Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 20:40:35 Player: AlcoholicAardvark Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (2292) 2292 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6097 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 283/300 Energy 100/100 System Corruption 6% Temperature Hot (260) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Power Shielding Utility Shielding Arc Projector Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Improved Targeting Computer Hardened Heavy Armor Plating Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Arc Projector Plasma Rifle Gauss Rifle > --- INVENTORY -------- Power Shielding Utility Shielding Shock Bomb Launcher [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Improved Heat Sink Processor Improved Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Slots Evolved 8 | . . . 2 2 . 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . 1 . Utility 4 | . . . 1 1 . 1 1 Weapon 1 | . . . . 1 . . . Parts Attached 65 | 5 5 2 13 4 13 16 7 Power 9 | 1 . 1 2 1 3 . 1 Engine 8 | 1 . 1 2 1 3 . . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 17 | 2 1 . 4 1 5 4 . Treads . | . . . . . . . . Leg 12 | 2 1 . 4 1 4 . . Wheel 5 | . . . . . 1 4 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | . 2 1 1 1 . 7 2 Device 4 | . . . . 1 . 3 . Storage . | . . . . . . . . Processor 4 | . 2 . 1 . . 1 . Hackware 2 | . . . . . . . 2 Protection 4 | . . 1 . . . 3 . Artifact . | . . . . . . . . Weapon 25 | 2 2 . 6 1 5 5 4 Energy Gun 6 | 1 . . . . 1 1 3 Energy Cannon 2 | . . . . . . 2 . Ballistic Gun 11 | 1 1 . 5 . 2 1 1 Ballistic Cannon . | . . . . . . . . Launcher 6 | . 1 . 1 1 2 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . Parts Lost 42 | . 1 3 3 . 12 10 13 Power 4 | . . 1 . . 2 1 . Propulsion 12 | . . . 2 . 3 3 4 Utility 8 | . . 1 . . 1 2 4 Weapon 18 | . 1 1 1 . 6 4 5 Highest Loss Streak 8 | . 1 3 2 . 8 8 5 To Critical Strikes . | . . . . . . . . Average Backups 3 | . 1 4 4 4 4 2 3 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 1 | . 1 3 2 1 2 1 1 Weapon 1 | . . . 2 2 1 . 1 Tool/Special . | . . . . . . . . Unused Backups 2 | . . . . . 2 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 1 | . . . . . 1 . . Weapon 1 | . . . . . 1 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 81 | . 93 93 87 99 89 73 69 Engine 5 | . 14 8 11 9 8 4 . Leg 15 | . 28 28 21 27 20 13 . Wheel 6 | . . . . . . 2 23 Device 5 | . . . . 8 8 8 5 Processor 15 | . 22 21 22 18 18 13 5 Protection 9 | . . 6 11 9 9 10 11 Energy Gun 3 | . 5 . . . . 3 10 Energy Cannon 2 | . . . . . . 6 5 Ballistic Gun 9 | . 14 20 19 18 14 2 1 Launcher 4 | . 7 7 3 9 8 4 . Peak Build Rating 41 | 5 9 9 13 19 24 28 41 Average Rating 19 | 4 8 8 10 17 19 21 30 On Entrance 11 | . 5 9 8 13 19 17 23 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 9 | . . . . . . . 9 Heaviest Build 43 | 9 10 10 12 23 24 31 43 Greatest Support 64 | 20 20 20 30 30 39 64 64 Greatest Overweight (x) 7 | 1 . . 2 . 7 3 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | . 4 5 5 5 5 5 5 Average Carried 3 | . 1 4 4 4 4 2 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . 4 4 5 5 2 3 3 Class Distribution -------------------- 40% | Mutant 25% | Gunner 15% | Tank 8% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Matter Collected 1740 | 206 115 222 266 . 485 269 177 Remotely . | . . . . . . . . Salvage Created 2646 | . 166 112 354 251 742 430 591 Parts 142 | . 13 10 23 13 47 19 17 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Combat Hostiles Destroyed 67 | . 6 8 14 5 16 9 9 Melee 2 | . . . . . 2 . . Guns 45 | . 5 8 13 4 8 2 5 Cannons 10 | . . . . . . 6 4 AOE 9 | . 1 . 1 1 6 . . Classes Destroyed 10 | . 2 1 1 1 4 1 . Worker 2 | . . . . . 1 . 1 Builder 3 | . . . . . 3 . . Recycler 1 | . . . . . 1 . . Operator 2 | . . . . 1 1 . . Swarmer 27 | . 3 6 8 . 4 3 3 Grunt 19 | . 3 . 3 3 4 3 3 Sentry 14 | . . . 3 2 7 2 . Hunter 3 | . . . . . 1 . 2 Programmer 2 | . . . . . . 1 1 Assembled 2 | . . 2 . . . . . Best Kill Streak 6 | . 5 3 6 3 5 4 4 Combat Bots Only 6 | . 5 3 6 3 4 4 3 Max Kills in Single Turn 3 | . 1 1 1 2 3 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . 1 . 1 1 2 . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Hostile Shots Fired 544 | . 26 19 77 33 119 122 148 Missed 145 | . 6 8 16 13 30 40 32 Hits 399 | . 20 11 61 20 89 82 116 Melee 5 | . . 5 . . . . . Projectile 394 | . 20 6 61 20 89 82 116 AOE 1 | . . . . . . . 1 Critical Strikes 12 | . . . 2 2 5 1 2 Damage Taken 6262 | . 228 242 703 305 1600 1021 2163 Core 1856 | . 68 27 245 51 485 120 860 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 34 | . . . 2 . 8 17 7 Regen/Repaired (Parts) 293 | . . . 82 . 211 . . Core Remaining (%) 56 | 100 . 62 38 . 2 82 . Volleys Fired 245 | . 14 41 47 16 35 43 49 Largest 3 | . 2 2 2 3 3 2 3 Hottest 210 | . 60 50 50 85 101 119 210 Shots Fired 450 | . 24 61 93 34 67 66 105 Gun 374 | . 23 57 88 32 56 37 81 Cannon 52 | . . . . . . 29 23 Launcher 24 | . 1 4 5 2 11 . 1 Special . | . . . . . . . . Kinetic 285 | . 14 57 88 32 56 13 25 Thermal 73 | . . . . . . 20 53 Explosive 23 | . 1 4 5 2 11 . . Electromagnetic 69 | . 9 . . . . 33 27 Robot Hit Streak 23 | . 14 6 23 20 16 13 10 Robot Miss Streak 4 | . 1 2 4 3 1 3 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . 1 . 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 294 | . 20 15 65 22 47 51 74 Core Hits 156 | . 9 11 25 11 45 20 35 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . 1 . . . 2 Critical Strikes 5 | . . . 1 . . 1 3 Burn 1 | . . . . . . . 1 Destroy 3 | . . . 1 . . . 2 Corrupt 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6015 | . 280 173 658 470 1764 978 1692 Guns 3389 | . 252 170 543 332 561 452 1079 Cannons 929 | . . . . . . 454 475 Explosions 1592 | . 28 3 115 138 1165 72 71 Melee . | . . . . . . . . Ramming 105 | . . . . . 38 . 67 Kinetic 2286 | . 153 170 543 332 561 164 363 Thermal 1200 | . . . . . . 319 881 Explosive 1449 | . 28 3 115 138 1165 . . Electromagnetic 975 | . 99 . . . . 495 381 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . 3 1 . . 1 6 Average Corruption 2 | . . 2 1 . . 1 4 Corruption Purged 1 | . . . . . . 1 . Corruption Blocked . | . . . . . . . . Effects 25 | . . 6 2 . . 6 11 Message Errors 7 | . . 1 1 . . . 5 Matter Fused 5 | . . 2 . . . 2 1 Heat Flow Errors 5 | . . 2 . . . 2 1 Energy Discharges 2 | . . 1 . . . 1 . Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . 1 . . . . Misfires 1 | . . . . . . 1 . Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 135 | . . 5 . . 98 32 . Projectiles . | . . . . . . . . Explosions 135 | . . 5 . . 98 32 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 366 | . . 79 . . 225 31 31 Shots 10 | . . 4 . . 5 1 . Rammed 26 | . . . . . 10 . 16 Targets Rammed 31 | . . . . . 15 . 16 Kicked 5 | . . . . . 5 . . Crushed . | . . . . . . . . Highest Temperature 515 | . 87 294 27 30 68 417 515 Average Temperature 149 | . 52 140 9 14 22 158 210 Received Heat Transfer 1811 | . 105 20 240 144 567 240 495 Effects 18 | . . 3 . . . 1 14 Shutdowns 5 | . . . . . . 1 4 Energy Bleed 2 | . . . . . . . 2 Interference 6 | . . 3 . . . . 3 Damage (major) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 3 | . . . . . . 2 1 Combat Hostiles 3 | . . . . . . 2 1 Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 5 | . . . . . . 4 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . . 2 Heat Transferred 2345 | . . . . . . 642 1703 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Maximum Alert Level 1 | . . . 1 . 1 . . Low Security (%) 96 | 100 100 100 91 100 86 100 100 Level 1 3 | . . . 8 . 13 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 268 | . 90 126 218 139 268 116 97 Initial 116 | . . 21 2 50 45 116 . Average 45 | . 40 36 122 95 69 23 14 Influence Increases 2115 | . 156 180 386 179 655 246 313 Destroy 0b10 Robot/C 1300 | . 120 120 280 100 320 180 180 Destroy 0b10 Robot/NC 55 | . . . . 5 45 . 5 Destroy Leader 340 | . 30 20 70 30 110 40 40 Successful Hack 36 | . . . 8 4 5 7 12 Disable Machine 60 | . . . . 15 . . 45 Destroy Structure 159 | . 6 10 28 25 85 4 1 Partial Spotted 30 | . . 15 . . . . 15 Lose Combat Pursuer 135 | . . 15 . . 90 15 15 Influence Decreases 2092 | . 100 229 273 190 508 502 290 Entered New Map 314 | . . 35 5 70 64 140 . Time Decay 1400 | . 90 164 238 120 324 294 170 Lost Part 378 | . 10 30 30 . 120 68 120 Squads Dispatched 14 | . 1 . 1 1 3 4 4 Investigation 5 | . 1 . 1 1 . 1 1 Extermination 4 | . . . . . . 2 2 Reinforcement 4 | . . . . . 2 1 1 Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Distress Signals 2 | . 1 . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 99 | . 9 9 17 7 25 12 20 Peak Tracking Total 10 | . 4 3 6 2 10 2 5 Tactical Retreats 8 | . . 1 . . 5 1 1 Traps | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Traps Triggered 7 | . 1 . 1 . . 4 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . . . . 1 . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Machines Disabled 4 | . . . . 1 . . 3 Max in Single Turn 2 | . . . . 1 . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Machines Accessed 18 | . 2 . 4 1 5 4 2 Terminals 13 | . 1 . 3 1 3 4 1 Fabricators . | . . . . . . . . Repair Stations 3 | . . . 1 . 1 . 1 Recycling Units 2 | . 1 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 50 | . 2 . 12 4 18 7 7 Successful 28 | . 1 . 5 4 11 5 2 Failed 22 | . 1 . 7 . 7 2 5 Catastrophic 6 | . . . 1 . . 2 3 Database Lockouts . | . . . . . . . . Manual 13 | . 1 . 6 . . 6 . Terminals 32 | . 1 . 10 4 6 7 4 Fabricators . | . . . . . . . . Repair Stations 14 | . . . 2 . 9 . 3 Recycling Units 4 | . 1 . . . 3 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . . . 3 4 2 5 1 Record 7 | . . . 1 3 . 3 . Recycling Unit Index 1 | . . . . 1 . . . Locate Traps 1 | . . . . . 1 . . Disarm Traps 1 | . . . . . . 1 . Security Status 1 | . . . . . . . 1 Investigation Status 1 | . . . . . . 1 . Recall Investigation 1 | . . . 1 . . . . Zone Layout 2 | . . . 1 . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 11 | . . . 2 . 8 . 1 Scan Component 6 | . . . 1 . 4 . 1 Repair 5 | . . . 1 . 4 . . Recycling Unit Hacks 2 | . 1 . . . 1 . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . Used 2 | . . . . 1 1 . . Hacking Detections 15 | . 2 . 4 1 3 3 2 Full Trace Events 4 | . . . 1 1 . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 5 | . . . 1 . 4 . . Time 136 | . . . 26 . 110 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . 2 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Active Infowar (turns) 6 | . . . . 6 . . . ECM 6 | . . . . 6 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Turns Passed 4909 | 53 233 547 536 241 890 1296 1113 Spaces Moved 2685 | 41 151 271 289 138 469 826 500 Core 251 | 6 . . 2 . 23 220 . Treads . | . . . . . . . . Legs 1830 | 35 151 271 287 138 411 537 . Wheels 604 | . . . . . 35 69 500 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 50 100 Average Speed 121 | 113 120 120 120 120 124 134 100 Slowest Speed 400 | 120 120 120 150 120 400 200 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 3 37 46 30 16 65 17 8 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 3 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 215 | . 6 11 33 27 135 3 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 215 | . 6 11 33 27 135 3 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Total 3897 | 45 176 436 398 181 701 940 1020 Wait 816 | . 4 118 36 17 153 48 440 Move 2678 | 40 150 270 288 137 468 825 500 Hop . | . . . . . . . . Pick Up 21 | . 3 3 3 3 3 3 3 Fast Attach 44 | 5 3 1 4 . 13 14 4 Attach 16 | . . 2 2 2 3 4 3 Detach 1 | . . . . . . 1 . Swap 24 | . 2 . 11 3 5 2 1 Drop 21 | . . 1 7 3 6 . 4 Fire 245 | . 14 41 47 16 35 43 49 Melee . | . . . . . . . . Ram 26 | . . . . . 10 . 16 Kick 5 | . . . . . 5 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 10) 287 | -10/Materials | Entered Mines 297 | -10/Mines | Learned Materials emergency access door positions 321 | -10/Mines | Build established: Mutant 389 | -10/Mines | Discovered new exit (range 9) 459 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 546 | -10/Mines | Excavation squad dispatched 546 | -10/Mines | A large section of the Mines collapsed 603 | -10/Mines | Lost 3 parts (1p1u1w) 834 | -10/Mines | Entered Materials 834 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1070 | -9/Materials | Repaired Aluminum Leg 1271 | -9/Materials | Core integrity fell below 50% 1326 | -9/Materials | Discovered new exit (range 16) 1370 | -9/Materials | Entered another Materials area 1370 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1515 | -8/Materials | Discovered new exit (range 8) 1611 | -8/Materials | Entered Storage 1667 | -8/Storage | Build established: Scavenger-Gunner 2052 | -8/Storage | Repaired Hvy. Assault Rifle 2053 | -8/Storage | Repaired Aluminum Leg 2079 | -8/Storage | Repaired Aluminum Leg 2111 | -8/Storage | Repaired Aluminum Leg 2335 | -8/Storage | Garrison activated, responded to threat 2378 | -8/Storage | Core integrity fell below 50% 2398 | -8/Storage | Lost 8 parts (1p3n4w) 2421 | -8/Storage | Core integrity fell below 20% 2448 | -8/Storage | Lost 4 parts (1p1u2w) 2496 | -8/Storage | Discovered new exit (range 5) 2501 | -8/Storage | Entered Factory 2501 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2761 | -7/Factory | Build established: Gunner 3316 | -7/Factory | Lost 8 parts (1p3n1u3w) 3483 | -7/Factory | Discovered new exit (range 4) 3556 | -7/Factory | Build established: Mutant 3797 | -7/Factory | Entered another Factory area 3797 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4273 | -6/Factory | Build established: Tank 4879 | -6/Factory | Lost 5 parts (1n3u1w) 4902 | -6/Factory | Core integrity fell below 50% 4909 | -6/Factory | Core integrity fell below 20% 4910 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Com. Wheel destroyed. Discarded Hacking Suite. Dropped Mic. Nuclear Core. Slammed into G-50 Soldier. Destabilizing: Core damaged (-8). Slammed into G-50 Soldier. K-01 Serf collects debris. Slammed into G-50 Soldier. K-01 Serf collects debris. Slammed into G-50 Soldier. K-01 Serf collects debris. R-10 Processor collects Mic. Nuclear Core. Slammed into G-50 Soldier. K-01 Serf collects debris. Slammed into G-50 Soldier. Destabilizing: Core damaged (-25). Slammed into G-50 Soldier. K-01 Serf collects debris. R-10 Processor collects Plasma Rifle. Slammed into G-50 Soldier. 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A A k k | | ????????????????????#######+######### ####+####### | | ?????????????????????????? ????????# # #?? | | ?????????????????????????? ?????????# # "" #?? | | ??????????????????????????????????????# """#?? | | ??????????????????????????????????????# R"#?? | | ??????????????????????????????????????# """#?? | | ??????????????????????????????????????# #?? | | ??????????????????????????????????????# #?? | | ??????????????????????????????????????# #?? | | ??????????????????????????????????????# #?? | | ??????????????????????????????????????##########?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Power Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Energy Filtering 30 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 8% | -9/Materials Hvy. Assault Rifle | 8% | -8/Storage Aluminum Leg | 45% | -8/Storage Aluminum Leg | 36% | -8/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Fist Fight Ghost 'Em Hydra Overwhelming Power Corrupts Remodeling Resistances Are Futile Challenges ------------ None Game ------ Seed SystemShadeSplitter Manual? 0 Play Time 01:13:33 Cumulative 8.3 hours Start 2025.11.16 @ 19:11:28 End 2025.11.16 @ 20:40:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a35dc768-879f-4dd1-9546-d494a58945e4