Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.16 @ 01:03:40 Player: lone_cultivator Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (149) 745 Value Destroyed (5702) 5702 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-379) -379 TOTAL SCORE: 11708 Bonus ------- High Alert Combat Kills 17 Friendly Fire -396 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 99/100 System Corruption 30% Temperature Cool (0) Movement Core (250) Ox4 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter > --- WEAPON (5) ------- Nova Cannon Heavy Mace > --- INVENTORY (5) ---- Advanced Heat Sink Compact Battery (200) Advanced Visual Processing Unit Jamming Amplifier Gamma Rifle Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Myomer Leg Myomer Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Advanced Signal Interpreter Kinecellerator Advanced Weapon Cycler Improved Transmission Jammer > --- WEAPON ----------- Plasma Rifle Phase Gun Nova Cannon Coil Gun Hypervelocity Coil Gun > --- INVENTORY -------- Neutrino Core Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Advanced Heat Sink Compact Battery Advanced Visual Processing Unit Jamming Amplifier Gamma Rifle Gamma Rifle Nova Cannon Micro-nuke Launcher Heavy Mace [Rating: 134] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Hover Unit Improved Antigrav System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Ion Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 2 2 2 . . 2 Power 2 | . . . 1 . . . 1 . . . Propulsion 4 | . . 1 . 1 . 1 . . . 1 Utility 5 | . . 1 1 . 1 1 1 . . . Weapon 3 | . . . . 1 1 . . . . 1 Parts Attached 152 | 7 11 35 1 7 1 9 27 14 3 37 Power 22 | 1 2 3 1 2 . 1 6 2 . 4 Engine 7 | 1 2 1 1 1 . . 1 . . . Core 9 | . . 2 . 1 . 1 2 2 . 1 Reactor 6 | . . . . . . . 3 . . 3 Propulsion 45 | 2 4 13 . . . 5 5 1 . 15 Treads 12 | . . 8 . . . . . . . 4 Leg 31 | 2 4 4 . . . 5 5 1 . 10 Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight 1 | . . 1 . . . . . . . . Utility 37 | 2 2 4 . 2 . 2 8 3 1 13 Device 22 | 1 1 1 . 2 . 1 5 1 . 10 Storage 4 | 1 1 1 . . . . . . . 1 Processor 3 | . . 1 . . . . 1 . . 1 Hackware . | . . . . . . . . . . . Protection 8 | . . 1 . . . 1 2 2 1 1 Artifact . | . . . . . . . . . . . Weapon 48 | 2 3 15 . 3 1 1 8 8 2 5 Energy Gun 16 | 2 . 2 . 1 . . 5 3 1 2 Energy Cannon 6 | . 1 2 . . . 1 . . . 2 Ballistic Gun 15 | . 1 5 . 1 . . 1 5 1 1 Ballistic Cannon 2 | . . 1 . . . . 1 . . . Launcher 4 | . 1 2 . . . . 1 . . . Special Weapon 2 | . . 1 . 1 . . . . . . Impact Weapon 2 | . . 1 . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . Unidentified Prototypes 5 | . . 3 . 1 . . 1 . . . Corrupted Parts 2 | . . 2 . . . . . . . . System Corruption 5 | . . 5 . . . . . . . . Parts Lost 60 | . 2 5 . . . . 4 4 . 45 Power 13 | . 1 3 . . . . 1 1 . 7 Propulsion 22 | . . 2 . . . . . 2 . 18 Utility 15 | . 1 . . . . . 3 1 . 10 Weapon 10 | . . . . . . . . . . 10 Highest Loss Streak 23 | . 1 3 . . . . 2 1 . 23 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 13 | 3 8 11 14 14 13 12 14 14 15 13 Power 1 | 1 1 . . 1 1 1 1 2 2 1 Propulsion 2 | 1 1 1 4 3 3 3 3 2 2 . Utility 3 | . 2 3 3 3 3 2 3 2 3 5 Weapon 5 | . 2 5 6 5 4 5 6 7 8 5 Tool/Special . | . . . . . . . . . . . Unused Backups 26 | . 7 3 1 5 . 1 4 . . 5 Power 4 | . 1 . . . . . 2 . . 1 Propulsion 3 | . 2 . . 1 . . . . . . Utility 13 | . 4 1 1 3 . 1 . . . 3 Weapon 6 | . . 2 . 1 . . 2 . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 96 99 99 99 99 97 99 100 91 Engine 5 | . 13 5 13 13 6 5 8 2 . . Core 5 | . . 5 4 1 6 5 3 7 10 6 Reactor 2 | . . . . . . . 2 5 5 5 Treads 8 | . . 13 27 30 26 28 . . . 2 Leg 18 | . 28 17 . . . . 26 25 26 21 Device 15 | . 12 10 17 14 19 22 21 16 15 15 Storage 7 | . 14 11 9 7 6 5 5 5 5 3 Processor 5 | . . 10 9 7 6 5 5 5 5 5 Protection 3 | . . . . . . . 3 8 10 3 Energy Gun 6 | . 10 3 . . . . 3 12 5 8 Energy Cannon 3 | . 8 5 9 7 6 5 3 . . 1 Ballistic Gun 7 | . 7 7 9 5 6 5 5 6 14 11 Launcher 1 | . 1 1 . 6 6 5 . 1 . . Peak Build Rating 134 | 9 10 25 28 39 45 59 97 101 101 134 Average Rating 61 | 5 9 17 26 33 44 53 77 91 100 109 On Entrance 46 | . 9 10 22 26 38 45 59 96 101 101 Avg Prop Armor Cover (%) 7 | . . 5 . . . 10 . . . 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 100 | 11 20 39 43 48 51 65 98 96 93 100 Greatest Support 145 | 20 20 66 66 89 89 109 105 102 102 145 Greatest Overweight (x) 4 | 2 . 1 . . . 2 1 1 . 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 11 15 15 15 15 15 15 15 14 Most Carried 15 | 7 10 15 15 15 14 15 15 15 15 15 Average Carried 13 | 3 8 11 14 14 13 12 14 14 15 13 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 10 15 15 15 13 15 15 15 15 5 Class Distribution -------------------- 32% | Scavenger-Tank 23% | Mutant 18% | Scavenger-Skirmisher 10% | Skirmisher 5% | Scavenger-Mutant 3% | Scavenger-Gunner 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Assassin | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Matter Collected 4944 | 194 311 944 70 239 84 219 602 639 139 1503 Remotely . | . . . . . . . . . . . Salvage Created 6243 | 43 422 1055 . 147 190 388 837 985 90 2086 Parts 307 | 7 26 55 . 7 2 18 40 29 6 117 Haulers Intercepted 4 | . 2 1 . 1 . . . . . . Recyclers Shooed 6 | . . 3 . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . 26 5 . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 107 | . 12 22 . 1 1 5 19 22 1 24 Guns 54 | . 3 8 . . . 2 7 18 1 15 Cannons 35 | . 4 12 . 1 1 2 10 . . 5 AOE 10 | . 5 2 . . . 1 1 . . 1 Classes Destroyed 17 | 1 5 6 . 1 . . 2 . . 2 Worker 18 | . 1 3 . . . 1 3 . . 10 Builder 6 | . . 1 . . . 2 . . . 3 Tunneler 5 | 3 1 . . 1 . . . . . . Hauler 4 | . 2 1 . 1 . . . . . . Recycler 4 | . 1 . . 1 1 1 . . . . Mechanic 1 | . . 1 . . . . . . . . Operator 1 | . . . . . . . . . . 1 Watcher 3 | . . 1 . . . . . . . 2 Swarmer 29 | . 6 . . . . 3 9 11 . . Grunt 42 | . 6 12 . . 1 1 5 8 . 9 Brawler 2 | . . 2 . . . . . . . . Duelist 2 | . . 1 . . . . 1 . . . Sentry 11 | . . 7 . . . . 1 2 1 . Specialist 1 | . . . . . . . . . . 1 Hunter 8 | . . . . 1 . 1 . . . 6 Programmer 10 | . . . . . . . 2 1 . 7 Heavy 2 | . . . . . . . 1 . . 1 Best Kill Streak 7 | 2 5 7 . 2 1 4 7 7 1 5 Combat Bots Only 7 | . 3 4 . 1 1 4 7 7 1 5 Max Kills in Single Turn 3 | 1 3 2 . 2 1 2 2 2 1 3 Gunslinging 1 | . . . . . . . . 1 . 1 Exploded 2 | . 2 1 . . . 1 1 . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Hostile Shots Fired 938 | . 57 132 . 7 16 32 90 104 13 487 Missed 265 | . 13 36 . . 7 9 28 21 4 147 Hits 673 | . 44 96 . 7 9 23 62 83 9 340 Melee 5 | . . 5 . . . . . . . . Projectile 668 | . 44 91 . 7 9 23 62 83 9 340 Critical Strikes 36 | . . 6 . . . . 2 7 . 21 Actively Blocked 2 | . . . . . . . . 1 . 1 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 13215 | . 484 1512 22 258 109 676 1279 1294 217 7364 Core 1960 | . 27 271 22 18 . 88 90 126 . 1318 Absorbed by Shields 419 | . . . . . . . 69 266 . 84 Redirected to Shielding 79 | . . . . . . . . 14 9 56 Ignored by Resistances 11 | . . . . . . . . . . 11 Regen/Repaired (Parts) 76 | . 19 57 . . . . . . . . Core Remaining (%) 85 | 100 89 32 96 97 100 91 . . 81 . Volleys Fired 316 | 8 31 71 . 6 6 17 45 47 10 75 Largest 5 | 2 2 2 . 3 3 3 4 4 4 5 Hottest 396 | 80 100 100 . 115 115 145 261 273 258 396 Shots Fired 948 | 16 62 127 . 14 14 32 162 168 32 321 Gun 688 | 16 37 46 . 4 6 13 82 165 32 287 Cannon 220 | . 20 68 . 6 6 13 77 . . 30 Launcher 32 | . 5 7 . 3 2 5 3 3 . 4 Special 8 | . . 6 . 1 . 1 . . . . Kinetic 405 | . 23 51 . 4 6 13 83 47 18 160 Thermal 503 | 16 34 63 . 6 6 13 76 118 14 157 Explosive 32 | . 5 7 . 3 2 5 3 3 . 4 Electromagnetic 6 | . . 6 . . . . . . . . Robot Hit Streak 18 | 5 13 15 . 8 7 13 7 12 13 18 Robot Miss Streak 12 | 3 2 4 . 1 4 2 6 12 3 11 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 7 | . 1 1 . . . . . 3 . 2 Max Gunslinging Chain 1 | . 1 1 . . . . . 1 . 1 Shots Hit Robots 498 | 9 40 77 . 12 7 21 68 96 19 149 Core Hits 313 | 3 30 44 . 5 3 18 33 73 8 96 Critical Kills 14 | . . . . . . . 2 . . 12 Critical Parts Destroyed 17 | . . . . . . . . . 1 16 Critical Strikes 62 | . . 2 . . . . 6 11 2 41 Burn 28 | . . 1 . . . . 2 11 1 13 Meltdown 2 | . . . . . . . 1 . . 1 Destroy 29 | . . . . . . . 1 . 1 27 Blast 3 | . . 1 . . . . 2 . . . Melee Attacks 20 | . . 2 . . . . 1 9 2 6 Impact 20 | . . 2 . . . . 1 9 2 6 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12939 | 112 984 1967 . 388 471 717 1972 1840 243 4245 Guns 6142 | 112 182 516 . 50 50 128 715 1777 243 2369 Cannons 3477 | . 267 873 . 129 91 322 1088 . . 707 Explosions 3107 | . 535 578 . 209 330 267 169 63 . 956 Melee 172 | . . . . . . . . . . 172 Ramming 41 | . . . . . . . . . . 41 Kinetic 3565 | . 118 701 . 50 50 128 894 559 73 992 Thermal 6252 | 112 331 595 . 129 382 322 909 1218 170 2084 Explosive 2816 | . 535 578 . 209 39 267 169 63 . 956 Electromagnetic 93 | . . 93 . . . . . . . . Impact 172 | . . . . . . . . . . 172 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 29 | . . 7 . 5 . . . 1 1 29 Average Corruption 3 | . . 6 . 5 . . . 1 1 7 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 130 | . . 44 . 24 . . . 18 6 38 Message Errors 29 | . . 5 . 5 . . . 8 . 11 Matter Fused 23 | . . 10 . 3 . . . 2 3 5 Heat Flow Errors 15 | . . 8 . 2 . . . 1 1 3 Energy Discharges 17 | . . 3 . 5 . . . 3 1 5 Parts Rejected 3 | . . 1 . . . . . . . 2 Parts Fused 1 | . . 1 . . . . . . . . Data Loss (minor) 18 | . . 9 . 4 . . . 1 1 3 Data Loss (major) 8 | . . 4 . . . . . 1 . 3 Misfires 7 | . . . . 4 . . . 1 . 2 Alerts 3 | . . 1 . 1 . . . . . 1 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 5 | . . 2 . . . . . 1 . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 273 | . . 21 . . 35 32 42 . . 143 Projectiles 99 | . . . . . . 32 33 . . 34 Explosions 139 | . . 21 . . 35 . 9 . . 74 Melee 35 | . . . . . . . . . . 35 Knockbacks 8 | . . 3 . . . . 5 . . . Impact . | . . . . . . . . . . . Kinetic 7 | . . 3 . . . . 4 . . . Secondary 1 | . . . . . . . 1 . . . Self-Inflicted Damage 347 | . 62 63 . 131 . 13 . 41 . 37 Shots 12 | . 1 4 . 3 . 1 . 1 . 2 Rammed . | . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . 2 Kicked 2 | . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . Highest Temperature 694 | 54 255 395 . 244 98 118 312 471 138 694 Average Temperature 129 | 25 76 91 . 80 40 36 88 164 46 216 Received Heat Transfer 1724 | . 108 639 . 9 24 45 42 273 36 548 Effects 65 | . . 3 . . . . 1 12 . 49 Shutdowns 33 | . . 1 . . . . . 8 . 24 Energy Bleed 2 | . . 1 . . . . . 1 . . Interference 13 | . . . . . . . 1 2 . 10 Matter Decay 3 | . . . . . . . . . . 3 Short Circuit 3 | . . . . . . . . . . 3 Damage (minor) 2 | . . 1 . . . . . . . 1 Damage (major) 7 | . . . . . . . . 1 . 6 Damage (core) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . 2 Robots Melted 9 | . . . . . . . 1 4 . 4 Combat Hostiles 8 | . . . . . . . 1 4 . 3 Parts Melted 54 | 1 1 1 . 2 2 4 13 14 . 16 Heat Transferred 14128 | 250 705 1221 . 194 348 407 1497 4137 537 4832 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Maximum Alert Level 2 | . 1 1 . . . . 2 . . 1 Low Security (%) 83 | 100 77 77 100 100 100 100 70 . . 80 Level 1 15 | . 22 22 . . . . 24 . . 19 Level 2 . | . . . . . . . 4 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 417 | 10 253 314 125 30 64 150 417 . . 366 Initial 120 | . . 85 120 6 . 6 9 . . . Average 87 | 1 127 116 70 2 13 53 108 . . 106 Influence Increases 3893 | 15 490 786 5 93 92 255 671 525 20 941 Destroy 0b10 Robot/C 2140 | . 240 440 . 20 20 100 380 440 20 480 Destroy 0b10 Robot/NC 210 | 15 25 35 . 15 5 20 15 . . 80 Destroy Leader 414 | . 54 134 . 12 . 20 60 40 . 94 Successful Hack 104 | . 32 52 5 10 . 5 . . . . Disable Machine 240 | . 30 45 . 15 45 15 60 . . 30 Destroy Structure 545 | . 64 50 . 21 22 80 156 . . 152 Lose Combat Pursuer 240 | . 45 30 . . . 15 . 45 . 105 Influence Decreases 3698 | 15 287 702 277 108 78 248 293 818 126 746 Entered New Map 483 | . . 118 167 9 . 8 12 148 21 . Time Decay 2625 | 15 267 534 110 99 78 240 241 630 105 306 Lost Part 590 | . 20 50 . . . . 40 40 . 440 Squads Dispatched 30 | . 2 1 1 3 4 4 6 . . 9 Investigation 2 | . 1 1 . . . . . . . . Extermination 9 | . . . . 2 1 1 2 . . 3 Reinforcement 18 | . 1 . 1 1 3 2 4 . . 6 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 5 | . . . . 1 1 . 1 . . 2 Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Distress Signals 8 | . 2 . . 2 1 . . . . 3 Communications Jammed 24 | . . . . . . . . . . 24 Distress Signals 24 | . . . . . . . . . . 24 Times Spotted 224 | . 21 36 2 17 12 16 37 23 1 59 Peak Tracking Total 12 | . 4 6 1 5 4 5 5 7 1 12 Tactical Retreats 11 | . 2 2 . . . 1 . 2 . 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Traps Triggered 7 | . . 4 1 1 . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Machines Disabled 17 | . 2 3 . 1 3 1 4 1 . 2 Max in Single Turn 3 | . 2 1 . 1 3 1 2 1 . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Machines Accessed 35 | . 10 13 2 3 . 1 1 1 1 3 Terminals 24 | . 7 8 1 3 . 1 1 1 . 2 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . 1 2 . . . . . . . . Recycling Units 4 | . 2 1 . . . . . . . 1 Scanalyzers 3 | . . 2 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 74 | . 18 32 4 4 . 4 3 4 1 4 Successful 40 | . 10 14 3 2 . 2 3 4 1 1 Failed 32 | . 8 17 . 2 . 2 . . . 3 Catastrophic 8 | . 2 3 . 1 . . . . . 2 Database Lockouts 2 | . . 1 1 . . . . . . . Manual 36 | . 14 16 . 2 . 2 . . . 2 Terminals 51 | . 14 18 2 4 . 4 3 4 . 2 Fabricators . | . . . . . . . . . . . Repair Stations 8 | . 2 6 . . . . . . . . Recycling Units 6 | . 2 2 . . . . . . . 2 Scanalyzers 8 | . . 6 2 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 27 | . 6 7 2 2 . 2 3 4 1 . Record 8 | . . . . 1 . . 3 4 . . Robot Analysis 1 | . . 1 . . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . Open Door 1 | . . . . . . . . . 1 . Open DSF 1 | . . . . 1 . . . . . . Alert Level 3 | . . 1 1 . . 1 . . . . Zone Layout 12 | . 6 5 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . 2 4 . . . . . . . . Scan Component 3 | . 1 2 . . . . . . . . Repair 3 | . 1 2 . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . . 1 Report Inventory 3 | . 2 . . . . . . . . 1 Scanalyzer 4 | . . 3 1 . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Retrieve Study 2 | . . 1 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 29 | . 7 12 2 2 . 1 1 1 . 3 Full Trace Events 1 | . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . 1 1 . . . . . . . Parts Repaired 3 | . 1 2 . . . . . . . . Time 102 | . 38 64 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . Non-combat 1 | . . . . 1 . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . parse_system 1 | . . . . 1 . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . . Programmers 3 | . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Active Infowar (turns) 10955 | 40 843 2077 233 980 322 649 1134 2771 694 1212 Sensors 5754 | . . 1901 233 980 322 649 1134 535 . . Terrain 8445 | 40 843 177 232 951 322 649 664 2771 694 1102 Traps 1075 | . . . . . . 590 485 . . . Cloaking 723 | . . . . . . . . . . 723 Jamming 213 | . . . . . . . . . . 213 Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 3 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Turns Passed 11307 | 125 918 2106 233 980 322 649 1134 2873 694 1273 Spaces Moved 5678 | 73 591 1141 149 523 167 319 567 1138 523 487 Core 14 | 12 . . . . . . . . . 2 Treads 1611 | . . 443 149 523 167 309 . . . 20 Legs 4053 | 61 591 698 . . . 10 567 1138 523 465 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 145 148 148 122 120 122 122 116 Average Speed 138 | 113 120 136 145 148 148 145 131 152 122 135 Slowest Speed 265 | 150 120 240 145 148 148 265 190 192 122 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 5 98 87 21 20 8 7 13 95 63 11 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 2 | . . . . . . . . . 2 . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched 3 | . . . . . . . . 3 . . Spaces Dug 13 | . . 6 . . . . 3 1 2 1 Terrain Destroyed 411 | . 66 52 . 20 24 42 85 50 2 70 Melee 5 | . . 1 . . . . . 1 2 1 Projectile 63 | . . 14 . . . 1 34 1 . 13 AOE 331 | . 66 37 . 20 24 41 51 48 . 44 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Total 8419 | 99 746 1536 167 722 232 473 850 2142 551 901 Wait 1897 | . 78 193 10 153 54 112 155 912 9 221 Move 5668 | 72 590 1140 148 522 166 318 566 1137 522 487 Hop . | . . . . . . . . . . . Pick Up 159 | 12 18 39 4 12 2 10 25 6 . 31 Fast Attach 14 | . 1 3 . 1 . . . 3 . 6 Attach 69 | 7 2 12 2 4 2 2 7 3 . 28 Detach 2 | . . 1 . . . . . 1 . . Swap 156 | . 11 46 1 13 . 9 27 16 7 26 Drop 116 | . 15 29 2 11 2 5 24 8 1 19 Fire 316 | 8 31 71 . 6 6 17 45 47 10 75 Melee 20 | . . 2 . . . . 1 9 2 6 Ram . | . . . . . . . . . . . Kick 2 | . . . . . . . . . . 2 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Met a group of wandering Federalists 260 | -10/Materials | Discovered new exit (range 15) 280 | -10/Materials | Discovered new exit (range 15) 296 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 507 | -10/Materials | Discovered new exit (range 6) 667 | -10/Materials | Discovered new exit (range 19) 735 | -10/Materials | Repaired Imp. Terrain Scanner 1026 | -10/Materials | Discovered new exit (range 4) 1044 | -10/Materials | Entered another Materials area 1044 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1187 | -9/Materials | Central database locked down 1482 | -9/Materials | Lost 3 parts (1p2n) 1771 | -9/Materials | Repaired Lgt. Nuclear Core 1840 | -9/Materials | Discovered new exit (range 13) 1902 | -9/Materials | Identified exit to Materials 1991 | -9/Materials | Repaired Sensor Array 2147 | -9/Materials | Discovered new exit (range 16) 2285 | -9/Materials | Core integrity fell below 50% 3077 | -9/Materials | Discovered exit to Materials (range 3) 3150 | -9/Materials | Entered another Materials area 3150 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3212 | -8/Materials | Discovered new exit (range 9) 3293 | -8/Materials | Central database locked down 3314 | -8/Materials | Met 7R-MNS 3349 | -8/Materials | Discovered new exit (range 15) 3374 | -8/Materials | Discovered new exit (range 6) 3380 | -8/Materials | Identified exit to Factory 3383 | -8/Materials | Entered Factory 3383 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3384 | -7/Factory | Caught up to 7R-MNS 3443 | -7/Factory | Build established: Skirmisher 4357 | -7/Factory | Discovered new exit (range 5) 4361 | -7/Factory | Identified exit to Factory 4363 | -7/Factory | Entered another Factory area 4363 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4364 | -6/Factory | Caught up to 7R-MNS 4581 | -6/Factory | Spotted B-75 Beast 4632 | -6/Factory | Build established: Assassin 4677 | -6/Factory | Discovered new exit (range 6) 4684 | -6/Factory | Identified exit to Factory 4685 | -6/Factory | Entered another Factory area 4685 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4686 | -5/Factory | Caught up to 7R-MNS 4819 | -5/Factory | Discovered new exit (range 15) 5143 | -5/Factory | Build established: Scavenger-Skirmisher 5281 | -5/Factory | Discovered new exit (range 7) 5288 | -5/Factory | Garrison activated, responded to threat 5298 | -5/Factory | Identified exit to Factory 5334 | -5/Factory | Entered another Factory area 5334 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5335 | -4/Factory | Caught up to 7R-MNS 5881 | -4/Factory | Discovered new exit (range 7) 6089 | -4/Factory | Destroyed 7 combat bots 6144 | -4/Factory | 7R-MNS lamented failing the tripod run 6264 | -4/Factory | Discovered new exit (range 16) 6294 | -4/Factory | Identified exit to Upper Caves 6468 | -4/Factory | Entered Upper Caves 6495 | -4/Upper Caves | Learned Research non-interactive machine intel 7239 | -4/Upper Caves | Discovered new exit (range 10) 7258 | -4/Upper Caves | Identified exit to Upper Caves 7287 | -4/Upper Caves | Build established: Scavenger-Tank 8846 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8924 | -4/Upper Caves | Attracted the attention of an 0b10 base 8985 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 8985 | -4/Upper Caves | Learned 6 Proximity Caves zone layouts 8985 | -4/Upper Caves | Learned Factory trap positions 8989 | -4/Upper Caves | Destroyed 7 combat bots 9341 | -4/Upper Caves | Entered another Upper Caves area 9350 | -4/Upper Caves | Learned 4 Research zone layouts 9720 | -4/Upper Caves | Learned location of Armory (-4) 9738 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10009 | -4/Upper Caves | Discovered new exit (range 5) 10013 | -4/Upper Caves | Identified exit to Research 10035 | -4/Upper Caves | Entered Research 10035 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 10037 | -3/Research | Loaded intel: 84 non-interactive machine locations 10568 | -3/Research | Lost 10 parts (2p5n1u2w) 10867 | -3/Research | Build established: Scavenger-Gunner 11088 | -3/Research | System corruption reached 10% 11180 | -3/Research | Core integrity fell below 50% 11235 | -3/Research | Lost 23 parts (2p9n5u7w) 11265 | -3/Research | Core integrity fell below 20% 11297 | -3/Research | Lost 7 parts (2p2n3u) 11308 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11263_ Door malfunctions. 11264_ Myomer Leg destroyed. 11266_ System corrupted: Nova Cannon failed to cycle. 11266_ Neutrino Core destroyed. 11266_ Imp. Transmission Jammer destroyed. 11267_ P-80 Master resets P-80 Master, system corruption cleaned. 11268_ Dropped Lrg. Storage Unit. 11273_ P-80 Master resets P-80 Master, system corruption cleaned. 11279_ System corrupted: IFF burst signal emitted. 11279_ Door malfunctions. 11287_ Sneak attack on O-24 Administrator. 11287_ O-24 Administrator destroyed. 11290_ Acquired 5 matter. 11295_ System corrupted: Energy discharge (-38). 11306_ Arm. Medium Treads destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | # """ "" #?# # ## #?????????????????? | | # #?# / / #?????????????????? | | # ### # #" #?????????????????? | | ################ # ## ! #????????#????????? | | #???????????# / ###" ########????????????? | | ????????#####+## # #?## # #?????#??????? | | ????????#! # ########### # #????????????? | | ????????# + / #????#???????? | | ????????# ! # ######## # #????????????? | | ????????# # # # #| #????????????? | | ????????#[ # # / # #????????????? | | ????????# # # == # ########????????????? | | ????????######## # ! #p#???????#???????????? | | ????????????#??# ########g##????#?##?#????????? | | ??????????#????#+##/#####??#g#?###?#?????????????? | | ???????????????# ####g#####?????????#?????? | | ???????????????# # gp#????#???#??????????? | | ???????????????# = " # =##??????????????????? | | ???????#?##?#??# " # ##???##?????????????? | | ?????????#?????# ! T" k #??????#????????????? | | ???????#????#??# "" #p% #???#??#????????????? | | ???????????????# " #=== ##?????#????????????? | | ?????#?????#??## = !#!| #??###?#????????????? | | ?????#??###????# = # !% #???##??????????????? | | ?????#??????#??#####+#### #???????????????????? | | ???????????????## #@ #???#?????#?????????? | | ????????????#??## # ##???#??????????????? | | ????????#?????### # #?#?????????????????? | | ???????? ? """? # # #?#?##???#??????????? | | ???????????""" # #= #??#?????#??????????? | | ???????????""" " ! #! #??#?####???????????? | | ???????? !# [ # #?????????#?????????? | | ???????? ! =*%%#% #??#????????????????? | | ???????? # %[===+[ #???????????????????? | | ????????? %[=*! #??#????????????????? | | ????????? # [=%[ ! #??#????????????????? | | ?????????##+###### #???????????????????? | | ???????????? = =[ ? ????????????????? | | ???????? ?? =%! ????????????????? | | ??????????? ???????????????? | | ??????????? w ?????????????? | | ???????????+#############+###### #????????????? | | ?????????????????????? ? ???#? #????????????? | | ?????????????????????? ?[ ???#?? #????????????? | | ???????????????????????? ""??????? ????????????? | | ??????????"""????#???#??"R ?? ????? ????????????? | | ??????????"""??????#????"""??????????????????????? | | ??????????"""??????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 51 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Armor Coverage 600 Resistance: EX 50 Core Shielding 30 Propulsion Shielding 15 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 65 Target Analysis 8 Recoil Reduction 5 Kinecelleration 30 Item Schematics ----------------- Adv. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Terrain Scanner | 13% | -10/Materials Lgt. Nuclear Core | 12% | -9/Materials Sensor Array | 35% | -9/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club Analysis Probe Construction Begets Destruction Dangerous Findings Fancy Inventory I Spy Part-time Excavator Respectable Loadout Total Silence Challenges ------------ None Game ------ Seed AutogunIonicScythe Manual? 0 Play Time 03:50:38 Cumulative 18.5 hours Start 2026.03.15 @ 00:44:13 End 2026.03.16 @ 01:03:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a0015f4-711d-4e43-a254-a1abd0c0da34