Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.13 @ 14:42:05 Player: Undine Result: Destroyed self via exploding Power Conduit Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (95) 475 Value Destroyed (2833) 2833 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (47) 47 TOTAL SCORE: 6155 Bonus ------- High Alert Combat Kills 47 Cogmind --------- Core Integrity 0/700 Matter 22/300 Energy 100/100 System Corruption 30% Temperature Cool (24) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Armor Integrity Analyzer Recoil Stabilizer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Long-range Sensor Array Advanced Targeting Computer Weapon Cycler Improved Shield Generator System Shield > --- WEAPON ----------- Shock Rifle Gatling Laser Particle Cannon > --- INVENTORY -------- Compact Battery Advanced Visual Processing Unit Hardened Medium Armor Plating Hardened Medium Armor Plating [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Battery Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 4 | . . 1 2 1 . . Weapon 1 | . . . . 1 . . Parts Attached 132 | 7 12 26 28 37 1 21 Power 25 | 2 2 4 5 7 . 5 Engine 17 | 2 2 4 4 2 . 3 Core 8 | . . . 1 5 . 2 Reactor . | . . . . . . . Propulsion 19 | 3 1 6 4 4 . 1 Treads 2 | . . 2 . . . . Leg 10 | . . 4 1 4 . 1 Wheel 6 | 3 1 . 2 . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 51 | . 7 11 10 14 1 8 Device 31 | . 2 6 7 11 1 4 Storage 4 | . 3 1 . . . . Processor 7 | . 1 1 3 . . 2 Hackware 1 | . . . . 1 . . Protection 8 | . 1 3 . 2 . 2 Artifact . | . . . . . . . Weapon 37 | 2 2 5 9 12 . 7 Energy Gun 18 | 2 . 2 3 8 . 3 Energy Cannon 6 | . . 1 3 2 . . Ballistic Gun 6 | . 1 . 2 . . 3 Ballistic Cannon 1 | . . . . 1 . . Launcher 3 | . 1 2 . . . . Special Weapon 2 | . . . . 1 . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 3 | . . 1 1 . . 1 Parts Lost 32 | . 1 5 4 9 5 8 Power 4 | . . 1 . . . 3 Propulsion 5 | . . 2 1 . 2 . Utility 12 | . . 1 1 3 3 4 Weapon 11 | . 1 1 2 6 . 1 Highest Loss Streak 5 | . 1 2 1 3 5 3 Average Slot Usage (%) 82 | . 84 92 93 96 48 49 Engine 10 | . 14 17 17 6 . 1 Core 4 | . . . . 8 9 11 Leg 9 | . . 18 10 11 8 2 Wheel 4 | . 28 . 3 2 . . Device 15 | . 12 8 22 25 13 7 Storage 3 | . 2 6 7 . . . Processor 9 | . 6 7 12 7 . 12 Protection 5 | . . 9 1 9 5 2 Energy Gun 7 | . 9 7 7 12 7 1 Energy Cannon 4 | . . 6 7 7 . . Ballistic Gun 3 | . 1 4 1 . . 7 Launcher 1 | . 6 3 . . . . Naked Turns . | . . . . . . . Heaviest Build 50 | 7 22 36 38 50 42 50 Greatest Support 40 | 20 20 40 28 37 35 20 Greatest Overweight (x) 6 | . 1 4 2 2 1 6 Average Overweight (x) . | . . . . 1 . 1 Largest Inventory Capacity 10 | 4 10 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 3 4 Average Carried 2 | . 2 2 3 3 2 2 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | 1 1 4 3 1 3 2 Class Distribution -------------------- 62% | Mutant 16% | Scavenger-Mutant 7% | Tank 5% | Gunner 5% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 1927 | 270 127 654 345 426 . 105 Remotely . | . . . . . . . Salvage Created 3225 | 191 270 1069 539 1109 . 47 Parts 206 | 10 15 84 44 48 . 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 71 | 1 9 24 14 22 . 1 Guns 32 | . 2 10 8 11 . 1 Cannons 20 | . . 6 4 10 . . AOE 15 | . 7 7 1 . . . Classes Destroyed 12 | 3 2 4 1 2 . . Worker 9 | 1 1 5 1 1 . . Builder 2 | . . . . 2 . . Tunneler 4 | 4 . . . . . . Recycler 1 | . . 1 . . . . Watcher 8 | . 2 3 2 1 . . Swarmer 21 | . 3 6 8 4 . . Grunt 30 | 1 6 8 2 13 . . Brawler 1 | . . 1 . . . . Duelist 1 | . . 1 . . . . Sentry 12 | . . 8 3 1 . . Hunter 2 | . . . 1 1 . . Programmer 4 | . . . . 3 . 1 Best Kill Streak 7 | 3 4 7 5 4 . 1 Combat Bots Only 4 | 1 3 4 4 4 . 1 Max Kills in Single Turn 3 | 1 2 3 2 1 . 1 Gunslinging 1 | . . . 1 . . . Exploded 3 | . 2 3 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 5060 | 98 181 891 881 1239 172 1598 Core 1113 | 32 37 78 229 130 36 571 Absorbed by Shields 71 | . . . 27 44 . . Core Remaining (%) 74 | 87 72 80 58 . . . Volleys Fired 245 | 18 24 64 57 66 4 12 Largest 3 | 2 2 2 2 3 3 3 Hottest 205 | 80 80 101 138 205 174 125 Shots Fired 465 | 36 31 115 86 164 12 21 Gun 308 | 36 24 73 47 99 8 21 Cannon 131 | . . 23 39 65 4 . Launcher 26 | . 7 19 . . . . Special . | . . . . . . . Kinetic 83 | . . 39 20 6 4 14 Thermal 160 | . . . 43 105 8 4 Explosive 26 | . 7 19 . . . . Electromagnetic 196 | 36 24 57 23 53 . 3 Robot Hit Streak 18 | 4 5 14 6 18 9 3 Robot Miss Streak 5 | 2 4 4 5 5 5 5 Penetration Max 1 | . . . 1 . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 304 | 24 15 69 52 114 12 18 Core Hits 162 | 6 16 49 23 49 10 9 Critical Hits 2 | . . 1 . 1 . . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks 2 | . . . 2 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . 2 . . . Combat Hostiles 2 | . . . 2 . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7302 | 345 705 2241 1175 1954 315 567 Guns 3534 | 319 190 771 581 1171 173 329 Cannons 1802 | . . 391 541 728 142 . Explosions 1925 | 26 515 1064 53 55 . 212 Melee . | . . . . . . . Ramming 41 | . . 15 . . . 26 Kinetic 1038 | . . 298 302 92 142 204 Thermal 2492 | 26 96 89 548 1276 173 284 Explosive 1394 | . 419 975 . . . . Electromagnetic 2337 | 319 190 864 325 586 . 53 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 30 | . . . . 2 15 30 Average Corruption 11 | . . . . 2 10 20 Corruption Purged . | . . . . . . . Effects 125 | . . . . 18 8 99 Message Errors 24 | . . . . 6 3 15 Matter Fused 15 | . . . . . 1 14 Heat Flow Errors 10 | . . . . 1 1 8 Energy Discharges 13 | . . . . 4 2 7 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 11 | . . . . 3 . 8 Data Loss (major) 6 | . . . . . 1 5 Misfires 1 | . . . . . . 1 Alerts 3 | . . . . . . 3 Misdirections 28 | . . . . . . 28 Targeting Errors 8 | . . . . 2 . 6 Weapon Failures 4 | . . . . 2 . 2 Overload Shots . | . . . . . . . Overflow Damage 282 | . 8 64 8 20 . 182 Projectiles 28 | . . 9 8 11 . . Explosions 254 | . 8 55 . 9 . 182 Melee . | . . . . . . . Knockbacks 2 | . . . . 2 . . Impact . | . . . . . . . Kinetic 2 | . . . . 2 . . Secondary . | . . . . . . . Self-Inflicted Damage 273 | . 5 92 . . . 176 Shots 7 | . 1 4 . . . 2 Rammed 6 | . . 1 . . . 5 Targets Rammed 7 | . . 1 . . . 6 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 539 | 112 162 347 413 539 72 252 Average Temperature 123 | 41 85 102 136 170 26 109 Received Heat Transfer 1527 | 54 84 186 165 408 . 630 Effects 22 | . . 3 7 12 . . Shutdowns 7 | . . . 1 6 . . Energy Bleed 3 | . . 2 1 . . . Interference 4 | . . . 4 . . . Matter Decay 1 | . . . . 1 . . Short Circuit 5 | . . . 1 4 . . Damage (minor) 2 | . . 1 . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 4 | 1 . 1 1 1 . . Combat Hostiles 4 | 1 . 1 1 1 . . Parts Fried 8 | 3 . 3 2 . . . Impact Corruptions 1 | . . 1 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . . 5 . . Heat Transferred 4123 | 50 100 150 827 2525 210 261 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | 1 1 1 1 1 . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 463 | 45 261 463 407 266 63 30 Initial 185 | . 29 109 185 100 63 . Average 154 | 24 137 306 249 101 24 12 Maximum Alert Level 2 | . 1 2 2 1 . . Low Security (%) 65 | 100 80 23 18 95 100 100 Level 1 30 | . 19 59 79 4 . . Level 2 4 | . . 17 2 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 2 2 . 5 . 2 Investigation 5 | . 2 . . 2 . 1 Extermination 3 | . . . . 2 . 1 Reinforcement 3 | . . 2 . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 1 | . . . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 119 | 1 15 33 23 28 6 13 Peak Tracking Total 6 | 1 3 4 5 6 6 6 Tactical Retreats 3 | . . 1 1 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 9 | . . . 1 3 . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 15 | . 3 6 3 1 . 2 Max in Single Turn 2 | . 1 1 1 1 . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 18 | . 7 4 3 3 . 1 Terminals 13 | . 5 3 2 2 . 1 Fabricators 1 | . . . . 1 . . Repair Stations 3 | . 1 1 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 59 | . 22 14 14 8 . 1 Successful 39 | . 14 10 9 5 . 1 Failed 20 | . 8 4 5 3 . . Catastrophic 3 | . 3 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 40 | . 13 12 9 5 . 1 Fabricators 3 | . . . . 3 . . Repair Stations 13 | . 6 2 5 . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 27 | . 9 8 6 3 . 1 Record 16 | . 5 4 3 3 . 1 Robot Analysis 3 | . . 2 1 . . . Prototype ID Bank 1 | . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Security Status 1 | . . . 1 . . . Transport Status 1 | . . 1 . . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks 2 | . . . . 2 . . Network Status 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 7 | . 2 2 3 . . . Scan Component 3 | . 1 1 1 . . . Repair 3 | . 1 1 1 . . . Refit 1 | . . . 1 . . . Recycling Unit Hacks 3 | . 3 . . . . . Recycle Component 2 | . 2 . . . . . Process 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 6 1 1 3 . . Full Trace Events 4 | . 3 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 1 | . . . . 1 . . Matter 219 | . . . . 219 . . Time 58 | . . . . 58 . . Total Robot Build Rating 3 | . . . . 3 . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 1 1 . . . Time 102 | . 26 38 38 . . . Parts Recycled 2 | . 2 . . . . . Recycled Matter 46 | . 46 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 1 | . . . 1 . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies 3 | . . . 1 1 1 . Largest Group 1 | . . . 1 1 1 . Highest-Rated Group 31 | . . . 15 20 31 . Highest-Rated Ally 31 | . . . 15 20 31 . Total Orders . | . . . . . . . Ally Attacks 13 | . . . 5 . 8 . Total Damage 207 | . . . 62 . 145 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total 3 | . . 2 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 7265 | 287 779 1684 1231 1626 176 1482 Spaces Moved 4544 | 281 859 989 722 837 136 720 Core 505 | 37 . 4 . . 80 384 Treads 121 | . . 121 . . . . Legs 2369 | . . 843 505 629 56 336 Wheels 1549 | 244 859 21 217 208 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 90 90 100 50 Average Speed 127 | 76 80 137 130 141 116 174 Slowest Speed 350 | 80 90 250 180 190 155 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 8 64 48 50 11 79 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 208 | . 44 133 15 9 . 7 Melee . | . . . . . . . Projectile 16 | . . . 13 3 . . AOE 192 | . 44 133 2 6 . 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 5637 | 319 924 1210 937 1172 144 931 Wait 412 | . . 76 66 136 . 134 Move 4539 | 280 858 988 721 837 135 720 Hop . | . . . . . . . Pick Up 143 | 9 12 28 28 44 3 19 Fast Attach 14 | 1 5 3 3 1 . 1 Attach 112 | 5 6 22 25 33 1 20 Detach 51 | 1 6 9 11 16 1 7 Swap 6 | 1 1 1 . 3 . . Drop 105 | 4 12 18 24 36 . 11 Fire 245 | 18 24 64 57 66 4 12 Melee 2 | . . . 2 . . . Ram 3 | . . . . . . 3 Kick 5 | . . 1 . . . 4 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 71 | -11/Scrapyard | Discovered new exit (range 8) 288 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 13) 852 | -10/Materials | Discovered new exit (range 12) 893 | -10/Materials | Discovered new exit (range 10) 1059 | -10/Materials | Discovered new exit (range 10) 1067 | -10/Materials | Entered another Materials area 1067 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1863 | -9/Materials | Discovered new exit (range 10) 2282 | -9/Materials | Repaired Particle Charger 2495 | -9/Materials | Discovered new exit (range 16) 2751 | -9/Materials | Entered another Materials area 2751 | -8/Materials | Evolved 2 slots: Utility x2 3065 | -8/Materials | Build established: Scavenger-Mutant 3512 | -8/Materials | Discovered new exit (range 8) 3598 | -8/Materials | Repaired Particle Charger 3619 | -8/Materials | Build established: Mutant 3974 | -8/Materials | Discovered new exit (range 8) 3982 | -8/Materials | Entered Factory 3982 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4019 | -7/Factory | Build established: Scavenger-Mutant 4757 | -7/Factory | Fabricated M-28 Smith (x1) 4906 | -7/Factory | Build established: Tank 5471 | -7/Factory | Lost 3 parts (1u2w) 5608 | -7/Factory | Sucked down chute 5608 | -7/Factory | Entered Waste 5609 | -7/Waste | Met a frightened Derelict 5623 | -7/Waste | EMP discharged 5647 | -7/Waste | Spotted C-40 Crusher 5651 | -7/Waste | Spotted C-40 Crusher 5666 | -7/Waste | Spotted C-40 Crusher 5669 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5672 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5688 | -7/Waste | Spotted C-40 Crusher 5690 | -7/Waste | Spotted C-40 Crusher 5701 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5703 | -7/Waste | Spotted C-40 Crusher 5704 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5723 | -7/Waste | EMP discharged 5723 | -7/Waste | System corruption reached 10% 5735 | -7/Waste | Lost 5 parts (2n3u) 5763 | -7/Waste | Discovered new exit (range 15) 5784 | -7/Waste | Entered Factory 6002 | -7/Factory | Build established: Mutant 7098 | -7/Factory | System corruption reached 30% 7152 | -7/Factory | Lost 3 parts (1p2u) 7190 | -7/Factory | Core integrity fell below 50% 7236 | -7/Factory | Core integrity fell below 20% 7266 | -7/Factory | Destroyed self via exploding Power Conduit Last Messages --------------- UOUOA,&3H:R>YJ&8PUKSDKDUJPDN NW8JHH M Acquired Recoil Stabilizer. System corrupted: Shock Rifle failed to cycle. Destroyed Particle Gun. System corrupted: Component data lost. Slug penetrates Wall. Chain reaction triggered in Lgt. Nuclear Core. Power Conduit explodes. Shock Rifle destroyed. Destroyed Shock Rifle. Power Conduit explodes. Destroyed Aluminum Leg. Destroyed Particle Gun. Destroyed Imp. Heat Sink. Imp. Deuterium Engine destroyed. Destroyed Imp. Deuterium Engine. Adv. Targeting Computer destroyed. Destroyed Adv. Targeting Computer. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????? u"??????????????????????? | | ??????????????????????? "????""????????????????? | | ??????????????????????? """?"""????????????????? | | ??????????????????????? ????????????????? | | ???????????????????????? """ """ ???????????????? | | ???????????????????????? """ """ ???????????????? | | ???????????????????????? """ """????????????????? | | ???????????????????????? ??????????????????? | | ??????????????????????###;;;;+#??????????????????? | | ??????????????????????#! ]g ;^#??????????????????? | | ??????????????????????# @g ; #??????????????????? | | ??????????????????????# ; #??????????????????? | | ??????????????????????# #g##### #???????? | | ??????????????????????# ht / #???????? | | ??????????????????????# # ##### ! #???????? | | ??????????????????????# # #??????????????????? | | ??????????????????????# # #??????????????????? | | ??????????????????????# # #???????????#######? | | ??????????????????????# # #####???????# #? | | ??????????????????????# # # ####????# """ #? | | ??????????????????????# # # ! +????# """ #? | | ??????????????????????####### # #???????# """ #? | | ????????????????????????????# #????????# #? | | ????????????????????????????# #????????# """ #? | | ????????????????????????????# ########## """ #? | | ????????????????????????????# + """ #? | | ????????????????????????????####/## # #? | | ????????????????????????????#! # # #? | | ????????????????????????????# / + #? | | ?????????????????????????#### ! ###### # #? | | ?????????????????????????# +!* ! #????# #####+## | | ?????????????????????????# ##!* #????# | | ???????????????##############!* #????# | | ???????????????# #########???# | | ???????????????# """ """ # #???# ####+## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 27 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 85 Armor Coverage 450 Resistance: KI 30 Resistance: EX 25 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ M-28 Smith | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Armchair Analyst Crack Shot First Step to Greatness I Spy Librarian Made in Tau Ceti IV More Dakka Please My Command Is Your Wish Novice Programmer One Hack Too Far Oops Part-time Mechanic Please Form A Line Power Corrupts Risk Taker Storm Trooper System Compromised Uninvited Guest Challenges ------------ None Game ------ Seed DispersionRecyclingThrusters Manual? 0 Play Time 02:24:00 Cumulative 4.7 hours Start 2021.02.13 @ 10:58:50 End 2021.02.13 @ 14:42:05 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5c4548cc-fd24-4be5-9e9b-a7f800d729dc