Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.06 @ 02:31:21

Player: morimori

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (10)       2000
Robots Destroyed (6)       30
Value Destroyed (50)       50
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 6300

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/1450
Matter                     280/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (7) ---
            (None)
>       --- UTILITY (13) -----
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
        Wheel
  Small Storage Unit
  Large Storage Unit
        Seismic Detector

 Peak State 
------------
>           --- POWER ------------
      Micro Nuclear Core
>           --- PROPULSION -------
            Gravmag Array
            Xenon Bombardment Thruster
            Xenon Bombardment Thruster
            Nuclear Pulse Thruster
>           --- UTILITY ----------
   Improved Sensor Array
   Improved Signal Interpreter
   Improved Terrain Scanner
            Hacking Suite
            Hacking Suite
            Hacking Suite
   Improved Hacking Suite
>           --- WEAPON -----------
  Makeshift Spear
>           --- INVENTORY --------
      Light Angular Momentum Engine
            Wheel
      Small Storage Unit
      Large Storage Unit
            Seismic Detector
[Rating: 54]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Xenon Bombardment Thruster
  Wheel                    Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hacking Suite
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Makeshift Spear
  Ballistic Gun            Assault Rifle
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res 
Slots Evolved              16   | .   .   2   .   2   2   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   2   1   .   .   .   .   2   
  Utility                  11   | .   .   2   .   .   1   2   2   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             35   | 6   2   2   1   4   7   8   .   .   4   1   
  Power                    4    | 2   .   .   .   .   1   .   .   .   1   .   
    Engine                 3    | 2   .   .   .   .   .   .   .   .   1   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   2   1   2   4   2   .   .   1   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | 2   .   .   1   1   .   .   .   .   .   .   
    Hover                  5    | .   .   2   .   1   1   1   .   .   .   .   
    Flight                 6    | .   .   .   .   .   3   1   .   .   1   1   
  Utility                  14   | 1   2   .   .   1   2   6   .   .   2   .   
    Device                 4    | .   1   .   .   1   1   1   .   .   .   .   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   2   .   .   2   .   
    Hackware               4    | .   .   .   .   .   1   3   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | 1   .   .   .   1   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 25   | .   1   6   .   .   1   .   .   12  3   2   
  Power                    2    | .   .   1   .   .   .   .   .   .   1   .   
  Propulsion               11   | .   .   4   .   .   1   .   .   4   .   2   
  Utility                  10   | .   1   .   .   .   .   .   .   7   2   .   
  Weapon                   2    | .   .   1   .   .   .   .   .   1   .   .   
  Highest Loss Streak      10   | .   1   6   .   .   1   .   .   10  3   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     44   | .   84  26  1   38  57  78  76  43  6   2   
  Engine                   1    | .   14  5   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   3   6   5   3   .   .   
  Wheel                    6    | .   28  10  1   15  11  .   .   .   .   .   
  Hover                    4    | .   .   1   .   8   7   12  5   3   .   .   
  Flight                   5    | .   .   .   .   .   13  13  17  4   .   2   
  Device                   7    | .   13  .   .   7   11  13  11  6   .   .   
  Storage                  1    | .   14  5   .   .   .   .   .   .   .   .   
  Processor                3    | .   .   .   .   .   .   4   11  8   4   .   
  Hackware                 5    | .   .   .   .   .   .   19  17  12  .   .   
  Ballistic Gun            1    | .   14  3   .   .   .   .   .   .   .   .   
  Piercing Weapon          3    | .   .   .   .   7   7   6   5   3   .   .   
Peak Build Rating          54   | 5   6   5   1   12  31  54  53  53  21  26  
  Average Rating           21   | 3   5   2   .   10  21  47  53  32  9   9   
  On Entrance              16   | .   5   5   .   1   12  31  53  53  .   16  
Naked Turns                347  | .   .   61  103 .   .   .   .   39  32  112 
Heaviest Build             18   | 12  18  17  .   3   10  10  10  10  9   .   
  Greatest Support         32   | 32  32  32  10  8   18  18  18  20  16  23  
  Greatest Overweight (x)  2    | .   .   1   .   .   1   .   .   2   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  5   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   9   7   5   5   5   5   5   5   5   5   
  Most Carried             7    | 1   7   7   5   5   5   5   5   5   5   4   
  Average Carried          4    | .   5   5   4   4   4   5   5   5   4   4   
  Final Capacity           10   | 8   10  5   5   5   5   5   5   5   5   5   
  Final Carried            7    | 1   7   5   5   5   5   5   5   5   4   4   

 Class Distribution 
--------------------
 69% | Mutant
 22% | Hacker-Scout
  7% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -8/Materials
        Mutant | -7/Factory
 Hacker-Mutant | -6/Factory
  Hacker-Scout | -5/Factory
  Hacker-Scout | -4/Factory
        Mutant | -3/Research
        Mutant | -2/Research

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res 
Matter Collected           485  | 161 119 .   10  34  .   81  80  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            120  | .   .   .   24  15  .   81  .   .   .   .   
  Parts                    23   | .   .   .   5   4   .   14  .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          2    | .   .   .   1   .   .   1   .   .   .   .   
  Builder                  5    | .   .   .   1   1   .   3   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           3    | .   .   .   1   1   .   3   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   1   1   .   1   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -5   -4   -3   -2   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Res  Res  
Hostile Shots Fired        460  | .    32   76   4    7    28   .    1    118  46   148  
  Missed                   193  | .    9    25   2    3    13   .    1    46   20   74   
Damage Taken               4583 | .    229  476  38   72   204  .    .    1376 575  1613 
  Core                     3264 | .    83   249  38   54   67   .    .    950  372  1451 
  Absorbed by Shields      73   | .    .    .    .    .    .    .    .    .    .    73   
Core Remaining (%)         73   | 100  66   .    28   90   90   100  100  17   71   .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           5    | .    .    .    .    1    .    4    .    .    .    .    
  Core Hits                8    | .    .    .    1    .    .    3    .    4    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    .    .    .    .    .    .    
    Impale                 1    | .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              15   | .    .    .    .    1    .    5    5    4    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 15   | .    .    .    .    1    .    5    5    4    .    .    
  Sneak Attacks            4    | .    .    .    .    1    .    3    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           433  | .    10   .    25   42   .    241  .    106  9    .    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    283  | .    .    .    .    42   .    241  .    .    .    .    
  Ramming                  150  | .    10   .    25   .    .    .    .    106  9    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 283  | .    .    .    .    42   .    241  .    .    .    .    
Highest Corruption         16   | .    .    1    1    .    .    .    .    16   .    1    
  Average Corruption       2    | .    .    1    1    .    .    .    .    4    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    .    .    5    .    1    
    Message Errors         1    | .    .    .    .    .    .    .    .    1    .    .    
    Matter Fused           2    | .    .    .    .    .    .    .    .    1    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            95   | .    .    .    .    44   .    51   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    95   | .    .    .    .    44   .    51   .    .    .    .    
Knockbacks                 1    | .    1    .    .    .    .    .    .    .    .    .    
  Impact                   1    | .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      67   | .    5    .    12   .    .    .    .    46   4    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   41   | .    1    .    3    .    .    .    .    32   5    .    
Targets Rammed             41   | .    1    .    3    .    .    .    .    32   5    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        140  | .    .    .    .    .    .    .    .    140  .    .    
  Average Temperature      61   | .    .    .    .    .    .    .    .    61   .    .    
  Received Heat Transfer   502  | .    90   51   15   36   60   .    .    136  18   96   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res 
Peak Influence             586  | .   80  138 88  158 161 51  99  285 269 586 
  Initial                  150  | .   .   33  53  33  71  14  24  48  149 150 
  Average                  104  | .   25  64  73  62  73  24  55  161 175 288 
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   1   1   2   
  Low Security (%)         84   | 100 100 100 100 100 100 100 100 56  78  36  
  Level 1                  12   | .   .   .   .   .   .   .   .   43  21  40  
  Level 2                  2    | .   .   .   .   .   .   .   .   .   .   23  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   3   2   .   2   2   .   .   3   .   2   
  Investigation            11   | .   3   2   .   2   2   .   .   1   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   
  Reinforcement            1    | .   .   .   .   .   .   .   .   1   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res 
Distress Signals           5    | .   .   .   .   .   1   .   .   1   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              124  | .   11  17  2   10  7   1   4   29  12  31  
  Peak Tracking Total      24   | .   9   12  2   9   5   1   4   12  6   24  
  Tactical Retreats        25   | .   2   2   1   3   2   .   .   6   2   7   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res 
Traps Triggered            2    | .   1   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res 
Machines Accessed          24   | .   6   2   .   6   4   .   2   3   .   1   
  Terminals                20   | .   4   1   .   5   4   .   2   3   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   1   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                67   | .   16  6   .   16  9   .   8   9   .   3   
  Successful               20   | .   3   .   .   4   4   .   3   4   .   2   
  Failed                   47   | .   13  6   .   12  5   .   5   5   .   1   
    Catastrophic           11   | .   5   1   .   2   2   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   50   | .   10  3   .   15  5   .   8   8   .   1   
  Terminals                57   | .   10  3   .   15  9   .   8   9   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   6   3   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   .   .   .   2   3   .   2   2   .   1   
  Level Access Points      4    | .   .   .   .   1   1   .   1   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   1   1   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   1   .   .   .   .   .   .   
  Retrieve Components      3    | .   2   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   1   .   .   1   1   .   1   2   .   1   
  Terminals                7    | .   1   .   .   1   1   .   1   2   .   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 6    | .   1   .   .   1   1   .   1   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   6   2   .   5   4   .   2   2   .   1   
  Full Trace Events        11   | .   3   2   .   2   2   .   .   1   .   1   
  Feedback Events          2    | .   .   1   .   .   .   .   .   1   .   .   
    Corruption             2    | .   .   1   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   5   .   .   1   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res 
Total Allies               1    | .   .   .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   .   .   10  .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   .   .   10  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
-------------              Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res 
Turns Passed               1970 | 39  173 132 107 196 220 273 166 270 152 242 
Spaces Moved               3683 | 32  165 192 201 281 413 665 457 450 292 535 
  Core                     1060 | 2   .   121 199 42  .   .   .   120 215 361 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   261  | 30  165 64  2   .   .   .   .   .   .   .   
  Hover                    538  | .   .   7   .   239 79  .   .   213 .   .   
  Flight                   1824 | .   .   .   .   .   334 665 457 117 77  174 
  Fastest Speed            30   | 50  100 50  50  50  39  34  34  34  45  30  
  Average Speed            49   | 96  100 67  50  66  47  36  34  50  48  44  
  Slowest Speed            150  | 100 100 120 80  70  125 42  34  150 50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            21   | .   .   .   .   .   2   1   8   .   2   8   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       23   | 4   43  27  46  30  18  18  15  19  14  26  
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        5    | .   .   .   .   1   1   1   1   1   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   .   .   .   .   .   1   .   
Scrap Searched             3    | .   .   .   3   .   .   .   .   .   .   .   
Spaces Dug                 4    | .   .   .   .   .   .   .   3   1   .   .   
Terrain Destroyed          4    | .   .   .   .   .   .   .   3   1   .   .   
  Melee                    4    | .   .   .   .   .   .   .   3   1   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Res Res 
Total                      3778 | 37  172 194 206 288 429 684 453 486 298 531 
  Wait                     12   | .   .   .   .   .   11  1   .   .   .   .   
  Move                     3635 | 31  164 191 200 280 408 662 440 449 288 522 
  Hop                      18   | .   .   .   .   .   2   1   8   .   2   5   
  Pick Up                  9    | .   5   .   1   2   .   1   .   .   .   .   
  Fast Attach              28   | 5   1   .   1   3   6   8   .   .   3   1   
  Attach                   5    | .   .   2   .   1   1   .   .   .   1   .   
  Detach                   2    | .   .   .   .   .   1   1   .   .   .   .   
  Swap                     2    | 1   1   .   .   .   .   .   .   .   .   .   
  Drop                     9    | .   .   1   1   1   .   5   .   1   .   .   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    15   | .   .   .   .   1   .   5   5   4   .   .   
  Ram                      40   | .   1   .   3   .   .   .   .   32  4   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            3    | .   .   .   .   .   .   .   .   .   .   3   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-2/Research (discovered 2 exits: Tes x2)

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 16)
   40 | -11/Scrapyard | Entered Materials
  197 | -10/Materials | Discovered new exit (range 16)
  213 | -10/Materials | Entered another Materials area
  213 | -9/Materials  | Evolved 2 slots: Utility x2
  302 | -9/Materials  | Build established: Mutant
  315 | -9/Materials  | Lost 6 parts (1p4n1w)
  337 | -9/Materials  | Discovered new exit (range 6)
  342 | -9/Materials  | Core integrity fell below 50%
  345 | -9/Materials  | Entered Mines
  353 | -9/Mines      | Met a Derelict bent on vengeance
  384 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  415 | -9/Mines      | Learned Materials terminal intel
  443 | -9/Mines      | Discovered new exit (range 9)
  452 | -9/Mines      | Entered Materials
  452 | -8/Materials  | Evolved 2 slots: Propulsion x2
  453 | -8/Materials  | Loaded intel: 12 terminal locations
  604 | -8/Materials  | Identified exit to Factory
  639 | -8/Materials  | Met 7R-MNS
  648 | -8/Materials  | Entered Factory
  648 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  816 | -7/Factory    | Identified exit to Factory
  868 | -7/Factory    | Entered another Factory area
  868 | -6/Factory    | Evolved 2 slots: Utility x2
 1134 | -6/Factory    | Discovered new exit (range 11)
 1141 | -6/Factory    | Identified exit to Factory
 1141 | -6/Factory    | Entered another Factory area
 1141 | -5/Factory    | Evolved 2 slots: Utility x2
 1181 | -5/Factory    | Identified exit to Factory
 1307 | -5/Factory    | Entered another Factory area
 1307 | -4/Factory    | Evolved 2 slots: Utility x2
 1322 | -4/Factory    | Build established: Hacker-Scout
 1404 | -4/Factory    | Identified exit to Research
 1527 | -4/Factory    | Core integrity fell below 50%
 1529 | -4/Factory    | System corruption reached 10%
 1569 | -4/Factory    | Lost 10 parts (2n7u1w)
 1571 | -4/Factory    | Core integrity fell below 20%
 1577 | -4/Factory    | Entered Research
 1577 | -3/Research   | Evolved 2 slots: Utility x2
 1619 | -3/Research   | Spotted B-86 Titan
 1722 | -3/Research   | Discovered new exit (range 12)
 1729 | -3/Research   | Entered another Research area
 1729 | -2/Research   | Evolved 2 slots: Propulsion x2
 1754 | -2/Research   | Lost 3 parts (1p2u)
 1817 | -2/Research   | Identified exit to Testing
 1819 | -2/Research   | Build established: Mutant
 1857 | -2/Research   | Core integrity fell below 50%
 1865 | -2/Research   | Spotted B-90 Cyclops
 1868 | -2/Research   | Core integrity fell below 20%
 1971 | -2/Research   | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
01857_ Slug penetrates H-88 Terminator.
01857_ Penetrated by Slug.
01857_ Stasis field depleted.
01858_ Slug penetrates Wall.
01859_ Cld. Q-thruster destroyed.
01860_ P-80 Master resets G-73 Enforcer, system corruption cleaned.
01861_ U-05 Engineer lays Concrete.
01861_ Penetrated by Slug. <x2>
01865_ Slug penetrates Wall.
01866_ ALERT: Garrison Access compromised, dispatching assault squad.
01866_ Garrison Access disabled.
01866_ Relay Coupler [Swarmer] tumbles out of Garrison Access.
01866_ Relay Coupler [Brawler] tumbles out of Garrison Access.
01866_ Penetrated by Slug.
01867_ Slug penetrates H-88 Terminator.
01867_ Penetrated by Slug. <x4>
01956_ System corrupted: Matter fused (-5).
01971_ Penetrated by Slug.
01971_ Slug penetrates Wall. <x2>
01971_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       85
Evasion (%)                64
Melee Accuracy             8
Core Analysis              6
Offensive Hacking          42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProcessingSpikedWarhead
  Manual?         0
Play Time         00:22:15
  Cumulative      310.0 hours
  Start           2025.03.06 @ 02:10:42
  End             2025.03.06 @ 02:31:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          168
  Rogue           168
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          69
Achievement%      60
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a87d5554-65fa-4cc4-b628-5b2d4a47d9c0