Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.23 @ 15:11:52 Player: Demise Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (1420) 1420 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (368) 368 TOTAL SCORE: 4848 Bonus ------- Follower Combat Kills 240 Aligned with FarCom 300 Friendly Fire -172 Cogmind --------- Core Integrity 0/550 Matter 294/300 Energy 160/160 System Corruption 0% Temperature Cool (8) Movement Treading (200) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Hardlight Generator Hardlight Generator Hardlight Generator > --- WEAPON (2) ------- Enhanced Autogun > --- INVENTORY (20) --- Light Nuclear Core Light Treads Medium Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod (200) Advanced Signal Interpreter Armor Integrity Analyzer Particle Gun Light Assault Rifle Faulty Enhanced Autogun Grenade Launcher Datajack Makeshift Hammer Katana Stasis Trap (100%) Stasis Trap (100%) Stasis Trap (100%) Deploy-a-Sentry Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Hardlight Generator Hardlight Generator Hardlight Generator > --- WEAPON ----------- Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Armored Wheel Medium Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod Advanced Signal Interpreter Armor Integrity Analyzer Particle Gun Light Assault Rifle Enhanced Autogun Grenade Launcher Datajack Makeshift Hammer Katana Stasis Trap Stasis Trap Stasis Trap Deploy-a-Sentry Deploy-a-Sentry [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Utility Shielding Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . . . 4 Weapon . | . . . . . . Parts Attached 58 | 5 19 6 4 1 23 Power 5 | 1 2 1 . . 1 Engine 2 | 1 1 . . . . Core 3 | . 1 1 . . 1 Reactor . | . . . . . . Propulsion 11 | 1 4 1 . 1 4 Treads 7 | 1 2 1 . 1 2 Leg 2 | . . . . . 2 Wheel 2 | . 2 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 8 . 2 . 8 Device 4 | . 1 . . . 3 Storage 10 | 1 6 . 2 . 1 Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 3 | . . . . . 3 Artifact . | . . . . . . Weapon 23 | 2 5 4 2 . 10 Energy Gun 12 | 2 1 3 1 . 5 Energy Cannon . | . . . . . . Ballistic Gun 3 | . 1 . . . 2 Ballistic Cannon 3 | . 2 1 . . . Launcher 2 | . 1 . . . 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 19 | . . 6 . . 13 Power 2 | . . 1 . . 1 Propulsion 5 | . . 1 . . 4 Utility 3 | . . . . . 3 Weapon 9 | . . 4 . . 5 Highest Loss Streak 10 | . . 3 . . 10 Average Slot Usage (%) 94 | . 95 95 100 100 84 Engine 1 | . 6 . . . . Core 10 | . 7 10 14 14 8 Treads 16 | . 21 5 14 27 13 Wheel 7 | . 4 22 14 . . Device 1 | . 3 . . . 1 Storage 25 | . 22 28 28 28 24 Protection 3 | . . . . . 17 Energy Gun 15 | . 6 16 20 28 12 Ballistic Gun 3 | . 9 1 . . 2 Ballistic Cannon 4 | . 11 8 . . . Naked Turns . | . . . . . . Heaviest Build 117 | 12 73 74 73 73 117 Greatest Support 40 | 20 40 24 12 40 40 Greatest Overweight (x) 38 | . 13 5 6 6 38 Average Overweight (x) 2 | . 1 2 5 1 2 Largest Inventory Capacity 28 | 6 20 20 20 20 28 Average Capacity 19 | 5 15 20 20 20 25 Most Carried 20 | 5 20 20 20 20 20 Average Carried 16 | 2 12 17 16 19 18 Final Capacity 20 | 6 20 20 20 20 20 Final Carried 20 | 5 20 16 20 20 20 Class Distribution -------------------- 73% | Hauler-Mutant 22% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 1595 | 250 756 274 40 30 245 Remotely . | . . . . . . Salvage Created 1817 | 140 695 291 . 92 599 Parts 124 | 19 52 17 . . 36 Haulers Intercepted 3 | . 2 . . . 1 Recyclers Shooed 3 | 1 . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 37 | . 16 9 . 1 11 Melee 1 | . . . . . 1 Guns 15 | . 8 2 . . 5 Cannons 15 | . 8 7 . . . AOE 5 | . . . . . 5 Classes Destroyed 12 | 2 5 . . 1 4 Worker 1 | . . . . . 1 Builder 6 | . 3 . . . 3 Tunneler 4 | 4 . . . . . Hauler 3 | . 2 . . . 1 Recycler 4 | 1 1 1 . 1 . Operator 1 | . . . . . 1 Watcher 3 | . 3 . . . . Swarmer 9 | . 6 3 . . . Grunt 24 | . 10 6 . . 8 Brawler 1 | . . . . . 1 Duelist 3 | . . . . 1 2 Sentry 1 | . . . . . 1 Best Kill Streak 14 | 5 4 3 . 1 14 Combat Bots Only 8 | . 4 3 . 1 8 Max Kills in Single Turn 4 | 2 1 1 . 1 4 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 2865 | . 391 655 . 21 1798 Core 717 | . 42 110 . . 565 Absorbed by Shields 6 | . . . . . 6 Core Remaining (%) 69 | 100 . . . 39 . Volleys Fired 190 | 9 92 43 . 8 38 Largest 2 | 2 2 2 . 2 2 Hottest 106 | 90 85 90 . 100 106 Shots Fired 352 | 18 183 79 . 16 56 Gun 219 | 18 91 42 . 16 52 Cannon 128 | . 91 37 . . . Launcher 5 | . 1 . . . 4 Special . | . . . . . . Kinetic 222 | . 161 54 . . 7 Thermal 105 | 18 21 25 . 16 25 Explosive 5 | . 1 . . . 4 Electromagnetic 20 | . . . . . 20 Robot Hit Streak 12 | 2 12 8 . 11 10 Robot Miss Streak 4 | 2 4 4 . 3 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 229 | 9 109 53 4 12 42 Core Hits 111 | 6 43 19 . 3 40 Critical Hits 3 | . 1 1 . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . 1 1 . . 1 Melee Attacks 5 | . . . 4 . 1 Impact . | . . . . . . Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks 4 | . . . 4 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4050 | 109 1325 712 . 139 1765 Guns 1739 | 109 565 277 . 139 649 Cannons 1168 | . 760 408 . . . Explosions 1089 | . . . . . 1089 Melee 27 | . . . . . 27 Ramming 27 | . . 27 . . . Kinetic 1690 | . 1111 515 . . 64 Thermal 1157 | 109 214 170 . 139 525 Explosive 858 | . . . . . 858 Electromagnetic 291 | . . . . . 291 Impact . | . . . . . . Slashing 27 | . . . . . 27 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 73 | . 18 7 . . 48 Projectiles 25 | . 18 7 . . . Explosions 48 | . . . . . 48 Melee . | . . . . . . Knockbacks 18 | . 14 4 . . . Impact 1 | . . 1 . . . Kinetic 17 | . 14 3 . . . Secondary . | . . . . . . Self-Inflicted Damage 147 | . . 13 . . 134 Shots 4 | . . . . . 4 Rammed 3 | . . 3 . . . Targets Rammed 3 | . . 3 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 394 | 270 150 394 . 192 213 Average Temperature 64 | 137 28 110 . 69 67 Received Heat Transfer 1025 | . 174 321 . 12 518 Effects 2 | . . 1 . . 1 Shutdowns 1 | . . 1 . . . Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 4 | . . 2 . 2 . Heat Transferred 2868 | 297 629 458 . 407 1077 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . . 3 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 280 | 25 280 231 . 58 266 Initial 86 | . 16 86 . . 22 Average 102 | 9 155 94 . 2 140 Maximum Alert Level 1 | . 1 1 . . 1 Low Security (%) 79 | 100 71 81 . 100 68 Level 1 20 | . 28 18 . . 31 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 3 . . . 9 Investigation 4 | . 2 . . . 2 Extermination . | . . . . . . Reinforcement 5 | . 1 . . . 4 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 5 | . 3 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 82 | . 35 9 . 2 36 Peak Tracking Total 8 | . 5 3 . 2 8 Tactical Retreats 6 | . 3 . . . 3 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Exploded 3 | . . . . . 3 Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 3 | . 1 1 . . 1 Max in Single Turn 1 | . 1 1 . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 15 | . 9 . 2 . 4 Terminals 10 | . 7 . . . 3 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 39 | . 27 . 2 . 10 Successful 23 | . 16 . 2 . 5 Failed 16 | . 11 . . . 5 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 35 | . 24 . 1 . 10 Terminals 29 | . 20 . . . 9 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 6 | . 6 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 7 | . 3 . 2 . 2 Record 1 | . . . 1 . . Robot Analysis 2 | . 2 . . . . Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . . . . . 1 Recall Investigation 1 | . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 15 | . 12 . . . 3 Terminals 10 | . 8 . . . 2 Botnet 7 | . 5 . . . 2 Detonate 1 | . 1 . . . . Operators 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Mechanics 1 | . 1 . . . . Recycling Units 3 | . 3 . . . . Reject 1 | . 1 . . . . Recyclers 1 | . 1 . . . . Mask 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Watchers 1 | . . . . . 1 Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 8 . . . 3 Full Trace Events 6 | . 4 . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked 4 | . . . 4 . . Non-combat 3 | . . . 3 . . Combat 1 | . . . 1 . . Robot Hacks Applied 4 | . . . 4 . . parse_system 4 | . . . 4 . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 40 | . . . . 40 40 Highest-Rated Ally 16 | . . . . 16 16 Total Orders . | . . . . . . Ally Attacks 46 | . . . . 14 32 Total Damage 907 | . . . . 141 766 Kills 8 | . . . . 1 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Turrets Deployed 1 | . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 4973 | 96 1425 965 609 955 923 Spaces Moved 2499 | 37 656 562 406 518 320 Core 9 | 1 1 . . . 7 Treads 1511 | 36 525 173 . 491 286 Legs 27 | . . . . . 27 Wheels 952 | . 130 389 406 27 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 110 110 140 150 180 Average Speed 170 | 157 167 148 143 178 234 Slowest Speed 1950 | 160 700 220 150 180 1950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 66 | 4 99 99 68 91 38 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 66 | . 4 . . . 62 Melee . | . . . . . . Projectile . | . . . . . . AOE 66 | . 4 . . . 62 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 2881 | 55 812 617 428 536 433 Wait 41 | . 3 3 . 1 34 Move 2494 | 36 655 561 405 517 320 Hop . | . . . . . . Pick Up 54 | 5 27 1 9 4 8 Fast Attach 29 | 5 10 1 . . 13 Attach 15 | . 2 5 . 1 7 Detach 9 | . 4 . . 1 4 Swap 14 | . 7 . 4 . 3 Drop 27 | . 12 . 6 4 5 Fire 190 | 9 92 43 . 8 38 Melee 5 | . . . 4 . 1 Ram 3 | . . 3 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 9) 669 | -10/Materials | Discovered new exit (range 16) 755 | -10/Materials | Discovered new exit (range 13) 1069 | -10/Materials | Discovered new exit (range 14) 1198 | -10/Materials | Discovered new exit (range 9) 1239 | -10/Materials | Identified exit to Materials 1284 | -10/Materials | Identified exit to Mines 1454 | -10/Materials | Build established: Hauler-Mutant 1522 | -10/Materials | Entered Mines 1604 | -10/Mines | Discovered exit to Materials (range 15) 1685 | -10/Mines | Discovered exit to Materials (range 7) 1763 | -10/Mines | Learned Materials emergency access door positions 1878 | -10/Mines | Learned location of Storage (-7) 2078 | -10/Mines | Core integrity fell below 50% 2129 | -10/Mines | Lost 3 parts (1n2w) 2476 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2478 | -10/Mines | Discovered new exit (range 5) 2487 | -10/Mines | Entered Exiles 2488 | -10/Exiles | Identified exit to Mines 2522 | -10/Exiles | Met 8R-AWN 2553 | -10/Exiles | Met EX-HEX 2645 | -10/Exiles | Met EX-DEC 2686 | -10/Exiles | Learned location of Zion (-6) 2780 | -10/Exiles | Met EX-BIN 2802 | -10/Exiles | Aligned with FarCom system 2803 | -10/Exiles | Given EX-Vault access code 2835 | -10/Exiles | Opened EX-Vault 2847 | -10/Exiles | Found Deploy-a-Sentry 2850 | -10/Exiles | Found Deploy-a-Sentry 2853 | -10/Exiles | Found Deploy-a-Sentry 2885 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3096 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 3096 | -10/Exiles | Entered Mines 3135 | -9/Mines | Found a hidden stash of uninstalled traps 3346 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3617 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3784 | -9/Mines | Learned Materials garrison access intel 4041 | -9/Mines | Discovered new exit (range 6) 4051 | -9/Mines | Entered Materials 4051 | -8/Materials | Accompanied by 3 allies 4051 | -8/Materials | Evolved 4 slots: Utility x4 4053 | -8/Materials | Loaded intel: 1 garrison access location 4427 | -8/Materials | Garrison activated, responded to threat 4524 | -8/Materials | Destroyed 8 combat bots 4698 | -8/Materials | Core integrity fell below 50% 4708 | -8/Materials | Core integrity fell below 20% 4710 | -8/Materials | DAS Turret deployed 4731 | -8/Materials | Lost 10 parts (1p2n3u4w) 4974 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04776_ Acquired 10 matter. 04839_ Acquired Arm. Wheel. 04849_ Acquired Adv. Visual Processing Unit. 04861_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04866_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. 04880_ A-02 Transporter destroyed. 04896_ Acquired Prototype Ballistic Gun. 04896_ Identified Enh. Autogun. 04900_ Acquired Faulty Enh. Autogun. 04901_ Acquired 25 matter. 04904_ Acquired Hardlight Generator. 04915_ Acquired 30 matter. 04927_ Dropped Arm. Wheel. 04927_ Acquired Lgt. Treads. 04928_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04932_ W-25 Informer sends out distress signal. 04937_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. 04943_ K-01 Serf collects debris. 04965_ R-06 Scavenger collects Aluminum Leg. 04973_ R-06 Scavenger collects Lgt. Ion Engine. 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