Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.15 @ 13:54:10 Player: weedlord420 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (24) 120 Value Destroyed (310) 310 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 2357 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 550/550 Matter 275/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (6) ------ Medium Storage Unit Targeting Computer > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (10) --- Ion Engine Improved Treads High-capacity Matter Pod (200) Propulsion Shielding Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Medium Storage Unit Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Improved Treads Improved Treads High-capacity Matter Pod Propulsion Shielding Heavy Assault Rifle Heavy Assault Rifle Grenade Launcher Grenade Launcher [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Utility Targeting Computer Storage Medium Storage Unit Processor Targeting Computer Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . . 4 Weapon . | . . . . . Parts Attached 22 | 6 10 6 . . Power 2 | 1 . 1 . . Engine 2 | 1 . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 2 1 . . Treads 5 | 2 2 1 . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 3 | 1 2 . . . Device . | . . . . . Storage 2 | 1 1 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 12 | 2 6 4 . . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 8 | 2 4 2 . . Ballistic Cannon . | . . . . . Launcher 4 | . 2 2 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 1 | . . 1 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . . 1 . . To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 94 95 100 . Engine 10 | . 9 10 14 . Treads 27 | . 28 27 28 . Storage 14 | . 14 14 14 . Processor 13 | . 12 14 14 . Ballistic Gun 27 | . 27 27 28 . Naked Turns . | . . . . . Heaviest Build 21 | 12 19 21 21 . Greatest Support 46 | 40 46 46 46 . Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 . Average Capacity 9 | 5 9 10 10 . Most Carried 10 | 5 10 10 8 . Average Carried 7 | 3 5 9 8 . Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | . 10 8 8 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 643 | 195 289 110 49 . Remotely . | . . . . . Salvage Created 620 | . 419 164 37 . Parts 50 | . 33 12 5 . Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 6 | . . . 6 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 17 | . 9 6 2 . Guns 12 | . 7 3 2 . AOE 5 | . 2 3 . . Classes Destroyed 6 | . 6 . . . Tunneler 1 | . 1 . . . Hauler 2 | . 2 . . . Recycler 2 | . 1 1 . . Watcher 2 | . 2 . . . Swarmer 14 | . 6 6 2 . Grunt 3 | . 3 . . . Best Kill Streak 5 | . 5 3 2 . Combat Bots Only 3 | . 3 3 2 . Max Kills in Single Turn 3 | . 3 2 1 . Gunslinging . | . . . . . Exploded 2 | . 2 2 . . Melee . | . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 85 | . 34 39 12 . Missed 24 | . 16 7 1 . Damage Taken 906 | . 168 618 120 . Core 236 | . 41 195 . . Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 76 | . 76 . . . Core Remaining (%) 52 | 100 . . 5 . Volleys Fired 64 | . 46 14 4 . Largest 2 | . 2 2 2 . Hottest 53 | . 50 53 46 . Shots Fired 126 | . 90 28 8 . Gun 121 | . 88 25 8 . Cannon . | . . . . . Launcher 5 | . 2 3 . . Special . | . . . . . Kinetic 121 | . 88 25 8 . Thermal . | . . . . . Explosive 5 | . 2 3 . . Electromagnetic . | . . . . . Robot Hit Streak 8 | . 8 7 2 . Robot Miss Streak 3 | . 3 3 3 . Penetration Max . | . . . . . Secondary Targets 3 | . 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 71 | . 52 16 3 . Core Hits 40 | . 29 9 2 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1114 | . 620 449 45 . Guns 738 | . 459 234 45 . Cannons . | . . . . . Explosions 376 | . 161 215 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 738 | . 459 234 45 . Thermal . | . . . . . Explosive 376 | . 161 215 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 8 | . . 8 . . Projectiles . | . . . . . Explosions 8 | . . 8 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 21 | . . 21 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 10 | . 10 4 . . Average Temperature 6 | . 7 4 . . Received Heat Transfer 63 | . 36 9 18 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Peak Influence 177 | . 141 177 . . Initial 26 | . . 2 . 26 Average 36 | . 61 12 . . Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . 1 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 20 7 4 . Peak Tracking Total 6 | . 6 3 3 . Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 8 | . 8 . . . Terminals 7 | . 7 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 28 . . . Successful 13 | . 13 . . . Failed 15 | . 15 . . . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 7 | . 7 . . . Terminals 24 | . 24 . . . Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 9 . . . Prototype ID Bank 5 | . 5 . . . Unreport Threat 3 | . 3 . . . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 4 . . . Scan Component 2 | . 2 . . . Repair 2 | . 2 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 6 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 14 | . . 7 7 . Total Damage 107 | . . 63 44 . Kills 2 | . . 1 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 2717 | 26 1298 1294 99 . Spaces Moved 1502 | 29 680 742 51 . Core 28 | 28 . . . . Treads 1474 | 1 680 742 51 . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 . Average Speed 157 | 53 160 160 160 . Slowest Speed 160 | 160 160 160 160 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 2 97 97 5 1 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 10 | . 10 . . . Terrain Destroyed 50 | . 21 29 . . Melee . | . . . . . Projectile . | . . . . . AOE 50 | . 21 29 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 1735 | 39 816 819 61 . Wait 120 | . 57 56 7 . Move 1498 | 28 679 741 50 . Hop . | . . . . . Pick Up 23 | 5 17 1 . . Fast Attach 1 | 1 . . . . Attach 8 | 5 1 2 . . Detach . | . . . . . Swap 13 | . 9 4 . . Drop 8 | . 7 1 . . Fire 64 | . 46 14 4 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 27 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 5) 316 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 16) 472 | -10/Materials | Discovered new exit (range 11) 739 | -10/Materials | Discovered new exit (range 8) 939 | -10/Materials | Repaired Lgt. Treads 966 | -10/Materials | Repaired Ion Engine 1013 | -10/Materials | Discovered new exit (range 15) 1325 | -10/Materials | Entered Mines 1423 | -10/Mines | Discovered new exit (range 7) 1478 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2133 | -10/Mines | Discovered new exit (range 11) 2134 | -10/Mines | Met a Derelict testing a Signal Generator 2135 | -10/Mines | Learned Materials emergency access door positions 2424 | -10/Mines | Learned Materials emergency access door positions 2548 | -10/Mines | Core integrity fell below 50% 2554 | -10/Mines | Core integrity fell below 20% 2559 | -10/Mines | Allies destroyed YI-UF0 2596 | -10/Mines | Discovered new exit (range 12) 2619 | -10/Mines | Entered Subcaves 2619 | -10/Subcaves | Accompanied by 1 ally 2682 | -10/Subcaves | Discovered new exit (range 14) 2718 | -10/Subcaves | Entered Materials 2718 | -8/Materials | Evolved 4 slots: Utility x4 2718 | -8/Materials | Self-destructed Last Messages --------------- Acquired 8 matter. LOCATION=UNKNOWN AMBIENT_HEAT=-10 GOAL=ESCAPE IW-ELX(g) destroyed. S-10 Pest destroyed. Flight Unit fries itself beyond repair. Lgt. Ion Engine fries itself beyond repair. S-10 Pest destroyed. Lgt. Assault Rifle fries itself beyond repair. Acquired 18 matter. Subatomizers dissect the Flight Unit. Acquired 19 matter. Flight Unit fries itself beyond repair. Acquired 12 matter. EXIT=FOUND 7H-EJ7(R): "ECOKILL!" PARAMETERS=UTILITY+4 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????+ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? 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" ?????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????## ##????????????????????? | | ???????????????????????# ? #?????????????????????? | | ???????????????????????? ? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningSpikedRedirector Manual? 0 Play Time 00:09:31 Cumulative 40.7 hours Start 2024.07.15 @ 13:44:40 End 2024.07.15 @ 13:54:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 80 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 38 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5ebe4e58-aa09-4996-84a8-9ac52902cd08