Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.28 @ 00:57:42 Player: gortmind Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (59) 295 Value Destroyed (1463) 1463 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2738 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (95) Ox1 Location -9/Materials Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (3) ------ Terrain Scanner Core Shielding > --- WEAPON (2) ------- Autogun Flail > --- INVENTORY (5) ---- Heavy Ion Engine Autogun Improved Assault Rifle Heavy Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Structural Scanner Core Shielding Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Heavy Hammer > --- INVENTORY -------- Light Ion Engine Wheel Light Armor Plating Heavy Hammer [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Core Shielding Device Structural Scanner Storage Small Storage Unit Protection Core Shielding Weapon Heavy Hammer Ballistic Gun Assault Rifle Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Parts Attached 38 | 6 14 18 Power 10 | 1 3 6 Engine 10 | 1 3 6 Core . | . . . Reactor . | . . . Propulsion 12 | 2 6 4 Treads . | . . . Leg 2 | 2 . . Wheel 10 | . 6 4 Hover . | . . . Flight . | . . . Utility 6 | 1 2 3 Device 2 | . 1 1 Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection 3 | . 1 2 Artifact . | . . . Weapon 10 | 2 3 5 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 6 | 2 1 3 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 3 | . 2 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . . 1 Unidentified Prototypes 2 | . . 2 Parts Lost 24 | . 5 19 Power 7 | . 1 6 Propulsion 9 | . 3 6 Utility 4 | . . 4 Weapon 4 | . 1 3 Highest Loss Streak 8 | . 3 8 To Critical Strikes 1 | . . 1 Average Backups 3 | . 2 4 Power . | . . . Propulsion . | . . 1 Utility . | . . . Weapon 1 | . 1 1 Tool/Special . | . . . Unused Backups . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 85 | . 90 81 Engine 14 | . 12 16 Leg 3 | . 10 . Wheel 17 | . 12 20 Device 5 | . 2 7 Storage 6 | . 14 1 Protection 13 | . 9 14 Ballistic Gun 11 | . 15 8 Impact Weapon 10 | . 11 10 Peak Build Rating 14 | 6 10 14 Average Rating 9 | 2 7 11 On Entrance 5 | . 6 10 Avg Prop Armor Cover (%) 15 | . 15 . Naked Turns . | . . . Heaviest Build 23 | 11 17 23 Greatest Support 28 | 20 26 28 Greatest Overweight (x) 4 | . 1 4 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 6 | 6 8 5 Most Carried 8 | 3 8 8 Average Carried 3 | . 2 4 Final Capacity 8 | 8 8 5 Final Carried 6 | . 6 4 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 1392 | 178 366 848 Remotely . | . . . Salvage Created 2062 | . 717 1345 Parts 128 | . 45 83 Haulers Intercepted 6 | . 2 4 Recyclers Shooed 2 | . 1 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 40 | . 12 28 Melee 8 | . 2 6 Guns 29 | . 8 21 Classes Destroyed 10 | . 6 4 Worker 1 | . . 1 Builder 4 | . 1 3 Tunneler 1 | . 1 . Hauler 6 | . 2 4 Recycler 2 | . 2 . Operator 2 | . 1 1 Watcher 3 | . . 3 Swarmer 6 | . . 6 Grunt 28 | . 12 16 Sentry 6 | . . 6 Best Kill Streak 5 | . 5 5 Combat Bots Only 5 | . 3 5 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . 1 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 355 | . 103 252 Missed 95 | . 32 63 Hits 260 | . 71 189 Projectile 260 | . 71 189 Critical Strikes 3 | . 1 2 Actively Blocked 1 | . . 1 Damage Taken 2995 | . 916 2079 Core 648 | . 247 401 Absorbed by Shields . | . . . Redirected to Shielding 121 | . 36 85 Regen/Repaired (Parts) 267 | . 36 231 Core Remaining (%) 50 | 100 1 . Volleys Fired 214 | . 68 146 Largest 2 | . 2 1 Hottest 40 | . 40 23 Shots Fired 260 | . 114 146 Gun 260 | . 114 146 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 260 | . 114 146 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 26 | . 12 26 Robot Miss Streak 5 | . 5 4 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 213 | . 87 126 Core Hits 76 | . 30 46 Critical Kills 5 | . 4 1 Critical Parts Destroyed 4 | . 1 3 Critical Strikes 9 | . 5 4 Destroy 3 | . 3 . Smash 6 | . 2 4 Melee Attacks 47 | . 18 29 Impact 43 | . 18 25 Slashing . | . . . Piercing . | . . . Sneak Attacks 10 | . 4 6 Combat Hostiles . | . . . Follow-up Attacks 2 | . 2 . Damage Inflicted 4114 | . 1675 2439 Guns 2404 | . 893 1511 Cannons . | . . . Explosions 123 | . 123 . Melee 1586 | . 658 928 Ramming 1 | . 1 . Kinetic 2404 | . 893 1511 Thermal . | . . . Explosive 123 | . 123 . Electromagnetic . | . . . Impact 1586 | . 658 928 Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 416 | . 129 287 Projectiles . | . . . Explosions . | . . . Melee 416 | . 129 287 Knockbacks 6 | . 3 3 Impact 6 | . 3 3 Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 1 | . 1 . Kicked 1 | . 1 . Crushed . | . . . Highest Temperature 35 | . 28 35 Average Temperature 7 | . 9 6 Received Heat Transfer 1287 | . 534 753 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted 6 | . 4 2 Combat Hostiles 3 | . 2 1 Parts Fried 7 | . 4 3 Impact Corruptions 16 | . 7 9 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . . 1 Low Security (%) 98 | 100 100 97 Level 1 1 | . . 2 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 236 | . 75 236 Initial 15 | . . 15 Average 63 | . 24 90 Influence Increases 1281 | . 362 919 Destroy 0b10 Robot/C 800 | . 240 560 Destroy 0b10 Robot/NC 95 | . 35 60 Destroy Leader 228 | . 64 164 Successful Hack 29 | . . 29 Disable Machine 15 | . 15 . Destroy Structure 9 | . 8 1 Lose Combat Pursuer 105 | . . 105 Influence Decreases 1045 | . 324 721 Entered New Map 23 | . . 23 Time Decay 782 | . 274 508 Lost Part 240 | . 50 190 Squads Dispatched 13 | . 3 10 Investigation 5 | . 1 4 Extermination . | . . . Reinforcement 8 | . 2 6 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 8 | . . 8 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 75 | . 19 56 Peak Tracking Total 6 | . 5 6 Tactical Retreats 6 | . . 6 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 7 | . 5 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 11 | . 5 6 Terminals 7 | . 3 4 Fabricators . | . . . Repair Stations 3 | . 1 2 Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 41 | . 14 27 Successful 22 | . 7 15 Failed 19 | . 7 12 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 23 | . 8 15 Fabricators . | . . . Repair Stations 15 | . 3 12 Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 9 | . 3 6 Record 2 | . . 2 Prototype ID Bank 1 | . 1 . Alert Level 1 | . . 1 Locate Traps 1 | . 1 . Patrol Status 1 | . . 1 Registered Components 2 | . 1 1 Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 11 | . 2 9 Scan Component 6 | . 1 5 Repair 5 | . 1 4 Recycling Unit Hacks 2 | . 2 . Process 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 8 | . 3 5 Full Trace Events 5 | . 1 4 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 5 | . 1 4 Time 161 | . 26 135 Parts Recycled . | . . . Recycled Matter 76 | . 76 . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked 3 | . . 3 Non-combat 2 | . . 2 Combat 1 | . . 1 Robot Hacks Applied 3 | . . 3 parse_system 3 | . . 3 Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 1155 | . 142 1013 Terrain 376 | . . 376 Structural 779 | . 142 637 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2379 | 55 881 1443 Spaces Moved 1490 | 56 539 895 Core 45 | 33 4 8 Treads . | . . . Legs 167 | 23 144 . Wheels 1278 | . 391 887 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 80 Average Speed 94 | 78 100 92 Slowest Speed 250 | 120 190 250 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 43 | 3 80 48 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 8 | . 8 . Melee . | . . . Projectile . | . . . AOE 8 | . 8 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 2150 | 67 745 1338 Wait 289 | . 82 207 Move 1488 | 55 538 895 Hop . | . . . Pick Up 50 | 6 19 25 Fast Attach . | . . . Attach 40 | 6 12 22 Detach . | . . . Swap 18 | . 8 10 Drop 5 | . 1 4 Fire 214 | . 68 146 Melee 45 | . 16 29 Ram . | . . . Kick 1 | . 1 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Sub]) -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 8) 285 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 350 | -10/Materials | Core integrity fell below 50% 396 | -10/Materials | Lost 3 parts (1p1n1w) 417 | -10/Materials | Core integrity fell below 20% 545 | -10/Materials | Discovered new exit (range 9) 732 | -10/Materials | Repaired Core Shielding 854 | -10/Materials | Discovered new exit (range 6) 937 | -10/Materials | Entered another Materials area 937 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1157 | -9/Materials | Core integrity fell below 50% 1175 | -9/Materials | Lost 8 parts (2p2n1u3w) 1254 | -9/Materials | Repaired Core Shielding 1426 | -9/Materials | Repaired Lgt. Ion Engine 1479 | -9/Materials | Repaired Imp. Assault Rifle 2096 | -9/Materials | Core integrity fell below 20% 2252 | -9/Materials | Repaired Autogun 2331 | -9/Materials | Discovered new exit (range 9) 2370 | -9/Materials | Lost 3 parts (1p1n1u) 2380 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- >>Repair Repairing Autogun... ETC: 32 02235_ R-06 Scavenger collects Beam Rifle. 02242_ R-06 Scavenger collects Lgt. Treads. 02252_ Repair station completes Autogun repairs. 02252_ Acquired Autogun. 02276_ Acquired 10 matter. 02300_ Acquired Lgt. Ion Engine. 02331_ EXIT=FOUND 02332_ Y-45 Defender destroyed. 02334_ Wheel destroyed. 02336_ G-34 Mercenary destroyed. 02339_ Lgt. Armor Plating destroyed. 02339_ Lgt. Ion Engine destroyed. 02343_ G-34 Mercenary destroyed. 02348_ Acquired 47 matter. 02362_ R-06 Scavenger collects Aluminum Leg. 02366_ R-06 Scavenger collects Sml. Laser. 02373_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????????????!??????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????? ??????????????????? | | ????????????????????? ??????????????????? | | ?????????????????????# ??????????????????? | | ?????????????????????# ??????????????????? | | ?????????????????????/ ??????????????????? | | ?????????????????????# ??????????????????? | | ?????????????????????# ??????????????????? | | ?????????????????????# #?#???????????????? | | ?????????????????????# #??#??????????????? | | ?????????????????????# #?????????????????? | | ??????????????????? ?# ##?#??????????????? | | ??????????????????#??# #??#??????????????? | | ???????????????????#?# ##??????#?????????? | | ??????????????#??????# [ #??????????#??????? | | ?????????????????????# %*#???#???????#?????? | | ????????????????????## sl##?#??????????????? | | ???????????????#????# *@########?????????? | | ????????????????????# ###???????? | | ????????????????????# = < #?????????? | | ???????????##???????# %[ #?????????? | | ????????????????????# ########?#???????? | | ?????????????#???? ?## #########?????????? | | ??????????????? ????## # ] ##?????????? | | ??????????????????? ## # ##?????????? | | ???????????????###/### %+ """##?????????? | | ???????? =% %=# """##?????????? | | ???????? ! # """##??#??????? | | ???????? # ##???#?????? | | ?????????#########+###########+####????????? | | ???????????##### ????###### ###?????????? | | ???????????????# ????#????## ##??????????? | | ???????????????# ? ?????????## ##??????????? | | ??????????????##????????????##=##??????????? | | ????????????????????????#??### ##??????????? | | ????????????????????????????## ##??????????? | | ????????????????????#??###??##=##??????????? | | ???????????????????????#????## ##??????????? | | ????????????????############## ###?????????? | | ????????????????##############+###??#????#?# | | ????????????????## ## ##?????????? | | ????????????????## ## ##?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Core Shielding | 28% | -10/Materials Core Shielding | 8% | -9/Materials Lgt. Ion Engine | 5% | -9/Materials Imp. Assault Rifle | 70% | -9/Materials Autogun | 8% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em That Tickles Challenges ------------ None Game ------ Seed JunkCoolingForcegen Manual? 0 Play Time 00:42:34 Cumulative 5.9 hours Start 2026.07.27 @ 16:09:22 End 2026.07.28 @ 00:57:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6d81b12-b420-4c80-8594-52ab09fa5db2