Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.14 @ 09:02:50 Player: Storm Mk9 Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (2591) 2591 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (83) 83 TOTAL SCORE: 5924 Bonus ------- High Alert Combat Kills 83 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (1000) Ox19 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Layered Medium Armor Plating > --- WEAPON (3) ------- Heavy Plasma Cannon Flail > --- INVENTORY (20) --- High-capacity Matter Pod (200) Hacking Suite Field Recycling Unit (97) Improved Field Recycling Unit (0) Lightning Gun Field Laser Assault Rifle Autogun Autogun Autogun Autogun Minigun Makeshift Shrapnel Gun Advanced Assault Cannon Advanced Assault Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Aluminum Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Makeshift Axe Makeshift Axe Makeshift Axe > --- INVENTORY -------- Advanced Treads Makeshift Leg High-capacity Matter Pod Improved Signal Interpreter Target Analyzer Hacking Suite Field Recycling Unit Improved Field Recycling Unit Lightning Gun Autogun Minigun Makeshift Shrapnel Gun Heavy Missile Launcher [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Power Maul Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Slots Evolved 6 | . . . . 4 2 . . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . . . 2 1 . . Weapon 1 | . . . . 1 . . . Parts Attached 75 | 7 . . . 23 24 5 16 Power 10 | 1 . . . 2 5 1 1 Engine 5 | 1 . . . 1 2 1 . Core 5 | . . . . 1 3 . 1 Reactor . | . . . . . . . . Propulsion 19 | 2 . . . 5 7 1 4 Treads 12 | 2 . . . 5 4 . 1 Leg 7 | . . . . . 3 1 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 2 . . . 8 6 1 5 Device 5 | 1 . . . 3 . 1 . Storage 4 | 1 . . . 3 . . . Processor 4 | . . . . 1 1 . 2 Hackware . | . . . . . . . . Protection 9 | . . . . 1 5 . 3 Artifact . | . . . . . . . . Weapon 24 | 2 . . . 8 6 2 6 Energy Gun 9 | 2 . . . 5 1 1 . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 6 | . . . . 1 3 1 1 Ballistic Cannon 1 | . . . . . 1 . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . 1 . . . Impact Weapon 3 | . . . . 1 1 . 1 Slashing Weapon 3 | . . . . . . . 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Corrupted Parts 1 | . . . . . 1 . . System Corruption 10 | . . . . . 10 . . Parts Lost 51 | . . . . 4 22 5 20 Power 9 | . . . . . 5 1 3 Propulsion 17 | . . . . 2 7 1 7 Utility 11 | . . . . . 3 2 6 Weapon 14 | . . . . 2 7 1 4 Highest Loss Streak 14 | . . . . 2 7 4 14 To Critical Strikes . | . . . . . . . . Average Backups 13 | 1 2 6 6 11 15 15 16 Power 1 | . 1 1 1 1 1 . . Propulsion 1 | . . . . 1 1 1 1 Utility 6 | . . 2 2 5 8 8 5 Weapon 4 | . 1 3 3 3 4 5 8 Tool/Special . | . . . . . . . . Unused Backups 12 | . . . . 3 . . 9 Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 4 | . . . . 2 . . 2 Weapon 7 | . . . . . . . 7 Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 100 100 100 98 96 95 75 Engine 5 | . 14 14 14 5 7 2 2 Core 5 | . . . . 3 6 12 2 Treads 14 | . 28 28 28 26 16 . . Leg 7 | . . . . . 4 23 15 Device 10 | . 14 14 14 19 9 6 2 Storage 8 | . 14 14 14 9 7 7 7 Processor 8 | . . . . 5 11 7 13 Protection 6 | . . . . . 8 15 8 Energy Gun 11 | . 28 28 28 25 5 2 1 Ballistic Gun 3 | . . . . . 9 2 1 Impact Weapon 4 | . . . . . 5 12 6 Slashing Weapon 1 | . . . . . . . 11 Peak Build Rating 42 | 7 7 7 8 29 38 38 42 Average Rating 26 | 5 7 7 7 20 32 34 32 On Entrance 15 | . 7 7 7 7 25 38 36 Naked Turns . | . . . . . . . . Heaviest Build 79 | 12 12 12 12 62 79 79 78 Greatest Support 63 | 40 40 40 40 60 63 30 50 Greatest Overweight (x) 24 | . . . . 1 24 2 15 Average Overweight (x) . | . . . . . 1 2 1 Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 20 Average Capacity 18 | 6 8 8 8 19 20 20 20 Most Carried 20 | 4 6 6 8 17 20 18 20 Average Carried 13 | 1 2 6 6 11 15 15 16 Final Capacity 20 | 8 8 8 8 20 20 20 20 Final Carried 16 | 2 6 6 7 15 16 13 16 Class Distribution -------------------- 28% | Scavenger-Mutant 25% | Scavenger-Gunner 17% | Mutant 17% | Gunner 10% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Matter Collected 1429 | 259 11 . . 248 565 148 198 Remotely . | . . . . . . . . Salvage Created 2666 | 19 . . 191 630 1495 135 196 Parts 103 | 2 . . 9 31 51 3 7 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 2 | . . . . . 2 . . Parts Field Recycled 53 | . . . . 46 7 . . Retrieved Matter 445 | . . . . 430 15 . . Parts Self-Destructed 9 | . . . . . . 3 6 Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Combat Hostiles Destroyed 52 | . . . 4 14 27 3 4 Melee 10 | . . . . . 6 1 3 Guns 25 | . . . 4 12 9 . . AOE 5 | . . . . . 5 . . Classes Destroyed 12 | 1 . . 1 5 3 1 1 Tunneler 2 | 1 . . . . 1 . . Hauler 1 | . . . . 1 . . . Recycler 3 | . . . . . 3 . . Swarmer 7 | . . . . 3 4 . . Grunt 19 | . . . . 6 11 2 . Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . . 1 . Sentry 7 | . . . . 4 3 . . Hunter 7 | . . . . 1 4 . 2 Programmer 5 | . . . . . 4 . 1 Behemoth 1 | . . . . . . . 1 Subdweller 4 | . . . 4 . . . . Best Kill Streak 4 | 1 . . 2 3 4 1 2 Combat Bots Only 4 | . . . 2 3 4 1 2 Max Kills in Single Turn 3 | 1 . . 1 2 3 1 1 Gunslinging 1 | . . . . 1 . . . Exploded 3 | . . . . . 3 . . Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Hostile Shots Fired 637 | . . . 14 99 359 30 135 Missed 169 | . . . 5 16 117 8 23 Hits 468 | . . . 9 83 242 22 112 Melee 12 | . . . . . 3 9 . Projectile 456 | . . . 9 83 239 13 112 Critical Strikes 11 | . . . . 1 5 2 3 Damage Taken 7371 | . . . 209 1180 2974 533 2475 Core 950 | . . . 54 187 205 34 470 Absorbed by Shields 25 | . . . . . 25 . . Core Remaining (%) 81 | 100 . . 78 66 . . . Volleys Fired 108 | 1 2 . 11 54 39 1 . Largest 3 | 2 2 . 2 3 3 1 . Hottest 171 | 90 90 . 90 171 149 63 . Shots Fired 269 | 2 4 . 22 135 103 2 1 Gun 262 | 2 4 . 22 129 102 2 1 Cannon 1 | . . . . . 1 . . Launcher . | . . . . . . . . Special 6 | . . . . 6 . . . Kinetic 63 | . . . . 5 57 . 1 Thermal 178 | 2 4 . 22 122 26 2 . Explosive . | . . . . . . . . Electromagnetic 28 | . . . . 8 20 . . Robot Hit Streak 38 | 2 . . 20 38 16 17 . Robot Miss Streak 4 | . 4 . . 2 3 . . Penetration Max . | . . . . . . . . Secondary Targets 5 | . . . 1 2 2 . . Max Gunslinging Chain 1 | . . . 1 1 1 . . Shots Hit Robots 250 | 2 . . 20 98 94 11 25 Core Hits 97 | 1 . . 9 35 45 2 5 Critical Kills 4 | . . . . . 2 1 1 Critical Parts Destroyed 17 | . . . . . 10 5 2 Critical Strikes 34 | . . . 3 6 13 7 5 Burn 9 | . . . 3 6 . . . Smash 23 | . . . . . 13 7 3 Sever 2 | . . . . . . . 2 Melee Attacks 96 | . . . . 1 44 16 35 Impact 78 | . . . . 1 44 16 17 Slashing 18 | . . . . . . . 18 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . 1 1 . Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks 11 | . . . . . 4 2 5 Damage Inflicted 6262 | 22 . . 239 1413 3061 505 1022 Guns 2726 | 22 . . 239 1413 1033 19 . Cannons 25 | . . . . . 25 . . Explosions 418 | . . . . . 418 . . Melee 3093 | . . . . . 1585 486 1022 Ramming . | . . . . . . . . Kinetic 466 | . . . . . 466 . . Thermal 2098 | 22 . . 239 1338 480 19 . Explosive . | . . . . . . . . Electromagnetic 605 | . . . . 75 530 . . Impact 2621 | . . . . . 1585 486 550 Slashing 472 | . . . . . . . 472 Piercing . | . . . . . . . . Highest Corruption 16 | . . . . . 14 16 16 Average Corruption 12 | . . . . . 6 15 16 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 117 | . . . . . 21 42 54 Message Errors 23 | . . . . . 4 9 10 Matter Fused 36 | . . . . . 8 14 14 Heat Flow Errors 14 | . . . . . 2 5 7 Energy Discharges 20 | . . . . . 3 7 10 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 11 | . . . . . . 3 8 Data Loss (major) 6 | . . . . . 2 3 1 Misfires 2 | . . . . . . 1 1 Alerts 3 | . . . . . 2 . 1 Overload Shots . | . . . . . . . . Overflow Damage 1032 | . . . . . 644 262 126 Projectiles . | . . . . . . . . Explosions 16 | . . . . . 16 . . Melee 1016 | . . . . . 628 262 126 Knockbacks 12 | . . . . . 9 3 . Impact 11 | . . . . . 8 3 . Kinetic 1 | . . . . . 1 . . Secondary . | . . . . . . . . Self-Inflicted Damage 120 | . . . . . 120 . . Shots 4 | . . . . . 4 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 306 | 30 60 . . 306 243 270 270 Average Temperature 101 | 18 31 . . 120 70 119 115 Received Heat Transfer 1298 | . . . 51 450 572 45 180 Effects 3 | . . . . 2 . 1 . Energy Bleed 1 | . . . . . . 1 . Interference 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 10 | . . . . . 7 2 1 Combat Hostiles 10 | . . . . . 7 2 1 Parts Fried 23 | . . . . 1 15 5 2 Impact Corruptions 32 | . . . . . 17 9 6 Robots Melted 2 | . . . . 2 . . . Combat Hostiles 2 | . . . . 2 . . . Parts Melted 13 | . . . 4 7 2 . . Heat Transferred 5466 | 62 . . 854 3659 854 37 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Maximum Alert Level 2 | . . . . 1 2 . . Low Security (%) 85 | 100 100 100 . 96 74 . . Level 1 3 | . . . . 3 3 . . Level 2 11 | . . . . . 21 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 534 | 5 . . . 242 534 . . Initial 107 | . . . . . 107 . . Average 96 | 1 . . . 43 147 . . Influence Increases 1870 | 5 . . . 482 1138 145 100 Destroy 0b10 Robot/C 960 | . . . . 280 540 60 80 Destroy 0b10 Robot/NC 30 | 5 . . . 5 20 . . Destroy Leader 262 | . . . . 72 160 10 20 Successful Hack 57 | . . . . 22 35 . . Disable Machine 90 | . . . . . 90 . . Anti-Garrison Action 150 | . . . . . 150 . . Destroy Structure 21 | . . . . 13 8 . . Lose Combat Pursuer 300 | . . . . 90 135 75 . Influence Decreases 1850 | 5 . . . 246 852 665 82 Entered New Map 325 | . . . . . 129 194 2 Time Decay 1226 | 5 . . . 206 551 422 42 Lost Part 299 | . . . . 40 172 49 38 Squads Dispatched 12 | . 2 . . 1 9 . . Investigation 2 | . . . . . 2 . . Extermination 4 | . . . . . 4 . . Reinforcement 4 | . 2 . . 1 1 . . Assault 2 | . . . . . 2 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Distress Signals 7 | . 1 . . 4 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 93 | . 2 . 4 34 42 6 5 Peak Tracking Total 7 | . 2 . 2 7 6 4 3 Tactical Retreats 14 | . . . . 5 5 4 . Traps | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Traps Triggered 4 | . . . . 1 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Machines Disabled 7 | . . . . . 7 . . Max in Single Turn 3 | . . . . . 3 . . Garrison Access 2 | . . . . 1 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Machines Accessed 14 | . 1 . 2 5 5 . 1 Terminals 9 | . 1 . . 4 4 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 1 . . Total Hacks 37 | . 3 . 2 17 14 . 1 Successful 15 | . . . 2 9 3 . 1 Failed 22 | . 3 . . 8 11 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 19 | . . . . 13 6 . . Terminals 28 | . 3 . . 14 11 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 6 | . . . . 3 3 . . Terminal Hacks 8 | . . . 2 4 1 . 1 Record 1 | . . . 1 . . . . Robot Analysis 2 | . . . . 2 . . . Prototype ID Bank 1 | . . . . 1 . . . Open Door 2 | . . . 1 . . . 1 Branch Access Points 2 | . . . . 1 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 6 | . . . . 4 2 . . Terminals 6 | . . . . 4 2 . . Track 2 | . . . . 2 . . . Botnet 4 | . . . . 2 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 . . 5 5 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . Machine Destruction 2 | . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Active Infowar (turns) 3191 | 25 148 37 605 1651 725 . . Seismic 3191 | 25 148 37 605 1651 725 . . Robot Analysis Total 2 | . . . . 2 . . . Derelict Logs Recovered 6 | . . 1 2 . . . 3 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Turns Passed 7772 | 92 148 37 605 1918 2540 1038 1394 Spaces Moved 3020 | 50 87 24 336 758 849 364 552 Core 24 | 5 . . . . 3 . 16 Treads 1945 | 45 87 24 336 758 695 . . Legs 1051 | . . . . . 151 364 536 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 260 133 Average Speed 212 | 149 160 160 160 162 253 260 232 Slowest Speed 1250 | 160 160 160 160 243 1250 260 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 34 16 22 42 26 55 44 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 4 | . . . . . . 1 3 Spaces Dug 8 | . . . . 7 1 . . Terrain Destroyed 10 | . . . . 7 3 . . Melee 2 | . . . . 1 1 . . Projectile 6 | . . . . 6 . . . AOE 2 | . . . . . 2 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Total 4014 | 66 92 23 383 1317 1082 427 624 Wait 577 | . . . 32 427 80 38 . Move 3013 | 49 86 23 335 757 848 363 552 Hop . | . . . . . . . . Pick Up 95 | 9 4 . 3 27 29 3 20 Fast Attach 3 | . . . . 1 1 . 1 Attach 70 | 7 . . . 16 25 7 15 Detach 6 | . . . . 4 1 1 . Swap 37 | . . . . 21 13 . 3 Drop 18 | . . . 2 9 4 . 3 Fire 108 | 1 2 . 11 54 39 1 . Melee 84 | . . . . 1 39 14 30 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 3 | . . . . . 3 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / Dat) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 7) 241 | -10/Materials | Entered Mines 264 | -10/Mines | Learned 2 Materials zone layouts 269 | -10/Mines | Discovered new exit (range 8) 278 | -10/Mines | Entered Subcaves 291 | -10/Subcaves | Learned 2 Materials zone layouts 303 | -10/Subcaves | Build established: Mutant 877 | -10/Subcaves | Discovered new exit (range 5) 883 | -10/Subcaves | Entered Materials 883 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 884 | -8/Materials | Identified exit to Factory 1171 | -8/Materials | Build established: Gunner 2076 | -8/Materials | Discovered exit to Factory (range 3) 2531 | -8/Materials | Build established: Scavenger-Gunner 2801 | -8/Materials | Entered Factory 2801 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2883 | -7/Factory | Lost 3 parts (2p1w) 3350 | -7/Factory | Discovered new exit (range 6) 3393 | -7/Factory | Identified exit to Lower Caves 4312 | -7/Factory | Lost 7 parts (2n1u4w) 4571 | -7/Factory | Lost 3 parts (1p1n1w) 4773 | -7/Factory | Lost 6 parts (2p2n1u1w) 4829 | -7/Factory | System corruption reached 10% 5128 | -7/Factory | Build established: Scavenger-Mutant 5341 | -7/Factory | Entered Lower Caves 6049 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 6345 | -7/Lower Caves | Discovered new exit (range 10) 6379 | -7/Lower Caves | Entered another Lower Caves area 6411 | -7/Lower Caves | Discovered new exit (range 14) 6575 | -7/Lower Caves | Encountered a Warlord checkpoint 6773 | -7/Lower Caves | Spotted B-75 Beast 6828 | -7/Lower Caves | Core integrity fell below 50% 6865 | -7/Lower Caves | Core integrity fell below 20% 6866 | -7/Lower Caves | Destroyed B-75 Beast 6879 | -7/Lower Caves | Lost 14 parts (3p4n5u2w) 7263 | -7/Lower Caves | Build established: Derelict-Mutant 7423 | -7/Lower Caves | Learned 8 Factory zone layouts 7435 | -7/Lower Caves | Identified exit to Data Miner 7530 | -7/Lower Caves | Identified exit to Factory 7741 | -7/Lower Caves | Ambushed by research squad 7773 | -7/Lower Caves | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 07760_ Mak. Axe follow-up attack on H-55 Commando. 07761_ Target Analyzer destroyed. 07764_ Penetrated by Slug. 07764_ Mak. Leg destroyed. 07764_ Penetrated by Slug. 07764_ Mak. Axe destroyed. 07765_ System corrupted: Heat flow error (+202). 07767_ Penetrated by Slug. 07770_ Corrupted Mic. Nuclear Core fries itself beyond repair. 07771_ H-55 Commando suffers critical hit (Smash). 07771_ Destroyed Assault Rifle. 07771_ Destroyed Targeting Computer. 07771_ Destroyed Unknown Leg. 07771_ H-55 Commando system corrupted by crushing effect. 07772_ H-55 Commando system terminally corrupted. 07772_ Lgt. Nuclear Core fried. 07772_ Unknown Leg fried. 07773_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ??????????????? | | ???????????????????????????????? ????????????? | | ???????????????????????????????? ????????????? | | ??????????????????????????????? ?????????????? | | ??????????????????????????????? ??????????????? | | ?????????????????????????????## ???????????????? | | ????????????????????????????? ????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? ######???????????? | | ????????????????????????????? ## #???????? | | ???????????????????????###### ???????? | | ???????????????????????#h ??????? | | ???????????????????????#% ??????? | | ???????????????????????#%@ #?????????? | | ???????????????????????#### #?????????? | | ????????????????????????## ??????? | | ????????????????????????# #### ??????? | | ????????????????????????### ##?????? ???????? | | ??????????????????????????# #??????????????????? | | ?????????????????????????## ##?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# ##?????????????????? | | ??????????????????????#### #??????????????????? | | ??????????????????????# ###??????????????????? | | ?????????????#????????# ## #????????????????????? | | ????????????? ??????# ?# ###??????????????????? | | ????????????? ????## ?# #??????????????????? | | ????????????? #### ?## #??????????????????? | | ??????????????# ### #??????????????????? | | ??????????????# ######## #?????????? | | ???????????????????# #?????????? | | ???????????????????# #?###?????? | | ???????????????????# ########## #?????? | | ???????????????????###### # ##???????# #?????? | | ????????????????????????# #########??## #?????? | | ????????????????????????# #### ##?# #?????? | | ????????????????????????# ### #??????? | | ????????????????????????# ## #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 415 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicSchematicScythe Manual? 0 Play Time 01:09:55 Cumulative 41.2 hours Start 2025.06.14 @ 07:29:03 End 2025.06.14 @ 09:02:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 14 Adventurer 0 Explorer 19 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 32 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 59x45 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 590aa968-0577-45b3-b42e-067138344ba9