Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.20 @ 15:11:46

Player: Amy!

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (11)      55
Value Destroyed (236)      236
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (766)                766
              TOTAL SCORE: 8557

 Bonus
-------
High Alert Combat Kills    20
Follower Combat Kills      546
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/1600
Matter                     233/300
Energy                     16/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Garrison

 Parts 
-------
>          --- POWER (5) --------
               (None)
>          --- PROPULSION (9) ---
               (None)
>          --- UTILITY (9) ------
  Enhanced Optical Array
  Advanced Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
               (None)

 Peak State 
------------
>            --- POWER ------------
       Micro Fission Core
       Light Antimatter Reactor
       Light Particle Reactor
       Light Particle Reactor
       Light Particle Reactor
>            --- PROPULSION -------
      Cooled Field Propulsion Drive
             Field Propulsion Array
             Field Propulsion Array
             Q-thruster
      Cooled Impulse Thruster
             Impulse Thruster Array
>            --- UTILITY ----------
    Advanced Cooling System
       Small Battery
    Enhanced Optical Array
    Advanced Signal Interpreter
    Improved Stasis Canceller
    Advanced Transmission Jammer
     Layered Light Armor Plating
    Advanced Shield Generator
    Improved Force Field
>            --- WEAPON -----------
     Compact HERF Cannon
  Long-range Phase Cannon
>            --- INVENTORY --------
             Impulse Thruster Array
    Advanced Weight Redist. System
    Improved Datajack
[Rating: 171]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Particle Reactor
Propulsion                 Nuclear Pulse Thruster
  Leg                      Titanium Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Nuclear Pulse Thruster
Utility                    Advanced Signal Interpreter
  Device                   Advanced Sensor Array
  Storage                  Small Battery
  Processor                Advanced Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     Mining Claw
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Res Res Acc Gar 
Slots Evolved              18   | .   .   2   2   2   2   .   2   .   .   2   2   2   2   .   
  Power                    4    | .   .   .   1   .   1   .   .   .   .   1   .   .   1   .   
  Propulsion               7    | .   .   1   1   1   .   .   1   .   .   .   1   1   1   .   
  Utility                  7    | .   .   1   .   1   1   .   1   .   .   1   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             157  | 5   10  6   15  14  8   10  15  2   7   11  26  8   18  2   
  Power                    32   | 1   .   2   3   3   3   3   4   .   2   1   6   2   2   .   
    Engine                 14   | 1   .   2   2   1   1   3   1   .   1   1   1   .   .   .   
    Core                   11   | .   .   .   1   2   2   .   3   .   1   .   1   1   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   4   1   2   .   
  Propulsion               44   | 2   4   2   4   6   3   2   4   .   2   3   9   1   2   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | 2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 38   | .   3   1   4   4   3   2   4   .   2   3   9   1   2   .   
  Utility                  47   | .   4   1   6   3   1   1   4   1   1   6   7   4   7   1   
    Device                 36   | .   1   1   2   2   1   1   4   1   1   6   6   3   6   1   
    Storage                2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              4    | .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   2   .   1   .   .   .   .   .   .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   2   1   2   2   1   4   3   1   2   1   4   1   7   1   
    Energy Gun             7    | 1   1   .   1   1   .   3   .   .   .   .   .   .   .   .   
    Energy Cannon          16   | .   .   .   .   .   .   .   1   1   1   1   4   1   6   1   
    Ballistic Gun          2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  8    | .   .   2   1   1   .   .   1   .   .   .   2   1   .   .   
Parts Lost                 59   | .   1   .   3   3   .   7   1   .   .   2   15  .   22  5   
  Power                    13   | .   .   .   .   1   .   2   .   .   .   .   5   .   4   1   
  Propulsion               18   | .   .   .   2   1   .   3   .   .   .   1   4   .   6   1   
  Utility                  19   | .   .   .   1   .   .   1   1   .   .   1   4   .   10  1   
  Weapon                   9    | .   1   .   .   1   .   1   .   .   .   .   2   .   2   2   
  Highest Loss Streak      19   | .   1   .   2   1   .   6   1   .   .   2   10  .   14  19  
Average Slot Usage (%)     89   | .   87  88  97  97  99  99  89  94  93  90  82  82  68  14  
  Engine                   7    | .   14  11  17  2   11  7   3   5   5   8   4   .   .   .   
  Core                     7    | .   .   .   .   12  6   11  8   11  10  10  10  3   4   1   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   13  12  .   
  Wheel                    1    | .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   26   | .   9   22  34  34  33  32  28  29  29  26  22  21  16  2   
  Device                   16   | .   8   20  9   6   13  13  22  23  23  25  23  19  19  1   
  Processor                10   | .   .   .   15  15  13  13  11  11  11  10  9   8   8   8   
  Protection               3    | .   8   11  1   7   6   6   .   .   .   .   .   4   1   .   
  Energy Gun               2    | .   10  .   8   4   6   1   1   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   3   5   5   5   7   8   3   .   
  Ballistic Gun            2    | .   15  11  5   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   3   7   6   4   .   .   .   .   .   .   .   .   
  Special Melee Weapon     1    | .   .   .   .   2   .   6   2   .   .   .   .   .   2   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             107  | 5   9   8   15  18  31  36  49  44  44  51  73  95  107 6   
  Greatest Support         107  | 26  26  14  20  30  35  37  58  49  50  52  84  96  107 3   
  Greatest Overweight (x)  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | 1   4   4   4   4   4   4   4   4   4   4   4   4   4   2   
  Average Carried          3    | .   2   3   3   3   3   3   3   3   4   3   3   3   3   1   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 1   4   4   3   3   4   3   4   4   4   4   4   4   2   .   

 Class Distribution 
--------------------
 34% | Scout
 28% | Generator-Scout
 14% | Mutant
  8% | Generator-Sprinter
  4% | Scavenger-Scout
  3% | Ninja

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
    Scavenger-Scout | -8/Materials
              Scout | -7/Factory
              Scout | -6/Factory
              Scout | -6/Extension
              Scout | -5/Factory
    Generator-Scout | -5/Waste
    Generator-Scout | -5/Factory
    Generator-Scout | -4/Factory
    Generator-Scout | -3/Research
 Generator-Sprinter | -2/Research
 Generator-Sprinter | -1/Access
             Mutant | -1/Garrison

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  -2  -1  -1  
-----------                Run  | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Res Res Acc Gar 
Matter Collected           1439 | 228 31  155 44  .   111 272 40  .   .   .   395 163 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            332  | .   31  .   44  .   111 .   .   .   .   .   76  70  .   .   
  Parts                    28   | .   6   .   7   .   5   .   .   .   .   .   6   4   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Res Res Acc Gar 
Combat Hostiles Destroyed  7    | .   3   .   3   .   .   .   .   .   .   .   .   1   .   .   
  Guns                     6    | .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Classes Destroyed          6    | .   1   .   .   .   1   .   .   .   .   .   3   1   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  6    | .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           3    | .   2   .   3   .   1   .   .   .   .   .   2   1   .   .   
  Combat Bots Only         3    | .   2   .   3   .   .   .   .   .   .   .   .   1   .   .   
Max Kills in Single Turn   2    | .   1   .   2   .   1   .   .   .   .   .   1   1   .   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   -4   -3   -2   -1   -1   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Fac  Was  Fac  Fac  Res  Res  Acc  Gar  
Damage Taken               6616 | .    125  85   295  241  .    462  168  .    .    332  1286 206  2022 1394 
  Core                     2130 | .    18   29   108  80   .    53   27   .    .    13   181  13   479  1129 
  Absorbed by Shields      1180 | .    .    .    .    .    .    43   .    .    .    119  434  166  268  150  
Core Remaining (%)         92   | 100  92   92   80   88   .    93   .    .    97   98   86   99   .    .    
Volleys Fired              62   | .    9    .    2    .    .    14   2    .    5    4    10   5    9    2    
  Largest                  2    | .    2    .    2    .    .    1    1    .    1    1    2    2    2    1    
  Hottest                  199  | .    60   .    70   .    .    50   90   .    120  90   184  184  199  120  
Shots Fired                85   | .    18   .    4    .    .    14   2    .    5    4    14   10   12   2    
  Gun                      36   | .    18   .    4    .    .    14   .    .    .    .    .    .    .    .    
  Cannon                   49   | .    .    .    .    .    .    .    2    .    5    4    14   10   12   2    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11   | .    9    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  45   | .    9    .    .    .    .    .    2    .    5    4    10   5    8    2    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          29   | .    .    .    2    .    .    14   .    .    .    .    4    5    4    .    
  Robot Hit Streak         7    | .    6    .    7    .    .    4    .    .    .    2    5    7    .    1    
  Robot Miss Streak        3    | .    3    .    .    .    .    3    2    .    .    1    2    1    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           66   | .    9    .    3    .    1    34   .    .    .    2    7    9    .    1    
  Core Hits                22   | .    4    .    3    .    1    7    .    .    .    1    3    2    .    1    
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              39   | .    .    .    4    .    10   25   .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 14   | .    .    .    4    .    10   .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            24   | .    .    .    .    .    1    23   .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1066 | .    89   .    31   .    71   198  .    .    .    77   329  230  .    41   
  Guns                     318  | .    89   .    31   .    .    198  .    .    .    .    .    .    .    .    
  Cannons                  677  | .    .    .    .    .    .    .    .    .    .    77   329  230  .    41   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    71   | .    .    .    .    .    71   .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  34   | .    25   .    9    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  558  | .    64   .    .    .    .    .    .    .    .    77   189  187  .    41   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          403  | .    .    .    22   .    .    198  .    .    .    .    140  43   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 71   | .    .    .    .    .    71   .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    2    .    .    1    .    .    .    .    .    4    9    3    .    .    
  Average Corruption       2    | .    2    .    .    1    .    .    .    .    .    4    4    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  17   | .    4    .    .    2    .    .    .    .    .    4    6    1    .    .    
    Message Errors         5    | .    1    .    .    .    .    .    .    .    .    .    4    .    .    .    
    Heat Flow Errors       4    | .    3    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Discharges      4    | .    .    .    .    1    .    .    .    .    .    1    2    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            29   | .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    
  Projectiles              29   | .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        329  | .    277  .    68   30   14   91   286  106  130  90   209  329  318  16   
  Average Temperature      53   | .    117  .    19   11   7    20   49   29   49   31   61   138  108  12   
  Received Heat Transfer   455  | .    30   18   135  39   .    115  9    .    .    18   21   16   36   18   
  Effects                  6    | .    .    .    .    .    .    .    3    .    .    .    .    1    2    .    
    Shutdowns              2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Interference           3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Heat Transferred         462  | .    150  .    .    .    .    .    .    .    .    50   125  100  .    37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Res Res Acc Gar 
Peak Influence             766  | .   174 111 227 222 88  553 348 166 128 347 691 556 766 585 
  Initial                  580  | .   .   21  46  98  44  42  238 121 116 62  34  388 333 580 
  Average                  172  | .   52  71  70  105 68  139 252 133 118 109 239 449 534 566 
Maximum Alert Level        3    | .   .   .   1   1   .   2   1   .   .   1   2   2   3   2   
  Low Security (%)         70   | 100 100 100 97  97  100 79  .   100 100 90  53  .   .   .   
  Level 1                  18   | .   .   .   2   2   .   11  100 .   .   9   28  10  40  .   
  Level 2                  9    | .   .   .   .   .   .   8   .   .   .   .   18  89  34  100 
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   1   3   3   1   1   2   .   .   1   3   .   1   .   
  Investigation            3    | .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   
  Extermination            6    | .   .   .   .   2   .   .   1   .   .   1   2   .   .   .   
  Reinforcement            9    | .   2   1   2   .   1   1   1   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  -2  -1  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Res Res Acc Gar 
Distress Signals           7    | .   1   1   1   .   .   .   2   .   .   .   2   .   .   .   
Communications Jammed      48   | .   .   .   .   .   .   .   .   .   .   .   23  1   24  .   
  Distress Signals         29   | .   .   .   .   .   .   .   .   .   .   .   23  1   5   .   
Times Spotted              250  | .   14  5   33  12  1   19  11  5   .   22  59  9   40  20  
  Peak Tracking Total      23   | .   6   3   17  5   1   5   8   5   .   11  23  7   15  20  
  Tactical Retreats        39   | .   2   1   3   6   .   1   1   .   .   7   10  1   6   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Res Res Acc Gar 
Traps Triggered            18   | .   1   1   1   3   .   2   3   .   1   2   2   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         20   | .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Reprogrammed             8    | .   .   .   .   .   .   2   .   .   6   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  -2  -1  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Res Res Acc Gar 
Machines Disabled          3    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  -2  -1  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Res Res Acc Gar 
Machines Accessed          54   | .   5   .   4   2   3   9   3   .   3   12  8   3   2   .   
  Terminals                39   | .   4   .   4   2   3   9   3   .   1   9   4   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   1   2   2   2   .   
Total Hacks                125  | .   16  .   12  4   4   17  6   .   10  36  13  4   3   .   
  Successful               72   | .   9   .   8   2   2   11  .   .   8   22  7   2   1   .   
  Failed                   53   | .   7   .   4   2   2   6   6   .   2   14  6   2   2   .   
    Catastrophic           12   | .   2   .   1   .   .   1   1   .   .   3   3   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   81   | .   14  .   12  4   3   7   6   .   5   25  5   .   .   .   
  Terminals                107  | .   15  .   12  4   4   17  6   .   8   33  8   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   .   .   .   1   3   3   3   .   
Terminal Hacks             26   | .   2   .   1   .   1   6   .   .   4   10  2   .   .   .   
  Record                   4    | .   .   .   .   .   .   .   .   .   1   2   1   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   .   1   6   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              4    | .   .   .   .   .   .   .   .   .   1   2   1   .   .   .   
  Unreport Threat          4    | .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Network Status           3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Report Inventory         3    | .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   .   .   .   1   2   1   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   
Unauthorized Hacks         35   | .   6   .   7   2   1   5   .   .   2   9   3   .   .   .   
  Terminals                35   | .   6   .   7   2   1   5   .   .   2   9   3   .   .   .   
    Assimilate             11   | .   2   .   3   1   .   2   .   .   1   2   .   .   .   .   
    Botnet                 24   | .   4   .   4   1   1   3   .   .   1   7   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         43   | .   4   .   4   2   2   6   3   .   1   11  7   1   2   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  -2  -1  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Res Res Acc Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   -4   -3   -2   -1   -1   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Fac  Was  Fac  Fac  Res  Res  Acc  Gar  
Total Allies               14   | .    .    .    .    1    .    13   .    .    .    .    .    .    .    .    
  Largest Group            10   | .    .    .    .    1    .    10   .    .    .    .    .    .    .    .    
  Highest-Rated Group      325  | .    .    .    .    26   .    325  .    .    .    .    .    .    .    .    
  Highest-Rated Ally       156  | .    .    .    .    26   .    156  .    .    .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               90   | .    .    .    .    .    .    90   .    .    .    .    .    .    .    .    
  Total Damage             2087 | .    .    .    .    .    .    2087 .    .    .    .    .    .    .    .    
  Kills                    18   | .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Ext Fac Was Fac Fac Res Res Acc Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   -4   -3   -2   -1   -1   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Fac  Was  Fac  Fac  Res  Res  Acc  Gar  
Turns Passed               4728 | 39   374  204  371  543  177  758  383  88   123  541  655  153  274  45   
Spaces Moved               9465 | 35   514  301  610  1172 371  767  1068 126  341  1456 1620 447  602  35   
  Core                     62   | 3    .    .    .    .    .    .    .    .    .    .    .    .    24   35   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   283  | 32   251  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   9120 | .    263  301  610  1172 371  767  1068 126  341  1456 1620 447  578  .    
  Fastest Speed            23   | 50   37   32   29   27   27   27   27   27   27   27   24   26   23   50   
  Average Speed            30   | 87   59   36   30   32   28   27   28   27   29   27   27   26   29   58   
  Slowest Speed            250  | 100  90   37   32   52   32   32   40   27   31   27   34   26   250  100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            140  | .    5    3    18   10   .    6    18   6    .    16   43   3    12   .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    70   26   59   36   9    51   33   99   11   46   51   17   21   14   
  Regions Visited          14
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9    | .    .    .    1    1    1    1    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 16   | .    .    .    4    .    .    .    .    .    4    1    1    .    6    .    
Terrain Destroyed          20   | .    .    .    4    .    .    .    .    .    5    1    3    .    6    1    
  Melee                    4    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               16   | .    .    .    .    .    .    .    .    .    5    1    3    .    6    1    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   -4   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Ext  Fac  Was  Fac  Fac  Res  Res  Acc  Gar  
Total                      10980 | 40   560  390  767  1326 420  1284 1122 173  356  1581 1762 467  674  58   
  Wait                     1204  | .    17   79   143  113  23   427  38   51   .    117  134  8    45   9    
  Move                     9188  | 34   503  294  576  1151 370  754  1035 116  340  1425 1535 440  580  35   
  Hop                      124   | .    5    3    15   10   .    6    15   3    .    14   40   3    10   .    
  Pick Up                  29    | 1    7    2    2    2    2    1    4    .    1    3    3    .    1    .    
  Fast Attach              82    | 5    4    4    6    9    6    3    10   1    5    4    14   5    6    .    
  Attach                   42    | .    2    1    3    1    .    4    4    1    .    2    9    1    12   2    
  Detach                   29    | .    2    1    2    .    .    2    2    1    .    2    7    1    9    .    
  Swap                     33    | .    4    1    6    4    2    3    1    .    2    5    3    2    .    .    
  Drop                     62    | .    7    5    8    6    7    4    7    .    3    5    6    2    2    .    
  Fire                     62    | .    9    .    2    .    .    14   2    .    5    4    10   5    9    2    
  Melee                    39    | .    .    .    4    .    10   25   .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            66    | .    .    .    .    30   .    21   4    .    .    .    1    .    .    10   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     20    | .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-6/Extension
-5/Factory
-5/Waste
-5/Factory
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-2/Research
-1/Access
-1/Garrison

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 16)
   40 | -11/Scrapyard | Entered Materials
   65 | -10/Materials | Discovered new exit (range 15)
  153 | -10/Materials | Discovered new exit (range 3)
  342 | -10/Materials | Build established: Mutant
  378 | -10/Materials | Discovered new exit (range 16)
  414 | -10/Materials | Entered another Materials area
  414 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  446 | -9/Materials  | Discovered new exit (range 14)
  609 | -9/Materials  | Discovered new exit (range 9)
  618 | -9/Materials  | Entered another Materials area
  618 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  936 | -8/Materials  | Discovered new exit (range 12)
  979 | -8/Materials  | Discovered new exit (range 20)
  989 | -8/Materials  | Identified exit to Factory
  989 | -8/Materials  | Entered Factory
  989 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1339 | -7/Factory    | Build established: Scout
 1468 | -7/Factory    | Discovered new exit (range 16)
 1525 | -7/Factory    | Discovered new exit (range 18)
 1532 | -7/Factory    | Identified exit to Factory
 1532 | -7/Factory    | Entered another Factory area
 1532 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 1693 | -6/Factory    | Discovered new exit (range 9)
 1694 | -6/Factory    | Identified exit to Extension
 1709 | -6/Factory    | Entered Extension
 1749 | -6/Extension  | Spotted B-75 Beast
 1766 | -6/Extension  | Spotted B-75 Beast
 2161 | -6/Extension  | Rescued A7
 2309 | -6/Extension  | Rescued a captive Derelict
 2339 | -6/Extension  | Rescued a captive Derelict
 2341 | -6/Extension  | Rescued a captive Derelict
 2342 | -6/Extension  | Rescued a captive Derelict
 2347 | -6/Extension  | Rescued a captive Derelict
 2413 | -6/Extension  | Extracted ID and sensor layout for unrecognized location from A7's data core
 2461 | -6/Extension  | Discovered new exit (range 3)
 2461 | -6/Extension  | Identified exit to Factory
 2467 | -6/Extension  | Entered Factory
 2467 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2497 | -5/Factory    | Lost 6 parts (2p3n1u)
 2850 | -5/Factory    | Sucked down chute
 2850 | -5/Factory    | Entered Waste
 2862 | -5/Waste      | Spotted C-40 Crusher
 2891 | -5/Waste      | Spotted C-40 Crusher
 2894 | -5/Waste      | Spotted C-40 Crusher
 2907 | -5/Waste      | Spotted C-40 Crusher
 2912 | -5/Waste      | Spotted C-40 Crusher
 2929 | -5/Waste      | Spotted C-40 Crusher
 2933 | -5/Waste      | Discovered new exit (range 22)
 2938 | -5/Waste      | Identified exit to Factory
 2938 | -5/Waste      | Entered Factory
 2970 | -5/Factory    | Spotted B-75 Beast
 3059 | -5/Factory    | Discovered new exit (range 6)
 3061 | -5/Factory    | Identified exit to Factory
 3061 | -5/Factory    | Entered another Factory area
 3061 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 3295 | -4/Factory    | Build established: Generator-Scout
 3531 | -4/Factory    | Identified exit to Research
 3577 | -4/Factory    | Spotted B-86 Titan
 3602 | -4/Factory    | Entered Research
 3602 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 3849 | -3/Research   | Lost 4 parts (2p2n)
 3975 | -3/Research   | Spotted B-86 Titan
 4066 | -3/Research   | Spotted B-86 Titan
 4248 | -3/Research   | Lost 10 parts (3p1n4u2w)
 4256 | -3/Research   | Discovered new exit (range 3)
 4257 | -3/Research   | Identified exit to Research
 4257 | -3/Research   | Entered another Research area
 4257 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 4316 | -2/Research   | Spotted B-90 Cyclops
 4378 | -2/Research   | Discovered new exit (range 14)
 4402 | -2/Research   | Identified exit to Access
 4410 | -2/Research   | Entered Access
 4410 | -1/Access     | Evolved 2 slots: Power x1, Propulsion x1
 4470 | -1/Access     | Build established: Generator-Sprinter
 4553 | -1/Access     | Lost 6 parts (4n2u)
 4684 | -1/Access     | Identified exit to Garrison
 4684 | -1/Access     | Entered Garrison
 4690 | -1/Garrison   | Triggered checkpoint
 4702 | -1/Garrison   | Triggered checkpoint
 4703 | -1/Garrison   | Core integrity fell below 50%
 4714 | -1/Garrison   | Core integrity fell below 20%
 4729 | -1/Garrison   | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
04702_ Stasis field depleted.
04703_ Imp. Datajack destroyed.
04704_ Adv. Shield Generator destroyed.
04707_ Triggered Stasis Trap.
04707_ A bubble of rippling energy engulfs the area.
04707_ Field strength at 94.
04707_ Field strength at 88.
04707_ S-43 Plague destroyed.
04708_ Field strength at 76.
04709_ Field strength at 64.
04710_ Field strength at 47.
04711_ Field strength at 23.
04711_ Penetrated by Slug.
04711_ Slug penetrates Wall.
04712_ Stasis field depleted.
04718_ S-43 Plague destroyed. <x2>
04724_ Penetrated by Slug. <x3>
04727_ G-73 Enforcer suffers critical hit.
04727_ Penetrated by Slug. <x2>
04727_ Enh. Nova Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????#                  [  ^ =  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          88
Energy Capacity            580
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               3
Jamming Range              16
Power Amplification        30
Additional Mass Support    27
Armor Coverage             150
Propulsion Shielding       33
Phase Shifting             15
Evasion (%)                86
Stasis Canceling           2

 Item Schematics 
-----------------
 Quantum Capacitor | -4/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Origins
Prison Break

 Challenges 
------------
None

 Game 
------
Seed              WeightPointRecalibrator
  Manual?         0
Play Time         02:39:16
  Cumulative      36.4 hours
  Start           2021.03.20 @ 12:25:14
  End             2021.03.20 @ 15:11:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          33
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a548d62f-0b12-42a2-99fe-7b11fc8a01f3