Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.12 @ 22:08:44 Player: Photonicus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (170) 850 Value Destroyed (6138) 6138 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (374) 374 TOTAL SCORE: 10402 Bonus ------- High Alert Combat Kills 374 Cogmind --------- Core Integrity 0/850 Matter 14/300 Energy 23/100 System Corruption 0% Temperature Cool (38) Movement Core (900) Ox17 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Hacking Suite > --- WEAPON (3) ------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (16) --- Advanced Heat Sink Advanced Heat Sink Electrolaser Force Rifle Mini Assault Cannon Mini Assault Cannon Heavy Flak Cannon Faulty Rocket Array Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Hacking Suite > --- WEAPON ----------- Plasma Cannon Coil Gun Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Advanced Heat Sink Advanced Heat Sink Medium Storage Unit High-capacity Storage Unit Transport Network Coupler Electrolaser Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Rocket Array [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Weapon Heavy Ion Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 2 . . . Utility 4 | . . . 2 2 . Weapon 1 | . . . . . 1 Parts Attached 113 | 7 2 7 9 26 62 Power 19 | 1 . 1 1 3 13 Engine 9 | 1 . 1 1 1 5 Core 9 | . . . . 2 7 Reactor 1 | . . . . . 1 Propulsion 35 | 2 . 2 3 8 20 Treads . | . . . . . . Leg 35 | 2 . 2 3 8 20 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 2 1 3 4 5 9 Device 12 | . . . 2 4 6 Storage 8 | 2 1 3 . . 2 Processor 3 | . . . 2 . 1 Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 35 | 2 1 1 1 10 20 Energy Gun 7 | 2 . . . . 5 Energy Cannon 9 | . . . . 5 4 Ballistic Gun 5 | . . . . 1 4 Ballistic Cannon 10 | . 1 1 1 2 5 Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 3 | . . . . 2 1 Unidentified Prototypes 1 | . . . . . 1 Parts Lost 58 | . . . 3 11 44 Power 10 | . . . . . 10 Propulsion 25 | . . . 2 5 18 Utility 6 | . . . 1 2 3 Weapon 17 | . . . . 4 13 Highest Loss Streak 7 | . . . 1 4 7 Average Slot Usage (%) 96 | . 100 91 97 97 96 Engine 5 | . 14 11 9 1 4 Core 4 | . . . . 5 7 Leg 29 | . 28 35 35 29 25 Device 9 | . . . 7 13 11 Storage 16 | . 28 22 18 15 12 Processor 6 | . . . 9 7 6 Hackware 4 | . . . . 6 6 Energy Gun 3 | . 27 10 . . 1 Energy Cannon 5 | . . . . 10 6 Ballistic Gun 1 | . . . . . 3 Ballistic Cannon 6 | . . 11 17 1 4 Naked Turns . | . . . . . . Heaviest Build 73 | 16 21 46 47 54 73 Greatest Support 80 | 20 20 40 40 53 80 Greatest Overweight (x) 3 | 2 1 1 1 2 3 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 16 | 8 10 16 16 16 16 Average Capacity 15 | 7 9 12 16 16 15 Most Carried 16 | 5 9 11 16 16 16 Average Carried 11 | 3 5 8 13 13 10 Final Capacity 16 | 8 10 16 16 16 16 Final Carried 15 | 4 6 10 12 15 9 Class Distribution -------------------- 37% | Hacker-Mutant 33% | Mutant 15% | Scavenger-Gunner 9% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 3248 | 270 20 148 688 585 1537 Remotely . | . . . . . . Salvage Created 7479 | 75 303 349 680 1409 4663 Parts 306 | 2 17 18 34 64 171 Haulers Intercepted 7 | . . 2 1 . 4 Recyclers Shooed 9 | 1 . . . 1 7 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 112 | . 6 3 19 27 57 Guns 34 | . 6 . . 6 22 Cannons 73 | . . 3 19 21 30 AOE 4 | . . . . . 4 Classes Destroyed 15 | 1 3 2 6 2 1 Worker 14 | . . . 2 2 10 Builder 2 | . . . . 1 1 Tunneler 3 | . . . 1 1 1 Hauler 7 | . . 2 1 . 4 Recycler 17 | 1 1 2 1 2 10 Mechanic 1 | . . . 1 . . Operator 2 | . . . 2 . . Watcher 12 | . 3 . 3 2 4 Swarmer 21 | . 3 . 4 4 10 Grunt 56 | . 3 1 6 18 28 Brawler 3 | . . . 1 . 2 Duelist 1 | . . . . . 1 Sentry 15 | . . 2 6 2 5 Hunter 10 | . . . 2 . 8 Programmer 6 | . . . . 3 3 Best Kill Streak 13 | 1 5 2 5 7 13 Combat Bots Only 6 | . 3 1 5 4 6 Max Kills in Single Turn 2 | 1 2 1 2 1 2 Gunslinging 1 | . 1 . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 8862 | . 129 131 802 1733 6067 Core 1250 | . 37 24 65 270 854 Absorbed by Shields . | . . . . . . Core Remaining (%) 85 | 100 85 94 88 61 . Volleys Fired 467 | 2 24 22 87 114 218 Largest 3 | 2 2 2 2 2 3 Hottest 240 | 80 80 75 74 130 240 Shots Fired 996 | 4 45 38 174 201 534 Gun 333 | 4 45 16 . 27 241 Cannon 662 | . . 22 174 174 292 Launcher . | . . . . . . Special 1 | . . . . . 1 Kinetic 578 | . . 22 174 79 303 Thermal 379 | 2 21 16 . 122 218 Explosive . | . . . . . . Electromagnetic 38 | 2 24 . . . 12 Robot Hit Streak 29 | 4 18 20 29 22 26 Robot Miss Streak 6 | . 3 1 6 4 4 Penetration Max 1 | . . . . . 1 Secondary Targets 7 | . 2 . . . 5 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 719 | 4 34 29 126 152 374 Core Hits 309 | 2 12 12 49 57 177 Critical Hits 10 | . . . 2 3 5 Critical Kills 3 | . . . 2 . 1 Critical Parts Destroyed 7 | . . . . 3 4 Melee Attacks 5 | . . . . 5 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . . . 3 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 17200 | 47 516 406 2376 3492 10363 Guns 4835 | 47 475 124 . 359 3830 Cannons 10681 | . . 282 2372 3114 4913 Explosions 1617 | . 41 . . . 1576 Melee . | . . . . . . Ramming 67 | . . . 4 19 44 Kinetic 8332 | . . 282 2372 1067 4611 Thermal 7411 | 22 182 124 . 2406 4677 Explosive 784 | . . . . . 784 Electromagnetic 606 | 25 334 . . . 247 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Effects 2 | . . . . 2 . Data Loss (minor) 1 | . . . . 1 . Targeting Errors 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 558 | . 1 . 27 35 495 Projectiles 155 | . . . 27 35 93 Explosions 403 | . 1 . . . 402 Melee . | . . . . . . Knockbacks 39 | . . 2 12 11 14 Impact . | . . . . . . Kinetic 37 | . . 2 12 11 12 Secondary 2 | . . . . . 2 Self-Inflicted Damage 450 | . 20 . . . 430 Shots 7 | . 1 . . . 6 Rammed 1 | . . . . . 1 Targets Rammed 10 | . . . 3 2 5 Kicked 9 | . . . 3 2 4 Crushed . | . . . . . . Highest Temperature 528 | 36 150 60 24 196 528 Average Temperature 98 | 20 38 15 10 79 126 Received Heat Transfer 2895 | . 54 63 189 909 1680 Effects 22 | . . . . . 22 Shutdowns 6 | . . . . . 6 Energy Bleed 5 | . . . . . 5 Interference 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Damage (minor) 2 | . . . . . 2 Damage (major) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . 3 . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 26 | . 2 . . 4 20 Heat Transferred 12138 | 50 375 275 . 3219 8219 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 . . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 978 | 5 225 204 306 215 978 Average Influence 176 | 3 95 81 117 71 345 Maximum Alert Level 3 | . 1 1 1 1 3 Low Security (%) 73 | 100 82 93 80 99 40 Level 1 14 | . 17 6 19 . 27 Level 2 7 | . . . . . 20 Level 3 4 | . . . . . 12 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 34 | . 1 . 3 9 21 Investigation 7 | . 1 . . 4 2 Extermination 6 | . . . . 3 3 Reinforcement 14 | . . . 3 2 9 Assault 1 | . . . . . 1 Garrison 6 | . . . . . 6 Intercept . | . . . . . . Construction Impeded 5 | . . . . 2 3 Haulers Reinforced 3 | . . . . . 3 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 7 | . 2 1 . . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 167 | . 10 4 38 38 77 Peak Tracking Total 6 | . 4 3 5 4 6 Tactical Retreats 8 | . . . 2 3 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 3 | . . . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts 21 | . . . . 11 10 Triggered . | . . . . . . Disarmed 1 | . . . . . 1 Reprogrammed 4 | . . . . 3 1 Reused 1 | . . . . 1 . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 39 | . . . 2 2 35 Max in Single Turn 5 | . . . 1 1 5 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 16 | . 2 3 2 7 2 Terminals 12 | . 2 3 1 5 1 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 2 | . . . . 1 1 Total Hacks 53 | . 9 11 10 19 4 Successful 34 | . 7 6 6 12 3 Failed 17 | . 1 5 4 6 1 Catastrophic 4 | . . 1 . 2 1 Database Lockouts 4 | . 1 . . 3 . Manual 15 | . 3 4 3 5 . Terminals 40 | . 9 11 3 14 3 Fabricators . | . . . . . . Repair Stations 7 | . . . 7 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access 4 | . . . . 3 1 Terminal Hacks 26 | . 7 6 . 10 3 Record 15 | . 4 3 . 8 . Part Schematic 1 | . . . . 1 . Robot Schematic 1 | . . . . 1 . Robot Analysis 1 | . . 1 . . . Level Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Alert Level 2 | . . 1 . . 1 Unreport Threat 2 | . . . . . 2 Dispatch Records 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . . 6 . . Scan Component 3 | . . . 3 . . Repair 3 | . . . 3 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . 1 . Insert Component 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 2 4 2 7 2 Full Trace Events 3 | . . . . 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . 3 . . Time 78 | . . . 78 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . . 2 1 Non-combat 1 | . . . . 1 . Combat 2 | . . . . 1 1 Robot Hacks Applied 4 | . . . . 3 1 parse_system 3 | . . . . 2 1 no_distress 1 | . . . . 1 . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 6946 | 127 386 579 1206 2220 2428 Spaces Moved 3667 | 83 253 383 530 1236 1182 Core 10 | 10 . . . . . Treads . | . . . . . . Legs 3657 | 73 253 383 530 1236 1182 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 150 120 120 Average Speed 134 | 119 121 129 150 139 128 Slowest Speed 210 | 150 150 150 150 180 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 7 47 32 44 27 34 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 183 | . 5 . 2 24 152 Melee . | . . . . . . Projectile 28 | . . . 2 7 19 AOE 155 | . 5 . . 17 133 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 4750 | 108 288 428 767 1523 1636 Wait 287 | . . . 117 94 76 Move 3662 | 82 252 382 529 1235 1182 Hop . | . . . . . . Pick Up 134 | 14 6 11 16 26 61 Fast Attach . | . . . . . . Attach 72 | 7 . 2 7 14 42 Detach . | . . . . . . Swap 41 | . 2 5 2 12 20 Drop 51 | 3 4 6 6 10 22 Fire 467 | 2 24 22 87 114 218 Melee 5 | . . . . 5 . Ram . | . . . . . . Kick 10 | . . . 3 2 5 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 21 | . . . . 11 10 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Identified exit to Materials 309 | -10/Materials | Build established: Mutant 415 | -10/Materials | Central database locked down 514 | -10/Materials | Entered another Materials area 514 | -9/Materials | Evolved 2 slots: Propulsion x2 1017 | -9/Materials | Discovered new exit (range 15) 1093 | -9/Materials | Entered another Materials area 1093 | -8/Materials | Evolved 2 slots: Utility x2 1501 | -8/Materials | Repaired Lgt. Cannon 1529 | -8/Materials | Repaired Sensor Array 1557 | -8/Materials | Repaired Aluminum Leg 2020 | -8/Materials | Discovered new exit (range 13) 2095 | -8/Materials | Identified exit to Factory 2299 | -8/Materials | Entered Factory 2299 | -7/Factory | Evolved 2 slots: Utility x2 2389 | -7/Factory | Discovered new exit (range 8) 2398 | -7/Factory | Identified exit to Lower Caves 2486 | -7/Factory | Found Prototype Launcher 2599 | -7/Factory | Build established: Hacker-Mutant 2621 | -7/Factory | Lost 4 parts (2n1u1w) 4028 | -7/Factory | Central database locked down 4448 | -7/Factory | Discovered new exit (range 8) 4508 | -7/Factory | Identified exit to Factory 4519 | -7/Factory | Entered another Factory area 4519 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4663 | -6/Factory | Lost 3 parts (1p2w) 4956 | -6/Factory | Spotted B-75 Beast 4974 | -6/Factory | Build established: Scavenger-Mutant 5306 | -6/Factory | Lost 3 parts (1p1n1w) 5323 | -6/Factory | Garrison activated, responded to threat 5354 | -6/Factory | Core integrity fell below 50% 5400 | -6/Factory | Lost 4 parts (1p2n1w) 5474 | -6/Factory | Lost 3 parts (1n1u1w) 5732 | -6/Factory | Garrison activated, responded to threat 5790 | -6/Factory | Build established: Scavenger-Gunner 6086 | -6/Factory | Garrison activated, responded to threat 6141 | -6/Factory | Lost 3 parts (1n2w) 6243 | -6/Factory | Lost 3 parts (1p2n) 6334 | -6/Factory | Lost 3 parts (1p1n1w) 6747 | -6/Factory | Lost 3 parts (2p1n) 6897 | -6/Factory | Core integrity fell below 20% 6947 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 45 matter. Destroyed Hvy. Laser. U-05 Engineer destroyed. U-05 Engineer builds a Door. Acquired 4 matter. G-50 Soldier knocked back. G-50 Soldier suffers critical hit. Destroyed Adv. Heat Sink. G-50 Soldier knocked back. G-50 Soldier destroyed. Carbon-fiber Leg destroyed. K-01 Serf collects debris. G-50 Soldier knocked back. Broken Lgt. Fission Core destroyed. R-10 Processor collects Imp. Signal Interpreter. K-01 Serf cleans the Assembly Bed. Mni. Assault Cannon destroyed. K-01 Serf collects debris. Phase Shifter destroyed. G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | #############?????### ###????????????????????? | | #?????????# #??????????????????????? | | ! #?????????# #???##########?????????? | | #?????????# #?? #?????????? | | ####?##???# =!#?? #?????????? | | """ """ # ??# =%#? #?????????? | | """ """ # ?# !!# #?????????? | | """ """ #?? ?# + #?????????? | | #???? # *# #?????????? | | """ """ #?????? # %+ #?????????? | | """ """ #???????? + # #?????????? | | """ """ #?????????# #! #?????????? | | % #?????????# #? #?????????? | | ########+############ #? #?????????? | | % k #?? #?????????? | | #??###########?????????? | | """"" " ######?##??????????????? | | """"""" % "" # ?????????????? | | """"""" """" # """ ""??????????????? | | """"""" """" # """ """?????????????? | | """" # """ """?????????????? | | """"""" """"! # ?????????????? | | """"""" """"k # """ ""??????????????? | | """"""" ! # """ ""??????????????? | | ! """"""" """" !+^ """ ""??????????????? | | !!! k"""" @# ???????????? | | """" #############??????????? | | """"u # #????????????? | | """"g%g #????????????? | | #" ""#### """"g[# #????????????? | | #"R""#??# R # #????????????? | | #?"""???# """" + #????????????? | | #???????# """" # #????????????? | | ##+#######???# """" # #????????????? | | !*=*! ##### """" # #????????????? | | """""[ # "" """"u ###########????????????? | | """"" #""" """" #??????????????????????? | | """"" #"" ##############?????????? | | """"" #""F" """ # #?????????? | | ! #"""" % """ # ! #?????????? | | # """ " " # #?????????? | | ##### #! #?????????? | | #???# #[ """" #?????????? | | [ #???# % # """" #?????????? | | [ #???# % + "" #?????????? | | % [#???# # #?????????? | | #######+##???# != # """"" #?????????? | | #%#????# * # """"" #?????????? | | #!###### # """ #?????????? | | # # #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 34 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 45 Offensive Hacking 20 Item Schematics ----------------- Lyr. Medium Armor Plating | -7/Factory | Hacked Robot Schematics ------------------ K-01 Serf | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisposableImpactFalx Manual? 0 Play Time 01:51:53 Cumulative 39.4 hours Start 2020.04.12 @ 18:00:35 End 2020.04.12 @ 22:08:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 0 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 35 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ddf172c7-be14-4481-9f5b-dbd041fad7e8