Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.15 @ 13:54:10

Player: weedlord420

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (24)      120
Value Destroyed (310)      310
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (7)                  7
              TOTAL SCORE: 2357

 Bonus
-------
Follower Combat Kills      7

 Cogmind 
---------
Core Integrity             550/550
Matter                     275/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
       Improved Treads
       Improved Treads
>               --- UTILITY (6) ------
         Medium Storage Unit
                Targeting Computer
>               --- WEAPON (2) -------
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY (10) ---
                Ion Engine
       Improved Treads
  High-capacity Matter Pod (200)
                Propulsion Shielding
          Heavy Assault Rifle
          Heavy Assault Rifle
                Grenade Launcher
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
         Medium Storage Unit
                Targeting Computer
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
                Ion Engine
       Improved Treads
       Improved Treads
  High-capacity Matter Pod
                Propulsion Shielding
          Heavy Assault Rifle
          Heavy Assault Rifle
                Grenade Launcher
                Grenade Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
Utility                    Targeting Computer
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
Weapon                     Heavy Assault Rifle
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Slots Evolved              4    | .   .   .   .   4   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             22   | 6   10  6   .   .   
  Power                    2    | 1   .   1   .   .   
    Engine                 2    | 1   .   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   2   1   .   .   
    Treads                 5    | 2   2   1   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | 1   2   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   6   4   .   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          8    | 2   4   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   2   2   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 1    | .   .   1   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      1    | .   .   1   .   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   94  95  100 .   
  Engine                   10   | .   9   10  14  .   
  Treads                   27   | .   28  27  28  .   
  Storage                  14   | .   14  14  14  .   
  Processor                13   | .   12  14  14  .   
  Ballistic Gun            27   | .   27  27  28  .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             21   | 12  19  21  21  .   
  Greatest Support         46   | 40  46  46  46  .   
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  .   
  Average Capacity         9    | 5   9   10  10  .   
  Most Carried             10   | 5   10  10  8   .   
  Average Carried          7    | 3   5   9   8   .   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | .   10  8   8   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -8  
-----------                Run  | Yrd Mat Min Sub Mat 
Matter Collected           643  | 195 289 110 49  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            620  | .   419 164 37  .   
  Parts                    50   | .   33  12  5   .   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   6   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Combat Hostiles Destroyed  17   | .   9   6   2   .   
  Guns                     12   | .   7   3   2   .   
  AOE                      5    | .   2   3   .   .   
Classes Destroyed          6    | .   6   .   .   .   
  Tunneler                 1    | .   1   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 2    | .   1   1   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  14   | .   6   6   2   .   
  Grunt                    3    | .   3   .   .   .   
Best Kill Streak           5    | .   5   3   2   .   
  Combat Bots Only         3    | .   3   3   2   .   
Max Kills in Single Turn   3    | .   3   2   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   2   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   
  YI-UF0 (-10/Mines)

 Combat                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Mat 
Hostile Shots Fired        85   | .   34  39  12  .   
  Missed                   24   | .   16  7   1   .   
Damage Taken               906  | .   168 618 120 .   
  Core                     236  | .   41  195 .   .   
  Absorbed by Shields      .    | .   .   .   .   .   
  Regen/Repaired (Parts)   76   | .   76  .   .   .   
Core Remaining (%)         52   | 100 .   .   5   .   
Volleys Fired              64   | .   46  14  4   .   
  Largest                  2    | .   2   2   2   .   
  Hottest                  53   | .   50  53  46  .   
Shots Fired                126  | .   90  28  8   .   
  Gun                      121  | .   88  25  8   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 5    | .   2   3   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  121  | .   88  25  8   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                5    | .   2   3   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         8    | .   8   7   2   .   
  Robot Miss Streak        3    | .   3   3   3   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        3    | .   1   2   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   
Shots Hit Robots           71   | .   52  16  3   .   
  Core Hits                40   | .   29  9   2   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1114 | .   620 449 45  .   
  Guns                     738  | .   459 234 45  .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               376  | .   161 215 .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  738  | .   459 234 45  .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                376  | .   161 215 .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            8    | .   .   8   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               8    | .   .   8   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      21   | .   .   21  .   .   
  Shots                    1    | .   .   1   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        10   | .   10  4   .   .   
  Average Temperature      6    | .   7   4   .   .   
  Received Heat Transfer   63   | .   36  9   18  .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Peak Influence             177  | .   141 177 .   .   
  Initial                  26   | .   .   2   .   26  
  Average                  36   | .   61  12  .   .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   1   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  1    | .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              31   | .   20  7   4   .   
  Peak Tracking Total      6    | .   6   3   3   .   
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  
----------                 Run  | Yrd Mat Min Sub Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Machines Accessed          8    | .   8   .   .   .   
  Terminals                7    | .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                28   | .   28  .   .   .   
  Successful               13   | .   13  .   .   .   
  Failed                   15   | .   15  .   .   .   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   7    | .   7   .   .   .   
  Terminals                24   | .   24  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   9   .   .   .   
  Prototype ID Bank        5    | .   5   .   .   .   
  Unreport Threat          3    | .   3   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   
  Scan Component           2    | .   2   .   .   .   
  Repair                   2    | .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   6   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   
  Time                     52   | .   52  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  
------------               Run  | Yrd Mat Min Sub Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Mat 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   1   .   
  Highest-Rated Group      31   | .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               14   | .   .   7   7   .   
  Total Damage             107  | .   .   63  44  .   
  Kills                    2    | .   .   1   1   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  
Turns Passed               2717 | 26   1298 1294 99   .    
Spaces Moved               1502 | 29   680  742  51   .    
  Core                     28   | 28   .    .    .    .    
  Treads                   1474 | 1    680  742  51   .    
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  .    
  Average Speed            157  | 53   160  160  160  .    
  Slowest Speed            160  | 160  160  160  160  .    
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       40   | 2    97   97   5    1    
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 10   | .    10   .    .    .    
Terrain Destroyed          50   | .    21   29   .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      50   | .    21   29   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Total                      1735 | 39  816 819 61  .   
  Wait                     120  | .   57  56  7   .   
  Move                     1498 | 28  679 741 50  .   
  Hop                      .    | .   .   .   .   .   
  Pick Up                  23   | 5   17  1   .   .   
  Fast Attach              1    | 1   .   .   .   .   
  Attach                   8    | 5   1   2   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     13   | .   9   4   .   .   
  Drop                     8    | .   7   1   .   .   
  Fire                     64   | .   46  14  4   .   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   27 | -11/Scrapyard | Entered Materials
  161 | -10/Materials | Discovered new exit (range 5)
  316 | -10/Materials | Build established: Mutant
  321 | -10/Materials | Discovered new exit (range 16)
  472 | -10/Materials | Discovered new exit (range 11)
  739 | -10/Materials | Discovered new exit (range 8)
  939 | -10/Materials | Repaired Lgt. Treads
  966 | -10/Materials | Repaired Ion Engine
 1013 | -10/Materials | Discovered new exit (range 15)
 1325 | -10/Materials | Entered Mines
 1423 | -10/Mines     | Discovered new exit (range 7)
 1478 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2133 | -10/Mines     | Discovered new exit (range 11)
 2134 | -10/Mines     | Met a Derelict testing a Signal Generator
 2135 | -10/Mines     | Learned Materials emergency access door positions
 2424 | -10/Mines     | Learned Materials emergency access door positions
 2548 | -10/Mines     | Core integrity fell below 50%
 2554 | -10/Mines     | Core integrity fell below 20%
 2559 | -10/Mines     | Allies destroyed YI-UF0
 2596 | -10/Mines     | Discovered new exit (range 12)
 2619 | -10/Mines     | Entered Subcaves
 2619 | -10/Subcaves  | Accompanied by 1 ally
 2682 | -10/Subcaves  | Discovered new exit (range 14)
 2718 | -10/Subcaves  | Entered Materials
 2718 | -8/Materials  | Evolved 4 slots: Utility x4
 2718 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Acquired 8 matter.
LOCATION=UNKNOWN
AMBIENT_HEAT=-10
GOAL=ESCAPE
IW-ELX(g) destroyed.
S-10 Pest destroyed.
Flight Unit fries itself beyond repair.
Lgt. Ion Engine fries itself beyond repair.
S-10 Pest destroyed.
Lgt. Assault Rifle fries itself beyond repair.
Acquired 18 matter.
Subatomizers dissect the Flight Unit.
Acquired 19 matter.
Flight Unit fries itself beyond repair.
Acquired 12 matter.
EXIT=FOUND
7H-EJ7(R): "ECOKILL!"
PARAMETERS=UTILITY+4
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
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+----------------------------------------------------+
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| ???????????????????????     ?????????????????????? |
| ??????????????????????? T"  ?????????????????????? |
| ???????????????????????  "  ?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightningSpikedRedirector
  Manual?         0
Play Time         00:09:31
  Cumulative      40.7 hours
  Start           2024.07.15 @ 13:44:40
  End             2024.07.15 @ 13:54:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           80
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          38
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5ebe4e58-aa09-4996-84a8-9ac52902cd08