Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.23 @ 19:30:40 Player: delto Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (30) 150 Value Destroyed (766) 766 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7656 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1450 Matter 95/300 Energy 79/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (12) -- (None) > --- UTILITY (6) ------ Enhanced Optical Array Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Component Analysis Suite Enhanced Force Lance Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Enhanced Optical Array Advanced Launcher Guidance Computer Graphene Brace Thermal Shield > --- WEAPON ----------- Advanced Datajack Lance > --- INVENTORY -------- Light Quantum Reactor Field Propulsion Drive Q-thruster Advanced Weight Redist. System Component Analysis Suite [Rating: 166] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Flight Unit Treads Light Treads Wheel Wheel Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Core Shielding Weapon Shock Bomb Launcher Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Special Weapon Mining Laser Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Res Res Slots Evolved 16 | . . 2 . 2 2 2 2 . 2 2 2 Power 2 | . . . . 1 . 1 . . . . . Propulsion 10 | . . 2 . . 1 1 . . 2 2 2 Utility 4 | . . . . 1 1 . 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 90 | 7 2 7 15 4 4 9 2 4 10 6 20 Power 21 | 1 . 2 1 1 1 3 . 1 2 1 8 Engine 7 | 1 . 1 1 1 1 2 . . . . . Core 3 | . . 1 . . . 1 . 1 . . . Reactor 11 | . . . . . . . . . 2 1 8 Propulsion 25 | 2 . 2 6 . 1 4 . 2 2 3 3 Treads 2 | 1 . 1 . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 4 | 1 . 1 2 . . . . . . . . Hover . | . . . . . . . . . . . . Flight 19 | . . . 4 . 1 4 . 2 2 3 3 Utility 26 | 2 1 . 3 1 2 2 2 1 5 2 5 Device 16 | 1 . . 2 1 1 2 2 . 2 1 4 Storage 2 | 1 . . . . 1 . . . . . . Processor 7 | . 1 . 1 . . . . 1 3 1 . Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 18 | 2 1 3 5 2 . . . . 1 . 4 Energy Gun 3 | 1 . 1 1 . . . . . . . . Energy Cannon 3 | . . 2 1 . . . . . . . . Ballistic Gun 3 | 1 . . 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . . . 1 2 . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . 1 . 3 Special Melee Weapon 1 | . . . . . . . . . . . 1 Unidentified Prototypes 1 | . . . . . 1 . . . . . . Parts Lost 44 | . . 1 8 . . 2 . 1 3 3 26 Power 13 | . . 1 1 . . 1 . 1 . 2 7 Propulsion 12 | . . . 2 . . . . . 1 . 9 Utility 9 | . . . 1 . . . . . 2 . 6 Weapon 10 | . . . 4 . . 1 . . . 1 4 Highest Loss Streak 20 | . . 1 6 . . 1 . 1 2 2 20 To Critical Strikes . | . . . . . . . . . . . . Average Backups 3 | 2 5 4 3 4 4 4 4 4 3 3 3 Power . | . 1 . . . . . . 1 . . . Propulsion 1 | 1 2 . 1 3 2 1 2 2 1 2 . Utility 1 | . . 1 1 1 1 2 1 1 . . 1 Weapon . | . 1 1 . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 20 | . . 3 3 1 . 6 . 2 3 . 2 Power 3 | . . . . . . 1 . . 2 . . Propulsion 4 | . . . 2 1 . . . 1 . . . Utility 7 | . . 1 1 . . 4 . 1 . . . Weapon 6 | . . 2 . . . 1 . . 1 . 2 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 97 91 98 98 95 92 90 81 73 52 Engine 8 | . 14 9 9 18 15 14 11 11 7 1 . Core 1 | . . 1 . . . 1 5 5 5 2 1 Reactor 2 | . . . . . . . . . 2 8 6 Treads 6 | . 14 22 15 . . . . . . . . Wheel 6 | . 14 21 17 . . . . . . . . Flight 18 | . . . 6 36 38 39 35 31 25 23 16 Device 15 | . 14 11 11 16 20 20 27 29 17 19 14 Processor 9 | . 11 11 11 9 7 6 5 5 10 9 7 Energy Gun 1 | . . 1 5 . . . . . . . . Energy Cannon 2 | . . 10 6 . . . . . . . . Ballistic Gun 3 | . 14 3 6 5 . . . . . . . Launcher 3 | . . . 1 12 15 12 5 5 5 1 . Special Weapon 1 | . 14 5 . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 4 4 4 Peak Build Rating 166 | 9 10 16 16 19 28 49 59 82 111 136 166 Average Rating 53 | 5 9 13 13 18 25 35 58 63 104 130 107 On Entrance 43 | . 9 10 14 12 19 28 49 59 82 111 128 Avg Prop Armor Cover (%) 13 | 15 12 16 15 . . 2 . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 68 | 15 14 14 14 19 30 36 36 39 49 43 68 Greatest Support 100 | 20 16 40 40 26 31 38 38 47 65 85 100 Greatest Overweight (x) 2 | 1 . . 2 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 5 5 5 10 5 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 4 3 3 4 4 4 4 4 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 4 5 5 5 5 5 4 5 5 2 Class Distribution -------------------- 34% | Mutant 29% | Sprinter 26% | Scavenger-Sprinter 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/DSF Sprinter | -4/Factory Sprinter | -3/Research Sprinter | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Res Res Matter Collected 945 | 235 30 14 281 . . 250 . 9 . 126 . Remotely . | . . . . . . . . . . . . Salvage Created 804 | 25 30 186 404 . . 159 . . . . . Parts 55 | 4 3 9 26 . . 13 . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Res Res Combat Hostiles Destroyed 33 | . . 4 24 . . 5 . . . . . Guns 8 | . . . 8 . . . . . . . . Cannons 4 | . . 2 2 . . . . . . . . AOE 20 | . . 1 14 . . 5 . . . . . Classes Destroyed 9 | 1 1 1 5 . . 1 . . . . . Worker 1 | . . . . . . 1 . . . . . Builder 1 | . . . 1 . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . Watcher 4 | . 2 . . . . 2 . . . . . Swarmer 14 | . . . 9 . . 5 . . . . . Grunt 7 | . . 4 3 . . . . . . . . Demolisher 1 | . . . 1 . . . . . . . . Assembled 11 | . . . 11 . . . . . . . . Best Kill Streak 10 | 1 1 3 10 . . 6 . . . . . Combat Bots Only 10 | . . 3 10 . . 5 . . . . . Max Kills in Single Turn 5 | 1 1 1 5 . . 4 . . . . . Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . 1 4 . . 3 . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Res Res Hostile Shots Fired 424 | . . 46 68 11 . 49 . 5 13 67 165 Missed 173 | . . 13 17 7 . 30 . 2 9 40 55 Hits 251 | . . 33 51 4 . 19 . 3 4 27 110 Melee 41 | . . . 3 1 . . . . . . 37 Projectile 210 | . . 33 48 3 . 19 . 3 4 27 73 AOE 3 | . . . 1 2 . . . . . . . Critical Strikes 17 | . . . . 1 . . . 1 1 1 13 Actively Blocked 11 | . . . . . . . . . . 1 10 Part Disruptions 1 | . . . . . . 1 . . . . . Damage Taken 5904 | . . 394 715 114 . 243 . 147 161 658 3472 Core 1918 | . . 86 186 26 . 27 . . . 129 1464 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 101 | . . . . . . . . . . . 101 Core Remaining (%) 90 | 100 100 . 32 95 100 96 . 100 100 90 . Volleys Fired 52 | 2 5 12 26 1 . 6 . . . . . Largest 2 | 2 1 2 2 2 . 2 . . . . . Hottest 112 | 70 20 112 112 72 . 72 . . . . . Shots Fired 79 | 4 5 16 40 2 . 12 . . . . . Gun 35 | 4 5 . 26 . . . . . . . . Cannon 22 | . . 13 9 . . . . . . . . Launcher 19 | . . . 5 2 . 12 . . . . . Special 3 | . . 3 . . . . . . . . . Kinetic 16 | 2 5 . 9 . . . . . . . . Thermal 22 | 2 . 3 17 . . . . . . . . Explosive 5 | . . . 5 . . . . . . . . Electromagnetic 36 | . . 13 9 2 . 12 . . . . . Robot Hit Streak 5 | 3 3 5 3 1 . 3 . . . . . Robot Miss Streak 4 | . 2 1 4 1 . 3 . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 51 | 3 3 10 19 1 . 4 . . 1 3 7 Core Hits 57 | 1 2 5 38 . . 8 . . . 1 2 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks 29 | . . . . . . . . . 1 10 18 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 29 | . . . . . . . . . 1 10 18 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 Damage Inflicted 2461 | 35 34 280 1167 57 . 551 . . 31 119 187 Guns 235 | 35 34 . 166 . . . . . . . . Cannons 362 | . . 239 123 . . . . . . . . Explosions 1527 | . . 41 878 57 . 551 . . . . . Melee 337 | . . . . . . . . . 31 119 187 Ramming . | . . . . . . . . . . . . Kinetic 89 | 10 34 . 45 . . . . . . . . Thermal 260 | 25 . 41 194 . . . . . . . . Explosive 1126 | . . . 805 . . 321 . . . . . Electromagnetic 649 | . . 239 123 57 . 230 . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 337 | . . . . . . . . . 31 119 187 Highest Corruption 4 | . . . . . . 3 . . . 1 4 Average Corruption 2 | . . . . . . 2 . . . 1 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 6 | . . . . . . 5 . . . . 1 Matter Fused 3 | . . . . . . 3 . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . . . . . . . 1 Misfires 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 83 | . . . 50 14 . 19 . . . . . Projectiles . | . . . . . . . . . . . . Explosions 83 | . . . 50 14 . 19 . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 95 | . . . 44 . . 51 . . . . . Shots 6 | . . . 2 . . 4 . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 333 | 18 . 225 108 25 61 333 16 . 2 6 41 Average Temperature 57 | 10 . 69 28 14 26 90 7 . 2 3 12 Received Heat Transfer 590 | . . 228 77 36 . 39 . . 18 30 162 Effects 6 | . . 3 . . . 3 . . . . . Shutdowns 1 | . . . . . . 1 . . . . . Interference 5 | . . 3 . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . Parts Fried 4 | . . 2 . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 470 | 74 . 50 346 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 1 . . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Res Res Maximum Alert Level 1 | . . . 1 . . 1 . . . . 1 Low Security (%) 84 | 100 100 100 89 100 100 43 100 100 100 100 75 Level 1 15 | . . . 10 . . 56 . . . . 24 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 381 | 5 10 83 248 85 38 381 186 119 56 181 232 Initial 186 | . . . 28 62 33 8 186 119 56 10 99 Average 90 | . . 24 125 69 28 141 180 116 20 79 119 Influence Increases 1874 | 5 28 114 448 33 5 511 5 . 76 295 354 Destroy 0b10 Robot/C 460 | . . 80 280 . . 100 . . . . . Destroy 0b10 Robot/NC 40 | 5 10 . 10 . . 15 . . . . . Destroy Leader 98 | . 4 20 50 . . 24 . . . . . Trap Triggered on 0b10 30 | . . . 30 . . . . . . . . Successful Hack 67 | . 14 9 . 18 5 . 5 . 16 . . Disable Machine 165 | . . . . 15 . 150 . . . . . Destroy Structure 129 | . . 5 48 . . 42 . . . 10 24 Partial Spotted 135 | . . . . . . 75 . . 30 15 15 Lose Combat Pursuer 750 | . . . 30 . . 105 . . 30 270 315 Influence Decreases 1851 | 5 28 41 361 118 62 148 215 62 164 140 507 Entered New Map 583 | . . . 45 98 42 10 195 52 53 11 77 Time Decay 830 | 5 28 31 238 20 20 118 20 . 81 99 170 Lost Part 438 | . . 10 78 . . 20 . 10 30 30 260 Squads Dispatched 14 | . . . . 2 . 4 . . 3 3 2 Investigation 2 | . . . . 1 . . . . . 1 . Extermination 4 | . . . . . . 1 . . 1 1 1 Reinforcement 7 | . . . . 1 . 2 . . 2 1 1 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Res Res Distress Signals 5 | . . . . . . 1 . . 1 1 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 135 | . 2 5 29 7 . 19 . 1 6 28 38 Peak Tracking Total 12 | . 1 5 11 6 . 9 . 1 4 12 11 Tactical Retreats 21 | . . . 2 . . 3 . . 2 7 7 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Res Res Traps Triggered 6 | . . . . . . . . 2 1 1 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 3 | . . . 3 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 4 | . . . 4 . . . . . . . . Triggered 3 | . . . 3 . . . . . . . . Most Traps Carried 2 | . . . 2 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Res Res Machines Disabled 11 | . . . . 1 . 10 . . . . . Max in Single Turn 3 | . . . . 1 . 3 . . . . . Garrison Access 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Res Res Machines Accessed 14 | . 4 1 . 2 1 2 1 . 2 1 . Terminals 11 | . 4 1 . 1 1 1 1 . 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access 2 | . . . . . . 1 . . . 1 . Total Hacks 36 | . 11 5 . 6 3 3 1 . 2 5 . Successful 19 | . 7 4 . 2 2 1 1 . 2 . . Failed 17 | . 4 1 . 4 1 2 . . . 5 . Catastrophic 2 | . . . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . Manual 14 | . 4 2 . 4 2 1 . . 1 . . Terminals 27 | . 11 5 . 4 3 1 1 . 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . Garrison Access 7 | . . . . . . 2 . . . 5 . Terminal Hacks 9 | . 3 3 . . 1 . 1 . 1 . . Record 1 | . . . . . 1 . . . . . . Open DSF 2 | . . . . . . . 1 . 1 . . Emergency Access Points 1 | . . 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . . . Retrieve Study 1 | . . . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . . 1 . . . . . Unauthorized Hacks 8 | . 4 1 . 1 1 . . . 1 . . Terminals 8 | . 4 1 . 1 1 . . . 1 . . Assimilate 2 | . . . . 1 . . . . 1 . . Botnet 6 | . 4 1 . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . 4 1 . 2 . 2 . . . 1 . Full Trace Events 2 | . . . . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Res Res Total Allies 1 | . . . 1 . . . . . . . . Largest Group 1 | . . . 1 . . . . . . . . Highest-Rated Group 31 | . . . 31 . . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 10 | . . . 10 . . . . . . . . Total Damage 173 | . . . 173 . . . . . . . . Kills 1 | . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Res Res Active Infowar (turns) 2095 | 5 184 118 512 47 53 337 40 64 168 215 352 Optics 1454 | . 158 104 483 . . . . . 142 215 352 Terrain 1090 | 5 184 118 216 47 53 337 40 64 26 . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . Drone Launches 2 | . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Res Res Turns Passed 2170 | 67 184 118 512 47 53 337 40 64 181 215 352 Spaces Moved 4128 | 47 170 62 474 96 103 875 172 99 597 610 823 Core 83 | 4 . . 1 . . . . . . . 78 Treads 125 | 1 . 17 107 . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 453 | 42 170 45 196 . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3467 | . . . 170 96 103 875 172 99 597 610 745 Fastest Speed 21 | 50 100 90 31 31 28 21 21 21 24 24 23 Average Speed 38 | 98 100 109 83 31 28 23 21 22 25 27 31 Slowest Speed 160 | 160 100 160 160 31 28 28 21 26 28 29 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 40 | . . . 7 . 1 6 . . 14 5 7 Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 3 32 10 83 17 4 33 5 79 23 28 28 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 2 | . . . 2 . . . . . . . . Spaces Dug 16 | . . 3 . . . . . . . 5 8 Terrain Destroyed 128 | . . 5 52 . . 58 . . . 5 8 Melee 13 | . . . . . . . . . . 5 8 Projectile 3 | . . 3 . . . . . . . . . AOE 112 | . . 2 52 . . 58 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Res Res Total 4547 | 60 179 93 547 111 124 990 175 142 608 636 882 Wait 98 | . . . . 1 17 80 . . . . . Move 4042 | 46 169 61 459 95 100 862 171 98 573 599 809 Hop 35 | . . . 7 . 1 6 . . 9 5 7 Pick Up 73 | 5 1 4 19 4 1 13 2 2 7 5 10 Fast Attach 46 | 7 1 3 7 2 2 2 . 2 7 4 9 Attach 38 | . . 3 5 2 1 3 2 1 3 2 16 Detach 16 | . . 3 . 1 . . . . 2 3 7 Swap 17 | . 1 1 4 1 1 5 . 1 . 1 2 Drop 68 | . 2 6 16 4 1 13 . 8 6 7 5 Fire 52 | 2 5 12 26 1 . 6 . . . . . Melee 28 | . . . . . . . . . 1 10 17 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . 30 . . . Rewire . | . . . . . . . . . . . . Trap 4 | . . . 4 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 8) 252 | -10/Materials | Entered another Materials area 252 | -9/Materials | Evolved 2 slots: Propulsion x2 309 | -9/Materials | Discovered new exit (range 18) 343 | -9/Materials | Build established: Mutant 370 | -9/Materials | Entered Mines 385 | -9/Mines | Found a hidden stash of uninstalled traps 432 | -9/Mines | Met a Derelict bent on vengeance 527 | -9/Mines | Assembled infested the area 563 | -9/Mines | Core integrity fell below 50% 593 | -9/Mines | Lost 6 parts (1p1n1u3w) 601 | -9/Mines | Destroyed 10 combat bots 830 | -9/Mines | Received a Mining Laser from a helpful Derelict 866 | -9/Mines | Learned location of 1 exit from Proximity Caves 873 | -9/Mines | Discovered new exit (range 9) 882 | -9/Mines | Entered Materials 882 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 921 | -8/Materials | Discovered new exit (range 14) 929 | -8/Materials | Entered Factory 929 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 979 | -7/Factory | Discovered new exit (range 10) 982 | -7/Factory | Entered another Factory area 982 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1098 | -6/Factory | Build established: Scavenger-Sprinter 1100 | -6/Factory | Garrison activated, responded to threat 1214 | -6/Factory | Spotted B-75 Beast 1317 | -6/Factory | Discovered new exit (range 5) 1319 | -6/Factory | Entered another Factory area 1319 | -5/Factory | Evolved 2 slots: Utility x2 1359 | -5/Factory | Identified exit to DSF 1359 | -5/Factory | Entered DSF 1418 | -5/DSF | Discovered new exit (range 14) 1422 | -5/DSF | Additional patrols routed to DSF 1423 | -5/DSF | Entered Factory 1423 | -4/Factory | Evolved 2 slots: Propulsion x2 1603 | -4/Factory | Discovered new exit (range 5) 1604 | -4/Factory | Entered Research 1604 | -3/Research | Evolved 2 slots: Propulsion x2 1657 | -3/Research | Spotted B-86 Titan 1710 | -3/Research | Build established: Sprinter 1813 | -3/Research | Discovered new exit (range 17) 1819 | -3/Research | Entered another Research area 1819 | -2/Research | Evolved 2 slots: Propulsion x2 1894 | -2/Research | Found Prototype Launcher 1938 | -2/Research | Identified Com. Tesla Bomb Launcher 2037 | -2/Research | Spotted B-90 Cyclops 2069 | -2/Research | Core integrity fell below 50% 2085 | -2/Research | Lost 20 parts (5p8n4u3w) 2115 | -2/Research | Spotted B-90 Cyclops 2166 | -2/Research | Core integrity fell below 20% 2171 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 02117_ ALERT: Cargo convoy en route, clear transfer corridor. 02118_ K-01 Serf collects debris. 02137_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 02138_ Acquired Lgt. Quantum Reactor. 02143_ Acquired Enh. Force Lance. 02146_ System corrupted: Component data lost. 02153_ W-44 Eye sends out distress signal. 02159_ C-57 Dissector knocked back. 02161_ Adv. Weight Redist. System destroyed. 02161_ Force Lance destroyed. 02161_ Field Propulsion Array destroyed. 02161_ Lgt. Quantum Reactor severed. 02162_ R-10 Processor collects Lgt. Quantum Reactor. 02165_ Adv. Launcher Guidance Computer severed. 02166_ Penetrated by Slug. 02166_ Slug penetrates Wall. 02169_ Penetrated by Slug. 02169_ Imp. Core Shielding destroyed. 02169_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????###########??????? | | ????????????????????????????????# * #??????? | | ????????????????????????????????# #??????? | | ????????????????????????????????# =#??????? | | ????????????????????????????????# #??????? | | ?????????????? ?????????????????# #??????? | | ?????????????? ???????????????# #??????? | | ???????????????? ??????????????? ???????? | | ?????????????????? ??????????????? ?????????? | | ????????????###+####;################+########???? | | ????????????# """T""" #???? | | ????????????# """ """ c t #???? | | ????????????# @c c R #???? | | ??????+ c #???? | | ??????# #???? | | ??????# #???? | | ??????# ####? | | ??????####### #? | | ??????????#BB #? | | ??????????#BB """ """ p #? | | ??????????### """ """ #? | | ????????????# """ """ ###### ####? | | ????????????# ## # #???? | | ????????????# ## !# ##### | | ????????????# ## ! ! # | | ????????????# """ """ ## + | | ????????????# """ """ ## # | | ????????????# """ """ ## # | | ????????????# ################### | | ????????????# h#?????????????????? | | ?????####/### #?????????????????? | | ###### #?????????????????? | | [[[ #?????????????????? | | ??#### [[[ +?????????????????? | | ?????# [[ #?????????????????? | | ?????#### ####+##### #?????????????????? | | ????????#^ #????????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 83 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 110 Power Amplification 30 Additional Mass Support 9 EM Shielding 2 Resistance: TH 20 Core Shielding 30 Evasion (%) 75 Targeting Accuracy 8 Launcher Accuracy 40 Core Analysis 6 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingBattleJammer Manual? 0 Play Time 01:06:39 Cumulative 98.8 hours Start 2026.01.23 @ 13:28:00 End 2026.01.23 @ 19:30:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 44 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56d3de60-ba65-4e63-a093-101688c4f188