Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.02.05 @ 09:31:38 Player: Kaz Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (101) 505 Value Destroyed (3346) 3346 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (872) 872 TOTAL SCORE: 9183 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 274 Met Imprinter 300 Was Imprinted 300 Friendly Fire -43 Cogmind --------- Core Integrity 0/1000 Matter 162/300 Energy 98/100 System Corruption 10% Temperature Cool (2) Movement Walking (120) Location -5/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Armored Leg > --- UTILITY (8) ------ System Restoration Module > --- WEAPON (3) ------- Power Sword > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Enhanced Armored Leg Armored Wheel > --- UTILITY ---------- Cryofiber Web Advanced Cooling System Coolant Injector Large Storage Unit Improved Targeting Computer Microactuators Layered Medium Armor Plating Focal Shield > --- WEAPON ----------- Heavy Battle Rifle Greatsword > --- INVENTORY -------- Improved Deuterium Engine Flexi-carbon Leg Point Defense System Heavy Machine Gun Advanced Assault Cannon Slug Cannon Bore Cannon Power Sword [Rating: 75] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Improved Medium Treads Leg Enhanced Armored Leg Wheel Wheel Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Slug Cannon Energy Gun Improved Medium Laser Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Special Weapon Improved Remote Datajack Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Slots Evolved 10 | . . . 2 . . . 6 2 . Power 2 | . . . . . . . 2 . . Propulsion 1 | . . . . . . . 1 . . Utility 6 | . . . 2 . . . 2 2 . Weapon 1 | . . . . . . . 1 . . Parts Attached 108 | 7 15 2 20 . 7 3 11 36 7 Power 15 | 2 1 1 3 . . 1 2 5 . Engine 10 | 2 1 . 3 . . 1 2 1 . Core 4 | . . 1 . . . . . 3 . Reactor 1 | . . . . . . . . 1 . Propulsion 20 | 2 2 1 3 . 1 1 1 7 2 Treads 1 | . . . . . . . . 1 . Leg 6 | . . . 1 . . . . 3 2 Wheel 13 | 2 2 1 2 . 1 1 1 3 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 37 | 1 2 . 6 . 4 1 7 13 3 Device 18 | . . . . . 1 . 4 10 3 Storage 3 | 1 2 . . . . . . . . Processor 1 | . . . 1 . . . . . . Hackware . | . . . . . . . . . . Protection 15 | . . . 5 . 3 1 3 3 . Artifact . | . . . . . . . . . . Weapon 36 | 2 10 . 8 . 2 . 1 11 2 Energy Gun 2 | 1 . . 1 . . . . . . Energy Cannon 2 | . . . . . . . . 1 1 Ballistic Gun 15 | 1 10 . 2 . . . . 2 . Ballistic Cannon 11 | . . . 5 . 2 . 1 3 . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . 4 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 1 . . 1 . Parts Lost 47 | . . 1 4 . . . 2 28 12 Power 7 | . . . 1 . . . . 6 . Propulsion 11 | . . 1 1 . . . 2 4 3 Utility 19 | . . . 2 . . . . 11 6 Weapon 10 | . . . . . . . . 7 3 Highest Loss Streak 20 | . . 1 1 . . . 2 20 12 Average Slot Usage (%) 91 | . 99 95 95 100 99 100 98 77 24 Engine 9 | . 14 12 5 11 11 11 19 5 . Core 1 | . . 1 5 . . . . 4 . Leg 1 | . . . 2 . . . . 4 5 Wheel 17 | . 28 24 18 22 22 22 19 3 . Device 5 | . . . . . . . 11 20 9 Storage 14 | . 27 28 21 11 11 11 6 4 . Processor 5 | . . . 3 11 11 11 6 3 . Protection 12 | . . . 17 22 21 22 13 8 1 Energy Gun 2 | . 3 . 3 11 5 . . . . Ballistic Gun 8 | . 24 28 6 11 5 . . 2 . Ballistic Cannon 7 | . . . 11 . 11 22 20 2 . Naked Turns . | . . . . . . . . . . Heaviest Build 92 | 13 25 25 38 38 68 58 88 92 19 Greatest Support 32 | 26 32 32 26 22 22 22 32 30 20 Greatest Overweight (x) 7 | . . 1 3 1 3 2 7 7 4 Average Overweight (x) 1 | . . . 1 1 1 2 2 3 . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 4 Average Capacity 9 | 5 8 10 10 10 10 10 10 8 4 Most Carried 10 | 4 8 5 10 10 10 10 10 10 4 Average Carried 6 | 2 5 4 6 9 8 9 7 7 1 Final Capacity 10 | 6 10 10 10 10 10 10 10 4 4 Final Carried 10 | 3 5 4 9 10 9 10 10 3 . Class Distribution -------------------- 75% | Mutant 7% | Scavenger-Tank 7% | Generator-Gladiator 5% | Generator-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Generator-Gladiator | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Matter Collected 2395 | 285 375 93 563 33 44 203 67 581 151 Remotely . | . . . . . . . . . . Salvage Created 3633 | 197 508 327 1039 228 . 104 . 1115 115 Parts 217 | 14 54 24 57 16 . 9 . 42 1 Haulers Intercepted 5 | . 2 . 3 . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 . . . Prevented 5 | . . . . . . 4 . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Combat Hostiles Destroyed 76 | . 9 9 23 7 . 4 . 22 2 Melee 11 | . . . . . . . . 11 . Guns 40 | . 9 9 11 7 . . . 4 . Cannons 19 | . . . 12 . . 4 . 3 . AOE 3 | . . . . . . . . 2 1 Classes Destroyed 15 | 2 6 . 4 1 . . . 2 . Worker 2 | . 1 . 1 . . . . . . Builder 3 | . 2 . . . . . . 1 . Tunneler 6 | 4 1 . . 1 . . . . . Hauler 5 | . 2 . 3 . . . . . . Recycler 3 | 1 1 . 1 . . . . . . Mechanic 1 | . . . 1 . . . . . . Operator 2 | . . . 1 . . . . 1 . Watcher 3 | . 3 . . . . . . . . Swarmer 18 | . 6 3 2 4 . 3 . . . Grunt 38 | . 3 6 14 2 . . . 11 2 Brawler 1 | . . . . 1 . . . . . Duelist 1 | . . . 1 . . . . . . Sentry 10 | . . . 6 . . 1 . 3 . Hunter 2 | . . . . . . . . 2 . Programmer 6 | . . . . . . . . 6 . Best Kill Streak 9 | 3 6 3 6 4 . 3 . 9 2 Combat Bots Only 9 | . 3 3 5 4 . 3 . 9 2 Max Kills in Single Turn 2 | 1 2 2 1 2 . 1 . 2 1 Gunslinging 1 | . 1 1 . 1 . . . . . Exploded 2 | . . . . . . . . 2 1 Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Damage Taken 7565 | . 283 326 716 66 . 323 348 4165 1338 Core 1354 | . 75 63 111 9 . 47 40 584 425 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 74 | 100 . 44 . . . 58 95 . . Volleys Fired 251 | 5 49 22 74 10 . 16 8 60 7 Largest 3 | 2 2 2 2 2 . 2 3 3 1 Hottest 153 | 70 70 40 95 79 . 96 149 153 90 Shots Fired 464 | 10 98 44 143 20 . 32 24 86 7 Gun 284 | 10 98 44 72 20 . . . 40 . Cannon 180 | . . . 71 . . 32 24 46 7 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 403 | 5 83 44 123 10 . 32 24 82 . Thermal 61 | 5 15 . 20 10 . . . 4 7 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 28 | 4 12 18 28 16 . 15 3 17 14 Robot Miss Streak 7 | 1 2 2 4 1 . 4 7 2 . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 2 2 . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . Shots Hit Robots 375 | 6 70 37 106 15 . 12 10 112 7 Core Hits 143 | 5 29 21 38 9 . 5 . 36 . Critical Hits 15 | . . . . 1 . 3 3 8 . Critical Kills 4 | . . . . 1 . 2 . 1 . Critical Parts Destroyed 9 | . . . . . . 1 3 5 . Melee Attacks 42 | . . . . . . . . 42 . Impact . | . . . . . . . . . . Slashing 42 | . . . . . . . . 42 . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . Combat Hostiles 1 | . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8862 | 102 758 376 1685 266 . 343 419 4700 213 Guns 2997 | 102 758 376 622 266 . . . 873 . Cannons 2963 | . . . 1063 . . 343 221 1123 213 Explosions 589 | . . . . . . . 198 391 . Melee 2313 | . . . . . . . . 2313 . Ramming . | . . . . . . . . . . Kinetic 4903 | 38 608 376 1375 93 . 343 221 1849 . Thermal 1394 | 64 150 . 310 173 . . . 484 213 Explosive 198 | . . . . . . . 198 . . Electromagnetic 54 | . . . . . . . . 54 . Impact . | . . . . . . . . . . Slashing 2313 | . . . . . . . . 2313 . Piercing . | . . . . . . . . . . Highest Corruption 10 | . 1 1 . . . . . 10 10 Average Corruption 2 | . 1 1 . . . . . 3 10 Corruption Purged . | . . . . . . . . . . Effects 33 | . 5 . . . . . . 22 6 Message Errors 6 | . 2 . . . . . . 4 . Matter Fused 2 | . . . . . . . . 1 1 Heat Flow Errors 2 | . . . . . . . . 2 . Energy Discharges 3 | . 1 . . . . . . . 2 Data Loss (minor) 6 | . 1 . . . . . . 4 1 Data Loss (major) 2 | . . . . . . . . 1 1 Alerts 1 | . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . 1 Targeting Errors 9 | . 1 . . . . . . 8 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 540 | . . . . . . . 96 444 . Projectiles 88 | . . . . . . . 27 61 . Explosions 131 | . . . . . . . 69 62 . Melee 321 | . . . . . . . . 321 . Knockbacks 23 | . . . 9 . . 1 7 6 . Impact . | . . . . . . . . . . Kinetic 20 | . . . 8 . . 1 7 4 . Secondary 3 | . . . 1 . . . . 2 . Self-Inflicted Damage 192 | . . . . . . . 91 101 . Shots 4 | . . . . . . . 2 2 . Rammed 1 | . . . 1 . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 610 | 27 101 25 72 186 . 494 610 196 161 Average Temperature 76 | 14 36 11 23 73 . 149 220 61 77 Received Heat Transfer 2766 | . 120 216 297 24 . 30 153 1260 666 Effects 9 | . . . . . . 5 4 . . Shutdowns 2 | . . . . . . 2 . . . Energy Bleed 3 | . . . . . . 2 1 . . Damage (minor) 3 | . . . . . . 1 2 . . Damage (major) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted 2 | . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . 2 . Parts Melted 3 | 1 . . 1 1 . . . . . Heat Transferred 2222 | 185 444 . 666 370 . . . 298 259 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Peak Influence 432 | 25 185 201 405 298 . . 117 432 . Initial 133 | . 13 2 16 133 . . 51 44 . Average 153 | 10 78 76 214 207 . . 62 214 . Maximum Alert Level 2 | . . 1 2 1 . . . 2 . Low Security (%) 70 | 100 100 89 53 26 . . 100 52 . Level 1 27 | . . 10 41 74 . . . 44 . Level 2 1 | . . . 4 . . . . 2 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . . . 9 . . . 1 9 . Investigation 9 | . . . 5 . . . 1 3 . Extermination 3 | . . . . . . . . 3 . Reinforcement 5 | . . . 4 . . . . 1 . Assault 1 | . . . . . . . . 1 . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Distress Signals 7 | . 2 . 5 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 126 | . 14 9 33 7 . 9 7 40 7 Peak Tracking Total 8 | . 5 3 7 4 . 4 3 8 4 Tactical Retreats 7 | . . . 1 . . . 1 4 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Traps Triggered 5 | . 1 . 2 . . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Machines Disabled 11 | . . 1 . . . 1 3 6 . Max in Single Turn 4 | . . 1 . . . 1 2 4 . Garrison Access 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Machines Accessed 14 | . 6 . 5 . . . . 3 . Terminals 7 | . 4 . 3 . . . . . . Fabricators 1 | . . . . . . . . 1 . Repair Stations 4 | . 1 . 1 . . . . 2 . Recycling Units 2 | . 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 43 | . 17 . 17 . . . . 9 . Successful 38 | . 15 . 15 . . . . 8 . Failed 5 | . 2 . 2 . . . . 1 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . 1 . . . . Terminals 22 | . 11 . 11 . . . . . . Fabricators 3 | . . . . . . . . 3 . Repair Stations 14 | . 3 . 5 . . . . 6 . Recycling Units 4 | . 3 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 20 | . 10 . 10 . . . . . . Record 12 | . 6 . 6 . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . Emergency Access Points 2 | . . . 2 . . . . . . Alert Level 1 | . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . Network Status 2 | . . . . . . . . 2 . Repair Station Hacks 12 | . 2 . 4 . . . . 6 . Scan Component 7 | . 2 . 2 . . . . 3 . Repair 5 | . . . 2 . . . . 3 . Recycling Unit Hacks 4 | . 3 . 1 . . . . . . Recycle Component 1 | . 1 . . . . . . . . Process 2 | . 2 . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 4 . 3 . . . . 2 . Full Trace Events 5 | . 1 . 2 . . . . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . . . 2 . . . . 3 . Time 184 | . . . 58 . . . . 126 . Parts Recycled 1 | . 1 . . . . . . . . Recycled Matter 37 | . 37 . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Total Allies 5 | . . 1 . . 4 . . . . Largest Group 4 | . . . 1 . 4 4 1 . . Highest-Rated Group 154 | . . . 31 . 154 154 38 . . Highest-Rated Ally 40 | . . . 31 . 40 40 38 . . Total Orders . | . . . . . . . . . . Ally Attacks 51 | . . . 10 . . 37 4 . . Total Damage 1228 | . . . 122 . . 1019 87 . . Kills 8 | . . . 3 . . 5 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . 3 . . 2 . . . 1 Drone Launches 6 | . . . . . . . . 6 . Drone Recoveries 1 | . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Turns Passed 6529 | 70 844 558 1039 250 1176 619 449 1306 218 Spaces Moved 4774 | 46 654 491 755 219 1062 498 369 524 156 Core 56 | 7 . . . . . . . 1 48 Treads 125 | . . . . . . . . 125 . Legs 244 | . . . . . . . . 136 108 Wheels 4349 | 39 654 491 755 219 1062 498 369 262 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 95 95 105 103 120 50 Average Speed 106 | 85 98 100 98 95 100 105 103 157 120 Slowest Speed 350 | 100 100 110 110 95 115 105 160 350 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 52 | 4 97 99 87 42 89 61 11 11 21 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . 2 . . 1 . . . . Known Exits Taken 2 | . . 1 . . . . . 1 . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . . Scrap Searched 10 | . . 2 . . 4 1 . . 3 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 91 | . . . . . . 14 52 25 . Melee . | . . . . . . . . . . Projectile 21 | . . . . . . 14 6 1 . AOE 70 | . . . . . . . 46 24 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Upp Total 5682 | 66 764 516 914 240 1181 564 417 841 179 Wait 365 | . 21 . 35 11 90 37 19 147 5 Move 4765 | 45 653 490 754 218 1061 497 368 523 156 Hop . | . . . . . . . . . . Pick Up 103 | 9 15 1 22 1 11 6 8 26 4 Fast Attach . | . . . . . . . . . . Attach 64 | 6 1 1 9 . 3 . 6 31 7 Detach 3 | . . . . . . . . 3 . Swap 44 | 1 14 1 11 . 4 3 5 5 . Drop 44 | . 11 1 8 . 12 5 3 4 . Fire 251 | 5 49 22 74 10 . 16 8 60 7 Melee 42 | . . . . . . . . 42 . Ram 1 | . . . 1 . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 2 exits: [*Fac] / *Upp) -5/Upper Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 16) 188 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 531 | -10/Materials | Discovered new exit (range 8) 624 | -10/Materials | Discovered new exit (range 4) 771 | -10/Materials | Discovered new exit (range 8) 915 | -10/Materials | Entered Mines 923 | -10/Mines | Discovered new exit (range 12) 1016 | -10/Mines | Learned location of Recycling (-8) 1068 | -10/Mines | Identified exit to Materials 1104 | -10/Mines | Learned location of Storage (-8) 1253 | -10/Mines | Core integrity fell below 50% 1470 | -10/Mines | Received a Mining Laser from a helpful Derelict 1473 | -10/Mines | Entered Materials 1473 | -9/Materials | Accompanied by 1 ally 1473 | -9/Materials | Evolved 2 slots: Utility x2 1835 | -9/Materials | Discovered new exit (range 16) 1994 | -9/Materials | Discovered new exit (range 10) 2153 | -9/Materials | Repaired Weapon Shielding 2185 | -9/Materials | Repaired Imp. Light Cannon 2408 | -9/Materials | Discovered new exit (range 3) 2448 | -9/Materials | Discovered new exit (range 15) 2512 | -9/Materials | Entered Mines 2746 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2753 | -9/Mines | Discovered new exit (range 7) 2762 | -9/Mines | Entered Zion 2891 | -7/Zion | Learned Factory terminal intel 3079 | -7/Zion | Imprinted 3081 | -7/Zion | Declared Zion's savior 3375 | -7/Zion | Found Prototype Device 3377 | -7/Zion | Identified Bomb Factory No. 2 3890 | -7/Zion | Discovered new exit (range 13) 3938 | -7/Zion | Entered Proximity Caves 3938 | -6/Proximity Caves | Accompanied by 4 allies 4144 | -6/Proximity Caves | Spotted B-75 Beast 4197 | -6/Proximity Caves | Allies destroyed B-75 Beast 4411 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4534 | -6/Proximity Caves | Discovered new exit (range 9) 4557 | -6/Proximity Caves | Entered Factory 4557 | -6/Factory | Accompanied by 1 ally 4557 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 4558 | -6/Factory | Loaded intel: 20 terminal locations 4855 | -6/Factory | Build established: Scavenger-Tank 4945 | -6/Factory | Discovered new exit (range 11) 5002 | -6/Factory | Discovered new exit (range 14) 5006 | -6/Factory | Entered another Factory area 5006 | -5/Factory | Evolved 2 slots: Utility x2 5007 | -5/Factory | Identified exit to Upper Caves 5245 | -5/Factory | Repaired Lyr. Medium Armor Plating 5281 | -5/Factory | Repaired Arm. Wheel 5428 | -5/Factory | Destroyed 9 combat bots 5428 | -5/Factory | Lost 3 parts (1p2u) 5507 | -5/Factory | Repaired Greatsword 5661 | -5/Factory | Discovered new exit (range 10) 5801 | -5/Factory | Build established: Generator-Gladiator 6006 | -5/Factory | Garrison activated, responded to threat 6089 | -5/Factory | Core integrity fell below 50% 6145 | -5/Factory | System corruption reached 10% 6166 | -5/Factory | Lost 20 parts (4p3n7u6w) 6312 | -5/Factory | Entered Upper Caves 6312 | -5/Upper Caves | Accompanied by 2 allies 6333 | -5/Upper Caves | Build established: Mutant 6385 | -5/Upper Caves | Learned Factory garrison access intel 6412 | -5/Upper Caves | Core integrity fell below 20% 6485 | -5/Upper Caves | Lost 12 parts (3n6u3w) 6530 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06437_ 66-BR0(k) destroyed. 06441_ Carbon-fiber Leg destroyed. 06444_ System corrupted: Component data lost. 06454_ Phase Cannon destroyed. 06466_ Searching scrap... 06466_ Found Arm. Leg. 06466_ Found Power Sword. 06466_ Found 21 Matter. 06466_ Found 12 Matter. 06467_ Acquired Power Sword. 06468_ Acquired 21 matter. 06468_ Acquired 12 matter. 06469_ Acquired Arm. Leg. 06482_ XX-MKY(k) breaks down the debris. 06512_ Acquired 53 matter. 06514_ System corrupted: Matter fused (-5). 06529_ Slug penetrates Wall. 06530_ P-70 Sage: "UNIQUE TECHNOLOGY DETECTED, NEUTRALIZE FOR ANALYSIS." 06530_ Penetrated by Slug. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????#??????# | | ??????????????????????????????????????????# ???## | | ???????????????????????????????? ? ???????# ### | | ???????????????????????????????? ??????## % | | ??????????????????????????????? ???????#% | | ??????????????????????????????? ???????????# | | ??????????????????????????????? #???????????## % | | ??????????????????????????????? #????????????# # | | ???????????????????????????#### #????????????#??? | | ???????????????????????????# #???????????????? | | ???????????#####???????????# #???????????????? | | ???????????h %????##### ##??????????????? | | ??????????#p % % ### #??????????????? | | ??????????#h % ##?????????????? | | ????????????# % =%@ #????##???????? | | ????????????????#%### ##### ##?? ###?????? | | ??????????????????????????## ## ##????? | | ??????????????????????????## m ????? | | ??????????????????????????# ## ?????? | | ??????????????????????????# #?# #????? | | ??????????????????????????## ### ##?# #????? | | ???????????????????????????# ##????#??# ##?### | | ???????????????????????????# ########## """ | | ??????????????????????????## | | ??????????????????????????# % | | ??????????????????????????# ### ##### | | ??????????????????????????#### # #### | | ?????????????????????????????# " ## | | ?????????????????????????????# " #? | | ?????????????????????????????# " ""##### #? | | ?????????????????????????????# " "##???# | | ?????????????????????????????##" "###?# | | ?????????????????????????????### ### ### | | ???????????????????????????### # ##?# | | ????????????????????????#### #??# | | ????????????????????????# #####??## # | | ????????????????????????## #### ### ##????????### | | ?????????????????????????###??###??###???????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 65 Energy Generation 45 Energy Capacity 660 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Base Temperature (-) 100 Armor Coverage 525 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Point Defense Rating 80 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness I'm Back, Baby! It's Just You Oops Party Time Release The Drones! Robot Respite Serviceable Loadout System Compromised The One Tourist Challenges ------------ None Game ------ Seed AssaultBehemothBeam Manual? 0 Play Time 01:32:32 Cumulative 24.5 hours Start 2022.02.04 @ 20:05:17 End 2022.02.05 @ 09:31:38 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 25 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6eb926c4-b090-4299-b16e-4916607591f7