Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.07 @ 17:16:21 Player: Crustacean Soup Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (46) 230 Value Destroyed (1124) 1124 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 2548 Bonus ------- Follower Combat Kills 14 Cogmind --------- Core Integrity 0/400 Matter 221/300 Energy 75/250 System Corruption 0% Temperature Cool (46) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Medium Storage Unit Improved Targeting Computer Armor Integrity Analyzer Core Shielding > --- WEAPON (2) ------- Heavy EM Pulse Gun Light Cannon > --- INVENTORY (8) ---- Light Ion Engine High-capacity Matter Pod (200) Light Armor Plating Beam Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Ion Engine Heat Sink High-capacity Matter Pod Improved Targeting Computer Core Shielding Advanced Beam Cannon Light Cannon Makeshift Hammer [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Makeshift Hammer Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 45 | 5 13 4 23 Power 5 | 1 1 . 3 Engine 5 | 1 1 . 3 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 2 1 2 Treads 1 | . . . 1 Leg 6 | 2 2 1 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | . 4 . 5 Device 3 | . 1 . 2 Storage 1 | . 1 . . Processor 4 | . 2 . 2 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 24 | 2 6 3 13 Energy Gun 5 | 1 2 . 2 Energy Cannon 6 | . 2 1 3 Ballistic Gun 4 | 1 2 . 1 Ballistic Cannon 3 | . . . 3 Launcher . | . . . . Special Weapon 2 | . . 1 1 Impact Weapon 4 | . . 1 3 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 18 | . 1 1 16 Power 2 | . . . 2 Propulsion 3 | . . . 3 Utility 3 | . . . 3 Weapon 10 | . 1 1 8 Highest Loss Streak 6 | . 1 1 6 Average Slot Usage (%) 89 | . 97 100 76 Engine 11 | . 14 14 7 Leg 19 | . 28 28 7 Device 3 | . . . 8 Storage 10 | . 4 14 11 Processor 18 | . 20 14 21 Energy Gun 3 | . 7 . 2 Energy Cannon 6 | . 1 11 6 Ballistic Gun 5 | . 18 . . Ballistic Cannon 1 | . . . 3 Special Weapon 1 | . . 2 1 Impact Weapon 5 | . . 13 4 Naked Turns . | . . . . Heaviest Build 25 | 7 19 19 25 Greatest Support 26 | 20 26 20 20 Greatest Overweight (x) 8 | . . . 8 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 8 | 4 8 8 8 Average Capacity 6 | 4 5 8 8 Most Carried 8 | 4 8 8 8 Average Carried 5 | 2 4 7 5 Final Capacity 8 | 4 8 8 8 Final Carried 8 | 4 8 8 4 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1079 | 311 436 140 192 Remotely . | . . . . Salvage Created 1431 | 48 552 209 622 Parts 89 | 3 30 14 42 Haulers Intercepted 2 | . 1 . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 35 | 1 10 8 16 Melee 4 | . . 1 3 Guns 15 | 1 10 . 4 Cannons 14 | . . 7 7 Classes Destroyed 9 | 2 3 2 2 Worker 1 | 1 . . . Tunneler 1 | . . 1 . Hauler 2 | . 1 . 1 Recycler 1 | . . . 1 Operator 1 | . 1 . . Watcher 5 | . 3 . 2 Swarmer 11 | . . 6 5 Grunt 22 | 1 10 2 9 Sentry 2 | . . . 2 Best Kill Streak 4 | 1 3 2 4 Combat Bots Only 4 | 1 2 2 4 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 2262 | 22 297 301 1642 Core 552 | 12 72 57 411 Absorbed by Shields . | . . . . Core Remaining (%) 69 | 95 . 43 . Volleys Fired 139 | 6 47 23 63 Largest 2 | 2 2 1 2 Hottest 136 | 70 85 60 136 Shots Fired 215 | 12 89 23 91 Gun 128 | 12 89 . 27 Cannon 84 | . . 23 61 Launcher . | . . . . Special 3 | . . . 3 Kinetic 108 | 6 65 . 37 Thermal 96 | 6 24 23 43 Explosive . | . . . . Electromagnetic 11 | . . . 11 Robot Hit Streak 10 | 4 10 5 6 Robot Miss Streak 5 | 2 3 5 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 153 | 8 57 12 76 Core Hits 64 | 3 27 10 24 Critical Hits 3 | . . 1 2 Critical Kills 1 | . . . 1 Critical Parts Destroyed 2 | . . 1 1 Melee Attacks 37 | . . 4 33 Impact 37 | . . 4 33 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 2 | . . . 2 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2666 | 107 704 298 1557 Guns 1067 | 107 704 . 256 Cannons 856 | . . 229 627 Explosions . | . . . . Melee 719 | . . 69 650 Ramming . | . . . . Kinetic 1049 | 45 556 . 448 Thermal 786 | 62 148 229 347 Explosive . | . . . . Electromagnetic 112 | . . . 112 Impact 719 | . . 69 650 Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Effects 5 | . 1 4 . Message Errors 2 | . . 2 . Energy Discharges 2 | . 1 1 . Data Loss (minor) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 99 | . . . 99 Projectiles 9 | . . . 9 Explosions . | . . . . Melee 90 | . . . 90 Knockbacks 10 | . . 1 9 Impact 6 | . . 1 5 Kinetic 4 | . . . 4 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 375 | 48 150 162 375 Average Temperature 60 | 21 43 56 89 Received Heat Transfer 810 | 12 132 36 630 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 7 | . . . 7 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | 1 2 1 1 Heat Transferred 1789 | 185 407 481 716 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 309 | 25 261 309 191 Initial 84 | . . 84 50 Average 99 | 11 146 155 85 Maximum Alert Level 1 | . 1 1 . Low Security (%) 87 | 100 64 82 100 Level 1 12 | . 35 17 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 4 . 3 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 5 | . 4 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 6 | . 1 . 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 67 | 1 23 11 32 Peak Tracking Total 8 | 1 4 3 8 Tactical Retreats 6 | . 1 2 3 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 7 | . 2 . 5 Terminals 5 | . 2 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 15 | . 6 . 9 Successful 13 | . 4 . 9 Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 11 | . 6 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 9 | . 4 . 5 Record 3 | . . . 3 Prototype ID Bank 1 | . . . 1 Locate Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Transport Status 1 | . 1 . . Hauler Manifests 1 | . . . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . . 1 Report Inventory 1 | . . . 1 Scanalyzer 3 | . . . 3 Insert Component 2 | . . . 2 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . . . 3 Full Trace Events 2 | . . . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 1 Highest-Rated Group 31 | . . 31 31 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks 11 | . . . 11 Total Damage 187 | . . . 187 Kills 2 | . . . 2 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 3055 | 673 663 760 959 Spaces Moved 1584 | 296 400 555 333 Core 76 | 16 . . 60 Treads 45 | . . . 45 Legs 1463 | 280 400 555 228 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 133 | 116 120 120 186 Slowest Speed 450 | 120 120 120 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 53 | 20 61 98 34 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 1 | . . . 1 Melee . | . . . . Projectile 1 | . . . 1 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 2274 | 613 495 623 543 Wait 417 | 298 14 32 73 Move 1581 | 295 399 554 333 Hop . | . . . . Pick Up 35 | 9 9 2 15 Fast Attach 11 | . 9 2 . Attach 24 | 5 . 1 18 Detach 1 | . . . 1 Swap 10 | . 4 1 5 Drop 19 | . 13 4 2 Fire 139 | 6 47 23 63 Melee 37 | . . 4 33 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 79 | -11/Scrapyard | Discovered new exit (range 8) 674 | -11/Scrapyard | Entered Materials 675 | -10/Materials | Build established: Mutant 818 | -10/Materials | Discovered new exit (range 8) 1013 | -10/Materials | Discovered new exit (range 4) 1213 | -10/Materials | Discovered new exit (range 16) 1337 | -10/Materials | Entered Mines 1369 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1441 | -10/Mines | Discovered new exit (range 10) 1445 | -10/Mines | Discovered new exit (range 9) 1644 | -10/Mines | Core integrity fell below 50% 1800 | -10/Mines | Learned 4 Materials zone layouts 1930 | -10/Mines | Learned Materials machine intel 1933 | -10/Mines | Received a Mining Laser from a helpful Derelict 2097 | -10/Mines | Entered Materials 2097 | -9/Materials | Accompanied by 1 ally 2097 | -9/Materials | Evolved 2 slots: Utility x2 2099 | -9/Materials | Loaded intel: 49 machine locations 2257 | -9/Materials | Lost 6 parts (1p2n3w) 2568 | -9/Materials | Core integrity fell below 50% 2779 | -9/Materials | Core integrity fell below 20% 2812 | -9/Materials | Lost 4 parts (1n3w) 2959 | -9/Materials | Discovered new exit (range 9) 3023 | -9/Materials | Lost 3 parts (2u1w) 3056 | -9/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- W-16 Scout destroyed. G-34 Mercenary destroyed. Heat Sink destroyed. U-05 Engineer knocked back. K-01 Serf collects debris. Beam Rifle destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Imp. Targeting Computer destroyed. K-01 Serf collects debris. Acquired 11 matter. Acquired Hvy. EM Pulse Gun. Hvy. Ion Engine destroyed. G-34 Mercenary knocked back. G-34 Mercenary destroyed. G-47 Trooper destroyed. G-34 Mercenary destroyed. K-01 Serf collects debris. G-34 Mercenary knocked back. 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"?????????? | | ###########????????????? ""#????????? | | ## #????????????? !!#????????? | | ## """ #????????????? < ""#????????? | | ## """ #????????????# !!#??""""??? | | ## """ ####?????????# ""#??""""??? | | ##+######## ! "" #?????????# "#??""""??? | | #???# """#?????????## ###?????????? | | #???# "T" ]S"#??????????# #????????""?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 12 Armor Integrity Analysis 33 Recoil Reduction 1 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Safety First Shopping List Challenges ------------ None Game ------ Seed FissionCompositeAccelerator Manual? 0 Play Time 00:40:39 Cumulative 2.7 hours Start 2022.03.07 @ 16:37:22 End 2022.03.07 @ 17:16:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 37bb5c5e-5b7c-45e7-b1a6-8ba05dd442bb