Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.30 @ 11:05:31 Player: pinbox Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (2767) 2767 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (9729) 9729 TOTAL SCORE: 17561 Bonus ------- Prayed to X0-1V1 5000 Major X0-1V1 Interference 1300 Subatomizer Sterilization 3000 Entered DSFs 500 Friendly Fire -71 Cogmind --------- Core Integrity 0/975 Matter 290/300 Energy 465/1400 System Corruption 34% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Antimatter Reactor Improved Heat Sink Advanced Sensor Array Graphene Brace Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Advanced Signal Interpreter Improved Medium Armor Plating Improved Medium Armor Plating Graphene Brace Improved Force Field X0-1V1's Piety Tracker > --- WEAPON ----------- High-powered Shock Rifle Improved Heavy Laser Improved Heavy Laser HERF Cannon Advanced Assault Cannon Advanced Assault Cannon Mini Assault Cannon Rocket Array Blade Saw > --- INVENTORY -------- Nuclear Core Micro Nuclear Core F-cell Engine F-cell Engine Antimatter Reactor Improved Treads Flexi-carbon Leg Improved Heat Sink Advanced Sensor Array Advanced Sensor Array Advanced Sensor Array Improved Terrain Scan Processor Advanced Melee Analysis Suite Remote Datajack [Rating: 141] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Surge Thruster Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Improved Heavy Laser Energy Cannon HERF Cannon Ballistic Gun Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Impact Weapon Maul Slashing Weapon Scythe Build | -11 -10 -10 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Fac DSF Fac Slots Evolved 12 | . . . 4 2 2 2 . 2 Power 1 | . . . 1 . . . . . Propulsion 3 | . . . 1 1 1 . . . Utility 5 | . . . 1 1 1 1 . 1 Weapon 3 | . . . 1 . . 1 . 1 Parts Attached 91 | 6 17 1 6 19 11 4 2 25 Power 13 | 1 2 . . 6 1 . . 3 Engine 7 | 1 1 . . 3 . . . 2 Core 6 | . 1 . . 3 1 . . 1 Reactor . | . . . . . . . . . Propulsion 27 | 2 4 1 2 5 4 1 1 7 Treads 4 | . 2 . . . . . . 2 Leg 8 | 2 2 1 2 . . . 1 . Wheel . | . . . . . . . . . Hover 12 | . . . . 5 1 1 . 5 Flight 3 | . . . . . 3 . . . Utility 30 | 1 7 . 3 5 4 2 . 8 Device 16 | . 4 . 2 3 2 1 . 4 Storage 2 | 1 . . . 1 . . . . Processor 6 | . 1 . 1 1 2 . . 1 Hackware . | . . . . . . . . . Protection 6 | . 2 . . . . 1 . 3 Artifact . | . . . . . . . . . Weapon 21 | 2 4 . 1 3 2 1 1 7 Energy Gun 4 | 2 . . . . . . . 2 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 4 | . 3 . . 1 . . . . Ballistic Cannon 7 | . . . 1 1 1 1 . 3 Launcher 2 | . 1 . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 2 | . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . 1 . . 1 . . 1 . Corrupted Parts 1 | . . . . 1 . . . . System Corruption 11 | . . . . 11 . . . . Parts Lost 60 | . 4 2 . 13 6 . 7 28 Power 8 | . 2 . . 3 1 . . 2 Propulsion 19 | . 1 1 . 2 4 . 4 7 Utility 17 | . 1 1 . 3 1 . 2 9 Weapon 16 | . . . . 5 . . 1 10 Highest Loss Streak 27 | . 2 2 . 6 5 . 7 27 To Critical Strikes . | . . . . . . . . . Average Backups 9 | . 6 5 5 10 12 10 13 11 Power 1 | . . 1 1 1 1 3 4 3 Propulsion . | . . . . . . . . 1 Utility 3 | . 3 2 2 3 5 4 5 4 Weapon 2 | . 1 2 1 3 3 2 2 1 Tool/Special . | . . . . . . . . . Unused Backups 18 | . 5 . . 2 2 . . 9 Power 4 | . 1 . . 1 . . . 2 Propulsion . | . . . . . . . . . Utility 8 | . 2 . . . . . . 6 Weapon 3 | . 2 . . . 1 . . . Tool/Special 3 | . . . . 1 1 . . 1 Average Slot Usage (%) 88 | . 95 98 90 77 87 98 87 84 Engine 3 | . 3 . 7 5 . 4 5 2 Core 7 | . 9 12 8 6 11 5 5 5 Treads 1 | . 4 . . . . . . . Leg 10 | . 20 24 20 10 . . . 1 Hover 6 | . . . . 6 10 9 9 13 Flight 2 | . . . . . 12 16 9 . Device 14 | . 6 20 17 11 16 16 16 19 Storage 8 | . 14 12 8 7 6 5 5 4 Processor 5 | . . . 2 13 12 11 8 1 Protection 3 | . 6 2 . . . 5 3 7 Energy Gun 6 | . 19 . . . . . 1 9 Ballistic Gun 6 | . 8 25 23 8 . . . . Ballistic Cannon 5 | . . . . 2 9 15 14 10 Slashing Weapon 1 | . . . . . 5 5 3 2 Peak Build Rating 141 | 6 24 25 35 56 68 81 82 141 Average Rating 52 | 4 10 24 29 41 58 78 75 107 On Entrance 39 | . 6 24 24 35 56 65 81 68 Avg Prop Armor Cover (%) 7 | . 9 . . 6 7 8 9 2 Naked Turns 8 | . . . . . . . . 8 Heaviest Build 125 | 12 23 24 25 45 47 55 56 125 Greatest Support 53 | 20 46 20 33 43 45 20 20 53 Greatest Overweight (x) 33 | . 5 1 1 13 15 5 5 33 Average Overweight (x) 1 | . . . . 1 3 2 2 2 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 Average Capacity 12 | 6 8 8 8 14 15 15 15 14 Most Carried 15 | 1 8 8 7 13 14 12 15 15 Average Carried 9 | . 6 5 5 10 12 10 13 11 Final Capacity 15 | 8 8 8 8 15 15 15 15 5 Final Carried 15 | 1 8 5 7 12 11 12 15 5 Class Distribution -------------------- 52% | Mutant 9% | Scavenger-Skirmisher 9% | Scavenger-Executioner 8% | Skirmisher 7% | Scavenger-Mutant 6% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Skirmisher | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/DSF Scavenger-Executioner | -4/Factory Resources | -11 -10 -10 -8 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Sub Mat Fac Fac Fac DSF Fac Matter Collected 2432 | 260 217 224 59 486 287 . 82 817 Remotely 125 | . . . . . . . . 125 Salvage Created 2849 | . 454 128 88 609 398 . 122 1050 Parts 120 | . 21 4 2 26 17 . 6 44 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 11 | . 2 . . 2 2 . . 5 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Fac DSF Fac Combat Hostiles Destroyed 52 | . 11 3 3 9 5 . 3 18 Melee 4 | . . . . . 4 . . . Guns 26 | . 10 3 2 5 . . . 6 Cannons 12 | . . . . 2 1 . 1 8 AOE 6 | . . . 1 . . . 2 3 Classes Destroyed 17 | . 5 2 . 6 2 . . 2 Worker 5 | . 2 . . 2 . . . 1 Builder 2 | . 1 . . . . . . 1 Tunneler 2 | . . . . . . . . 2 Hauler 1 | . . . . 1 . . . . Recycler 6 | . . . . 4 1 . . 1 Mechanic 1 | . . . . . . . . 1 Operator 1 | . . . . 1 . . . . Watcher 3 | . 2 . . . 1 . . . Swarmer 10 | . 3 . . . . . . 7 Cutter 2 | . . . . . 2 . . . Grunt 17 | . 8 . 3 5 . . . 1 Duelist 1 | . . . . 1 . . . . Sentry 6 | . . . . 1 1 . . 4 Specialist 5 | . . . . . 2 . 3 . Programmer 8 | . . . . 2 . . . 6 Subdweller 3 | . . 3 . . . . . . Scientist 1 | . . 1 . . . . . . Best Kill Streak 6 | . 3 2 3 5 2 . 2 6 Combat Bots Only 5 | . 3 2 3 3 2 . 2 5 Max Kills in Single Turn 4 | . 2 1 1 4 1 . 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 1 . . . 1 2 Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Sub Mat Fac Fac Fac DSF Fac Hostile Shots Fired 690 | . 76 15 13 150 69 . 32 335 Missed 178 | . 9 3 5 46 16 . 13 86 Hits 512 | . 67 12 8 104 53 . 19 249 Melee 21 | . . . . 10 10 . . 1 Projectile 491 | . 67 12 8 94 43 . 19 248 AOE 1 | . . . . . . . . 1 Critical Strikes 24 | . 2 . 1 5 2 . . 14 Actively Blocked 2 | . . . . . . . . 2 Part Disruptions 10 | . . . . 1 6 . 1 2 Damage Taken 8800 | . 849 353 165 1659 567 . 588 4619 Core 1966 | . 96 86 24 563 102 . 112 983 Absorbed by Shields 803 | . . . . . . . . 803 Ignored by Resistances 216 | . . . . 1 56 . 9 150 Regen/Repaired (Parts) 40 | . . . . 40 . . . . Core Remaining (%) 68 | 100 . 38 94 9 84 . 86 . Volleys Fired 204 | . 62 13 8 36 17 . 3 65 Largest 7 | . 2 2 3 3 2 . 3 7 Hottest 398 | . 100 46 83 88 80 . 125 398 Shots Fired 428 | . 109 27 22 75 20 . 9 166 Gun 286 | . 107 27 18 52 . . . 82 Cannon 131 | . . . 1 23 20 . 7 80 Launcher 11 | . 2 . 3 . . . 2 4 Special . | . . . . . . . . . Kinetic 238 | . 27 27 19 75 20 . 7 63 Thermal 144 | . 80 . . . . . . 64 Explosive 11 | . 2 . 3 . . . 2 4 Electromagnetic 35 | . . . . . . . . 35 Robot Hit Streak 13 | . 7 8 6 6 6 . 5 13 Robot Miss Streak 11 | . 5 4 5 11 3 . 2 4 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 279 | . 58 22 6 60 28 . 8 97 Core Hits 163 | . 29 12 6 42 11 . 7 56 Critical Kills 2 | . . . 2 . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . Critical Strikes 20 | . 3 . 2 2 2 . 2 9 Burn 7 | . 3 . . . . . . 4 Destroy 2 | . . . 2 . . . . . Blast 5 | . . . . . 1 . 1 3 Smash 2 | . . . . 2 . . . . Sever 4 | . . . . . 1 . 1 2 Melee Attacks 55 | . . . . 16 26 . 3 10 Impact 16 | . . . . 16 . . . . Slashing 39 | . . . . . 26 . 3 10 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . 2 1 . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8150 | . 787 374 336 1908 912 . 739 3094 Guns 3177 | . 761 374 78 596 . . . 1368 Cannons 2001 | . . . . 317 353 . 104 1227 Explosions 1677 | . 26 . 258 434 . . 571 388 Melee 1255 | . . . . 524 559 . 64 108 Ramming 40 | . . . . 37 . . . 3 Kinetic 2915 | . 146 374 78 913 353 . 104 947 Thermal 1856 | . 615 . . . . . . 1241 Explosive 1677 | . 26 . 258 434 . . 571 388 Electromagnetic 407 | . . . . . . . . 407 Impact 524 | . . . . 524 . . . . Slashing 731 | . . . . . 559 . 64 108 Piercing . | . . . . . . . . . Highest Corruption 34 | . 1 1 2 15 1 . 16 34 Average Corruption 6 | . 1 1 2 8 1 . 16 12 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 63 | . 2 2 2 21 2 . 1 33 Message Errors 9 | . . . . 5 . . . 4 Matter Fused 21 | . 2 1 1 6 . . . 11 Heat Flow Errors 4 | . . . . 1 . . . 3 Energy Discharges 7 | . . . . 4 1 . . 2 Parts Rejected 2 | . . . . 1 . . . 1 Data Loss (minor) 6 | . . . 1 3 . . 1 1 Data Loss (major) 3 | . . . . . . . . 3 Misfires 4 | . . 1 . 1 . . . 2 Misdirections 2 | . . . . . . . . 2 Weapon Failures 5 | . . . . . 1 . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 405 | . . . . 250 120 . 19 16 Projectiles 87 | . . . . 18 53 . . 16 Explosions 97 | . . . . 78 . . 19 . Melee 221 | . . . . 154 67 . . . Knockbacks 20 | . . . . 7 3 . . 10 Impact 3 | . . . . 3 . . . . Kinetic 16 | . . . . 4 2 . . 10 Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 470 | . 45 . 39 67 . . 106 213 Shots 21 | . 2 . 2 1 . . 6 10 Rammed 1 | . . . . . . . . 1 Targets Rammed 12 | . . . . 11 . . . 1 Kicked 11 | . . . . 11 . . . . Crushed . | . . . . . . . . . Highest Temperature 444 | . 444 . . 80 . . . 364 Average Temperature 146 | . 164 . . 17 . . . 119 Received Heat Transfer 1684 | . 450 12 72 531 24 . . 595 Effects 7 | . 7 . . . . . . . Energy Bleed 4 | . 4 . . . . . . . Interference 2 | . 2 . . . . . . . Short Circuit 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 4 | . . . . 3 . . . 1 Combat Hostiles 3 | . . . . 2 . . . 1 Parts Fried 8 | . . . . 3 . . . 5 Impact Corruptions 6 | . . . . 6 . . . . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 9 | . 7 . . . . . . 2 Heat Transferred 4070 | . 2035 . . . . . . 2035 Parts Sabotaged 4 | . . . . . . . . 4 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Fac DSF Fac Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 98 | 100 100 . 100 100 100 100 100 92 Level 1 1 | . . . . . . . . 7 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . 1 . . . . Peak Influence 216 | . 64 . 173 176 48 5 74 216 Initial 60 | . . . . 60 27 . 2 38 Average 43 | . 20 . 64 42 10 . 30 88 Influence Increases 1999 | . 331 . 220 420 157 9 134 728 Destroy 0b10 Robot/C 980 | . 220 . 60 180 100 . 60 360 Destroy 0b10 Robot/NC 110 | . 25 . . 40 15 . . 30 Destroy Leader 220 | . 64 . 10 52 24 . 10 60 Successful Hack 56 | . 6 . 17 . . 9 . 24 Disable Machine 195 | . . . 15 105 15 . . 60 Destroy Structure 231 | . 1 . 16 13 3 . 34 164 Lose Combat Pursuer 105 | . 15 . . 30 . . 30 30 Miscellaneous 102 | . . . 102 . . . . . Influence Decreases 1917 | . 305 26 86 497 214 5 64 720 Entered New Map 156 | . . 14 . 74 30 . 2 36 Time Decay 1249 | . 275 12 86 323 144 5 . 404 Lost Part 512 | . 30 . . 100 40 . 62 280 Squads Dispatched 20 | . 3 . 1 3 4 . 1 8 Investigation . | . . . . . . . . . Extermination 5 | . . . . 1 1 . . 3 Reinforcement 13 | . 3 . 1 2 3 . 1 3 Assault 2 | . . . . . . . . 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Fac Fac DSF Fac Distress Signals 7 | . 1 . 1 1 1 . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 105 | . 21 3 9 18 7 . 5 42 Peak Tracking Total 10 | . 4 2 3 4 3 . 4 10 Tactical Retreats 6 | . 1 . . 1 . . 2 2 Traps | -11 -10 -10 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Fac DSF Fac Traps Triggered 4 | . 1 . 1 1 . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Sub Mat Fac Fac Fac DSF Fac Machines Disabled 15 | . . . 1 9 1 . . 4 Max in Single Turn 6 | . . . 1 6 1 . . 2 Garrison Access 3 | . . . . 2 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Fac Fac DSF Fac Machines Accessed 21 | . 6 . 3 2 2 4 . 4 Terminals 11 | . 4 . 2 1 . 3 . 1 Fabricators 3 | . . . . . 1 . . 2 Repair Stations 3 | . . . 1 1 . . . 1 Recycling Units 3 | . 2 . . . . 1 . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 51 | . 19 . 8 5 4 6 . 9 Successful 16 | . 5 . 4 2 1 2 . 2 Failed 35 | . 14 . 4 3 3 4 . 7 Catastrophic 5 | . 1 . 1 . 1 2 . . Database Lockouts . | . . . . . . . . . Manual 29 | . 16 . 3 3 . 5 . 2 Terminals 29 | . 15 . 4 3 . 5 . 2 Fabricators 7 | . . . . . 2 . . 5 Repair Stations 8 | . . . 4 2 . . . 2 Recycling Units 5 | . 4 . . . . 1 . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . 2 . 1 . . 1 . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . 1 Network Status 2 | . . . . . 1 . . 1 Repair Station Hacks 5 | . . . 2 2 . . . 1 Scan Component 3 | . . . 1 1 . . . 1 Repair 1 | . . . . 1 . . . . Refit 1 | . . . 1 . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Retrieve Components 2 | . 2 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . 1 . 1 . . 1 . . Terminals 3 | . 1 . 1 . . 1 . . Botnet 3 | . 1 . 1 . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 4 . 3 1 2 4 . 4 Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 44 | . . . . 44 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Sub Mat Fac Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . 1 . . . 3 Machine Destruction 4 | . . . . 1 . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Sub Mat Fac Fac Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . X0-1V1 Amusement Gains 171 | . 7 . 10 93 10 10 15 26 Good Acts 23 | . 1 2 . 4 1 3 3 9 Bad Acts 14 | . 1 1 1 2 2 1 1 5 Intel | -11 -10 -10 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Fac DSF Fac Active Infowar (turns) 3235 | . 422 243 284 709 481 328 104 664 Optics 2 | . 2 . . . . . . . Sensors 3181 | . 368 243 284 709 481 328 104 664 Terrain 52 | . 52 . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Sub Mat Fac Fac Fac DSF Fac Turns Passed 5139 | 62 1162 356 284 1092 503 328 104 1248 Spaces Moved 2500 | 46 560 238 165 634 183 187 43 444 Core 84 | 3 3 . . 42 19 . . 17 Treads 72 | . 56 . . . . . . 16 Legs 1237 | 43 501 238 165 215 . . 8 67 Wheels . | . . . . . . . . . Hover 1014 | . . . . 377 101 157 35 344 Flight 93 | . . . . . 63 30 . . Fastest Speed 44 | 50 120 120 120 48 44 161 161 50 Average Speed 155 | 115 146 129 147 134 191 171 188 195 Slowest Speed 1700 | 120 300 190 190 700 800 229 270 1700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . 2 Cave-ins Triggered 2 | . . . . . . . . 2 Exploration Rate (%) 24 | 3 88 21 19 23 4 7 45 12 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 3 | . . 3 . . . . . . Spaces Dug 7 | . 7 . . . . . . . Terrain Destroyed 179 | . 9 . 34 12 2 . 26 96 Melee . | . . . . . . . . . Projectile 18 | . . . . 1 2 . . 15 AOE 161 | . 9 . 34 11 . . 26 81 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Fac Fac DSF Fac Total 3259 | 52 791 260 185 773 276 193 53 676 Wait 271 | . 122 4 . 25 25 . . 95 Move 2492 | 45 559 237 164 633 182 186 42 444 Hop . | . . . . . . . . . Pick Up 54 | 1 16 1 1 16 8 1 2 8 Fast Attach 62 | 6 9 . 4 13 6 2 1 21 Attach 38 | . 2 4 1 10 4 2 . 15 Detach 8 | . 1 . 1 2 . . . 4 Swap 19 | . 7 1 5 2 1 1 1 1 Drop 44 | . 13 . 1 9 7 1 1 12 Fire 204 | . 62 13 8 36 17 . 3 65 Melee 55 | . . . . 16 26 . 3 10 Ram 1 | . . . . . . . . 1 Kick 11 | . . . . 11 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 899 | -10/Materials | Discovered new exit (range 11) 1101 | -10/Materials | Discovered new exit (range 6) 1135 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1209 | -10/Materials | Heat dissipation permanently improved by X0-1V1 (+15; -75 max core) 1217 | -10/Materials | Discovered new exit (range 6) 1225 | -10/Materials | Entered Subcaves 1226 | -10/Subcaves | Approached by a straggling Scientist 1239 | -10/Subcaves | Utility slot count permanently improved by X0-1V1 (+1) 1276 | -10/Subcaves | Disturbed a concealed Subdweller 1276 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1341 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 1374 | -10/Subcaves | Core integrity fell below 50% 1439 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1574 | -10/Subcaves | Discovered new exit (range 8) 1581 | -10/Subcaves | Entered Materials 1581 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1775 | -8/Materials | X0-1V1 added 0b10 threat records associated with you (minor) 1859 | -8/Materials | Discovered new exit (range 5) 1864 | -8/Materials | Identified exit to Factory 1865 | -8/Materials | Entered Factory 1865 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1977 | -7/Factory | X0-1V1 released a cloud of subatomizers 2043 | -7/Factory | Lost 3 parts (1p1u1w) 2297 | -7/Factory | Lost 4 parts (2n2w) 2540 | -7/Factory | EM resistance permanently improved by X0-1V1 (+10%; -100 max core) 2587 | -7/Factory | Core integrity fell below 50% 2611 | -7/Factory | Core integrity fell below 20% 2623 | -7/Factory | Lost 6 parts (2p2u2w) 2633 | -7/Factory | System corruption reached 10% 2636 | -7/Factory | Found Prototype Launcher 2716 | -7/Factory | Sterilization system engaged 2716 | -7/Factory | Non-combat units ordered to evacuate 2816 | -7/Factory | Combat units ordered to evacuate 2858 | -7/Factory | Repaired Gravmag System? 2922 | -7/Factory | Discovered new exit (range 15) 2950 | -7/Factory | Identified exit to Factory 2957 | -7/Factory | Entered another Factory area 2957 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3032 | -6/Factory | Discovered new exit (range 15) 3077 | -6/Factory | Lost 5 parts (1p4n) 3391 | -6/Factory | Build established: Scavenger-Mutant 3397 | -6/Factory | Identified exit to Factory 3460 | -6/Factory | Entered another Factory area 3460 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3755 | -5/Factory | X0-1V1 enhanced Transport squad support 3763 | -5/Factory | Build established: Scavenger-Skirmisher 3787 | -5/Factory | Identified exit to DSF 3788 | -5/Factory | Entered DSF 3844 | -5/DSF | Discovered new exit (range 14) 3849 | -5/DSF | Additional patrols routed to DSF 3851 | -5/DSF | Identified Rocket Array 3873 | -5/DSF | System corruption reached 10% 3885 | -5/DSF | Lost 7 parts (4n2u1w) 3892 | -5/DSF | Entered Factory 3892 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4218 | -4/Factory | Identified exit to Research 4218 | -4/Factory | X0-1V1 revealed exit location to -3/Research 4262 | -4/Factory | Weapon slot count temporarily expanded by X0-1V1 (+4) 4577 | -4/Factory | Build established: Scavenger-Executioner 4730 | -4/Factory | System corruption reached 10% 5011 | -4/Factory | Crushed by falling debris 5013 | -4/Factory | System corruption reached 30% 5060 | -4/Factory | X0-1V1 upgraded hostiles (x2) 5083 | -4/Factory | Crushed by falling debris 5104 | -4/Factory | Core integrity fell below 50% 5134 | -4/Factory | Core integrity fell below 20% 5140 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 05116_ G-73 Enforcer Hvy. Laser blasted off. 05117_ U-05 Engineer lays Concrete. 05119_ G-73 Enforcer knocked back. 05122_ G-67 Veteran knocked back. 05123_ System corrupted: Matter fused (-8). 05124_ Melee accuracy returns to normal. 05125_ Slug penetrates Wall. 05126_ U-05 Engineer builds a Wall. 05129_ Slug penetrates G-73 Enforcer. 05129_ G-73 Enforcer knocked back. 05131_ Enh. Gauss Cannon destroyed. 05132_ X0-1V1 sends you a sudden surge of matter. 05132_ Enh. Gauss Cannon destroyed. 05132_ X0-1V1 is amused. 05132_ R-10 Processor collects Hvy. Laser. 05133_ Slammed into R-10 Processor. 05134_ R-10 Processor sends out distress signal. 05138_ System corrupted: Matter fused (-10). 05140_ X0-1V1 cackles wildly! Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????######???????????????????????? | | ???????????????????? #????????????????????### | | ???????????????????# #????????????????????# | | ???????????????????# #????????????????????# | | ???????????????????# #????????????????????# | | ???????????????????# #????????????????????# | | ???????????????????# #????????????????????# | | ???????????????????# #????????????????????# | | ???????????????????# #????????????????????# | | ???????????????#???# #????????????????????# | | ???????????????# ??# #????????????????????# | | ???????????????# ?# #????????????????????# | | ???????????????# ?# ?????????????????????# | | ??????????###### # ???????????????????????# | | ??????????# g##+#########+###????????????# | | ??????????# g g g #????????????# | | ??????????# g @ ############## | | ??????????# g R % *|%! | | ??????????# ##;################ ####### | | ??????????# # % "#??# % #?????# | | ??????????# ?# ####" #?????# | | ??????????# ?# % ! # # # ##???#### | | ????????? ??#%%%| # # #???# | | ?????????### ???# * ! # # == #???# " | | ???????????# ???# # #]%/|###??# "" | | ???????????# ????######"""""#/### =#* %# #??# "F | | ???????????? ?????????#####"## ######% ##??# "" | | ????????????????????????? = % #?# " | | ??????????????????????? ! %% ## | | ????????????????????????G % % ###### | | ????????????????????????!" % %#???# | | ????????????????????????? = % %#???#### | | ????????????????????????? %!%% #??????? | | ????????????????????????? = %+??????? | | ????????????????????????? %#??????? | | ???????????????????????? #??????? | | ???????????????????????####### % #??????? | | ???????????????????????????? # % ^^??????? | | ?????????????????????????????+ ??????? | | ?????????????????????????????# #### %??????? | | ??????????????????????????????? ???# ""??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 174 Energy Generation 33 Energy Capacity 2000 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 10 Evasion (%) 56 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Gravmag System | 11% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Backstab Chaos Is Inevitable Executioner I Laugh At Your Crits Into The Furnace Maybe Next Time I'll Detach My Launcher More Dakka Please Use The Force Well-fed Force Field Challenges ------------ None Game ------ Seed StrikeSurveybotRail Manual? 0 Play Time 01:17:52 Cumulative 20.9 hours Start 2026.06.30 @ 09:49:50 End 2026.06.30 @ 11:05:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87be90dc-ce03-47cb-9b88-335d79ce824d