Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 12:23:02

Player: Hinzy

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (17)       3400
Robots Destroyed (168)     840
Value Destroyed (6903)     6903
Prototype IDs (39)         780
Alien Tech Used (0)        0
Bonus (3007)               3007
              TOTAL SCORE: 18430

 Bonus
-------
High Alert Combat Kills    1457
Follower Combat Kills      50
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     214/300
Energy                     100/100
System Corruption          87%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (10) -----
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
    Gamma Bomb Array

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
          Micro Antimatter Reactor
>               --- PROPULSION -------
                Flexi-carbon Leg
        Armored Leg
        Armored Leg
        Armored Leg
       Advanced VSS Leg
                Potential Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
   Experimental Cooling System
  High-capacity Storage Unit
       Improved Launcher Guidance Computer
                Target Analyzer
       Advanced Reaction Control System
       Improved Core Shielding
       Improved Focal Shield
       Advanced Shield Generator
>               --- WEAPON -----------
                Dispersion Rifle
          Heavy Gauss Cannon
       Advanced Remote Datajack
>               --- INVENTORY --------
                Fusion Compressor
                Neutrino Core
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Matter Compressor
                Microactuators
       Improved Arc Projector
                Wave Gun
     Long-range Proton Cannon
                Railgun
  Hypervelocity Railgun
          Heavy Proton Missile Launcher
          Heavy Mace
                Scythe
[Rating: 134]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Neutrino Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Potential Leg
  Treads                   Light Treads
  Leg                      Potential Leg
  Wheel                    Wheel
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Flying Fortress v7
Utility                    Machine Analyzer
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Scythe
  Energy Gun               Thermic Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Heavy Proton Missile Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Res 
Slots Evolved              14   | .   .   .   2   .   .   .   2   .   .   2   .   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   
  Utility                  8    | .   .   .   2   .   .   .   .   .   .   2   .   .   2   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             249  | 3   7   2   16  8   3   1   15  8   4   5   3   46  14  10  16  12  76  
  Power                    31   | .   2   .   2   2   .   .   2   .   .   .   1   8   2   .   2   2   8   
    Engine                 10   | .   2   .   2   2   .   .   .   .   .   .   .   4   .   .   .   .   .   
    Core                   14   | .   .   .   .   .   .   .   2   .   .   .   1   4   2   .   1   2   2   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   6   
  Propulsion               60   | 2   2   .   6   3   3   .   2   .   .   1   .   10  2   2   6   4   17  
    Treads                 9    | 2   1   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
    Leg                    35   | .   .   .   .   1   2   .   .   .   .   .   .   10  1   2   6   4   9   
    Wheel                  5    | .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 10   | .   .   .   2   1   .   .   2   .   .   1   .   .   .   .   .   .   4   
  Utility                  68   | 1   .   2   3   1   .   .   2   4   2   2   .   14  6   4   6   3   18  
    Device                 35   | 1   .   2   1   1   .   .   1   2   .   1   .   6   2   .   4   2   12  
    Storage                4    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   2   
    Processor              10   | .   .   .   1   .   .   .   .   .   .   1   .   2   1   3   1   .   1   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Protection             17   | .   .   .   1   .   .   .   1   2   1   .   .   5   2   1   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   90   | .   3   .   5   2   .   1   9   4   2   2   2   14  4   4   2   3   33  
    Energy Gun             16   | .   1   .   .   .   .   .   1   .   1   1   .   3   1   .   .   .   8   
    Energy Cannon          12   | .   1   .   .   .   .   .   2   1   .   .   .   4   .   .   .   .   4   
    Ballistic Gun          21   | .   .   .   4   2   .   .   1   1   .   .   .   3   .   .   .   .   10  
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   1   
    Launcher               20   | .   1   .   1   .   .   1   3   2   1   .   2   1   2   .   .   2   4   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Impact Weapon          4    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   1   
    Slashing Weapon        9    | .   .   .   .   .   .   .   1   .   .   1   .   2   .   2   1   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   1   1   .   .   1   .   1   1   .   1   1   .   .   .   2   
  Corrupted Parts          16   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   3   .   11  
    System Corruption      85   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   10  13  .   59  
Parts Lost                 74   | .   .   .   3   3   1   .   .   .   .   .   2   11  1   2   6   1   44  
  Power                    8    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   
  Propulsion               23   | .   .   .   1   2   .   .   .   .   .   .   .   3   .   1   .   .   16  
  Utility                  28   | .   .   .   1   1   1   .   .   .   .   .   2   3   1   1   6   .   12  
  Weapon                   15   | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   1   11  
  Highest Loss Streak      18   | .   .   .   2   2   1   .   .   .   .   .   2   5   1   2   6   1   18  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Average Slot Usage (%)     88   | .   100 100 97  97  99  88  70  72  70  72  70  85  99  99  96  98  82  
  Engine                   4    | .   14  14  11  10  11  11  1   .   .   .   .   4   1   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   7   9   9   7   7   .   3   5   4   10  2   
  Treads                   3    | .   27  28  20  3   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Leg                      17   | .   .   .   .   8   17  22  .   .   .   .   .   25  29  34  35  31  22  
  Flight                   2    | .   .   .   .   2   .   .   8   9   9   6   7   1   .   .   .   .   .   
  Device                   11   | .   14  14  17  18  21  11  9   9   9   12  11  11  10  .   14  15  12  
  Storage                  7    | .   14  14  11  11  11  11  9   9   9   7   7   6   5   5   5   5   7   
  Processor                13   | .   .   .   11  11  11  11  9   9   9   15  11  13  17  28  18  15  11  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   1   4   .   
  Protection               4    | .   .   .   3   2   .   .   8   9   7   7   7   6   5   5   1   .   2   
  Energy Gun               1    | .   11  .   .   .   .   .   .   .   .   7   4   .   4   .   .   .   2   
  Energy Cannon            1    | .   2   14  7   .   .   .   4   2   .   .   .   3   .   .   .   .   .   
  Ballistic Gun            4    | .   11  .   7   22  22  11  3   .   .   .   .   2   .   .   .   .   1   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   1   
  Launcher                 2    | .   2   14  5   .   .   10  2   6   8   .   2   .   .   5   1   3   1   
  Slashing Weapon          3    | .   .   .   .   .   .   .   1   9   9   6   7   5   5   .   3   4   1   
Peak Build Rating          134  | 7   8   8   13  21  42  33  54  54  56  63  63  85  93  93  99  116 134 
  Average Rating           63   | 6   7   8   11  18  33  32  51  54  53  58  60  70  89  91  91  110 103 
  On Entrance              49   | 6   7   8   8   13  21  32  33  54  54  56  63  56  81  88  91  99  113 
Naked Turns                33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   33  
Heaviest Build             109  | 14  15  15  20  20  14  13  26  24  36  38  38  64  78  79  79  90  109 
  Greatest Support         135  | 40  40  40  40  40  60  60  50  50  50  50  50  127 127 127 131 132 135 
  Greatest Overweight (x)  12   | .   1   .   2   1   1   .   5   .   .   12  12  .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   8   8   8   8   8   15  15  15  20  20  20  20  20  20  
  Average Capacity         14   | 8   8   8   8   8   8   8   8   8   11  15  15  16  20  20  20  20  18  
  Most Carried             20   | 6   8   8   8   8   8   6   8   8   11  10  14  20  20  20  20  20  20  
  Average Carried          12   | 5   7   8   6   7   7   6   7   8   8   9   9   15  19  19  18  18  14  
  Final Capacity           20   | 8   8   8   8   8   8   8   8   8   15  15  15  20  20  20  20  20  5   
  Final Carried            20   | 5   8   8   8   8   6   6   8   8   11  9   13  20  20  20  19  20  1   

 Class Distribution 
--------------------
 57% | Mutant
 39% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/DSF
 Scavenger-Mutant | -6/Factory
           Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
           Mutant | -4/Factory
 Scavenger-Mutant | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -6   -5   -5   -5   -4   -3   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  DSF  Fac  Fac  Upp  Upp  Fac  Res  
Matter Collected           5609 | 254  49   .    194  306  9    11   166  461  116  .    297  938  275  182  319  366  1666 
  Remotely                 1010 | .    .    .    .    .    .    .    .    74   .    .    297  75   .    .    .    .    564  
Salvage Created            7425 | 104  60   .    295  287  .    127  275  672  221  .    233  1340 574  398  626  147  2066 
  Parts                    309  | 3    7    .    21   18   .    8    16   29   4    .    12   47   22   12   14   8    88   
Haulers Intercepted        4    | .    .    .    1    .    .    .    1    .    1    .    1    .    .    .    .    .    .    
Recyclers Shooed           6    | 1    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    5    .    .    
  Prevented                25   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   15   .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Res 
Combat Hostiles Destroyed  132  | .   .   .   10  8   .   6   3   24  6   .   6   21  5   5   9   2   27  
  Melee                    13   | .   .   .   .   .   .   .   1   .   .   .   .   5   2   3   1   .   1   
  Guns                     27   | .   .   .   3   8   .   .   .   1   .   .   .   2   .   .   .   .   13  
  Cannons                  18   | .   .   .   1   .   .   .   2   .   .   .   .   5   1   .   3   .   6   
  AOE                      67   | .   .   .   6   .   .   6   .   23  6   .   6   8   2   1   3   2   4   
Classes Destroyed          18   | 2   2   .   5   2   .   .   1   1   1   .   1   3   .   .   .   .   .   
  Worker                   4    | .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   1   
  Builder                  8    | .   .   .   .   1   .   .   .   .   .   .   .   3   1   .   .   .   3   
  Tunneler                 4    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hauler                   4    | .   .   .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   .   
  Recycler                 7    | 1   .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   2   
  Mechanic                 4    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   
  Operator                 2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  3    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Swarmer                  28   | .   .   .   4   3   .   3   .   11  .   .   3   .   .   .   1   .   3   
  Cutter                   6    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   3   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Grunt                    54   | .   .   .   4   4   .   3   .   7   4   .   .   14  2   1   4   2   9   
  Brawler                  7    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   3   .   .   
  Duelist                  5    | .   .   .   .   1   .   .   .   .   .   .   .   1   1   1   .   .   1   
  Sentry                   17   | .   .   .   2   .   .   .   2   4   2   .   .   .   2   1   1   .   3   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   .   .   1   1   .   .   .   2   .   .   .   .   3   
  Programmer               6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   
Best Kill Streak           11   | 2   1   .   5   3   .   6   1   7   4   .   4   9   4   5   10  3   11  
  Combat Bots Only         7    | .   .   .   4   3   .   6   1   7   2   .   3   5   2   5   5   2   5   
Max Kills in Single Turn   6    | 1   1   .   2   2   .   2   1   3   2   .   3   6   4   1   2   2   2   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   .   .   2   .   3   1   .   3   2   2   1   2   1   2   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -6   -5   -5   -5   -4   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  DSF  Fac  Fac  Upp  Upp  Fac  Res  
Hostile Shots Fired        1117  | .    .    .    70   40   4    10   19   50   16   .    15   112  62   37   52   40   590  
  Missed                   427   | .    .    .    18   6    2    6    10   26   11   .    8    50   28   22   18   15   207  
Damage Taken               14242 | .    .    .    632  374  40   50   155  331  123  .    805  1943 824  440  863  386  7276 
  Core                     1997  | .    .    .    61   59   .    6    11   6    36   .    136  159  47   36   74   50   1316 
  Absorbed by Shields      741   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   70   615  
  Redirected to Shielding  105   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    105  
  Ignored by Resistances   73    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   
  Regen/Repaired (Parts)   381   | .    .    .    .    .    .    .    .    .    152  .    .    118  .    .    .    111  .    
Core Remaining (%)         87    | 100  .    100  .    .    .    68   .    .    90   .    80   81   .    .    84   95   .    
Volleys Fired              467   | 11   3    .    34   24   5    7    17   34   16   1    8    76   15   7    30   4    175  
  Largest                  2     | 2    2    .    2    2    2    1    1    1    1    1    1    1    1    1    1    1    2    
  Hottest                  194   | 40   60   .    90   43   43   30   60   60   30   60   36   85   85   40   57   40   194  
Shots Fired                556   | 22   6    .    52   48   10   7    17   34   16   1    8    78   15   7    29   4    202  
  Gun                      279   | 22   6    .    28   48   10   .    .    4    .    1    .    31   5    .    .    .    124  
  Cannon                   149   | .    .    .    13   .    .    .    13   3    .    .    .    35   3    .    22   .    60   
  Launcher                 127   | .    .    .    11   .    .    7    4    27   16   .    8    12   7    7    7    4    17   
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  239   | 22   3    .    28   48   10   .    .    4    .    .    .    20   3    .    22   .    79   
  Thermal                  148   | .    .    .    13   .    .    .    13   3    .    1    .    39   4    .    .    .    75   
  Explosive                85    | .    .    .    11   .    .    7    4    27   16   .    8    12   .    .    .    .    .    
  Electromagnetic          83    | .    3    .    .    .    .    .    .    .    .    .    .    7    8    7    7    4    47   
  Robot Hit Streak         17    | 10   3    .    16   9    4    6    5    8    5    .    3    13   17   3    8    4    10   
  Robot Miss Streak        5     | 1    2    .    3    2    4    3    2    1    2    .    5    3    .    1    1    .    5    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
  Secondary Targets        2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           404   | 16   3    .    36   31   7    3    14   25   10   .    4    69   25   15   21   3    122  
  Core Hits                304   | 4    3    .    18   18   2    10   9    37   17   .    9    51   12   12   24   5    73   
  Critical Kills           10    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Critical Parts Destroyed 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Critical Strikes         41    | 1    .    .    .    .    .    .    .    2    .    .    1    1    5    2    4    .    25   
    Burn                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Destroy                18    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
    Blast                  12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    8    
    Sever                  9     | .    .    .    .    .    .    .    .    2    .    .    1    1    3    2    .    .    .    
Melee Attacks              209   | .    .    .    .    .    .    .    5    64   6    4    28   41   19   10   1    6    25   
  Impact                   5     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    1    
  Slashing                 204   | .    .    .    .    .    .    .    1    64   6    4    28   41   19   10   1    6    24   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    .    1    .    1    4    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19054 | 156  36   .    682  313  95   356  445  2615 772  .    691  3511 1401 669  1685 465  5162 
  Guns                     3139  | 156  36   .    207  313  95   .    .    48   .    .    .    405  96   .    .    .    1783 
  Cannons                  3188  | .    .    .    158  .    .    .    227  .    .    .    .    711  105  .    594  .    1393 
  Explosions               10100 | .    .    .    317  .    .    356  159  1863 670  .    567  1689 780  397  1066 465  1771 
  Melee                    2627  | .    .    .    .    .    .    .    59   704  102  .    124  706  420  272  25   .    215  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3179  | 156  10   .    207  313  95   .    .    48   .    .    .    225  105  .    594  .    1426 
  Thermal                  4240  | .    .    .    158  .    .    .    227  .    .    .    .    1670 387  .    .    166  1632 
  Explosive                4951  | .    .    .    317  .    .    356  159  1863 670  .    567  704  .    .    .    113  202  
  Electromagnetic          4057  | .    26   .    .    .    .    .    .    .    .    .    .    206  489  397  1066 186  1687 
  Impact                   31    | .    .    .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    .    
  Slashing                 2596  | .    .    .    .    .    .    .    28   704  102  .    124  706  420  272  25   .    215  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         87    | .    .    .    .    .    .    .    .    .    .    .    7    16   .    10   38   .    87   
  Average Corruption       17    | .    .    .    .    .    .    .    .    .    .    .    7    12   .    10   22   .    32   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  176   | .    .    .    .    .    .    .    .    .    .    .    2    55   .    29   16   .    74   
    Message Errors         34    | .    .    .    .    .    .    .    .    .    .    .    .    15   .    6    2    .    11   
    Matter Fused           32    | .    .    .    .    .    .    .    .    .    .    .    .    13   .    4    3    .    12   
    Heat Flow Errors       21    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    6    4    .    4    
    Energy Discharges      17    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    5    1    .    5    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      20    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    6    2    .    6    
    Data Loss (major)      8     | .    .    .    .    .    .    .    .    .    .    .    2    3    .    1    1    .    1    
    Misfires               6     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    4    
    Alerts                 5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    2    
    Misdirections          13    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    12   
    Weapon Failures        15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    14   
Overload Shots             5     | .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overflow Damage            586   | .    .    .    .    .    .    9    4    132  .    .    29   227  46   6    11   8    114  
  Projectiles              47    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   
  Explosions               386   | .    .    .    .    .    .    9    4    33   .    .    29   227  24   6    11   8    35   
  Melee                    153   | .    .    .    .    .    .    .    .    99   .    .    .    .    22   .    .    .    32   
Knockbacks                 14    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    11   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    11   
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1076  | .    .    .    .    .    .    10   23   51   47   .    163  305  26   46   76   .    329  
  Shots                    33    | .    .    .    .    .    .    1    1    2    1    .    4    6    2    3    6    .    7    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        312   | .    .    .    56   36   .    8    182  90   28   171  .    266  108  269  312  .    189  
  Average Temperature      54    | .    .    .    19   19   .    7    58   16   7    94   .    73   25   117  104  .    54   
  Received Heat Transfer   1671  | .    .    .    216  147  .    18   45   72   45   .    .    345  180  81   201  33   288  
  Effects                  5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    3    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    4    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    3    
  Parts Fried              12    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    3    .    7    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    
  Heat Transferred         5493  | .    .    .    333  .    .    .    370  .    .    .    .    2075 600  .    .    100  2015 
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -6   -5   -5   -5   -4   -3   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  DSF  Fac  Fac  Upp  Upp  Fac  Res  
Peak Influence             1337 | 15   44   .    268  222  .    217  353  1337 952  450  548  719  575  .    .    430  1008 
  Initial                  651  | .    9    .    .    57   .    .    84   229  651  432  315  287  336  .    .    201  225  
  Average                  427  | 9    21   .    136  110  .    38   226  734  734  435  372  616  351  .    .    243  753  
Maximum Alert Level        4    | .    .    .    1    1    .    1    1    4    3    2    2    3    2    .    .    2    3    
  Low Security (%)         26   | 100  100  100  75   72   .    94   31   .    .    .    .    .    .    .    .    .    .    
  Level 1                  23   | .    .    .    24   27   .    5    68   13   .    .    65   .    67   .    .    92   11   
  Level 2                  29   | .    .    .    .    .    .    .    .    41   47   100  34   85   32   .    .    7    11   
  Level 3                  18   | .    .    .    .    .    .    .    .    23   52   .    .    13   .    .    .    .    77   
  Level 4                  2    | .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          28   | .    1    .    2    .    .    .    .    .    1    .    2    7    1    .    1    2    11   
  Investigation            6    | .    .    .    2    .    .    .    .    .    1    .    .    2    .    .    .    1    .    
  Extermination            3    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
  Reinforcement            10   | .    1    .    .    .    .    .    .    .    .    .    2    1    1    .    .    1    4    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    1    
  Garrison                 5    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Res 
Distress Signals           8    | .   .   .   .   .   .   .   2   .   1   .   .   1   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              218  | .   3   .   12  8   1   7   7   17  10  .   7   30  14  6   24  7   65  
  Peak Tracking Total      11   | .   2   .   5   3   2   3   3   4   4   .   3   5   4   6   8   4   11  
  Tactical Retreats        22   | .   .   .   1   .   .   .   1   1   .   .   1   2   1   .   4   2   9   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Res 
Traps Triggered            7    | .   .   .   1   .   .   .   .   1   .   .   1   1   .   .   .   .   3   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -5  -5  -5  -4  -3  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Res 
Machines Disabled          33   | .   .   .   2   .   1   1   .   4   1   1   2   9   6   .   2   2   2   
  Max in Single Turn       2    | .   .   .   1   .   1   1   .   1   1   1   1   2   2   .   1   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Res 
Machines Accessed          39   | .   1   .   3   .   1   .   4   4   1   4   .   9   7   .   .   2   3   
  Terminals                23   | .   1   .   2   .   .   .   3   4   .   4   .   2   7   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Scanalyzers              4    | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
Total Hacks                101  | .   4   .   8   .   1   .   17  9   5   8   .   23  14  .   .   6   6   
  Successful               52   | .   2   .   5   .   1   .   10  2   4   2   .   12  6   .   .   4   4   
  Failed                   49   | .   2   .   3   .   .   .   7   7   1   6   .   11  8   .   .   2   2   
    Catastrophic           11   | .   .   .   1   .   .   .   .   2   .   2   .   3   2   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   .   .   2   .   1   .   5   3   .   2   .   5   3   .   .   3   3   
  Terminals                58   | .   4   .   4   .   .   .   14  9   .   8   .   5   14  .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Repair Stations          11   | .   .   .   .   .   .   .   .   .   5   .   .   3   .   .   .   3   .   
  Recycling Units          6    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   3   .   
  Scanalyzers              14   | .   .   .   4   .   .   .   .   .   .   .   .   8   .   .   .   .   2   
  Garrison Access          8    | .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   2   
Terminal Hacks             20   | .   2   .   2   .   1   .   6   2   .   1   .   1   5   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   .   .   .   .   4   .   .   2   .   .   .   2   .   
  Scan Component           4    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   1   .   
  Repair                   4    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   1   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Report Inventory         3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   
Scanalyzer                 7    | .   .   .   2   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Insert Component         4    | .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Analyze                  3    | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Coupler Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Unauthorized Hacks         10   | .   .   .   1   .   .   .   3   .   .   1   .   1   1   .   .   1   2   
  Terminals                5    | .   .   .   .   .   .   .   3   .   .   1   .   .   1   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Researchers            2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Redirect               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         32   | .   1   .   3   .   .   .   3   4   1   3   .   8   4   .   .   2   3   
  Full Trace Events        8    | .   .   .   2   .   .   .   .   2   1   .   .   2   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   1   .   
  Time                     203  | .   .   .   .   .   .   .   .   .   76  .   .   38  .   .   .   89  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -5  -5  -5  -4  -3  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Res 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   .   .   4   .   .   .   3   .   .   .   .   .   
  Machine Destruction      7    | .   .   .   .   .   .   .   .   4   .   .   .   3   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -5  -5  -5  -4  -3  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Res 
Total Allies               9    | .   .   .   .   5   .   .   1   .   .   .   .   .   1   .   2   .   .   
  Largest Group            5    | .   .   .   .   5   1   .   1   .   .   .   .   .   1   .   2   1   .   
  Highest-Rated Group      81   | .   .   .   .   81  31  .   10  .   .   .   .   .   26  .   79  49  .   
  Highest-Rated Ally       49   | .   .   .   .   31  31  .   10  .   .   .   .   .   26  .   49  49  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   6   2   .   .   .   .   .   .   .   .   .   .   4   .   
  Total Damage             333  | .   .   .   .   89  82  .   .   .   .   .   .   .   .   .   .   162 .   
  Kills                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Turrets Deployed           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Res 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   11  
  Garrisons                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Patrols                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Reinforcements           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   
  Guards                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -6   -5   -5   -5   -4   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  DSF  Fac  Fac  Upp  Upp  Fac  Res  
Turns Passed               10091 | 124  479  164  505  758  343  395  399  954  226  108  202  1576 812  1063 291  389  1303 
Spaces Moved               7036  | 37   282  97   208  625  282  167  464  930  183  164  119  950  583  901  139  221  684  
  Core                     75    | .    .    .    .    .    .    .    1    .    .    1    4    .    .    .    .    .    69   
  Treads                   651   | 13   256  97   186  81   .    .    .    .    .    .    .    .    .    .    .    .    18   
  Legs                     3503  | 24   .    .    .    .    154  167  .    .    .    .    .    835  583  901  139  221  479  
  Wheels                   725   | .    26   .    21   544  128  .    .    .    .    .    .    .    .    .    .    .    6    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2082  | .    .    .    1    .    .    .    463  930  183  163  115  115  .    .    .    .    112  
  Fastest Speed            23    | 120  95   160  95   95   90   90   50   50   50   50   50   50   108  108  108  110  23   
  Average Speed            93    | 134  154  160  153  103  92   90   50   50   50   53   70   99   108  109  109  110  96   
  Slowest Speed            650   | 160  160  160  180  160  95   90   300  50   50   650  650  110  110  110  110  110  305  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       6     | .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    2    
Exploration Rate (%)       38    | 4    33   31   19   99   62   54   32   91   18   6    84   23   13   93   12   6    15   
  Regions Visited          17
    Branch Regions         6
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    .    .    1    .    .    1    .    1    .    .    .    .    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    1    1    .    .    1    .    .    .    1    1    1    1    .    
Scrap Searched             6     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    4    1    .    .    
Spaces Dug                 99    | .    .    .    7    .    .    9    3    11   4    4    18   17   6    .    .    6    14   
Terrain Destroyed          807   | .    .    .    49   .    .    60   28   180  131  4    79   99   38   .    11   52   76   
  Melee                    77    | .    .    .    .    .    .    .    3    8    4    3    18   16   6    .    .    6    13   
  Projectile               41    | .    .    .    .    .    .    .    .    3    .    1    .    4    .    .    11   .    22   
  AOE                      689   | .    .    .    49   .    .    60   25   169  127  .    61   79   32   .    .    46   41   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -6   -5   -5   -5   -4   -3   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  DSF  Fac  Fac  Upp  Upp  Fac  Res  
Total                      9621 | 91   321  105  346  698  361  404  603  1263 289  176  184  1438 722  951  240  352  1077 
  Wait                     1409 | 40   16   7    74   35   56   230  81   226  76   .    16   284  63   15   17   100  73   
  Move                     7019 | 36   281  96   207  624  281  166  464  929  182  163  117  949  582  900  138  220  684  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  90   | .    8    .    6    2    4    .    8    .    3    .    4    19   14   2    3    3    14   
  Fast Attach              86   | 1    .    .    5    5    3    .    6    .    2    3    .    20   2    4    5    2    28   
  Attach                   62   | .    1    .    3    1    .    .    1    .    .    2    1    9    3    2    4    2    33   
  Detach                   21   | .    .    .    .    .    .    .    2    .    1    .    .    4    .    1    .    1    12   
  Swap                     101  | 2    6    2    8    2    .    1    8    8    2    .    2    17   9    4    7    8    15   
  Drop                     114  | 1    6    .    9    5    12   .    11   .    1    3    .    18   15   6    3    6    18   
  Fire                     467  | 11   3    .    34   24   5    7    17   34   16   1    8    76   15   7    30   4    175  
  Melee                    209  | .    .    .    .    .    .    .    5    64   6    4    28   41   19   10   1    6    25   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            11   | .    .    .    .    .    .    .    .    2    .    .    8    1    .    .    .    .    .    
  Rewire                   32   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials
-7/Factory
-7/DSF
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-3/Research

 History 
---------
  Turn | Location       | Event
     1 | -11/Scrapyard  | Discovered new exit (range 3)
   125 | -11/Scrapyard  | Entered Materials
   306 | -10/Materials  | Build established: Mutant
   486 | -10/Materials  | Discovered new exit (range 14)
   604 | -10/Materials  | Entered Mines
   746 | -10/Mines      | Discovered new exit (range 13)
   768 | -10/Mines      | Entered Materials
   768 | -9/Materials   | Evolved 2 slots: Utility x2
   996 | -9/Materials   | Discovered new exit (range 16)
  1273 | -9/Materials   | Entered Mines
  1369 | -9/Mines       | Build established: Scavenger-Mutant
  1508 | -9/Mines       | Learned Materials emergency access door positions
  1527 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
  1529 | -9/Mines       | Found Prototype Device
  1529 | -9/Mines       | Identified Exp. Sensor Array
  1590 | -9/Mines       | Discovered new exit (range 12)
  1711 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  1981 | -9/Mines       | Discovered new exit (range 12)
  2001 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  2001 | -9/Mines       | Discovered new exit (range 5)
  2031 | -9/Mines       | Entered Exiles
  2031 | -9/Exiles      | Accompanied by 1 ally
  2057 | -9/Exiles      | Lost 4 allies
  2061 | -9/Exiles      | Led the pair of lost Derelicts to a safe place
  2062 | -9/Exiles      | Met 8R-AWN
  2087 | -9/Exiles      | Met EX-HEX
  2115 | -9/Exiles      | Met EX-BIN
  2130 | -9/Exiles      | Aligned with FarCom system
  2131 | -9/Exiles      | Given EX-Vault access code
  2153 | -9/Exiles      | Opened EX-Vault
  2163 | -9/Exiles      | Found Flying Fortress v7
  2167 | -9/Exiles      | Found Potential Leg
  2170 | -9/Exiles      | Found Potential Leg
  2173 | -9/Exiles      | Found Deploy-a-Sentry
  2175 | -9/Exiles      | Found Deploy-a-Sentry
  2195 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  2204 | -9/Exiles      | Exiles lab attacked by MAIN.C
  2275 | -9/Exiles      | DAS Turret deployed
  2277 | -9/Exiles      | DAS Turret deployed
  2326 | -9/Exiles      | Attacked by the Exiles
  2355 | -9/Exiles      | Discovered new exit (range 14)
  2374 | -9/Exiles      | Stole two prototypes: Potential Leg, Flying Fortress v7
  2374 | -9/Exiles      | Entered Mines
  2464 | -8/Mines       | Build established: Mutant
  2758 | -8/Mines       | Discovered new exit (range 14)
  2769 | -8/Mines       | Entered Materials
  2769 | -8/Materials   | Evolved 2 slots: Propulsion x2
  2889 | -8/Materials   | Discovered new exit (range 10)
  3168 | -8/Materials   | Identified exit to Garrison
  3168 | -8/Materials   | Entered Garrison
  3408 | -8/Garrison    | Triggered checkpoint
  3478 | -8/Garrison    | Triggered checkpoint
  3546 | -8/Garrison    | Triggered checkpoint
  3655 | -8/Garrison    | Discovered new exit (range 10)
  3662 | -8/Garrison    | Installed Relay Interface Framework
  3689 | -8/Garrison    | Triggered checkpoint
  3716 | -8/Garrison    | Triggered checkpoint
  3779 | -8/Garrison    | Destroyed 7 combat bots
  3835 | -8/Garrison    | Discovered new exit (range 4)
  3858 | -8/Garrison    | Triggered checkpoint
  3864 | -8/Garrison    | Learned Materials security intel
  3990 | -8/Garrison    | Discovered new exit (range 11)
  4024 | -8/Garrison    | Triggered checkpoint
  4031 | -8/Garrison    | Garrison Relay disabled
  4084 | -8/Garrison    | Triggered checkpoint
  4103 | -8/Garrison    | Discovered new exit (range 9)
  4122 | -8/Garrison    | Entered Materials
  4163 | -8/Materials   | Repaired Imp. Light Armor Plating
  4204 | -8/Materials   | Repaired Missile Launcher
  4344 | -8/Materials   | Discovered new exit (range 7)
  4348 | -8/Materials   | Entered Factory
  4348 | -7/Factory     | Evolved 2 slots: Utility x2
  4456 | -7/Factory     | Identified exit to DSF
  4456 | -7/Factory     | Entered DSF
  4514 | -7/DSF         | Additional patrols routed to DSF
  4573 | -7/DSF         | Crushed by falling debris
  4575 | -7/DSF         | Crushed by falling debris
  4594 | -7/DSF         | Discovered new exit (range 11)
  4658 | -7/DSF         | Entered Factory
  4658 | -6/Factory     | Evolved 2 slots: Propulsion x2
  4658 | -6/Factory     | Garrison activated, responded to threat
  4924 | -6/Factory     | Lost 3 parts (2p1u)
  4968 | -6/Factory     | Crushed by falling debris
  4968 | -6/Factory     | System corruption reached 10%
  5077 | -6/Factory     | Repaired Imp. Light Armor Plating
  5195 | -6/Factory     | Build established: Scavenger-Mutant
  5486 | -6/Factory     | Crushed by falling debris
  5519 | -6/Factory     | Lost 5 parts (1p1n1u2w)
  5656 | -6/Factory     | Discovered new exit (range 15)
  5667 | -6/Factory     | Found Launcher Loader
  5671 | -6/Factory     | Found Launcher Loader
  5695 | -6/Factory     | Identified exit to Factory
  5853 | -6/Factory     | Discovered exit to Factory (range 4)
  6058 | -6/Factory     | First assault squad dispatched
  6110 | -6/Factory     | Build established: Mutant
  6234 | -6/Factory     | Entered another Factory area
  6234 | -5/Factory     | Evolved 2 slots: Utility x2
  6975 | -5/Factory     | Discovered new exit (range 16)
  7046 | -5/Factory     | Entered Upper Caves
  7049 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
  7120 | -5/Upper Caves | System corruption reached 10%
  7386 | -5/Upper Caves | Build established: Scavenger-Mutant
  7628 | -5/Upper Caves | Encountered a Warlord checkpoint
  7650 | -5/Upper Caves | Spotted B-75 Beast
  7728 | -5/Upper Caves | Learned Factory terminal intel
  8056 | -5/Upper Caves | Discovered new exit (range 13)
  8109 | -5/Upper Caves | Entered another Upper Caves area
  8112 | -5/Upper Caves | Discovered new exit (range 15)
  8131 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves
  8159 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
  8245 | -5/Upper Caves | Lost 6 parts (6u)
  8380 | -5/Upper Caves | System corruption reached 30%
  8400 | -5/Upper Caves | Entered Factory
  8400 | -4/Factory     | Accompanied by 1 ally
  8400 | -4/Factory     | Evolved 2 slots: Power x1, Weapon x1
  8401 | -4/Factory     | Loaded intel: 28 terminal locations
  8506 | -4/Factory     | Repaired Hvy. Proton Missile Launcher
  8690 | -4/Factory     | Discovered new exit (range 5)
  8789 | -4/Factory     | Entered Research
  8789 | -3/Research    | Evolved 2 slots: Utility x2
  8875 | -3/Research    | Build established: Mutant
  8982 | -3/Research    | Garrison activated, responded to threat
  9094 | -3/Research    | Crushed by falling debris
  9102 | -3/Research    | Crushed by falling debris
  9102 | -3/Research    | System corruption reached 10%
  9133 | -3/Research    | Lost 5 parts (1p4u)
  9487 | -3/Research    | Lost 3 parts (3u)
  9587 | -3/Research    | Garrison activated, responded to threat
  9656 | -3/Research    | System corruption reached 30%
  9675 | -3/Research    | Lost 11 parts (1p5n3u2w)
  9997 | -3/Research    | Released all parts (7)
 10020 | -3/Research    | Found Gamma Bomb Array
 10025 | -3/Research    | Lost 18 parts (2p6n2u8w)
 10036 | -3/Research    | Spotted B-86 Titan
 10039 | -3/Research    | First assault squad dispatched
 10044 | -3/Research    | Core integrity fell below 50%
 10080 | -3/Research    | Core integrity fell below 20%
 10092 | -3/Research    | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
10052_ Acquired 10 matter.
10058_ System corrupted: Component data lost.
10064_ Slug penetrates Wall. <x2>
10064_ Imp. Gyrokinetic Inverter destroyed.
10064_ Knocked back.
10065_ System corrupted: Railgun jammed.
10068_ Slug penetrates S-43 Plague.
10068_ Slug penetrates Wall.
10069_ Railgun destroyed.
10072_ Knocked back.
10073_ System corrupted: Energy discharge (-23).
10074_ Knocked back.
10081_ Acquired Prototype Wheel.
10081_ Identified Hdn. Centrium Wheel.
10086_ Detecting nearby Garrison Access.
10088_ /EY0EO0A:R6L1UH|T1ICFJFZYCWHHLQ
10088_ Slug penetrates Wall.
10088_ Hdn. Centrium Wheel blasted off.
10090_ S-43 Plague destroyed.
10090_ Acquired 39 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????????#?? """??????????????????????????? |
| ??????????????  #?? """??????????????????????????? |
| ?????????????  ????     ?????????????????????????? |
| ############/####??     ?????????????????????????? |
|               [ #???      ?? ????????????????????? |
|              =%=#            ????????????????????? |
|                 /           ?????????????????????? |
|                 #????"  """ ?????????????????????? |
|   #"#/######### #?????  """??????????????????????? |
|   "         #?# #?????  """??????????????????????? |
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|   #""""     #?# #????### ###      #??????????????? |
|   #""""     #?# #????#  [@=s=     #??????????????? |
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|   #         "      uuH    %p      #??????????????? |
|   #############+###### !   #      #??????????????? |
|   #?????????#   %  #?#     #      #??????????????? |
|   #?????????#      #?### ##########??????????????? |
|   #?????????#   %  #???# #???????????????????????? |
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|         #       [*!  #??###############+#+##?????? |
|         #       !!|  #??#             +    #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           122
Energy Generation          39
Energy Capacity            590
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Base Temperature (-)       200
Armor Coverage             600
Resistance: KI             25
Core Shielding             30
Melee Speed Boost          20
Evasion (%)                67
Targeting Accuracy         8
Melee Accuracy             8
Launcher Accuracy          30
Target Analysis            10
Armor Integrity Analysis   30
Recoil Reduction           2
Particle Charging          20
Offensive Hacking          12

 Item Schematics 
-----------------
    Targeting Computer | -9/Materials | Scanalyzed
 Imp. Particle Charger | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VoltaicFlightRailgun
  Manual?         0
Play Time         02:45:16
  Cumulative      73.8 hours
  Start           2024.11.18 @ 07:23:18
  End             2024.11.18 @ 12:23:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          45
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a13fbb8b-c0c8-4e23-a66e-a39eb68ce394