Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 15:50:30 Player: omewwes Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (668) 3340 Value Destroyed (34514) 34514 Prototype IDs (60) 1200 Alien Tech Used (4) 800 Bonus (16229) 16229 TOTAL SCORE: 67383 Bonus ------- High Alert Combat Kills 9346 Follower Combat Kills 687 Entered Garrisons 600 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Scanned by Researcher 500 Friendly Fire -504 Cogmind --------- Core Integrity 0/1600 Matter 236/300 Energy 98/100 System Corruption 17% Temperature Cool (6) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Experimental Matter Compressor (214) Advanced Targeting Computer Advanced Thermal Shield System Shield Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Enhanced Armored Heavy Treads Enhanced Armored Heavy Treads > --- UTILITY ---------- Cargo Storage Unit Experimental Energy Well Experimental Targeting Computer Advanced Target Analyzer Core Analyzer Armor Integrity Analyzer Advanced Phase Shifter Experimental Focal Shield Advanced Thermal Shield Advanced Force Field Advanced Hacking Suite > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator KE Penetrator Multirail > --- INVENTORY -------- Reinforced Antimatter Reactor Biometal Heavy Treads Advanced Cooling System Advanced Coolant Injector Cargo Storage Unit Experimental Matter Compressor Long-range Sensor Array Advanced Targeting Computer Advanced Target Analyzer Antimissile System Improved System Shield Advanced Dynamic Insulation System Long-range Tractor Beam Core Cannon Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator Railgun Linear Accelerator [Rating: 199] Favorites ----------- Power Light Quantum Reactor Engine Angular Momentum Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Armored Treads Treads Armored Treads Utility Experimental Targeting Computer Device Improved Cooling System Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Artifact Phase Armor Weapon KE Penetrator Energy Gun Vortex Rail Energy Cannon Heavy Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc Com Slots Evolved 18 | . . . 2 2 . . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Utility 10 | . . . 1 . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . . 2 . Weapon 3 | . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Parts Attached 748 | 6 6 1 7 16 22 11 23 14 13 . 9 41 18 25 2 11 26 6 2 15 12 52 3 3 19 2 4 49 18 50 92 44 63 63 Power 54 | 1 . 1 . 1 2 . . 1 1 . . 3 1 1 . 1 2 . . 1 . 5 . 1 2 . . 6 1 5 9 1 3 5 Engine 12 | 1 . 1 . 1 1 . . 1 1 . . 2 1 . . 1 1 . . . . . . . . . . . . . 1 . . . Core 7 | . . . . . 1 . . . . . . . . . . . 1 . . . . 4 . 1 . . . . . . . . . . Reactor 35 | . . . . . . . . . . . . 1 . 1 . . . . . 1 . 1 . . 2 . . 6 1 5 8 1 3 5 Propulsion 96 | 2 . . 2 3 8 1 4 . 3 . . 8 2 5 . . 7 . . 2 . 5 . . 2 . . 4 1 4 18 6 4 5 Treads 96 | 2 . . 2 3 8 1 4 . 3 . . 8 2 5 . . 7 . . 2 . 5 . . 2 . . 4 1 4 18 6 4 5 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 365 | 1 3 . 4 9 4 3 10 8 8 . 3 22 7 15 . 7 12 5 2 7 5 26 1 2 10 1 4 20 13 23 32 18 41 39 Device 273 | . 1 . 4 6 2 1 6 6 7 . 3 15 4 9 . 6 12 3 1 5 3 20 1 2 9 1 . 16 9 16 23 11 36 35 Storage 18 | 1 1 . . 2 . . . . . . . . . . . 1 . . . 1 . 1 . . . . . 1 1 6 1 . . 2 Processor 32 | . 1 . . . 1 . 2 . . . . 4 . . . . . . . 1 . 1 . . . . 2 3 3 1 5 3 3 2 Hackware 12 | . . . . . . 2 . . . . . . . 2 . . . . . . . 2 . . . . 2 . . . . 2 2 . Protection 29 | . . . . 1 1 . 2 2 1 . . 3 3 4 . . . 2 1 . 2 2 . . 1 . . . . . 3 1 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 233 | 2 3 . 1 3 8 7 9 5 1 . 6 8 8 4 2 3 5 1 . 5 7 16 2 . 5 1 . 19 3 18 33 19 15 14 Energy Gun 32 | . 1 . . . . . 2 . . . . . . . . . . . . 4 . 8 . . . . . 5 1 3 6 2 . . Energy Cannon 8 | . . . . . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 Ballistic Gun 155 | 2 . . . . 4 4 6 . . . . 8 7 4 1 3 5 1 . 1 5 6 2 . 4 1 . 13 2 11 25 15 14 11 Ballistic Cannon 26 | . 2 . 1 3 1 . . 4 1 . 5 . . . . . . . . . . 1 . . . . . . . 2 2 1 1 2 Launcher 12 | . . . . . 1 2 . 1 . . 1 . 1 . 1 . . . . . 2 1 . . 1 . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . . 1 . . 1 1 . . . . 2 . . . . . . . 8 . 1 . . 3 . . 1 2 4 3 3 2 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . System Corruption 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Parts Lost 181 | . . 1 . 2 12 1 3 4 2 . . 6 2 6 . 2 6 1 . . 2 11 . 1 13 . . 20 3 18 26 7 6 26 Power 20 | . . 1 . . 1 . . 1 . . . . . . . 1 . . . . . 2 . 1 1 . . 2 1 3 3 . 1 2 Propulsion 38 | . . . . 2 5 1 1 . . . . 3 . 2 . . 2 . . . . 2 . . 2 . . 1 . 2 6 3 1 5 Utility 48 | . . . . . 2 . . 1 2 . . 2 1 2 . 1 . 1 . . 1 2 . . 5 . . 8 2 3 6 1 4 4 Weapon 75 | . . . . . 4 . 2 2 . . . 1 1 2 . . 4 . . . 1 5 . . 5 . . 9 . 10 11 3 . 15 Highest Loss Streak 21 | . . 1 . 1 5 1 3 4 1 . . 3 1 5 . 2 2 1 . . 2 4 . 1 13 . . 11 1 13 10 3 3 21 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 91 | . 95 99 100 97 97 90 91 91 98 77 100 96 99 99 100 99 97 94 94 89 86 94 89 88 84 88 88 87 88 84 84 89 83 82 Engine 2 | . 14 13 11 9 8 . . 5 7 7 7 5 6 . . 2 5 5 5 1 . . . . . . . . . . . . . . Core 1 | . . . . . . 9 7 1 . . . . . . . . 3 5 5 1 . 6 5 8 3 . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . 5 6 3 . . . 3 5 2 5 . 6 10 9 9 8 8 7 8 8 7 Treads 20 | . 28 28 22 34 34 27 22 23 29 30 30 26 25 25 26 26 22 17 17 17 17 17 10 10 10 10 9 9 9 9 16 21 12 11 Device 15 | . 5 14 22 17 7 12 14 13 21 23 23 16 13 16 13 12 18 22 22 19 15 15 21 21 20 25 23 17 15 13 10 6 10 14 Storage 6 | . 14 14 11 9 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 3 7 9 7 8 8 7 Processor 11 | . 5 . . . 1 . 5 8 7 7 7 9 13 13 13 13 11 11 11 14 17 15 15 15 11 10 17 19 19 19 17 19 16 20 Hackware 1 | . . . . . . . 6 . . . . . . 2 6 6 4 . . . . 2 . . . . . 4 1 . . . 7 . Protection 1 | . . . . . 9 5 2 7 . . . 2 5 . . . . . . . . 1 . . . . . . . . . . . . Energy Gun 1 | . 2 . . . . . . . . . . . . . . . . . . 11 6 6 . . . . . 1 . . 2 3 . . Ballistic Gun 16 | . 19 . . . 19 8 15 3 . . . 24 25 25 25 26 22 23 23 11 14 15 26 26 22 25 23 20 23 20 16 16 19 19 Ballistic Cannon 4 | . 3 28 33 27 7 . . 19 22 1 22 1 . . . . . . . . . 2 . . . . . . . . 1 . . . Naked Turns 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Heaviest Build 254 | 13 22 22 25 110 125 125 130 136 136 124 124 140 127 126 115 115 90 95 95 127 124 125 92 94 113 113 112 112 113 239 237 247 254 251 Greatest Support 230 | 40 40 40 40 80 110 110 110 110 110 80 80 120 110 100 98 98 110 110 110 117 117 140 140 140 140 140 140 150 150 155 230 211 230 230 Greatest Overweight (x) 5 | . . . . 1 5 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 . . . . . . . 1 1 1 1 1 Average Overweight (x) . | . . . . . 1 1 . 1 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . 1 . . Largest Inventory Capacity 30 | 8 10 10 10 25 25 25 25 25 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 15 30 30 30 30 30 Average Capacity 23 | 6 9 10 10 24 25 25 25 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 7 12 25 30 30 30 29 Most Carried 30 | 2 8 9 10 15 17 24 25 25 24 24 24 25 25 25 24 25 20 18 19 20 20 20 20 20 20 14 13 12 15 29 30 30 30 30 Average Carried 20 | . 4 8 8 11 15 17 23 22 21 23 22 23 24 23 24 19 18 17 18 19 17 18 19 18 11 11 12 5 10 21 26 26 28 26 Final Capacity 30 | 8 10 10 10 25 25 25 25 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 5 15 30 30 30 30 5 Final Carried 30 | 2 7 9 10 15 17 24 25 22 21 24 23 25 25 24 24 18 19 18 19 20 18 20 19 20 6 14 12 5 15 19 30 28 29 5 Class Distribution -------------------- 46% | Scavenger-Gunner 20% | Gunner 11% | Scavenger-Skirmisher 5% | Skirmisher 4% | Scavenger-Tank 3% | Mutant 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -8/Garrison Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Garrison Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Commander-Gunner | -5/Warlord Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Garrison Scavenger-Gunner | -3/Research Hauler-Gunner | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Gunner | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc Com Matter Collected 34900 | 206 313 97 996 819 1103 311 801 597 1369 . 319 2174 1016 1425 346 262 957 454 88 650 248 2581 254 235 174 310 . 1905 992 3392 3527 1589 2498 2892 Remotely 10616 | . . . . 338 . . . 161 307 . 108 642 224 619 . 239 169 145 . . . 662 . 52 . . . 148 351 1817 1161 402 1285 1786 Salvage Created 36071 | . 455 106 645 782 1003 1056 942 444 820 . 150 1921 1032 919 365 239 747 438 149 . 354 3342 437 268 92 495 . 2462 1183 4581 1396 3440 2388 3420 Parts 1628 | . 25 11 41 37 45 60 47 15 36 . 13 97 63 69 15 5 37 12 7 . 9 132 20 5 1 9 . 94 58 186 43 162 116 158 Haulers Intercepted 19 | . 2 . 2 3 . 3 . . . . . 1 . . . . . . . . . 1 . . . . . . 2 3 . 2 . . Recyclers Shooed 19 | . 2 . 2 1 . . 1 . . . . 6 . 2 . . . . . . . 2 . . . . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 134 | . . . . . . . . 13 35 . 16 . . . 10 5 . 12 7 . 6 . 20 6 . 4 . . . . . . . . Prevented 23 | . . . . . . . . 1 . . 4 . . . 10 . . . . . 3 . . 5 . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc Com Combat Hostiles Destroyed 534 | . 8 3 7 17 23 17 13 11 22 . 7 23 25 20 8 4 16 8 3 . 13 39 6 4 . 2 . 36 13 52 27 38 29 40 Guns 390 | . 7 . . . 12 1 6 2 . . . 23 25 20 7 4 16 8 3 . 9 18 6 4 . 2 . 34 13 43 24 35 29 39 Cannons 116 | . 1 3 7 17 11 12 7 8 22 . 4 . . . . . . . . . . 10 . . . . . . . 8 3 2 . 1 AOE 24 | . . . . . . 4 . 1 . . 3 . . . . . . . . . 4 10 . . . . . 2 . . . . . . Classes Destroyed 28 | . 6 1 2 1 3 . 2 . 2 . 1 . . 1 . . . . . . 1 . . . . . . . . 5 3 . . . Worker 36 | . 1 1 4 4 . 1 4 . . . . 6 . 1 . . 1 . . . . 4 . . . . . . . 2 . 2 1 4 Builder 22 | . 1 . 2 1 . 2 1 . . . . 1 . 1 . . . . . . . 3 . . . . . . . 6 . 3 1 . Tunneler 5 | . . 2 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Hauler 19 | . 2 . 2 3 . 3 . . . . . 1 . . . . . . . . . 1 . . . . . . 2 3 . 2 . . Recycler 24 | . 1 1 2 2 . 1 2 . . . . 3 . . . . . . . . . 6 . . . . . . . 2 . 2 1 1 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Mechanic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 Operator 7 | . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . . . . . 1 . . 2 1 . Drone 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Watcher 18 | . . . 2 1 . 2 2 . . . . 2 . . . . 1 . . . . 2 . . . . . . . . 1 . 1 4 Swarmer 87 | . 3 3 . . . 5 . 1 . . 5 4 11 9 4 . 5 . . . 4 8 . . . . . 9 . 4 6 . 2 4 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Grunt 215 | . 5 . 6 9 16 8 8 5 12 . . 6 8 2 4 4 8 8 3 . 2 18 6 2 . . . 13 2 24 . 18 6 12 Brawler 17 | . . . . . 2 . 1 . 5 . . . . . . . . . . . . 1 . . . . . 1 1 3 . . . 3 Duelist 15 | . . . . . . . . . 4 . . . 1 . . . . . . . . . . . . . . 1 . 3 . . 2 4 Protector 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Sentry 37 | . . . 1 5 3 3 . 1 1 . . 3 . 2 . . 2 . . . . 2 . 1 . . . 5 1 5 1 . 1 . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Specialist 5 | . . . . . 1 . . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . Hunter 61 | . . . . 3 . 1 2 . . . . 5 . 5 . . 1 . . . . 6 . . . 2 . 5 2 4 7 6 8 4 Programmer 57 | . . . . . . . 1 . . . . 4 2 2 . . . . . . . 4 . 1 . . . . 7 6 2 13 7 8 Heavy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Behemoth 8 | . . . . . 1 . . . . . 1 1 . . . . . . . . 1 . . . . . . 1 . . . . 2 1 M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Assembled 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Thug 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Savage 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 16 | . 5 4 7 5 7 5 6 4 9 . 3 6 5 5 5 4 5 4 3 . 6 16 4 2 . 2 . 9 5 9 8 8 6 10 Combat Bots Only 10 | . 4 3 5 3 7 3 3 4 9 . 3 5 5 5 5 4 5 4 3 . 6 10 4 2 . 2 . 9 5 7 8 5 5 6 Max Kills in Single Turn 7 | . 2 2 2 2 2 2 2 1 2 . 2 2 2 2 2 1 2 2 1 . 2 7 2 1 . 1 . 2 1 3 2 4 2 3 Gunslinging 1 | . . . . . . . . . . . . 1 1 1 1 . . 1 . . . 1 . . . . . 1 . 1 . 1 1 1 Exploded 3 | . . . . . . 2 . 1 . . 1 . . . . . . . . . 2 3 . . . . . 2 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc Com Damage Taken 52926 | . 406 84 110 803 2185 498 865 1335 708 . 257 2038 791 1686 290 234 1071 401 253 392 690 2884 397 310 1776 293 . 3805 554 4277 8287 3532 3695 8019 Core 4944 | . 53 . 10 78 308 17 18 97 39 . 62 86 39 94 42 . 92 18 56 57 . 286 16 40 415 13 . 385 22 275 606 214 539 967 Absorbed by Shields 9739 | . . . . . . . . . . . . . . . . . . . . 378 535 119 . . . 156 . 915 576 2103 2107 658 1285 907 Reduced by Siege Mode 1908 | . . . . . . . 41 25 . . . . . . . . . 20 . . 21 63 9 . . 37 . 404 9 85 704 102 200 188 Redirected to Core 405 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 382 . Redirected to Shielding 98 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 85 . . Regen/Repaired (Parts) 256 | . . . . . . . . . . . . . . . . . . . . 256 . . . . . . . . . . . . . . Core Remaining (%) 62 | 100 . 78 97 . . 26 . . . . 69 . . . . 69 . . . . 77 . . . . 33 . . . 47 . 24 . . Volleys Fired 1411 | . 59 13 41 61 72 41 44 29 44 . 12 79 57 49 15 10 43 11 4 . 27 80 11 10 3 13 . 87 38 111 81 87 70 109 Largest 5 | . 2 2 3 3 3 3 3 3 3 . 3 4 4 4 4 4 4 4 4 . 4 5 5 5 5 5 . 5 5 5 5 5 5 5 Hottest 333 | . 70 70 105 117 117 213 207 144 144 . 144 136 124 124 114 114 116 117 117 . 163 333 161 161 161 140 . 280 153 295 196 328 198 300 Shots Fired 5337 | . 115 26 123 183 206 99 117 77 133 . 29 312 225 190 48 40 172 44 16 . 74 356 55 50 15 63 . 372 188 526 329 364 337 453 Gun 4422 | . 110 . . . 134 28 81 30 . . . 311 224 190 44 40 172 44 16 . 69 306 55 50 15 63 . 371 188 501 272 354 319 435 Cannon 887 | . 5 26 123 183 67 66 36 46 133 . 26 1 . . . . . . . . . 47 . . . . . . . 25 57 10 18 18 Launcher 28 | . . . . . 5 5 . 1 . . 3 . 1 . 4 . . . . . 5 3 . . . . . 1 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4883 | . 98 26 123 183 201 28 63 76 133 . 26 312 224 190 44 40 172 44 16 . 39 252 55 50 15 63 . 316 188 499 329 296 337 445 Thermal 284 | . 17 . . . . 57 33 . . . . . . . . . . . . . . 82 . . . . . 55 . 24 . 8 . 8 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 133 | . . . . . 5 14 21 1 . . 3 . 1 . 4 . . . . . 5 15 . . . . . 1 . 3 . 60 . . Entropic 37 | . . . . . . . . . . . . . . . . . . . . . 30 7 . . . . . . . . . . . . Robot Hit Streak 62 | . 11 4 13 9 12 5 13 16 17 . 5 17 16 14 11 11 13 11 20 . 22 29 26 13 16 30 . 62 21 38 29 29 36 27 Robot Miss Streak 9 | . 6 2 4 6 3 6 3 2 4 . 6 5 4 5 2 3 9 3 1 . 4 5 2 1 1 2 . 2 3 2 4 3 3 5 Penetration Max 2 | . . . . . . . . . 1 . . 1 1 1 . 1 . 1 . . 1 1 1 1 . . . 1 1 2 2 1 1 2 Secondary Targets 87 | . . . . . . . 1 1 . . . 4 6 4 2 . . 3 2 . 2 2 1 1 . . . 14 2 8 5 8 7 14 Max Gunslinging Chain 2 | . . . . . . . 1 1 . . . 1 1 2 1 . . 1 1 . 1 1 1 1 . . . 1 1 1 1 1 1 2 Shots Hit Robots 3600 | . 70 13 62 104 129 44 76 54 72 . 12 193 109 114 27 32 127 39 13 . 53 244 39 36 10 46 . 286 137 373 241 259 247 339 Core Hits 1643 | . 20 7 24 42 45 31 35 18 31 . 9 79 44 41 13 19 100 38 11 . 30 128 15 11 2 20 . 109 47 166 92 121 112 183 Critical Kills 106 | . . . . . . . . . . . . 3 2 1 . . 3 1 . . 1 18 2 . . . . 5 2 22 6 14 11 15 Critical Parts Destroyed 162 | . . . . . 1 . 1 . . . . 5 1 3 . . 3 . . . 4 20 5 5 1 1 . 5 5 27 10 19 15 31 Critical Strikes 360 | . 2 1 3 5 6 . 1 7 10 . 3 9 3 4 . . 6 1 . . 5 56 7 5 1 1 . 11 7 54 26 36 32 58 Burn 18 | . 2 . . . . . . . . . . . . . . . . . . . . 16 . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Destroy 290 | . . . . . 4 . 1 . . . . 9 3 4 . . 6 1 . . 3 36 7 5 1 1 . 11 7 53 18 33 30 57 Blast 42 | . . 1 3 5 2 . . 7 10 . 3 . . . . . . . . . . . . . . . . . . . 8 . 2 1 Corrupt 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . Detonate 5 | . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 91420 | . 834 257 1178 2107 2691 1722 2144 1346 2593 . 621 4693 2369 2505 731 689 2795 879 304 . 2154 7418 1076 1008 300 814 . 6450 3192 8754 6736 7554 6300 9206 Guns 71176 | . 768 . . . 1624 170 1109 421 . . . 4650 2369 2505 469 689 2795 879 304 . 1606 4993 1076 1008 300 814 . 6381 3192 7621 5137 5904 5809 8583 Cannons 16301 | . 66 257 1178 2107 894 1084 994 884 2593 . 455 43 . . . . . . . . . 506 . . . . . . . 1133 1448 1650 386 623 Explosions 3902 | . . . . . 173 468 . 41 . . 166 . . . 262 . . . . . 548 1919 . . . . . 69 . . 151 . 105 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 41 | . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 76908 | . 672 257 1178 2107 2518 170 885 1305 2593 . 455 4693 2369 2505 469 689 2795 879 304 . 638 3442 1076 1008 300 814 . 5139 3192 7666 6585 5204 6195 8806 Thermal 8802 | . 162 . . . . 1050 531 . . . . . . . . . . . . . 167 2495 . . . . . 1284 . 1063 . 1650 . 400 Explosive 971 | . . . . . . . . . . . . . . . . . . . . . . 733 . . . . . . . . 133 . 105 . Electromagnetic 3468 | . . . . . 173 502 687 41 . . 166 . . . 262 . . . . . 381 486 . . . . . 27 . 25 18 700 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1230 | . . . . . . . . . . . . . . . . . . . . . 968 262 . . . . . . . . . . . . Highest Corruption 23 | . . . . . 1 1 . 9 9 9 9 5 6 6 6 6 . . . . . . . . . . . 2 5 15 9 23 4 17 Average Corruption 6 | . . . . . 1 1 . 9 9 9 9 3 5 6 6 6 . . . . . . . . . . . 1 3 7 8 15 2 3 Corruption Purged 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 4 Corruption Blocked 139 | . . . . . . . 1 7 . . . . . . . . . . . . . . . . . . . . . . 99 32 . . Effects 651 | . . . . . 6 10 . 36 93 5 23 41 43 35 23 9 . . . . . . . . . . . 9 13 43 108 94 22 38 Message Errors 145 | . . . . . 1 . . 6 25 4 4 9 11 8 5 3 . . . . . . . . . . . 1 2 8 26 19 6 7 Matter Fused 146 | . . . . . . 4 . 10 21 1 5 9 10 5 5 1 . . . . . . . . . . . 3 3 7 32 15 7 8 Heat Flow Errors 61 | . . . . . . 2 . 3 3 . 4 4 1 5 1 . . . . . . . . . . . . 3 3 7 13 6 1 5 Energy Discharges 75 | . . . . . 1 2 . 7 18 . 2 4 4 3 1 . . . . . . . . . . . . 1 1 5 9 11 3 3 Parts Rejected 10 | . . . . . . . . . 1 . 1 1 1 1 . . . . . . . . . . . . . . 1 . . 2 . 2 Parts Fused 6 | . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . 1 1 1 . . Data Loss (minor) 75 | . . . . . 1 2 . 7 10 . 3 3 7 8 4 . . . . . . . . . . . . 1 . 7 6 12 2 2 Data Loss (major) 37 | . . . . . . . . . 5 . 3 1 1 1 3 2 . . . . . . . . . . . . 1 2 9 3 . 6 Misfires 29 | . . . . . 1 . . 2 5 . . 3 4 1 1 1 . . . . . . . . . . . . . 5 3 2 . 1 Alerts 15 | . . . . . . . . 1 1 . 1 1 . . . 1 . . . . . . . . . . . . . . 4 3 2 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Weapon Failures 50 | . . . . . 1 . . . 4 . . 6 4 3 1 1 . . . . . . . . . . . . 2 1 5 18 1 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 952 | . . 2 37 17 . 31 23 . 83 . . 3 . . . . . . . . 18 76 . . . . . . . . 67 595 . . Projectiles 802 | . . 2 37 17 . 17 23 . 83 . . 3 . . . . . . . . . . . . . . . . . . 25 595 . . Explosions 150 | . . . . . . 14 . . . . . . . . . . . . . . 18 76 . . . . . . . . 42 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 90 | . . 4 11 24 6 . . 4 19 . . . . . . . . . . . . 3 . . . . . . . 4 14 . 1 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 83 | . . 3 11 23 5 . . 4 18 . . . . . . . . . . . . 3 . . . . . . . 3 12 . 1 . Secondary 7 | . . 1 . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 2 . . . Self-Inflicted Damage 312 | . . . . . 37 . . . . . . . . . 6 . . . . . 20 249 . . . . . . . . . . . . Shots 8 | . . . . . 2 . . . . . . . . . 1 . . . . . 1 4 . . . . . . . . . . . . Rammed 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 388 | . 27 . 42 . 158 388 261 299 180 . 233 325 194 367 72 92 24 73 50 . 238 381 207 183 . 27 . 170 184 347 213 159 143 235 Average Temperature 69 | . 8 . 12 . 40 137 78 107 31 . 113 68 31 94 47 20 10 24 29 . 79 127 94 93 . 18 . 47 25 76 65 71 27 50 Received Heat Transfer 5854 | . 186 . 57 261 879 234 270 237 216 . . 219 189 114 81 112 264 198 81 20 100 339 142 111 . . . 495 53 542 18 168 81 187 Effects 16 | . . . . . . 3 . 1 . . 1 . . 4 . . . . . . . 3 3 . . . . . . 1 . . . . Shutdowns 4 | . . . . . . 1 . . . . . . . 1 . . . . . . . 1 . . . . . . . 1 . . . . Energy Bleed 6 | . . . . . . 1 . 1 . . 1 . . 1 . . . . . . . 2 . . . . . . . . . . . . Interference 5 | . . . . . . . . . . . . . . 2 . . . . . . . . 3 . . . . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 88 | . . . . . . 1 4 3 1 . . . . . . . . 1 1 . 2 2 2 3 . 1 . 8 5 13 7 8 11 15 Total Turns 1582 | . . . . . . 4 49 64 16 . . . . . . . . 18 7 . 29 28 34 18 . 27 . 150 51 252 134 127 309 265 Longest Duration 67 | . . . . . . 4 22 47 16 . . . . . . . . 18 7 . 19 15 26 15 . 27 . 53 17 41 39 45 67 55 Robots Corrupted 4 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Parts Fried 16 | . . . . . 1 4 5 . . . . . . . 2 . . . . . . . . . . . . . . . . 4 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Parts Melted 16 | . 1 . . . . 2 1 . . . . . . . . . . . . . . 8 . 1 . . . 3 . . . . . . Heat Transferred 9708 | . 629 . . . . 1342 814 . . . . . . . . . . . . . 100 4295 . . . . . 1789 . 739 . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 1 . . . . . . . . . . . . . . . 3 . . . . . 1 . . . . . . Missiles Intercepted 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 6 Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc Com Peak Influence 1383 | . 239 95 294 353 936 672 539 . . . . 470 1286 1078 . . 643 . . . . 1235 . . . . 33 1094 768 1383 890 1002 1018 1317 Initial 777 | . . 28 37 79 229 449 284 . . . . 275 329 674 . . 319 . . . . 40 . . . . 33 24 615 347 777 489 559 651 Average 558 | . 113 39 132 221 621 474 384 . . . . 216 750 911 . . 493 . . . . 651 . . . . 33 487 649 840 586 678 777 936 Maximum Alert Level 4 | . 1 . 1 1 3 2 2 . . . . 2 4 3 . . 2 . . . . 4 . . . . . 3 3 4 3 3 3 4 Low Security (%) 14 | 100 86 100 85 46 . . . . . . . 54 . . . . . . . . . 3 . . . . 100 17 . . . . . . Level 1 16 | . 13 . 14 53 11 25 35 . . . . 41 8 . . . 7 . . . . 2 . . . . . 39 . 7 22 . . . Level 2 35 | . . . . . 55 74 64 . . . . 3 37 4 . . 92 . . . . 60 . . . . . 12 80 21 46 52 30 3 Level 3 29 | . . . . . 33 . . . . . . . 47 95 . . . . . . . 23 . . . . . 30 19 46 31 47 69 67 Level 4 3 | . . . . . . . . . . . . . 5 . . . . . . . . 8 . . . . . . . 24 . . . 29 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 92 | . 3 . 1 1 . 1 7 . 1 . . 8 . 4 . . 3 . . . . 6 . . . . . . 4 20 1 9 14 9 Investigation 11 | . 1 . . . . . 1 . . . . . . 1 . . 1 . . . . 2 . . . . . . . 1 1 1 1 1 Extermination 26 | . . . . . . . 1 . . . . 4 . 1 . . 1 . . . . 2 . . . . . . 2 3 . 4 3 5 Reinforcement 24 | . 2 . 1 . . 1 5 . . . . 4 . 1 . . 1 . . . . 1 . . . . . . 2 2 . 3 1 . Assault 15 | . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . . . . 6 . 1 2 3 Garrison 16 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . 7 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 9 | . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . 3 . . 1 2 Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc Com Distress Signals 24 | . 1 . 2 1 . 4 . . . . . 2 . 2 . . 1 . . 2 . 1 . . . . . . 1 1 5 1 . . Communications Jammed 16 | . . . . . . . . . . . . . . . . . 15 . . . . 1 . . . . . . . . . . . . Distress Signals 16 | . . . . . . . . . . . . . . . . . 15 . . . . 1 . . . . . . . . . . . . Times Spotted 766 | . 12 3 12 22 28 24 23 11 25 . 9 38 29 31 11 4 32 8 3 9 18 52 7 12 2 2 . 44 17 70 55 54 36 63 Peak Tracking Total 14 | . 5 3 3 6 4 5 4 4 14 . 4 5 3 7 5 4 5 4 3 6 8 6 4 4 2 2 . 7 3 10 12 6 5 13 Tactical Retreats 50 | . . . 1 2 2 3 4 . 2 . . . 5 3 2 . 3 . . . 4 . 1 2 . . . 4 . 2 3 3 2 2 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc Com Traps Triggered 30 | . 1 . . . 10 1 2 . . . . . 3 1 . . 3 . . . . . . . . . . . . 2 . 1 4 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 27 | . . . . . . . . . . . 1 1 . . 2 . . . . 18 . . 1 4 . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc Com Machines Disabled 57 | . . 1 1 2 2 2 1 . . . . 3 3 . . . 3 . . . . 13 . . 2 . . 3 . 7 3 8 1 2 Max in Single Turn 2 | . . 1 1 1 1 1 1 . . . . 1 1 . . . 1 . . . . 2 . . 1 . . 2 . 1 2 2 1 2 Garrison Access 11 | . . . . . . 1 2 . . . . . . 2 . . 1 . . . . 1 . . . . . . . 1 3 . . . Garrison Relay 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Phase Generator 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc Com Machines Accessed 66 | . 1 . 2 3 2 5 4 1 1 4 . 3 2 5 . . 4 . . 2 1 4 . . 5 . 1 1 4 2 2 2 3 2 Terminals 35 | . 1 . 2 1 2 4 1 1 . . . . 2 3 . . 3 . . . 1 3 . . . . . 1 4 2 . 1 1 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units 4 | . . . . 1 . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 14 | . . . . 1 . 1 2 . . . . 1 . 2 . . 1 . . . . 1 . . . . 1 . . . 2 . 2 . Total Hacks 161 | . 4 . 4 7 5 12 8 1 1 32 . 6 3 10 . . 6 . . 3 3 9 . . 18 . 2 2 4 3 3 6 6 3 Successful 94 | . 2 . 1 4 1 7 3 1 1 32 . 4 1 3 . . 2 . . 3 3 2 . . 18 . 1 . . . 1 2 2 . Failed 67 | . 2 . 3 3 4 5 5 . . . . 2 2 7 . . 4 . . . . 7 . . . . 1 2 4 3 2 4 4 3 Catastrophic 22 | . 1 . . . 1 2 1 . . . . . 2 5 . . 1 . . . . 1 . . . . . . 4 . . 1 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 46 | . 2 . . 3 . 7 3 . . . . 5 . 7 . . 4 . . 1 . 7 . . . . . . 3 . 3 1 . . Terminals 70 | . 4 . 4 2 5 11 2 1 . . . . 3 7 . . 5 . . . 3 7 . . . . . 2 4 3 . 2 2 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Recycling Units 10 | . . . . 3 . . 2 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 23 | . . . . 2 . 1 4 . . . . 1 . 3 . . 1 . . . . 2 . . . . 2 . . . 3 . 4 . Terminal Hacks 75 | . 2 . 1 1 1 4 1 1 1 32 . . 1 1 . . 1 . . 3 3 1 . . 18 . . . . . . 1 2 . Record 23 | . . . . . . . . 1 . 11 . . . . . . . . . 2 3 . . . 6 . . . . . . . . . Part Schematic 15 | . . . . . . . . . . 11 . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 8 | . 1 . . . . . . . . 3 . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 3 | . . . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Level Access Points 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 6 | . . . . 1 . 1 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zone Layout 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . 1 . 1 1 . . . . 1 . 2 . . 1 . . . . . . . . . 1 . . . . . . . Unlock Access 3 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Seal Access 5 | . . . . . . 1 1 . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . . . . 2 . 2 1 . . . . 3 . . . . . . . . . 1 . . . . . . . . 1 . . . Terminals 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . 2 . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Reject 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Mask 3 | . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Jam 3 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Data Cores Recovered 7 | . . . . . . 1 . . . . . . . 2 . . . . . . . 1 . . . . . . 1 . . 2 . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacking Detections 43 | . 1 . 2 . 2 3 3 1 . . . 2 2 3 . . 3 . . . 1 4 . . . . 1 1 4 2 1 2 3 2 Full Trace Events 6 | . . . . . . . . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . 1 1 1 Feedback Events 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Corruption 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . 2 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . . . . 11 . . . . . . . . . . . . . . 4 . . . . 10 . 2 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 23 | . . . . . 4 . . . . . . . 3 . . . . . . . . . . . . . . . . 3 9 . 4 . Machine Destruction 12 | . . . . . 4 . . . . . . . 3 . . . . . . . . . . . . . . . . 3 2 . . . Programmers 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . 4 . . . 2 . . . . . . . . . . 5 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc Com Total Allies 15 | . . 1 . . 4 . . . 2 . 1 . . . . . . . . 5 . . . . . . . 2 . . . . . . Largest Group 5 | . . 1 . . 4 1 . . 2 . 1 1 . . . . . . . 5 1 . . . . . . 2 2 . . . . . Highest-Rated Group 262 | . . 31 . . 110 39 . . 32 . 96 96 . . . . . . . 262 65 . . . . . . 92 92 . . . . . Highest-Rated Ally 96 | . . 31 . . 39 39 . . 16 . 96 96 . . . . . . . 65 65 . . . . . . 46 46 . . . . . Warlord Squad Rendezvous 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Muscle 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Ghost 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 132 | . . . . . 44 13 . . 11 . 16 7 . . . . . . . 28 . . . . . . . 10 3 . . . . . Total Damage 3011 | . . . . . 874 173 . . 126 . 422 147 . . . . . . . 931 . . . . . . . 281 57 . . . . . Kills 18 | . . . . . 7 1 . . . . 3 1 . . . . . . . 4 . . . . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . . 1 . 1 . . . 1 . . 1 . . 1 . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc Com Turns Passed 39847 | 87 472 576 734 1013 1799 1104 1740 1146 2487 192 683 2672 1263 1223 656 346 1132 649 500 1508 446 1577 829 734 656 731 110 1718 801 1411 3721 1695 1563 1873 Spaces Moved 15846 | 49 176 334 351 306 602 388 607 409 923 77 252 951 446 419 245 169 561 360 295 681 195 666 426 359 343 368 58 846 411 419 1450 500 611 593 Core 49 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Treads 15797 | 47 176 334 351 306 602 388 607 409 923 77 252 951 446 419 245 169 561 360 295 681 195 666 426 359 343 368 58 846 411 419 1450 500 611 546 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 240 160 246 246 250 250 160 240 240 245 165 162 163 163 163 166 163 180 180 180 180 180 145 145 145 160 240 152 50 Average Speed 204 | 155 160 160 160 236 239 240 240 246 249 250 250 236 240 244 245 175 162 163 163 193 170 180 180 180 180 180 180 152 145 198 216 245 170 216 Slowest Speed 560 | 160 160 160 160 240 560 240 246 246 250 250 250 250 240 245 245 245 246 163 163 246 246 250 180 180 180 180 180 180 145 232 250 246 240 241 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 45 | 4 41 74 36 25 71 43 20 64 79 69 49 27 67 13 48 34 15 53 54 85 46 20 65 54 95 56 2 87 19 37 48 42 18 20 Regions Visited 34 Branch Regions 18 Pre-discovered Areas 7 | . . . . . . . . 1 . 1 1 . . . 1 . . . . . . . . . 3 . . . . . . . . . Known Exits Taken 9 | . . . . 1 . 1 1 . . . . 1 . . . 1 1 . . . . 1 . . . . 1 . . . . . 1 . Unknown Exits Taken 22 | 1 1 1 1 . . . . 1 1 1 1 . . 1 1 . . 1 1 1 1 . 1 1 1 1 . . 1 1 1 1 . . Scrap Searched 12 | . . . . . . . . 1 1 . 1 . . . . 1 . . 2 . . . 2 1 . 3 . . . . . . . . Spaces Dug 12 | . . . . . . . . . . . . . 6 . 1 . . . . . . . 1 . . . . . 1 . . . 3 . Terrain Destroyed 821 | . . . . 11 . 23 2 21 73 . 19 12 102 13 2 1 6 1 . . 59 124 16 32 1 11 . 85 4 13 46 33 39 72 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 449 | . . . . 11 . 21 2 21 73 . 19 12 23 12 1 1 6 1 . . 41 36 16 32 1 11 . 10 4 10 29 30 15 11 AOE 357 | . . . . . . 2 . . . . . . 77 . . . . . . . 18 88 . . . . . 73 . . 17 . 23 59 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac Low Low Dat Pro Fac Gar Fac Low Low Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Res Qua Acc Com Total 20200 | 57 262 350 436 457 819 483 815 488 1024 79 282 1223 541 522 269 200 686 401 306 872 254 882 467 426 376 403 63 1069 518 714 1846 760 939 911 Wait 1342 | . 6 . 18 48 25 30 74 31 27 . 2 88 . 8 6 3 40 24 5 135 12 28 24 53 1 10 . 47 30 93 120 96 151 107 Move 15813 | 48 175 333 350 306 601 387 606 408 922 76 251 951 445 418 244 168 560 359 294 680 194 665 425 358 342 367 58 844 410 418 1448 499 610 593 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 335 | 3 7 3 10 16 12 11 31 4 7 . 5 34 5 11 1 2 9 1 1 5 3 26 1 2 2 8 . 8 11 22 42 8 13 11 Fast Attach 188 | 5 4 . . . 6 . 4 . 3 . 1 7 2 2 . 2 9 . . 10 . 16 1 . 7 2 1 27 9 10 30 10 13 7 Attach 228 | 1 2 1 2 4 11 1 10 5 6 . 3 13 4 9 . 2 7 2 . . 6 13 . 1 12 . 2 10 3 21 29 12 13 23 Detach 116 | . 5 . . 1 5 . 5 . 3 3 . 4 1 2 . 1 3 . . 3 1 4 . . . 1 1 7 6 7 21 11 11 10 Swap 335 | . . . 5 12 5 10 9 9 4 . 5 21 12 14 2 7 10 4 2 5 6 23 2 2 1 . 1 12 6 19 34 22 38 33 Drop 314 | . 4 . 10 9 5 3 28 2 4 . 3 26 9 9 1 5 5 . . 16 . 27 3 . 8 1 . 27 5 13 40 14 20 17 Fire 1411 | . 59 13 41 61 72 41 44 29 44 . 12 79 57 49 15 10 43 11 4 . 27 80 11 10 3 13 . 87 38 111 81 87 70 109 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . 20 . 2 . . . . . 6 . . . . . . . . . . . . . . . . . 1 . . 1 Rewire 86 | . . . . . 57 . . . 4 . . . . . . . . . . 18 5 . . . . 1 . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: *Fac / Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 5 exits: *Fac x3 / Sto x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / [*Low] / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 5 exits: Fac x4 / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Garrison (discovered 3 exits: *Res x3) -3/Research -3/Testing -2/Research -2/Quarantine -1/Access -1/Command History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 15) 88 | -11/Junkyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 11) 300 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 16) 560 | -10/Materials | Entered Mines 663 | -10/Mines | Discovered new exit (range 15) 671 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 674 | -10/Mines | Found Prototype Device 694 | -10/Mines | Received a Mining Laser from a helpful Derelict 886 | -10/Mines | Discovered new exit (range 6) 969 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1136 | -10/Mines | Entered Materials 1136 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1223 | -9/Materials | Identified Exp. Sensor Array 1430 | -9/Materials | Build established: Skirmisher 1761 | -9/Materials | Discovered new exit (range 9) 1870 | -9/Materials | Entered another Materials area 1870 | -8/Materials | Evolved 2 slots: Propulsion x2 2166 | -8/Materials | Build established: Scavenger-Skirmisher 2415 | -8/Materials | Discovered new exit (range 9) 2561 | -8/Materials | Identified exit to Storage 2790 | -8/Materials | Garrison activated, responded to threat 2883 | -8/Materials | Identified exit to Garrison 2883 | -8/Materials | Entered Garrison 2972 | -8/Garrison | Destroyed 7 combat bots 3072 | -8/Garrison | Triggered checkpoint 3281 | -8/Garrison | Build established: Scavenger-Tank 3298 | -8/Garrison | Triggered checkpoint 3298 | -8/Garrison | Triggered checkpoint 3408 | -8/Garrison | Discovered new exit (range 9) 3446 | -8/Garrison | Triggered checkpoint 3686 | -8/Garrison | Triggered checkpoint 3822 | -8/Garrison | Triggered checkpoint 3896 | -8/Garrison | Garrison Relay disabled 4090 | -8/Garrison | Discovered new exit (range 12) 4214 | -8/Garrison | Triggered checkpoint 4294 | -8/Garrison | Triggered checkpoint 4456 | -8/Garrison | Discovered new exit (range 9) 4497 | -8/Garrison | Spotted B-75 Beast 4509 | -8/Garrison | Core integrity fell below 50% 4544 | -8/Garrison | Destroyed B-75 Beast 4564 | -8/Garrison | Lost 5 parts (1p2n1u1w) 4682 | -8/Garrison | Entered Materials 4682 | -8/Materials | Accompanied by 1 ally 5170 | -8/Materials | Build established: Tank 5676 | -8/Materials | Build established: Scavenger-Gunner 5732 | -8/Materials | Discovered new exit (range 16) 5778 | -8/Materials | Identified exit to Factory 5786 | -8/Materials | Entered Factory 5786 | -7/Factory | Evolved 2 slots: Utility x2 6355 | -7/Factory | Identified exit to Lower Caves 6467 | -7/Factory | Specialist reinforcements revealed to be Infiltrators 6538 | -7/Factory | Lost 3 parts (1n2w) 7526 | -7/Factory | Entered Lower Caves 7662 | -7/Lower Caves | Ambushed by wild Derelicts 7721 | -7/Lower Caves | Lost 4 parts (1p1u2w) 7724 | -7/Lower Caves | Met a Warlord Commander 7725 | -7/Lower Caves | Learned location of Warlord (-5) 7734 | -7/Lower Caves | Found Encrypted Comm Array 7971 | -7/Lower Caves | Build established: Gunner 8342 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8607 | -7/Lower Caves | Encountered a Warlord checkpoint 8642 | -7/Lower Caves | Discovered new exit (range 9) 8672 | -7/Lower Caves | Entered another Lower Caves area 8988 | -7/Lower Caves | Learned location of 1 exit from Factory 9075 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9164 | -7/Lower Caves | Destroyed 9 combat bots 9932 | -7/Lower Caves | Discovered new exit (range 11) 11134 | -7/Lower Caves | Discovered new exit (range 7) 11159 | -7/Lower Caves | Entered Data Miner 11159 | -7/Data Miner | Discovered new exit (range 6) 11208 | -7/Data Miner | Met Data Miner 11251 | -7/Data Miner | Learned location of Section 7 (-2) 11251 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11293 | -7/Data Miner | Received God Mode back door access code from Data Miner 11351 | -7/Data Miner | Entered Proximity Caves 11357 | -6/Proximity Caves | Spotted B-75 Beast 11444 | -6/Proximity Caves | Spotter reported a threat 11501 | -6/Proximity Caves | Learned location of Extension (-5) 11571 | -6/Proximity Caves | Escorted by Enhanced Grunt 11585 | -6/Proximity Caves | Destroyed B-75 Beast 12019 | -6/Proximity Caves | Discovered new exit (range 7) 12034 | -6/Proximity Caves | Entered Factory 12034 | -6/Factory | Accompanied by 1 ally 12034 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 12035 | -6/Factory | Identified exit to Factory 12174 | -6/Factory | Discovered new exit (range 15) 12823 | -6/Factory | Spotted B-75 Beast 12827 | -6/Factory | Found Exp. Targeting Computer 12838 | -6/Factory | Found Exp. Targeting Computer 12880 | -6/Factory | Destroyed B-75 Beast 12900 | -6/Factory | Lost 3 parts (1n2u) 13742 | -6/Factory | Cargo convoy interrupted 14343 | -6/Factory | Build established: Skirmisher 14706 | -6/Factory | Identified exit to Garrison 14706 | -6/Factory | Entered Garrison 15032 | -6/Garrison | Build established: Gunner 15138 | -6/Garrison | Triggered checkpoint 15249 | -6/Garrison | Discovered new exit (range 8) 15282 | -6/Garrison | Triggered checkpoint 15329 | -6/Garrison | Discovered new exit (range 3) 15647 | -6/Garrison | Build established: Scavenger-Gunner 15750 | -6/Garrison | Discovered new exit (range 15) 15901 | -6/Garrison | Phase Generator disabled 15969 | -6/Garrison | Entered Factory 16186 | -6/Factory | Lost 5 parts (2n2u1w) 16534 | -6/Factory | Build established: Scavenger-Skirmisher 16820 | -6/Factory | Joined by Warlord Ghost squad 16983 | -6/Factory | Build established: Skirmisher 17019 | -6/Factory | First assault squad dispatched 17027 | -6/Factory | Discovered new exit (range 13) 17044 | -6/Factory | Incoming assault squad redirected 17192 | -6/Factory | Entered Lower Caves 17445 | -6/Lower Caves | Build established: Scavenger-Skirmisher 17738 | -6/Lower Caves | Discovered new exit (range 13) 17848 | -6/Lower Caves | Entered another Lower Caves area 18102 | -6/Lower Caves | Discovered exit to Factory (range 17) 18194 | -6/Lower Caves | Entered Factory 18194 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 18757 | -5/Factory | Spotted B-75 Beast 18852 | -5/Factory | Discovered new exit (range 19) 18880 | -5/Factory | Joined by Warlord Muscle squad 19017 | -5/Factory | Identified exit to Upper Caves 19017 | -5/Factory | Identified exit to Extension 19046 | -5/Factory | Incoming investigation squad redirected 19326 | -5/Factory | Entered Upper Caves 19355 | -5/Upper Caves | Learned Factory emergency access door positions 19687 | -5/Upper Caves | Discovered new exit (range 16) 19975 | -5/Upper Caves | Entered another Upper Caves area 20424 | -5/Upper Caves | Discovered new exit (range 5) 20475 | -5/Upper Caves | Entered Warlord 20504 | -5/Warlord | Discovered new exit (range 19) 20991 | -5/Warlord | Met Warlord 21005 | -5/Warlord | Opened Warlord's prototype stash 21011 | -5/Warlord | Found Prototype Device 21011 | -5/Warlord | Identified Exp. Focal Shield 21016 | -5/Warlord | Warlord's base attacked by MAIN.C 21020 | -5/Warlord | Found Prototype Reactor 21020 | -5/Warlord | Identified Vortex Chain Reactor 21046 | -5/Warlord | Found Prototype Processor 21046 | -5/Warlord | Identified Exp. Target Analyzer 21183 | -5/Warlord | Found Prototype Energy Gun 21184 | -5/Warlord | Identified Vortex Rail 21188 | -5/Warlord | Found Vortex Rail 21199 | -5/Warlord | Found Prototype Energy Gun 21199 | -5/Warlord | Identified Vortex Rifle 21206 | -5/Warlord | Found Vortex Rifle 21328 | -5/Warlord | Found Prototype Device 21328 | -5/Warlord | Identified Minesniffer Drone Bay 21366 | -5/Warlord | Warlord forces counterattacked 21677 | -5/Warlord | Build established: Commander-Gunner 21691 | -5/Warlord | Warlord base infiltrated, sounded retreat 21692 | -5/Warlord | Enhanced Grunt warped into view 21692 | -5/Warlord | Enhanced Grunt warped into view 21692 | -5/Warlord | Enhanced Grunt warped into view 21692 | -5/Warlord | Enhanced Demolisher warped into view 21692 | -5/Warlord | Enhanced Demolisher warped into view 21692 | -5/Warlord | Enhanced Demolisher warped into view 21801 | -5/Warlord | Spotted Striker 21812 | -5/Warlord | Allies destroyed Striker 21935 | -5/Warlord | Spotted B-86 Titan 21983 | -5/Warlord | Entered Proximity Caves 21983 | -4/Proximity Caves | Accompanied by 1 ally 22303 | -4/Proximity Caves | Learned Research security intel 22320 | -4/Proximity Caves | Spotted B-86 Titan 22342 | -4/Proximity Caves | Destroyed B-86 Titan 22367 | -4/Proximity Caves | Build established: Gunner 22373 | -4/Proximity Caves | Discovered new exit (range 16) 22429 | -4/Proximity Caves | Entered Factory 22429 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 22687 | -4/Factory | Build established: Scavenger-Gunner 22792 | -4/Factory | Lost 4 parts (2n1u1w) 22871 | -4/Factory | Discovered new exit (range 16) 23429 | -4/Factory | Identified exit to Upper Caves 23429 | -4/Factory | Identified exit to Armory 23474 | -4/Factory | First assault squad dispatched 23503 | -4/Factory | Incoming assault squad redirected 23589 | -4/Factory | Lost 3 parts (1p2w) 23595 | -4/Factory | Destroyed 10 combat bots 24006 | -4/Factory | Entered Upper Caves 24013 | -4/Upper Caves | Learned 4 Research zone layouts 24503 | -4/Upper Caves | Discovered new exit (range 15) 24835 | -4/Upper Caves | Entered another Upper Caves area 24847 | -4/Upper Caves | Discovered new exit (range 13) 25096 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 25210 | -4/Upper Caves | Encountered a Warlord checkpoint 25295 | -4/Upper Caves | Discovered new exit (range 13) 25569 | -4/Upper Caves | Entered Zhirov 25569 | -4/Zhirov | Discovered new exit (range 3) 25602 | -4/Zhirov | Met Zhirov 25634 | -4/Zhirov | Learned location of Quarantine (-2) 25634 | -4/Zhirov | Learned location of Testing (-3) 25634 | -4/Zhirov | Learned location of Command (-1) 25652 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 25698 | -4/Zhirov | Found Alien Artifact 25698 | -4/Zhirov | Identified Integrated Dissipator 25698 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 25723 | -4/Zhirov | Found Alien Artifact 25784 | -4/Zhirov | Cloak Generator disabled 25784 | -4/Zhirov | Attacked by Zhirov 25808 | -4/Zhirov | Zhirov warped through subspace 25817 | -4/Zhirov | Zhirov detonated his lab 25818 | -4/Zhirov | Core integrity fell below 50% 25848 | -4/Zhirov | Lost 13 parts (1p2n5u5w) 26225 | -4/Zhirov | Entered Proximity Caves 26907 | -3/Proximity Caves | Discovered new exit (range 11) 26956 | -3/Proximity Caves | Entered Research 26956 | -3/Research | Evolved 2 slots: Utility x2 27066 | -3/Research | Identified exit to Garrison 27066 | -3/Research | Entered Garrison 27082 | -3/Garrison | Triggered checkpoint 27126 | -3/Garrison | Lost 4 parts (2u2w) 27242 | -3/Garrison | Spotted B-86 Titan 27256 | -3/Garrison | Triggered checkpoint 27275 | -3/Garrison | Destroyed B-86 Titan 27302 | -3/Garrison | Triggered checkpoint 27304 | -3/Garrison | Lost 4 parts (1p2u1w) 27323 | -3/Garrison | Triggered checkpoint 27383 | -3/Garrison | Lost 11 parts (1p1n3u6w) 27386 | -3/Garrison | Destroyed 9 combat bots 27556 | -3/Garrison | Triggered checkpoint 27930 | -3/Garrison | Discovered new exit (range 11) 28130 | -3/Garrison | Discovered new exit (range 11) 28160 | -3/Garrison | Triggered checkpoint 28267 | -3/Garrison | Phase Generator disabled 28362 | -3/Garrison | Triggered checkpoint 28460 | -3/Garrison | Discovered new exit (range 12) 28523 | -3/Garrison | Triggered checkpoint 28570 | -3/Garrison | Rescued a captive Derelict 28571 | -3/Garrison | Rescued a captive Derelict 28602 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 28784 | -3/Garrison | Entered Research 28784 | -3/Research | Accompanied by 2 allies 28944 | -3/Research | Found Prototype Device 28944 | -3/Research | Identified Exp. Thermal Shield 29376 | -3/Research | Spotted B-86 Titan 29543 | -3/Research | Discovered new exit (range 6) 29585 | -3/Research | Entered Testing 29773 | -3/Testing | Garrison activated, responded to threat 29865 | -3/Testing | First assault squad dispatched 29919 | -3/Testing | Incoming assault squad redirected 30135 | -3/Testing | Scanned by Researcher 30172 | -3/Testing | Garrison activated, responded to threat 30310 | -3/Testing | Build established: Hauler-Gunner 30500 | -3/Testing | System corruption reached 10% 30526 | -3/Testing | Found Prototype Energy Cannon 30526 | -3/Testing | Identified Null Cannon 30546 | -3/Testing | Garrison activated, responded to threat 30670 | -3/Testing | Lost 4 parts (1p3w) 30691 | -3/Testing | Destroyed 7 combat bots 30761 | -3/Testing | Incoming assault squad redirected 30857 | -3/Testing | Incoming assault squad redirected 30888 | -3/Testing | Core integrity fell below 50% 30921 | -3/Testing | Lost 13 parts (2p2n3u6w) 30936 | -3/Testing | Destroyed 7 combat bots 30967 | -3/Testing | Discovered new exit (range 5) 30996 | -3/Testing | Entered Research 30996 | -2/Research | Warlord forces began assault on 0b10 30996 | -2/Research | Evolved 2 slots: Propulsion x2 31021 | -2/Research | Distinguished unit "Vikings" dispatched to help 31106 | -2/Research | Research machine network offline 31221 | -2/Research | Met up with Warlord 31303 | -2/Research | Build established: Scavenger-Gunner 31507 | -2/Research | Spotted Striker 31571 | -2/Research | Spotted Striker 31571 | -2/Research | Spotted Executioner 31598 | -2/Research | Destroyed Striker 31612 | -2/Research | Destroyed Executioner 31619 | -2/Research | Lost 3 parts (1u2w) 31675 | -2/Research | Spotted Executioner 31678 | -2/Research | Spotted Executioner 31705 | -2/Research | Spotted Striker 31720 | -2/Research | Spotted Striker 31720 | -2/Research | Spotted Striker 31735 | -2/Research | Destroyed Executioner 31742 | -2/Research | Destroyed Striker 31805 | -2/Research | Lost 10 parts (1p3n2u4w) 31996 | -2/Research | Warlord invited to help at Command 32220 | -2/Research | Borebot progress halted 32672 | -2/Research | Found Antimissile System 32720 | -2/Research | Found Spectral Analyzer 33675 | -2/Research | Spotted Striker 33675 | -2/Research | Spotted Striker 33707 | -2/Research | Destroyed Striker 33715 | -2/Research | Identified Transdimensional Reconstructor 33715 | -2/Research | Warped through subspace 33742 | -2/Research | Lost 7 parts (1p2n1u3w) 33746 | -2/Research | Destroyed Striker 33964 | -2/Research | Spotted Striker 33964 | -2/Research | Spotted Striker 33984 | -2/Research | Destroyed Striker 33987 | -2/Research | Destroyed Striker 34028 | -2/Research | Lost 4 parts (1n2u1w) 34040 | -2/Research | Destroyed 8 combat bots 34304 | -2/Research | Crushed by falling debris 34321 | -2/Research | Spotted Striker 34324 | -2/Research | Destroyed Striker 34350 | -2/Research | Spotted Striker 34610 | -2/Research | Discovered new exit (range 7) 34717 | -2/Research | Entered Quarantine 35082 | -2/Quarantine | System corruption reached 10% 35091 | -2/Quarantine | Core integrity fell below 50% 35745 | -2/Quarantine | First assault squad dispatched 35885 | -2/Quarantine | Found Alien Energy Cannon 35885 | -2/Quarantine | Identified Core Cannon 36023 | -2/Quarantine | Found Alien Artifact 36023 | -2/Quarantine | Identified Phase Armor 36206 | -2/Quarantine | Lost 3 parts (3n) 36270 | -2/Quarantine | Discovered new exit (range 15) 36309 | -2/Quarantine | Found Exp. Focal Shield 36412 | -2/Quarantine | Entered Access 36412 | -1/Access | Evolved 2 slots: Utility x2 36417 | -1/Access | Garrison activated, responded to threat 36620 | -1/Access | Lost 3 parts (1n2u) 36662 | -1/Access | First assault squad dispatched 36676 | -1/Access | Garrison activated, responded to threat 36977 | -1/Access | Incoming assault squad redirected 37284 | -1/Access | Identified exit to Command 37570 | -1/Access | Garrison activated, responded to threat 37788 | -1/Access | Spotted B-99 Colossus 37850 | -1/Access | Destroyed B-99 Colossus 37888 | -1/Access | Found Prototype Ballistic Gun 37888 | -1/Access | Identified Multirail 37892 | -1/Access | Spotted B-99 Colossus 37918 | -1/Access | Destroyed B-99 Colossus 37975 | -1/Access | Entered Command 38319 | -1/Command | Phase Generator disabled 38763 | -1/Command | First assault squad dispatched 39037 | -1/Command | Incoming assault squad redirected 39101 | -1/Command | Incoming assault squad redirected 39459 | -1/Command | Spotted B-99 Colossus 39495 | -1/Command | Destroyed B-99 Colossus 39534 | -1/Command | Lost 3 parts (1u2w) 39732 | -1/Command | Spotted M Guard 39774 | -1/Command | Spotted Combat Programmer 39776 | -1/Command | Core integrity fell below 50% 39788 | -1/Command | System corruption reached 10% 39788 | -1/Command | Destroyed M Guard 39805 | -1/Command | Destroyed Combat Programmer 39808 | -1/Command | Spotted Combat Programmer 39824 | -1/Command | Released all parts (11) 39844 | -1/Command | Spotted Alpha 7 39844 | -1/Command | Spotted Striker 39844 | -1/Command | Spotted Executioner 39844 | -1/Command | Spotted Executioner 39844 | -1/Command | Spotted Alpha 7 39844 | -1/Command | Spotted Striker 39844 | -1/Command | Spotted Executioner 39844 | -1/Command | Spotted Executioner 39845 | -1/Command | Spotted B-99 Colossus 39847 | -1/Command | Core integrity fell below 20% 39847 | -1/Command | Spotted B-99 Colossus 39848 | -1/Command | Destroyed by Executioner with Helical Railgun Last Messages --------------- 39846_ A bubble of rippling energy engulfs the area. 39846_ Field strength at 94. 39846_ Slug penetrates Wall. 39846_ Penetrated by Slug. 39846_ Slug penetrates Wall. 39846_ Penetrated by Slug. 39846_ Field strength at 61. 39847_ Knocked back. 39848_ Penetrated by Slug. 39848_ Slug penetrates Wall. 39848_ Stasis field depleted. 39848_ Knocked back. 39848_ Slug penetrates Door. 39848_ Slug penetrates Wall. 39848_ Slug penetrates Door. 39848_ Penetrated by Slug. 39848_ Slug penetrates Door. 39848_ Slug penetrates Striker. 39848_ Penetrated by Slug. [Achievement: 50k Club] Map ----- +----------------------------------------------------+ | / ???????????????? | | / ???????????????? | | / = ??????????????? | | * / ??????????????? | | ![* " * ??????????????? | | #[%!##########+### #####+###???????????????????? | | #![!#???# # #???????????????????????????? | | #####???# # #???????????????????????????? | | #???????#! # #???????????????????????????? | | ###???????# # #???????????????????????????? | | ??????????# # #??????????? #??????????????? | | ??????????######=+"# ############"####???????????? | | ????????????#! %*! = !!! ??????????? | | ????????????#!*!=* !!! ??????????? | | ?????????######!= = % !!! ??????????? | | ?????????# =% % ??????????? | | ?????????# = !! ##+#???????????? | | ?????????# !! "#?????????????? | | ?????????# = "#?????????????? | | ?????????#/ %= = ##?????????????? | | ???????? %|! = = +?????????????? | | ???????![!!=### ######### %#######?????????????? | | ??????#[*=[=??#*#???????# #???????????????????? | | ??????#!=%%[??#=#??????##;+++##??????????????????? | | ??????#* "#???#+#??????#% #??????????????????? | | ??????#!=#?????????????#7@ #??????????????????? | | ??????# =?????????????# 7#?????????????????? | | ??????# ??????????????##K K##?????????????????? | | ??????????????????????? #?????????????????? | | ??????????????????????##EE E##?????????????????? | | ??????????????????????? ^ #?????????????????? | | ???????????????????????#^ E##?????????????????? | | ??????????????????????? ^ ??????????????????? | | ???????????????????????# ##?????????????????? | | ???????????????????????B BB??????????????????? | | ???????????????????????B BB ?????????????????? | | ??????????????????????? ?????????????????? | | ??????????????????????? """""" ?????????????????? | | ??????????????????????? ?????? ????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 180 Energy Generation 55 Energy Capacity 1200 Matter Stores 636 Matter Capacity 800 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Power Amplification 30 Additional Mass Support 9 EM Shielding 4 Corruption Block 8 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Resistance: EM 15 Weapon Shielding 66 Point Defense Rating 240 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 28 Target Analysis 12 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 28 Defensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Dispersion Rifle | -7/Data Miner | Free Adv. Actuator Array | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Matter Compressor | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Tri-rail Accelerator | -3/Testing | Archive Electron Diverter | -3/Testing | Archive Exp. Power Amplifier | -3/Testing | Archive Exp. Hacking Suite | -3/Testing | Archive Spectral Analyzer | -3/Testing | Archive Mni. Fusion Reactor | -3/Testing | Archive Exp. Melee Analysis Suite | -3/Testing | Archive Cld. Field Propulsion Drive | -3/Testing | Archive Hvy. Tesla Rifle | -3/Testing | Archive Cld. Phase Cannon | -3/Testing | Archive Plasma Sword | -2/Quarantine | Archive Exp. Biometal Leg | -2/Quarantine | Archive Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-74 Champion | -3/Testing | Archive R-06 Scavenger | -3/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Cannon Phase Armor Achievements -------------- 50k Club All-out Warlord Exposed Packrat Reappropriation Challenges ------------ None Game ------ Seed AbsorptionDeuteriumBoosters Manual? 0 Play Time 05:12:23 Cumulative 58.4 hours Start 2023.03.11 @ 11:32:56 End 2023.03.12 @ 15:50:30 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 55 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: c42bbe86-7e98-427a-bc6e-db98c11c087d