Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.15 @ 12:57:53 Player: Zauchorae Result: Destroyed by B-60 Warrior with Heavy Mace Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (150) 750 Value Destroyed (4438) 4438 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 9299 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (9) Movement Core (800) Ox15 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (22) --- Matter Filter Particle Charger Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Small Matter Pod Improved Core Shielding Layered Heavy Armor Plating > --- WEAPON ----------- Plasma Rifle Improved EM Pulse Cannon Heavy Plasma Cannon Heavy Plasma Cannon Coil Gun > --- INVENTORY -------- Light Deuterium Engine Micro Fission Core Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg Matter Filter Heavy Laser Wave Gun Enhanced Gauss Cannon [Rating: 83] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Assault Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Slots Evolved 11 | . 1 2 2 2 2 . . 2 Power 2 | . . . 1 . 1 . . . Propulsion 2 | . . . . . 1 . . 1 Utility 4 | . 1 1 1 1 . . . . Weapon 3 | . . 1 . 1 . . . 1 Parts Attached 121 | 10 2 12 9 22 10 9 24 23 Power 19 | 1 . 1 1 3 3 . 5 5 Engine 11 | 1 . 1 1 2 1 . 3 2 Core 8 | . . . . 1 2 . 2 3 Reactor . | . . . . . . . . . Propulsion 21 | 4 . . 2 3 3 . 5 4 Treads 2 | 2 . . . . . . . . Leg 17 | 2 . . 2 3 2 . 4 4 Wheel 2 | . . . . . 1 . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | 3 1 2 3 7 1 1 7 6 Device 10 | . . . . 4 1 1 4 . Storage 11 | 1 . 2 2 2 . . 1 3 Processor 4 | 1 . . 1 1 . . 1 . Hackware . | . . . . . . . . . Protection 6 | 1 1 . . . . . 1 3 Artifact . | . . . . . . . . . Weapon 50 | 2 1 9 3 9 3 8 7 8 Energy Gun 10 | 2 1 1 . . . . 3 3 Energy Cannon 20 | . . 3 . 3 2 8 3 1 Ballistic Gun 7 | . . 3 . 2 1 . . 1 Ballistic Cannon 11 | . . 2 3 4 . . . 2 Launcher 1 | . . . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 53 | . . . 1 10 . 11 3 28 Power 12 | . . . . 2 . 1 1 8 Propulsion 8 | . . . . 2 . . . 6 Utility 11 | . . . 1 2 . 2 1 5 Weapon 22 | . . . . 4 . 8 1 9 Highest Loss Streak 20 | . . . 1 3 . 11 2 20 Average Slot Usage (%) 89 | . 100 99 99 91 90 61 74 77 Engine 8 | . 12 10 16 8 6 3 3 8 Core 4 | . . . . 2 11 7 9 4 Leg 14 | . 25 20 16 11 10 7 16 17 Device 7 | . . . . 8 12 9 13 6 Storage 21 | . 12 19 25 27 25 15 3 11 Processor 1 | . . . 3 2 . . . . Protection 6 | . 25 20 12 3 . . 4 7 Energy Gun 2 | . 25 4 . . . . 8 4 Energy Cannon 5 | . . 7 . 4 6 8 7 11 Ballistic Gun 5 | . . 6 11 5 8 3 . 3 Ballistic Cannon 9 | . . 11 12 15 6 3 . . Naked Turns 55 | . . . . . . 55 . . Heaviest Build 127 | 18 19 39 78 123 127 127 67 100 Greatest Support 76 | 40 20 20 30 30 33 33 56 76 Greatest Overweight (x) 35 | 4 . 1 2 35 8 8 3 18 Average Overweight (x) 2 | . . . 1 6 3 1 . 1 Largest Inventory Capacity 30 | 8 8 10 18 30 30 30 4 22 Average Capacity 19 | 7 8 9 17 27 30 20 4 11 Most Carried 18 | 8 8 10 14 18 18 17 4 10 Average Carried 9 | 5 7 9 10 11 10 11 2 6 Final Capacity 30 | 8 8 10 18 30 30 4 4 22 Final Carried 17 | 8 8 10 13 6 17 2 3 2 Class Distribution -------------------- 40% | Hauler-Gunner 25% | Hacker-Tank 10% | Hacker-Mutant 9% | Hauler-Mutant 7% | Hauler-Tank 3% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -6/Factory Hauler-Gunner | -6/Waste Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Matter Collected 4437 | 300 170 552 520 1137 527 . 644 587 Remotely . | . . . . . . . . . Salvage Created 5985 | 189 . 763 898 1331 721 . 1191 892 Parts 315 | 13 . 63 47 76 37 . 46 33 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 8 | 1 . . 2 1 2 . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 84 | . . 19 12 28 7 . 10 8 Melee 1 | . . . . . . . . 1 Guns 25 | . . 5 9 3 3 . 3 2 Cannons 53 | . . 14 3 25 4 . 3 4 AOE 5 | . . . . . . . 4 1 Classes Destroyed 14 | 3 . 5 2 2 1 . . 1 Worker 17 | 2 . 1 2 5 3 . 3 1 Builder 8 | . . 2 1 2 1 . 2 . Tunneler 6 | 2 . . 1 1 2 . . . Hauler 1 | . . . . . 1 . . . Recycler 15 | 1 . 1 3 2 1 . 5 2 Operator 3 | . . . 1 2 . . . . Watcher 16 | . . 4 4 4 1 . 1 2 Swarmer 18 | . . 7 2 6 3 . . . Grunt 34 | . . 8 6 12 . . 6 2 Brawler 2 | . . . . 1 . . . 1 Duelist 2 | . . . . . . . . 2 Sentry 17 | . . 4 2 4 3 . 3 1 Hunter 5 | . . . 2 . 1 . . 2 Programmer 6 | . . . . 5 . . 1 . Best Kill Streak 10 | 3 . 5 7 6 10 . 5 3 Combat Bots Only 5 | . . 4 2 5 4 . 3 2 Max Kills in Single Turn 4 | 1 . 2 1 3 2 . 4 2 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . . . . . . 1 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Damage Taken 8037 | . . 151 339 1865 233 540 481 4428 Core 1972 | . . 19 35 511 24 358 9 1016 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 78 | 100 100 95 93 27 . . 54 . Volleys Fired 259 | 6 . 35 44 80 29 5 34 26 Largest 5 | 2 . 3 3 4 4 4 4 5 Hottest 354 | 90 . 204 132 273 212 223 310 354 Shots Fired 820 | 12 . 105 132 277 97 13 100 84 Gun 303 | 12 . 20 82 56 40 5 50 38 Cannon 507 | . . 85 50 221 57 8 40 46 Launcher 10 | . . . . . . . 10 . Special . | . . . . . . . . . Kinetic 524 | . . 60 132 238 69 6 . 19 Thermal 210 | 6 . 45 . 39 6 6 56 52 Explosive 10 | . . . . . . . 10 . Electromagnetic 76 | 6 . . . . 22 1 34 13 Robot Hit Streak 31 | 7 . 21 16 18 29 14 31 26 Robot Miss Streak 3 | . . 3 2 2 2 . 2 3 Penetration Max 1 | . . . . 1 1 . . . Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 2 | . . 2 . . . . . . Shots Hit Robots 569 | 7 . 67 92 181 66 13 77 66 Core Hits 250 | 6 . 29 41 72 27 3 43 29 Critical Hits 10 | . . . 2 7 1 . . . Critical Kills 4 | . . . 1 3 . . . . Critical Parts Destroyed 5 | . . . 1 3 1 . . . Melee Attacks 7 | . . . . . . . . 7 Impact . | . . . . . . . . . Slashing 7 | . . . . . . . . 7 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13771 | 117 . 1235 1497 4138 1742 294 2727 2021 Guns 4156 | 117 . 193 889 680 615 106 848 708 Cannons 8148 | . . 1042 608 3442 1127 185 810 934 Explosions 1158 | . . . . . . . 1059 99 Melee 261 | . . . . . . . . 261 Ramming 48 | . . . . 16 . 3 10 19 Kinetic 6724 | . . 610 1497 3316 1004 127 . 170 Thermal 4108 | 38 . 625 . 806 165 162 1108 1204 Explosive 979 | . . . . . . . 979 . Electromagnetic 1651 | 79 . . . . 573 2 630 367 Impact . | . . . . . . . . . Slashing 261 | . . . . . . . . 261 Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . 3 . 9 11 3 Average Corruption 5 | . . . . 2 . 6 9 3 Corruption Purged . | . . . . . . . . . Effects 58 | . . . . 18 . 6 30 4 Message Errors 19 | . . . . 5 . 1 11 2 Matter Fused 17 | . . . . 6 . . 11 . Heat Flow Errors 7 | . . . . 3 . 2 1 1 Energy Discharges 4 | . . . . 1 . 1 2 . Data Loss (minor) 4 | . . . . 2 . 1 1 . Misfires 1 | . . . . . . . 1 . Targeting Errors 5 | . . . . 1 . 1 2 1 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 377 | . . 10 7 123 52 . 140 45 Projectiles 313 | . . 10 7 123 52 . 76 45 Explosions 64 | . . . . . . . 64 . Melee . | . . . . . . . . . Knockbacks 29 | . . 1 5 19 3 . 1 . Impact 1 | . . . . . . . 1 . Kinetic 27 | . . 1 5 18 3 . . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 107 | . . . . 3 . 1 94 9 Shots 3 | . . . . . . . 3 . Rammed 7 | . . . . 1 . 1 2 3 Targets Rammed 9 | . . . . 2 . 1 3 3 Kicked 2 | . . . . 1 . . 1 . Crushed . | . . . . . . . . . Highest Temperature 1306 | 90 . 394 138 772 115 146 683 1306 Average Temperature 197 | 37 . 131 40 215 37 70 209 443 Received Heat Transfer 1692 | . . 90 117 663 18 . 129 675 Effects 166 | . . 2 . 56 . . 33 75 Shutdowns 49 | . . . . 14 . . 11 24 Energy Bleed 14 | . . 1 . 3 . . 2 8 Interference 27 | . . . . 10 . . 9 8 Matter Decay 21 | . . . . 7 . . 3 11 Short Circuit 8 | . . . . 4 . . . 4 Damage (minor) 12 | . . 1 . 2 . . 2 7 Damage (major) 29 | . . . . 12 . . 6 11 Damage (core) 6 | . . . . 4 . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . . . . . 4 . 2 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . . 1 . 1 . . 1 5 Heat Transferred 7116 | 111 . 1295 . 1422 222 222 1800 2044 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 2 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Peak Influence 455 | 25 12 367 455 268 227 30 327 153 Initial 84 | . 12 3 84 66 . . 16 73 Average 91 | 4 12 174 234 65 82 5 112 71 Maximum Alert Level 2 | . . 1 2 1 1 . 1 . Low Security (%) 85 | 100 100 52 42 96 88 100 68 100 Level 1 14 | . . 47 49 3 11 . 31 . Level 2 . | . . . 8 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . . 1 1 12 2 . 2 5 Investigation 1 | . . . . 1 . . . . Extermination 8 | . . . . 5 1 . 1 1 Reinforcement 8 | . . 1 1 3 1 . 1 1 Assault . | . . . . . . . . . Garrison 6 | . . . . 3 . . . 3 Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Distress Signals 9 | . . 3 4 1 1 . . . Communications Jammed 2 | . . . . 2 . . . . Distress Signals 2 | . . . . 2 . . . . Times Spotted 139 | . 1 27 19 42 9 6 15 20 Peak Tracking Total 7 | . 2 5 3 4 4 6 3 7 Tactical Retreats 9 | . . 1 . 4 . . 1 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Traps Triggered 15 | . . 1 . 8 3 . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Machines Disabled 12 | . . . 3 5 . . 4 . Max in Single Turn 2 | . . . 1 1 . . 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Machines Accessed 4 | . 1 2 . . . . . 1 Terminals 2 | . 1 . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 5 | . 1 3 . . . . . 1 Successful 5 | . 1 3 . . . . . 1 Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 2 | . 1 . . . . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . 1 . . . . . . 1 Record 2 | . 1 . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . Process 1 | . . 1 . . . . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 123 | . . 123 . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Turns Passed 7689 | 169 285 786 560 3227 913 207 761 781 Spaces Moved 3166 | 90 227 408 215 866 383 155 434 388 Core 191 | 10 . . . 50 . 99 26 6 Treads 25 | 25 . . . . . . . . Legs 2822 | 55 227 408 215 816 296 56 367 382 Wheels 128 | . . . . . 87 . 41 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 150 210 160 50 50 120 Average Speed 204 | 134 120 149 179 335 204 110 134 162 Slowest Speed 1800 | 250 120 150 180 1800 360 450 200 950 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 7 30 46 30 25 9 96 14 14 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 . . 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 192 | . . 4 5 20 4 . 146 13 Melee . | . . . . . . . . . Projectile 53 | . . 4 5 20 4 . 7 13 AOE 139 | . . . . . . . 139 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Total 3860 | 130 243 523 295 1021 448 181 539 480 Wait 31 | . . . . 20 . 11 . . Move 3159 | 89 226 407 214 865 383 154 433 388 Hop . | . . . . . . . . . Pick Up 174 | 19 8 38 17 21 21 . 27 23 Fast Attach . | . . . . . . . . . Attach 119 | 10 2 12 9 22 9 9 23 23 Detach 7 | 2 . . . . 1 . 1 3 Swap 2 | . . . . . 1 . 1 . Drop 83 | 4 7 31 11 11 4 1 7 7 Fire 259 | 6 . 35 44 80 29 5 34 26 Melee 7 | . . . . . . . . 7 Ram 1 | . . . . . . 1 . . Kick 8 | . . . . 2 . . 3 3 Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . . . 10 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Identified exit to Materials 18 | -11/Scrapyard | Discovered exit to Materials (range 14) 170 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Evolved 1 slot: Utility x1 348 | -10/Materials | Build established: Hacker-Mutant 444 | -10/Materials | Identified exit to Materials 444 | -10/Materials | Discovered exit to Materials (range 10) 444 | -10/Materials | Identified exit to Mines 444 | -10/Materials | Discovered exit to Mines (range 7) 455 | -10/Materials | Entered another Materials area 455 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 758 | -9/Materials | Build established: Hacker-Tank 826 | -9/Materials | Identified exit to Mines 826 | -9/Materials | Discovered exit to Mines (range 9) 932 | -9/Materials | Discovered exit to Mines (range 10) 1133 | -9/Materials | Identified exit to Materials 1133 | -9/Materials | Discovered exit to Materials (range 9) 1241 | -9/Materials | Entered another Materials area 1241 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1758 | -8/Materials | Identified exit to Factory 1758 | -8/Materials | Discovered exit to Factory (range 16) 1801 | -8/Materials | Entered Factory 1801 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1877 | -7/Factory | Identified exit to Lower Caves 1877 | -7/Factory | Discovered exit to Lower Caves (range 8) 2110 | -7/Factory | Build established: Hauler-Gunner 2447 | -7/Factory | Identified exit to Storage 2447 | -7/Factory | Discovered exit to Storage (range 16) 3174 | -7/Factory | Build established: Hauler-Tank 3857 | -7/Factory | Build established: Hauler-Gunner 3952 | -7/Factory | Garrison activated, responded to threat 3986 | -7/Factory | Core integrity fell below 50% 4189 | -7/Factory | Lost 3 parts (1p1n1w) 4702 | -7/Factory | Identified exit to Factory 4702 | -7/Factory | Discovered exit to Factory (range 16) 5028 | -7/Factory | Entered another Factory area 5028 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5109 | -6/Factory | Build established: Hauler-Mutant 5639 | -6/Factory | Build established: Hauler-Gunner 5941 | -6/Factory | Sucked down chute 5941 | -6/Factory | Entered Waste 5956 | -6/Waste | EMP discharged 6055 | -6/Waste | Spotted C-40 Crusher 6056 | -6/Waste | EMP discharged 6063 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6066 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6069 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6072 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6075 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6078 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6081 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6085 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6088 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6091 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6097 | -6/Waste | Crushed by Compactor (1 part destroyed) 6100 | -6/Waste | Spotted C-40 Crusher 6105 | -6/Waste | Spotted C-40 Crusher 6105 | -6/Waste | Spotted C-40 Crusher 6110 | -6/Waste | Spotted C-40 Crusher 6127 | -6/Waste | Spotted C-40 Crusher 6128 | -6/Waste | Lost 11 parts (1p2u8w) 6143 | -6/Waste | Identified exit to Factory 6143 | -6/Waste | Discovered exit to Factory (range 10) 6148 | -6/Waste | Entered Factory 6735 | -6/Factory | System corruption reached 10% 6889 | -6/Factory | Identified exit to Factory 6889 | -6/Factory | Discovered exit to Factory (range 14) 6909 | -6/Factory | Entered another Factory area 6909 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7268 | -5/Factory | Build established: Hacker-Tank 7447 | -5/Factory | Garrison activated, responded to threat 7527 | -5/Factory | Core integrity fell below 50% 7530 | -5/Factory | Lost 20 parts (6p4n4u6w) 7578 | -5/Factory | Lost 3 parts (1p1n1w) 7644 | -5/Factory | Core integrity fell below 20% 7690 | -5/Factory | Destroyed by B-60 Warrior with Heavy Mace Last Messages --------------- U-05 Engineer builds a Wall. Penetrated by Slug. U-05 Engineer builds a Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. U-05 Engineer suffers critical hit. Slug penetrates Wall. U-05 Engineer builds a Door. Slug penetrates Wall. Penetrated by Slug. Mass Driver destroyed. Penetrated by Slug. U-05 Engineer destroyed. Penetrated by Slug. U-05 Engineer destroyed. Knocked back. Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #??# #?????????????????????????????????? | | #####/##################??????????????????????? | | ?????????????????????? | | ?????????????????????? | | ????????????????????? | | " ????????????????????? | | " ????????????????????? | | ##############/###########???????????????????????? | | #### """"" #?????????????????????????? | | #??# = """"" #?????????????????????????? | | #??# """ #?????????????????????????? | | ?? ????# #?????????????????????????? | | ????? ?????# #?????? ??????????????????? | | ???????????# #???? ?????????????????? | | ???????????# #??? ????????????????? | | ###+#############/######## ???????????????? | | ???????????????? | | ???????????????? | | ???????????????? | | ???????????????? | | ???????????????? | | ## ###########+##############????????????????? | | ??? ??????# u #???????????????????????? | | ???? ???????# !u ###?????????????????????? | | ????????????# Y ######## ????????? | | ????????????# h %@|%=! u ????????? | | ????????????# b######## ????????? | | ????????????# h ##??????????????????????? | | ????????????# % ##??????????????????????? | | ????????????# ! ##??????????????????????? | | ????????????# # #?????????????????????? | | ????????????# ###?????????????????????? | | ????????????# #???????????????????????? | | ????????????#= #???????????????????????? | | ????????????##############???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 38 Energy Capacity 480 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 8 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club First Step to Greatness Maybe Next Time I'll Detach My Launcher No Signal Please Form A Line System Compromised Troublemaker Challenges ------------ None Game ------ Seed chunky Manual? 1 Play Time 01:55:12 Cumulative 3.8 hours Start 2020.11.08 @ 15:56:31 End 2020.11.15 @ 12:57:53 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8fb95899-461b-4d8c-81c2-a46ee073714c