Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 13:39:37 Player: Dull Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (2047) 2047 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (725) 725 TOTAL SCORE: 6032 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 210 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 97/300 Energy 280/280 System Corruption 0% Temperature Critical (2412) Movement Core (850) Ox16 Location -7/DSF Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Weapon Cycler Hardened Medium Armor Plating > --- WEAPON (3) ------- High-powered Shotgun Flak Gun Advanced Assault Cannon > --- INVENTORY (15) --- Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Weapon Cycler Weapon Cycler Heavy Assault Rifle Heavy Machine Gun Heavy Machine Gun Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Hardened Medium Armor Plating Sensor Drone Bay > --- WEAPON ----------- Flak Gun Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg Improved Heat Sink Weapon Cycler Weapon Cycler Weapon Cycler Hardened Medium Armor Plating Improved Light Armor Plating Reflective Plating High-powered Shotgun Flak Gun Advanced Assault Cannon Advanced Assault Cannon Grenade Launcher Heavy Mace [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Sensor Drone Bay Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Medium Laser Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac DSF Slots Evolved 6 | . . . . 4 2 . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 3 | . . . . 1 2 . Weapon 1 | . . . . 1 . . Parts Attached 69 | 2 8 9 4 35 2 9 Power 7 | . 1 . . 6 . . Engine 3 | . 1 . . 2 . . Core 4 | . . . . 4 . . Reactor . | . . . . . . . Propulsion 23 | 2 3 2 . 13 . 3 Treads 10 | . 2 . . 8 . . Leg 10 | . . 2 . 5 . 3 Wheel 3 | 2 1 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | . 1 3 . 5 2 2 Device 3 | . . 1 . 1 1 . Storage 2 | . . 1 . 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 8 | . 1 1 . 3 1 2 Artifact . | . . . . . . . Weapon 26 | . 3 4 4 11 . 4 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 11 | . 1 1 1 6 . 2 Ballistic Cannon 10 | . . 2 1 5 . 2 Launcher 3 | . 2 1 . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 2 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . Parts Lost 13 | . . . . 3 . 10 Power 1 | . . . . 1 . . Propulsion 5 | . . . . 2 . 3 Utility 3 | . . . . . . 3 Weapon 4 | . . . . . . 4 Highest Loss Streak 9 | . . . . 2 . 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 97 100 100 98 100 76 Engine 9 | . 13 14 14 3 7 7 Core 1 | . . . . 5 . . Treads 10 | . 6 3 . 22 30 16 Leg 18 | . . 24 28 11 . 1 Wheel 1 | . 22 . . . . . Device 10 | . . 6 14 9 15 12 Storage 11 | . 14 14 14 8 7 7 Protection 5 | . 12 7 . 8 15 9 Ballistic Gun 8 | . 4 1 6 15 15 7 Ballistic Cannon 11 | . . 24 11 9 7 11 Impact Weapon 4 | . . . 10 1 . . Peak Build Rating 44 | 6 7 19 21 44 42 42 Average Rating 25 | 6 6 15 20 34 41 33 On Entrance 19 | 6 6 7 19 21 36 42 Naked Turns . | . . . . . . . Heaviest Build 63 | 11 16 48 48 63 56 58 Greatest Support 80 | 20 40 40 25 80 80 80 Greatest Overweight (x) 16 | . . 1 1 2 . 16 Average Overweight (x) . | . . . 1 . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 14 | 8 8 12 15 14 15 15 Most Carried 15 | 6 8 10 15 15 14 13 Average Carried 12 | 6 7 9 13 13 13 11 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 15 | 6 8 10 15 15 13 10 Class Distribution -------------------- 65% | Mutant 30% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Tank | -7/Factory Tank | -7/DSF Resources | -11 -10 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac DSF Matter Collected 2239 | 220 90 196 108 1124 . 501 Remotely . | . . . . . . . Salvage Created 1767 | . 71 112 113 1072 . 399 Parts 104 | . 7 10 7 61 . 19 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . 12 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac DSF Combat Hostiles Destroyed 53 | . 2 5 3 32 . 11 Guns 31 | . 1 1 . 26 . 3 Cannons 19 | . . 4 1 6 . 8 AOE 1 | . 1 . . . . . Classes Destroyed 11 | . 2 1 1 5 . 2 Worker 1 | . . . . 1 . . Builder 2 | . 2 . . . . . Hauler 1 | . . . . . . 1 Recycler 3 | . . . . 3 . . Swarmer 14 | . . 2 . 12 . . Grunt 23 | . 2 3 . 13 . 5 Sentry 4 | . . . . 4 . . Specialist 6 | . . . . 2 . 4 Hunter 1 | . . . . 1 . . Heavy 2 | . . . . . . 2 Subdweller 3 | . . . 3 . . . Best Kill Streak 10 | . 3 5 1 7 . 10 Combat Bots Only 8 | . 2 5 1 6 . 8 Max Kills in Single Turn 2 | . 1 2 1 2 . 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac DSF Hostile Shots Fired 370 | . 9 21 4 200 . 136 Missed 99 | . 1 4 2 51 . 41 Damage Taken 4979 | . 131 140 95 2090 . 2523 Core 1107 | . 46 26 22 294 . 719 Absorbed by Shields . | . . . . . . . Ignored by Resistances 56 | . . 14 . . . 42 Regen/Repaired (Parts) 242 | . . . . 242 . . Core Remaining (%) 69 | 100 . . 62 46 . . Volleys Fired 135 | . 12 8 7 75 . 33 Largest 3 | . 2 2 2 3 . 3 Hottest 124 | . 80 64 79 111 . 124 Shots Fired 316 | . 20 16 12 190 . 78 Gun 172 | . 12 8 2 124 . 26 Cannon 136 | . . 8 10 66 . 52 Launcher 8 | . 8 . . . . . Special . | . . . . . . . Kinetic 296 | . . 16 12 190 . 78 Thermal 12 | . 12 . . . . . Explosive 8 | . 8 . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | . 4 4 3 10 . 11 Robot Miss Streak 10 | . 2 4 2 10 . 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 217 | . 11 11 8 128 . 59 Core Hits 187 | . 10 9 2 120 . 46 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 5 | . . . 2 . . 3 Blast 4 | . . . 1 . . 3 Smash 1 | . . . 1 . . . Melee Attacks 34 | . . . 34 . . . Impact 34 | . . . 34 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4249 | . 315 132 216 2101 . 1485 Guns 2145 | . 87 19 6 1521 . 512 Cannons 1760 | . . 113 94 580 . 973 Explosions 228 | . 228 . . . . . Melee 116 | . . . 116 . . . Ramming . | . . . . . . . Kinetic 3818 | . . 132 100 2101 . 1485 Thermal 87 | . 87 . . . . . Explosive 228 | . 228 . . . . . Electromagnetic . | . . . . . . . Impact 116 | . . . 116 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 66 | . . . 66 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 66 | . . . 66 . . . Knockbacks 17 | . . 2 4 7 . 4 Impact 1 | . . . 1 . . . Kinetic 16 | . . 2 3 7 . 4 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 2412 | . 192 174 . 370 . 2412 Average Temperature 251 | . 82 90 . 99 . 695 Received Heat Transfer 1260 | . 48 42 9 873 . 288 Effects 46 | . . . . 6 . 40 Shutdowns 7 | . . . . 1 . 6 Energy Bleed 3 | . . . . . . 3 Interference 9 | . . . . 3 . 6 Matter Decay 4 | . . . . . . 4 Short Circuit 5 | . . . . 2 . 3 Damage (minor) 3 | . . . . . . 3 Damage (major) 10 | . . . . . . 10 Damage (core) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . 2 . . . Combat Hostiles 2 | . . . 2 . . . Parts Fried 3 | . . . 3 . . . Impact Corruptions 2 | . . . 2 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 259 | . 259 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac DSF Peak Influence 484 | . 112 153 . 484 234 348 Initial 219 | . . 43 . . 219 163 Average 162 | . 63 94 . 178 233 270 Maximum Alert Level 2 | . . . . 2 1 1 Low Security (%) 60 | 100 100 100 . 48 . 27 Level 1 37 | . . . . 47 100 72 Level 2 2 | . . . . 4 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 13 | . 1 1 . 8 1 2 Investigation 3 | . 1 1 . 1 . . Extermination . | . . . . . . . Reinforcement 6 | . . . . 3 1 2 Assault . | . . . . . . . Garrison 4 | . . . . 4 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac DSF Distress Signals 3 | . . . . 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 6 5 6 43 . 12 Peak Tracking Total 8 | . 2 4 1 8 1 4 Tactical Retreats 2 | . . . . 1 . 1 Traps | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac DSF Traps Triggered 5 | . 3 . 1 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac DSF Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac DSF Machines Accessed 8 | . 1 2 1 3 1 . Terminals 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 24 | . 2 2 9 8 3 . Successful 17 | . 1 2 9 4 1 . Failed 7 | . 1 . . 4 2 . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 7 | . 3 . 2 2 . . Terminals 5 | . 2 . . . 3 . Fabricators . | . . . . . . . Repair Stations 3 | . . . . 3 . . Recycling Units 4 | . . . . 4 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 12 | . . 2 9 . 1 . Record 8 | . . . 8 . . . Open Door 2 | . . 2 . . . . Open DSF 1 | . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 1 . . 1 . . Terminals 1 | . 1 . . . . . Assimilate 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Reprogram 1 | . . . . 1 . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 4 | . 1 . . 2 1 . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 26 | . . . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . 10 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac DSF Total Allies 4 | . . 2 . 2 . . Largest Group 2 | . . 2 1 2 . . Highest-Rated Group 42 | . . 42 31 32 . . Highest-Rated Ally 31 | . . 31 31 31 . . Total Orders 8 | . . 2 3 3 . . EXPLORE 7 | . . 2 2 3 . . RETURN 1 | . . . 1 . . . Ally Attacks 41 | . . . 34 7 . . Total Damage 567 | . . . 475 92 . . Kills 9 | . . . 7 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . . Drone Launches 63 | . . 20 13 30 . . Drone Recoveries 52 | . . . 23 29 . . Exploration | -11 -10 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac DSF Turns Passed 4271 | 8 207 583 1622 1479 76 296 Spaces Moved 1801 | 5 168 297 712 519 45 55 Core 1 | . . . . . . 1 Treads 597 | . 30 29 . 446 45 47 Legs 1062 | 2 . 268 712 73 . 7 Wheels 141 | 3 138 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 80 | 80 80 120 190 112 167 167 Average Speed 177 | 96 94 168 190 188 167 229 Slowest Speed 850 | 120 160 190 190 330 167 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 2 34 98 75 54 1 32 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 3 | . . . 3 . . . Terrain Destroyed 41 | . 22 . 3 16 . . Melee 3 | . . . 3 . . . Projectile 16 | . . . . 16 . . AOE 22 | . 22 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac DSF Total 2591 | 6 198 368 907 883 46 183 Wait 453 | . . 40 146 190 . 77 Move 1795 | 4 167 296 711 518 44 55 Hop . | . . . . . . . Pick Up 59 | . 6 7 5 35 . 6 Fast Attach 6 | . 2 1 . 3 . . Attach 26 | . 1 . . 14 2 9 Detach 2 | . . . . 2 . . Swap 37 | 2 5 8 4 18 . . Drop 43 | . 5 7 . 28 . 3 Fire 135 | . 12 8 7 75 . 33 Melee 34 | . . . 34 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . 1 . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Gar]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 9 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 15) 216 | -10/Materials | Entered Mines 229 | -10/Mines | Met a Derelict shopkeep closing up shop 313 | -10/Mines | Discovered new exit (range 13) 353 | -10/Mines | Build established: Mutant 524 | -10/Mines | Found the Drone Emporium 533 | -10/Mines | Found Prototype Device 534 | -10/Mines | Identified Sensor Drone Bay 598 | -10/Mines | Identified exit to Materials 611 | -10/Mines | Discovered exit to Materials (range 47) 674 | -10/Mines | Identified exit to Subcaves 799 | -10/Mines | Entered Subcaves 799 | -10/Subcaves | Accompanied by 14 allies 804 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 954 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 964 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1060 | -10/Subcaves | Visited 4L-MR0's lab 1145 | -10/Subcaves | Found Meta Core 1328 | -10/Subcaves | Learned location of Zion (-7) 1421 | -10/Subcaves | Discovered new exit (range 15) 1626 | -10/Subcaves | Discovered new exit (range 76) 1628 | -10/Subcaves | Identified exit to Materials 1779 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1804 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2113 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 2288 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2421 | -10/Subcaves | Entered Materials 2421 | -8/Materials | Accompanied by 1 ally 2421 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2428 | -8/Materials | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 2953 | -8/Materials | Build established: Tank 3116 | -8/Materials | Repaired Lrg. Storage Unit 3366 | -8/Materials | Discovered new exit (range 42) 3423 | -8/Materials | Garrison activated, responded to threat 3610 | -8/Materials | Garrison activated, responded to threat 3853 | -8/Materials | Core integrity fell below 50% 3900 | -8/Materials | Entered Factory 3900 | -7/Factory | Evolved 2 slots: Utility x2 3914 | -7/Factory | Identified exit to DSF 3976 | -7/Factory | Entered DSF 4008 | -7/DSF | Additional patrols routed to DSF 4120 | -7/DSF | Discovered new exit (range 16) 4127 | -7/DSF | Sterilization system engaged 4147 | -7/DSF | Ambient heat levels rising (+10) 4153 | -7/DSF | Destroyed 8 combat bots 4162 | -7/DSF | Ambient heat levels rising (+10) 4177 | -7/DSF | Ambient heat levels rising (+10) 4192 | -7/DSF | Ambient heat levels rising (+10) 4207 | -7/DSF | Ambient heat levels rising (+10) 4218 | -7/DSF | Lost 9 parts (3n3u3w) 4222 | -7/DSF | Ambient heat levels rising (+10) 4237 | -7/DSF | Ambient heat levels rising (+10) 4241 | -7/DSF | Core integrity fell below 50% 4245 | -7/DSF | Core integrity fell below 20% 4252 | -7/DSF | Ambient heat levels rising (+10) 4267 | -7/DSF | Ambient heat levels rising (+10) 4273 | -7/DSF | Core destroyed Last Messages --------------- 04262_ Overheating: Matter decay (-22). 04262_ Acquired Aluminum Leg. 04263_ Power failure, Cld. Ion Engine shutdown. 04265_ Aluminum Leg broken. 04265_ Overheating: Short circuit. 04265_ A-02 Transporter heat spikes uncontrollably. 04266_ A-02 Transporter heat damages core (-3). 04267_ Overheating: Adv. Assault Cannon damaged (-14). 04267_ Overheating: Hpw. Shotgun damaged (-67). 04267_ A-02 Transporter heat damages Med. Storage Unit, Lgt. Treads, Lgt. Treads, Weight Redist. System. 04267_ ALERT: Ambient heat levels +10. 04267_ Acquired Aluminum Leg. 04268_ Dropped Broken Aluminum Leg. 04269_ Overheating: Energy bleed (-44). 04269_ Acquired 27 matter. 04272_ Overheating: Weapon Cycler damaged (-6). 04272_ Overheating: Hrd. Medium Armor Plating damaged (-6). 04272_ Overheating: Lrg. Storage Unit damaged (-13). 04273_ Overheating: Core damaged (-112). Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????????##"#?????????????????????? | | ????????""""?????????????????????? | | ????????""""?????????????????????? | | ????????"< ?????????????????????? | | ????????" ?????????????????????? | | ????????" ?????????????????????? | | ????????# #?????????????????????? | | ???????## ##????????????????????? | | ???????# ]?????????????????????? | | ???????# ]?????????????????????? | | ???????#; ###???????????????????? | | ???????# ]]#???????????????????? | | ???????# ]]#???????????????????? | | ???????# [ ]]#???????????????????? | | ??????##;![;;####??##????????????? | | ??????#![%=;; #?!!#?????##?????? | | ??????#* =%! #!!!## #?????? | | ??????#!=@!%==% ???? | | ??????#%=%[=[% % ???? | | ??????# %*=! % ???? | | ??????# % ;#]]]#!!!##a ##????? | | ??????# !##]]]#!!!#???? ##?????? | | ??????###%=######?###????????????? | | ???????#!%% #???????????????????? | | ??????#"! #???????????????????? | | ??????##! #???????????????????? | | ???????## ###???????????????????? | | ???????#! !!#???????????????????? | | ???????#! !!#???????????????????? | | ???????## ###???????????????????? | | ??????### ##???#????????????????? | | ????###"" ##!!#!!!##???????????? | | ????""""" ???????? | | ????"##"" ???????? | | ??????#"%"""##!!#!!!#!! ???????? | | ??????#"""""#?###????????????????? | | ??????####"##????????????????????? | | ?????????#"#?????????????????????? | | ?????????""#?????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Power Shielding 33 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledPhasingWell Manual? 0 Play Time 00:38:14 Cumulative 32.0 hours Start 2024.09.09 @ 13:03:50 End 2024.09.09 @ 13:39:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43fe67cb-fbc3-407b-af2f-216cb5020f2e