gun 41 | . 8 32 1 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 40 | . 8 32 . Thermal 1 | . . . 1 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | . 2 9 . Robot Miss Streak 3 | . 3 3 1 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 29 | . 4 24 1 Core Hits 9 | . 2 7 . Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 6 | . . . 6 Impact . | . . . . Slashing 6 | . . . 6 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 266 | . 29 204 33 Guns 233 | . 29 204 . Cannons . | . . . . Explosions . | . . . . Melee 33 | . . . 33 Ramming . | . . . . Kinetic 233 | . 29 204 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing 33 | . . . 33 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 22 | . 6 14 22 Average Temperature 7 | . 6 6 11 Received Heat Transfer 96 | . 6 72 18 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 152 | . 65 152 98 Initial 63 | . . 27 63 Average 61 | . 11 73 76 Maximum Alert Level . | . . . . Low Security (%) 100 | . 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 . 2 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 1 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 23 | . 5 6 12 Peak Tracking Total 12 | . 4 3 12 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 1 3 1 Terminals 5 | . 1 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 19 | . 6 9 4 Successful 14 | . 3 8 3 Failed 5 | . 3 1 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 13 | . 3 7 3 Terminals 19 | . 6 9 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 2 4 1 Robot Analysis 2 | . . 2 . Maintenance Status 1 | . . . 1 Surveillance Status 1 | . . 1 . Recall Investigation 1 | . 1 . . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . 1 4 2 Terminals 7 | . 1 4 2 Track 2 | . . 1 1 Assimilate 1 | . . 1 . Botnet 4 | . 1 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 3 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 1 Highest-Rated Group 10 | . . 10 9 Highest-Rated Ally 10 | . . 10 9 Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . . 2 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 531 | . 106 329 96 Spaces Moved 610 | 1 105 384 120 Core 1 | . . 1 . Treads . | . . . . Legs 14 | 1 13 . . Wheels 127 | . 92 35 . Hover 468 | . . 348 120 Flight . | . . . . Fastest Speed 56 | 120 80 56 56 Average Speed 66 | 120 84 65 56 Slowest Speed 120 | 120 120 100 56 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 2 30 25 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . . 1 Terrain Destroyed 1 | . . . 1 Melee 1 | . . . 1 Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 696 | . 118 441 137 Wait 13 | . . 13 . Move 607 | . 104 383 120 Hop . | . . . . Pick Up 8 | . 3 4 1 Fast Attach 11 | . . 7 4 Attach 3 | . 2 1 . Detach 5 | . 2 3 . Swap 3 | . . 3 . Drop 19 | . 3 11 5 Fire 21 | . 4 16 1 Melee 6 | . . . 6 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 55 | -10/Materials | Discovered new exit (range 16) 78 | -10/Materials | Discovered new exit (range 17) 107 | -10/Materials | Entered another Materials area 107 | -9/Materials | Evolved 2 slots: Utility x2 324 | -9/Materials | Build established: Mutant 408 | -9/Materials | Discovered new exit (range 16) 436 | -9/Materials | Entered another Materials area 436 | -8/Materials | Accompanied by 1 ally 436 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 532 | -8/Materials | Self-destructed Last Messages --------------- 00470_ Dropped Maneuvering Thrusters. 00472_ Acquired Imp. Propulsion Shielding. 00479_ W-25 Informer sends out distress signal. 00480_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00480_ O-16 Technician uses terminal to summon reinforcements. 00480_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 00480_ O-16 Technician locks terminal. 00482_ Dropped Maneuvering Thrusters. 00484_ Acquired Adv. Terrain Scanner. 00504_ U-05 Engineer builds a Wall. 00505_ R-06 Scavenger collects Lgt. Assault Rifle. 00506_ K-01 Serf collects debris. 00514_ Technician 2a reveals location of Alarm Trap. 00522_ Technician 2a triggered Alarm Trap. 00522_ An alarm sounds. 00522_ ALERT: Alarm triggered, dispatching investigation squad. 00523_ U-05 Engineer lays Concrete. 00526_ Acquired Hvy. Laser. 00531_ Imp. Hover Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????? """ # #???#? | | ?????????" 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