Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.20 @ 04:18:34

Player: BOTHUNTER

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (12)       2400
Robots Destroyed (29)      145
Value Destroyed (2192)     2192
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (2460)               2460
              TOTAL SCORE: 8757

 Bonus
-------
High Alert Combat Kills    36
Follower Combat Kills      735
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300
Friendly Fire              -11

 Cogmind 
---------
Core Integrity             226/700
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (35)
Location                   -7/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
  Improved Cesium-ion Thruster
>          --- UTILITY (8) ------
           Melee Analysis Suite
           Relay Coupler [NC] (20)
           Relay Coupler [Grunt] (23)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Relay Coupler [Sentry] (19)
  Improved Trap Extractor
           Power Maul

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           VTOL Module
  Improved Cesium-ion Thruster
>          --- UTILITY ----------
           Melee Analysis Suite
           Microactuators
           Microactuators
           Relay Coupler [NC]
           Relay Coupler [Grunt]
           Relay Coupler [Brawler]
           Relay Coupler [Sentry]
           Relay Coupler [Sentry]
>          --- WEAPON -----------
           Katana
>          --- INVENTORY --------
           Relay Coupler [Sentry]
  Improved Trap Extractor
  Improved Datajack
           Hammer
[Rating: 41]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Backup Power I
  Power Core               Micro Nuclear Core
Propulsion                 Cesium-ion Thruster
  Hover Unit               Backup Propulsion III
  Flight Unit              Cesium-ion Thruster
Utility                    Relay Coupler [NC]
  Device                   Microactuators
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Relay Coupler [NC]
  Protection               Improved Power Shielding
Weapon                     Improved Datajack
  Energy Gun               Shock Rifle
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 Grenade Launcher
  Special Weapon           Field Lobotomy Kit
  Impact Weapon            Hammer
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Sto 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   2   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             85   | 2   6   .   5   3   2   .   6   28  8   13  5   7   
  Power                    4    | .   .   .   .   .   .   .   1   2   1   .   .   .   
    Engine                 3    | .   .   .   .   .   .   .   1   2   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | .   3   .   3   .   .   .   .   6   3   1   2   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 19   | .   3   .   3   .   .   .   .   6   3   1   2   1   
  Utility                  27   | .   1   .   .   3   .   .   1   9   1   8   1   3   
    Device                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
    Storage                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   3   .   .   1   .   .   1   .   .   
    Hackware               17   | .   .   .   .   .   .   .   .   8   .   7   1   1   
    Protection             2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   2   .   2   .   2   .   4   11  3   4   2   3   
    Energy Gun             6    | .   .   .   1   .   .   .   .   3   1   1   .   .   
    Energy Cannon          11   | .   1   .   .   .   1   .   3   5   1   .   .   .   
    Ballistic Gun          5    | 2   1   .   .   .   .   .   .   .   1   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   1   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   .   .   .   .   .   .   .   2   .   .   2   1   
  Unidentified Prototypes  3    | .   .   .   .   .   2   .   .   .   .   .   .   1   
Parts Lost                 25   | .   .   .   2   1   .   .   .   10  2   1   1   8   
  Power                    2    | .   .   .   .   .   .   .   .   1   .   .   .   1   
  Propulsion               11   | .   .   .   2   1   .   .   .   4   1   1   1   1   
  Utility                  8    | .   .   .   .   .   .   .   .   3   1   .   .   4   
  Weapon                   4    | .   .   .   .   .   .   .   .   2   .   .   .   2   
  Highest Loss Streak      8    | .   .   .   1   1   .   .   .   7   1   1   1   8   
Average Slot Usage (%)     77   | .   70  71  53  63  67  .   45  49  94  93  88  74  
  Engine                   2    | .   9   14  11  11  10  .   .   .   6   .   .   .   
  Core                     4    | .   .   .   .   .   .   .   .   .   1   9   7   4   
  Flight                   13   | .   23  28  20  12  11  .   9   1   18  17  10  12  
  Storage                  2    | .   11  14  11  11  11  .   9   .   .   .   .   .   
  Processor                7    | .   .   .   .   17  24  .   26  20  .   .   7   7   
  Hackware                 29   | .   .   .   .   .   .   .   .   19  48  40  45  33  
  Protection               3    | .   .   .   .   .   .   .   .   .   1   8   .   .   
  Energy Gun               1    | .   .   .   4   11  10  .   .   .   5   .   .   .   
  Ballistic Gun            3    | .   24  .   .   .   .   .   .   .   2   6   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   7   5   
  Special Melee Weapon     5    | .   .   .   .   .   .   .   .   4   9   8   6   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             16   | 2   8   8   8   8   16  4   14  10  12  12  10  12  
  Greatest Support         13   | 3   8   8   8   8   4   4   4   8   12  12  11  13  
  Greatest Overweight (x)  3    | .   .   .   1   1   3   .   3   3   .   3   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 6    | 4   6   6   6   6   6   6   6   6   4   4   4   4   
  Average Capacity         4    | 4   5   6   6   6   6   6   6   4   4   4   4   4   
  Most Carried             6    | 3   6   6   6   6   6   6   6   6   4   4   4   4   
  Average Carried          3    | 2   5   6   5   6   5   6   5   2   3   3   3   3   
  Final Capacity           6    | 4   6   6   6   6   6   6   6   4   4   4   4   4   
  Final Carried            6    | 3   6   6   6   6   6   6   6   4   3   4   4   3   

 Class Distribution 
--------------------
 68% | Bothacker-Mutant
 28% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Storage

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Sto 
Matter Collected           1165 | 220 38  .   76  15  30  .   41  272 101 297 35  40  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            917  | .   49  .   98  99  .   .   41  183 126 200 19  102 
  Parts                    55   | .   7   .   5   6   .   .   3   9   9   6   2   8   
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Sto 
Combat Hostiles Destroyed  23   | .   3   .   2   2   .   .   1   7   2   5   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     14   | .   3   .   1   2   .   .   .   1   2   5   .   .   
  Cannons                  6    | .   .   .   1   .   .   .   1   4   .   .   .   .   
  AOE                      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
Classes Destroyed          10   | .   1   .   2   1   .   .   .   .   2   2   .   2   
  Worker                   2    | .   .   .   1   .   .   .   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   1   .   .   1   
  Swarmer                  10   | .   3   .   1   .   .   .   .   4   1   1   .   .   
  Grunt                    8    | .   .   .   .   2   .   .   1   3   1   1   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           4    | .   3   .   1   2   .   .   1   4   1   2   1   1   
  Combat Bots Only         4    | .   3   .   1   2   .   .   1   4   1   2   .   1   
Max Kills in Single Turn   1    | .   1   .   1   1   .   .   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Sto 
Damage Taken               2318 | .   58  14  153 38  .   30  14  821 138 237 14  801 
  Core                     937  | .   10  .   29  11  .   9   14  306 33  51  .   474 
  Absorbed by Shields      5    | .   .   .   .   .   .   .   .   .   .   .   .   5   
Core Remaining (%)         77   | 100 .   96  .   .   .   87  .   .   .   26  .   .   
Volleys Fired              112  | .   7   .   7   5   .   .   4   22  25  42  .   .   
  Largest                  2    | .   2   .   1   1   .   .   1   1   1   1   .   .   
  Hottest                  120  | .   40  .   60  50  .   .   120 120 120 65  .   .   
Shots Fired                119  | .   14  .   7   5   .   .   4   22  25  42  .   .   
  Gun                      95   | .   14  .   4   5   .   .   .   7   23  42  .   .   
  Cannon                   20   | .   .   .   3   .   .   .   3   12  2   .   .   .   
  Launcher                 4    | .   .   .   .   .   .   .   1   3   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  67   | .   14  .   .   .   .   .   .   .   12  41  .   .   
  Thermal                  36   | .   .   .   3   .   .   .   3   16  13  1   .   .   
  Explosive                4    | .   .   .   .   .   .   .   1   3   .   .   .   .   
  Electromagnetic          12   | .   .   .   4   5   .   .   .   3   .   .   .   .   
  Robot Hit Streak         16   | .   2   .   4   7   .   .   .   8   16  8   .   .   
  Robot Miss Streak        5    | .   3   .   2   .   .   .   .   1   4   5   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           110  | .   4   .   7   5   .   .   .   11  31  29  7   16  
  Core Hits                41   | .   4   .   3   3   .   .   1   7   7   11  1   4   
  Critical Hits            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Melee Attacks              84   | .   .   .   4   .   .   .   .   8   12  21  11  28  
  Impact                   4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  Slashing                 27   | .   .   .   .   .   .   .   .   .   .   1   5   21  
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            25   | .   .   .   1   .   .   .   .   1   6   5   5   7   
    Combat Hostiles        9    | .   .   .   .   .   .   .   .   1   2   5   1   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           2532 | .   34  .   182 72  .   .   102 641 414 298 128 661 
  Guns                     805  | .   34  .   32  72  .   .   .   35  334 298 .   .   
  Cannons                  625  | .   .   .   52  .   .   .   102 391 80  .   .   .   
  Explosions               214  | .   .   .   .   .   .   .   .   214 .   .   .   .   
  Melee                    887  | .   .   .   98  .   .   .   .   .   .   .   128 661 
  Ramming                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Kinetic                  500  | .   34  .   .   .   .   .   .   .   168 298 .   .   
  Thermal                  791  | .   .   .   52  .   .   .   102 391 246 .   .   .   
  Explosive                214  | .   .   .   .   .   .   .   .   214 .   .   .   .   
  Electromagnetic          139  | .   .   .   32  72  .   .   .   35  .   .   .   .   
  Impact                   98   | .   .   .   98  .   .   .   .   .   .   .   .   .   
  Slashing                 789  | .   .   .   .   .   .   .   .   .   .   .   128 661 
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         1    | .   .   .   1   1   1   1   .   .   .   .   .   .   
  Average Corruption       1    | .   .   .   1   1   1   1   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Effects                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
    Energy Discharges      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
    Data Loss (minor)      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            160  | .   .   .   28  .   .   .   .   21  .   .   .   111 
  Projectiles              21   | .   .   .   .   .   .   .   .   21  .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    139  | .   .   .   28  .   .   .   .   .   .   .   .   111 
Knockbacks                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Impact                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      5    | .   .   .   .   .   .   .   .   5   .   .   .   .   
  Shots                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Rammed                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Targets Rammed             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        232  | .   1   .   47  29  .   .   120 232 136 20  .   5   
  Average Temperature      51   | .   1   .   15  19  .   .   52  70  53  9   .   5   
  Received Heat Transfer   939  | .   .   9   21  24  .   9   9   378 63  90  9   327 
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
  Heat Transferred         1798 | .   .   .   111 .   .   .   240 880 567 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Sto  
Peak Influence             1015 | .    142  66   324  196  .    .    25   531  664  1015 658  362  
  Initial                  532  | .    .    51   25   126  .    .    .    16   258  317  532  294  
  Average                  463  | .    85   52   152  184  .    .    12   288  463  666  616  190  
Maximum Alert Level        3    | .    .    .    1    .    .    .    .    2    2    3    2    1    
  Low Security (%)         20   | 100  100  100  63   100  .    100  100  18   .    .    .    55   
  Level 1                  22   | .    .    .    36   .    .    .    .    73   25   3    .    44   
  Level 2                  41   | .    .    .    .    .    .    .    .    8    74   61   100  .    
  Level 3                  15   | .    .    .    .    .    .    .    .    .    .    35   .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          16   | .    .    .    2    .    .    .    .    .    5    .    4    5    
  Investigation            9    | .    .    .    1    .    .    .    .    .    2    .    4    2    
  Extermination            1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Reinforcement            5    | .    .    .    1    .    .    .    .    .    2    .    .    2    
  Assault                  1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Sto 
Distress Signals           7    | .   1   .   2   .   .   .   .   .   1   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              137  | .   6   2   23  4   .   7   5   18  28  20  2   22  
  Peak Tracking Total      16   | .   3   2   11  2   .   7   4   7   16  4   2   8   
  Tactical Retreats        20   | .   1   .   4   1   .   .   .   6   3   1   .   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Sto 
Traps Triggered            16   | .   .   .   .   .   .   .   .   6   .   4   3   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         185  | .   .   .   .   .   .   .   .   .   .   141 44  .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Reprogrammed             14   | .   .   .   .   .   .   .   .   .   .   11  3   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   1   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Sto 
Machines Disabled          11   | .   .   .   .   .   .   .   .   3   1   4   1   2   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   1   1   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Relay           7    | .   .   .   .   .   .   .   .   3   .   4   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Sto 
Machines Accessed          18   | .   3   .   4   .   .   .   1   .   4   .   4   2   
  Terminals                11   | .   2   .   3   .   .   .   .   .   1   .   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   1   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   1   .   1   .   
Total Hacks                50   | .   10  .   15  .   .   .   1   .   10  .   9   5   
  Successful               27   | .   3   .   12  .   .   .   1   .   5   .   3   3   
  Failed                   23   | .   7   .   3   .   .   .   .   .   5   .   6   2   
    Catastrophic           3    | .   1   .   .   .   .   .   .   .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   7   .   11  .   1   .   .   .   3   .   5   8   
  Terminals                35   | .   7   .   12  .   .   .   .   .   3   .   8   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   3   .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   3   .   .   .   .   .   3   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   2   .   1   .   
Terminal Hacks             9    | .   .   .   6   .   .   .   .   .   .   .   1   2   
  Robot Analysis           4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   .   .   1   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   1   .   .   .   .   .   .   .   1   .   .   .   
  Refit                    2    | .   1   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   2   .   .   .   .   .   2   .   .   .   
  Insert Component         2    | .   .   .   1   .   .   .   .   .   1   .   .   .   
  Analyze                  2    | .   .   .   1   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   1   .   2   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         8    | .   2   .   4   .   .   .   .   .   .   .   1   1   
  Terminals                8    | .   2   .   4   .   .   .   .   .   .   .   1   1   
    Track                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   2   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 3    | .   .   .   2   .   .   .   .   .   .   .   1   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   3   .   4   .   .   .   1   .   3   .   3   2   
  Full Trace Events        7    | .   1   .   1   .   .   .   .   .   2   .   2   1   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Sto 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   1   .   1   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              33   | .   .   .   .   .   .   .   .   5   8   13  4   3   
  Non-combat               8    | .   .   .   .   .   .   .   .   .   3   .   4   1   
  Combat                   25   | .   .   .   .   .   .   .   .   5   5   13  .   2   
Robot Hacks Applied        36   | .   .   .   .   .   .   .   .   5   9   13  4   5   
  no_distress              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  locate_traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  reprogram_traps          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  map_route                2    | .   .   .   .   .   .   .   .   .   1   .   1   .   
  focus_fire               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  mark_system              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  spike_heat               2    | .   .   .   .   .   .   .   .   .   1   1   .   .   
  overwrite_iff            3    | .   .   .   .   .   .   .   .   1   1   1   .   .   
  streamctrl_high          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
  formatsys_low            3    | .   .   .   .   .   .   .   .   .   1   .   2   .   
  formatsys_high           16   | .   .   .   .   .   .   .   .   4   .   10  .   2   
Relay Couplers Released    31   | .   .   .   .   .   .   .   .   12  .   19  .   .   
  Machine Destruction      31   | .   .   .   .   .   .   .   .   12  .   19  .   .   
  Attached                 17   | .   .   .   .   .   .   .   .   8   .   7   1   1   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Sto 
Total Allies               28   | .   2   .   .   .   .   .   .   5   4   11  3   3   
  Largest Group            11   | .   2   1   1   .   .   .   .   5   5   11  10  2   
  Highest-Rated Group      160  | .   20  10  10  .   .   .   .   84  84  145 160 64  
  Highest-Rated Ally       32   | .   10  10  10  .   .   .   .   21  21  21  21  32  
Total Orders               30   | .   .   .   2   .   .   .   .   5   4   17  2   .   
  STAY                     18   | .   .   .   1   .   .   .   .   3   1   13  .   .   
  FOLLOW                   6    | .   .   .   1   .   .   .   .   1   1   3   .   .   
  AID                      6    | .   .   .   .   .   .   .   .   1   2   1   2   .   
Ally Attacks               172  | .   .   .   .   .   .   .   .   15  53  57  41  6   
  Total Damage             3029 | .   .   .   .   .   .   .   .   324 953 872 605 275 
  Kills                    37   | .   .   .   .   .   .   .   .   6   10  12  8   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Sto 
Robot Analysis Total       4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Sto  
Turns Passed               6183 | 23   148  67   182  286  268  4    124  1224 438  2674 384  361  
Spaces Moved               5349 | 32   153  99   370  252  230  10   143  776  483  1814 495  492  
  Core                     627  | 32   25   .    .    .    .    .    .    549  .    17   .    4    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    23   | .    .    .    .    .    .    .    .    .    .    .    23   .    
  Flight                   4699 | .    128  99   370  252  230  10   143  227  483  1797 472  488  
  Fastest Speed            34   | 50   37   37   37   37   40   40   40   37   37   37   37   34   
  Average Speed            50   | 50   39   37   37   97   113  40   45   59   37   41   55   45   
  Slowest Speed            280  | 50   50   37   120  120  280  40   280  200  37   200  120  117  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            34   | .    2    1    2    .    .    .    3    .    9    .    3    14   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    42   40   42   59   60   5    9    65   31   81   15   48   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    .    .    1    1    1    1    1    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 13   | .    .    .    1    .    .    .    5    .    .    .    2    5    
Terrain Destroyed          31   | .    .    .    1    .    .    .    5    18   .    .    2    5    
  Melee                    8    | .    .    .    1    .    .    .    .    .    .    .    2    5    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      23   | .    .    .    .    .    .    .    5    18   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Sto  
Total                      8619 | 38   229  127  399  284  239  9    197  1513 704  3689 590  601  
  Wait                     2547 | .    56   30   8    25   .    .    42   566  176  1568 34   42   
  Move                     5277 | 31   148  96   365  251  229  9    137  775  467  1813 488  468  
  Hop                      28   | .    2    1    2    .    .    .    3    .    7    .    3    10   
  Pick Up                  31   | 4    5    .    3    .    1    .    .    8    2    3    1    4    
  Fast Attach              42   | 2    3    .    3    3    2    .    1    11   3    10   2    2    
  Attach                   35   | .    1    .    2    .    .    .    5    17   2    2    1    5    
  Detach                   20   | .    .    .    1    .    1    .    5    9    .    1    .    3    
  Swap                     8    | .    2    .    .    .    .    .    .    .    3    1    2    .    
  Drop                     40   | 1    5    .    4    .    6    .    .    4    6    7    2    5    
  Fire                     112  | .    7    .    7    5    .    .    4    22   25   42   .    .    
  Melee                    84   | .    .    .    4    .    .    .    .    8    12   21   11   28   
  Ram                      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            194  | .    .    .    .    .    .    .    .    90   .    72   .    32   
  Rewire                   15   | .    .    .    .    .    .    .    .    2    1    8    2    2    
  Trap                     185  | .    .    .    .    .    .    .    .    .    .    141  44   .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Sto / Low x2)
-7/Storage

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   24 | -11/Scrapyard | Entered Materials
  132 | -10/Materials | Discovered new exit (range 14)
  172 | -10/Materials | Entered Mines
  172 | -10/Mines     | Accompanied by 1 ally
  182 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  230 | -10/Mines     | Discovered new exit (range 12)
  234 | -10/Mines     | Discovered new exit (range 11)
  239 | -10/Mines     | Entered Materials
  239 | -9/Materials  | Accompanied by 1 ally
  239 | -9/Materials  | Evolved 2 slots: Utility x2
  245 | -9/Materials  | Discovered new exit (range 13)
  315 | -9/Materials  | Build established: Mutant
  379 | -9/Materials  | Discovered new exit (range 16)
  384 | -9/Materials  | Identified exit to Mines
  421 | -9/Materials  | Entered Mines
  431 | -9/Mines      | Met a Derelict bent on vengeance
  641 | -9/Mines      | Discovered new exit (range 8)
  651 | -9/Mines      | Identified exit to Materials
  702 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  702 | -9/Mines      | Discovered new exit (range 5)
  705 | -9/Mines      | Identified exit to Exiles
  707 | -9/Mines      | Entered Exiles
  737 | -9/Exiles     | Met 8R-AWN
  757 | -9/Exiles     | Met EX-HEX
  793 | -9/Exiles     | Met EX-BIN
  810 | -9/Exiles     | Aligned with FarCom system
  811 | -9/Exiles     | Given EX-Vault access code
  839 | -9/Exiles     | Opened EX-Vault
  845 | -9/Exiles     | Found Prototype Special Weapon
  845 | -9/Exiles     | Identified Field Lobotomy Kit
  852 | -9/Exiles     | Found Prototype Energy Cannon
  852 | -9/Exiles     | Identified Gui. Plasma Cannon
  882 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  918 | -9/Exiles     | Met EX-DEC
  972 | -9/Exiles     | Discovered new exit (range 10)
  975 | -9/Exiles     | Identified exit to Mines
  975 | -9/Exiles     | Left Exiles lab with Gui. Plasma Cannon
  975 | -9/Exiles     | Entered Mines
  978 | -8/Mines      | Discovered exit to Materials (range 5)
  979 | -8/Mines      | Entered Materials
  979 | -8/Materials  | Evolved 2 slots: Utility x2
 1103 | -8/Materials  | Identified exit to Garrison
 1103 | -8/Materials  | Entered Garrison
 1105 | -8/Garrison   | Installed Relay Interface Framework
 1144 | -8/Garrison   | Triggered checkpoint
 1196 | -8/Garrison   | Core integrity fell below 50%
 1257 | -8/Garrison   | Lost 7 parts (3n2u2w)
 1566 | -8/Garrison   | Garrison Relay disabled
 1681 | -8/Garrison   | Discovered new exit (range 11)
 1685 | -8/Garrison   | Identified exit to Materials
 1738 | -8/Garrison   | Triggered checkpoint
 1816 | -8/Garrison   | Triggered checkpoint
 2003 | -8/Garrison   | Build established: Bothacker-Mutant
 2023 | -8/Garrison   | Discovered exit to Materials (range 15)
 2028 | -8/Garrison   | Triggered checkpoint
 2062 | -8/Garrison   | Triggered checkpoint
 2100 | -8/Garrison   | Garrison Relay disabled
 2212 | -8/Garrison   | Triggered checkpoint
 2267 | -8/Garrison   | Garrison Relay disabled
 2327 | -8/Garrison   | Entered Materials
 2327 | -8/Materials  | Accompanied by 3 allies
 2663 | -8/Materials  | Discovered new exit (range 37)
 2727 | -8/Materials  | First assault squad dispatched
 2763 | -8/Materials  | Identified exit to Garrison
 2765 | -8/Materials  | Entered Garrison
 2790 | -8/Garrison   | Triggered checkpoint
 2862 | -8/Garrison   | Garrison Relay disabled
 2938 | -8/Garrison   | Triggered checkpoint
 2966 | -8/Garrison   | Garrison Relay disabled
 3110 | -8/Garrison   | Triggered checkpoint
 3831 | -8/Garrison   | Discovered new exit (range 8)
 3836 | -8/Garrison   | Expanded RIF knowledge: Zone Cloak
 3964 | -8/Garrison   | Triggered checkpoint
 4024 | -8/Garrison   | Spotted B-75 Beast
 4024 | -8/Garrison   | Spotted B-75 Beast
 4166 | -8/Garrison   | Triggered checkpoint
 4430 | -8/Garrison   | Discovered new exit (range 12)
 4448 | -8/Garrison   | Triggered checkpoint
 4655 | -8/Garrison   | Garrison Relay disabled
 4908 | -8/Garrison   | Triggered checkpoint
 4911 | -8/Garrison   | Discovered new exit (range 10)
 5132 | -8/Garrison   | Garrison Relay disabled
 5439 | -8/Garrison   | Entered Factory
 5439 | -7/Factory    | Accompanied by 8 allies
 5439 | -7/Factory    | Evolved 2 slots: Utility x2
 5706 | -7/Factory    | Identified exit to Storage
 5706 | -7/Factory    | Identified exit to Lower Caves
 5823 | -7/Factory    | Entered Storage
 6148 | -7/Storage    | Lost 8 parts (1p1n4u2w)
 6150 | -7/Storage    | Core integrity fell below 50%
 6184 | -7/Storage    | Self-destructed

 Last Messages 
---------------
06169_ A bubble of rippling energy engulfs the area.
06169_ Field strength at 92.
06170_ Field strength at 84.
06171_ Field strength at 76.
06172_ Field strength at 68.
06173_ Field strength at 60.
06174_ Field strength at 52.
06175_ Field strength at 44.
06176_ Field strength at 36.
06177_ Field strength at 28.
06178_ Field strength at 20.
06179_ Field strength at 12.
06180_ Field strength at 4.
06181_ Stasis field depleted.
06181_ Triggered Stasis Trap.
06181_ A bubble of rippling energy engulfs the area.
06181_ Field strength at 92.
06181_ Field strength at 84.
06182_ Field strength at 76.
06183_ Field strength at 68.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????################???? |
| ??????????????????????????????#   ] #        #???? |
| ???????????????????#######????#     #  """"" ##### |
| ???????????????????#     ?????#     #  """"" #     |
| ???????????????????#    """"??#     #  """"" #     |
| ???????????????????#   ""! "??#####+#        +  T  |
| ???????????"########  """[="??????# #  """"" #     |
| ???????????"       #  "[!"""??????# #  """"" #     |
| ???????????"       +  /! "????????# #  """"" ##    |
| ???????????"#T###  #  """"   #????# #  gg    ##    |
| ????????????##??#  #         #????# ##+##+#####    |
| ????????????#####  ##+#############       #???#    |
| ???????????##   #        @                #???#    |
| ???????????#T   g      ^^ ^      ##+#######??##    |
| ???????????##" ## ####     ^     #        #??##    |
| ????????????#==## #??#  ""T""    #        #???#    |
| ????????????#==## #??#  """""    #  """   #???#    |
| ????????????#==## #??#          %# "!!""  #???#    |
| ????????????##### #??#           + "!!""" #???#    |
| ???###########??# ####+###+##    #  ""!=" #???#    |
| ???#         #??# #         ##   #  ""]!" #???#  % |
| ???#         #### # """""   ##   #   """" #???#    |
| ???#  !     !+    # "[=[    ##   #        #???#  % |
| ???#/     %  # #### """""   +    ##########???#    |
| ???##+##+##+## #??#  """"=  ##   #????????????#    |
| ????#     !=%*!#??#  "[ *"  ##   #????????????#    |
| ????#   ###+####??#  """""  ##  g#????????????# ^^ |
| ????#   #      #?#"         ##  g############## ^^ |
| ????#   +      #?#####"#######      g              |
| ????# ###      #?????###?????#    ##### ######     |
| ????# #?#      #?????????????#    #???# #????#     |
| ????# #?#      #?????????????#    #???# #????#     |
| ????# #?#      #?????????????#    #???# #????#     |
| ????# #?########?????#########    #???# #????###+# |
| ????# #??????????????#            #####+##????   [ |
| ????# #??????#######?#            #      #???#     |
| ????# #??????#"""""#?#            #      #???#     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          15
Energy Capacity            150
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            66
Melee Speed Boost          40
Evasion (%)                63
Melee Accuracy             10
Relay Coupler Types        136
Relay Coupler Value        5

 Item Schematics 
-----------------
         Flight Unit | -9/Materials | Scanalyzed
 Cesium-ion Thruster | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HelicalInsulatedHammer
  Manual?         0
Play Time         01:26:55
  Cumulative      146.8 hours
  Start           2021.03.24 @ 15:41:29
  End             2021.05.20 @ 04:18:34
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          212
  Rogue           188
  Adventurer      22
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             52
Gallery%          58
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f606457f-766b-4ebf-bb11-8138f56d7575