Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 15:08:30 Player: Mashaiasu Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (43) 215 Value Destroyed (1457) 1457 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (677) 677 TOTAL SCORE: 5269 Bonus ------- Follower Combat Kills 194 Met Imprinter 300 Was Imprinted 300 Friendly Fire -117 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Phasing AFG > --- WEAPON (3) ------- Makeshift Hammer > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Compact Battery Improved Sensor Array Layered Light Armor Plating > --- WEAPON ----------- Beamcaster Plasma Cannon Bore Cannon > --- INVENTORY -------- Medium Storage Unit Recoil Stabilizer Phasing AFG Gauss Rifle Heavy Mace [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Heat Sink Device Heat Sink Storage Compact Battery Protection Layered Light Armor Plating Weapon Plasma Cannon Energy Gun Beamcaster Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . Power 2 | . . 1 1 . . . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . 1 . 1 . . . Weapon 1 | . . . . 1 . . . Parts Attached 73 | 5 4 14 30 4 5 2 9 Power 13 | 1 1 2 5 1 1 . 2 Engine 12 | 1 1 2 5 . 1 . 2 Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 16 | 2 . 7 7 . . . . Treads 8 | . . 3 5 . . . . Leg 6 | . . 4 2 . . . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | . . 3 6 1 3 . 4 Device 10 | . . 2 4 . 1 . 3 Storage 4 | . . 1 . 1 1 . 1 Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 3 | . . . 2 . 1 . . Artifact . | . . . . . . . . Weapon 27 | 2 3 2 12 2 1 2 3 Energy Gun 4 | 2 . . . . 1 1 . Energy Cannon 3 | . . . 2 1 . . . Ballistic Gun 9 | . 2 1 5 . . . 1 Ballistic Cannon 2 | . . . . 1 . 1 . Launcher 6 | . 1 1 4 . . . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . 1 . . . 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Corrupted Parts 3 | . . . 3 . . . . System Corruption 11 | . . . 11 . . . . Parts Lost 42 | . . 4 20 1 . . 17 Power 10 | . . 1 4 1 . . 4 Propulsion 11 | . . 3 5 . . . 3 Utility 9 | . . . 4 . . . 5 Weapon 12 | . . . 7 . . . 5 Highest Loss Streak 15 | . . 2 10 1 . . 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 71 78 69 93 100 100 90 Engine 14 | . 14 19 11 19 15 15 14 Core 4 | . . . . 2 7 7 6 Treads 16 | . . 3 12 23 23 23 15 Leg 1 | . . 6 3 . . . . Wheel 1 | . 28 4 . . . . . Device 14 | . . 11 16 23 12 15 15 Storage 7 | . . 9 6 4 10 7 7 Protection 4 | . . . 2 . 6 7 6 Energy Gun 4 | . 23 . . . 7 7 6 Energy Cannon 4 | . . . 3 . 7 7 6 Ballistic Gun 3 | . 3 16 7 6 . . . Ballistic Cannon 4 | . . . . 4 7 7 6 Launcher 1 | . 1 5 3 . . . . Naked Turns . | . . . . . . . . Heaviest Build 50 | 6 9 27 30 43 46 47 50 Greatest Support 60 | 20 20 40 60 60 60 60 60 Greatest Overweight (x) 14 | . . 5 5 . . . 14 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 5 5 10 10 10 10 5 10 Average Capacity 6 | 5 5 9 8 8 7 5 5 Most Carried 9 | 3 5 9 9 4 6 5 5 Average Carried 4 | 1 2 4 4 2 4 4 4 Final Capacity 10 | 5 5 10 5 10 5 5 10 Final Carried 5 | 1 2 5 2 4 4 5 . Class Distribution -------------------- 56% | Scavenger-Tank 27% | Scavenger-Mutant 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Matter Collected 1585 | 247 33 166 523 95 205 44 272 Remotely . | . . . . . . . . Salvage Created 1460 | 35 73 182 717 88 64 . 301 Parts 91 | 1 10 18 45 4 2 . 11 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 15 | . . . . . 2 . 13 Prevented 4 | . . . . . . . 4 Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 36 | 1 4 6 16 2 1 . 6 Melee 3 | . . . 2 . . . 1 Guns 13 | 1 . 5 4 1 . . 2 Cannons 6 | . . . 1 1 1 . 3 AOE 13 | . 4 1 8 . . . . Classes Destroyed 12 | 1 1 1 6 . . . 3 Worker 2 | . . . 2 . . . . Builder 2 | . . . 2 . . . . Recycler 2 | . . . 2 . . . . Operator 1 | . . . 1 . . . . Drone 1 | . . . . . . . 1 Swarmer 8 | . 3 1 4 . . . . Grunt 11 | 1 1 2 3 2 . . 2 Duelist 2 | . . . . . . . 2 Sentry 10 | . . 3 6 . 1 . . Hunter 2 | . . . 2 . . . . Heavy 1 | . . . 1 . . . . Behemoth 1 | . . . . . . . 1 Best Kill Streak 10 | 1 4 2 10 2 1 . 2 Combat Bots Only 5 | 1 4 2 5 2 1 . 2 Max Kills in Single Turn 5 | 1 4 1 5 1 1 . 1 Gunslinging . | . . . . . . . . Exploded 4 | . 4 1 3 . . . . Melee 1 | . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Hostile Shots Fired 510 | 2 25 74 212 26 12 . 159 Missed 147 | 2 5 26 63 7 6 . 38 Damage Taken 5833 | . 183 534 2351 343 66 . 2356 Core 1260 | . 57 69 427 . . . 707 Absorbed by Shields 263 | . . 91 172 . . . . Ignored by Resistances 36 | . . . 36 . . . . Regen/Repaired (Parts) 21 | . . . . . . 21 . Core Remaining (%) 70 | 100 77 82 22 . . . . Volleys Fired 133 | 2 5 33 46 8 2 . 37 Largest 3 | 2 2 2 2 3 3 . 3 Hottest 212 | 90 90 53 86 147 189 . 212 Shots Fired 221 | 4 10 58 73 19 6 . 51 Gun 137 | 4 9 54 45 8 2 . 15 Cannon 58 | . . . 7 11 4 . 36 Launcher 26 | . 1 4 21 . . . . Special . | . . . . . . . . Kinetic 151 | . . 54 45 16 2 . 34 Thermal 37 | 4 9 . . 3 4 . 17 Explosive 26 | . 1 4 21 . . . . Electromagnetic 7 | . . . 7 . . . . Robot Hit Streak 11 | 1 1 5 11 8 4 . 5 Robot Miss Streak 7 | 1 3 5 4 2 1 . 7 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 136 | 2 2 34 58 13 4 . 23 Core Hits 79 | 2 5 14 39 4 2 . 13 Critical Kills 3 | . . 1 . 1 . . 1 Critical Parts Destroyed 8 | . . . 3 . . . 5 Critical Strikes 14 | . . 1 3 1 1 . 8 Burn 2 | . . . . . . . 2 Destroy 8 | . . 1 . 1 . . 6 Blast 1 | . . . . . 1 . . Smash 3 | . . . 3 . . . . Melee Attacks 12 | . . . 10 . . . 2 Impact 12 | . . . 10 . . . 2 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3828 | 23 146 489 2075 235 94 . 766 Guns 1110 | 23 35 269 475 94 17 . 197 Cannons 847 | . . . 123 141 77 . 506 Explosions 1550 | . 111 220 1219 . . . . Melee 321 | . . . 258 . . . 63 Ramming . | . . . . . . . . Kinetic 1417 | . . 269 475 211 52 . 410 Thermal 417 | 23 35 . . 24 42 . 293 Explosive 1550 | . 111 220 1219 . . . . Electromagnetic 123 | . . . 123 . . . . Impact 321 | . . . 258 . . . 63 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . 11 . . . . Average Corruption 10 | . . . 10 . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . . 5 . . . . Message Errors 1 | . . . 1 . . . . Matter Fused 1 | . . . 1 . . . . Energy Discharges 2 | . . . 2 . . . . Alerts 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 154 | . 18 . 129 . . . 7 Projectiles 14 | . . . 7 . . . 7 Explosions 42 | . 18 . 24 . . . . Melee 98 | . . . 98 . . . . Knockbacks 2 | . . . . 1 . . 1 Impact . | . . . . . . . . Kinetic 2 | . . . . 1 . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 160 | . 33 84 43 . . . . Shots 7 | . 1 3 3 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 422 | 60 126 22 48 104 134 . 422 Average Temperature 100 | 33 71 7 24 52 76 . 151 Received Heat Transfer 1967 | . 12 111 756 171 36 . 881 Effects 9 | . . . . . . . 9 Shutdowns 3 | . . . . . . . 3 Interference 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions 4 | . . . 4 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 970 | 50 87 . . 50 87 . 696 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Peak Influence 345 | 20 151 345 280 141 . . . Initial 86 | . 13 63 61 86 . . . Average 133 | 14 41 234 134 112 . . . Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 74 | 100 100 35 75 100 . . . Level 1 25 | . . 64 24 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . . 1 4 2 . . . Investigation 1 | . . . . 1 . . . Extermination 1 | . . . . 1 . . . Reinforcement 2 | . . 1 1 . . . . Assault . | . . . . . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | 1 5 13 26 8 1 . 17 Peak Tracking Total 8 | 1 4 8 6 8 1 . 7 Tactical Retreats 3 | . . 2 . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Traps Triggered 2 | . . . 1 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Disabled 6 | . 2 2 2 . . . . Max in Single Turn 2 | . 2 2 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Machines Accessed 9 | . 4 3 . . 1 1 . Terminals 6 | . 3 2 . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 20 | . 10 5 . . 2 3 . Successful 15 | . 6 4 . . 2 3 . Failed 5 | . 4 1 . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . 1 . Terminals 12 | . 6 4 . . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 4 . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 3 4 . . 2 3 . Record 4 | . 1 1 . . 2 . . Part Schematic 3 | . . . . . . 3 . Emergency Access Points 1 | . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . Reinforcement Status 1 | . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 2 | . 2 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 4 2 . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total Allies 7 | . . . . . . 7 . Largest Group 7 | . . . . . . 7 7 Highest-Rated Group 264 | . . . . . . 264 264 Highest-Rated Ally 51 | . . . . . . 51 51 Total Orders . | . . . . . . . . Ally Attacks 28 | . . . . . . . 28 Total Damage 760 | . . . . . . . 760 Kills 7 | . . . . . . . 7 Allies Corrupted 3 | . . . . . . . 3 Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Turns Passed 4674 | 186 166 416 949 264 429 1113 1151 Spaces Moved 2665 | 218 173 193 480 144 258 692 507 Core 58 | 16 . 1 34 . . . 7 Treads 1959 | . . 48 317 144 258 692 500 Legs 188 | . . 59 129 . . . . Wheels 460 | 202 173 85 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 120 160 160 160 150 Average Speed 156 | 77 80 156 155 160 160 160 207 Slowest Speed 750 | 80 80 300 300 160 160 160 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 10 33 24 44 5 47 84 51 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . 4 2 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 157 | . 4 33 108 . . . 12 Melee . | . . . . . . . . Projectile 12 | . . . . . . . 12 AOE 145 | . 4 33 108 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Total 2958 | 230 190 257 593 160 269 700 559 Wait . | . . . . . . . . Move 2658 | 217 172 192 479 143 257 691 507 Hop . | . . . . . . . . Pick Up 61 | 6 5 14 23 5 3 3 2 Fast Attach 1 | . . . 1 . . . . Attach 49 | 5 1 10 22 3 1 . 7 Detach 1 | . . 1 . . . . . Swap 23 | . 3 4 7 1 4 2 2 Drop 20 | . 4 3 5 . 2 4 2 Fire 133 | 2 5 33 46 8 2 . 37 Melee 12 | . . . 10 . . . 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 46 | -11/Scrapyard | Discovered new exit (range 8) 187 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 10) 353 | -10/Materials | Entered another Materials area 353 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 607 | -9/Materials | Discovered new exit (range 9) 715 | -9/Materials | Build established: Scavenger-Mutant 769 | -9/Materials | Entered another Materials area 769 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1196 | -8/Materials | Core integrity fell below 50% 1218 | -8/Materials | Lost 10 parts (3p2n2u3w) 1545 | -8/Materials | Lost 4 parts (1p2n1w) 1604 | -8/Materials | System corruption reached 10% 1682 | -8/Materials | Discovered new exit (range 16) 1718 | -8/Materials | Entered Factory 1718 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1962 | -7/Factory | Discovered new exit (range 6) 1982 | -7/Factory | Entered Lower Caves 1984 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2312 | -7/Lower Caves | Build established: Scavenger-Tank 2378 | -7/Lower Caves | Discovered new exit (range 12) 2398 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2411 | -7/Lower Caves | Entered Zion 2566 | -7/Zion | Learned Factory emergency access door positions 2657 | -7/Zion | Learned 8 Factory zone layouts 2862 | -7/Zion | Imprinted 2865 | -7/Zion | Declared Zion's savior 3231 | -7/Zion | Gained Derelict followers 3488 | -7/Zion | Found Prototype Device 3510 | -7/Zion | Discovered new exit (range 10) 3524 | -7/Zion | Entered Proximity Caves 3524 | -6/Proximity Caves | Accompanied by 7 allies 3531 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3597 | -6/Proximity Caves | Lost 5 allies 3640 | -6/Proximity Caves | Spotter reported a threat 3691 | -6/Proximity Caves | Spotter reported a threat 3770 | -6/Proximity Caves | Spotter reported a threat 3888 | -6/Proximity Caves | Spotted B-75 Beast 3914 | -6/Proximity Caves | Spotter reported a threat 4182 | -6/Proximity Caves | Destroyed B-75 Beast 4516 | -6/Proximity Caves | Identified exit to Factory 4637 | -6/Proximity Caves | Core integrity fell below 50% 4647 | -6/Proximity Caves | Identified Phasing AFG 4666 | -6/Proximity Caves | Core integrity fell below 20% 4675 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Identified Phasing AFG. The Phasing AFG is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. Critical hit (Burn: +37). Acquired 25 matter. Recoil Stabilizer destroyed. Hvy. Mace destroyed. Critical hit (Burn: +37). Imp. Deuterium Engine destroyed. Imp. Heat Sink destroyed. Acquired Mak. Hammer. Acquired 10 matter. G-50 Soldier destroyed. Hvy. Laser fries itself beyond repair. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###?????????????????????????????? | | ################## ####??????????????????????????? | | # # #??????????????????????????? | | # #???????????????????????????? | | # ########### #???????????????????????????? | | # #?????????# #???????????????????????????? | | #?????????# #?????##???? ??????????????? | | #?????????## ##???? ##? #???????????????? | | ####??????????## #???# ## #????????????????? | | ???????????????# #??? #??##?????????????? | | ???????# #### ##?? #?# #?????????????? | | ??????? ##? ## #????????????? | | ???????# ## #???????????? | | ???????## ##### ???????????? | | ????????#??????# ### #?????????????????? | | #??????????????# #?# #?????????????????? | | ##?????????????## #?# #?????????????????? | | #??????????????####?# g #?????????????????? | | ##??????????????????# g ###?????????????????? | | ##????????????????## !% #???????????????????? | | #????????????????# %@ #???????????????????? | | #????????????????####=%= #??????????????????? | | ##???????????????????# ## #?????????????????? | | ##????????????????????# #? #?????????????????? | | #?????????????????????# #?? #?????????????????? | | #????????? ?????????? ?? #?????????????????? | | ##??????? ????????? ???###?????????????????? | | ##??### ???????? ###???????????????????????? | | ### ???????? ??????????????????????????? | | ??????? ??????????????????????????? | | ?????? ???????????????????????????? | | #??????? ???????????????????????????? | | #??????? ???????????????????????????? | | ##????? ????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ### ?????????????????????????????????? | | ##????????????????????????????????????????? | | ##?????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | # #????????????????????????????????????????? | | ? ???????????????????????????????????????? | | ?# ??????????????????????????????????????? | | ??### ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 32 Energy Capacity 715 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 55 Recoil Reduction 7 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Ripper | -7/Zion | Free Riot Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV Oops Please Form A Line Robot Respite Shopping List System Compromised The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed SwordTrapDoublenader Manual? 0 Play Time 01:08:35 Cumulative 2.0 hours Start 2024.04.14 @ 09:46:20 End 2024.04.14 @ 15:08:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4507e5f6-09e9-4272-8c74-e1a946490f3e