Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.05 @ 20:08:08 Player: Tereza Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (260) 1300 Value Destroyed (16089) 16089 Prototype IDs (15) 300 Alien Tech Used (2) 400 Bonus (8607) 8607 TOTAL SCORE: 35596 Bonus ------- High Alert Combat Kills 3667 Follower Combat Kills 1697 Entered Garrisons 1000 Used RIF Installer 2500 Friendly Fire -257 Cogmind --------- Core Integrity 0/1600 Matter 56/300 Energy 100/100 System Corruption 20% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Advanced Signal Interpreter Advanced Target Analyzer Experimental Core Analyzer System Shield Relay Coupler [Proto] (9) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Signal Interpreter Advanced Particle Charger Advanced Component Analysis Suite Heavy Machine Gun Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Signal Interpreter Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Advanced Particle Charger Improved Weapon Cycler System Shield > --- WEAPON ----------- Phase Gun Enhanced Quantum Rifle Enhanced Quantum Rifle KE Penetrator > --- INVENTORY -------- Light Quantum Reactor Medium Treads Biometal Medium Treads Advanced Heavy Siege Treads Myomer Leg Myomer Leg Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Heavy Armor Plating System Shield Relay Coupler [Sentry] Relay Coupler [Specialist] Relay Coupler [Proto] Advanced Component Analysis Suite Long-range Tractor Beam Gamma Rifle Gamma Rifle Heavy Machine Gun Heavy Machine Gun Improved Remote Datajack [Rating: 171] Favorites ----------- Power Light Quantum Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Biometal Heavy Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Advanced Heat Sink Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon KE Penetrator Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Linear Accelerator Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Fac Gar Res Res Gar Qua Acc Slots Evolved 18 | . . 2 . 2 . . . . . 4 . . 2 2 . . . 2 2 . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 1 . . . . . 1 . . . . . . . 2 . . . . Utility 12 | . . 2 . 1 . . . . . 2 . . 2 1 . . . . 2 . . 2 Weapon 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . . Parts Attached 240 | 6 1 3 5 . 8 13 24 5 3 5 15 16 18 4 29 . 10 13 4 15 5 38 Power 24 | 1 . . 1 . 1 2 3 . . . 2 2 2 . 2 . 1 1 . 2 . 4 Engine 9 | 1 . . 1 . . 1 3 . . . 1 2 . . . . . . . . . . Core 4 | . . . . . 1 1 . . . . . . 1 . 1 . . . . . . . Reactor 11 | . . . . . . . . . . . 1 . 1 . 1 . 1 1 . 2 . 4 Propulsion 56 | 2 . 1 1 . 1 3 9 1 . 1 4 1 8 2 6 . 1 2 1 3 2 7 Treads 31 | 2 . . . . 1 1 5 . . . . . 3 2 3 . 1 2 1 3 2 5 Leg 19 | . . . . . . 1 3 1 . 1 4 1 3 . 3 . . . . . . 2 Wheel 5 | . . 1 1 . . 1 1 . . . . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Utility 80 | 1 . 2 . . 3 5 5 2 2 2 4 6 4 1 11 . 5 4 3 2 3 15 Device 27 | . . . . . 1 . 2 . . . 1 3 1 . 7 . 2 2 1 1 2 4 Storage 3 | 1 . 1 . . . . . . . . . 1 . . . . . . . . . . Processor 13 | . . 1 . . . . . . 1 1 . . 1 1 1 . 2 1 1 1 . 2 Hackware 11 | . . . . . 1 . 1 1 . 1 . . 1 . 1 . . . . . 1 4 Protection 26 | . . . . . 1 5 2 1 1 . 3 2 1 . 2 . 1 1 1 . . 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 80 | 2 1 . 3 . 3 3 7 2 1 2 5 7 4 1 10 . 3 6 . 8 . 12 Energy Gun 25 | . . . 2 . 2 . 2 . 1 1 1 1 1 . 2 . 1 1 . 2 . 8 Energy Cannon 13 | . . . . . . . 2 2 . 1 . . . . 3 . 1 2 . 2 . . Ballistic Gun 24 | 2 1 . 1 . 1 1 2 . . . 1 2 1 . 2 . 1 2 . 4 . 3 Ballistic Cannon 13 | . . . . . . 1 . . . . 3 2 2 1 2 . . 1 . . . 1 Launcher 3 | . . . . . . 1 . . . . . 2 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . . 1 1 . . . . . 1 . 3 . 2 . . . 2 . Parts Lost 130 | . . 1 4 . . 4 14 2 . . 2 8 9 . 17 . 4 6 . 14 1 44 Power 14 | . . . 1 . . . 3 . . . . 1 2 . 1 . . 1 . 1 . 4 Propulsion 35 | . . 1 1 . . 2 5 1 . . 1 . 4 . 4 . . 2 . 3 1 10 Utility 38 | . . . . . . 2 3 . . . . 3 1 . 6 . 2 2 . 3 . 16 Weapon 43 | . . . 2 . . . 3 1 . . 1 4 2 . 6 . 2 1 . 7 . 14 Highest Loss Streak 29 | . . 1 4 . . 3 11 1 . . 1 2 3 . 6 . 3 4 . 11 1 29 To Critical Strikes 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 Average Slot Usage (%) 84 | . 85 75 72 63 84 99 96 98 88 79 84 79 83 83 82 84 83 76 83 81 84 80 Engine 3 | . 14 11 8 9 . 2 8 9 9 6 2 5 2 . . . . . . . . . Core 1 | . . . . . 8 6 . . . . . . . 5 . . . . . . . . Reactor 2 | . . . . . . . . . . . 3 . 2 . 4 5 5 4 4 4 4 3 Treads 7 | . 28 21 2 . 4 9 17 . . . . . 2 7 8 10 10 11 12 12 12 12 Leg 6 | . . . . . . 4 6 25 27 13 13 13 9 . 1 . . . . . . . Wheel 2 | . . . 17 18 18 12 . 1 . . . . . 3 . . . . . . . . Device 10 | . . . . . 7 9 11 12 9 6 6 9 11 10 11 21 16 12 16 13 12 13 Storage 6 | . 14 14 11 9 9 9 9 9 9 6 6 6 5 5 5 5 5 4 4 4 4 3 Processor 16 | . . 5 11 9 9 9 9 9 9 8 13 13 11 20 25 26 27 22 25 27 30 25 Hackware 5 | . . . . . 7 8 2 9 9 10 13 9 11 10 3 . . . . . 3 4 Protection 4 | . . . . . . 9 12 5 9 6 6 5 9 5 4 . 2 1 3 2 . 2 Energy Gun 3 | . . . 16 18 10 . 1 8 7 12 5 1 2 5 3 . . 1 4 2 . 4 Energy Cannon 2 | . . . . . . . 2 4 . 5 1 . . . 4 5 3 4 4 4 4 1 Ballistic Gun 6 | . 28 22 5 . 7 13 8 4 . . 3 4 3 . 1 5 7 5 4 4 13 6 Ballistic Cannon 2 | . . . . . . 2 3 . . . 7 6 3 9 4 5 2 3 4 2 . 1 Peak Build Rating 171 | 6 6 11 14 15 37 42 42 32 29 58 76 83 88 90 131 131 136 161 167 168 155 171 Average Rating 83 | 4 6 8 12 14 28 39 37 30 27 54 68 79 81 87 113 131 132 144 163 154 151 149 On Entrance 69 | . 6 6 11 14 15 37 39 32 22 29 58 76 83 81 87 131 131 136 140 167 143 155 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 147 | 11 11 31 29 29 42 67 67 42 37 48 68 130 138 117 143 141 141 147 144 144 125 144 Greatest Support 230 | 40 40 40 28 28 28 47 69 30 30 60 65 66 90 106 150 150 155 230 225 225 220 220 Greatest Overweight (x) 5 | . . 2 2 1 1 5 2 2 1 . 1 1 5 4 4 . . . . . . 3 Average Overweight (x) . | . . . 1 1 1 1 . 1 1 . . . 1 3 . . . . . . . . Largest Inventory Capacity 25 | 8 8 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 19 | 7 8 13 15 15 15 15 15 15 15 15 15 21 25 25 25 25 25 25 25 25 25 23 Most Carried 25 | 6 8 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 Average Carried 19 | 3 7 10 13 14 14 14 14 14 15 11 14 18 24 23 24 25 24 23 23 23 24 22 Final Capacity 25 | 8 8 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 8 15 13 15 15 14 15 15 15 15 15 25 25 25 25 25 25 23 24 25 25 5 Class Distribution -------------------- 44% | Scavenger-Gunner 15% | Commander-Mutant 11% | Mutant 10% | Scavenger-Mutant 7% | Hacker-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Commander-Mutant | -8/Garrison Commander-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Commander-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Gunner | -4/Garrison Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Garrison Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Garrison Scavenger-Gunner | -2/Quarantine Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Fac Gar Res Res Gar Qua Acc Matter Collected 7589 | 207 183 93 103 . 118 526 655 105 . 80 522 804 301 7 952 . 777 400 . 640 439 677 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11810 | . 194 254 201 31 77 642 915 318 . 134 558 854 458 57 1171 . 1095 1008 . 1477 737 1629 Parts 568 | . 20 23 4 3 4 33 69 19 . 5 23 42 20 1 31 . 51 60 . 34 46 80 Haulers Intercepted 3 | . . 1 . . . 1 1 . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . 1 . . . 1 1 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Fac Gar Res Res Gar Qua Acc Combat Hostiles Destroyed 225 | . 8 7 4 . . 15 23 6 . 2 13 24 11 1 19 . 20 15 . 22 13 22 Guns 108 | . 8 7 4 . . 10 11 3 . 1 5 6 10 . 8 . 8 4 . 4 3 16 Cannons 95 | . . . . . . 1 12 3 . 1 7 13 1 1 10 . 10 10 . 12 8 6 AOE 9 | . . . . . . 4 . . . . . 5 . . . . . . . . . . Classes Destroyed 16 | . 3 2 1 . . 2 2 1 . . 2 . . . 1 . 1 . . . . 1 Worker 9 | . . . . . . 3 . . . . . 1 . . . . . 1 . . . 4 Builder 7 | . . . . . . . 2 . . . . 2 . . . . . 2 . . . 1 Hauler 3 | . . 1 . . . 1 1 . . . . . . . . . . . . . . . Operator 4 | . 1 . . . . 1 1 . . 1 . . . . . . . . . . . . Watcher 11 | . . 1 . 1 . 1 1 . . . . 2 . . . . 1 3 . . . 1 Swarmer 50 | . 6 4 . . . 4 8 . . . 3 3 4 . . . 4 5 . 5 4 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 85 | . 2 3 3 . . 9 9 1 . 2 3 14 1 . 7 . 7 2 . 13 3 6 Brawler 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Duelist 4 | . . . 1 . . 1 . . . . . 1 . . . . . . . . 1 . Protector 3 | . . . . . . . 1 . . . . 1 . . . . . . . . 1 . Sentry 23 | . . . . . . 1 5 3 . . 5 . 1 1 2 . 2 1 . . . 2 Hunter 26 | . . . . . . . . 2 . . . 4 2 . 4 . 4 4 . 2 . 4 Programmer 25 | . . . . . . . . . . . 1 1 3 . 3 . 1 2 . 1 4 9 Behemoth 5 | . . . . . . . . . . . 1 . . . 1 . 1 1 . 1 . . Executioner 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Butcher 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 10 | . 3 3 2 1 . 6 10 3 . 2 4 6 4 1 3 . 6 6 . 9 4 6 Combat Bots Only 9 | . 3 3 2 . . 4 9 3 . 2 4 5 4 1 3 . 6 6 . 9 4 4 Max Kills in Single Turn 3 | . 1 1 1 1 . 3 2 1 . 1 2 2 1 1 1 . 1 2 . 2 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 3 . . . . . 2 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Fac Gar Res Res Gar Qua Acc Hostile Shots Fired 2373 | . 56 23 35 . . 94 197 51 . 6 189 217 115 6 237 . 165 123 . 225 63 571 Missed 656 | . 14 4 5 . . 17 42 11 . 3 59 81 23 3 52 . 56 36 . 42 22 186 Damage Taken 30972 | . 352 173 511 . . 1400 2322 530 . . 1626 2383 1851 62 4159 . 1878 2005 . 3346 832 7542 Core 4215 | . 60 33 205 . . 50 311 97 . . 193 293 135 . 637 . 155 192 . 169 65 1620 Absorbed by Shields 375 | . . . . . . . . . . . . . . . 29 . 83 . . 263 . . Reduced by Siege Mode 301 | . . . . . . . . . . . . . . . 27 . . . . 267 . 7 Redirected to Shielding 329 | . . . . . . . . . . . . 43 37 . 26 . . . . . . 223 Ignored by Resistances 885 | . . . . . . . . . . . . 134 . . . . 70 47 . 634 . . Core Remaining (%) 62 | 100 76 . 40 . . . . . 16 . . 42 86 . . . 31 85 . . 83 . Volleys Fired 697 | . 35 25 14 2 24 48 70 14 . 3 45 66 39 2 69 . 49 38 2 47 30 75 Largest 4 | . 2 2 2 2 2 2 2 2 . 3 3 2 3 3 4 . 3 4 4 4 4 4 Hottest 371 | . 40 40 112 112 112 93 133 155 . 230 230 168 150 179 306 . 228 371 286 353 206 293 Shots Fired 1740 | . 70 50 27 4 48 96 131 28 . 9 132 118 57 6 164 . 141 127 8 157 121 246 Gun 1109 | . 70 50 27 4 48 83 76 24 . 6 69 59 47 2 62 . 66 60 4 66 91 195 Cannon 621 | . . . . . . 11 55 4 . 3 63 52 10 4 101 . 75 67 4 91 30 51 Launcher 9 | . . . . . . 2 . . . . . 7 . . . . . . . . . . Special 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Kinetic 1048 | . 70 50 11 . 17 91 93 10 . . 70 80 20 4 70 . 98 74 4 55 91 140 Thermal 628 | . . . 16 4 13 . 36 18 . 9 62 31 37 2 77 . 43 53 4 102 30 91 Explosive 9 | . . . . . . 2 . . . . . 7 . . . . . . . . . . Electromagnetic 54 | . . . . . 18 3 2 . . . . . . . 16 . . . . . . 15 Robot Hit Streak 41 | . 8 6 10 7 10 13 13 10 . 9 28 34 14 20 39 . 16 16 . 24 19 41 Robot Miss Streak 10 | . 10 3 2 . 1 3 7 2 . 1 3 4 3 . 2 . 2 2 . 1 3 5 Penetration Max 1 | . . . . . . 1 1 . . . . 1 . . . . 1 . . . 1 1 Secondary Targets 8 | . 1 1 1 . . 3 . 1 . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . 1 . . . . 1 . . . . . . . . . Shots Hit Robots 1125 | . 37 29 19 3 12 65 85 24 . 5 76 86 44 6 123 . 93 88 . 118 65 147 Core Hits 490 | . 12 14 8 2 4 34 37 11 . 5 27 47 16 3 46 . 44 36 . 52 30 62 Critical Kills 19 | . 1 . . . . . 2 . . . . . . . . . 3 1 . 6 3 3 Critical Parts Destroyed 14 | . . 1 . . . 3 3 . . . . 1 . . . . 2 . . . . 4 Critical Strikes 77 | . 1 1 2 . 1 3 6 1 . 1 6 13 . 1 7 . 13 1 . 7 3 10 Burn 15 | . . . 2 . 1 . . 1 . 1 2 6 . . 1 . 1 . . . . . Meltdown 11 | . . . . . . . . . . . . . . . . . 2 1 . 6 2 . Destroy 23 | . 1 1 . . . 3 6 . . . . 1 . . . . 3 . . . 1 7 Blast 27 | . . . . . . . . . . . 4 6 . 1 5 . 7 . . 1 . 3 Corrupt 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Melee Attacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 36676 | . 413 316 265 51 190 2283 2289 502 . 144 2267 4853 1297 177 3897 . 3935 3089 . 4287 2045 4376 Guns 16181 | . 413 316 265 51 190 1298 1069 357 . 81 909 1058 1042 52 1270 . 1078 1012 . 1426 1099 3195 Cannons 18790 | . . . . . . 130 1220 145 . 63 1358 2959 255 125 2627 . 2857 2077 . 2861 946 1167 Explosions 1691 | . . . . . . 855 . . . . . 836 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 14 | . . . . . . . . . . . . . . . . . . . . . . 14 Kinetic 18977 | . 413 316 79 . 61 1428 1289 144 . . 1283 3533 420 125 1571 . 2552 1384 . 1206 1099 2074 Thermal 15510 | . . . 186 51 100 . 992 358 . 144 984 484 877 52 1946 . 1383 1705 . 3081 946 2221 Explosive 1691 | . . . . . . 855 . . . . . 836 . . . . . . . . . . Electromagnetic 484 | . . . . . 29 . 8 . . . . . . . 380 . . . . . . 67 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . . 2 2 . . . . 6 . 6 6 12 5 . . 3 20 Average Corruption 5 | . . . . . . . 1 2 . . . . 4 . 4 6 8 4 . . 2 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 146 | . . . . . . . 12 12 . . . . 15 . 17 1 30 11 . . 7 41 Message Errors 32 | . . . . . . . 3 1 . . . . 3 . 3 . 11 2 . . 1 8 Matter Fused 34 | . . . . . . . . 3 . . . . 8 . 5 . 6 3 . . 1 8 Heat Flow Errors 13 | . . . . . . . 4 1 . . . . . . 2 . 1 2 . . 1 2 Energy Discharges 12 | . . . . . . . 1 2 . . . . 3 . 1 . 2 . . . . 3 Parts Rejected 3 | . . . . . . . . 1 . . . . . . . . . . . . . 2 Parts Fused 5 | . . . . . . . 1 . . . . . . . 1 . . 2 . . . 1 Data Loss (minor) 18 | . . . . . . . . 4 . . . . . . 3 1 5 2 . . . 3 Data Loss (major) 7 | . . . . . . . 2 . . . . . . . . . 2 . . . 1 2 Misfires 7 | . . . . . . . 1 . . . . . 1 . 1 . 1 . . . 2 1 Alerts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 12 | . . . . . . . . . . . . . . . 1 . 1 . . . 1 9 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 706 | . . . . . . 9 32 . . . 37 407 14 . 76 . . 76 . 24 13 18 Projectiles 650 | . . . . . . . 32 . . . 37 360 14 . 76 . . 76 . 24 13 18 Explosions 56 | . . . . . . 9 . . . . . 47 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 60 | . . . . . . . 2 . . . 3 18 3 . 14 . 7 3 . 3 . 7 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 54 | . . . . . . . 2 . . . 3 16 3 . 10 . 7 3 . 3 . 7 Secondary 6 | . . . . . . . . . . . . 2 . . 4 . . . . . . . Self-Inflicted Damage 32 | . . . . . . . . . . . . 26 . . . . . . . . . 6 Shots 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 558 | . 6 9 165 40 132 62 291 213 . 141 318 87 30 39 466 . 148 558 . 171 28 278 Average Temperature 68 | . 6 4 80 21 66 15 60 46 . 64 89 23 21 22 129 . 33 88 . 51 28 55 Received Heat Transfer 4842 | . 30 54 147 . . 513 1053 162 . . 480 492 27 9 249 . 235 754 . 403 81 153 Effects 3 | . . . . . . . . . . . . . . . 2 . . 1 . . . . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Damage (major) 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations 5 | . . . . . . . . . . . . . . . 1 . . . . 3 . 1 Total Turns 75 | . . . . . . . . . . . . . . . 15 . . . . 56 . 4 Longest Duration 37 | . . . . . . . . . . . . . . . 15 . . . . 37 . 4 Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 12 | . . . . . . . . . . . 1 . . . . . 2 1 . 6 2 . Combat Hostiles 12 | . . . . . . . . . . . 1 . . . . . 2 1 . 6 2 . Parts Melted 54 | . . . 3 2 1 . 1 1 . 2 6 2 4 . 6 . 1 4 . 14 4 3 Heat Transferred 18214 | . . . 555 111 296 . 1137 656 . 310 1867 1502 1184 74 1954 . 1180 1554 . 2577 815 2442 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Fac Gar Res Res Gar Qua Acc Peak Influence 1363 | . 186 211 142 71 987 1127 853 500 . 51 1363 1073 494 190 1084 563 1046 1069 623 1048 805 641 Initial 715 | . . 10 82 55 46 481 410 300 . . 35 715 482 143 133 563 394 588 521 467 589 410 Average 580 | . 46 59 102 64 554 717 585 326 . 16 806 927 361 161 465 563 753 874 589 798 669 455 Maximum Alert Level 4 | . . 1 . . 3 4 3 2 . . 4 3 2 . 3 2 3 3 2 3 3 2 Low Security (%) 13 | 100 100 96 100 100 6 . . . . 100 7 . . 100 32 . . . . . . . Level 1 15 | . . 3 . . 10 . 3 87 . . 15 . 71 . 12 . 3 . . . . 5 Level 2 34 | . . . . . 52 49 67 12 . . 15 . 28 . 35 100 40 7 100 42 67 94 Level 3 33 | . . . . . 30 46 28 . . . 29 100 . . 19 . 55 92 . 57 32 . Level 4 2 | . . . . . . 4 . . . . 33 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 3 1 . . . 5 5 . . 1 . 8 3 . . . . 4 1 . 2 5 Investigation 5 | . 1 1 . . . . . . . . . 1 . . . . . 1 . . . 1 Extermination 5 | . . . . . . . . . . . . 1 1 . . . . . . . 1 2 Reinforcement 13 | . 2 . . . . 2 3 . . 1 . 1 2 . . . . 1 . . . 1 Assault 10 | . . . . . . 2 1 . . . . 2 . . . . . 2 1 . 1 1 Garrison 5 | . . . . . . 1 1 . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Fac Gar Res Res Gar Qua Acc Distress Signals 12 | . 2 . . . . 4 2 . . . . 1 . . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 362 | . 13 10 4 3 . 39 36 6 . 3 32 44 15 1 29 . 22 19 . 26 19 41 Peak Tracking Total 14 | . 4 3 2 2 . 7 7 3 . 2 7 8 5 1 3 . 6 6 1 8 5 14 Tactical Retreats 26 | . 1 1 . . . . 4 . . . 1 3 2 . . . 2 1 . 4 3 4 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Fac Gar Res Res Gar Qua Acc Traps Triggered 20 | . 1 1 . . 4 1 3 . . . 1 . 4 . 4 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Fac Gar Res Res Gar Qua Acc Machines Disabled 39 | . . . . . 5 5 7 . . . 5 3 . . 5 . 3 . 1 1 4 . Max in Single Turn 1 | . . . . . 1 1 1 . . . 1 1 . . 1 . 1 . 1 1 1 . Garrison Access 6 | . . . . . . 1 1 . . . . 2 1 . . . . . . . 1 . Garrison Relay 15 | . . . . . 5 . . . . . 3 . . . 4 . 2 . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Fac Gar Res Res Gar Qua Acc Machines Accessed 64 | . 1 2 . 3 5 6 4 8 . 1 4 3 4 1 3 2 1 3 1 1 8 3 Terminals 48 | . 1 2 . 2 5 5 4 2 . . 4 1 3 . 3 1 1 3 . 1 7 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . 6 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . 1 . 1 . . . 1 . 2 1 1 . 1 . . 1 . 1 . Total Hacks 124 | . 2 6 . 4 10 23 7 12 . 1 5 7 9 2 5 4 1 5 1 1 12 7 Successful 55 | . 1 4 . 4 2 11 2 8 . 1 3 5 3 2 1 2 1 . 1 1 2 1 Failed 68 | . 1 2 . . 8 11 5 4 . . 2 2 6 . 4 2 . 5 . . 10 6 Catastrophic 15 | . . . . . 3 2 1 . . . 1 . . . . . . 2 . . 5 1 Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Manual 66 | . . 4 . 3 . 19 7 7 . . . . 8 . . . . 3 . . 7 8 Terminals 104 | . 2 6 . 3 10 21 7 6 . . 5 3 8 . 5 3 1 5 . 1 11 7 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . 6 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 14 | . . . . 1 . 2 . . . 1 . 4 1 2 . 1 . . 1 . 1 . Terminal Hacks 26 | . 1 1 . . 2 8 2 2 . . 3 1 1 . 1 1 1 . . 1 1 . Record 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Prototype ID Bank 4 | . 1 1 . . . 2 . . . . . . . . . . . . . . . . Open Door 3 | . . . . . 1 . 1 . . . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Branch Access Points 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . Emergency Access Points 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . Recycling Unit Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . 2 1 . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . 2 . 1 . . . . . . . . . . . . . . Garrison Registry 3 | . . . . . 1 . . . . . 1 . . . . . . . . 1 . . Patrol Navigation 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 14 | . . . . 1 . 2 . . . 1 . 4 1 2 . 1 . . 1 . 1 . Unlock Access 5 | . . . . 1 . . . . . 1 . . . 1 . 1 . . 1 . . . Seal Access 5 | . . . . . . 1 . . . . . 2 1 . . . . . . . 1 . Coupler Status 4 | . . . . . . 1 . . . . . 2 . 1 . . . . . . . . Unauthorized Hacks 15 | . . 3 . 3 . 1 . 6 . . . . 1 . . . . . . . . 1 Terminals 9 | . . 3 . 3 . 1 . . . . . . 1 . . . . . . . . 1 Track 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . Botnet 7 | . . 2 . 2 . 1 . . . . . . 1 . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . 6 . . . . . . . . . . . . . . Tunnel 6 | . . . . . . . . 6 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 1 1 . 1 4 4 3 2 . . 1 1 2 1 3 1 1 3 1 . 6 3 Full Trace Events 8 | . . . . . 3 . . 1 . . 1 1 . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Fac Gar Res Res Gar Qua Acc Used RIF Installer 5 | . . . . . 1 . . . . . 1 . . . 1 . 1 . . 1 . . Signal Jammer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Zone Cloak 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Structural Interface 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Program Shield 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Robots Hacked 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . Robot Hacks Applied 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . formatsys_high 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . Relay Couplers Released 60 | . . . . . 17 . 3 . . . 12 1 . . 16 . 7 . . 4 . . Machine Destruction 60 | . . . . . 17 . 3 . . . 12 1 . . 16 . 7 . . 4 . . Attached 5 | . . . . . . . 1 . . . . . . . 1 . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 25 | . . . . . 10 . . 8 . . 5 . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Fac Gar Res Res Gar Qua Acc Total Allies 29 | . . . . . 10 . 1 8 . . 7 . . . 3 . . . . . . . Largest Group 10 | . . . . . 10 10 1 8 8 8 7 5 . . 2 1 1 . . . . . Highest-Rated Group 401 | . . . . . 178 178 15 88 88 88 401 368 . . 238 119 119 . . . . . Highest-Rated Ally 148 | . . . . . 39 39 15 16 16 16 148 148 . . 119 119 119 . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 293 | . . . . . . 142 1 . . 9 73 38 . . 25 . 5 . . . . . Total Damage 7989 | . . . . . . 2376 15 . . 101 2876 977 . . 1364 . 280 . . . . . Kills 60 | . . . . . . 22 . . . . 22 5 . . 9 . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Fac Gar Res Res Gar Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Fac Gar Res Res Gar Qua Acc Turns Passed 18103 | 77 508 350 187 113 1303 825 970 1175 708 185 1385 1960 1383 156 1681 42 877 793 296 938 998 1193 Spaces Moved 9340 | 40 247 169 121 95 935 487 370 559 364 113 815 754 556 85 830 29 444 425 183 432 595 692 Core 180 | 1 . . . . . . . . . . . . . . . . . . . . . 179 Treads 4252 | 39 247 159 . . . 25 267 . . . . . 115 15 768 29 444 425 183 432 595 509 Legs 2849 | . . . . . . . 34 368 364 113 815 754 335 . 62 . . . . . . 4 Wheels 2059 | . . 10 121 95 935 462 69 191 . . . . 106 70 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 110 110 110 110 120 130 190 130 115 130 145 145 145 145 145 145 152 145 145 50 Average Speed 155 | 157 160 157 112 110 110 130 183 169 190 130 138 209 212 171 158 145 150 149 154 150 147 125 Slowest Speed 480 | 160 160 160 120 110 110 330 260 190 190 130 220 220 470 245 480 145 152 152 155 160 150 330 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 47 15 31 11 88 59 47 94 36 4 76 24 16 3 92 2 56 19 6 39 59 17 Regions Visited 22 Branch Regions 5 Pre-discovered Areas 7 | . . . 1 . . . . 6 . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . 1 . 1 . . . 1 . . 1 1 . 1 . 1 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 . . . 1 1 1 . . 1 . . . . . . . . . . Scrap Searched 3 | . . . 1 . . . . . 2 . . . . . . . . . . . . . Spaces Dug 41 | . . . . . 2 . . . . . . 2 . . . . 4 . 30 . . 3 Terrain Destroyed 282 | . . . . . 2 40 38 . . . 4 51 6 1 9 . 32 16 30 22 13 18 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 194 | . . . . . 2 7 38 . . . 4 20 6 1 9 . 32 16 7 22 13 17 AOE 87 | . . . . . . 33 . . . . . 31 . . . . . . 23 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Gar Mat Sto Rec Scr Fac Gar Fac Fac Fac Gar Fac Gar Res Res Gar Qua Acc Total 11665 | 51 298 207 145 100 1168 598 533 766 380 144 974 989 708 91 1074 30 537 499 191 614 670 898 Wait 745 | . 11 3 4 . 42 37 46 68 13 15 36 127 70 . 77 . 5 10 . 100 17 64 Move 9313 | 39 246 168 120 94 933 486 369 558 363 112 813 753 555 84 828 28 442 424 182 430 594 692 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 198 | 6 3 7 2 3 10 5 14 6 . 7 11 21 12 . 22 1 15 8 3 16 11 15 Fast Attach 81 | 6 . 2 1 . 4 5 6 2 1 . 4 . 6 2 15 . 3 4 . 5 4 11 Attach 110 | . . 1 4 . 1 3 10 3 . 5 2 8 9 2 10 . 5 6 4 8 4 25 Detach 12 | . . 1 . . . . . 3 . . . . 1 1 4 . 1 1 . . . . Swap 52 | . 1 . . . 3 5 8 . 2 . 9 8 3 . 4 . 2 3 . 2 . 2 Drop 151 | . 2 . . 1 14 9 9 6 1 2 21 6 8 . 23 1 15 5 . 6 10 12 Fire 697 | . 35 25 14 2 24 48 70 14 . 3 45 66 39 2 69 . 49 38 2 47 30 75 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . 5 . 5 . 2 . . . . . . . Rewire 291 | . . . . . 137 . . 106 . . 28 . . . 20 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -8/Scraptown -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 3 exits: Upp x2 / Gar) -4/Garrison -3/Research -2/Research -2/Garrison (discovered 3 exits: *Qua x3) -2/Quarantine -1/Access History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 12) 586 | -10/Materials | Entered another Materials area 586 | -9/Materials | Evolved 2 slots: Utility x2 903 | -9/Materials | Discovered new exit (range 8) 936 | -9/Materials | Entered Mines 937 | -9/Mines | Learned location of Storage (-8) 1018 | -9/Mines | Lost 4 parts (1p1n2w) 1044 | -9/Mines | Core integrity fell below 50% 1106 | -9/Mines | Discovered new exit (range 16) 1123 | -9/Mines | Entered Materials 1123 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1231 | -8/Materials | Identified exit to Garrison 1236 | -8/Materials | Entered Garrison 1236 | -8/Garrison | Discovered recently destroyed garrison 1318 | -8/Garrison | Garrison Relay disabled 1430 | -8/Garrison | Garrison Relay disabled 1439 | -8/Garrison | Garrison Relay disabled 1629 | -8/Garrison | Installed Relay Interface Framework 1704 | -8/Garrison | Discovered new exit (range 4) 1758 | -8/Garrison | Garrison Relay disabled 1831 | -8/Garrison | Build established: Commander-Mutant 1986 | -8/Garrison | Discovered new exit (range 14) 2157 | -8/Garrison | Discovered new exit (range 25) 2157 | -8/Garrison | Discovered new exit (range 56) 2157 | -8/Garrison | Discovered new exit (range 51) 2428 | -8/Garrison | Garrison Relay disabled 2539 | -8/Garrison | Entered Materials 2539 | -8/Materials | Accompanied by 10 allies 2554 | -8/Materials | Identified exit to Storage 2623 | -8/Materials | Central database locked down 3068 | -8/Materials | Garrison activated, responded to threat 3152 | -8/Materials | Lost 4 allies 3326 | -8/Materials | Lost 3 parts (1n2u) 3339 | -8/Materials | First assault squad dispatched 3345 | -8/Materials | Lost 3 allies 3364 | -8/Materials | Entered Storage 3498 | -8/Storage | Build established: Scavenger-Mutant 4024 | -8/Storage | Garrison activated, responded to threat 4099 | -8/Storage | Core integrity fell below 50% 4165 | -8/Storage | Destroyed 9 combat bots 4173 | -8/Storage | Build established: Mutant 4200 | -8/Storage | Lost 11 parts (2p5n2u2w) 4329 | -8/Storage | Used back door to open Recycling access 4329 | -8/Storage | Discovered new exit (range 5) 4334 | -8/Storage | Entered Recycling 4479 | -8/Recycling | Build established: Scavenger-Mutant 4857 | -8/Recycling | Core integrity fell below 20% 5166 | -8/Recycling | Discovered new exit (range 16) 5319 | -8/Recycling | Build established: Commander-Mutant 5436 | -8/Recycling | Scanned before Scraplab entrance 5467 | -8/Recycling | Entered Scraplab 5482 | -8/Recycling | Discovered new exit (range 2) 5509 | -8/Recycling | Entered Scraptown 5509 | -8/Scraptown | Accompanied by 8 allies 5509 | -8/Scraptown | System corruption cleaned by C-Scrubber 6092 | -8/Scraptown | Visited Cyclists 6109 | -8/Scraptown | Visited The Evicted 6192 | -8/Scraptown | Discovered new exit (range 5) 6217 | -8/Scraptown | Entered Factory 6217 | -6/Factory | Accompanied by 8 allies 6217 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6373 | -6/Factory | Lost 3 allies 6400 | -6/Factory | Spotted B-75 Beast 6401 | -6/Factory | Identified exit to Garrison 6402 | -6/Factory | Entered Garrison 6402 | -6/Garrison | Accompanied by 5 allies 6419 | -6/Garrison | Found embedded Infiltrators 6450 | -6/Garrison | Triggered checkpoint 6465 | -6/Garrison | Garrison Relay disabled 6559 | -6/Garrison | Spotted B-75 Beast 6570 | -6/Garrison | Allies destroyed B-75 Beast 6605 | -6/Garrison | Rewired B-90 Cyclops 6617 | -6/Garrison | Rewired B-75 Beast 6623 | -6/Garrison | Build established: Scavenger-Gunner 6677 | -6/Garrison | Spotted B-75 Beast 6682 | -6/Garrison | Triggered checkpoint 6704 | -6/Garrison | Destroyed B-75 Beast 6834 | -6/Garrison | Triggered checkpoint 6909 | -6/Garrison | Triggered checkpoint 6966 | -6/Garrison | Garrison Relay disabled 7074 | -6/Garrison | Discovered new exit (range 49) 7074 | -6/Garrison | Discovered new exit (range 12) 7074 | -6/Garrison | Discovered new exit (range 43) 7232 | -6/Garrison | Triggered checkpoint 7257 | -6/Garrison | Expanded RIF knowledge: Structural Interface 7276 | -6/Garrison | Garrison Relay disabled 7384 | -6/Garrison | Triggered checkpoint 7646 | -6/Garrison | Triggered checkpoint 7787 | -6/Garrison | Entered Factory 7787 | -6/Factory | Accompanied by 5 allies 8042 | -6/Factory | Lost 3 allies 8573 | -6/Factory | Spotted B-75 Beast 8612 | -6/Factory | Build established: Hacker-Gunner 8837 | -6/Factory | First assault squad dispatched 8952 | -6/Factory | Garrison activated, responded to threat 9001 | -6/Factory | Core integrity fell below 50% 9154 | -6/Factory | Build established: Gunner 9710 | -6/Factory | Discovered new exit (range 8) 9747 | -6/Factory | Entered another Factory area 9747 | -5/Factory | Evolved 2 slots: Utility x2 10048 | -5/Factory | Build established: Hacker-Gunner 10382 | -5/Factory | Lost 3 parts (1p1n1w) 10902 | -5/Factory | Lost 3 parts (2n1u) 11093 | -5/Factory | Identified exit to Factory 11130 | -5/Factory | Entered another Factory area 11130 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11284 | -4/Factory | Identified exit to Garrison 11286 | -4/Factory | Entered Garrison 11384 | -4/Garrison | Lost 4 parts (2n1u1w) 11451 | -4/Garrison | Lost 6 parts (1p1n2u2w) 11466 | -4/Garrison | Expanded RIF knowledge: Zone Cloak 11482 | -4/Garrison | Spotted B-86 Titan 11566 | -4/Garrison | Spotted B-86 Titan 11605 | -4/Garrison | Destroyed B-86 Titan 11828 | -4/Garrison | Triggered checkpoint 11923 | -4/Garrison | Garrison Relay disabled 11924 | -4/Garrison | Build established: Scavenger-Gunner 12020 | -4/Garrison | Assimilated Titan 7a with formatsys_high 12030 | -4/Garrison | Triggered checkpoint 12137 | -4/Garrison | Spotted Executioner 12137 | -4/Garrison | Spotted Executioner 12155 | -4/Garrison | Discovered new exit (range 10) 12222 | -4/Garrison | Destroyed Executioner 12233 | -4/Garrison | Core integrity fell below 50% 12238 | -4/Garrison | Destroyed Executioner 12254 | -4/Garrison | Lost 3 parts (1n1u1w) 12256 | -4/Garrison | Rewired Executioner 12266 | -4/Garrison | Rewired Executioner 12271 | -4/Garrison | Found Prototype Processor 12281 | -4/Garrison | Found Prototype Processor 12336 | -4/Garrison | Triggered checkpoint 12366 | -4/Garrison | Garrison Relay disabled 12434 | -4/Garrison | Identified exit to Factory 12516 | -4/Garrison | Triggered checkpoint 12603 | -4/Garrison | Discovered exit to Factory (range 5) 12634 | -4/Garrison | Triggered checkpoint 12694 | -4/Garrison | Garrison Relay disabled 12762 | -4/Garrison | Triggered checkpoint 12810 | -4/Garrison | Triggered checkpoint 12838 | -4/Garrison | Garrison Relay disabled 12862 | -4/Garrison | Discovered exit to Factory (range 9) 12947 | -4/Garrison | Found Prototype Device 12947 | -4/Garrison | Identified Adv. Kinecellerator 12967 | -4/Garrison | Entered Factory 12967 | -4/Factory | Accompanied by 1 ally 12982 | -4/Factory | Identified exit to Upper Caves 13007 | -4/Factory | Identified exit to Garrison 13009 | -4/Factory | Entered Garrison 13009 | -4/Garrison | Accompanied by 1 ally 13050 | -4/Garrison | Found Relay Coupler [Proto] 13184 | -4/Garrison | Identified Exp. Targeting Computer 13185 | -4/Garrison | Identified Exp. Core Analyzer 13192 | -4/Garrison | Spotted B-86 Titan 13200 | -4/Garrison | Destroyed B-86 Titan 13296 | -4/Garrison | Garrison Relay disabled 13321 | -4/Garrison | Triggered checkpoint 13510 | -4/Garrison | System corruption reached 10% 13540 | -4/Garrison | Lost 3 parts (2u1w) 13611 | -4/Garrison | Discovered new exit (range 10) 13641 | -4/Garrison | Expanded RIF knowledge: Signal Jamming 13659 | -4/Garrison | Triggered checkpoint 13728 | -4/Garrison | Garrison Relay disabled 13882 | -4/Garrison | Identified exit to Research 13886 | -4/Garrison | Entered Research 13886 | -3/Research | Evolved 2 slots: Propulsion x2 14261 | -3/Research | Lost 4 parts (1n2u1w) 14453 | -3/Research | Spotted B-86 Titan 14492 | -3/Research | Destroyed B-86 Titan 14636 | -3/Research | First assault squad dispatched 14664 | -3/Research | Discovered new exit (range 14) 14678 | -3/Research | Identified exit to Research 14679 | -3/Research | Entered another Research area 14679 | -2/Research | Evolved 2 slots: Utility x2 14929 | -2/Research | First assault squad dispatched 14974 | -2/Research | Identified exit to Garrison 14975 | -2/Research | Entered Garrison 15017 | -2/Garrison | Discovered new exit (range 69) 15017 | -2/Garrison | Discovered new exit (range 94) 15017 | -2/Garrison | Discovered new exit (range 72) 15062 | -2/Garrison | Garrison Relay disabled 15139 | -2/Garrison | Spotted B-90 Cyclops 15219 | -2/Garrison | Destroyed B-90 Cyclops 15610 | -2/Garrison | Destroyed 9 combat bots 15616 | -2/Garrison | Lost 11 parts (1p2n3u5w) 15653 | -2/Garrison | Triggered checkpoint 15718 | -2/Garrison | Expanded RIF knowledge: Program Shield 15910 | -2/Garrison | Identified exit to Quarantine 15913 | -2/Garrison | Entered Quarantine 15966 | -2/Quarantine | Found Alien Artifact 15966 | -2/Quarantine | Identified Terrabomb 15966 | -2/Quarantine | Used Terrabomb 16163 | -2/Quarantine | First assault squad dispatched 16620 | -2/Quarantine | Found Alien Artifact 16620 | -2/Quarantine | Identified Subatomic Replicator 16641 | -2/Quarantine | Used Subatomic Replicator to replicate Adv. Heavy Siege Treads 16714 | -2/Quarantine | Spotted Fortress 16897 | -2/Quarantine | Discovered new exit (range 10) 16909 | -2/Quarantine | Identified exit to Access 16911 | -2/Quarantine | Entered Access 16911 | -1/Access | Evolved 2 slots: Utility x2 17340 | -1/Access | System corruption reached 10% 17357 | -1/Access | Lost 5 parts (1p1u3w) 17661 | -1/Access | First assault squad dispatched 17936 | -1/Access | Spotted B-99 Colossus 17936 | -1/Access | Spotted B-99 Colossus 17998 | -1/Access | Core integrity fell below 50% 18020 | -1/Access | Spotted B-99 Colossus 18021 | -1/Access | Spotted B-99 Colossus 18025 | -1/Access | Core integrity fell below 20% 18039 | -1/Access | Lost 29 parts (2p9n9u9w) 18104 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 18079_ Penetrated by Slug. 18079_ U-05 Engineer builds a Wall. 18080_ Acquired 6 matter. 18088_ Connecting with Terminal... 18091_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 18094_ System corrupted: Component data lost. 18098_ Connecting with Terminal... 18098_ ALERT: Suspicious activity at Terminal A021. Dispatching Investigation squad. 18098_ Relay Coupler [Specialist] destroyed. 18101_ Knocked back. 18102_ Detecting nearby Garrison Access. 18103_ Imp. Core Shielding destroyed. 18103_ Slammed into G-73 Enforcer. 18104_ Slug penetrates Wall. 18104_ Relay Coupler [Sentry] destroyed. 18104_ Slug penetrates Wall. [Achievement: 20k Club] [Achievement: 30k Club] Map ----- +----------------------------------------------------+ | ??????????????????????? ?????????????????????????? | | ??????????????????????? ???????????????????####??? | | ??????????????????????? ??????????????????? #??? | | ??????????????????????? ??????????????????? ] #??? | | ??????????????????????? #?????????????????? # | | ??????????????????????? ?????????????????" # | | ??????????????????????? ???????????????""" # | | ??????????????????????? #?????????????"""" # | | ??????????????????????? +??????????????""" # | | ???????????????????????# #??????????????""" # | | ???????????????????????# #??????????????? ? | | ???????????????????????# #??????????????? ?? | | ????????????####???????# #???????????????? ???? | | ????????????# ?????# #???????????????? ????? | | ????????????# ??## ###????????????###+##???? | | ????????????# " # ############## ##### | | ?????????????""" + T" "T | | ????????????# """ # "" "" | | ????????????# " ??# ###+########## ##### | | ????????????# ????##% ##? ????????######???? | | ????????????# ???????# #?? ?????????????????? | | ????????????##?????????# #? ????????????????? | | ???????????????????????# c#? ????????????????? | | ???????????????????????# ## ! ???????????????" | | ???????????????????????# ## ]???????????????" | | ???????????????????????#H@## ??????????????? | | ??????????????????????# g # !! ??????????????? | | ????????????????????? # !! ?????????????? | | ??????????????????? = # ! ?????????????? | | ??????????????????##### h # ????????????? | | ??????????????????????##c### ????????????? | | ???????????????????????h ??# ??????????????? | | ??????????????????????? A???#####????????????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 25 Resistance: TH 25 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 25 Target Analysis 12 Core Analysis 8 Recoil Reduction 6 Particle Charging 25 Kinecelleration 50 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 3 Relay Coupler Value 59 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Terrabomb Subatomic Replicator Achievements -------------- 20k Club 30k Club Assimilation Complete Giant Slayer Infiltrator Nope Prolific Hacker Rockin' Loadout Challenges ------------ None Game ------ Seed SuperdenseDataInitializer Manual? 0 Play Time 02:19:01 Cumulative 100.6 hours Start 2024.11.05 @ 12:57:03 End 2024.11.05 @ 20:08:08 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 52 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 232eb6ae-28d3-4342-8e90-f4db3268eb6b