Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.05 @ 20:08:08

Player: Tereza

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (260)     1300
Value Destroyed (16089)    16089
Prototype IDs (15)         300
Alien Tech Used (2)        400
Bonus (8607)               8607
              TOTAL SCORE: 35596

 Bonus
-------
High Alert Combat Kills    3667
Follower Combat Kills      1697
Entered Garrisons          1000
Used RIF Installer         2500
Friendly Fire              -257

 Cogmind 
---------
Core Integrity             0/1600
Matter                     56/300
Energy                     100/100
System Corruption          20%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (14) -----
      Advanced Signal Interpreter
      Advanced Target Analyzer
  Experimental Core Analyzer
               System Shield
               Relay Coupler [Proto] (9)
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
      Advanced Signal Interpreter
      Advanced Particle Charger
      Advanced Component Analysis Suite
         Heavy Machine Gun
         Heavy Machine Gun

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
>              --- PROPULSION -------
      Advanced Heavy Treads
      Advanced Heavy Treads
      Advanced Heavy Siege Treads
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
               Huge Storage Unit
      Enhanced Optical Array
      Advanced Signal Interpreter
      Advanced Signal Interpreter
               Targeting Computer
      Advanced Targeting Computer
  Experimental Targeting Computer
  Experimental Core Analyzer
      Advanced Particle Charger
      Improved Weapon Cycler
               System Shield
>              --- WEAPON -----------
               Phase Gun
      Enhanced Quantum Rifle
      Enhanced Quantum Rifle
               KE Penetrator
>              --- INVENTORY --------
         Light Quantum Reactor
        Medium Treads
               Biometal Medium Treads
      Advanced Heavy Siege Treads
               Myomer Leg
               Myomer Leg
      Advanced Signal Interpreter
      Advanced Target Analyzer
      Advanced Target Analyzer
         Heavy Armor Plating
               System Shield
               Relay Coupler [Sentry]
               Relay Coupler [Specialist]
               Relay Coupler [Proto]
      Advanced Component Analysis Suite
    Long-range Tractor Beam
               Gamma Rifle
               Gamma Rifle
         Heavy Machine Gun
         Heavy Machine Gun
      Improved Remote Datajack
[Rating: 171]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Aluminum Leg
  Treads                   Biometal Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              VTOL Module
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Heavy Linear Accelerator
  Launcher                 Improved Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -5  -4  -4  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Fac Gar Res Res Gar Qua Acc 
Slots Evolved              18   | .   .   2   .   2   .   .   .   .   .   4   .   .   2   2   .   .   .   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   
  Utility                  12   | .   .   2   .   1   .   .   .   .   .   2   .   .   2   1   .   .   .   .   2   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             240  | 6   1   3   5   .   8   13  24  5   3   5   15  16  18  4   29  .   10  13  4   15  5   38  
  Power                    24   | 1   .   .   1   .   1   2   3   .   .   .   2   2   2   .   2   .   1   1   .   2   .   4   
    Engine                 9    | 1   .   .   1   .   .   1   3   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   1   .   2   .   4   
  Propulsion               56   | 2   .   1   1   .   1   3   9   1   .   1   4   1   8   2   6   .   1   2   1   3   2   7   
    Treads                 31   | 2   .   .   .   .   1   1   5   .   .   .   .   .   3   2   3   .   1   2   1   3   2   5   
    Leg                    19   | .   .   .   .   .   .   1   3   1   .   1   4   1   3   .   3   .   .   .   .   .   .   2   
    Wheel                  5    | .   .   1   1   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  80   | 1   .   2   .   .   3   5   5   2   2   2   4   6   4   1   11  .   5   4   3   2   3   15  
    Device                 27   | .   .   .   .   .   1   .   2   .   .   .   1   3   1   .   7   .   2   2   1   1   2   4   
    Storage                3    | 1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              13   | .   .   1   .   .   .   .   .   .   1   1   .   .   1   1   1   .   2   1   1   1   .   2   
    Hackware               11   | .   .   .   .   .   1   .   1   1   .   1   .   .   1   .   1   .   .   .   .   .   1   4   
    Protection             26   | .   .   .   .   .   1   5   2   1   1   .   3   2   1   .   2   .   1   1   1   .   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   80   | 2   1   .   3   .   3   3   7   2   1   2   5   7   4   1   10  .   3   6   .   8   .   12  
    Energy Gun             25   | .   .   .   2   .   2   .   2   .   1   1   1   1   1   .   2   .   1   1   .   2   .   8   
    Energy Cannon          13   | .   .   .   .   .   .   .   2   2   .   1   .   .   .   .   3   .   1   2   .   2   .   .   
    Ballistic Gun          24   | 2   1   .   1   .   1   1   2   .   .   .   1   2   1   .   2   .   1   2   .   4   .   3   
    Ballistic Cannon       13   | .   .   .   .   .   .   1   .   .   .   .   3   2   2   1   2   .   .   1   .   .   .   1   
    Launcher               3    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   1   .   .   1   1   .   .   .   .   .   1   .   3   .   2   .   .   .   2   .   
Parts Lost                 130  | .   .   1   4   .   .   4   14  2   .   .   2   8   9   .   17  .   4   6   .   14  1   44  
  Power                    14   | .   .   .   1   .   .   .   3   .   .   .   .   1   2   .   1   .   .   1   .   1   .   4   
  Propulsion               35   | .   .   1   1   .   .   2   5   1   .   .   1   .   4   .   4   .   .   2   .   3   1   10  
  Utility                  38   | .   .   .   .   .   .   2   3   .   .   .   .   3   1   .   6   .   2   2   .   3   .   16  
  Weapon                   43   | .   .   .   2   .   .   .   3   1   .   .   1   4   2   .   6   .   2   1   .   7   .   14  
  Highest Loss Streak      29   | .   .   1   4   .   .   3   11  1   .   .   1   2   3   .   6   .   3   4   .   11  1   29  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Average Slot Usage (%)     84   | .   85  75  72  63  84  99  96  98  88  79  84  79  83  83  82  84  83  76  83  81  84  80  
  Engine                   3    | .   14  11  8   9   .   2   8   9   9   6   2   5   2   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   8   6   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   4   5   5   4   4   4   4   3   
  Treads                   7    | .   28  21  2   .   4   9   17  .   .   .   .   .   2   7   8   10  10  11  12  12  12  12  
  Leg                      6    | .   .   .   .   .   .   4   6   25  27  13  13  13  9   .   1   .   .   .   .   .   .   .   
  Wheel                    2    | .   .   .   17  18  18  12  .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Device                   10   | .   .   .   .   .   7   9   11  12  9   6   6   9   11  10  11  21  16  12  16  13  12  13  
  Storage                  6    | .   14  14  11  9   9   9   9   9   9   6   6   6   5   5   5   5   5   4   4   4   4   3   
  Processor                16   | .   .   5   11  9   9   9   9   9   9   8   13  13  11  20  25  26  27  22  25  27  30  25  
  Hackware                 5    | .   .   .   .   .   7   8   2   9   9   10  13  9   11  10  3   .   .   .   .   .   3   4   
  Protection               4    | .   .   .   .   .   .   9   12  5   9   6   6   5   9   5   4   .   2   1   3   2   .   2   
  Energy Gun               3    | .   .   .   16  18  10  .   1   8   7   12  5   1   2   5   3   .   .   1   4   2   .   4   
  Energy Cannon            2    | .   .   .   .   .   .   .   2   4   .   5   1   .   .   .   4   5   3   4   4   4   4   1   
  Ballistic Gun            6    | .   28  22  5   .   7   13  8   4   .   .   3   4   3   .   1   5   7   5   4   4   13  6   
  Ballistic Cannon         2    | .   .   .   .   .   .   2   3   .   .   .   7   6   3   9   4   5   2   3   4   2   .   1   
Peak Build Rating          171  | 6   6   11  14  15  37  42  42  32  29  58  76  83  88  90  131 131 136 161 167 168 155 171 
  Average Rating           83   | 4   6   8   12  14  28  39  37  30  27  54  68  79  81  87  113 131 132 144 163 154 151 149 
  On Entrance              69   | .   6   6   11  14  15  37  39  32  22  29  58  76  83  81  87  131 131 136 140 167 143 155 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             147  | 11  11  31  29  29  42  67  67  42  37  48  68  130 138 117 143 141 141 147 144 144 125 144 
  Greatest Support         230  | 40  40  40  28  28  28  47  69  30  30  60  65  66  90  106 150 150 155 230 225 225 220 220 
  Greatest Overweight (x)  5    | .   .   2   2   1   1   5   2   2   1   .   1   1   5   4   4   .   .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   1   1   1   1   .   1   1   .   .   .   1   3   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   15  15  15  15  15  15  15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         19   | 7   8   13  15  15  15  15  15  15  15  15  15  21  25  25  25  25  25  25  25  25  25  23  
  Most Carried             25   | 6   8   15  15  15  15  15  15  15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          19   | 3   7   10  13  14  14  14  14  14  15  11  14  18  24  23  24  25  24  23  23  23  24  22  
  Final Capacity           25   | 8   8   15  15  15  15  15  15  15  15  15  15  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 6   8   15  13  15  15  14  15  15  15  15  15  25  25  25  25  25  25  23  24  25  25  5   

 Class Distribution 
--------------------
 44% | Scavenger-Gunner
 15% | Commander-Mutant
 11% | Mutant
 10% | Scavenger-Mutant
  7% | Hacker-Gunner
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Commander-Mutant | -8/Garrison
 Commander-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -8/Recycling
 Commander-Mutant | -8/Scraptown
 Commander-Gunner | -6/Factory
 Scavenger-Gunner | -6/Garrison
           Gunner | -6/Factory
    Hacker-Gunner | -5/Factory
    Hacker-Gunner | -4/Factory
 Scavenger-Gunner | -4/Garrison
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -4/Garrison
 Scavenger-Gunner | -3/Research
 Scavenger-Gunner | -2/Research
 Scavenger-Gunner | -2/Garrison
 Scavenger-Gunner | -2/Quarantine
 Scavenger-Gunner | -1/Access

 Resources                       | -11  -10  -9   -9   -8   -8   -8   -8   -8   -8   -6   -6   -6   -5   -4   -4   -4   -4   -3   -2   -2   -2   -1   
-----------                Run   | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Fac  Fac  Gar  Fac  Gar  Res  Res  Gar  Qua  Acc  
Matter Collected           7589  | 207  183  93   103  .    118  526  655  105  .    80   522  804  301  7    952  .    777  400  .    640  439  677  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11810 | .    194  254  201  31   77   642  915  318  .    134  558  854  458  57   1171 .    1095 1008 .    1477 737  1629 
  Parts                    568   | .    20   23   4    3    4    33   69   19   .    5    23   42   20   1    31   .    51   60   .    34   46   80   
Haulers Intercepted        3     | .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4     | .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -5  -4  -4  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Fac Gar Res Res Gar Qua Acc 
Combat Hostiles Destroyed  225  | .   8   7   4   .   .   15  23  6   .   2   13  24  11  1   19  .   20  15  .   22  13  22  
  Guns                     108  | .   8   7   4   .   .   10  11  3   .   1   5   6   10  .   8   .   8   4   .   4   3   16  
  Cannons                  95   | .   .   .   .   .   .   1   12  3   .   1   7   13  1   1   10  .   10  10  .   12  8   6   
  AOE                      9    | .   .   .   .   .   .   4   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          16   | .   3   2   1   .   .   2   2   1   .   .   2   .   .   .   1   .   1   .   .   .   .   1   
  Worker                   9    | .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   4   
  Builder                  7    | .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   1   
  Hauler                   3    | .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   1   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  11   | .   .   1   .   1   .   1   1   .   .   .   .   2   .   .   .   .   1   3   .   .   .   1   
  Swarmer                  50   | .   6   4   .   .   .   4   8   .   .   .   3   3   4   .   .   .   4   5   .   5   4   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    85   | .   2   3   3   .   .   9   9   1   .   2   3   14  1   .   7   .   7   2   .   13  3   6   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Duelist                  4    | .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Protector                3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Sentry                   23   | .   .   .   .   .   .   1   5   3   .   .   5   .   1   1   2   .   2   1   .   .   .   2   
  Hunter                   26   | .   .   .   .   .   .   .   .   2   .   .   .   4   2   .   4   .   4   4   .   2   .   4   
  Programmer               25   | .   .   .   .   .   .   .   .   .   .   .   1   1   3   .   3   .   1   2   .   1   4   9   
  Behemoth                 5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   1   .   1   .   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   3   3   2   1   .   6   10  3   .   2   4   6   4   1   3   .   6   6   .   9   4   6   
  Combat Bots Only         9    | .   3   3   2   .   .   4   9   3   .   2   4   5   4   1   3   .   6   6   .   9   4   4   
Max Kills in Single Turn   3    | .   1   1   1   1   .   3   2   1   .   1   2   2   1   1   1   .   1   2   .   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -8   -8   -8   -8   -6   -6   -6   -5   -4   -4   -4   -4   -3   -2   -2   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Fac  Fac  Gar  Fac  Gar  Res  Res  Gar  Qua  Acc  
Hostile Shots Fired        2373  | .    56   23   35   .    .    94   197  51   .    6    189  217  115  6    237  .    165  123  .    225  63   571  
  Missed                   656   | .    14   4    5    .    .    17   42   11   .    3    59   81   23   3    52   .    56   36   .    42   22   186  
Damage Taken               30972 | .    352  173  511  .    .    1400 2322 530  .    .    1626 2383 1851 62   4159 .    1878 2005 .    3346 832  7542 
  Core                     4215  | .    60   33   205  .    .    50   311  97   .    .    193  293  135  .    637  .    155  192  .    169  65   1620 
  Absorbed by Shields      375   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    83   .    .    263  .    .    
  Reduced by Siege Mode    301   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    267  .    7    
  Redirected to Shielding  329   | .    .    .    .    .    .    .    .    .    .    .    .    43   37   .    26   .    .    .    .    .    .    223  
  Ignored by Resistances   885   | .    .    .    .    .    .    .    .    .    .    .    .    134  .    .    .    .    70   47   .    634  .    .    
Core Remaining (%)         62    | 100  76   .    40   .    .    .    .    .    16   .    .    42   86   .    .    .    31   85   .    .    83   .    
Volleys Fired              697   | .    35   25   14   2    24   48   70   14   .    3    45   66   39   2    69   .    49   38   2    47   30   75   
  Largest                  4     | .    2    2    2    2    2    2    2    2    .    3    3    2    3    3    4    .    3    4    4    4    4    4    
  Hottest                  371   | .    40   40   112  112  112  93   133  155  .    230  230  168  150  179  306  .    228  371  286  353  206  293  
Shots Fired                1740  | .    70   50   27   4    48   96   131  28   .    9    132  118  57   6    164  .    141  127  8    157  121  246  
  Gun                      1109  | .    70   50   27   4    48   83   76   24   .    6    69   59   47   2    62   .    66   60   4    66   91   195  
  Cannon                   621   | .    .    .    .    .    .    11   55   4    .    3    63   52   10   4    101  .    75   67   4    91   30   51   
  Launcher                 9     | .    .    .    .    .    .    2    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  1048  | .    70   50   11   .    17   91   93   10   .    .    70   80   20   4    70   .    98   74   4    55   91   140  
  Thermal                  628   | .    .    .    16   4    13   .    36   18   .    9    62   31   37   2    77   .    43   53   4    102  30   91   
  Explosive                9     | .    .    .    .    .    .    2    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          54    | .    .    .    .    .    18   3    2    .    .    .    .    .    .    .    16   .    .    .    .    .    .    15   
  Robot Hit Streak         41    | .    8    6    10   7    10   13   13   10   .    9    28   34   14   20   39   .    16   16   .    24   19   41   
  Robot Miss Streak        10    | .    10   3    2    .    1    3    7    2    .    1    3    4    3    .    2    .    2    2    .    1    3    5    
  Penetration Max          1     | .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    1    .    .    .    1    1    
  Secondary Targets        8     | .    1    1    1    .    .    3    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1125  | .    37   29   19   3    12   65   85   24   .    5    76   86   44   6    123  .    93   88   .    118  65   147  
  Core Hits                490   | .    12   14   8    2    4    34   37   11   .    5    27   47   16   3    46   .    44   36   .    52   30   62   
  Critical Kills           19    | .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    3    1    .    6    3    3    
  Critical Parts Destroyed 14    | .    .    1    .    .    .    3    3    .    .    .    .    1    .    .    .    .    2    .    .    .    .    4    
  Critical Strikes         77    | .    1    1    2    .    1    3    6    1    .    1    6    13   .    1    7    .    13   1    .    7    3    10   
    Burn                   15    | .    .    .    2    .    1    .    .    1    .    1    2    6    .    .    1    .    1    .    .    .    .    .    
    Meltdown               11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    6    2    .    
    Destroy                23    | .    1    1    .    .    .    3    6    .    .    .    .    1    .    .    .    .    3    .    .    .    1    7    
    Blast                  27    | .    .    .    .    .    .    .    .    .    .    .    4    6    .    1    5    .    7    .    .    1    .    3    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           36676 | .    413  316  265  51   190  2283 2289 502  .    144  2267 4853 1297 177  3897 .    3935 3089 .    4287 2045 4376 
  Guns                     16181 | .    413  316  265  51   190  1298 1069 357  .    81   909  1058 1042 52   1270 .    1078 1012 .    1426 1099 3195 
  Cannons                  18790 | .    .    .    .    .    .    130  1220 145  .    63   1358 2959 255  125  2627 .    2857 2077 .    2861 946  1167 
  Explosions               1691  | .    .    .    .    .    .    855  .    .    .    .    .    836  .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   
  Kinetic                  18977 | .    413  316  79   .    61   1428 1289 144  .    .    1283 3533 420  125  1571 .    2552 1384 .    1206 1099 2074 
  Thermal                  15510 | .    .    .    186  51   100  .    992  358  .    144  984  484  877  52   1946 .    1383 1705 .    3081 946  2221 
  Explosive                1691  | .    .    .    .    .    .    855  .    .    .    .    .    836  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          484   | .    .    .    .    .    29   .    8    .    .    .    .    .    .    .    380  .    .    .    .    .    .    67   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         20    | .    .    .    .    .    .    .    2    2    .    .    .    .    6    .    6    6    12   5    .    .    3    20   
  Average Corruption       5     | .    .    .    .    .    .    .    1    2    .    .    .    .    4    .    4    6    8    4    .    .    2    13   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  146   | .    .    .    .    .    .    .    12   12   .    .    .    .    15   .    17   1    30   11   .    .    7    41   
    Message Errors         32    | .    .    .    .    .    .    .    3    1    .    .    .    .    3    .    3    .    11   2    .    .    1    8    
    Matter Fused           34    | .    .    .    .    .    .    .    .    3    .    .    .    .    8    .    5    .    6    3    .    .    1    8    
    Heat Flow Errors       13    | .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    2    .    1    2    .    .    1    2    
    Energy Discharges      12    | .    .    .    .    .    .    .    1    2    .    .    .    .    3    .    1    .    2    .    .    .    .    3    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Parts Fused            5     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    2    .    .    .    1    
    Data Loss (minor)      18    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    3    1    5    2    .    .    .    3    
    Data Loss (major)      7     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    1    2    
    Misfires               7     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    1    .    .    .    2    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    9    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            706   | .    .    .    .    .    .    9    32   .    .    .    37   407  14   .    76   .    .    76   .    24   13   18   
  Projectiles              650   | .    .    .    .    .    .    .    32   .    .    .    37   360  14   .    76   .    .    76   .    24   13   18   
  Explosions               56    | .    .    .    .    .    .    9    .    .    .    .    .    47   .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 60    | .    .    .    .    .    .    .    2    .    .    .    3    18   3    .    14   .    7    3    .    3    .    7    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  54    | .    .    .    .    .    .    .    2    .    .    .    3    16   3    .    10   .    7    3    .    3    .    7    
  Secondary                6     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    4    .    .    .    .    .    .    .    
Self-Inflicted Damage      32    | .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    6    
  Shots                    1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        558   | .    6    9    165  40   132  62   291  213  .    141  318  87   30   39   466  .    148  558  .    171  28   278  
  Average Temperature      68    | .    6    4    80   21   66   15   60   46   .    64   89   23   21   22   129  .    33   88   .    51   28   55   
  Received Heat Transfer   4842  | .    30   54   147  .    .    513  1053 162  .    .    480  492  27   9    249  .    235  754  .    403  81   153  
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Damage (major)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    1    
  Total Turns              75    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    56   .    4    
  Longest Duration         37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    37   .    4    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              12    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    1    .    6    2    .    
  Combat Hostiles          12    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    1    .    6    2    .    
  Parts Melted             54    | .    .    .    3    2    1    .    1    1    .    2    6    2    4    .    6    .    1    4    .    14   4    3    
  Heat Transferred         18214 | .    .    .    555  111  296  .    1137 656  .    310  1867 1502 1184 74   1954 .    1180 1554 .    2577 815  2442 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -8   -8   -8   -8   -8   -6   -6   -6   -5   -4   -4   -4   -4   -3   -2   -2   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Fac  Fac  Gar  Fac  Gar  Res  Res  Gar  Qua  Acc  
Peak Influence             1363 | .    186  211  142  71   987  1127 853  500  .    51   1363 1073 494  190  1084 563  1046 1069 623  1048 805  641  
  Initial                  715  | .    .    10   82   55   46   481  410  300  .    .    35   715  482  143  133  563  394  588  521  467  589  410  
  Average                  580  | .    46   59   102  64   554  717  585  326  .    16   806  927  361  161  465  563  753  874  589  798  669  455  
Maximum Alert Level        4    | .    .    1    .    .    3    4    3    2    .    .    4    3    2    .    3    2    3    3    2    3    3    2    
  Low Security (%)         13   | 100  100  96   100  100  6    .    .    .    .    100  7    .    .    100  32   .    .    .    .    .    .    .    
  Level 1                  15   | .    .    3    .    .    10   .    3    87   .    .    15   .    71   .    12   .    3    .    .    .    .    5    
  Level 2                  34   | .    .    .    .    .    52   49   67   12   .    .    15   .    28   .    35   100  40   7    100  42   67   94   
  Level 3                  33   | .    .    .    .    .    30   46   28   .    .    .    29   100  .    .    19   .    55   92   .    57   32   .    
  Level 4                  2    | .    .    .    .    .    .    4    .    .    .    .    33   .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          38   | .    3    1    .    .    .    5    5    .    .    1    .    8    3    .    .    .    .    4    1    .    2    5    
  Investigation            5    | .    1    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    
  Extermination            5    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    2    
  Reinforcement            13   | .    2    .    .    .    .    2    3    .    .    1    .    1    2    .    .    .    .    1    .    .    .    1    
  Assault                  10   | .    .    .    .    .    .    2    1    .    .    .    .    2    .    .    .    .    .    2    1    .    1    1    
  Garrison                 5    | .    .    .    .    .    .    1    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -5  -4  -4  -4  -4  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Min Mat Gar Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Fac Gar Res Res Gar Qua Acc 
Distress Signals           12   | .   2   .   .   .   .   4   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              362  | .   13  10  4   3   .   39  36  6   .   3   32  44  15  1   29  .   22  19  .   26  19  41  
  Peak Tracking Total      14   | .   4   3   2   2   .   7   7   3   .   2   7   8   5   1   3   .   6   6   1   8   5   14  
  Tactical Retreats        26   | .   1   1   .   .   .   .   4   .   .   .   1   3   2   .   .   .   2   1   .   4   3   4   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -5  -4  -4  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Fac Gar Res Res Gar Qua Acc 
Traps Triggered            20   | .   1   1   .   .   4   1   3   .   .   .   1   .   4   .   4   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -5  -4  -4  -4  -4  -3  -2  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Min Mat Gar Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Fac Gar Res Res Gar Qua Acc 
Machines Disabled          39   | .   .   .   .   .   5   5   7   .   .   .   5   3   .   .   5   .   3   .   1   1   4   .   
  Max in Single Turn       1    | .   .   .   .   .   1   1   1   .   .   .   1   1   .   .   1   .   1   .   1   1   1   .   
  Garrison Access          6    | .   .   .   .   .   .   1   1   .   .   .   .   2   1   .   .   .   .   .   .   .   1   .   
  Garrison Relay           15   | .   .   .   .   .   5   .   .   .   .   .   3   .   .   .   4   .   2   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -5  -4  -4  -4  -4  -3  -2  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Min Mat Gar Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Fac Gar Res Res Gar Qua Acc 
Machines Accessed          64   | .   1   2   .   3   5   6   4   8   .   1   4   3   4   1   3   2   1   3   1   1   8   3   
  Terminals                48   | .   1   2   .   2   5   5   4   2   .   .   4   1   3   .   3   1   1   3   .   1   7   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   1   .   1   .   .   .   1   .   2   1   1   .   1   .   .   1   .   1   .   
Total Hacks                124  | .   2   6   .   4   10  23  7   12  .   1   5   7   9   2   5   4   1   5   1   1   12  7   
  Successful               55   | .   1   4   .   4   2   11  2   8   .   1   3   5   3   2   1   2   1   .   1   1   2   1   
  Failed                   68   | .   1   2   .   .   8   11  5   4   .   .   2   2   6   .   4   2   .   5   .   .   10  6   
    Catastrophic           15   | .   .   .   .   .   3   2   1   .   .   .   1   .   .   .   .   .   .   2   .   .   5   1   
  Database Lockouts        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   66   | .   .   4   .   3   .   19  7   7   .   .   .   .   8   .   .   .   .   3   .   .   7   8   
  Terminals                104  | .   2   6   .   3   10  21  7   6   .   .   5   3   8   .   5   3   1   5   .   1   11  7   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   1   .   2   .   .   .   1   .   4   1   2   .   1   .   .   1   .   1   .   
Terminal Hacks             26   | .   1   1   .   .   2   8   2   2   .   .   3   1   1   .   1   1   1   .   .   1   1   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        4    | .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        3    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      14   | .   .   .   .   1   .   2   .   .   .   1   .   4   1   2   .   1   .   .   1   .   1   .   
  Unlock Access            5    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   1   .   .   1   .   .   .   
  Seal Access              5    | .   .   .   .   .   .   1   .   .   .   .   .   2   1   .   .   .   .   .   .   .   1   .   
  Coupler Status           4    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   .   3   .   3   .   1   .   6   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Terminals                9    | .   .   3   .   3   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Track                  2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   .   2   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   1   1   .   1   4   4   3   2   .   .   1   1   2   1   3   1   1   3   1   .   6   3   
  Full Trace Events        8    | .   .   .   .   .   3   .   .   1   .   .   1   1   .   .   .   .   .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -5  -4  -4  -4  -4  -3  -2  -2  -2  -1  
------------               Run  | Yrd Mat Mat Min Mat Gar Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Fac Gar Res Res Gar Qua Acc 
Used RIF Installer         5    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   1   .   .   1   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  formatsys_high           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    60   | .   .   .   .   .   17  .   3   .   .   .   12  1   .   .   16  .   7   .   .   4   .   .   
  Machine Destruction      60   | .   .   .   .   .   17  .   3   .   .   .   12  1   .   .   16  .   7   .   .   4   .   .   
  Attached                 5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             25   | .   .   .   .   .   10  .   .   8   .   .   5   .   .   .   2   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -8   -8   -8   -8   -8   -6   -6   -6   -5   -4   -4   -4   -4   -3   -2   -2   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Fac  Fac  Gar  Fac  Gar  Res  Res  Gar  Qua  Acc  
Total Allies               29   | .    .    .    .    .    10   .    1    8    .    .    7    .    .    .    3    .    .    .    .    .    .    .    
  Largest Group            10   | .    .    .    .    .    10   10   1    8    8    8    7    5    .    .    2    1    1    .    .    .    .    .    
  Highest-Rated Group      401  | .    .    .    .    .    178  178  15   88   88   88   401  368  .    .    238  119  119  .    .    .    .    .    
  Highest-Rated Ally       148  | .    .    .    .    .    39   39   15   16   16   16   148  148  .    .    119  119  119  .    .    .    .    .    
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Ally Attacks               293  | .    .    .    .    .    .    142  1    .    .    9    73   38   .    .    25   .    5    .    .    .    .    .    
  Total Damage             7989 | .    .    .    .    .    .    2376 15   .    .    101  2876 977  .    .    1364 .    280  .    .    .    .    .    
  Kills                    60   | .    .    .    .    .    .    22   .    .    .    .    22   5    .    .    9    .    2    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -8  -8  -8  -6  -6  -6  -5  -4  -4  -4  -4  -3  -2  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Fac Gar Res Res Gar Qua Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -8   -8   -8   -8   -8   -6   -6   -6   -5   -4   -4   -4   -4   -3   -2   -2   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Fac  Fac  Gar  Fac  Gar  Res  Res  Gar  Qua  Acc  
Turns Passed               18103 | 77   508  350  187  113  1303 825  970  1175 708  185  1385 1960 1383 156  1681 42   877  793  296  938  998  1193 
Spaces Moved               9340  | 40   247  169  121  95   935  487  370  559  364  113  815  754  556  85   830  29   444  425  183  432  595  692  
  Core                     180   | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    179  
  Treads                   4252  | 39   247  159  .    .    .    25   267  .    .    .    .    .    115  15   768  29   444  425  183  432  595  509  
  Legs                     2849  | .    .    .    .    .    .    .    34   368  364  113  815  754  335  .    62   .    .    .    .    .    .    4    
  Wheels                   2059  | .    .    10   121  95   935  462  69   191  .    .    .    .    106  70   .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  120  110  110  110  110  120  130  190  130  115  130  145  145  145  145  145  145  152  145  145  50   
  Average Speed            155   | 157  160  157  112  110  110  130  183  169  190  130  138  209  212  171  158  145  150  149  154  150  147  125  
  Slowest Speed            480   | 160  160  160  120  110  110  330  260  190  190  130  220  220  470  245  480  145  152  152  155  160  150  330  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36    | 4    47   15   31   11   88   59   47   94   36   4    76   24   16   3    92   2    56   19   6    39   59   17   
  Regions Visited          22
    Branch Regions         5
  Pre-discovered Areas     7     | .    .    .    1    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    .    1    .    1    .    .    .    1    .    .    1    1    .    1    .    1    1    .    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    .    .    .    1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 41    | .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    4    .    30   .    .    3    
Terrain Destroyed          282   | .    .    .    .    .    2    40   38   .    .    .    4    51   6    1    9    .    32   16   30   22   13   18   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               194   | .    .    .    .    .    2    7    38   .    .    .    4    20   6    1    9    .    32   16   7    22   13   17   
  AOE                      87    | .    .    .    .    .    .    33   .    .    .    .    .    31   .    .    .    .    .    .    23   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -8   -8   -8   -8   -8   -6   -6   -6   -5   -4   -4   -4   -4   -3   -2   -2   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Sto  Rec  Scr  Fac  Gar  Fac  Fac  Fac  Gar  Fac  Gar  Res  Res  Gar  Qua  Acc  
Total                      11665 | 51   298  207  145  100  1168 598  533  766  380  144  974  989  708  91   1074 30   537  499  191  614  670  898  
  Wait                     745   | .    11   3    4    .    42   37   46   68   13   15   36   127  70   .    77   .    5    10   .    100  17   64   
  Move                     9313  | 39   246  168  120  94   933  486  369  558  363  112  813  753  555  84   828  28   442  424  182  430  594  692  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  198   | 6    3    7    2    3    10   5    14   6    .    7    11   21   12   .    22   1    15   8    3    16   11   15   
  Fast Attach              81    | 6    .    2    1    .    4    5    6    2    1    .    4    .    6    2    15   .    3    4    .    5    4    11   
  Attach                   110   | .    .    1    4    .    1    3    10   3    .    5    2    8    9    2    10   .    5    6    4    8    4    25   
  Detach                   12    | .    .    1    .    .    .    .    .    3    .    .    .    .    1    1    4    .    1    1    .    .    .    .    
  Swap                     52    | .    1    .    .    .    3    5    8    .    2    .    9    8    3    .    4    .    2    3    .    2    .    2    
  Drop                     151   | .    2    .    .    1    14   9    9    6    1    2    21   6    8    .    23   1    15   5    .    6    10   12   
  Fire                     697   | .    35   25   14   2    24   48   70   14   .    3    45   66   39   2    69   .    49   38   2    47   30   75   
  Melee                    1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            12    | .    .    .    .    .    .    .    .    .    .    .    5    .    5    .    2    .    .    .    .    .    .    .    
  Rewire                   291   | .    .    .    .    .    137  .    .    106  .    .    28   .    .    .    20   .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-8/Recycling (discovered 2 exits: *Fac / [*Scr])
-8/Scraptown
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory
-4/Garrison (discovered 3 exits: *Fac x3)
-4/Factory (discovered 3 exits: Upp x2 / Gar)
-4/Garrison
-3/Research
-2/Research
-2/Garrison (discovered 3 exits: *Qua x3)
-2/Quarantine
-1/Access

 History 
---------
  Turn | Location      | Event
    44 | -11/Scrapyard | Discovered new exit (range 16)
    78 | -11/Scrapyard | Entered Materials
   127 | -10/Materials | Discovered new exit (range 14)
   317 | -10/Materials | Build established: Mutant
   471 | -10/Materials | Discovered new exit (range 12)
   586 | -10/Materials | Entered another Materials area
   586 | -9/Materials  | Evolved 2 slots: Utility x2
   903 | -9/Materials  | Discovered new exit (range 8)
   936 | -9/Materials  | Entered Mines
   937 | -9/Mines      | Learned location of Storage (-8)
  1018 | -9/Mines      | Lost 4 parts (1p1n2w)
  1044 | -9/Mines      | Core integrity fell below 50%
  1106 | -9/Mines      | Discovered new exit (range 16)
  1123 | -9/Mines      | Entered Materials
  1123 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1231 | -8/Materials  | Identified exit to Garrison
  1236 | -8/Materials  | Entered Garrison
  1236 | -8/Garrison   | Discovered recently destroyed garrison
  1318 | -8/Garrison   | Garrison Relay disabled
  1430 | -8/Garrison   | Garrison Relay disabled
  1439 | -8/Garrison   | Garrison Relay disabled
  1629 | -8/Garrison   | Installed Relay Interface Framework
  1704 | -8/Garrison   | Discovered new exit (range 4)
  1758 | -8/Garrison   | Garrison Relay disabled
  1831 | -8/Garrison   | Build established: Commander-Mutant
  1986 | -8/Garrison   | Discovered new exit (range 14)
  2157 | -8/Garrison   | Discovered new exit (range 25)
  2157 | -8/Garrison   | Discovered new exit (range 56)
  2157 | -8/Garrison   | Discovered new exit (range 51)
  2428 | -8/Garrison   | Garrison Relay disabled
  2539 | -8/Garrison   | Entered Materials
  2539 | -8/Materials  | Accompanied by 10 allies
  2554 | -8/Materials  | Identified exit to Storage
  2623 | -8/Materials  | Central database locked down
  3068 | -8/Materials  | Garrison activated, responded to threat
  3152 | -8/Materials  | Lost 4 allies
  3326 | -8/Materials  | Lost 3 parts (1n2u)
  3339 | -8/Materials  | First assault squad dispatched
  3345 | -8/Materials  | Lost 3 allies
  3364 | -8/Materials  | Entered Storage
  3498 | -8/Storage    | Build established: Scavenger-Mutant
  4024 | -8/Storage    | Garrison activated, responded to threat
  4099 | -8/Storage    | Core integrity fell below 50%
  4165 | -8/Storage    | Destroyed 9 combat bots
  4173 | -8/Storage    | Build established: Mutant
  4200 | -8/Storage    | Lost 11 parts (2p5n2u2w)
  4329 | -8/Storage    | Used back door to open Recycling access
  4329 | -8/Storage    | Discovered new exit (range 5)
  4334 | -8/Storage    | Entered Recycling
  4479 | -8/Recycling  | Build established: Scavenger-Mutant
  4857 | -8/Recycling  | Core integrity fell below 20%
  5166 | -8/Recycling  | Discovered new exit (range 16)
  5319 | -8/Recycling  | Build established: Commander-Mutant
  5436 | -8/Recycling  | Scanned before Scraplab entrance
  5467 | -8/Recycling  | Entered Scraplab
  5482 | -8/Recycling  | Discovered new exit (range 2)
  5509 | -8/Recycling  | Entered Scraptown
  5509 | -8/Scraptown  | Accompanied by 8 allies
  5509 | -8/Scraptown  | System corruption cleaned by C-Scrubber
  6092 | -8/Scraptown  | Visited Cyclists
  6109 | -8/Scraptown  | Visited The Evicted
  6192 | -8/Scraptown  | Discovered new exit (range 5)
  6217 | -8/Scraptown  | Entered Factory
  6217 | -6/Factory    | Accompanied by 8 allies
  6217 | -6/Factory    | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  6373 | -6/Factory    | Lost 3 allies
  6400 | -6/Factory    | Spotted B-75 Beast
  6401 | -6/Factory    | Identified exit to Garrison
  6402 | -6/Factory    | Entered Garrison
  6402 | -6/Garrison   | Accompanied by 5 allies
  6419 | -6/Garrison   | Found embedded Infiltrators
  6450 | -6/Garrison   | Triggered checkpoint
  6465 | -6/Garrison   | Garrison Relay disabled
  6559 | -6/Garrison   | Spotted B-75 Beast
  6570 | -6/Garrison   | Allies destroyed B-75 Beast
  6605 | -6/Garrison   | Rewired B-90 Cyclops
  6617 | -6/Garrison   | Rewired B-75 Beast
  6623 | -6/Garrison   | Build established: Scavenger-Gunner
  6677 | -6/Garrison   | Spotted B-75 Beast
  6682 | -6/Garrison   | Triggered checkpoint
  6704 | -6/Garrison   | Destroyed B-75 Beast
  6834 | -6/Garrison   | Triggered checkpoint
  6909 | -6/Garrison   | Triggered checkpoint
  6966 | -6/Garrison   | Garrison Relay disabled
  7074 | -6/Garrison   | Discovered new exit (range 49)
  7074 | -6/Garrison   | Discovered new exit (range 12)
  7074 | -6/Garrison   | Discovered new exit (range 43)
  7232 | -6/Garrison   | Triggered checkpoint
  7257 | -6/Garrison   | Expanded RIF knowledge: Structural Interface
  7276 | -6/Garrison   | Garrison Relay disabled
  7384 | -6/Garrison   | Triggered checkpoint
  7646 | -6/Garrison   | Triggered checkpoint
  7787 | -6/Garrison   | Entered Factory
  7787 | -6/Factory    | Accompanied by 5 allies
  8042 | -6/Factory    | Lost 3 allies
  8573 | -6/Factory    | Spotted B-75 Beast
  8612 | -6/Factory    | Build established: Hacker-Gunner
  8837 | -6/Factory    | First assault squad dispatched
  8952 | -6/Factory    | Garrison activated, responded to threat
  9001 | -6/Factory    | Core integrity fell below 50%
  9154 | -6/Factory    | Build established: Gunner
  9710 | -6/Factory    | Discovered new exit (range 8)
  9747 | -6/Factory    | Entered another Factory area
  9747 | -5/Factory    | Evolved 2 slots: Utility x2
 10048 | -5/Factory    | Build established: Hacker-Gunner
 10382 | -5/Factory    | Lost 3 parts (1p1n1w)
 10902 | -5/Factory    | Lost 3 parts (2n1u)
 11093 | -5/Factory    | Identified exit to Factory
 11130 | -5/Factory    | Entered another Factory area
 11130 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 11284 | -4/Factory    | Identified exit to Garrison
 11286 | -4/Factory    | Entered Garrison
 11384 | -4/Garrison   | Lost 4 parts (2n1u1w)
 11451 | -4/Garrison   | Lost 6 parts (1p1n2u2w)
 11466 | -4/Garrison   | Expanded RIF knowledge: Zone Cloak
 11482 | -4/Garrison   | Spotted B-86 Titan
 11566 | -4/Garrison   | Spotted B-86 Titan
 11605 | -4/Garrison   | Destroyed B-86 Titan
 11828 | -4/Garrison   | Triggered checkpoint
 11923 | -4/Garrison   | Garrison Relay disabled
 11924 | -4/Garrison   | Build established: Scavenger-Gunner
 12020 | -4/Garrison   | Assimilated Titan 7a with formatsys_high
 12030 | -4/Garrison   | Triggered checkpoint
 12137 | -4/Garrison   | Spotted Executioner
 12137 | -4/Garrison   | Spotted Executioner
 12155 | -4/Garrison   | Discovered new exit (range 10)
 12222 | -4/Garrison   | Destroyed Executioner
 12233 | -4/Garrison   | Core integrity fell below 50%
 12238 | -4/Garrison   | Destroyed Executioner
 12254 | -4/Garrison   | Lost 3 parts (1n1u1w)
 12256 | -4/Garrison   | Rewired Executioner
 12266 | -4/Garrison   | Rewired Executioner
 12271 | -4/Garrison   | Found Prototype Processor
 12281 | -4/Garrison   | Found Prototype Processor
 12336 | -4/Garrison   | Triggered checkpoint
 12366 | -4/Garrison   | Garrison Relay disabled
 12434 | -4/Garrison   | Identified exit to Factory
 12516 | -4/Garrison   | Triggered checkpoint
 12603 | -4/Garrison   | Discovered exit to Factory (range 5)
 12634 | -4/Garrison   | Triggered checkpoint
 12694 | -4/Garrison   | Garrison Relay disabled
 12762 | -4/Garrison   | Triggered checkpoint
 12810 | -4/Garrison   | Triggered checkpoint
 12838 | -4/Garrison   | Garrison Relay disabled
 12862 | -4/Garrison   | Discovered exit to Factory (range 9)
 12947 | -4/Garrison   | Found Prototype Device
 12947 | -4/Garrison   | Identified Adv. Kinecellerator
 12967 | -4/Garrison   | Entered Factory
 12967 | -4/Factory    | Accompanied by 1 ally
 12982 | -4/Factory    | Identified exit to Upper Caves
 13007 | -4/Factory    | Identified exit to Garrison
 13009 | -4/Factory    | Entered Garrison
 13009 | -4/Garrison   | Accompanied by 1 ally
 13050 | -4/Garrison   | Found Relay Coupler [Proto]
 13184 | -4/Garrison   | Identified Exp. Targeting Computer
 13185 | -4/Garrison   | Identified Exp. Core Analyzer
 13192 | -4/Garrison   | Spotted B-86 Titan
 13200 | -4/Garrison   | Destroyed B-86 Titan
 13296 | -4/Garrison   | Garrison Relay disabled
 13321 | -4/Garrison   | Triggered checkpoint
 13510 | -4/Garrison   | System corruption reached 10%
 13540 | -4/Garrison   | Lost 3 parts (2u1w)
 13611 | -4/Garrison   | Discovered new exit (range 10)
 13641 | -4/Garrison   | Expanded RIF knowledge: Signal Jamming
 13659 | -4/Garrison   | Triggered checkpoint
 13728 | -4/Garrison   | Garrison Relay disabled
 13882 | -4/Garrison   | Identified exit to Research
 13886 | -4/Garrison   | Entered Research
 13886 | -3/Research   | Evolved 2 slots: Propulsion x2
 14261 | -3/Research   | Lost 4 parts (1n2u1w)
 14453 | -3/Research   | Spotted B-86 Titan
 14492 | -3/Research   | Destroyed B-86 Titan
 14636 | -3/Research   | First assault squad dispatched
 14664 | -3/Research   | Discovered new exit (range 14)
 14678 | -3/Research   | Identified exit to Research
 14679 | -3/Research   | Entered another Research area
 14679 | -2/Research   | Evolved 2 slots: Utility x2
 14929 | -2/Research   | First assault squad dispatched
 14974 | -2/Research   | Identified exit to Garrison
 14975 | -2/Research   | Entered Garrison
 15017 | -2/Garrison   | Discovered new exit (range 69)
 15017 | -2/Garrison   | Discovered new exit (range 94)
 15017 | -2/Garrison   | Discovered new exit (range 72)
 15062 | -2/Garrison   | Garrison Relay disabled
 15139 | -2/Garrison   | Spotted B-90 Cyclops
 15219 | -2/Garrison   | Destroyed B-90 Cyclops
 15610 | -2/Garrison   | Destroyed 9 combat bots
 15616 | -2/Garrison   | Lost 11 parts (1p2n3u5w)
 15653 | -2/Garrison   | Triggered checkpoint
 15718 | -2/Garrison   | Expanded RIF knowledge: Program Shield
 15910 | -2/Garrison   | Identified exit to Quarantine
 15913 | -2/Garrison   | Entered Quarantine
 15966 | -2/Quarantine | Found Alien Artifact
 15966 | -2/Quarantine | Identified Terrabomb
 15966 | -2/Quarantine | Used Terrabomb
 16163 | -2/Quarantine | First assault squad dispatched
 16620 | -2/Quarantine | Found Alien Artifact
 16620 | -2/Quarantine | Identified Subatomic Replicator
 16641 | -2/Quarantine | Used Subatomic Replicator to replicate Adv. Heavy Siege Treads
 16714 | -2/Quarantine | Spotted Fortress
 16897 | -2/Quarantine | Discovered new exit (range 10)
 16909 | -2/Quarantine | Identified exit to Access
 16911 | -2/Quarantine | Entered Access
 16911 | -1/Access     | Evolved 2 slots: Utility x2
 17340 | -1/Access     | System corruption reached 10%
 17357 | -1/Access     | Lost 5 parts (1p1u3w)
 17661 | -1/Access     | First assault squad dispatched
 17936 | -1/Access     | Spotted B-99 Colossus
 17936 | -1/Access     | Spotted B-99 Colossus
 17998 | -1/Access     | Core integrity fell below 50%
 18020 | -1/Access     | Spotted B-99 Colossus
 18021 | -1/Access     | Spotted B-99 Colossus
 18025 | -1/Access     | Core integrity fell below 20%
 18039 | -1/Access     | Lost 29 parts (2p9n9u9w)
 18104 | -1/Access     | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
18079_ Penetrated by Slug.
18079_ U-05 Engineer builds a Wall.
18080_ Acquired 6 matter.
18088_ Connecting with Terminal...
18091_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
18094_ System corrupted: Component data lost.
18098_ Connecting with Terminal...
18098_ ALERT: Suspicious activity at Terminal
  A021. Dispatching Investigation squad.
18098_ Relay Coupler [Specialist] destroyed.
18101_ Knocked back.
18102_ Detecting nearby Garrison Access.
18103_ Imp. Core Shielding destroyed.
18103_ Slammed into G-73 Enforcer. <x2>
18104_ Slug penetrates Wall. <x2>
18104_ Relay Coupler [Sentry] destroyed.
18104_ Slug penetrates Wall.
[Achievement: 20k Club]
[Achievement: 30k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           113
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             25
Resistance: TH             25
Core Shielding             30
Propulsion Shielding       66
Utility Shielding          66
Weapon Cycling             20
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         25
Target Analysis            12
Core Analysis              8
Recoil Reduction           6
Particle Charging          25
Kinecelleration            50
Offensive Hacking          10
Defensive Hacking          10
Relay Coupler Types        3
Relay Coupler Value        59

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Terrabomb
Subatomic Replicator

 Achievements 
--------------
20k Club
30k Club
Assimilation Complete
Giant Slayer
Infiltrator
Nope
Prolific Hacker
Rockin' Loadout

 Challenges 
------------
None

 Game 
------
Seed              SuperdenseDataInitializer
  Manual?         0
Play Time         02:19:01
  Cumulative      100.6 hours
  Start           2024.11.05 @ 12:57:03
  End             2024.11.05 @ 20:08:08
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          125
  Rogue           125
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          52
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 232eb6ae-28d3-4342-8e90-f4db3268eb6b