Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.26 @ 20:03:13 Player: Demise Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (114) 570 Value Destroyed (2893) 2893 Prototype IDs (43) 860 Alien Tech Used (1) 200 Bonus (125) 125 TOTAL SCORE: 8548 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 60 Aligned with FarCom 300 Friendly Fire -269 Cogmind --------- Core Integrity 425/700 Matter 261/300 Energy 220/220 System Corruption 1% Temperature Cool (0) Movement Flying (99) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (3) -------- Light Nuclear Core Light Fission Core > --- PROPULSION (4) --- Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY (5) ------ Advanced Signal Interpreter Advanced Terrain Scan Processor System Shield Improved System Backup Module > --- WEAPON (2) ------- Shock Rifle Lance > --- INVENTORY (4) ---- Long-range Sensor Array Advanced Assault Cannon Proton Missile Launcher Field Lobotomy Kit Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Medium Treads Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- High-capacity Storage Unit Hardened Medium Armor Plating Hacking Suite System Shield System Shield > --- WEAPON ----------- Shock Rifle Field Lobotomy Kit > --- INVENTORY -------- Medium Treads Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved System Backup Module Improved Field Recycling Unit Proton Missile Launcher Improved Datajack Lance [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Shock Rifle Energy Cannon HERF Cannon Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . . . Power 1 | . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . . Utility 3 | . . . . . 3 . . . . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 166 | 4 21 1 6 4 48 20 3 48 9 1 1 . Power 23 | . 2 . . . 10 1 . 9 1 . . . Engine 11 | . 2 . . . 5 . . 4 . . . . Core 12 | . . . . . 5 1 . 5 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 42 | 2 4 . . 1 13 4 . 17 1 . . . Treads 27 | 2 4 . . 1 13 . . 7 . . . . Leg . | . . . . . . . . . . . . . Wheel 1 | . . . . . . . . 1 . . . . Hover 3 | . . . . . . . . 3 . . . . Flight 11 | . . . . . . 4 . 6 1 . . . Utility 50 | . 4 . 5 . 14 7 1 12 5 1 1 . Device 14 | . . . . . 4 2 . 3 3 1 1 . Storage 12 | . 3 . 5 . 3 . . 1 . . . . Processor 6 | . 1 . . . . 1 1 1 2 . . . Hackware 5 | . . . . . . 3 . 2 . . . . Protection 13 | . . . . . 7 1 . 5 . . . . Artifact . | . . . . . . . . . . . . . Weapon 51 | 2 11 1 1 3 11 8 2 10 2 . . . Energy Gun 4 | . . . . . . 2 . 2 . . . . Energy Cannon 1 | . . . . . . . 1 . . . . . Ballistic Gun 23 | 2 5 . . 1 9 4 . 2 . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 6 | . 3 . . 2 . 1 . . . . . . Special Weapon 5 | . 3 . . . . 1 . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 4 | . . 1 . . 2 . . . 1 . . . Piercing Weapon 5 | . . . . . . . 1 3 1 . . . Special Melee Weapon 3 | . . . 1 . . . . 2 . . . . Unidentified Prototypes 6 | . . . . . 2 . . 3 . 1 . . Parts Lost 22 | . . . . 1 10 5 . 3 1 . 2 . Power 3 | . . . . . 3 . . . . . . . Propulsion 5 | . . . . . 2 2 . . . . 1 . Utility 7 | . . . . . 3 1 . 1 1 . 1 . Weapon 7 | . . . . 1 2 2 . 2 . . . . Highest Loss Streak 4 | . . . . 1 4 4 . 2 1 . 2 . Average Slot Usage (%) 92 | . 96 100 99 100 98 87 27 83 98 95 92 78 Engine 7 | . 13 14 14 14 8 1 . 3 . . . . Core 6 | . . . . . 9 12 . 5 15 14 14 14 Treads 16 | . 27 28 28 28 17 2 . 9 2 . . . Flight 6 | . . . . . . 20 . 10 27 28 28 21 Device 4 | . . . . . 8 6 . 1 11 14 14 7 Storage 16 | . 13 14 25 28 28 10 . 6 2 . . . Processor 3 | . 13 14 2 . . 5 2 . 11 14 14 14 Hackware 8 | . . . . . . 5 15 25 8 7 7 7 Protection 3 | . . . . . 7 4 . 2 . . . . Energy Gun 1 | . . . . . . 5 . 1 7 7 7 7 Ballistic Gun 14 | . 23 27 14 23 17 2 . 8 . . . . Piercing Weapon 1 | . . . . . . . 7 2 7 7 7 7 Special Melee Weapon 1 | . . . 14 1 . . . . . . . . Naked Turns 1 | . . . . . . 1 . . . . . . Heaviest Build 153 | 2 41 41 72 74 153 153 14 62 58 22 22 20 Greatest Support 112 | 3 40 40 40 40 42 42 3 112 28 23 23 18 Greatest Overweight (x) 8 | . 1 1 1 1 5 4 4 8 2 . 1 1 Average Overweight (x) 1 | . . . . 1 2 1 . . . . . 1 Largest Inventory Capacity 36 | 4 12 12 20 20 36 36 4 12 12 4 4 4 Average Capacity 17 | 4 10 12 18 20 29 15 4 11 7 4 4 4 Most Carried 36 | 4 12 12 18 20 36 36 4 12 12 4 4 4 Average Carried 16 | 2 9 12 14 19 27 15 4 10 6 4 4 4 Final Capacity 36 | 4 12 12 20 20 36 4 4 12 4 4 4 4 Final Carried 36 | 4 12 12 18 20 36 4 4 12 4 4 4 4 Class Distribution -------------------- 36% | Hauler-Mutant 29% | Hacker-Mutant 21% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Matter Collected 3303 | 252 289 33 191 160 1367 149 . 726 136 . . . Remotely . | . . . . . . . . . . . . . Salvage Created 4005 | 66 356 . . 104 2139 339 . 933 68 . . . Parts 275 | 7 31 . . 6 141 20 . 62 8 . . . Haulers Intercepted 10 | . . . . . 5 1 . 4 . . . . Recyclers Shooed 2 | . . . . . . 2 . . . . . . Parts Field Recycled 26 | . . . . . . . . 26 . . . . Retrieved Matter 332 | . . . . . . . . 332 . . . . Parts Self-Destructed 5 | . . . . . . . . . 5 . . . Prevented 3 | . . . . . . . . . 3 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 74 | . 16 . . 5 36 6 . 10 1 . . . Melee 1 | . . . . . . . . . 1 . . . Guns 53 | . 7 . . 1 34 1 . 10 . . . . AOE 20 | . 9 . . 4 2 5 . . . . . . Classes Destroyed 16 | 2 4 . . 2 5 2 . . 1 . . . Worker 7 | . . . . . 4 1 . 2 . . . . Builder 7 | . . . . . 5 1 . 1 . . . . Tunneler 2 | 1 . . . . 1 . . . . . . . Hauler 10 | . . . . . 5 1 . 4 . . . . Recycler 4 | 1 . . . . 1 1 . 1 . . . . Mechanic 1 | . . . . . 1 . . . . . . . Operator 4 | . 1 . . 1 1 1 . . . . . . Watcher 8 | . 1 . . . 5 . . 2 . . . . Swarmer 25 | . 9 . . . 12 3 . . 1 . . . Grunt 23 | . 7 . . 1 13 . . 2 . . . . Brawler 1 | . . . . . 1 . . . . . . . Sentry 15 | . . . . 1 10 . . 4 . . . . Hunter 1 | . . . . . . 1 . . . . . . Programmer 6 | . . . . . . 2 . 4 . . . . Samaritan 1 | . . . . . . . . . 1 . . . Assembled 4 | . . . . 4 . . . . . . . . Best Kill Streak 6 | 2 6 . . 2 4 4 . 3 1 . . . Combat Bots Only 6 | . 6 . . 2 4 3 . 3 1 . . . Max Kills in Single Turn 4 | 1 4 . . 2 2 2 . 1 1 . . . Gunslinging 1 | . . . . . 1 . . . . . . . Exploded 4 | . 4 . . 2 2 2 . . . . . . Melee 1 | . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Damage Taken 3890 | . 480 . . 331 1628 530 . 750 57 25 89 . Core 479 | . 92 . . 58 54 165 . 98 12 . . . Absorbed by Shields 318 | . . . . . 297 21 . . . . . . Core Remaining (%) 76 | 100 . . . 40 90 . . . . . . . Volleys Fired 316 | 6 59 . . 12 158 44 . 37 . . . . Largest 2 | 2 2 . . 2 2 2 . 2 . . . . Hottest 100 | 40 100 . . 40 50 80 . 56 . . . . Shots Fired 570 | 12 103 . . 18 315 55 . 67 . . . . Gun 533 | 12 87 . . 12 315 41 . 66 . . . . Cannon . | . . . . . . . . . . . . . Launcher 26 | . 7 . . 6 . 13 . . . . . . Special 11 | . 9 . . . . 1 . 1 . . . . Kinetic 495 | 12 87 . . 12 315 5 . 64 . . . . Thermal 9 | . 9 . . . . . . . . . . . Explosive 26 | . 7 . . 6 . 13 . . . . . . Electromagnetic 38 | . . . . . . 36 . 2 . . . . Robot Hit Streak 19 | 7 16 . . 8 19 6 . 7 . . . . Robot Miss Streak 5 | 1 5 . . 4 4 3 . 3 . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 8 | . . . . . 8 . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . Shots Hit Robots 333 | 10 56 . 4 11 199 34 . 16 2 . 1 . Core Hits 238 | 4 28 . . 10 89 24 . 81 2 . . . Critical Hits 2 | . . . . . 1 . . 1 . . . . Critical Kills 1 | . . . . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . Melee Attacks 54 | . . 1 4 . 6 . . 12 17 6 8 . Impact . | . . . . . . . . . . . . . Slashing 7 | . . 1 . . 6 . . . . . . . Piercing 40 | . . . . . . . . 9 17 6 8 . Sneak Attacks 12 | . . . 4 . . . . 6 1 . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8136 | 84 903 . . 460 3625 1038 . 1837 189 . . . Guns 5965 | 84 562 . . 104 3221 466 . 1528 . . . . Cannons . | . . . . . . . . . . . . . Explosions 1630 | . 341 . . 350 367 572 . . . . . . Melee 492 | . . . . . . . . 303 189 . . . Ramming 49 | . . . . 6 37 . . 6 . . . . Kinetic 5514 | 84 562 . . 104 3221 45 . 1498 . . . . Thermal . | . . . . . . . . . . . . . Explosive 1630 | . 341 . . 350 367 572 . . . . . . Electromagnetic 451 | . . . . . . 421 . 30 . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 492 | . . . . . . . . 303 189 . . . Highest Corruption 7 | . 1 1 1 1 3 . . 7 7 7 7 7 Average Corruption 2 | . 1 1 1 1 1 . . 5 7 7 7 2 Corruption Purged 6 | . . . . . . . . . . . . 6 Effects 120 | . 12 3 3 4 36 . . 48 8 3 2 1 Message Errors 38 | . 6 2 1 . 10 . . 15 2 1 . 1 Matter Fused 25 | . . . . . 8 . . 13 2 1 1 . Heat Flow Errors 10 | . . . . . 4 . . 5 1 . . . Energy Discharges 19 | . 1 1 1 4 5 . . 6 . 1 . . Data Loss (minor) 17 | . 3 . 1 . 5 . . 6 1 . 1 . Data Loss (major) 1 | . . . . . . . . 1 . . . . Misfires 1 | . . . . . . . . 1 . . . . Targeting Errors 8 | . 2 . . . 4 . . . 2 . . . Weapon Failures 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 141 | . . . . 1 134 6 . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 125 | . . . . 1 118 6 . . . . . . Melee 16 | . . . . . 16 . . . . . . . Knockbacks 3 | . . . . 1 1 . . 1 . . . . Impact 3 | . . . . 1 1 . . 1 . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 651 | . 40 . . 129 455 27 . . . . . . Shots 10 | . 1 . . 4 4 1 . . . . . . Rammed 5 | . . . . 1 3 . . 1 . . . . Targets Rammed 5 | . . . . 1 3 . . 1 . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 425 | . 40 . . 15 276 154 . 425 171 3 3 . Average Temperature 44 | . 11 . . 15 43 54 . 101 35 1 1 . Received Heat Transfer 813 | . 174 . . 38 445 . . 156 . . . . Effects 3 | . . . . . . . . 3 . . . . Shutdowns 1 | . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . Interference 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 5 | . . . . . . 5 . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Peak Influence 582 | 10 230 39 . 35 582 372 104 521 . . . . Initial 255 | . 6 39 . . . 255 89 72 . . . . Average 196 | 3 121 23 . 16 262 216 98 227 . . . . Maximum Alert Level 2 | . 1 . . . 2 1 . 2 . . . . Low Security (%) 55 | 100 83 100 . 100 53 42 100 33 . . . . Level 1 32 | . 16 . . . 17 57 . 61 . . . . Level 2 11 | . . . . . 28 . . 5 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . 2 . . . 2 5 . 9 . . . . Investigation 6 | . 2 . . . 1 1 . 2 . . . . Extermination 6 | . . . . . . 1 . 5 . . . . Reinforcement 4 | . . . . . 1 1 . 2 . . . . Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Distress Signals 9 | . 1 . . 2 3 1 . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 141 | . 24 . . 7 56 18 4 22 5 3 2 . Peak Tracking Total 6 | . 6 . . 3 6 6 4 4 3 3 2 . Tactical Retreats 8 | . . . . . . 3 . 1 2 2 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Traps Triggered 10 | . 3 . . . 3 2 . 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 44 | . . . . . . . . 44 . . . . Triggered . | . . . . . . . . . . . . . Disarmed 2 | . . . . . . . . 2 . . . . Reprogrammed 6 | . . . . . . . . 6 . . . . Reused 5 | . . . . . 1 . . 4 . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . . 1 . . . . . . . Triggered 6 | . . . . . 1 . . 4 1 . . . Exploded 3 | . . . . 1 2 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Machines Disabled 13 | . 2 . . 2 5 2 . . 1 1 . . Max in Single Turn 4 | . 1 . . 2 4 1 . . 1 1 . . Garrison Access 2 | . . . . . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Machines Accessed 53 | . 11 . 2 1 13 6 . 18 1 . 1 . Terminals 27 | . 8 . . 1 8 4 . 6 . . . . Fabricators 3 | . . . . . . 1 . 2 . . . . Repair Stations 5 | . 1 . . . 2 1 . 1 . . . . Recycling Units 7 | . 2 . . . 2 . . 3 . . . . Scanalyzers 4 | . . . . . 1 . . 3 . . . . Garrison Access 3 | . . . . . . . . 3 . . . . Total Hacks 178 | . 43 . 2 1 52 16 . 57 1 . 6 . Successful 110 | . 24 . 2 1 33 4 . 39 1 . 6 . Failed 67 | . 19 . . . 18 12 . 18 . . . . Catastrophic 5 | . 2 . . . . 2 . 1 . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . Manual 104 | . 31 . 1 1 30 11 . 30 . . . . Terminals 102 | . 32 . . 1 27 13 . 29 . . . . Fabricators 9 | . . . . . . 2 . 7 . . . . Repair Stations 17 | . 6 . . . 7 1 . 3 . . . . Recycling Units 18 | . 5 . . . 9 . . 4 . . . . Scanalyzers 20 | . . . . . 9 . . 11 . . . . Garrison Access 3 | . . . . . . . . 3 . . . . Terminal Hacks 35 | . 8 . 2 1 7 2 . 8 1 . 6 . Record 2 | . . . 1 . . . . . 1 . . . Part Schematic 10 | . 1 . . . 2 . . 1 . . 6 . Robot Analysis 7 | . 4 . . 1 2 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . Branch Access Points 2 | . 1 . . . . . . 1 . . . . Terminal Index 4 | . 1 . . . 1 1 . 1 . . . . Fabricator Index 2 | . . . . . . 1 . 1 . . . . Garrison Index 1 | . . . . . . . . 1 . . . . Locate Traps 2 | . . . . . 1 . . 1 . . . . Zone Layout 2 | . . . . . 1 . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 4 . . . . Load Schematic 1 | . . . . . . . . 1 . . . . Build 3 | . . . . . . . . 3 . . . . Repair Station Hacks 14 | . 6 . . . 6 . . 2 . . . . Scan Component 7 | . 3 . . . 3 . . 1 . . . . Repair 7 | . 3 . . . 3 . . 1 . . . . Recycling Unit Hacks 5 | . 1 . . . 1 . . 3 . . . . Retrieve Components 5 | . 1 . . . 1 . . 3 . . . . Scanalyzer 19 | . . . . . 8 . . 11 . . . . Insert Component 9 | . . . . . 4 . . 5 . . . . Analyze 10 | . . . . . 4 . . 6 . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . . . . Seal Access 2 | . . . . . . . . 2 . . . . Unauthorized Hacks 31 | . 9 . . . 11 2 . 9 . . . . Terminals 24 | . 7 . . . 8 2 . 7 . . . . Track 1 | . . . . . . . . 1 . . . . Assimilate 5 | . 2 . . . 2 . . 1 . . . . Botnet 14 | . 4 . . . 4 2 . 4 . . . . Detonate 1 | . . . . . 1 . . . . . . . Operators 3 | . 1 . . . 1 . . 1 . . . . Fabricators 1 | . . . . . . . . 1 . . . . Haulers 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . 3 . . . . . . . Reject 2 | . 1 . . . 1 . . . . . . . Mask 3 | . 1 . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Watchers 1 | . . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 35 | . 10 . . . 9 6 . 10 . . . . Full Trace Events 8 | . 3 . . . 2 1 . 2 . . . . Feedback Events 1 | . . . . . 1 . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 18 | . 1 . . . 5 . . 6 . . 6 . Parts Built 2 | . . . . . . . . 2 . . . . Matter 190 | . . . . . . . . 190 . . . . Time 31 | . . . . . . . . 31 . . . . Total Part Build Rating 10 | . . . . . . . . 10 . . . . Parts Repaired 7 | . 3 . . . 3 . . 1 . . . . Time 236 | . 78 . . . 130 . . 28 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 23 | . 10 . . . 6 . . 7 . . . . Parts Scanalyzed 9 | . . . . . 4 . . 5 . . . . Part Schematics Acquired 9 | . . . . . 4 . . 5 . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 6 | . . . 4 . . . . 2 . . . . Non-combat 5 | . . . 3 . . . . 2 . . . . Combat 1 | . . . 1 . . . . . . . . . Robot Hacks Applied 7 | . . . 4 . . . . 3 . . . . parse_system 4 | . . . 4 . . . . . . . . . no_distress 2 | . . . . . . . . 2 . . . . find_recycling 1 | . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Total Allies 8 | . 1 3 . . 1 1 . 2 . . . . Largest Group 4 | . 1 4 4 4 1 2 . 1 1 . . . Highest-Rated Group 50 | . 10 50 50 50 26 38 . 38 38 . . . Highest-Rated Ally 38 | . 10 16 16 16 26 26 . 38 38 . . . Total Orders 7 | . . 2 . . 2 1 . 2 . . . . STAY 4 | . . 1 . . 1 1 . 1 . . . . FOLLOW 3 | . . 1 . . 1 . . 1 . . . . Ally Attacks 36 | . . . . 22 . 9 . . 5 . . . Total Damage 425 | . . . . 175 . 56 . . 194 . . . Kills 6 | . . . . 2 . 1 . . 3 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . . . Field Lobotomies 2 | . . . . . . 1 . 1 . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Robot Analysis Total 7 | . 4 . . 1 2 . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Turns Passed 13633 | 47 1300 670 887 968 3948 1060 56 3880 317 106 125 269 Spaces Moved 7444 | 43 585 413 484 505 1498 487 87 2341 492 317 191 1 Core 471 | 43 7 . . . . 100 87 234 . . . . Treads 4779 | . 578 413 484 505 1498 79 . 1160 62 . . . Legs . | . . . . . . . . . . . . . Wheels 629 | . . . . . . . . 629 . . . . Hover . | . . . . . . . . . . . . . Flight 1565 | . . . . . . 308 . 318 430 317 191 1 Fastest Speed 27 | 50 50 160 160 180 180 50 50 50 27 27 27 99 Average Speed 150 | 50 159 160 176 180 211 176 61 144 46 27 27 99 Slowest Speed 655 | 50 180 180 180 180 260 336 250 655 200 27 99 99 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 57 | 4 98 95 70 91 100 14 69 54 69 60 14 3 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . . Known Exits Taken 6 | . 1 1 . . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 . . 1 1 1 . . . . . . . Scrap Searched 8 | . . 2 . 1 . . . . 5 . . . Spaces Dug 46 | . 3 1 . 8 4 . . 6 12 5 7 . Terrain Destroyed 203 | . 59 1 . 39 27 47 . 6 12 5 7 . Melee 35 | . . 1 . . 4 . . 6 12 5 7 . Projectile 6 | . 6 . . . . . . . . . . . AOE 162 | . 53 . . 39 23 47 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Total 9303 | 56 838 419 513 552 2032 649 89 2755 554 326 251 269 Wait 1022 | . 159 5 . 11 237 42 . 221 27 . 52 268 Move 7431 | 42 584 412 483 504 1497 487 86 2340 491 314 190 1 Hop 1 | . . . . . . . . . . 1 . . Pick Up 107 | 4 11 . 14 11 42 4 . 18 2 1 . . Fast Attach 68 | 4 4 . 3 . 18 3 3 27 4 2 . . Attach 37 | . 3 . . 1 10 11 . 9 3 . . . Detach 25 | . . . 1 . 4 7 . 11 2 . . . Swap 62 | . 14 1 3 3 20 6 . 12 2 . 1 . Drop 112 | . 4 . 5 9 36 27 . 23 6 2 . . Fire 316 | 6 59 . . 12 158 44 . 37 . . . . Melee 54 | . . 1 4 . 6 . . 12 17 6 8 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 5 | . . . . 1 3 . . 1 . . . . Escape Stasis 18 | . . . . . . 18 . . . . . . Rewire . | . . . . . . . . . . . . . Trap 45 | . . . . . 1 . . 44 . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 8) 250 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 351 | -10/Materials | Repaired Lgt. Assault Rifle 378 | -10/Materials | Repaired Lgt. Treads 406 | -10/Materials | Repaired Lgt. Treads 793 | -10/Materials | Discovered new exit (range 16) 1111 | -10/Materials | Discovered new exit (range 9) 1348 | -10/Materials | Entered Mines 1348 | -10/Mines | Accompanied by 1 ally 1704 | -10/Mines | Discovered new exit (range 8) 1779 | -10/Mines | Learned Materials security intel 1894 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1894 | -10/Mines | Discovered new exit (range 5) 1908 | -10/Mines | Identified exit to Exiles 1967 | -10/Mines | Discovered new exit (range 16) 1989 | -10/Mines | Identified exit to Materials 1997 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2018 | -10/Mines | Entered Exiles 2018 | -10/Exiles | Accompanied by 4 allies 2060 | -10/Exiles | Met 8R-AWN 2089 | -10/Exiles | Met EX-HEX 2188 | -10/Exiles | Met EX-DEC 2227 | -10/Exiles | Learned location of Zion (-7) 2294 | -10/Exiles | Met EX-BIN 2321 | -10/Exiles | Aligned with FarCom system 2323 | -10/Exiles | Given EX-Vault access code 2370 | -10/Exiles | Opened EX-Vault 2386 | -10/Exiles | Found Field Lobotomy Kit 2423 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2434 | -10/Exiles | Build established: Hauler-Mutant 2891 | -10/Exiles | Discovered new exit (range 10) 2905 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 2905 | -10/Exiles | Entered Mines 2905 | -9/Mines | Accompanied by 4 allies 2964 | -9/Mines | Assembled infested the area 2969 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3174 | -9/Mines | Found a hidden stash of uninstalled traps 3343 | -9/Mines | Discovered new exit (range 15) 3360 | -9/Mines | Core integrity fell below 50% 3472 | -9/Mines | Discovered new exit (range 14) 3873 | -9/Mines | Entered Materials 3873 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 4249 | -8/Materials | Lost 4 parts (1p1u2w) 4450 | -8/Materials | Discovered new exit (range 15) 4572 | -8/Materials | Build established: Scavenger-Mutant 5452 | -8/Materials | Build established: Hauler-Mutant 5769 | -8/Materials | Repaired Hcp. Storage Unit 5940 | -8/Materials | Lost 3 parts (1p2n) 6376 | -8/Materials | Repaired Enh. Autogun 6421 | -8/Materials | Repaired Imp. Medium Armor Plating 6521 | -8/Materials | Discovered new exit (range 14) 7038 | -8/Materials | Discovered new exit (range 9) 7080 | -8/Materials | Central database locked down 7821 | -8/Materials | Entered Factory 7821 | -7/Factory | Accompanied by 1 ally 7821 | -7/Factory | Evolved 2 slots: Propulsion x2 8468 | -7/Factory | Discovered new exit (range 15) 8474 | -7/Factory | Build established: Mutant 8600 | -7/Factory | Identified exit to Factory 8730 | -7/Factory | Garrison activated, responded to threat 8794 | -7/Factory | Released all parts (10) 8817 | -7/Factory | Lost 4 parts (1n1u2w) 8819 | -7/Factory | Assimilated S-27 Virus with FLK Orb 8881 | -7/Factory | Sucked down chute 8881 | -7/Factory | Entered Waste 8895 | -7/Waste | Spotted C-40 Crusher 8896 | -7/Waste | Spotted C-40 Crusher 8896 | -7/Waste | Spotted C-40 Crusher 8898 | -7/Waste | Spotted C-40 Crusher 8907 | -7/Waste | Spotted C-40 Crusher 8907 | -7/Waste | Spotted C-40 Crusher 8920 | -7/Waste | Discovered new exit (range 11) 8937 | -7/Waste | Entered Factory 8986 | -7/Factory | Fabricated Imp. System Backup Module (x2) 9089 | -7/Factory | Build established: Hacker-Mutant 9138 | -7/Factory | Local fabrication network quarantined 9199 | -7/Factory | Identified exit to Lower Caves 10317 | -7/Factory | Repaired Lance 12606 | -7/Factory | Assimilated P-60 Hacker with FLK Orb 12817 | -7/Factory | Entered Lower Caves 12817 | -7/Lower Caves | Accompanied by 1 ally 13002 | -7/Lower Caves | Learned location of 1 exit from Factory 13036 | -7/Lower Caves | Discovered new exit (range 15) 13067 | -7/Lower Caves | Identified exit to Lower Caves 13068 | -7/Lower Caves | Encountered a Warlord checkpoint 13134 | -7/Lower Caves | Entered another Lower Caves area 13135 | -7/Lower Caves | Discovered exit to Factory (range 13) 13136 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 13146 | -7/Lower Caves | Encountered a Warlord checkpoint 13185 | -7/Lower Caves | Found Alien Artifact 13185 | -7/Lower Caves | Identified Core Expander 13185 | -7/Lower Caves | Installed Core Expander, added new Power slot 13204 | -7/Lower Caves | Learned Factory security intel 13217 | -7/Lower Caves | Discovered new exit (range 11) 13219 | -7/Lower Caves | Identified exit to Zion 13227 | -7/Lower Caves | Build established: Scout 13240 | -7/Lower Caves | Entered Zion 13251 | -7/Zion | Discovered new exit (range 13) 13279 | -7/Zion | Attacked by Zionites 13297 | -7/Zion | Spotted NV-9F1(B) 13297 | -7/Zion | Spotted E5-IR2(B) 13313 | -7/Zion | Identified exit to Proximity Caves 13365 | -7/Zion | Entered Proximity Caves 13634 | -6/Proximity Caves | Self-destructed Last Messages --------------- 13277_ A derelict emerges from the shadows: "Hey, I've been waiting for you!" 13278_ Sneak attack on A8. 13278_ A8 warps through subspace. 13279_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 13299_ System Quarantine Field Array disabled. 13313_ EXIT=IDENTIFIED: PROXIMITY CAVES 13326_ System corrupted: Matter fused (-10). 13344_ System corrupted: Component data lost. 13365_ Lrn. Terrain Scanner destroyed. 13365_ Critical hit. 13365_ VTOL Module destroyed. LOCATION=PROXIMITY CAVES GOAL=ESCAPE 13375_ Imp. System Backup Module purges 1% of system corruption (6%). 13376_ 9KB3 VFAP#/2EK4TSNRHLVEQSLN IUHZOB 13391_ Imp. System Backup Module purges 1% of system corruption (5%). 13427_ Imp. System Backup Module purges 1% of system corruption (4%). 13436_ Imp. System Backup Module purges 1% of system corruption (3%). 13437_ Imp. System Backup Module purges 1% of system corruption (2%). 13574_ Imp. System Backup Module purges 1% of system corruption (1%). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######??##???????????????? | | ???????????????????????## ## ##??????????????? | | ??????????????????????## ##?????????????? | | ?????????????????????## #####?????????? | | ????????????????###### ????????? | | ????????????????# @ r ????????? | | ????????????????# r #?????????? | | ???????????????# #### ## #??????????? | | ??????????????????????# ##???? r #??????????? | | ??????????????????????## ##????????? #?????????? | | ???????????????????????# ##?????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 EM Shielding 2 Armor Coverage 375 Evasion (%) 64 Target Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 30 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hacking Suite | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed System Shield | -8/Materials | Hacked HERF Cannon | -7/Factory | Scanalyzed Imp. Hacking Suite | -7/Factory | Hacked Flak Gun | -7/Factory | Scanalyzed Lrn. Terrain Scanner | -7/Factory | Scanalyzed Lrn. Sensor Array | -7/Factory | Scanalyzed Imp. System Backup Module | -7/Factory | Scanalyzed Beamcaster | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Imp. System Backup Module | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedRelayMachine Manual? 0 Play Time 01:27:14 Cumulative 245.0 hours Start 2021.01.26 @ 15:43:28 End 2021.01.26 @ 20:03:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 217 Rogue 217 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 61 Gallery% 72 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2b2c8e6-dd05-4979-949c-3be09618f8e5