Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.26 @ 02:01:17 Player: Richard Blunt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (134) 670 Value Destroyed (4663) 4663 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (889) 889 TOTAL SCORE: 10642 Bonus ------- High Alert Combat Kills 301 Follower Combat Kills 20 Met Imprinter 300 Was Imprinted 300 Friendly Fire -32 Cogmind --------- Core Integrity 0/850 Matter 172/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Makeshift Terrain Scan Processor Improved Melee Analysis Suite Hacking Suite Makeshift Hacking Suite Improved Hacking Suite Hacking Drone Bay (1/1) > --- WEAPON (3) ------- Makeshift Sword > --- INVENTORY (5) ---- Improved Deuterium Engine Improved Sensor Array Makeshift Transmission Jammer Makeshift ECM Suite Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Titanium Leg VSS Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Trap Scanner Advanced Visual Processing Unit Transmission Jammer Advanced ECM Suite Improved Hardlight Generator > --- WEAPON ----------- Gatling Laser Makeshift Sword Heavy Pick > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Titanium Leg Improved Field Recycling Unit Heavy Laser Ion Burst Cannon Remote Datajack Katana [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Trap Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Ion Burst Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Fac Low Low Zio Pro Slots Evolved 8 | . . 2 . 2 2 . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 5 | . . 1 . 1 2 . 1 . . . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 236 | 7 22 11 5 62 72 6 7 13 17 12 2 Power 13 | 1 1 . . 2 5 . 1 . 1 2 . Engine 10 | 1 1 . . . 4 . 1 . 1 2 . Core 3 | . . . . 2 1 . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 47 | 2 4 3 2 9 17 2 1 2 5 . . Treads . | . . . . . . . . . . . . Leg 39 | . . 3 . 9 17 2 1 2 5 . . Wheel 8 | 2 4 . 2 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 54 | 2 4 1 . 10 17 1 2 6 4 6 1 Device 30 | 1 2 1 . 4 11 1 2 3 1 4 . Storage 3 | 1 1 . . 1 . . . . . . . Processor 10 | . 1 . . 1 3 . . 3 . 1 1 Hackware 3 | . . . . . . . . . 2 1 . Protection 8 | . . . . 4 3 . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 122 | 2 13 7 3 41 33 3 3 5 7 4 1 Energy Gun 19 | 2 9 . . . . . 1 1 2 3 1 Energy Cannon 6 | . 2 . . . . . 1 2 1 . . Ballistic Gun 43 | . . 4 1 19 16 2 . . 1 . . Ballistic Cannon 4 | . . . . 3 1 . . . . . . Launcher 14 | . . 1 2 8 3 . . . . . . Special Weapon 5 | . 2 2 . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 30 | . . . . 10 13 1 1 1 3 1 . Piercing Weapon 1 | . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 . . 1 . . 2 . Parts Lost 54 | . . . . 2 22 2 5 1 22 . . Power 4 | . . . . . 3 . . . 1 . . Propulsion 20 | . . . . . 8 1 1 1 9 . . Utility 16 | . . . . . 6 1 2 . 7 . . Weapon 14 | . . . . 2 5 . 2 . 5 . . Highest Loss Streak 11 | . . . . 1 11 2 3 1 8 . . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 92 | . 97 100 100 99 97 98 93 98 78 51 64 Engine 6 | . 14 11 11 5 4 . 6 6 5 3 6 Core 1 | . . . . 3 1 7 . . . . . Leg 20 | . . 11 11 30 29 29 24 25 20 . . Wheel 6 | . 28 22 22 5 . . . . . . . Device 15 | . 12 11 11 9 18 23 28 29 13 4 6 Storage 7 | . 14 11 11 9 7 7 6 6 5 . . Processor 10 | . 1 11 11 9 14 14 6 8 11 10 18 Hackware 2 | . . . . . . . . . . 19 20 Protection 2 | . . . . 8 4 . . . 2 . . Energy Gun 3 | . 18 . . . . . . 6 6 4 5 Ballistic Gun 6 | . . 17 13 10 8 14 10 . 1 . . Slashing Weapon 4 | . . . . 5 5 . 6 6 3 5 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 60 | 15 22 25 25 44 60 42 56 60 59 13 9 Greatest Support 69 | 26 32 32 32 62 67 65 69 64 64 3 3 Greatest Overweight (x) 9 | . . 2 . . 1 . 1 1 9 4 2 Average Overweight (x) . | . . . . . . . . . . 1 2 Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 5 5 Average Capacity 12 | 7 8 10 10 13 15 15 15 15 14 5 5 Most Carried 15 | 7 10 10 10 15 15 11 11 15 15 5 5 Average Carried 10 | 5 8 9 10 13 14 10 9 9 12 4 5 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 5 5 5 Final Carried 15 | 7 10 10 10 15 11 10 9 15 5 5 5 Class Distribution -------------------- 45% | Mutant 15% | Scavenger-Mutant 12% | Assassin 11% | Infiltrator-Mutant 8% | Derelict-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Assassin | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Infiltrator-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Low Fac Low Low Zio Pro Matter Collected 3714 | 232 230 339 158 963 1159 230 71 187 96 28 21 Remotely . | . . . . . . . . . . . . Salvage Created 4691 | 23 391 541 148 1192 1376 268 123 57 572 . . Parts 293 | 5 25 53 9 83 72 12 15 4 15 . . Haulers Intercepted 2 | . 1 . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled 14 | . . . . 14 . . . . . . . Retrieved Matter 153 | . . . . 153 . . . . . . . Parts Self-Destructed 30 | . . . . . . 8 . 5 15 2 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Fac Low Low Zio Pro Combat Hostiles Destroyed 124 | . 11 18 13 30 30 4 4 3 11 . . Melee 19 | . . . . 5 10 . . . 4 . . Guns 59 | . 7 14 . 8 15 4 4 3 4 . . Cannons 8 | . 4 . . 2 . . . . 2 . . AOE 37 | . . 4 13 15 5 . . . . . . Classes Destroyed 17 | 1 5 1 2 3 3 1 . . 1 . . Worker 1 | . . . . 1 . . . . . . . Builder 3 | . 1 1 . 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 2 | . 1 . . 1 . . . . . . . Recycler 1 | . . . 1 . . . . . . . . Operator 2 | . . . . 1 . . 1 . . . . Watcher 6 | . 2 . . 2 1 . 1 . . . . Swarmer 41 | . 6 8 7 10 3 . 3 3 1 . . Grunt 37 | . 5 7 . 11 8 3 . . 3 . . Brawler 3 | . . . . 1 . 1 . . 1 . . Duelist 4 | . . . . . 1 . . . 3 . . Sentry 15 | . . 3 . 8 3 . . . 1 . . Specialist 8 | . . . . . 8 . . . . . . Hunter 2 | . . . . . . . . . 2 . . Programmer 8 | . . . . . 7 . 1 . . . . Decomposer 1 | . . . . . . . . . 1 . . Samaritan 2 | . . . . . . 2 . . . . . Assembled 6 | . . . 6 . . . . . . . . Best Kill Streak 9 | 1 3 5 9 5 6 3 3 3 4 . . Combat Bots Only 8 | . 2 4 8 4 6 3 3 3 4 . . Max Kills in Single Turn 4 | 1 1 4 4 3 2 1 1 1 1 . . Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . 4 4 3 2 . . . . . . Melee 1 | . . . . 1 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Fac Low Low Zio Pro Damage Taken 8384 | . 237 308 87 917 3380 266 452 106 2402 . 229 Core 1745 | . 68 80 24 111 598 . 64 8 678 . 114 Absorbed by Shields 132 | . . . . . . . . 60 72 . . Core Remaining (%) 67 | 100 72 . 74 79 . 14 . . . . . Volleys Fired 317 | 2 45 37 10 70 72 11 19 14 37 . . Largest 3 | 2 2 2 2 2 2 2 2 1 3 . . Hottest 244 | 80 110 100 56 100 55 55 80 80 244 . . Shots Fired 495 | 4 64 67 12 109 123 21 29 14 52 . . Gun 393 | 4 43 60 3 66 118 21 29 14 35 . . Cannon 51 | . 11 . . 23 . . . . 17 . . Launcher 34 | . . 1 9 19 5 . . . . . . Special 17 | . 10 6 . 1 . . . . . . . Kinetic 316 | . . 60 3 89 118 21 22 . 3 . . Thermal 125 | . 48 6 . 1 . . 7 14 49 . . Explosive 28 | . . 1 9 13 5 . . . . . . Electromagnetic 26 | 4 16 . . 6 . . . . . . . Robot Hit Streak 18 | 1 14 14 8 12 18 7 5 4 9 . . Robot Miss Streak 14 | 2 3 1 2 5 4 4 5 14 4 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . . 1 . 1 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . . Shots Hit Robots 394 | 1 39 47 2 89 120 17 17 8 54 . . Core Hits 229 | 1 19 23 19 59 54 10 10 8 26 . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 1 . . . . . . Critical Strikes 9 | . . . . 1 4 . . . 4 . . Burn 1 | . . . . . . . . . 1 . . Destroy 2 | . . . . 1 1 . . . . . . Sever 6 | . . . . . 3 . . . 3 . . Melee Attacks 163 | . . . . 44 96 2 5 . 15 . 1 Impact . | . . . . . . . . . . . . Slashing 163 | . . . . 44 96 2 5 . 15 . 1 Piercing . | . . . . . . . . . . . . Sneak Attacks 6 | . . . . 2 2 2 . . . . . Combat Hostiles 3 | . . . . 1 2 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11073 | 15 607 996 732 2667 3500 481 343 189 1543 . . Guns 5086 | 15 443 716 . 790 1721 340 343 189 529 . . Cannons 960 | . 140 . . 176 . . . . 644 . . Explosions 2849 | . . 280 732 1238 599 . . . . . . Melee 2136 | . . . . 463 1162 141 . . 370 . . Ramming 18 | . . . . . 18 . . . . . . Kinetic 3998 | . . 716 . 966 1721 340 226 . 29 . . Thermal 1969 | . 431 88 . . . . 117 189 1144 . . Explosive 2643 | . . 192 732 1120 599 . . . . . . Electromagnetic 309 | 15 176 . . 118 . . . . . . . Impact . | . . . . . . . . . . . . Slashing 2136 | . . . . 463 1162 141 . . 370 . . Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . 2 . . . 5 13 . . 6 6 . Average Corruption 2 | . 2 . . . 2 5 . . 3 6 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 51 | . 8 . . . 24 10 . . 8 1 . Message Errors 12 | . 3 . . . 4 3 . . 2 . . Matter Fused 14 | . 1 . . . 10 2 . . 1 . . Heat Flow Errors 7 | . 2 . . . 3 1 . . 1 . . Energy Discharges 5 | . 1 . . . 1 2 . . 1 . . Parts Rejected 3 | . 1 . . . 1 . . . 1 . . Data Loss (minor) 4 | . . . . . 2 1 . . . 1 . Data Loss (major) 2 | . . . . . 2 . . . . . . Weapon Failures 4 | . . . . . 1 1 . . 2 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 262 | . . 58 5 37 80 55 . . 27 . . Projectiles 27 | . . . . . . . . . 27 . . Explosions 104 | . . 58 5 37 4 . . . . . . Melee 131 | . . . . . 76 55 . . . . . Knockbacks 13 | . . . . 12 1 . . . . . . Impact 1 | . . . . . 1 . . . . . . Kinetic 10 | . . . . 10 . . . . . . . Secondary 2 | . . . . 2 . . . . . . . Self-Inflicted Damage 217 | . . . 52 42 123 . . . . . . Shots 9 | . . . 4 2 3 . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 3 | . . . . . 3 . . . . . . Kicked 3 | . . . . . 3 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 417 | 36 192 24 . 417 198 182 155 . 250 . . Average Temperature 62 | 20 50 8 . 115 39 46 79 . 58 . . Received Heat Transfer 1287 | . 84 114 . 369 402 90 . . 165 . 63 Effects 1 | . . . . 1 . . . . . . . Interference 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Melted 14 | . 2 . . . . . . 2 10 . . Heat Transferred 3605 | . 1014 50 . . . . 275 425 1841 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Fac Low Low Zio Pro Peak Influence 787 | 5 265 412 363 787 608 . 311 . . . . Initial 336 | . 3 57 160 82 336 . 275 . . . . Average 251 | 1 112 317 195 288 287 . 220 . . . . Maximum Alert Level 3 | . 1 2 1 3 2 . 1 . . . . Low Security (%) 40 | 100 87 7 43 40 28 . 40 . . . . Level 1 43 | . 12 62 56 32 50 . 59 . . . . Level 2 13 | . . 29 . 15 20 . . . . . . Level 3 3 | . . . . 11 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 35 | . 2 3 . 9 18 . 2 . 1 . . Investigation 3 | . 1 . . 1 1 . . . . . . Extermination 7 | . . . . . 5 . 2 . . . . Reinforcement 18 | . 1 3 . 3 11 . . . . . . Assault 4 | . . . . 2 1 . . . 1 . . Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . Haulers Reinforced 2 | . . . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Fac Low Low Zio Pro Distress Signals 13 | . 2 4 . 4 1 . 1 . . . 1 Communications Jammed 13 | . . . . . 1 . 12 . . . . Distress Signals 12 | . . . . . . . 12 . . . . Times Spotted 174 | . 21 28 5 37 44 4 7 4 17 . 7 Peak Tracking Total 10 | . 3 6 4 5 7 4 6 4 10 . 7 Tactical Retreats 11 | . 4 . . 1 3 . 1 . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Fac Low Low Zio Pro Traps Triggered 4 | . 2 . . 1 1 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Fac Low Low Zio Pro Machines Disabled 12 | . 1 1 3 6 1 . . . . . . Max in Single Turn 2 | . 1 1 1 2 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Fac Low Low Zio Pro Machines Accessed 34 | . 7 2 . 9 11 . 3 2 . . . Terminals 20 | . 5 1 . 6 6 . 2 . . . . Fabricators 2 | . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 6 | . 2 . . 2 1 . 1 . . . . Scanalyzers 4 | . . 1 . 1 2 . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 81 | . 16 4 . 23 26 . 4 8 . . . Successful 47 | . 8 2 . 15 13 . 1 8 . . . Failed 33 | . 7 2 . 8 13 . 3 . . . . Catastrophic 3 | . . 1 . . 1 . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 19 | . 6 2 . 7 1 . . . . 3 . Terminals 46 | . 12 2 . 17 12 . 3 . . . . Fabricators 7 | . . . . . 7 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 8 | . 4 . . 2 1 . 1 . . . . Scanalyzers 12 | . . 2 . 4 6 . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 28 | . 5 . . 9 5 . 1 8 . . . Record 13 | . 2 . . 3 1 . . 7 . . . Robot Schematic 1 | . . . . . 1 . . . . . . Robot Analysis 3 | . 1 . . 2 . . . . . . . Prototype ID Bank 3 | . 1 . . 1 1 . . . . . . Open Door 1 | . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . Zone Layout 2 | . . . . 1 1 . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . Load Schematic 2 | . . . . . 2 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 6 | . 3 . . 2 1 . . . . . . Report Inventory 5 | . 2 . . 2 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 11 | . . 2 . 4 5 . . . . . . Insert Component 6 | . . 1 . 2 3 . . . . . . Analyze 5 | . . 1 . 2 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used 1 | . . . . 1 . . . . . . . Hacking Detections 24 | . 3 2 . 8 9 . 2 . . . . Full Trace Events 3 | . 1 . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 1 . . . . 1 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 18 | . . 1 . 2 1 . . . . 14 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . Parts Scanalyzed 5 | . . 1 . 2 2 . . . . . . Part Schematics Acquired 4 | . . 1 . 2 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Low Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Fac Low Low Zio Pro Total Allies 7 | . . . . . . 1 . 2 . 4 . Largest Group 4 | . . . . . . 1 . 2 . 4 4 Highest-Rated Group 149 | . . . . . . 135 . 56 . 149 149 Highest-Rated Ally 135 | . . . . . . 135 . 31 . 39 39 Total Orders . | . . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . 6 . . 5 Total Damage 171 | . . . . . . . . 64 . . 107 Kills 1 | . . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Fac Low Low Zio Pro Robot Analysis Total 3 | . 1 . . 2 . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . 2 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Low Fac Low Low Zio Pro Turns Passed 13262 | 87 946 651 1199 2445 2976 256 671 1773 736 1310 212 Spaces Moved 7730 | 72 653 300 698 1109 1565 171 462 1091 408 1074 127 Core 1257 | 2 . . . . . . . . 54 1074 127 Treads . | . . . . . . . . . . . . Legs 4568 | . . 95 . 830 1565 171 462 1091 354 . . Wheels 1905 | 70 653 205 698 279 . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 100 100 107 115 113 113 50 50 150 Average Speed 123 | 89 96 150 100 115 123 115 123 156 134 116 150 Slowest Speed 500 | 100 100 260 100 125 196 123 189 189 500 250 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 52 | 3 84 23 99 89 32 20 10 97 66 90 17 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 . . . . . . 1 . Known Exits Taken 4 | . 1 1 1 1 . . . . . . . Unknown Exits Taken 7 | 1 . . . . 1 1 1 1 1 1 . Scrap Searched 10 | . . . 1 . . . . 4 2 2 1 Spaces Dug 182 | . 7 6 33 47 84 . 5 . . . . Terrain Destroyed 304 | . 8 13 89 89 100 . 5 . . . . Melee 85 | . . . . 29 51 . 5 . . . . Projectile 16 | . 8 6 . 1 1 . . . . . . AOE 203 | . . 7 89 59 48 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Fac Low Low Zio Pro Total 10696 | 87 886 419 1189 2091 2350 204 527 1138 519 1138 148 Wait 2052 | . 141 59 473 770 488 14 26 2 27 37 15 Move 7719 | 71 652 299 697 1108 1564 170 461 1090 407 1073 127 Hop . | . . . . . . . . . . . . Pick Up 108 | 7 10 7 1 16 35 1 6 14 7 4 . Fast Attach 36 | 7 4 . . 3 7 . . 1 3 9 2 Attach 61 | . 1 2 . 4 25 2 6 5 13 3 . Detach 7 | . . . . . . . 1 . 2 4 . Swap 139 | . 17 9 5 55 40 4 1 7 1 . . Drop 91 | . 16 6 3 21 20 . 2 5 7 8 3 Fire 317 | 2 45 37 10 70 72 11 19 14 37 . . Melee 163 | . . . . 44 96 2 5 . 15 . 1 Ram . | . . . . . . . . . . . . Kick 3 | . . . . . 3 . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Central database locked down 327 | -10/Materials | Build established: Mutant 595 | -10/Materials | Discovered new exit (range 8) 711 | -10/Materials | Discovered new exit (range 13) 841 | -10/Materials | Discovered new exit (range 3) 1032 | -10/Materials | Identified exit to Materials 1034 | -10/Materials | Entered another Materials area 1034 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1581 | -9/Materials | Discovered new exit (range 9) 1588 | -9/Materials | Identified exit to Mines 1685 | -9/Materials | Entered Mines 1708 | -9/Mines | Met a Derelict bent on vengeance 1738 | -9/Mines | Assembled infested the area 2225 | -9/Mines | Destroyed 8 combat bots 2259 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2390 | -9/Mines | Discovered new exit (range 6) 2394 | -9/Mines | Identified exit to Materials 2602 | -9/Mines | Discovered exit to Materials (range 7) 2884 | -9/Mines | Entered Materials 2884 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3218 | -8/Materials | Garrison activated, responded to threat 3449 | -8/Materials | Build established: Scavenger-Mutant 3936 | -8/Materials | Build established: Mutant 5019 | -8/Materials | Discovered new exit (range 16) 5041 | -8/Materials | Identified exit to Factory 5236 | -8/Materials | Discovered exit to Factory (range 8) 5284 | -8/Materials | First assault squad dispatched 5329 | -8/Materials | Entered Factory 5329 | -7/Factory | Evolved 2 slots: Utility x2 5633 | -7/Factory | Build established: Assassin 6756 | -7/Factory | Cargo convoy interrupted 7269 | -7/Factory | Lost 3 parts (2u1w) 7634 | -7/Factory | Build established: Mutant 7785 | -7/Factory | Core integrity fell below 50% 7821 | -7/Factory | Lost 11 parts (2p4n2u3w) 8129 | -7/Factory | First assault squad dispatched 8289 | -7/Factory | Discovered new exit (range 9) 8292 | -7/Factory | Core integrity fell below 20% 8305 | -7/Factory | Entered Lower Caves 8306 | -7/Lower Caves | Encountered a Warlord checkpoint 8324 | -7/Lower Caves | Lost 3 parts (2n1u) 8529 | -7/Lower Caves | AD-0RF showed up to help 8531 | -7/Lower Caves | AD-0RF revealed a hidden path 8540 | -7/Lower Caves | System corruption reached 10% 8561 | -7/Lower Caves | Entered Factory 8561 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8586 | -6/Factory | Build established: Scavenger-Mutant 8658 | -6/Factory | Identified exit to DSF 8722 | -6/Factory | Discovered new exit (range 7) 9160 | -6/Factory | Lost 3 parts (1u2w) 9232 | -6/Factory | Entered Lower Caves 9383 | -6/Lower Caves | Learned location of 1 exit from Factory 9427 | -6/Lower Caves | Build established: Infiltrator-Mutant 9495 | -6/Lower Caves | Encountered a Warlord checkpoint 9557 | -6/Lower Caves | Learned Factory non-interactive machine intel 10436 | -6/Lower Caves | A Commander dispatched an escort 10460 | -6/Lower Caves | Learned Factory emergency access door positions 10460 | -6/Lower Caves | Learned Extension security intel 10460 | -6/Lower Caves | Learned Armory terminal intel 10827 | -6/Lower Caves | Discovered new exit (range 8) 10922 | -6/Lower Caves | Build established: Scavenger-Mutant 11005 | -6/Lower Caves | Entered another Lower Caves area 11005 | -6/Lower Caves | Discovered new exit (range 14) 11101 | -6/Lower Caves | Encountered a Warlord checkpoint 11287 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11305 | -6/Lower Caves | Lost 5 parts (2n3u) 11469 | -6/Lower Caves | Lost 6 parts (1n2u3w) 11707 | -6/Lower Caves | Core integrity fell below 50% 11715 | -6/Lower Caves | Core integrity fell below 20% 11739 | -6/Lower Caves | Lost 8 parts (1p3n2u2w) 11739 | -6/Lower Caves | Discovered new exit (range 4) 11741 | -6/Lower Caves | Entered Zion 11751 | -6/Zion | Given A8's code to call for help 11778 | -6/Zion | System corruption cleaned by Quarantine Array 11823 | -6/Zion | Found Prototype Device 11824 | -6/Zion | Identified Bomb Factory No. 2 11978 | -6/Zion | Imprinted 11980 | -6/Zion | Declared Zion's savior 12008 | -6/Zion | Build established: Hacker-Mutant 12041 | -6/Zion | Received a hallucinogenic algorithm 12134 | -6/Zion | Given the Hacking Drone Bay 12140 | -6/Zion | Found Prototype Device 12140 | -6/Zion | Identified Hacking Drone Bay 12181 | -6/Zion | Learned 4 Factory zone layouts 12543 | -6/Zion | Build established: Derelict-Mutant 12924 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12929 | -6/Zion | Discovered new exit (range 16) 13051 | -6/Zion | Entered Proximity Caves 13051 | -5/Proximity Caves | Accompanied by 4 allies 13123 | -5/Proximity Caves | Spotted B-75 Beast 13243 | -5/Proximity Caves | Attracted the attention of an 0b10 base 13263 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 21 matter. Acquired Imp. Melee Analysis Suite. ES-VO2(k) breaks down the debris. 7H-YDL(k) breaks down the debris. ES-VO2(k) breaks down the debris. 09-SQZ(M) destroyed. 7S-FT1(M) destroyed. ES-VO2(k) breaks down the debris. 7H-YDL(k) breaks down the debris. ES-VO2(k) breaks down the debris. G-50 Soldier springs to life. S-27 Virus springs to life. G-50 Soldier springs to life. Critical hit (Burn: +37). Dropped Mak. Laser. Acquired Mak. Laser. Dropped Mak. Laser. Dropped Mak. Power Source. FR-AYX(M) suffers critical hit (Burn). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????######????????????????????????????? | | ??????????????? ##??????????????????????????? | | ??????????????? ##?????????????????????????? | | ??????????????? ? ##????????????????????????? | | ???????????????# ?? #????????????????????????? | | #?????????????## ??# #????????????????????????? | | ##???????????## ??# #?????????????????????????? | | #?????????### #?## #?????????????????????????? | | ##?????????# ### #############?????????????? | | #??????????# s @* #?????????????? | | #?????????## gs g #?????????????? | | #?????????# MM ####/###### #????????????? | | ??????????### ## #?? "???????????????????? | | #########???## ### #? "???????????????????? | | ## ##???## #?# #? """#????????????????? | | ## #???## #?# #" +????????????????? | | ##### ### #" #????????????????? | | ## / #????????????????? | | #### ##### # #????????????????? | | #??# #???# #""T" #????????????????? | | ???## #???# #?""" """#????????????????? | | ##??## #??# #?#########????????????????? | | #???## #### #??# ??????????????????????????? | | #????####??# ##?? ??????????????????????????? | | #?????????? #??? ##??????????????????????????? | | #?????????? ##??? ???????????????????????????? | | #?????????# #??? ???????????????????????????? | | ##????????? ???# ???????????????????????????? | | #?????????? ???# ???????????????????????????? | | ??????????? ??? ???????????????????????????? | | ??????????# ??? ???????????????????????????? | | ??????????## ??? ???????????????????????????? | | ???????????# ??? ## ???????????????????????????? | | ??????????? ##?##??#???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 135 ECM Strength 2 Jamming Range 12 Armor Coverage 225 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Armor Integrity Analysis 30 Kinecelleration 30 Offensive Hacking 33 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Arm. Medium Treads | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Beamcaster | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Adv. Hardlight Generator | -6/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dramatic Entrance More Dakka Please Remodeling Significant Disruption Challenges ------------ None Game ------ Seed AdvancedDisruptionField Manual? 0 Play Time 05:23:49 Cumulative 24.4 hours Start 2022.08.25 @ 01:19:03 End 2022.08.26 @ 02:01:17 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 59384c1d-a05d-4090-8a44-1f4aed35ae2c