Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 12:23:02 Player: Hinzy Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (168) 840 Value Destroyed (6903) 6903 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (3007) 3007 TOTAL SCORE: 18430 Bonus ------- High Alert Combat Kills 1457 Follower Combat Kills 50 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 214/300 Energy 100/100 System Corruption 87% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Advanced VSS Leg Potential Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Cooling System High-capacity Storage Unit Improved Launcher Guidance Computer Target Analyzer Advanced Reaction Control System Improved Core Shielding Improved Focal Shield Advanced Shield Generator > --- WEAPON ----------- Dispersion Rifle Heavy Gauss Cannon Advanced Remote Datajack > --- INVENTORY -------- Fusion Compressor Neutrino Core Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Matter Compressor Microactuators Improved Arc Projector Wave Gun Long-range Proton Cannon Railgun Hypervelocity Railgun Heavy Proton Missile Launcher Heavy Mace Scythe [Rating: 134] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Potential Leg Treads Light Treads Leg Potential Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Flying Fortress v7 Utility Machine Analyzer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Scythe Energy Gun Thermic Laser Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Proton Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . . 2 . . . 2 . . 2 . 2 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . . . 2 . . . . 2 . . . . . Utility 8 | . . . 2 . . . . . . 2 . . 2 . . . 2 Weapon 1 | . . . . . . . . . . . . . . . . 1 . Parts Attached 249 | 3 7 2 16 8 3 1 15 8 4 5 3 46 14 10 16 12 76 Power 31 | . 2 . 2 2 . . 2 . . . 1 8 2 . 2 2 8 Engine 10 | . 2 . 2 2 . . . . . . . 4 . . . . . Core 14 | . . . . . . . 2 . . . 1 4 2 . 1 2 2 Reactor 7 | . . . . . . . . . . . . . . . 1 . 6 Propulsion 60 | 2 2 . 6 3 3 . 2 . . 1 . 10 2 2 6 4 17 Treads 9 | 2 1 . 3 . . . . . . . . . 1 . . . 2 Leg 35 | . . . . 1 2 . . . . . . 10 1 2 6 4 9 Wheel 5 | . 1 . 1 1 1 . . . . . . . . . . . 1 Hover 1 | . . . . . . . . . . . . . . . . . 1 Flight 10 | . . . 2 1 . . 2 . . 1 . . . . . . 4 Utility 68 | 1 . 2 3 1 . . 2 4 2 2 . 14 6 4 6 3 18 Device 35 | 1 . 2 1 1 . . 1 2 . 1 . 6 2 . 4 2 12 Storage 4 | . . . . . . . . . 1 . . 1 . . . . 2 Processor 10 | . . . 1 . . . . . . 1 . 2 1 3 1 . 1 Hackware 2 | . . . . . . . . . . . . . 1 . . 1 . Protection 17 | . . . 1 . . . 1 2 1 . . 5 2 1 1 . 3 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 90 | . 3 . 5 2 . 1 9 4 2 2 2 14 4 4 2 3 33 Energy Gun 16 | . 1 . . . . . 1 . 1 1 . 3 1 . . . 8 Energy Cannon 12 | . 1 . . . . . 2 1 . . . 4 . . . . 4 Ballistic Gun 21 | . . . 4 2 . . 1 1 . . . 3 . . . . 10 Ballistic Cannon 5 | . . . . . . . . . . . . . 1 1 1 1 1 Launcher 20 | . 1 . 1 . . 1 3 2 1 . 2 1 2 . . 2 4 Special Weapon 3 | . . . . . . . . . . . . . . . . . 3 Impact Weapon 4 | . . . . . . . 1 . . . . 1 . 1 . . 1 Slashing Weapon 9 | . . . . . . . 1 . . 1 . 2 . 2 1 . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 1 . . 1 . 1 1 . 1 1 . . . 2 Corrupted Parts 16 | . . . . . . . . . . . . 1 . 1 3 . 11 System Corruption 85 | . . . . . . . . . . . . 3 . 10 13 . 59 Parts Lost 74 | . . . 3 3 1 . . . . . 2 11 1 2 6 1 44 Power 8 | . . . . . . . . . . . . 3 . . . . 5 Propulsion 23 | . . . 1 2 . . . . . . . 3 . 1 . . 16 Utility 28 | . . . 1 1 1 . . . . . 2 3 1 1 6 . 12 Weapon 15 | . . . 1 . . . . . . . . 2 . . . 1 11 Highest Loss Streak 18 | . . . 2 2 1 . . . . . 2 5 1 2 6 1 18 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . 3 Average Slot Usage (%) 88 | . 100 100 97 97 99 88 70 72 70 72 70 85 99 99 96 98 82 Engine 4 | . 14 14 11 10 11 11 1 . . . . 4 1 . . . . Core 3 | . . . . . . . 7 9 9 7 7 . 3 5 4 10 2 Treads 3 | . 27 28 20 3 . . . . . . . . 4 . . . . Leg 17 | . . . . 8 17 22 . . . . . 25 29 34 35 31 22 Flight 2 | . . . . 2 . . 8 9 9 6 7 1 . . . . . Device 11 | . 14 14 17 18 21 11 9 9 9 12 11 11 10 . 14 15 12 Storage 7 | . 14 14 11 11 11 11 9 9 9 7 7 6 5 5 5 5 7 Processor 13 | . . . 11 11 11 11 9 9 9 15 11 13 17 28 18 15 11 Hackware 1 | . . . . . . . . . . . . . 5 5 1 4 . Protection 4 | . . . 3 2 . . 8 9 7 7 7 6 5 5 1 . 2 Energy Gun 1 | . 11 . . . . . . . . 7 4 . 4 . . . 2 Energy Cannon 1 | . 2 14 7 . . . 4 2 . . . 3 . . . . . Ballistic Gun 4 | . 11 . 7 22 22 11 3 . . . . 2 . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . 4 5 5 1 Launcher 2 | . 2 14 5 . . 10 2 6 8 . 2 . . 5 1 3 1 Slashing Weapon 3 | . . . . . . . 1 9 9 6 7 5 5 . 3 4 1 Peak Build Rating 134 | 7 8 8 13 21 42 33 54 54 56 63 63 85 93 93 99 116 134 Average Rating 63 | 6 7 8 11 18 33 32 51 54 53 58 60 70 89 91 91 110 103 On Entrance 49 | 6 7 8 8 13 21 32 33 54 54 56 63 56 81 88 91 99 113 Naked Turns 33 | . . . . . . . . . . . . . . . . . 33 Heaviest Build 109 | 14 15 15 20 20 14 13 26 24 36 38 38 64 78 79 79 90 109 Greatest Support 135 | 40 40 40 40 40 60 60 50 50 50 50 50 127 127 127 131 132 135 Greatest Overweight (x) 12 | . 1 . 2 1 1 . 5 . . 12 12 . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 8 15 15 15 20 20 20 20 20 20 Average Capacity 14 | 8 8 8 8 8 8 8 8 8 11 15 15 16 20 20 20 20 18 Most Carried 20 | 6 8 8 8 8 8 6 8 8 11 10 14 20 20 20 20 20 20 Average Carried 12 | 5 7 8 6 7 7 6 7 8 8 9 9 15 19 19 18 18 14 Final Capacity 20 | 8 8 8 8 8 8 8 8 8 15 15 15 20 20 20 20 20 5 Final Carried 20 | 5 8 8 8 8 6 6 8 8 11 9 13 20 20 20 19 20 1 Class Distribution -------------------- 57% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Scavenger-Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Res Matter Collected 5609 | 254 49 . 194 306 9 11 166 461 116 . 297 938 275 182 319 366 1666 Remotely 1010 | . . . . . . . . 74 . . 297 75 . . . . 564 Salvage Created 7425 | 104 60 . 295 287 . 127 275 672 221 . 233 1340 574 398 626 147 2066 Parts 309 | 3 7 . 21 18 . 8 16 29 4 . 12 47 22 12 14 8 88 Haulers Intercepted 4 | . . . 1 . . . 1 . 1 . 1 . . . . . . Recyclers Shooed 6 | 1 . . . 1 . . . . . . . 2 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . . . . 3 5 . . Prevented 25 | . . . . . . . . . . . . . . 10 15 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 132 | . . . 10 8 . 6 3 24 6 . 6 21 5 5 9 2 27 Melee 13 | . . . . . . . 1 . . . . 5 2 3 1 . 1 Guns 27 | . . . 3 8 . . . 1 . . . 2 . . . . 13 Cannons 18 | . . . 1 . . . 2 . . . . 5 1 . 3 . 6 AOE 67 | . . . 6 . . 6 . 23 6 . 6 8 2 1 3 2 4 Classes Destroyed 18 | 2 2 . 5 2 . . 1 1 1 . 1 3 . . . . . Worker 4 | . . . . . . . . . 1 . . 1 1 . . . 1 Builder 8 | . . . . 1 . . . . . . . 3 1 . . . 3 Tunneler 4 | 2 . . . . . . . . . . . . . . . . 2 Hauler 4 | . . . 1 . . . 1 . 1 . 1 . . . . . . Recycler 7 | 1 . . . . . . 1 . . . . 2 1 . . . 2 Mechanic 4 | . 1 . . . . . . . . . . . 1 . 1 1 . Operator 2 | . 1 . . . . . . . . . . 1 . . . . . Watcher 3 | . . . 1 . . . . . . . . 1 . . . . 1 Swarmer 28 | . . . 4 3 . 3 . 11 . . 3 . . . 1 . 3 Cutter 6 | . . . . . . . . . . . 3 . . . . . 3 Saboteur 1 | . . . . . . . . . . . . 1 . . . . . Grunt 54 | . . . 4 4 . 3 . 7 4 . . 14 2 1 4 2 9 Brawler 7 | . . . . . . . . . . . . 2 . 2 3 . . Duelist 5 | . . . . 1 . . . . . . . 1 1 1 . . 1 Sentry 17 | . . . 2 . . . 2 4 2 . . . 2 1 1 . 3 Specialist 1 | . . . . . . . . 1 . . . . . . . . . Hunter 7 | . . . . . . . 1 1 . . . 2 . . . . 3 Programmer 6 | . . . . . . . . . . . . 1 . . . . 5 Best Kill Streak 11 | 2 1 . 5 3 . 6 1 7 4 . 4 9 4 5 10 3 11 Combat Bots Only 7 | . . . 4 3 . 6 1 7 2 . 3 5 2 5 5 2 5 Max Kills in Single Turn 6 | 1 1 . 2 2 . 2 1 3 2 . 3 6 4 1 2 2 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . Exploded 3 | . . . 2 . . 2 . 3 1 . 3 2 2 1 2 1 2 Melee 1 | . . . . . . . 1 . . . . 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Res Hostile Shots Fired 1117 | . . . 70 40 4 10 19 50 16 . 15 112 62 37 52 40 590 Missed 427 | . . . 18 6 2 6 10 26 11 . 8 50 28 22 18 15 207 Damage Taken 14242 | . . . 632 374 40 50 155 331 123 . 805 1943 824 440 863 386 7276 Core 1997 | . . . 61 59 . 6 11 6 36 . 136 159 47 36 74 50 1316 Absorbed by Shields 741 | . . . . . . . . . . . . . . . 56 70 615 Redirected to Shielding 105 | . . . . . . . . . . . . . . . . . 105 Ignored by Resistances 73 | . . . . . . . . . . . . . . . . . 73 Regen/Repaired (Parts) 381 | . . . . . . . . . 152 . . 118 . . . 111 . Core Remaining (%) 87 | 100 . 100 . . . 68 . . 90 . 80 81 . . 84 95 . Volleys Fired 467 | 11 3 . 34 24 5 7 17 34 16 1 8 76 15 7 30 4 175 Largest 2 | 2 2 . 2 2 2 1 1 1 1 1 1 1 1 1 1 1 2 Hottest 194 | 40 60 . 90 43 43 30 60 60 30 60 36 85 85 40 57 40 194 Shots Fired 556 | 22 6 . 52 48 10 7 17 34 16 1 8 78 15 7 29 4 202 Gun 279 | 22 6 . 28 48 10 . . 4 . 1 . 31 5 . . . 124 Cannon 149 | . . . 13 . . . 13 3 . . . 35 3 . 22 . 60 Launcher 127 | . . . 11 . . 7 4 27 16 . 8 12 7 7 7 4 17 Special 1 | . . . . . . . . . . . . . . . . . 1 Kinetic 239 | 22 3 . 28 48 10 . . 4 . . . 20 3 . 22 . 79 Thermal 148 | . . . 13 . . . 13 3 . 1 . 39 4 . . . 75 Explosive 85 | . . . 11 . . 7 4 27 16 . 8 12 . . . . . Electromagnetic 83 | . 3 . . . . . . . . . . 7 8 7 7 4 47 Robot Hit Streak 17 | 10 3 . 16 9 4 6 5 8 5 . 3 13 17 3 8 4 10 Robot Miss Streak 5 | 1 2 . 3 2 4 3 2 1 2 . 5 3 . 1 1 . 5 Penetration Max 2 | . . . . . . . . . . . . . . . 1 . 2 Secondary Targets 2 | . . . . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . Shots Hit Robots 404 | 16 3 . 36 31 7 3 14 25 10 . 4 69 25 15 21 3 122 Core Hits 304 | 4 3 . 18 18 2 10 9 37 17 . 9 51 12 12 24 5 73 Critical Kills 10 | 1 . . . . . . . . . . . . . . . . 9 Critical Parts Destroyed 8 | . . . . . . . . . . . . . . . . . 8 Critical Strikes 41 | 1 . . . . . . . 2 . . 1 1 5 2 4 . 25 Burn 2 | . . . . . . . . . . . . . 2 . . . . Destroy 18 | 1 . . . . . . . . . . . . . . . . 17 Blast 12 | . . . . . . . . . . . . . . . 4 . 8 Sever 9 | . . . . . . . . 2 . . 1 1 3 2 . . . Melee Attacks 209 | . . . . . . . 5 64 6 4 28 41 19 10 1 6 25 Impact 5 | . . . . . . . 4 . . . . . . . . . 1 Slashing 204 | . . . . . . . 1 64 6 4 28 41 19 10 1 6 24 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . 1 . 1 4 . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 19054 | 156 36 . 682 313 95 356 445 2615 772 . 691 3511 1401 669 1685 465 5162 Guns 3139 | 156 36 . 207 313 95 . . 48 . . . 405 96 . . . 1783 Cannons 3188 | . . . 158 . . . 227 . . . . 711 105 . 594 . 1393 Explosions 10100 | . . . 317 . . 356 159 1863 670 . 567 1689 780 397 1066 465 1771 Melee 2627 | . . . . . . . 59 704 102 . 124 706 420 272 25 . 215 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 3179 | 156 10 . 207 313 95 . . 48 . . . 225 105 . 594 . 1426 Thermal 4240 | . . . 158 . . . 227 . . . . 1670 387 . . 166 1632 Explosive 4951 | . . . 317 . . 356 159 1863 670 . 567 704 . . . 113 202 Electromagnetic 4057 | . 26 . . . . . . . . . . 206 489 397 1066 186 1687 Impact 31 | . . . . . . . 31 . . . . . . . . . . Slashing 2596 | . . . . . . . 28 704 102 . 124 706 420 272 25 . 215 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 87 | . . . . . . . . . . . 7 16 . 10 38 . 87 Average Corruption 17 | . . . . . . . . . . . 7 12 . 10 22 . 32 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 176 | . . . . . . . . . . . 2 55 . 29 16 . 74 Message Errors 34 | . . . . . . . . . . . . 15 . 6 2 . 11 Matter Fused 32 | . . . . . . . . . . . . 13 . 4 3 . 12 Heat Flow Errors 21 | . . . . . . . . . . . . 7 . 6 4 . 4 Energy Discharges 17 | . . . . . . . . . . . . 6 . 5 1 . 5 Parts Rejected 4 | . . . . . . . . . . . . 1 . . . . 3 Parts Fused 1 | . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 20 | . . . . . . . . . . . . 6 . 6 2 . 6 Data Loss (major) 8 | . . . . . . . . . . . 2 3 . 1 1 . 1 Misfires 6 | . . . . . . . . . . . . 2 . . . . 4 Alerts 5 | . . . . . . . . . . . . 1 . 1 1 . 2 Misdirections 13 | . . . . . . . . . . . . 1 . . . . 12 Weapon Failures 15 | . . . . . . . . . . . . . . . 1 . 14 Overload Shots 5 | . . . . . . . . . . 1 . 4 . . . . . Effects 1 | . . . . . . . . . . 1 . . . . . . . Heat Surge 1 | . . . . . . . . . . 1 . . . . . . . Overflow Damage 586 | . . . . . . 9 4 132 . . 29 227 46 6 11 8 114 Projectiles 47 | . . . . . . . . . . . . . . . . . 47 Explosions 386 | . . . . . . 9 4 33 . . 29 227 24 6 11 8 35 Melee 153 | . . . . . . . . 99 . . . . 22 . . . 32 Knockbacks 14 | . . . . . . . . . . . . . 2 . 1 . 11 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 14 | . . . . . . . . . . . . . 2 . 1 . 11 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1076 | . . . . . . 10 23 51 47 . 163 305 26 46 76 . 329 Shots 33 | . . . . . . 1 1 2 1 . 4 6 2 3 6 . 7 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 312 | . . . 56 36 . 8 182 90 28 171 . 266 108 269 312 . 189 Average Temperature 54 | . . . 19 19 . 7 58 16 7 94 . 73 25 117 104 . 54 Received Heat Transfer 1671 | . . . 216 147 . 18 45 72 45 . . 345 180 81 201 33 288 Effects 5 | . . . . . . . . . . . . 1 . 1 3 . . Energy Bleed 2 | . . . . . . . . . . . . 1 . 1 . . . Interference 3 | . . . . . . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . . . . 1 2 . 4 Combat Hostiles 6 | . . . . . . . . . . . . . . 1 2 . 3 Parts Fried 12 | . . . . . . . . . . . . . 1 1 3 . 7 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . Parts Melted 5 | . . . . . . . . . . . . 4 . . . . 1 Heat Transferred 5493 | . . . 333 . . . 370 . . . . 2075 600 . . 100 2015 Parts Sabotaged 1 | . . . . . . . . . . . . 1 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . 1 . . . 3 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Res Peak Influence 1337 | 15 44 . 268 222 . 217 353 1337 952 450 548 719 575 . . 430 1008 Initial 651 | . 9 . . 57 . . 84 229 651 432 315 287 336 . . 201 225 Average 427 | 9 21 . 136 110 . 38 226 734 734 435 372 616 351 . . 243 753 Maximum Alert Level 4 | . . . 1 1 . 1 1 4 3 2 2 3 2 . . 2 3 Low Security (%) 26 | 100 100 100 75 72 . 94 31 . . . . . . . . . . Level 1 23 | . . . 24 27 . 5 68 13 . . 65 . 67 . . 92 11 Level 2 29 | . . . . . . . . 41 47 100 34 85 32 . . 7 11 Level 3 18 | . . . . . . . . 23 52 . . 13 . . . . 77 Level 4 2 | . . . . . . . . 21 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 1 . 2 . . . . . 1 . 2 7 1 . 1 2 11 Investigation 6 | . . . 2 . . . . . 1 . . 2 . . . 1 . Extermination 3 | . . . . . . . . . . . . 1 . . . . 2 Reinforcement 10 | . 1 . . . . . . . . . 2 1 1 . . 1 4 Assault 4 | . . . . . . . . . . . . 2 . . 1 . 1 Garrison 5 | . . . . . . . . . . . . 1 . . . . 4 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . 1 2 Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Res Distress Signals 8 | . . . . . . . 2 . 1 . . 1 . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 218 | . 3 . 12 8 1 7 7 17 10 . 7 30 14 6 24 7 65 Peak Tracking Total 11 | . 2 . 5 3 2 3 3 4 4 . 3 5 4 6 8 4 11 Tactical Retreats 22 | . . . 1 . . . 1 1 . . 1 2 1 . 4 2 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Res Traps Triggered 7 | . . . 1 . . . . 1 . . 1 1 . . . . 3 Indirectly 2 | . . . . . . . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Res Machines Disabled 33 | . . . 2 . 1 1 . 4 1 1 2 9 6 . 2 2 2 Max in Single Turn 2 | . . . 1 . 1 1 . 1 1 1 1 2 2 . 1 1 1 Garrison Access 2 | . . . . . . . . . . . . 1 . . . . 1 Garrison Relay 1 | . . . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Res Machines Accessed 39 | . 1 . 3 . 1 . 4 4 1 4 . 9 7 . . 2 3 Terminals 23 | . 1 . 2 . . . 3 4 . 4 . 2 7 . . . . Fabricators 2 | . . . . . . . . . . . . 1 . . . . 1 Repair Stations 3 | . . . . . . . . . 1 . . 1 . . . 1 . Recycling Units 3 | . . . . . . . . . . . . 2 . . . 1 . Scanalyzers 4 | . . . 1 . . . . . . . . 2 . . . . 1 Garrison Access 3 | . . . . . . . 1 . . . . 1 . . . . 1 Total Hacks 101 | . 4 . 8 . 1 . 17 9 5 8 . 23 14 . . 6 6 Successful 52 | . 2 . 5 . 1 . 10 2 4 2 . 12 6 . . 4 4 Failed 49 | . 2 . 3 . . . 7 7 1 6 . 11 8 . . 2 2 Catastrophic 11 | . . . 1 . . . . 2 . 2 . 3 2 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 27 | . . . 2 . 1 . 5 3 . 2 . 5 3 . . 3 3 Terminals 58 | . 4 . 4 . . . 14 9 . 8 . 5 14 . . . . Fabricators 3 | . . . . . . . . . . . . 1 . . . . 2 Repair Stations 11 | . . . . . . . . . 5 . . 3 . . . 3 . Recycling Units 6 | . . . . . . . . . . . . 3 . . . 3 . Scanalyzers 14 | . . . 4 . . . . . . . . 8 . . . . 2 Garrison Access 8 | . . . . . . . 3 . . . . 3 . . . . 2 Terminal Hacks 20 | . 2 . 2 . 1 . 6 2 . 1 . 1 5 . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . Prototype ID Bank 3 | . 1 . . . . . 1 . . . . . 1 . . . . Open DSF 2 | . . . . . . . . . . 1 . . 1 . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . Emergency Access Points 2 | . . . . . . . . 1 . . . . 1 . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . 1 . . . . Transport Status 1 | . . . . . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . Security Stations 1 | . . . . . . . . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . . . . 4 . . 2 . . . 2 . Scan Component 4 | . . . . . . . . . 2 . . 1 . . . 1 . Repair 4 | . . . . . . . . . 2 . . 1 . . . 1 . Recycling Unit Hacks 3 | . . . . . . . . . . . . 2 . . . 1 . Report Inventory 3 | . . . . . . . . . . . . 2 . . . 1 . Scanalyzer 7 | . . . 2 . . . . . . . . 5 . . . . . Insert Component 4 | . . . 1 . . . . . . . . 3 . . . . . Analyze 3 | . . . 1 . . . . . . . . 2 . . . . . Garrison Access Hacks 4 | . . . . . . . 1 . . . . 1 . . . . 2 Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 Coupler Status 2 | . . . . . . . . . . . . 1 . . . . 1 Unauthorized Hacks 10 | . . . 1 . . . 3 . . 1 . 1 1 . . 1 2 Terminals 5 | . . . . . . . 3 . . 1 . . 1 . . . . Assimilate 2 | . . . . . . . 1 . . . . . 1 . . . . Botnet 2 | . . . . . . . 1 . . 1 . . . . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 Liberate 1 | . . . . . . . . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . Mechanics 1 | . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . 1 Researchers 2 | . . . 1 . . . . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . Redirect 1 | . . . . . . . . . . . . 1 . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . 1 . . . . . Used 1 | . . . . . . . . . . . . 1 . . . . . Hacking Detections 32 | . 1 . 3 . . . 3 4 1 3 . 8 4 . . 2 3 Full Trace Events 8 | . . . 2 . . . . 2 1 . . 2 . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . . . 2 . . 1 . . . 1 . Time 203 | . . . . . . . . . 76 . . 38 . . . 89 . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . . . . . . . . 3 . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . . . 1 . . . . . Parts Damaged 1 | . . . . . . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Res Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . 4 . . . 3 . . . . . Machine Destruction 7 | . . . . . . . . 4 . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Res Total Allies 9 | . . . . 5 . . 1 . . . . . 1 . 2 . . Largest Group 5 | . . . . 5 1 . 1 . . . . . 1 . 2 1 . Highest-Rated Group 81 | . . . . 81 31 . 10 . . . . . 26 . 79 49 . Highest-Rated Ally 49 | . . . . 31 31 . 10 . . . . . 26 . 49 49 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 12 | . . . . 6 2 . . . . . . . . . . 4 . Total Damage 333 | . . . . 89 82 . . . . . . . . . . 162 . Kills 2 | . . . . . 1 . . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Turrets Deployed 2 | . . . . . 2 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Res Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 18 | . . . . . . . . . . . . . . . . 7 11 Garrisons 2 | . . . . . . . . . . . . . . . . 1 1 Patrols 2 | . . . . . . . . . . . . . . . . . 2 Reinforcements 7 | . . . . . . . . . . . . . . . . 1 6 Guards 7 | . . . . . . . . . . . . . . . . 5 2 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Res Turns Passed 10091 | 124 479 164 505 758 343 395 399 954 226 108 202 1576 812 1063 291 389 1303 Spaces Moved 7036 | 37 282 97 208 625 282 167 464 930 183 164 119 950 583 901 139 221 684 Core 75 | . . . . . . . 1 . . 1 4 . . . . . 69 Treads 651 | 13 256 97 186 81 . . . . . . . . . . . . 18 Legs 3503 | 24 . . . . 154 167 . . . . . 835 583 901 139 221 479 Wheels 725 | . 26 . 21 544 128 . . . . . . . . . . . 6 Hover . | . . . . . . . . . . . . . . . . . . Flight 2082 | . . . 1 . . . 463 930 183 163 115 115 . . . . 112 Fastest Speed 23 | 120 95 160 95 95 90 90 50 50 50 50 50 50 108 108 108 110 23 Average Speed 93 | 134 154 160 153 103 92 90 50 50 50 53 70 99 108 109 109 110 96 Slowest Speed 650 | 160 160 160 180 160 95 90 300 50 50 650 650 110 110 110 110 110 305 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 6 | . . . . . . . . . . . 2 2 . . . . 2 Exploration Rate (%) 38 | 4 33 31 19 99 62 54 32 91 18 6 84 23 13 93 12 6 15 Regions Visited 17 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 . . 1 . 1 . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 . . 1 . . . 1 1 1 1 . Scrap Searched 6 | . . . . 1 . . . . . . . . . 4 1 . . Spaces Dug 99 | . . . 7 . . 9 3 11 4 4 18 17 6 . . 6 14 Terrain Destroyed 807 | . . . 49 . . 60 28 180 131 4 79 99 38 . 11 52 76 Melee 77 | . . . . . . . 3 8 4 3 18 16 6 . . 6 13 Projectile 41 | . . . . . . . . 3 . 1 . 4 . . 11 . 22 AOE 689 | . . . 49 . . 60 25 169 127 . 61 79 32 . . 46 41 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac Upp Upp Fac Res Total 9621 | 91 321 105 346 698 361 404 603 1263 289 176 184 1438 722 951 240 352 1077 Wait 1409 | 40 16 7 74 35 56 230 81 226 76 . 16 284 63 15 17 100 73 Move 7019 | 36 281 96 207 624 281 166 464 929 182 163 117 949 582 900 138 220 684 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 90 | . 8 . 6 2 4 . 8 . 3 . 4 19 14 2 3 3 14 Fast Attach 86 | 1 . . 5 5 3 . 6 . 2 3 . 20 2 4 5 2 28 Attach 62 | . 1 . 3 1 . . 1 . . 2 1 9 3 2 4 2 33 Detach 21 | . . . . . . . 2 . 1 . . 4 . 1 . 1 12 Swap 101 | 2 6 2 8 2 . 1 8 8 2 . 2 17 9 4 7 8 15 Drop 114 | 1 6 . 9 5 12 . 11 . 1 3 . 18 15 6 3 6 18 Fire 467 | 11 3 . 34 24 5 7 17 34 16 1 8 76 15 7 30 4 175 Melee 209 | . . . . . . . 5 64 6 4 28 41 19 10 1 6 25 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . 2 . . 8 1 . . . . . Rewire 32 | . . . . . . . . . . . . . . . 32 . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 125 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 14) 604 | -10/Materials | Entered Mines 746 | -10/Mines | Discovered new exit (range 13) 768 | -10/Mines | Entered Materials 768 | -9/Materials | Evolved 2 slots: Utility x2 996 | -9/Materials | Discovered new exit (range 16) 1273 | -9/Materials | Entered Mines 1369 | -9/Mines | Build established: Scavenger-Mutant 1508 | -9/Mines | Learned Materials emergency access door positions 1527 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1529 | -9/Mines | Found Prototype Device 1529 | -9/Mines | Identified Exp. Sensor Array 1590 | -9/Mines | Discovered new exit (range 12) 1711 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1981 | -9/Mines | Discovered new exit (range 12) 2001 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2001 | -9/Mines | Discovered new exit (range 5) 2031 | -9/Mines | Entered Exiles 2031 | -9/Exiles | Accompanied by 1 ally 2057 | -9/Exiles | Lost 4 allies 2061 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2062 | -9/Exiles | Met 8R-AWN 2087 | -9/Exiles | Met EX-HEX 2115 | -9/Exiles | Met EX-BIN 2130 | -9/Exiles | Aligned with FarCom system 2131 | -9/Exiles | Given EX-Vault access code 2153 | -9/Exiles | Opened EX-Vault 2163 | -9/Exiles | Found Flying Fortress v7 2167 | -9/Exiles | Found Potential Leg 2170 | -9/Exiles | Found Potential Leg 2173 | -9/Exiles | Found Deploy-a-Sentry 2175 | -9/Exiles | Found Deploy-a-Sentry 2195 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2204 | -9/Exiles | Exiles lab attacked by MAIN.C 2275 | -9/Exiles | DAS Turret deployed 2277 | -9/Exiles | DAS Turret deployed 2326 | -9/Exiles | Attacked by the Exiles 2355 | -9/Exiles | Discovered new exit (range 14) 2374 | -9/Exiles | Stole two prototypes: Potential Leg, Flying Fortress v7 2374 | -9/Exiles | Entered Mines 2464 | -8/Mines | Build established: Mutant 2758 | -8/Mines | Discovered new exit (range 14) 2769 | -8/Mines | Entered Materials 2769 | -8/Materials | Evolved 2 slots: Propulsion x2 2889 | -8/Materials | Discovered new exit (range 10) 3168 | -8/Materials | Identified exit to Garrison 3168 | -8/Materials | Entered Garrison 3408 | -8/Garrison | Triggered checkpoint 3478 | -8/Garrison | Triggered checkpoint 3546 | -8/Garrison | Triggered checkpoint 3655 | -8/Garrison | Discovered new exit (range 10) 3662 | -8/Garrison | Installed Relay Interface Framework 3689 | -8/Garrison | Triggered checkpoint 3716 | -8/Garrison | Triggered checkpoint 3779 | -8/Garrison | Destroyed 7 combat bots 3835 | -8/Garrison | Discovered new exit (range 4) 3858 | -8/Garrison | Triggered checkpoint 3864 | -8/Garrison | Learned Materials security intel 3990 | -8/Garrison | Discovered new exit (range 11) 4024 | -8/Garrison | Triggered checkpoint 4031 | -8/Garrison | Garrison Relay disabled 4084 | -8/Garrison | Triggered checkpoint 4103 | -8/Garrison | Discovered new exit (range 9) 4122 | -8/Garrison | Entered Materials 4163 | -8/Materials | Repaired Imp. Light Armor Plating 4204 | -8/Materials | Repaired Missile Launcher 4344 | -8/Materials | Discovered new exit (range 7) 4348 | -8/Materials | Entered Factory 4348 | -7/Factory | Evolved 2 slots: Utility x2 4456 | -7/Factory | Identified exit to DSF 4456 | -7/Factory | Entered DSF 4514 | -7/DSF | Additional patrols routed to DSF 4573 | -7/DSF | Crushed by falling debris 4575 | -7/DSF | Crushed by falling debris 4594 | -7/DSF | Discovered new exit (range 11) 4658 | -7/DSF | Entered Factory 4658 | -6/Factory | Evolved 2 slots: Propulsion x2 4658 | -6/Factory | Garrison activated, responded to threat 4924 | -6/Factory | Lost 3 parts (2p1u) 4968 | -6/Factory | Crushed by falling debris 4968 | -6/Factory | System corruption reached 10% 5077 | -6/Factory | Repaired Imp. Light Armor Plating 5195 | -6/Factory | Build established: Scavenger-Mutant 5486 | -6/Factory | Crushed by falling debris 5519 | -6/Factory | Lost 5 parts (1p1n1u2w) 5656 | -6/Factory | Discovered new exit (range 15) 5667 | -6/Factory | Found Launcher Loader 5671 | -6/Factory | Found Launcher Loader 5695 | -6/Factory | Identified exit to Factory 5853 | -6/Factory | Discovered exit to Factory (range 4) 6058 | -6/Factory | First assault squad dispatched 6110 | -6/Factory | Build established: Mutant 6234 | -6/Factory | Entered another Factory area 6234 | -5/Factory | Evolved 2 slots: Utility x2 6975 | -5/Factory | Discovered new exit (range 16) 7046 | -5/Factory | Entered Upper Caves 7049 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7120 | -5/Upper Caves | System corruption reached 10% 7386 | -5/Upper Caves | Build established: Scavenger-Mutant 7628 | -5/Upper Caves | Encountered a Warlord checkpoint 7650 | -5/Upper Caves | Spotted B-75 Beast 7728 | -5/Upper Caves | Learned Factory terminal intel 8056 | -5/Upper Caves | Discovered new exit (range 13) 8109 | -5/Upper Caves | Entered another Upper Caves area 8112 | -5/Upper Caves | Discovered new exit (range 15) 8131 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 8159 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8245 | -5/Upper Caves | Lost 6 parts (6u) 8380 | -5/Upper Caves | System corruption reached 30% 8400 | -5/Upper Caves | Entered Factory 8400 | -4/Factory | Accompanied by 1 ally 8400 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 8401 | -4/Factory | Loaded intel: 28 terminal locations 8506 | -4/Factory | Repaired Hvy. Proton Missile Launcher 8690 | -4/Factory | Discovered new exit (range 5) 8789 | -4/Factory | Entered Research 8789 | -3/Research | Evolved 2 slots: Utility x2 8875 | -3/Research | Build established: Mutant 8982 | -3/Research | Garrison activated, responded to threat 9094 | -3/Research | Crushed by falling debris 9102 | -3/Research | Crushed by falling debris 9102 | -3/Research | System corruption reached 10% 9133 | -3/Research | Lost 5 parts (1p4u) 9487 | -3/Research | Lost 3 parts (3u) 9587 | -3/Research | Garrison activated, responded to threat 9656 | -3/Research | System corruption reached 30% 9675 | -3/Research | Lost 11 parts (1p5n3u2w) 9997 | -3/Research | Released all parts (7) 10020 | -3/Research | Found Gamma Bomb Array 10025 | -3/Research | Lost 18 parts (2p6n2u8w) 10036 | -3/Research | Spotted B-86 Titan 10039 | -3/Research | First assault squad dispatched 10044 | -3/Research | Core integrity fell below 50% 10080 | -3/Research | Core integrity fell below 20% 10092 | -3/Research | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 10052_ Acquired 10 matter. 10058_ System corrupted: Component data lost. 10064_ Slug penetrates Wall. 10064_ Imp. Gyrokinetic Inverter destroyed. 10064_ Knocked back. 10065_ System corrupted: Railgun jammed. 10068_ Slug penetrates S-43 Plague. 10068_ Slug penetrates Wall. 10069_ Railgun destroyed. 10072_ Knocked back. 10073_ System corrupted: Energy discharge (-23). 10074_ Knocked back. 10081_ Acquired Prototype Wheel. 10081_ Identified Hdn. Centrium Wheel. 10086_ Detecting nearby Garrison Access. 10088_ /EY0EO0A:R6L1UH|T1ICFJFZYCWHHLQ 10088_ Slug penetrates Wall. 10088_ Hdn. Centrium Wheel blasted off. 10090_ S-43 Plague destroyed. 10090_ Acquired 39 matter. 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"""??????????????????????? | | # #?# #?????? ???????????????????????? | | #"""" #?# #?????? ???????????????????????? | | #"""" #?# #??????#+#?########??????????????? | | #"""" #?# #????### ### #??????????????? | | #"""" #?# #????# [@=s= #??????????????? | | # ### ###### * # % #??????????????? | | # " uuH %p #??????????????? | | #############+###### ! # #??????????????? | | #?????????# % #?# # #??????????????? | | #?????????# #?### ##########??????????????? | | #?????????# % #???# #???????????????????????? | | ######????# #???# #???????????????????????? | | +????# #???# #???????????????????????? | | #????# = #???# #???????????????????????? | | ###??########???#h#???????????????????????? | | ?????????? #???????????????????????? | | ###############?##????????????????????????? | | ## * #???????????????????????????? | | ## #???????????????????????????? | | ## """"""" #???????????????????????????? | | ## """"""" ##??????????????????????????? | | """ + """"""" "#??????????????????????????? | | """ # #???????????????????????????? | | """ + #???????????????????????????? | | """ # "" "" #???????????????????????????? | | """ # ""F"" #???????????????????????????? | | """ # """ #???????????????????????????? | | # [*! #??###############+#+##?????? | | # !!| #??# + #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 39 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 25 Core Shielding 30 Melee Speed Boost 20 Evasion (%) 67 Targeting Accuracy 8 Melee Accuracy 8 Launcher Accuracy 30 Target Analysis 10 Armor Integrity Analysis 30 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 12 Item Schematics ----------------- Targeting Computer | -9/Materials | Scanalyzed Imp. Particle Charger | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VoltaicFlightRailgun Manual? 0 Play Time 02:45:16 Cumulative 73.8 hours Start 2024.11.18 @ 07:23:18 End 2024.11.18 @ 12:23:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 45 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a13fbb8b-c0c8-4e23-a66e-a39eb68ce394